Searched refs:setProcessAllSections (Results 1 – 12 of 12) sorted by relevance
227 void setProcessAllSections(bool ProcessAllSections) override { in setProcessAllSections() function228 Dyld.setProcessAllSections(ProcessAllSections); in setProcessAllSections()
79 ObjLinkingLayer->setProcessAllSections(true); in main()
85 RTDyldObjectLinkingLayer &setProcessAllSections(bool ProcessAllSections) { in setProcessAllSections() function
263 void setProcessAllSections(bool ProcessAllSections) { in setProcessAllSections() function
438 virtual void setProcessAllSections(bool ProcessAllSections) { in setProcessAllSections() function
1321 Dyld->setProcessAllSections(ProcessAllSections); in createRuntimeDyldCOFF()1332 Dyld->setProcessAllSections(ProcessAllSections); in createRuntimeDyldELF()1345 Dyld->setProcessAllSections(ProcessAllSections); in createRuntimeDyldMachO()1462 RTDyld.setProcessAllSections(ProcessAllSections); in jitLinkForORC()
457 void setProcessAllSections(bool ProcessAllSections) { in setProcessAllSections() function
61 ObjLayer.setProcessAllSections(ProcessAllSections); in testSetProcessAllSections()
513 RTDyld->setProcessAllSections(true); in emitAndLink()
3145 RTDyld->setProcessAllSections(false); in emitAndLink()
840 Dyld.setProcessAllSections(true); in linkAndVerify()
349 m_execution_engine_up->setProcessAllSections(true); in GetRunnableInfo()