1d86ed7fbStbbdev /*
2*b15aabb3Stbbdev Copyright (c) 2005-2021 Intel Corporation
3d86ed7fbStbbdev
4d86ed7fbStbbdev Licensed under the Apache License, Version 2.0 (the "License");
5d86ed7fbStbbdev you may not use this file except in compliance with the License.
6d86ed7fbStbbdev You may obtain a copy of the License at
7d86ed7fbStbbdev
8d86ed7fbStbbdev http://www.apache.org/licenses/LICENSE-2.0
9d86ed7fbStbbdev
10d86ed7fbStbbdev Unless required by applicable law or agreed to in writing, software
11d86ed7fbStbbdev distributed under the License is distributed on an "AS IS" BASIS,
12d86ed7fbStbbdev WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13d86ed7fbStbbdev See the License for the specific language governing permissions and
14d86ed7fbStbbdev limitations under the License.
15d86ed7fbStbbdev */
16d86ed7fbStbbdev
17d86ed7fbStbbdev /*
18d86ed7fbStbbdev The original source for this example is
19d86ed7fbStbbdev Copyright (c) 1994-2008 John E. Stone
20d86ed7fbStbbdev All rights reserved.
21d86ed7fbStbbdev
22d86ed7fbStbbdev Redistribution and use in source and binary forms, with or without
23d86ed7fbStbbdev modification, are permitted provided that the following conditions
24d86ed7fbStbbdev are met:
25d86ed7fbStbbdev 1. Redistributions of source code must retain the above copyright
26d86ed7fbStbbdev notice, this list of conditions and the following disclaimer.
27d86ed7fbStbbdev 2. Redistributions in binary form must reproduce the above copyright
28d86ed7fbStbbdev notice, this list of conditions and the following disclaimer in the
29d86ed7fbStbbdev documentation and/or other materials provided with the distribution.
30d86ed7fbStbbdev 3. The name of the author may not be used to endorse or promote products
31d86ed7fbStbbdev derived from this software without specific prior written permission.
32d86ed7fbStbbdev
33d86ed7fbStbbdev THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
34d86ed7fbStbbdev OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
35d86ed7fbStbbdev WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
36d86ed7fbStbbdev ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
37d86ed7fbStbbdev DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
38d86ed7fbStbbdev DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
39d86ed7fbStbbdev OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
40d86ed7fbStbbdev HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
41d86ed7fbStbbdev LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
42d86ed7fbStbbdev OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
43d86ed7fbStbbdev SUCH DAMAGE.
44d86ed7fbStbbdev */
45d86ed7fbStbbdev
46d86ed7fbStbbdev /*
47d86ed7fbStbbdev * cylinder.cpp - This file contains the functions for dealing with cylinders.
48d86ed7fbStbbdev */
49d86ed7fbStbbdev
50d86ed7fbStbbdev #include "machine.hpp"
51d86ed7fbStbbdev #include "types.hpp"
52d86ed7fbStbbdev #include "macros.hpp"
