Searched refs:VDot (Results 1 – 10 of 10) sorted by relevance
| /oneTBB/examples/parallel_for/tachyon/src/ |
| H A D | ring.cpp | 99 d = -VDot(&(rng->ctr), &(rng->norm)); in ring_intersect() 101 t = -(d + VDot(&(rng->norm), &(ry->o))); in ring_intersect() 102 td = VDot(&(rng->norm), &(ry->d)); in ring_intersect() 119 if (VDot(N, &(incident->d)) > 0.0) { in ring_normal()
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| H A D | plane.cpp | 75 p->d = -VDot(&ctr, &p->norm); in newplane() 87 t = -(pln->d + VDot(&pln->norm, &ry->o)); in plane_intersect() 88 td = VDot(&pln->norm, &ry->d); in plane_intersect()
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| H A D | vector.hpp | 52 flt VDot(vector *, vector *);
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| H A D | light.cpp | 116 if (VDot(N, &(incident->d)) > 0.0) { in light_normal()
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| H A D | sphere.cpp | 121 if (VDot(N, &(incident->d)) > 0.0) { in sphere_normal()
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| H A D | vector.cpp | 54 flt VDot(vector *a, vector *b) { in VDot() function
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| H A D | quadric.cpp | 137 if (VDot(N, &(incident->d)) > 0.0) { in quadric_normal()
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| H A D | shade.cpp | 242 inten = VDot(N, &H); in shade_phong()
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| H A D | triangle.cpp | 199 if (VDot(N, &(incident->d)) > 0.0) { in tri_normal()
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| H A D | cylinder.cpp | 153 if (VDot(N, &(incident->d)) > 0.0) { /* make cylinder double sided */ in cylinder_normal()
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