Home
last modified time | relevance | path

Searched refs:VSUB (Results 1 – 7 of 7) sorted by relevance

/oneTBB/examples/parallel_for/tachyon/src/
H A Dmacros.hpp63 #define VSUB(a, b, c) \ macro
H A Dlight.cpp91 VSUB(l->ctr, ry->o, V); in light_intersect()
H A Dsphere.cpp96 VSUB(spr->ctr, ry->o, V); in sphere_intersect()
H A Dring.cpp107 VSUB(hit, rng->ctr, pnt); in ring_intersect()
H A Dshade.cpp106 VSUB(li->ctr, hit, L) /* find the light vector */ in shader()
H A Dtriangle.cpp213 VSUB((*pnt), trn->v0, P); in stri_normal()
H A Dextvol.cpp299 VSUB(li->ctr, (*hit), L) in ext_volume_texture()