1d86ed7fbStbbdev /*
2*b15aabb3Stbbdev     Copyright (c) 2005-2021 Intel Corporation
3d86ed7fbStbbdev 
4d86ed7fbStbbdev     Licensed under the Apache License, Version 2.0 (the "License");
5d86ed7fbStbbdev     you may not use this file except in compliance with the License.
6d86ed7fbStbbdev     You may obtain a copy of the License at
7d86ed7fbStbbdev 
8d86ed7fbStbbdev         http://www.apache.org/licenses/LICENSE-2.0
9d86ed7fbStbbdev 
10d86ed7fbStbbdev     Unless required by applicable law or agreed to in writing, software
11d86ed7fbStbbdev     distributed under the License is distributed on an "AS IS" BASIS,
12d86ed7fbStbbdev     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13d86ed7fbStbbdev     See the License for the specific language governing permissions and
14d86ed7fbStbbdev     limitations under the License.
15d86ed7fbStbbdev */
16d86ed7fbStbbdev 
17d86ed7fbStbbdev /*
18d86ed7fbStbbdev     The original source for this example is
19d86ed7fbStbbdev     Copyright (c) 1994-2008 John E. Stone
20d86ed7fbStbbdev     All rights reserved.
21d86ed7fbStbbdev 
22d86ed7fbStbbdev     Redistribution and use in source and binary forms, with or without
23d86ed7fbStbbdev     modification, are permitted provided that the following conditions
24d86ed7fbStbbdev     are met:
25d86ed7fbStbbdev     1. Redistributions of source code must retain the above copyright
26d86ed7fbStbbdev        notice, this list of conditions and the following disclaimer.
27d86ed7fbStbbdev     2. Redistributions in binary form must reproduce the above copyright
28d86ed7fbStbbdev        notice, this list of conditions and the following disclaimer in the
29d86ed7fbStbbdev        documentation and/or other materials provided with the distribution.
30d86ed7fbStbbdev     3. The name of the author may not be used to endorse or promote products
31d86ed7fbStbbdev        derived from this software without specific prior written permission.
32d86ed7fbStbbdev 
33d86ed7fbStbbdev     THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
34d86ed7fbStbbdev     OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
35d86ed7fbStbbdev     WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
36d86ed7fbStbbdev     ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
37d86ed7fbStbbdev     DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
38d86ed7fbStbbdev     DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
39d86ed7fbStbbdev     OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
40d86ed7fbStbbdev     HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
41d86ed7fbStbbdev     LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
42d86ed7fbStbbdev     OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
43d86ed7fbStbbdev     SUCH DAMAGE.
44d86ed7fbStbbdev */
45d86ed7fbStbbdev 
46d86ed7fbStbbdev /*
47d86ed7fbStbbdev  * cylinder.cpp - This file contains the functions for dealing with cylinders.
48d86ed7fbStbbdev  */
49d86ed7fbStbbdev 
50d86ed7fbStbbdev #include "machine.hpp"
51d86ed7fbStbbdev #include "types.hpp"
52d86ed7fbStbbdev #include "macros.hpp"
53d86ed7fbStbbdev #include "vector.hpp"
54d86ed7fbStbbdev #include "intersect.hpp"
55d86ed7fbStbbdev #include "util.hpp"
56d86ed7fbStbbdev 
