1d86ed7fbStbbdev /*
2*b15aabb3Stbbdev Copyright (c) 2005-2021 Intel Corporation
3d86ed7fbStbbdev
4d86ed7fbStbbdev Licensed under the Apache License, Version 2.0 (the "License");
5d86ed7fbStbbdev you may not use this file except in compliance with the License.
6d86ed7fbStbbdev You may obtain a copy of the License at
7d86ed7fbStbbdev
8d86ed7fbStbbdev http://www.apache.org/licenses/LICENSE-2.0
9d86ed7fbStbbdev
10d86ed7fbStbbdev Unless required by applicable law or agreed to in writing, software
11d86ed7fbStbbdev distributed under the License is distributed on an "AS IS" BASIS,
12d86ed7fbStbbdev WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13d86ed7fbStbbdev See the License for the specific language governing permissions and
14d86ed7fbStbbdev limitations under the License.
15d86ed7fbStbbdev */
16d86ed7fbStbbdev
17d86ed7fbStbbdev /*
18d86ed7fbStbbdev The original source for this example is
19d86ed7fbStbbdev Copyright (c) 1994-2008 John E. Stone
20d86ed7fbStbbdev All rights reserved.
21d86ed7fbStbbdev
22d86ed7fbStbbdev Redistribution and use in source and binary forms, with or without
23d86ed7fbStbbdev modification, are permitted provided that the following conditions
24d86ed7fbStbbdev are met:
25d86ed7fbStbbdev 1. Redistributions of source code must retain the above copyright
26d86ed7fbStbbdev notice, this list of conditions and the following disclaimer.
27d86ed7fbStbbdev 2. Redistributions in binary form must reproduce the above copyright
28d86ed7fbStbbdev notice, this list of conditions and the following disclaimer in the
29d86ed7fbStbbdev documentation and/or other materials provided with the distribution.
30d86ed7fbStbbdev 3. The name of the author may not be used to endorse or promote products
31d86ed7fbStbbdev derived from this software without specific prior written permission.
32d86ed7fbStbbdev
33d86ed7fbStbbdev THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
34d86ed7fbStbbdev OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
35d86ed7fbStbbdev WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
36d86ed7fbStbbdev ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
37d86ed7fbStbbdev DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
38d86ed7fbStbbdev DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
39d86ed7fbStbbdev OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
40d86ed7fbStbbdev HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
41d86ed7fbStbbdev LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
42d86ed7fbStbbdev OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
43d86ed7fbStbbdev SUCH DAMAGE.
44d86ed7fbStbbdev */
45d86ed7fbStbbdev
46d86ed7fbStbbdev /*
47d86ed7fbStbbdev * vol.cpp - Volume rendering helper routines etc.
