Searched refs:HasFloat128 (Results 1 – 10 of 10) sorted by relevance
182 if (this->HasFloat128) in getOSDefines()193 this->HasFloat128 = true; in DragonFlyBSDTargetInfo()297 if (this->HasFloat128) in getOSDefines()314 this->HasFloat128 = true; in HaikuTargetInfo()395 if (this->HasFloat128) in getOSDefines()419 this->HasFloat128 = true; in LinuxTargetInfo()463 if (this->HasFloat128) in getOSDefines()479 this->HasFloat128 = true; in OpenBSDTargetInfo()681 if (this->HasFloat128) in getOSDefines()698 this->HasFloat128 = true; in SolarisTargetInfo()[all …]
54 HasFloat128 = true; in handleTargetFeatures()398 if (HasFloat128) in getTargetDefines()669 .Case("float128", HasFloat128) in hasFeature()
482 HasFloat128 = true; in setAuxTarget()
584 HasFloat128 = true; in MinGWX86_32TargetInfo()863 HasFloat128 = true; in MinGWX86_64TargetInfo()
868 if (HasFloat128) in getTargetDefines()
145 bool HasFloat128; variable335 bool hasFloat128() const { return HasFloat128; } in hasFloat128()
126 HasFloat128 = false; in initializeEnvironment()
236 SubtargetFeature<"float128", "HasFloat128", "true",
203 bool HasFloat128; variable621 virtual bool hasFloat128Type() const { return HasFloat128; } in hasFloat128Type()
36 HasFloat128 = false; in TargetInfo()