57d86ed7fbStbbdev #define CYLINDER_PRIVATE
58d86ed7fbStbbdev #include "cylinder.hpp"
59d86ed7fbStbbdev 
60d86ed7fbStbbdev static object_methods cylinder_methods = { (void (*)(void *, void *))(cylinder_intersect),
61d86ed7fbStbbdev                                            (void (*)(void *, void *, void *, void *))(
62d86ed7fbStbbdev                                                cylinder_normal),
63d86ed7fbStbbdev                                            cylinder_bbox,
64d86ed7fbStbbdev                                            free };
65d86ed7fbStbbdev 
66d86ed7fbStbbdev static object_methods fcylinder_methods = { (void (*)(void *, void *))(fcylinder_intersect),
67d86ed7fbStbbdev                                             (void (*)(void *, void *, void *, void *))(
68d86ed7fbStbbdev                                                 cylinder_normal),
69d86ed7fbStbbdev                                             fcylinder_bbox,
70d86ed7fbStbbdev                                             free };
71d86ed7fbStbbdev 
newcylinder(void * tex,vector ctr,vector axis,flt rad)72d86ed7fbStbbdev object *newcylinder(void *tex, vector ctr, vector axis, flt rad) {
73d86ed7fbStbbdev     cylinder *c;
74d86ed7fbStbbdev 
75d86ed7fbStbbdev     c = (cylinder *)rt_getmem(sizeof(cylinder));
76d86ed7fbStbbdev     memset(c, 0, sizeof(cylinder));
77d86ed7fbStbbdev     c->methods = &cylinder_methods;
78d86ed7fbStbbdev 
79d86ed7fbStbbdev     c->tex = (texture *)tex;
80d86ed7fbStbbdev     c->ctr = ctr;
81d86ed7fbStbbdev     c->axis = axis;
82d86ed7fbStbbdev     c->rad = rad;
83d86ed7fbStbbdev     return (object *)c;
84d86ed7fbStbbdev }
85d86ed7fbStbbdev 
cylinder_bbox(void * obj,vector * min,vector * max)86d86ed7fbStbbdev static int cylinder_bbox(void *obj, vector *min, vector *max) {
87d86ed7fbStbbdev     return 0; /* infinite / unbounded object */
88d86ed7fbStbbdev }
89d86ed7fbStbbdev 
cylinder_intersect(cylinder * cyl,ray * ry)90d86ed7fbStbbdev static void cylinder_intersect(cylinder *cyl, ray *ry) {
91d86ed7fbStbbdev     vector rc, n, D, O;
92d86ed7fbStbbdev     flt t, s, tin, tout, ln, d;
93d86ed7fbStbbdev 
94d86ed7fbStbbdev     rc.x = ry->o.x - cyl->ctr.x;
95d86ed7fbStbbdev     rc.y = ry->o.y - cyl->ctr.y;
96d86ed7fbStbbdev     rc.z = ry->o.z - cyl->ctr.z;
97d86ed7fbStbbdev 
98d86ed7fbStbbdev     VCross(&ry->d, &cyl->axis, &n);
99d86ed7fbStbbdev 
100d86ed7fbStbbdev     VDOT(ln, n, n);
101d86ed7fbStbbdev     ln = sqrt(ln); /* finish length calculation */
102d86ed7fbStbbdev 
103d86ed7fbStbbdev     if (ln == 0.0) { /* ray is parallel to the cylinder.. */
104d86ed7fbStbbdev         VDOT(d, rc, cyl->axis);
105d86ed7fbStbbdev         D.x = rc.x - d * cyl->axis.x;
106d86ed7fbStbbdev         D.y = rc.y - d * cyl->axis.y;
107d86ed7fbStbbdev         D.z = rc.z - d * cyl->axis.z;
108d86ed7fbStbbdev         VDOT(d, D, D);
109d86ed7fbStbbdev         d = sqrt(d);
110d86ed7fbStbbdev         tin = -FHUGE;
111d86ed7fbStbbdev         tout = FHUGE;
112d86ed7fbStbbdev         /* if (d <= cyl->rad) then ray is inside cylinder.. else outside */
113d86ed7fbStbbdev     }
114d86ed7fbStbbdev 
115d86ed7fbStbbdev     VNorm(&n);
116d86ed7fbStbbdev     VDOT(d, rc, n);
117d86ed7fbStbbdev     d = fabs(d);
118d86ed7fbStbbdev 
