1d86ed7fbStbbdev /*
2*b15aabb3Stbbdev Copyright (c) 2005-2021 Intel Corporation
3d86ed7fbStbbdev
4d86ed7fbStbbdev Licensed under the Apache License, Version 2.0 (the "License");
5d86ed7fbStbbdev you may not use this file except in compliance with the License.
6d86ed7fbStbbdev You may obtain a copy of the License at
7d86ed7fbStbbdev
8d86ed7fbStbbdev http://www.apache.org/licenses/LICENSE-2.0
9d86ed7fbStbbdev
10d86ed7fbStbbdev Unless required by applicable law or agreed to in writing, software
11d86ed7fbStbbdev distributed under the License is distributed on an "AS IS" BASIS,
12d86ed7fbStbbdev WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13d86ed7fbStbbdev See the License for the specific language governing permissions and
14d86ed7fbStbbdev limitations under the License.
15d86ed7fbStbbdev */
16d86ed7fbStbbdev
17d86ed7fbStbbdev /*
18d86ed7fbStbbdev The original source for this example is
19d86ed7fbStbbdev Copyright (c) 1994-2008 John E. Stone
20d86ed7fbStbbdev All rights reserved.
21d86ed7fbStbbdev
22d86ed7fbStbbdev Redistribution and use in source and binary forms, with or without
23d86ed7fbStbbdev modification, are permitted provided that the following conditions
24d86ed7fbStbbdev are met:
25d86ed7fbStbbdev 1. Redistributions of source code must retain the above copyright
26d86ed7fbStbbdev notice, this list of conditions and the following disclaimer.
27d86ed7fbStbbdev 2. Redistributions in binary form must reproduce the above copyright
28d86ed7fbStbbdev notice, this list of conditions and the following disclaimer in the
29d86ed7fbStbbdev documentation and/or other materials provided with the distribution.
30d86ed7fbStbbdev 3. The name of the author may not be used to endorse or promote products
31d86ed7fbStbbdev derived from this software without specific prior written permission.
32d86ed7fbStbbdev
33d86ed7fbStbbdev THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
34d86ed7fbStbbdev OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
35d86ed7fbStbbdev WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
36d86ed7fbStbbdev ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
37d86ed7fbStbbdev DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
38d86ed7fbStbbdev DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
39d86ed7fbStbbdev OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
40d86ed7fbStbbdev HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
41d86ed7fbStbbdev LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
42d86ed7fbStbbdev OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
43d86ed7fbStbbdev SUCH DAMAGE.
44d86ed7fbStbbdev */
45d86ed7fbStbbdev
46d86ed7fbStbbdev /*
47d86ed7fbStbbdev * triangle.cpp - This file contains the functions for dealing with triangles.
48d86ed7fbStbbdev */
49d86ed7fbStbbdev
50d86ed7fbStbbdev #include "machine.hpp"
51d86ed7fbStbbdev #include "types.hpp"
52d86ed7fbStbbdev #include "vector.hpp"
53d86ed7fbStbbdev #include "macros.hpp"
54d86ed7fbStbbdev #include "intersect.hpp"
55d86ed7fbStbbdev #include "util.hpp"
56d86ed7fbStbbdev
57d86ed7fbStbbdev #define TRIANGLE_PRIVATE
58d86ed7fbStbbdev #include "triangle.hpp"
59d86ed7fbStbbdev
60d86ed7fbStbbdev static object_methods tri_methods = { (void (*)(void *, void *))(tri_intersect),
61d86ed7fbStbbdev (void (*)(void *, void *, void *, void *))(tri_normal),
62d86ed7fbStbbdev tri_bbox,
63d86ed7fbStbbdev free };
64d86ed7fbStbbdev
65d86ed7fbStbbdev static object_methods stri_methods = { (void (*)(void *, void *))(tri_intersect),
