1d86ed7fbStbbdev /*
2*b15aabb3Stbbdev     Copyright (c) 2005-2021 Intel Corporation
3d86ed7fbStbbdev 
4d86ed7fbStbbdev     Licensed under the Apache License, Version 2.0 (the "License");
5d86ed7fbStbbdev     you may not use this file except in compliance with the License.
6d86ed7fbStbbdev     You may obtain a copy of the License at
7d86ed7fbStbbdev 
8d86ed7fbStbbdev         http://www.apache.org/licenses/LICENSE-2.0
9d86ed7fbStbbdev 
10d86ed7fbStbbdev     Unless required by applicable law or agreed to in writing, software
11d86ed7fbStbbdev     distributed under the License is distributed on an "AS IS" BASIS,
12d86ed7fbStbbdev     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13d86ed7fbStbbdev     See the License for the specific language governing permissions and
14d86ed7fbStbbdev     limitations under the License.
15d86ed7fbStbbdev */
16d86ed7fbStbbdev 
17d86ed7fbStbbdev /*
18d86ed7fbStbbdev     The original source for this example is
19d86ed7fbStbbdev     Copyright (c) 1994-2008 John E. Stone
20d86ed7fbStbbdev     All rights reserved.
21d86ed7fbStbbdev 
22d86ed7fbStbbdev     Redistribution and use in source and binary forms, with or without
23d86ed7fbStbbdev     modification, are permitted provided that the following conditions
24d86ed7fbStbbdev     are met:
25d86ed7fbStbbdev     1. Redistributions of source code must retain the above copyright
26d86ed7fbStbbdev        notice, this list of conditions and the following disclaimer.
27d86ed7fbStbbdev     2. Redistributions in binary form must reproduce the above copyright
28d86ed7fbStbbdev        notice, this list of conditions and the following disclaimer in the
29d86ed7fbStbbdev        documentation and/or other materials provided with the distribution.
30d86ed7fbStbbdev     3. The name of the author may not be used to endorse or promote products
31d86ed7fbStbbdev        derived from this software without specific prior written permission.
32d86ed7fbStbbdev 
33d86ed7fbStbbdev     THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
34d86ed7fbStbbdev     OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
35d86ed7fbStbbdev     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
36d86ed7fbStbbdev     ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
37d86ed7fbStbbdev     DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
38d86ed7fbStbbdev     DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
39d86ed7fbStbbdev     OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
40d86ed7fbStbbdev     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
41d86ed7fbStbbdev     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
42d86ed7fbStbbdev     OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
43d86ed7fbStbbdev     SUCH DAMAGE.
44d86ed7fbStbbdev */
45d86ed7fbStbbdev 
46d86ed7fbStbbdev /*
47d86ed7fbStbbdev  * triangle.cpp - This file contains the functions for dealing with triangles.