119d86ed7fbStbbdev     if (d <= cyl->rad) { /* ray intersects cylinder.. */
120d86ed7fbStbbdev         VCross(&rc, &cyl->axis, &O);
121d86ed7fbStbbdev         VDOT(t, O, n);
122d86ed7fbStbbdev         t = -t / ln;
123d86ed7fbStbbdev         VCross(&n, &cyl->axis, &O);
124d86ed7fbStbbdev         VNorm(&O);
125d86ed7fbStbbdev         VDOT(s, ry->d, O);
126d86ed7fbStbbdev         s = fabs(sqrt(cyl->rad * cyl->rad - d * d) / s);
127d86ed7fbStbbdev         tin = t - s;
128d86ed7fbStbbdev         add_intersection(tin, (object *)cyl, ry);
129d86ed7fbStbbdev         tout = t + s;
130d86ed7fbStbbdev         add_intersection(tout, (object *)cyl, ry);
131d86ed7fbStbbdev     }
132d86ed7fbStbbdev }
133d86ed7fbStbbdev 
cylinder_normal(cylinder * cyl,vector * pnt,ray * incident,vector * N)134d86ed7fbStbbdev static void cylinder_normal(cylinder *cyl, vector *pnt, ray *incident, vector *N) {
135d86ed7fbStbbdev     vector a, b, c;
136d86ed7fbStbbdev     flt t;
137d86ed7fbStbbdev 
138d86ed7fbStbbdev     VSub((vector *)pnt, &(cyl->ctr), &a);
139d86ed7fbStbbdev 
140d86ed7fbStbbdev     c = cyl->axis;
141d86ed7fbStbbdev 
142d86ed7fbStbbdev     VNorm(&c);
143d86ed7fbStbbdev 
144d86ed7fbStbbdev     VDOT(t, a, c);
145d86ed7fbStbbdev 
146d86ed7fbStbbdev     b.x = c.x * t + cyl->ctr.x;
147d86ed7fbStbbdev     b.y = c.y * t + cyl->ctr.y;
148d86ed7fbStbbdev     b.z = c.z * t + cyl->ctr.z;
149d86ed7fbStbbdev 
150d86ed7fbStbbdev     VSub(pnt, &b, N);
151d86ed7fbStbbdev     VNorm(N);
152d86ed7fbStbbdev 
153d86ed7fbStbbdev     if (VDot(N, &(incident->d)) > 0.0) { /* make cylinder double sided */
154d86ed7fbStbbdev         N->x = -N->x;
155d86ed7fbStbbdev         N->y = -N->y;
156d86ed7fbStbbdev         N->z = -N->z;
157d86ed7fbStbbdev     }
158d86ed7fbStbbdev }
159d86ed7fbStbbdev 
newfcylinder(void * tex,vector ctr,vector axis,flt rad)160d86ed7fbStbbdev object *newfcylinder(void *tex, vector ctr, vector axis, flt rad) {
161d86ed7fbStbbdev     cylinder *c;
162d86ed7fbStbbdev 
163d86ed7fbStbbdev     c = (cylinder *)rt_getmem(sizeof(cylinder));
164d86ed7fbStbbdev     memset(c, 0, sizeof(cylinder));
165d86ed7fbStbbdev     c->methods = &fcylinder_methods;
166d86ed7fbStbbdev 
167d86ed7fbStbbdev     c->tex = (texture *)tex;
168d86ed7fbStbbdev     c->ctr = ctr;
169d86ed7fbStbbdev     c->axis = axis;
170d86ed7fbStbbdev     c->rad = rad;
171d86ed7fbStbbdev 
172d86ed7fbStbbdev     return (object *)c;
173d86ed7fbStbbdev }
174d86ed7fbStbbdev 
fcylinder_bbox(void * obj,vector * min,vector * max)175d86ed7fbStbbdev static int fcylinder_bbox(void *obj, vector *min, vector *max) {
176d86ed7fbStbbdev     cylinder *c = (cylinder *)obj;
177d86ed7fbStbbdev     vector mintmp, maxtmp;
178d86ed7fbStbbdev 
179d86ed7fbStbbdev     mintmp.x = c->ctr.x;
180d86ed7fbStbbdev     mintmp.y = c->ctr.y;
181d86ed7fbStbbdev     mintmp.z = c->ctr.z;
182d86ed7fbStbbdev     maxtmp.x = c->ctr.x + c->axis.x;
183d86ed7fbStbbdev     maxtmp.y = c->ctr.y + c->axis.y;
184d86ed7fbStbbdev     maxtmp.z = c->ctr.z + c->axis.z;
185d86ed7fbStbbdev 
186d86ed7fbStbbdev     min->x = MYMIN(mintmp.x, maxtmp.x);
187d86ed7fbStbbdev     min->y = MYMIN(mintmp.y, maxtmp.y);
188d86ed7fbStbbdev     min->z = MYMIN(mintmp.z, maxtmp.z);
189d86ed7fbStbbdev     min->x -= c->rad;
190d86ed7fbStbbdev     min->y -= c->rad;
