Searched refs:VSUB (Results 1 – 7 of 7) sorted by relevance
| /oneTBB/examples/parallel_for/tachyon/src/ |
| H A D | macros.hpp | 63 #define VSUB(a, b, c) \ macro
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| H A D | light.cpp | 91 VSUB(l->ctr, ry->o, V); in light_intersect()
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| H A D | sphere.cpp | 96 VSUB(spr->ctr, ry->o, V); in sphere_intersect()
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| H A D | ring.cpp | 107 VSUB(hit, rng->ctr, pnt); in ring_intersect()
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| H A D | shade.cpp | 106 VSUB(li->ctr, hit, L) /* find the light vector */ in shader()
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| H A D | triangle.cpp | 213 VSUB((*pnt), trn->v0, P); in stri_normal()
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| H A D | extvol.cpp | 299 VSUB(li->ctr, (*hit), L) in ext_volume_texture()
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