53d86ed7fbStbbdev #include "vector.hpp"
54d86ed7fbStbbdev #include "intersect.hpp"
55d86ed7fbStbbdev #include "util.hpp"
56d86ed7fbStbbdev
57d86ed7fbStbbdev #define CYLINDER_PRIVATE
58d86ed7fbStbbdev #include "cylinder.hpp"
59d86ed7fbStbbdev
60d86ed7fbStbbdev static object_methods cylinder_methods = { (void (*)(void *, void *))(cylinder_intersect),
61d86ed7fbStbbdev (void (*)(void *, void *, void *, void *))(
62d86ed7fbStbbdev cylinder_normal),
63d86ed7fbStbbdev cylinder_bbox,
64d86ed7fbStbbdev free };
65d86ed7fbStbbdev
66d86ed7fbStbbdev static object_methods fcylinder_methods = { (void (*)(void *, void *))(fcylinder_intersect),
67d86ed7fbStbbdev (void (*)(void *, void *, void *, void *))(
68d86ed7fbStbbdev cylinder_normal),
69d86ed7fbStbbdev fcylinder_bbox,
70d86ed7fbStbbdev free };
71d86ed7fbStbbdev
newcylinder(void * tex,vector ctr,vector axis,flt rad)72d86ed7fbStbbdev object *newcylinder(void *tex, vector ctr, vector axis, flt rad) {
73d86ed7fbStbbdev cylinder *c;
74d86ed7fbStbbdev
75d86ed7fbStbbdev c = (cylinder *)rt_getmem(sizeof(cylinder));
76d86ed7fbStbbdev memset(c, 0, sizeof(cylinder));
77d86ed7fbStbbdev c->methods = &cylinder_methods;
78d86ed7fbStbbdev
79d86ed7fbStbbdev c->tex = (texture *)tex;
80d86ed7fbStbbdev c->ctr = ctr;
81d86ed7fbStbbdev c->axis = axis;
82d86ed7fbStbbdev c->rad = rad;
83d86ed7fbStbbdev return (object *)c;
84d86ed7fbStbbdev }
85d86ed7fbStbbdev
cylinder_bbox(void * obj,vector * min,vector * max)86d86ed7fbStbbdev static int cylinder_bbox(void *obj, vector *min, vector *max) {
87d86ed7fbStbbdev return 0; /* infinite / unbounded object */
88d86ed7fbStbbdev }
89d86ed7fbStbbdev
cylinder_intersect(cylinder * cyl,ray * ry)90d86ed7fbStbbdev static void cylinder_intersect(cylinder *cyl, ray *ry) {
91d86ed7fbStbbdev vector rc, n, D, O;
92d86ed7fbStbbdev flt t, s, tin, tout, ln, d;
93d86ed7fbStbbdev
94d86ed7fbStbbdev rc.x = ry->o.x - cyl->ctr.x;
95d86ed7fbStbbdev rc.y = ry->o.y - cyl->ctr.y;
96d86ed7fbStbbdev rc.z = ry->o.z - cyl->ctr.z;
97d86ed7fbStbbdev
98d86ed7fbStbbdev VCross(&ry->d, &cyl->axis, &n);
99d86ed7fbStbbdev
100d86ed7fbStbbdev VDOT(ln, n, n);
101d86ed7fbStbbdev ln = sqrt(ln); /* finish length calculation */
102d86ed7fbStbbdev
103d86ed7fbStbbdev if (ln == 0.0) { /* ray is parallel to the cylinder.. */
104d86ed7fbStbbdev VDOT(d, rc, cyl->axis);
105d86ed7fbStbbdev D.x = rc.x - d * cyl->axis.x;
106d86ed7fbStbbdev D.y = rc.y - d * cyl->axis.y;
107d86ed7fbStbbdev D.z = rc.z - d * cyl->axis.z;
108d86ed7fbStbbdev VDOT(d, D, D);
109d86ed7fbStbbdev d = sqrt(d);
110d86ed7fbStbbdev tin = -FHUGE;
111d86ed7fbStbbdev tout = FHUGE;
112d86ed7fbStbbdev /* if (d <= cyl->rad) then ray is inside cylinder.. else outside */
113d86ed7fbStbbdev }
114d86ed7fbStbbdev
115d86ed7fbStbbdev VNorm(&n);
116d86ed7fbStbbdev VDOT(d, rc, n);
117d86ed7fbStbbdev d = fabs(d);
118d86ed7fbStbbdev
119d86ed7fbStbbdev if (d <= cyl->rad) { /* ray intersects cylinder.. */