48d86ed7fbStbbdev */
49d86ed7fbStbbdev
50d86ed7fbStbbdev #include <cstdio>
51d86ed7fbStbbdev
52d86ed7fbStbbdev #include "machine.hpp"
53d86ed7fbStbbdev #include "types.hpp"
54d86ed7fbStbbdev #include "macros.hpp"
55d86ed7fbStbbdev #include "vector.hpp"
56d86ed7fbStbbdev #include "util.hpp"
57d86ed7fbStbbdev #include "vol.hpp"
58d86ed7fbStbbdev #include "box.hpp"
59d86ed7fbStbbdev #include "trace.hpp"
60d86ed7fbStbbdev #include "ui.hpp"
61d86ed7fbStbbdev #include "light.hpp"
62d86ed7fbStbbdev #include "shade.hpp"
63d86ed7fbStbbdev
scalarvol_bbox(void * obj,vector * min,vector * max)64d86ed7fbStbbdev int scalarvol_bbox(void *obj, vector *min, vector *max) {
65d86ed7fbStbbdev box *b = (box *)obj;
66d86ed7fbStbbdev
67d86ed7fbStbbdev *min = b->min;
68d86ed7fbStbbdev *max = b->max;
69d86ed7fbStbbdev
70d86ed7fbStbbdev return 1;
71d86ed7fbStbbdev }
72d86ed7fbStbbdev
newscalarvol(void * intex,vector min,vector max,int xs,int ys,int zs,char * fname,scalarvol * invol)73d86ed7fbStbbdev void *newscalarvol(void *intex,
74d86ed7fbStbbdev vector min,
75d86ed7fbStbbdev vector max,
76d86ed7fbStbbdev int xs,
77d86ed7fbStbbdev int ys,
78d86ed7fbStbbdev int zs,
79d86ed7fbStbbdev char *fname,
80d86ed7fbStbbdev scalarvol *invol) {
81d86ed7fbStbbdev box *bx;
82d86ed7fbStbbdev texture *tx, *tex;
83d86ed7fbStbbdev scalarvol *vol;
84d86ed7fbStbbdev
85d86ed7fbStbbdev tex = (texture *)intex;
86d86ed7fbStbbdev tex->shadowcast = 0; /* doesn't cast a shadow */
87d86ed7fbStbbdev
88d86ed7fbStbbdev tx = (texture *)rt_getmem(sizeof(texture));
89d86ed7fbStbbdev
90d86ed7fbStbbdev /* is the volume data already loaded? */
91d86ed7fbStbbdev if (invol == nullptr) {
92d86ed7fbStbbdev vol = (scalarvol *)rt_getmem(sizeof(scalarvol));
93d86ed7fbStbbdev vol->loaded = 0;
94d86ed7fbStbbdev vol->data = nullptr;
95d86ed7fbStbbdev }
96d86ed7fbStbbdev else
97d86ed7fbStbbdev vol = invol;
98d86ed7fbStbbdev
99d86ed7fbStbbdev vol->opacity = tex->opacity;
100d86ed7fbStbbdev vol->xres = xs;
101d86ed7fbStbbdev vol->yres = ys;
102d86ed7fbStbbdev vol->zres = zs;
103d86ed7fbStbbdev strcpy(vol->name, fname);
104d86ed7fbStbbdev
105d86ed7fbStbbdev tx->ctr.x = 0.0;
106d86ed7fbStbbdev tx->ctr.y = 0.0;
107d86ed7fbStbbdev tx->ctr.z = 0.0;
108d86ed7fbStbbdev tx->rot = tx->ctr;
109d86ed7fbStbbdev tx->scale = tx->ctr;
110d86ed7fbStbbdev tx->uaxs = tx->ctr;
111d86ed7fbStbbdev tx->vaxs = tx->ctr;
112d86ed7fbStbbdev
113d86ed7fbStbbdev tx->islight = 0;
114d86ed7fbStbbdev tx->shadowcast = 0; /* doesn't cast a shadow */
115d86ed7fbStbbdev
116d86ed7fbStbbdev tx->col = tex->col;
117d86ed7fbStbbdev tx->ambient = 1.0;
118d86ed7fbStbbdev tx->diffuse = 0.0;
119d86ed7fbStbbdev tx->specular = 0.0;
120d86ed7fbStbbdev tx->opacity = 1.0;