48d86ed7fbStbbdev  */
49d86ed7fbStbbdev 
50d86ed7fbStbbdev #include "machine.hpp"
51d86ed7fbStbbdev #include "types.hpp"
52d86ed7fbStbbdev #include "vector.hpp"
53d86ed7fbStbbdev #include "macros.hpp"
54d86ed7fbStbbdev #include "intersect.hpp"
55d86ed7fbStbbdev #include "util.hpp"
56d86ed7fbStbbdev 
57d86ed7fbStbbdev #define TRIANGLE_PRIVATE
58d86ed7fbStbbdev #include "triangle.hpp"
59d86ed7fbStbbdev 
60d86ed7fbStbbdev static object_methods tri_methods = { (void (*)(void *, void *))(tri_intersect),
61d86ed7fbStbbdev                                       (void (*)(void *, void *, void *, void *))(tri_normal),
62d86ed7fbStbbdev                                       tri_bbox,
63d86ed7fbStbbdev                                       free };
64d86ed7fbStbbdev 
65d86ed7fbStbbdev static object_methods stri_methods = { (void (*)(void *, void *))(tri_intersect),
66d86ed7fbStbbdev                                        (void (*)(void *, void *, void *, void *))(stri_normal),
67d86ed7fbStbbdev                                        tri_bbox,
68d86ed7fbStbbdev                                        free };
69d86ed7fbStbbdev 
newtri(void * tex,vector v0,vector v1,vector v2)70d86ed7fbStbbdev object *newtri(void *tex, vector v0, vector v1, vector v2) {
71d86ed7fbStbbdev     tri *t;
72d86ed7fbStbbdev     vector edge1, edge2, edge3;
73d86ed7fbStbbdev 
74d86ed7fbStbbdev     VSub(&v1, &v0, &edge1);
75d86ed7fbStbbdev     VSub(&v2, &v0, &edge2);
76d86ed7fbStbbdev     VSub(&v2, &v1, &edge3);
77d86ed7fbStbbdev 
78d86ed7fbStbbdev     /* check to see if this will be a degenerate triangle before creation */
79d86ed7fbStbbdev     if ((VLength(&edge1) >= EPSILON) && (VLength(&edge2) >= EPSILON) &&
80d86ed7fbStbbdev         (VLength(&edge3) >= EPSILON)) {
81d86ed7fbStbbdev         t = (tri *)rt_getmem(sizeof(tri));
82d86ed7fbStbbdev 
83d86ed7fbStbbdev         t->nextobj = nullptr;
84d86ed7fbStbbdev         t->methods = &tri_methods;
85d86ed7fbStbbdev 
86d86ed7fbStbbdev         t->tex = (texture *)tex;
87d86ed7fbStbbdev         t->v0 = v0;
88d86ed7fbStbbdev         t->edge1 = edge1;
89d86ed7fbStbbdev         t->edge2 = edge2;
90d86ed7fbStbbdev 
91d86ed7fbStbbdev         return (object *)t;
92d86ed7fbStbbdev     }
93d86ed7fbStbbdev 
94d86ed7fbStbbdev     return nullptr; /* was a degenerate triangle */
95d86ed7fbStbbdev }
96d86ed7fbStbbdev 
newstri(void * tex,vector v0,vector v1,vector v2,vector n0,vector n1,vector n2)97d86ed7fbStbbdev object *newstri(void *tex, vector v0, vector v1, vector v2, vector n0, vector n1, vector n2) {
98d86ed7fbStbbdev     stri *t;
99d86ed7fbStbbdev     vector edge1, edge2, edge3;
100d86ed7fbStbbdev 
101d86ed7fbStbbdev     VSub(&v1, &v0, &edge1);
102d86ed7fbStbbdev     VSub(&v2, &v0, &edge2);
103d86ed7fbStbbdev     VSub(&v2, &v1, &edge3);
104d86ed7fbStbbdev 