120d86ed7fbStbbdev VCross(&rc, &cyl->axis, &O);
121d86ed7fbStbbdev VDOT(t, O, n);
122d86ed7fbStbbdev t = -t / ln;
123d86ed7fbStbbdev VCross(&n, &cyl->axis, &O);
124d86ed7fbStbbdev VNorm(&O);
125d86ed7fbStbbdev VDOT(s, ry->d, O);
126d86ed7fbStbbdev s = fabs(sqrt(cyl->rad * cyl->rad - d * d) / s);
127d86ed7fbStbbdev tin = t - s;
128d86ed7fbStbbdev add_intersection(tin, (object *)cyl, ry);
129d86ed7fbStbbdev tout = t + s;
130d86ed7fbStbbdev add_intersection(tout, (object *)cyl, ry);
131d86ed7fbStbbdev }
132d86ed7fbStbbdev }
133d86ed7fbStbbdev
cylinder_normal(cylinder * cyl,vector * pnt,ray * incident,vector * N)134d86ed7fbStbbdev static void cylinder_normal(cylinder *cyl, vector *pnt, ray *incident, vector *N) {
135d86ed7fbStbbdev vector a, b, c;
136d86ed7fbStbbdev flt t;
137d86ed7fbStbbdev
138d86ed7fbStbbdev VSub((vector *)pnt, &(cyl->ctr), &a);
139d86ed7fbStbbdev
140d86ed7fbStbbdev c = cyl->axis;
141d86ed7fbStbbdev
142d86ed7fbStbbdev VNorm(&c);
143d86ed7fbStbbdev
144d86ed7fbStbbdev VDOT(t, a, c);
145d86ed7fbStbbdev
146d86ed7fbStbbdev b.x = c.x * t + cyl->ctr.x;
147d86ed7fbStbbdev b.y = c.y * t + cyl->ctr.y;
148d86ed7fbStbbdev b.z = c.z * t + cyl->ctr.z;
149d86ed7fbStbbdev
150d86ed7fbStbbdev VSub(pnt, &b, N);
151d86ed7fbStbbdev VNorm(N);
152d86ed7fbStbbdev
153d86ed7fbStbbdev if (VDot(N, &(incident->d)) > 0.0) { /* make cylinder double sided */
154d86ed7fbStbbdev N->x = -N->x;
155d86ed7fbStbbdev N->y = -N->y;
156d86ed7fbStbbdev N->z = -N->z;
157d86ed7fbStbbdev }
158d86ed7fbStbbdev }
159d86ed7fbStbbdev
newfcylinder(void * tex,vector ctr,vector axis,flt rad)160d86ed7fbStbbdev object *newfcylinder(void *tex, vector ctr, vector axis, flt rad) {
161d86ed7fbStbbdev cylinder *c;
162d86ed7fbStbbdev
163d86ed7fbStbbdev c = (cylinder *)rt_getmem(sizeof(cylinder));
164d86ed7fbStbbdev memset(c, 0, sizeof(cylinder));
165d86ed7fbStbbdev c->methods = &fcylinder_methods;
166d86ed7fbStbbdev
167d86ed7fbStbbdev c->tex = (texture *)tex;
168d86ed7fbStbbdev c->ctr = ctr;
169d86ed7fbStbbdev c->axis = axis;
170d86ed7fbStbbdev c->rad = rad;
171d86ed7fbStbbdev
172d86ed7fbStbbdev return (object *)c;
173d86ed7fbStbbdev }
174d86ed7fbStbbdev
fcylinder_bbox(void * obj,vector * min,vector * max)175d86ed7fbStbbdev static int fcylinder_bbox(void *obj, vector *min, vector *max) {
176d86ed7fbStbbdev cylinder *c = (cylinder *)obj;
177d86ed7fbStbbdev vector mintmp, maxtmp;
178d86ed7fbStbbdev
179d86ed7fbStbbdev mintmp.x = c->ctr.x;
180d86ed7fbStbbdev mintmp.y = c->ctr.y;
181d86ed7fbStbbdev mintmp.z = c->ctr.z;
182d86ed7fbStbbdev maxtmp.x = c->ctr.x + c->axis.x;
183d86ed7fbStbbdev maxtmp.y = c->ctr.y + c->axis.y;
184d86ed7fbStbbdev maxtmp.z = c->ctr.z + c->axis.z;
185d86ed7fbStbbdev
186d86ed7fbStbbdev min->x = MYMIN(mintmp.x, maxtmp.x);
187d86ed7fbStbbdev min->y = MYMIN(mintmp.y, maxtmp.y);
188d86ed7fbStbbdev min->z = MYMIN(mintmp.z, maxtmp.z);
189d86ed7fbStbbdev min->x -= c->rad;