121d86ed7fbStbbdev tx->img = vol;
122d86ed7fbStbbdev tx->texfunc = (color(*)(void *, void *, void *))(scalar_volume_texture);
123d86ed7fbStbbdev
124d86ed7fbStbbdev bx = newbox(tx, min, max);
125d86ed7fbStbbdev tx->obj = (void *)bx; /* XXX hack! */
126d86ed7fbStbbdev
127d86ed7fbStbbdev return (void *)bx;
128d86ed7fbStbbdev }
129d86ed7fbStbbdev
VoxelColor(flt scalar)130d86ed7fbStbbdev color VoxelColor(flt scalar) {
131d86ed7fbStbbdev color col;
132d86ed7fbStbbdev
133d86ed7fbStbbdev if (scalar > 1.0)
134d86ed7fbStbbdev scalar = 1.0;
135d86ed7fbStbbdev
136d86ed7fbStbbdev if (scalar < 0.0)
137d86ed7fbStbbdev scalar = 0.0;
138d86ed7fbStbbdev
139d86ed7fbStbbdev if (scalar < 0.25) {
140d86ed7fbStbbdev col.r = scalar * 4.0;
141d86ed7fbStbbdev col.g = 0.0;
142d86ed7fbStbbdev col.b = 0.0;
143d86ed7fbStbbdev }
144d86ed7fbStbbdev else {
145d86ed7fbStbbdev if (scalar < 0.75) {
146d86ed7fbStbbdev col.r = 1.0;
147d86ed7fbStbbdev col.g = (scalar - 0.25) * 2.0;
148d86ed7fbStbbdev col.b = 0.0;
149d86ed7fbStbbdev }
150d86ed7fbStbbdev else {
151d86ed7fbStbbdev col.r = 1.0;
152d86ed7fbStbbdev col.g = 1.0;
153d86ed7fbStbbdev col.b = (scalar - 0.75) * 4.0;
154d86ed7fbStbbdev }
155d86ed7fbStbbdev }
156d86ed7fbStbbdev
157d86ed7fbStbbdev return col;
158d86ed7fbStbbdev }
159d86ed7fbStbbdev
scalar_volume_texture(vector * hit,texture * tex,ray * ry)160d86ed7fbStbbdev color scalar_volume_texture(vector *hit, texture *tex, ray *ry) {
161d86ed7fbStbbdev color col, col2;
162d86ed7fbStbbdev box *bx;
163d86ed7fbStbbdev flt a, tx1, tx2, ty1, ty2, tz1, tz2;
164d86ed7fbStbbdev flt tnear, tfar;
165d86ed7fbStbbdev flt t, tdist, dt, sum, tt;
166d86ed7fbStbbdev vector pnt, bln;
167d86ed7fbStbbdev scalarvol *vol;
168d86ed7fbStbbdev flt scalar, transval;
169d86ed7fbStbbdev int x, y, z;
170d86ed7fbStbbdev unsigned char *ptr;
171d86ed7fbStbbdev
172d86ed7fbStbbdev bx = (box *)tex->obj;
173d86ed7fbStbbdev vol = (scalarvol *)bx->tex->img;
174d86ed7fbStbbdev
175d86ed7fbStbbdev col.r = 0.0;
176d86ed7fbStbbdev col.g = 0.0;
177d86ed7fbStbbdev col.b = 0.0;
178d86ed7fbStbbdev
179d86ed7fbStbbdev tnear = -FHUGE;
180d86ed7fbStbbdev tfar = FHUGE;
181d86ed7fbStbbdev
182d86ed7fbStbbdev if (ry->d.x == 0.0) {
183d86ed7fbStbbdev if ((ry->o.x < bx->min.x) || (ry->o.x > bx->max.x))
184d86ed7fbStbbdev return col;
185d86ed7fbStbbdev }
186d86ed7fbStbbdev else {
187d86ed7fbStbbdev tx1 = (bx->min.x - ry->o.x) / ry->d.x;
188d86ed7fbStbbdev tx2 = (bx->max.x - ry->o.x) / ry->d.x;
189d86ed7fbStbbdev if (tx1 > tx2) {
190d86ed7fbStbbdev a = tx1;
191d86ed7fbStbbdev tx1 = tx2;
192d86ed7fbStbbdev tx2 = a;
193d86ed7fbStbbdev }
194d86ed7fbStbbdev if (tx1 > tnear)
195d86ed7fbStbbdev tnear = tx1;
196d86ed7fbStbbdev if (tx2 < tfar)