105d86ed7fbStbbdev     /* check to see if this will be a degenerate triangle before creation */
106d86ed7fbStbbdev     if ((VLength(&edge1) >= EPSILON) && (VLength(&edge2) >= EPSILON) &&
107d86ed7fbStbbdev         (VLength(&edge3) >= EPSILON)) {
108d86ed7fbStbbdev         t = (stri *)rt_getmem(sizeof(stri));
109d86ed7fbStbbdev 
110d86ed7fbStbbdev         t->nextobj = nullptr;
111d86ed7fbStbbdev         t->methods = &stri_methods;
112d86ed7fbStbbdev 
113d86ed7fbStbbdev         t->tex = (texture *)tex;
114d86ed7fbStbbdev         t->v0 = v0;
115d86ed7fbStbbdev         t->edge1 = edge1;
116d86ed7fbStbbdev         t->edge2 = edge2;
117d86ed7fbStbbdev         t->n0 = n0;
118d86ed7fbStbbdev         t->n1 = n1;
119d86ed7fbStbbdev         t->n2 = n2;
120d86ed7fbStbbdev 
121d86ed7fbStbbdev         return (object *)t;
122d86ed7fbStbbdev     }
123d86ed7fbStbbdev 
124d86ed7fbStbbdev     return nullptr; /* was a degenerate triangle */
125d86ed7fbStbbdev }
126d86ed7fbStbbdev 
127d86ed7fbStbbdev #define CROSS(dest, v1, v2)             \
128d86ed7fbStbbdev     dest.x = v1.y * v2.z - v1.z * v2.y; \
129d86ed7fbStbbdev     dest.y = v1.z * v2.x - v1.x * v2.z; \
130d86ed7fbStbbdev     dest.z = v1.x * v2.y - v1.y * v2.x;
131d86ed7fbStbbdev 
132d86ed7fbStbbdev #define DOT(v1, v2) (v1.x * v2.x + v1.y * v2.y + v1.z * v2.z)
133d86ed7fbStbbdev 
134d86ed7fbStbbdev #define SUB(dest, v1, v2) \
135d86ed7fbStbbdev     dest.x = v1.x - v2.x; \
136d86ed7fbStbbdev     dest.y = v1.y - v2.y; \
137d86ed7fbStbbdev     dest.z = v1.z - v2.z;
138d86ed7fbStbbdev 
tri_bbox(void * obj,vector * min,vector * max)139d86ed7fbStbbdev static int tri_bbox(void *obj, vector *min, vector *max) {
140d86ed7fbStbbdev     tri *t = (tri *)obj;
141d86ed7fbStbbdev     vector v1, v2;
142d86ed7fbStbbdev 
143d86ed7fbStbbdev     VAdd(&t->v0, &t->edge1, &v1);
144d86ed7fbStbbdev     VAdd(&t->v0, &t->edge2, &v2);
145d86ed7fbStbbdev 
146d86ed7fbStbbdev     min->x = MYMIN(t->v0.x, MYMIN(v1.x, v2.x));
147d86ed7fbStbbdev     min->y = MYMIN(t->v0.y, MYMIN(v1.y, v2.y));
148d86ed7fbStbbdev     min->z = MYMIN(t->v0.z, MYMIN(v1.z, v2.z));
149d86ed7fbStbbdev 
150d86ed7fbStbbdev     max->x = MYMAX(t->v0.x, MYMAX(v1.x, v2.x));
151d86ed7fbStbbdev     max->y = MYMAX(t->v0.y, MYMAX(v1.y, v2.y));
152d86ed7fbStbbdev     max->z = MYMAX(t->v0.z, MYMAX(v1.z, v2.z));
153d86ed7fbStbbdev 
154d86ed7fbStbbdev     return 1;
155d86ed7fbStbbdev }
156d86ed7fbStbbdev 
tri_intersect(tri * trn,ray * ry)157d86ed7fbStbbdev static void tri_intersect(tri *trn, ray *ry) {
158d86ed7fbStbbdev     vector tvec, pvec, qvec;
159d86ed7fbStbbdev     flt det, inv_det, t, u, v;
160d86ed7fbStbbdev 
161d86ed7fbStbbdev     /* begin calculating determinant - also used to calculate U parameter */
162d86ed7fbStbbdev     CROSS(pvec, ry->d, trn->edge2);
163d86ed7fbStbbdev 
164d86ed7fbStbbdev     /* if determinant is near zero, ray lies in plane of triangle */
