1; RUN: opt %loadPolly -basic-aa -polly-codegen -polly-vectorizer=polly -dce -S < %s | FileCheck %s 2 3;#define N 1024 4;float A[N]; 5;float B[N]; 6; 7;void simple_vec_stride_x(void) { 8; int i; 9; 10; for (i = 0; i < 4; i++) 11; B[2 * i] = A[2 * i]; 12;} 13;int main() 14;{ 15; simple_vec_stride_x(); 16; return A[42]; 17;} 18 19target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64" 20 21@A = common global [1024 x float] zeroinitializer, align 16 22@B = common global [1024 x float] zeroinitializer, align 16 23 24define void @simple_vec_stride_x() nounwind { 25bb: 26 br label %bb2 27 28bb2: ; preds = %bb5, %bb 29 %indvar = phi i64 [ %indvar.next, %bb5 ], [ 0, %bb ] 30 %tmp = mul i64 %indvar, 2 31 %scevgep = getelementptr [1024 x float], [1024 x float]* @B, i64 0, i64 %tmp 32 %scevgep1 = getelementptr [1024 x float], [1024 x float]* @A, i64 0, i64 %tmp 33 %exitcond = icmp ne i64 %indvar, 4 34 br i1 %exitcond, label %bb3, label %bb6 35 36bb3: ; preds = %bb2 37 %tmp4 = load float, float* %scevgep1, align 8 38 store float %tmp4, float* %scevgep, align 8 39 br label %bb5 40 41bb5: ; preds = %bb3 42 %indvar.next = add i64 %indvar, 1 43 br label %bb2 44 45bb6: ; preds = %bb2 46 ret void 47} 48 49define i32 @main() nounwind { 50bb: 51 call void @simple_vec_stride_x() 52 %tmp = load float, float* getelementptr inbounds ([1024 x float], [1024 x float]* @A, i64 0, i64 42), align 8 53 %tmp1 = fptosi float %tmp to i32 54 ret i32 %tmp1 55} 56 57; CHECK: [[LOAD1:%[a-zA-Z0-9_]+_scalar_]] = load float, float* 58; CHECK: [[VEC1:%[a-zA-Z0-9_]+]] = insertelement <4 x float> undef, float [[LOAD1]], i32 0 59; CHECK: [[LOAD2:%[a-zA-Z0-9_]+]] = load float, float* 60; CHECK: [[VEC2:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC1]], float [[LOAD2]], i32 1 61; CHECK: [[LOAD3:%[a-zA-Z0-9_]+]] = load float, float* 62; CHECK: [[VEC3:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC2]], float [[LOAD3]], i32 2 63; CHECK: [[LOAD4:%[a-zA-Z0-9_]+]] = load float, float* 64; CHECK: [[VEC4:%[a-zA-Z0-9_]+]] = insertelement <4 x float> [[VEC3]], float [[LOAD4]], i32 3 65; CHECK: [[EL1:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 0 66; CHECK: store float [[EL1]] 67; CHECK: [[EL2:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 1 68; CHECK: store float [[EL2]] 69; CHECK: [[EL3:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 2 70; CHECK: store float [[EL3]] 71; CHECK: [[EL4:%[a-zA-Z0-9_]+]] = extractelement <4 x float> [[VEC4]], i32 3 72; CHECK: store float [[EL4]] 73