Searched refs:BlocksToExplore (Results 1 – 3 of 3) sorted by relevance
2478 if (!BlocksToExplore.contains(p)) { in vlocJoin()2580 for (const auto *MBB : BlocksToExplore) { in getBlocksForScope()2590 if (BlocksToExplore.count(succ)) in getBlocksForScope()2654 if (BlocksToExplore.size() == 1) in buildVLocValueMap()2661 for (const auto *MBB : BlocksToExplore) in buildVLocValueMap()2665 for (const auto *MBB : BlocksToExplore) in buildVLocValueMap()2865 BlocksToExplore.clear(); in buildVLocValueMap()2996 for (const auto *MBB : BlocksToExplore) { in makeDepthFirstEjectionMap()3002 BlocksToExplore.clear(); in makeDepthFirstEjectionMap()3103 for (const auto *MBB : BlocksToExplore) in depthFirstVLocAndEmit()[all …]
1086 SmallPtrSet<const MachineBasicBlock *, 8> &BlocksToExplore,
202 SmallPtrSet<const MachineBasicBlock *, 8> &BlocksToExplore, in vlocJoin() argument204 return LDV->vlocJoin(MBB, VLOCOutLocs, BlocksToExplore, InLoc); in vlocJoin()