1d86ed7fbStbbdev /*
2*b15aabb3Stbbdev Copyright (c) 2005-2021 Intel Corporation
3d86ed7fbStbbdev
4d86ed7fbStbbdev Licensed under the Apache License, Version 2.0 (the "License");
5d86ed7fbStbbdev you may not use this file except in compliance with the License.
6d86ed7fbStbbdev You may obtain a copy of the License at
7d86ed7fbStbbdev
8d86ed7fbStbbdev http://www.apache.org/licenses/LICENSE-2.0
9d86ed7fbStbbdev
10d86ed7fbStbbdev Unless required by applicable law or agreed to in writing, software
11d86ed7fbStbbdev distributed under the License is distributed on an "AS IS" BASIS,
12d86ed7fbStbbdev WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13d86ed7fbStbbdev See the License for the specific language governing permissions and
14d86ed7fbStbbdev limitations under the License.
15d86ed7fbStbbdev */
16d86ed7fbStbbdev
17d86ed7fbStbbdev /*
18d86ed7fbStbbdev The original source for this example is
19d86ed7fbStbbdev Copyright (c) 1994-2008 John E. Stone
20d86ed7fbStbbdev All rights reserved.
21d86ed7fbStbbdev
22d86ed7fbStbbdev Redistribution and use in source and binary forms, with or without
23d86ed7fbStbbdev modification, are permitted provided that the following conditions
24d86ed7fbStbbdev are met:
25d86ed7fbStbbdev 1. Redistributions of source code must retain the above copyright
26d86ed7fbStbbdev notice, this list of conditions and the following disclaimer.
27d86ed7fbStbbdev 2. Redistributions in binary form must reproduce the above copyright
28d86ed7fbStbbdev notice, this list of conditions and the following disclaimer in the
29d86ed7fbStbbdev documentation and/or other materials provided with the distribution.
30d86ed7fbStbbdev 3. The name of the author may not be used to endorse or promote products
31d86ed7fbStbbdev derived from this software without specific prior written permission.
32d86ed7fbStbbdev
33d86ed7fbStbbdev THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
34d86ed7fbStbbdev OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
35d86ed7fbStbbdev WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
36d86ed7fbStbbdev ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
37d86ed7fbStbbdev DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
38d86ed7fbStbbdev DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
39d86ed7fbStbbdev OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
40d86ed7fbStbbdev HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
41d86ed7fbStbbdev LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
42d86ed7fbStbbdev OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
43d86ed7fbStbbdev SUCH DAMAGE.
44d86ed7fbStbbdev */
45d86ed7fbStbbdev
46d86ed7fbStbbdev /*
47d86ed7fbStbbdev * light.cpp - This file contains declarations and defines for light sources.
48d86ed7fbStbbdev */
49d86ed7fbStbbdev
50d86ed7fbStbbdev #include "machine.hpp"
51d86ed7fbStbbdev #include "types.hpp"
52d86ed7fbStbbdev #include "macros.hpp"
53d86ed7fbStbbdev #include "vector.hpp"
54d86ed7fbStbbdev #include "intersect.hpp"
55d86ed7fbStbbdev #include "util.hpp"
56d86ed7fbStbbdev
57d86ed7fbStbbdev #define LIGHT_PRIVATE
58d86ed7fbStbbdev #include "light.hpp"
59d86ed7fbStbbdev
60d86ed7fbStbbdev static object_methods light_methods = { (void (*)(void *, void *))(light_intersect),
61d86ed7fbStbbdev (void (*)(void *, void *, void *, void *))(light_normal),
62d86ed7fbStbbdev light_bbox,
63d86ed7fbStbbdev free };
64d86ed7fbStbbdev
newlight(void * tex,vector ctr,flt rad)65d86ed7fbStbbdev point_light *newlight(void *tex, vector ctr, flt rad) {
66d86ed7fbStbbdev point_light *l;
67d86ed7fbStbbdev
68d86ed7fbStbbdev l = (point_light *)rt_getmem(sizeof(point_light));
69d86ed7fbStbbdev memset(l, 0, sizeof(point_light));
70d86ed7fbStbbdev l->methods = &light_methods;
71d86ed7fbStbbdev
72d86ed7fbStbbdev l->tex = (texture *)tex;
73d86ed7fbStbbdev l->ctr = ctr;
74d86ed7fbStbbdev l->rad = rad;
75d86ed7fbStbbdev
76d86ed7fbStbbdev return l;
77d86ed7fbStbbdev }
78d86ed7fbStbbdev
light_bbox(void * obj,vector * min,vector * max)79d86ed7fbStbbdev static int light_bbox(void *obj, vector *min, vector *max) {
80d86ed7fbStbbdev return 0; /* lights are unbounded currently */
81d86ed7fbStbbdev }
82d86ed7fbStbbdev
light_intersect(point_light * l,ray * ry)83d86ed7fbStbbdev static void light_intersect(point_light *l, ray *ry) {
84d86ed7fbStbbdev flt b, disc, t1, t2, temp;
85d86ed7fbStbbdev vector V;
86d86ed7fbStbbdev
87d86ed7fbStbbdev /* Lights do not cast shadows.. */
88d86ed7fbStbbdev if (ry->flags & RT_RAY_SHADOW)
89d86ed7fbStbbdev return;
90d86ed7fbStbbdev
91d86ed7fbStbbdev VSUB(l->ctr, ry->o, V);
92d86ed7fbStbbdev VDOT(b, V, ry->d);
93d86ed7fbStbbdev VDOT(temp, V, V);
94d86ed7fbStbbdev
95d86ed7fbStbbdev disc = b * b + l->rad * l->rad - temp;
96d86ed7fbStbbdev
97d86ed7fbStbbdev if (disc <= 0.0)
98d86ed7fbStbbdev return;
99d86ed7fbStbbdev disc = sqrt(disc);
100d86ed7fbStbbdev
101d86ed7fbStbbdev t2 = b + disc;
102d86ed7fbStbbdev if (t2 <= SPEPSILON)
103d86ed7fbStbbdev return;
104d86ed7fbStbbdev add_intersection(t2, (object *)l, ry);
105d86ed7fbStbbdev
106d86ed7fbStbbdev t1 = b - disc;
107d86ed7fbStbbdev if (t1 > SPEPSILON)
108d86ed7fbStbbdev add_intersection(t1, (object *)l, ry);
109d86ed7fbStbbdev }
110d86ed7fbStbbdev
light_normal(point_light * l,vector * pnt,ray * incident,vector * N)111d86ed7fbStbbdev static void light_normal(point_light *l, vector *pnt, ray *incident, vector *N) {
112d86ed7fbStbbdev VSub((vector *)pnt, &(l->ctr), N);
113d86ed7fbStbbdev
114d86ed7fbStbbdev VNorm(N);
115d86ed7fbStbbdev
116d86ed7fbStbbdev if (VDot(N, &(incident->d)) > 0.0) {
117d86ed7fbStbbdev N->x = -N->x;
118d86ed7fbStbbdev N->y = -N->y;
119d86ed7fbStbbdev N->z = -N->z;
120d86ed7fbStbbdev }
121d86ed7fbStbbdev }
122