165d86ed7fbStbbdev     det = DOT(trn->edge1, pvec);
166d86ed7fbStbbdev 
167d86ed7fbStbbdev     if (det > -EPSILON && det < EPSILON)
168d86ed7fbStbbdev         return;
169d86ed7fbStbbdev 
170d86ed7fbStbbdev     inv_det = 1.0 / det;
171d86ed7fbStbbdev 
172d86ed7fbStbbdev     /* calculate distance from vert0 to ray origin */
173d86ed7fbStbbdev     SUB(tvec, ry->o, trn->v0);
174d86ed7fbStbbdev 
175d86ed7fbStbbdev     /* calculate U parameter and test bounds */
176d86ed7fbStbbdev     u = DOT(tvec, pvec) * inv_det;
177d86ed7fbStbbdev     if (u < 0.0 || u > 1.0)
178d86ed7fbStbbdev         return;
179d86ed7fbStbbdev 
180d86ed7fbStbbdev     /* prepare to test V parameter */
181d86ed7fbStbbdev     CROSS(qvec, tvec, trn->edge1);
182d86ed7fbStbbdev 
183d86ed7fbStbbdev     /* calculate V parameter and test bounds */
184d86ed7fbStbbdev     v = DOT(ry->d, qvec) * inv_det;
185d86ed7fbStbbdev     if (v < 0.0 || u + v > 1.0)
186d86ed7fbStbbdev         return;
187d86ed7fbStbbdev 
188d86ed7fbStbbdev     /* calculate t, ray intersects triangle */
189d86ed7fbStbbdev     t = DOT(trn->edge2, qvec) * inv_det;
190d86ed7fbStbbdev 
191d86ed7fbStbbdev     add_intersection(t, (object *)trn, ry);
192d86ed7fbStbbdev }
193d86ed7fbStbbdev 
tri_normal(tri * trn,vector * pnt,ray * incident,vector * N)194d86ed7fbStbbdev static void tri_normal(tri *trn, vector *pnt, ray *incident, vector *N) {
195d86ed7fbStbbdev     CROSS((*N), trn->edge1, trn->edge2);
196d86ed7fbStbbdev 
197d86ed7fbStbbdev     VNorm(N);
198d86ed7fbStbbdev 
199d86ed7fbStbbdev     if (VDot(N, &(incident->d)) > 0.0) {
200d86ed7fbStbbdev         N->x = -N->x;
201d86ed7fbStbbdev         N->y = -N->y;
202d86ed7fbStbbdev         N->z = -N->z;
203d86ed7fbStbbdev     }
204d86ed7fbStbbdev }
205d86ed7fbStbbdev 
stri_normal(stri * trn,vector * pnt,ray * incident,vector * N)206d86ed7fbStbbdev static void stri_normal(stri *trn, vector *pnt, ray *incident, vector *N) {
207d86ed7fbStbbdev     flt U, V, W, lensqr;
208d86ed7fbStbbdev     vector P, tmp, norm;
209d86ed7fbStbbdev 
210d86ed7fbStbbdev     CROSS(norm, trn->edge1, trn->edge2);
211d86ed7fbStbbdev     lensqr = DOT(norm, norm);
212d86ed7fbStbbdev 
213d86ed7fbStbbdev     VSUB((*pnt), trn->v0, P);
214d86ed7fbStbbdev 
215d86ed7fbStbbdev     CROSS(tmp, P, trn->edge2);
216d86ed7fbStbbdev     U = DOT(tmp, norm) / lensqr;
217d86ed7fbStbbdev 
218d86ed7fbStbbdev     CROSS(tmp, trn->edge1, P);
219d86ed7fbStbbdev     V = DOT(tmp, norm) / lensqr;
220d86ed7fbStbbdev 
221d86ed7fbStbbdev     W = 1.0 - (U + V);
222d86ed7fbStbbdev 
223d86ed7fbStbbdev     N->x = W * trn->n0.x + U * trn->n1.x + V * trn->n2.x;
224d86ed7fbStbbdev     N->y = W * trn->n0.y + U * trn->n1.y + V * trn->n2.y;
225d86ed7fbStbbdev     N->z = W * trn->n0.z + U * trn->n1.z + V * trn->n2.z;
226d86ed7fbStbbdev 
227d86ed7fbStbbdev     VNorm(N);
228d86ed7fbStbbdev }
229