Searched refs:NearestTiesToEven (Results 1 – 19 of 19) sorted by relevance
162 RoundingMode Rounding = RoundingMode::NearestTiesToEven);169 RoundingMode Rounding = RoundingMode::NearestTiesToEven);176 RoundingMode Rounding = RoundingMode::NearestTiesToEven);185 RoundingMode Rounding = RoundingMode::NearestTiesToEven);201 RoundingMode Rounding = RoundingMode::NearestTiesToEven);214 RoundingMode Rounding = RoundingMode::NearestTiesToEven);
28 .Case("round.tonearest", RoundingMode::NearestTiesToEven) in convertStrToRoundingMode()42 case RoundingMode::NearestTiesToEven: in convertRoundingModeToStr()
265 if (Rounding.value() != RoundingMode::NearestTiesToEven) in isDefaultFPEnvironment()
39 NearestTiesToEven = 1, ///< roundTiesToEven. enumerator53 case RoundingMode::NearestTiesToEven: return "tonearest"; in spell()
191 RoundingMode::NearestTiesToEven;
66 return EB == fp::ebIgnore && RM == RoundingMode::NearestTiesToEven; in isDefaultFPEnvironment()
614 : RoundingMode::NearestTiesToEven; in getDefaultRoundingMode()707 return getRoundingMode() != llvm::RoundingMode::NearestTiesToEven || in isFPConstrained()719 RM = RoundingMode::NearestTiesToEven; in getRoundingMode()
337 Builder.setDefaultConstrainedRounding(RoundingMode::NearestTiesToEven); in TEST_F()341 EXPECT_EQ(RoundingMode::NearestTiesToEven, CII->getRoundingMode()); in TEST_F()
5140 RoundingMode Rounding = RoundingMode::NearestTiesToEven) { in simplifyFAddInst()5202 RoundingMode Rounding = RoundingMode::NearestTiesToEven) { in simplifyFSubInst()5297 RoundingMode Rounding = RoundingMode::NearestTiesToEven) { in simplifyFMulInst()5342 RoundingMode Rounding = RoundingMode::NearestTiesToEven) { in simplifyFDivInst()5397 RoundingMode Rounding = RoundingMode::NearestTiesToEven) { in simplifyFRemInst()6113 RoundingMode::NearestTiesToEven)) in simplifyIntrinsic()
1940 return RoundingMode::NearestTiesToEven; in getEvaluationRoundingMode()
3530 if (CI->getRoundingMode() == RoundingMode::NearestTiesToEven) in CannotBeNegativeZero()
162 NewRoundingBehavior == llvm::RoundingMode::NearestTiesToEven)) && in ConstructorHelper()976 RM != llvm::RoundingMode::NearestTiesToEven))) { in StartFunction()
223 case llvm::RoundingMode::NearestTiesToEven: in PrintFPPragmas()
2564 RM = llvm::RoundingMode::NearestTiesToEven; in getActiveRoundingMode()
274 RoundingMode RndMode = RoundingMode::NearestTiesToEven; in operator +=()
3284 .Case("FE_TONEAREST", llvm::RoundingMode::NearestTiesToEven) in HandlePragma()
3232 ToConvert.convertToInteger(Converted, llvm::RoundingMode::NearestTiesToEven, in transformFixedFloatingPointConversion()
6692 (int(RoundingMode::NearestTiesToEven) << 4 * RISCVFPRndMode::RNE) | in lowerGET_ROUNDING()6722 (RISCVFPRndMode::RNE << 4 * int(RoundingMode::NearestTiesToEven)) | in lowerSET_ROUNDING()
28579 case RoundingMode::NearestTiesToEven: FieldVal = X86::rmToNearest; break; in LowerSET_ROUNDING()