Searched refs:SuccIndex (Results 1 – 4 of 4) sorted by relevance
551 size_t SuccIndex = Block.BB->getSuccessor()->getLayoutIndex(); in mergeFallthroughs() local552 Block.FallthroughSucc = &AllBlocks[SuccIndex]; in mergeFallthroughs()553 AllBlocks[SuccIndex].FallthroughPred = &Block; in mergeFallthroughs()
544 size_t SuccIndex = SuccNodes[Block.Index][0]; in mergeForcedPairs() local545 Block.ForcedSucc = &AllBlocks[SuccIndex]; in mergeForcedPairs()546 AllBlocks[SuccIndex].ForcedPred = &Block; in mergeForcedPairs()
1065 int SuccIndex = 0; in getBestTrellisSuccessor() local1076 Edges[SuccIndex].push_back({EdgeFreq, SuccPred, Succ}); in getBestTrellisSuccessor()1078 ++SuccIndex; in getBestTrellisSuccessor()
2861 unsigned SuccIndex = std::get<1>( in checkValidNodeOrder() local2863 if (!SuccSU->getInstr()->isPHI() && SuccIndex < Index) { in checkValidNodeOrder()