66d86ed7fbStbbdev (void (*)(void *, void *, void *, void *))(stri_normal),
67d86ed7fbStbbdev tri_bbox,
68d86ed7fbStbbdev free };
69d86ed7fbStbbdev
newtri(void * tex,vector v0,vector v1,vector v2)70d86ed7fbStbbdev object *newtri(void *tex, vector v0, vector v1, vector v2) {
71d86ed7fbStbbdev tri *t;
72d86ed7fbStbbdev vector edge1, edge2, edge3;
73d86ed7fbStbbdev
74d86ed7fbStbbdev VSub(&v1, &v0, &edge1);
75d86ed7fbStbbdev VSub(&v2, &v0, &edge2);
76d86ed7fbStbbdev VSub(&v2, &v1, &edge3);
77d86ed7fbStbbdev
78d86ed7fbStbbdev /* check to see if this will be a degenerate triangle before creation */
79d86ed7fbStbbdev if ((VLength(&edge1) >= EPSILON) && (VLength(&edge2) >= EPSILON) &&
80d86ed7fbStbbdev (VLength(&edge3) >= EPSILON)) {
81d86ed7fbStbbdev t = (tri *)rt_getmem(sizeof(tri));
82d86ed7fbStbbdev
83d86ed7fbStbbdev t->nextobj = nullptr;
84d86ed7fbStbbdev t->methods = &tri_methods;
85d86ed7fbStbbdev
86d86ed7fbStbbdev t->tex = (texture *)tex;
87d86ed7fbStbbdev t->v0 = v0;
88d86ed7fbStbbdev t->edge1 = edge1;
89d86ed7fbStbbdev t->edge2 = edge2;
90d86ed7fbStbbdev
91d86ed7fbStbbdev return (object *)t;
92d86ed7fbStbbdev }
93d86ed7fbStbbdev
94d86ed7fbStbbdev return nullptr; /* was a degenerate triangle */
95d86ed7fbStbbdev }
96d86ed7fbStbbdev
newstri(void * tex,vector v0,vector v1,vector v2,vector n0,vector n1,vector n2)97d86ed7fbStbbdev object *newstri(void *tex, vector v0, vector v1, vector v2, vector n0, vector n1, vector n2) {
98d86ed7fbStbbdev stri *t;
99d86ed7fbStbbdev vector edge1, edge2, edge3;
100d86ed7fbStbbdev
101d86ed7fbStbbdev VSub(&v1, &v0, &edge1);
102d86ed7fbStbbdev VSub(&v2, &v0, &edge2);
103d86ed7fbStbbdev VSub(&v2, &v1, &edge3);
104d86ed7fbStbbdev
105d86ed7fbStbbdev /* check to see if this will be a degenerate triangle before creation */
106d86ed7fbStbbdev if ((VLength(&edge1) >= EPSILON) && (VLength(&edge2) >= EPSILON) &&
107d86ed7fbStbbdev (VLength(&edge3) >= EPSILON)) {
108d86ed7fbStbbdev t = (stri *)rt_getmem(sizeof(stri));
109d86ed7fbStbbdev
110d86ed7fbStbbdev t->nextobj = nullptr;
111d86ed7fbStbbdev t->methods = &stri_methods;
112d86ed7fbStbbdev
113d86ed7fbStbbdev t->tex = (texture *)tex;
114d86ed7fbStbbdev t->v0 = v0;
115d86ed7fbStbbdev t->edge1 = edge1;
116d86ed7fbStbbdev t->edge2 = edge2;
117d86ed7fbStbbdev t->n0 = n0;
118d86ed7fbStbbdev t->n1 = n1;
119d86ed7fbStbbdev t->n2 = n2;
120d86ed7fbStbbdev
121d86ed7fbStbbdev return (object *)t;
122d86ed7fbStbbdev }
123d86ed7fbStbbdev
124d86ed7fbStbbdev return nullptr; /* was a degenerate triangle */
125d86ed7fbStbbdev }
126d86ed7fbStbbdev
127d86ed7fbStbbdev #define CROSS(dest, v1, v2) \
128d86ed7fbStbbdev dest.x = v1.y * v2.z - v1.z * v2.y; \
129d86ed7fbStbbdev dest.y = v1.z * v2.x - v1.x * v2.z; \
130d86ed7fbStbbdev dest.z = v1.x * v2.y - v1.y * v2.x;
131d86ed7fbStbbdev
132d86ed7fbStbbdev #define DOT(v1, v2) (v1.x * v2.x + v1.y * v2.y + v1.z * v2.z)
133d86ed7fbStbbdev
134d86ed7fbStbbdev #define SUB(dest, v1, v2) \
135d86ed7fbStbbdev dest.x = v1.x - v2.x; \
136d86ed7fbStbbdev dest.y = v1.y - v2.y; \
137d86ed7fbStbbdev dest.z = v1.z - v2.z;
138d86ed7fbStbbdev
tri_bbox(void * obj,vector * min,vector * max)139d86ed7fbStbbdev static int tri_bbox(void *obj, vector *min, vector *max) {
140d86ed7fbStbbdev tri *t = (tri *)obj;
141d86ed7fbStbbdev vector v1, v2;
142d86ed7fbStbbdev
143d86ed7fbStbbdev VAdd(&t->v0, &t->edge1, &v1);
144d86ed7fbStbbdev VAdd(&t->v0, &t->edge2, &v2);
145d86ed7fbStbbdev
146d86ed7fbStbbdev min->x = MYMIN(t->v0.x, MYMIN(v1.x, v2.x));