191d86ed7fbStbbdev     min->z -= c->rad;
192d86ed7fbStbbdev 
193d86ed7fbStbbdev     max->x = MYMAX(mintmp.x, maxtmp.x);
194d86ed7fbStbbdev     max->y = MYMAX(mintmp.y, maxtmp.y);
195d86ed7fbStbbdev     max->z = MYMAX(mintmp.z, maxtmp.z);
196d86ed7fbStbbdev     max->x += c->rad;
197d86ed7fbStbbdev     max->y += c->rad;
198d86ed7fbStbbdev     max->z += c->rad;
199d86ed7fbStbbdev 
200d86ed7fbStbbdev     return 1;
201d86ed7fbStbbdev }
202d86ed7fbStbbdev 
fcylinder_intersect(cylinder * cyl,ray * ry)203d86ed7fbStbbdev static void fcylinder_intersect(cylinder *cyl, ray *ry) {
204d86ed7fbStbbdev     vector rc, n, O, hit, tmp2, ctmp4;
205d86ed7fbStbbdev     flt t, s, tin, tout, ln, d, tmp, tmp3;
206d86ed7fbStbbdev 
207d86ed7fbStbbdev     rc.x = ry->o.x - cyl->ctr.x;
208d86ed7fbStbbdev     rc.y = ry->o.y - cyl->ctr.y;
209d86ed7fbStbbdev     rc.z = ry->o.z - cyl->ctr.z;
210d86ed7fbStbbdev 
211d86ed7fbStbbdev     VCross(&ry->d, &cyl->axis, &n);
212d86ed7fbStbbdev 
213d86ed7fbStbbdev     VDOT(ln, n, n);
214d86ed7fbStbbdev     ln = sqrt(ln); /* finish length calculation */
215d86ed7fbStbbdev 
216d86ed7fbStbbdev     if (ln == 0.0) { /* ray is parallel to the cylinder.. */
217d86ed7fbStbbdev         return; /* in this case, we want to miss or go through the "hole" */
218d86ed7fbStbbdev     }
219d86ed7fbStbbdev 
220d86ed7fbStbbdev     VNorm(&n);
221d86ed7fbStbbdev     VDOT(d, rc, n);
222d86ed7fbStbbdev     d = fabs(d);
223d86ed7fbStbbdev 
224d86ed7fbStbbdev     if (d <= cyl->rad) { /* ray intersects cylinder.. */
225d86ed7fbStbbdev         VCross(&rc, &cyl->axis, &O);
226d86ed7fbStbbdev         VDOT(t, O, n);
227d86ed7fbStbbdev         t = -t / ln;
228d86ed7fbStbbdev         VCross(&n, &cyl->axis, &O);
229d86ed7fbStbbdev         VNorm(&O);
230d86ed7fbStbbdev         VDOT(s, ry->d, O);
231d86ed7fbStbbdev         s = fabs(sqrt(cyl->rad * cyl->rad - d * d) / s);
232d86ed7fbStbbdev         tin = t - s;
233d86ed7fbStbbdev 
234d86ed7fbStbbdev         RAYPNT(hit, (*ry), tin);
235d86ed7fbStbbdev 
236d86ed7fbStbbdev         ctmp4 = cyl->axis;
237d86ed7fbStbbdev         VNorm(&ctmp4);
238d86ed7fbStbbdev 
239d86ed7fbStbbdev         tmp2.x = hit.x - cyl->ctr.x;
240d86ed7fbStbbdev         tmp2.y = hit.y - cyl->ctr.y;
241d86ed7fbStbbdev         tmp2.z = hit.z - cyl->ctr.z;
242d86ed7fbStbbdev 
243d86ed7fbStbbdev         VDOT(tmp, tmp2, ctmp4);
244d86ed7fbStbbdev         VDOT(tmp3, cyl->axis, cyl->axis);
245d86ed7fbStbbdev 
246d86ed7fbStbbdev         if ((tmp > 0.0) && (tmp < sqrt(tmp3)))
247d86ed7fbStbbdev             add_intersection(tin, (object *)cyl, ry);
248d86ed7fbStbbdev         tout = t + s;
249d86ed7fbStbbdev 
250d86ed7fbStbbdev         RAYPNT(hit, (*ry), tout);
251d86ed7fbStbbdev 
252d86ed7fbStbbdev         tmp2.x = hit.x - cyl->ctr.x;
253d86ed7fbStbbdev         tmp2.y = hit.y - cyl->ctr.y;
254d86ed7fbStbbdev         tmp2.z = hit.z - cyl->ctr.z;
255d86ed7fbStbbdev 
256d86ed7fbStbbdev         VDOT(tmp, tmp2, ctmp4);
257d86ed7fbStbbdev         VDOT(tmp3, cyl->axis, cyl->axis);
258d86ed7fbStbbdev 
259d86ed7fbStbbdev         if ((tmp > 0.0) && (tmp < sqrt(tmp3)))
260d86ed7fbStbbdev             add_intersection(tout, (object *)cyl, ry);
261d86ed7fbStbbdev     }
262d86ed7fbStbbdev }
263