Searched refs:ync (Results 1 – 16 of 16) sorted by relevance
1637 char **ync; // "yes no cancel" in dialog_add_buttons() local1671 ync = split_button_translation(N_("&Yes\n&No\n&Cancel")); in dialog_add_buttons()1695 if (ok != NULL && ync != NULL) // almost impossible to fail in dialog_add_buttons()1699 else if (button_equal(label, ync[0])) label = _("Yes"); in dialog_add_buttons()1700 else if (button_equal(label, ync[1])) label = _("No"); in dialog_add_buttons()1701 else if (button_equal(label, ync[2])) label = _("Cancel"); in dialog_add_buttons()1708 else if (button_equal(label, ync[0])) label = GTK_STOCK_YES; in dialog_add_buttons()1709 else if (button_equal(label, ync[1])) label = GTK_STOCK_NO; in dialog_add_buttons()1724 if (ync != NULL) in dialog_add_buttons()1725 vim_free(*ync); in dialog_add_buttons()[all …]
409 #. * be touched at all. See below what 'ok' and 'ync' are used for.
510 #. * be touched at all. See below what 'ok' and 'ync' are used for.
511 #. * be touched at all. See below what 'ok' and 'ync' are used for.
402 #. * be touched at all. See below what 'ok' and 'ync' are used for.
388 #. * be touched at all. See below what 'ok' and 'ync' are used for.
564 #. * be touched at all. See below what 'ok' and 'ync' are used for.
482 #. * be touched at all. See below what 'ok' and 'ync' are used for.
525 #. * be touched at all. See below what 'ok' and 'ync' are used for.
369 #. * be touched at all. See below what 'ok' and 'ync' are used for.
584 #. * be touched at all. See below what 'ok' and 'ync' are used for.
698 #. * be touched at all. See below what 'ok' and 'ync' are used for.