1/* drawscreen.c */ 2int update_screen(int type_arg); 3void showruler(int always); 4void win_redr_ruler(win_T *wp, int always, int ignore_pum); 5void after_updating_screen(int may_resize_shell); 6void update_curbuf(int type); 7void update_debug_sign(buf_T *buf, linenr_T lnum); 8void updateWindow(win_T *wp); 9int redraw_asap(int type); 10void redraw_after_callback(int call_update_screen); 11void redraw_later(int type); 12void redraw_win_later(win_T *wp, int type); 13void redraw_later_clear(void); 14void redraw_all_later(int type); 15void redraw_curbuf_later(int type); 16void redraw_buf_later(buf_T *buf, int type); 17void redraw_buf_line_later(buf_T *buf, linenr_T lnum); 18void redraw_buf_and_status_later(buf_T *buf, int type); 19void status_redraw_all(void); 20void status_redraw_curbuf(void); 21void redraw_statuslines(void); 22void win_redraw_last_status(frame_T *frp); 23void redrawWinline(win_T *wp, linenr_T lnum); 24/* vim: set ft=c : */ 25