197d86ed7fbStbbdev tfar = tx2;
198d86ed7fbStbbdev }
199d86ed7fbStbbdev if (tnear > tfar)
200d86ed7fbStbbdev return col;
201d86ed7fbStbbdev if (tfar < 0.0)
202d86ed7fbStbbdev return col;
203d86ed7fbStbbdev
204d86ed7fbStbbdev if (ry->d.y == 0.0) {
205d86ed7fbStbbdev if ((ry->o.y < bx->min.y) || (ry->o.y > bx->max.y))
206d86ed7fbStbbdev return col;
207d86ed7fbStbbdev }
208d86ed7fbStbbdev else {
209d86ed7fbStbbdev ty1 = (bx->min.y - ry->o.y) / ry->d.y;
210d86ed7fbStbbdev ty2 = (bx->max.y - ry->o.y) / ry->d.y;
211d86ed7fbStbbdev if (ty1 > ty2) {
212d86ed7fbStbbdev a = ty1;
213d86ed7fbStbbdev ty1 = ty2;
214d86ed7fbStbbdev ty2 = a;
215d86ed7fbStbbdev }
216d86ed7fbStbbdev if (ty1 > tnear)
217d86ed7fbStbbdev tnear = ty1;
218d86ed7fbStbbdev if (ty2 < tfar)
219d86ed7fbStbbdev tfar = ty2;
220d86ed7fbStbbdev }
221d86ed7fbStbbdev if (tnear > tfar)
222d86ed7fbStbbdev return col;
223d86ed7fbStbbdev if (tfar < 0.0)
224d86ed7fbStbbdev return col;
225d86ed7fbStbbdev
226d86ed7fbStbbdev if (ry->d.z == 0.0) {
227d86ed7fbStbbdev if ((ry->o.z < bx->min.z) || (ry->o.z > bx->max.z))
228d86ed7fbStbbdev return col;
229d86ed7fbStbbdev }
230d86ed7fbStbbdev else {
231d86ed7fbStbbdev tz1 = (bx->min.z - ry->o.z) / ry->d.z;
232d86ed7fbStbbdev tz2 = (bx->max.z - ry->o.z) / ry->d.z;
233d86ed7fbStbbdev if (tz1 > tz2) {
234d86ed7fbStbbdev a = tz1;
235d86ed7fbStbbdev tz1 = tz2;
236d86ed7fbStbbdev tz2 = a;
237d86ed7fbStbbdev }
238d86ed7fbStbbdev if (tz1 > tnear)
239d86ed7fbStbbdev tnear = tz1;
240d86ed7fbStbbdev if (tz2 < tfar)
241d86ed7fbStbbdev tfar = tz2;
242d86ed7fbStbbdev }
243d86ed7fbStbbdev if (tnear > tfar)
244d86ed7fbStbbdev return col;
245d86ed7fbStbbdev if (tfar < 0.0)
246d86ed7fbStbbdev return col;
247d86ed7fbStbbdev
248d86ed7fbStbbdev if (tnear < 0.0)
249d86ed7fbStbbdev tnear = 0.0;
250d86ed7fbStbbdev
251d86ed7fbStbbdev tdist = sqrt((flt)(vol->xres * vol->xres + vol->yres * vol->yres + vol->zres * vol->zres));
252d86ed7fbStbbdev tt = (vol->opacity / tdist);
253d86ed7fbStbbdev
254d86ed7fbStbbdev bln.x = fabs(bx->min.x - bx->max.x);
255d86ed7fbStbbdev bln.y = fabs(bx->min.y - bx->max.y);
256d86ed7fbStbbdev bln.z = fabs(bx->min.z - bx->max.z);
257d86ed7fbStbbdev
258d86ed7fbStbbdev dt = sqrt(bln.x * bln.x + bln.y * bln.y + bln.z * bln.z) / tdist;
259d86ed7fbStbbdev sum = 0.0;
260d86ed7fbStbbdev
261d86ed7fbStbbdev /* move the volume residency check out of loop.. */
262d86ed7fbStbbdev if (!vol->loaded) {
263d86ed7fbStbbdev LoadVol(vol);
264d86ed7fbStbbdev vol->loaded = 1;
265d86ed7fbStbbdev }
266d86ed7fbStbbdev
267d86ed7fbStbbdev for (t = tnear; t <= tfar; t += dt) {
268d86ed7fbStbbdev pnt.x = ((ry->o.x + (ry->d.x * t)) - bx->min.x) / bln.x;
269d86ed7fbStbbdev pnt.y = ((ry->o.y + (ry->d.y * t)) - bx->min.y) / bln.y;