147d86ed7fbStbbdev min->y = MYMIN(t->v0.y, MYMIN(v1.y, v2.y));
148d86ed7fbStbbdev min->z = MYMIN(t->v0.z, MYMIN(v1.z, v2.z));
149d86ed7fbStbbdev
150d86ed7fbStbbdev max->x = MYMAX(t->v0.x, MYMAX(v1.x, v2.x));
151d86ed7fbStbbdev max->y = MYMAX(t->v0.y, MYMAX(v1.y, v2.y));
152d86ed7fbStbbdev max->z = MYMAX(t->v0.z, MYMAX(v1.z, v2.z));
153d86ed7fbStbbdev
154d86ed7fbStbbdev return 1;
155d86ed7fbStbbdev }
156d86ed7fbStbbdev
tri_intersect(tri * trn,ray * ry)157d86ed7fbStbbdev static void tri_intersect(tri *trn, ray *ry) {
158d86ed7fbStbbdev vector tvec, pvec, qvec;
159d86ed7fbStbbdev flt det, inv_det, t, u, v;
160d86ed7fbStbbdev
161d86ed7fbStbbdev /* begin calculating determinant - also used to calculate U parameter */
162d86ed7fbStbbdev CROSS(pvec, ry->d, trn->edge2);
163d86ed7fbStbbdev
164d86ed7fbStbbdev /* if determinant is near zero, ray lies in plane of triangle */
165d86ed7fbStbbdev det = DOT(trn->edge1, pvec);
166d86ed7fbStbbdev
167d86ed7fbStbbdev if (det > -EPSILON && det < EPSILON)
168d86ed7fbStbbdev return;
169d86ed7fbStbbdev
170d86ed7fbStbbdev inv_det = 1.0 / det;
171d86ed7fbStbbdev
172d86ed7fbStbbdev /* calculate distance from vert0 to ray origin */
173d86ed7fbStbbdev SUB(tvec, ry->o, trn->v0);
174d86ed7fbStbbdev
175d86ed7fbStbbdev /* calculate U parameter and test bounds */
176d86ed7fbStbbdev u = DOT(tvec, pvec) * inv_det;
177d86ed7fbStbbdev if (u < 0.0 || u > 1.0)
178d86ed7fbStbbdev return;
179d86ed7fbStbbdev
180d86ed7fbStbbdev /* prepare to test V parameter */
181d86ed7fbStbbdev CROSS(qvec, tvec, trn->edge1);
182d86ed7fbStbbdev
183d86ed7fbStbbdev /* calculate V parameter and test bounds */
184d86ed7fbStbbdev v = DOT(ry->d, qvec) * inv_det;
185d86ed7fbStbbdev if (v < 0.0 || u + v > 1.0)
186d86ed7fbStbbdev return;
187d86ed7fbStbbdev
188d86ed7fbStbbdev /* calculate t, ray intersects triangle */
189d86ed7fbStbbdev t = DOT(trn->edge2, qvec) * inv_det;
190d86ed7fbStbbdev
191d86ed7fbStbbdev add_intersection(t, (object *)trn, ry);
192d86ed7fbStbbdev }
193d86ed7fbStbbdev
tri_normal(tri * trn,vector * pnt,ray * incident,vector * N)194d86ed7fbStbbdev static void tri_normal(tri *trn, vector *pnt, ray *incident, vector *N) {
195d86ed7fbStbbdev CROSS((*N), trn->edge1, trn->edge2);
196d86ed7fbStbbdev
197d86ed7fbStbbdev VNorm(N);
198d86ed7fbStbbdev
199d86ed7fbStbbdev if (VDot(N, &(incident->d)) > 0.0) {
200d86ed7fbStbbdev N->x = -N->x;
201d86ed7fbStbbdev N->y = -N->y;
202d86ed7fbStbbdev N->z = -N->z;
203d86ed7fbStbbdev }
204d86ed7fbStbbdev }
205d86ed7fbStbbdev
stri_normal(stri * trn,vector * pnt,ray * incident,vector * N)206d86ed7fbStbbdev static void stri_normal(stri *trn, vector *pnt, ray *incident, vector *N) {
207d86ed7fbStbbdev flt U, V, W, lensqr;
208d86ed7fbStbbdev vector P, tmp, norm;
209d86ed7fbStbbdev
210d86ed7fbStbbdev CROSS(norm, trn->edge1, trn->edge2);
211d86ed7fbStbbdev lensqr = DOT(norm, norm);
212d86ed7fbStbbdev
213d86ed7fbStbbdev VSUB((*pnt), trn->v0, P);
214d86ed7fbStbbdev
215d86ed7fbStbbdev CROSS(tmp, P, trn->edge2);
216d86ed7fbStbbdev U = DOT(tmp, norm) / lensqr;
217d86ed7fbStbbdev
218d86ed7fbStbbdev CROSS(tmp, trn->edge1, P);
219d86ed7fbStbbdev V = DOT(tmp, norm) / lensqr;
220d86ed7fbStbbdev
221d86ed7fbStbbdev W = 1.0 - (U + V);
222d86ed7fbStbbdev
223d86ed7fbStbbdev N->x = W * trn->n0.x + U * trn->n1.x + V * trn->n2.x;
224d86ed7fbStbbdev N->y = W * trn->n0.y + U * trn->n1.y + V * trn->n2.y;
225d86ed7fbStbbdev N->z = W * trn->n0.z + U * trn->n1.z + V * trn->n2.z;
226d86ed7fbStbbdev
227d86ed7fbStbbdev VNorm(N);
228d86ed7fbStbbdev }
229