190d86ed7fbStbbdev min->y -= c->rad;
191d86ed7fbStbbdev min->z -= c->rad;
192d86ed7fbStbbdev
193d86ed7fbStbbdev max->x = MYMAX(mintmp.x, maxtmp.x);
194d86ed7fbStbbdev max->y = MYMAX(mintmp.y, maxtmp.y);
195d86ed7fbStbbdev max->z = MYMAX(mintmp.z, maxtmp.z);
196d86ed7fbStbbdev max->x += c->rad;
197d86ed7fbStbbdev max->y += c->rad;
198d86ed7fbStbbdev max->z += c->rad;
199d86ed7fbStbbdev
200d86ed7fbStbbdev return 1;
201d86ed7fbStbbdev }
202d86ed7fbStbbdev
fcylinder_intersect(cylinder * cyl,ray * ry)203d86ed7fbStbbdev static void fcylinder_intersect(cylinder *cyl, ray *ry) {
204d86ed7fbStbbdev vector rc, n, O, hit, tmp2, ctmp4;
205d86ed7fbStbbdev flt t, s, tin, tout, ln, d, tmp, tmp3;
206d86ed7fbStbbdev
207d86ed7fbStbbdev rc.x = ry->o.x - cyl->ctr.x;
208d86ed7fbStbbdev rc.y = ry->o.y - cyl->ctr.y;
209d86ed7fbStbbdev rc.z = ry->o.z - cyl->ctr.z;
210d86ed7fbStbbdev
211d86ed7fbStbbdev VCross(&ry->d, &cyl->axis, &n);
212d86ed7fbStbbdev
213d86ed7fbStbbdev VDOT(ln, n, n);
214d86ed7fbStbbdev ln = sqrt(ln); /* finish length calculation */
215d86ed7fbStbbdev
216d86ed7fbStbbdev if (ln == 0.0) { /* ray is parallel to the cylinder.. */
217d86ed7fbStbbdev return; /* in this case, we want to miss or go through the "hole" */
218d86ed7fbStbbdev }
219d86ed7fbStbbdev
220d86ed7fbStbbdev VNorm(&n);
221d86ed7fbStbbdev VDOT(d, rc, n);
222d86ed7fbStbbdev d = fabs(d);
223d86ed7fbStbbdev
224d86ed7fbStbbdev if (d <= cyl->rad) { /* ray intersects cylinder.. */
225d86ed7fbStbbdev VCross(&rc, &cyl->axis, &O);
226d86ed7fbStbbdev VDOT(t, O, n);
227d86ed7fbStbbdev t = -t / ln;
228d86ed7fbStbbdev VCross(&n, &cyl->axis, &O);
229d86ed7fbStbbdev VNorm(&O);
230d86ed7fbStbbdev VDOT(s, ry->d, O);
231d86ed7fbStbbdev s = fabs(sqrt(cyl->rad * cyl->rad - d * d) / s);
232d86ed7fbStbbdev tin = t - s;
233d86ed7fbStbbdev
234d86ed7fbStbbdev RAYPNT(hit, (*ry), tin);
235d86ed7fbStbbdev
236d86ed7fbStbbdev ctmp4 = cyl->axis;
237d86ed7fbStbbdev VNorm(&ctmp4);
238d86ed7fbStbbdev
239d86ed7fbStbbdev tmp2.x = hit.x - cyl->ctr.x;
240d86ed7fbStbbdev tmp2.y = hit.y - cyl->ctr.y;
241d86ed7fbStbbdev tmp2.z = hit.z - cyl->ctr.z;
242d86ed7fbStbbdev
243d86ed7fbStbbdev VDOT(tmp, tmp2, ctmp4);
244d86ed7fbStbbdev VDOT(tmp3, cyl->axis, cyl->axis);
245d86ed7fbStbbdev
246d86ed7fbStbbdev if ((tmp > 0.0) && (tmp < sqrt(tmp3)))
247d86ed7fbStbbdev add_intersection(tin, (object *)cyl, ry);
248d86ed7fbStbbdev tout = t + s;
249d86ed7fbStbbdev
250d86ed7fbStbbdev RAYPNT(hit, (*ry), tout);
251d86ed7fbStbbdev
252d86ed7fbStbbdev tmp2.x = hit.x - cyl->ctr.x;
253d86ed7fbStbbdev tmp2.y = hit.y - cyl->ctr.y;
254d86ed7fbStbbdev tmp2.z = hit.z - cyl->ctr.z;
255d86ed7fbStbbdev
256d86ed7fbStbbdev VDOT(tmp, tmp2, ctmp4);
257d86ed7fbStbbdev VDOT(tmp3, cyl->axis, cyl->axis);
258d86ed7fbStbbdev
259d86ed7fbStbbdev if ((tmp > 0.0) && (tmp < sqrt(tmp3)))
260d86ed7fbStbbdev add_intersection(tout, (object *)cyl, ry);
261d86ed7fbStbbdev }
262d86ed7fbStbbdev }
263