270d86ed7fbStbbdev pnt.z = ((ry->o.z + (ry->d.z * t)) - bx->min.z) / bln.z;
271d86ed7fbStbbdev
272d86ed7fbStbbdev x = (int)((vol->xres - 1.5) * pnt.x + 0.5);
273d86ed7fbStbbdev y = (int)((vol->yres - 1.5) * pnt.y + 0.5);
274d86ed7fbStbbdev z = (int)((vol->zres - 1.5) * pnt.z + 0.5);
275d86ed7fbStbbdev
276d86ed7fbStbbdev ptr = vol->data + ((vol->xres * vol->yres * z) + (vol->xres * y) + x);
277d86ed7fbStbbdev
278d86ed7fbStbbdev scalar = (flt)((flt)1.0 * ((int)ptr[0])) / 255.0;
279d86ed7fbStbbdev
280d86ed7fbStbbdev sum += tt * scalar;
281d86ed7fbStbbdev
282d86ed7fbStbbdev transval = tt * scalar;
283d86ed7fbStbbdev
284d86ed7fbStbbdev col2 = VoxelColor(scalar);
285d86ed7fbStbbdev
286d86ed7fbStbbdev if (sum < 1.0) {
287d86ed7fbStbbdev col.r += transval * col2.r;
288d86ed7fbStbbdev col.g += transval * col2.g;
289d86ed7fbStbbdev col.b += transval * col2.b;
290d86ed7fbStbbdev if (sum < 0.0)
291d86ed7fbStbbdev sum = 0.0;
292d86ed7fbStbbdev }
293d86ed7fbStbbdev else {
294d86ed7fbStbbdev sum = 1.0;
295d86ed7fbStbbdev }
296d86ed7fbStbbdev }
297d86ed7fbStbbdev
298d86ed7fbStbbdev if (sum < 1.0) { /* spawn transmission rays / refraction */
299d86ed7fbStbbdev color transcol;
300d86ed7fbStbbdev
301d86ed7fbStbbdev transcol = shade_transmission(ry, hit, 1.0 - sum);
302d86ed7fbStbbdev
303d86ed7fbStbbdev col.r += transcol.r; /* add the transmitted ray */
304d86ed7fbStbbdev col.g += transcol.g; /* to the diffuse and */
305d86ed7fbStbbdev col.b += transcol.b; /* transmission total.. */
306d86ed7fbStbbdev }
307d86ed7fbStbbdev
308d86ed7fbStbbdev return col;
309d86ed7fbStbbdev }
310d86ed7fbStbbdev
LoadVol(scalarvol * vol)311d86ed7fbStbbdev void LoadVol(scalarvol *vol) {
312d86ed7fbStbbdev FILE *dfile;
313d86ed7fbStbbdev std::size_t status;
314d86ed7fbStbbdev char msgtxt[2048];
315d86ed7fbStbbdev
316d86ed7fbStbbdev dfile = fopen(vol->name, "r");
317d86ed7fbStbbdev if (dfile == nullptr) {
318d86ed7fbStbbdev char msgtxt[2048];
319d86ed7fbStbbdev sprintf(msgtxt, "Vol: can't open %s for input!!! Aborting\n", vol->name);
320d86ed7fbStbbdev rt_ui_message(MSG_ERR, msgtxt);
321d86ed7fbStbbdev rt_ui_message(MSG_ABORT, "Rendering Aborted.");
322d86ed7fbStbbdev std::exit(-1);
323d86ed7fbStbbdev }
324d86ed7fbStbbdev
325d86ed7fbStbbdev sprintf(
326d86ed7fbStbbdev msgtxt, "loading %dx%dx%d volume set from %s", vol->xres, vol->yres, vol->zres, vol->name);
327d86ed7fbStbbdev rt_ui_message(MSG_0, msgtxt);
328d86ed7fbStbbdev
329d86ed7fbStbbdev vol->data = (unsigned char *)rt_getmem(vol->xres * vol->yres * vol->zres);
330d86ed7fbStbbdev
331d86ed7fbStbbdev status = fread(vol->data, 1, (vol->xres * vol->yres * vol->zres), dfile);
332d86ed7fbStbbdev fclose(dfile);
333d86ed7fbStbbdev }
334