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Searched refs:color (Results 1 – 25 of 30) sorted by relevance

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/oneTBB/examples/parallel_for/tachyon/src/
H A Dtexture.hpp54 color standard_texture(vector *, texture *, ray *);
55 color image_cyl_texture(vector *, texture *, ray *);
56 color image_sphere_texture(vector *, texture *, ray *);
57 color image_plane_texture(vector *, texture *, ray *);
58 color checker_texture(vector *, texture *, ray *);
59 color cyl_checker_texture(vector *, texture *, ray *);
60 color grit_texture(vector *, texture *, ray *);
61 color wood_texture(vector *, texture *, ray *);
62 color marble_texture(vector *, texture *, ray *);
63 color gnoise_texture(vector *, texture *, ray *);
H A Dvector.hpp62 void ColorAddS(color *a, color *b, flt s);
63 void ColorAccum(color *a, color *b);
64 void ColorScale(color *a, flt s);
H A Dapi.cpp91 color rt_color(apiflt r, apiflt g, apiflt b) { in rt_color()
92 color c; in rt_color()
174 void rt_background(SceneHandle voidscene, color col) { in rt_background()
249 case 2: tex->texfunc = (color(*)(void *, void *, void *))(grit_texture); break; in apitextotex()
251 case 3: tex->texfunc = (color(*)(void *, void *, void *))(marble_texture); break; in apitextotex()
253 case 4: tex->texfunc = (color(*)(void *, void *, void *))(wood_texture); break; in apitextotex()
255 case 5: tex->texfunc = (color(*)(void *, void *, void *))(gnoise_texture); break; in apitextotex()
260 tex->texfunc = (color(*)(void *, void *, void *))(image_sphere_texture); in apitextotex()
265 tex->texfunc = (color(*)(void *, void *, void *))(image_cyl_texture); in apitextotex()
270 tex->texfunc = (color(*)(void *, void *, void *))(image_plane_texture); in apitextotex()
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H A Dtexture.cpp60 color standard_texture(vector *hit, texture *tex, ray *ry) { in standard_texture()
148 color grit_texture(vector *hit, texture *tex, ray *ry) { in grit_texture()
151 color col; in grit_texture()
163 color checker_texture(vector *hit, texture *tex, ray *ry) { in checker_texture()
166 color col; in checker_texture()
196 color col; in cyl_checker_texture()
223 color wood_texture(vector *hit, texture *tex, ray *ry) { in wood_texture()
226 color col; in wood_texture()
336 color marble_texture(vector *hit, texture *tex, ray *ry) { in marble_texture()
339 color col; in marble_texture()
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H A Dshade.hpp55 color shader(ray *);
56 color shade_reflection(ray *, vector *, vector *, flt);
57 color shade_transmission(ray *, vector *, flt);
H A Dshade.cpp69 color shader(ray* incident) { in shader()
70 color col, diffuse, phongcol; in shader()
165 color specol; in shader()
173 color transcol; in shader()
181 color shade_reflection(ray* incident, vector* hit, vector* N, flt specular) { in shade_reflection()
183 color col; in shade_reflection()
210 color shade_transmission(ray* incident, vector* hit, flt trans) { in shade_transmission()
212 color col; in shade_transmission()
H A Dapi.hpp71 color col; /* base object color */
108 color rt_color(apiflt r, apiflt g, apiflt b); /* helper to make colors */
120 void rt_background(SceneHandle, color);
187 void rt_tex_color(void *voidtex, color col);
H A Dtypes.hpp109 } color; typedef
137 color (*texfunc)(void *, void *, void *);
140 color col; /* base object color */
199 color background; /* scene background color */
H A Dvector.cpp113 void ColorAddS(color *a, color *b, flt s) { in ColorAddS()
119 void ColorAccum(color *a, color *b) { in ColorAccum()
125 void ColorScale(color *a, flt s) { in ColorScale()
H A Dextvol.cpp121 xvol->tex->texfunc = (color(*)(void *, void *, void *))(ext_volume_texture); in newextvol()
127 color ExtVoxelColor(flt scalar) { in ExtVoxelColor()
128 color col; in ExtVoxelColor()
149 color ext_volume_texture(vector *hit, texture *tex, ray *ry) { in ext_volume_texture()
150 color col, col2; in ext_volume_texture()
160 color diffint; in ext_volume_texture()
324 color transcol; in ext_volume_texture()
H A Dvol.cpp122 tx->texfunc = (color(*)(void *, void *, void *))(scalar_volume_texture); in newscalarvol()
130 color VoxelColor(flt scalar) { in VoxelColor()
131 color col; in VoxelColor()
160 color scalar_volume_texture(vector *hit, texture *tex, ray *ry) { in scalar_volume_texture()
161 color col, col2; in scalar_volume_texture()
299 color transcol; in scalar_volume_texture()
H A Dimap.hpp54 color ImageMap(rawimage *, flt, flt);
H A Dimap.cpp74 color ImageMap(rawimage *image, flt u, flt v) { in ImageMap()
75 color col, colx, colx2; in ImageMap()
H A Dvol.hpp63 color scalar_volume_texture(vector *, texture *, ray *);
H A Dextvol.hpp72 color ext_volume_texture(vector *, texture *, ray *);
H A Dtrace.hpp83 color trace(ray *);
H A Dtrace_rest.cpp66 color trace(ray *primary) { in trace()
H A Dparse.hpp90 static errcode GetColor(FILE *, color *);
H A Dtrace.simple.cpp81 color col; in render_one_pixel()
H A Dtrace.serial.cpp81 color col, avcol; in render_one_pixel()
H A Dtrace.omp.cpp82 color col, avcol; in render_one_pixel()
H A Dtrace.tbb1d.cpp89 color col, avcol; in render_one_pixel()
H A Dtrace.threads.cpp93 color col, avcol; in render_one_pixel()
/oneTBB/examples/common/gui/
H A Dvideo.hpp143 inline void put_pixel(color_t color);
145 void set_pixel(int localx, int localy, color_t color) { in set_pixel() argument
147 put_pixel(color); in set_pixel()
215 inline void drawing_area::put_pixel(color_t color) { in put_pixel() argument
218 ptr32[index++] = color; in put_pixel()
220 ((unsigned short *)ptr32)[index++] = (unsigned short)color; in put_pixel()
223 color >>= 16; in put_pixel()
224 ((unsigned short *)ptr32)[index++] = (unsigned short)color; in put_pixel()
/oneTBB/examples/task_arena/fractal/
H A Dfractal.cpp35 color_t color; in calc_one_pixel() local
57 color = v->get_color(255, 255, 255); in calc_one_pixel()
58 return color; in calc_one_pixel()
69 color = v->get_color(r, g, b); in calc_one_pixel()
70 return color; in calc_one_pixel()
86 color_t color = is_active ? v->get_color(0, 255, 0) // green color in draw_border() local
92 area0.put_pixel(color); in draw_border()
96 area1.put_pixel(color); in draw_border()
100 area2.set_pixel(0, i, color); in draw_border()
104 area3.set_pixel(0, i, color); in draw_border()

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