1# 'vector' Dialect
2
3[TOC]
4
5MLIR supports multi-dimensional `vector` types and custom operations on those
6types. A generic, retargetable, higher-order `vector` type (`n-D` with `n > 1`)
7is a structured type, that carries semantic information useful for
8transformations. This document discusses retargetable abstractions that exist in
9MLIR today and operate on ssa-values of type `vector` along with pattern
10rewrites and lowerings that enable targeting specific instructions on concrete
11targets. These abstractions serve to separate concerns between operations on
12`memref` (a.k.a buffers) and operations on `vector` values. This is not a new
13proposal but rather a textual documentation of existing MLIR components along
14with a rationale.
15
16## Positioning in the Codegen Infrastructure
17
18The following diagram, recently presented with the
19[StructuredOps abstractions](https://drive.google.com/corp/drive/u/0/folders/1sRAsgsd8Bvpm_IxREmZf2agsGU2KvrK-),
20captures the current codegen paths implemented in MLIR in the various existing
21lowering paths.
22![](https://user-images.githubusercontent.com/10148468/71177417-f78e4d80-2239-11ea-92ef-700f42ea503f.png)
23
24The following diagram seeks to isolate `vector` dialects from the complexity of
25the codegen paths and focus on the payload-carrying ops that operate on std and
26`vector` types. This diagram is not to be taken as set in stone and
27representative of what exists today but rather illustrates the layering of
28abstractions in MLIR.
29
30![`vector` Abstractions in MLIR](https://user-images.githubusercontent.com/10148468/71176949-e85ad000-2238-11ea-9806-200843bc4943.png)
31
32This  separates concerns related to (a) defining efficient operations on
33`vector` types from (b) program analyses + transformations on `memref`, loops
34and other types of structured ops (be they `HLO`, `LHLO`, `Linalg` or other ).
35Looking a bit forward in time, we can put a stake in the ground and venture that
36the higher level of `vector`-level primitives we build and target from codegen
37(or some user/language level), the simpler our task will be, the more complex
38patterns can be expressed and the better performance will be.
39
40## Components of a Generic Retargetable Vector-Level Dialect
41
42The existing MLIR `vector`-level dialects are related to the following bottom-up
43abstractions:
44
451.  Representation in `LLVMIR` via data structures, instructions and intrinsics.
46    This is referred to as the `LLVM` level.
472.  Set of machine-specific operations and types that are built to translate
48    almost 1-1 with the HW ISA. This is referred to as the Hardware Vector
49    level; a.k.a `HWV`. For instance, we have (a) the `NVVM` dialect (for
50    `CUDA`) with tensor core ops, (b) accelerator-specific dialects (internal),
51    a potential (future) `CPU` dialect to capture `LLVM` intrinsics more closely
52    and other dialects for specific hardware. Ideally this should be
53    auto-generated as much as possible from the `LLVM` level.
543.  Set of virtual, machine-agnostic, operations that are informed by costs at
55    the `HWV`-level. This is referred to as the Virtual Vector level; a.k.a
56    `VV`. This is the level that higher-level abstractions (codegen, automatic
57    vectorization, potential vector language, ...) targets.
58
59The existing generic, retargetable, `vector`-level dialect is related to the
60following top-down rewrites and conversions:
61
621.  MLIR Rewrite Patterns applied by the MLIR `PatternRewrite` infrastructure to
63    progressively lower to implementations that match closer and closer to the
64    `HWV`. Some patterns are "in-dialect" `VV -> VV` and some are conversions
65    `VV -> HWV`.
662.  `Virtual Vector -> Hardware Vector` lowering is specified as a set of MLIR
67    lowering patterns that are specified manually for now.
683.  `Hardware Vector -> LLVM` lowering is a mechanical process that is written
69    manually at the moment and that should be automated, following the `LLVM ->
70    Hardware Vector` ops generation as closely as possible.
71
72## Short Description of the Existing Infrastructure
73
74### LLVM level
75
76On CPU, the `n-D` `vector` type currently lowers to `!llvm<array<vector>>`. More
77concretely, `vector<4x8x128xf32>` lowers to `!llvm<[4 x [ 8 x [ 128 x float
78]]]>`. There are tradeoffs involved related to how one can access subvectors and
79how one uses `llvm.extractelement`, `llvm.insertelement` and
80`llvm.shufflevector`. A [deeper dive section](#DeeperDive) discusses the current
81lowering choices and tradeoffs.
82
83### Hardware Vector Ops
84
85Hardware Vector Ops are implemented as one dialect per target. For internal
86hardware, we are auto-generating the specific HW dialects. For `GPU`, the `NVVM`
87dialect adds operations such as `mma.sync`, `shfl` and tests. For `CPU` things
88are somewhat in-flight because the abstraction is close to `LLVMIR`. The jury is
89still out on  whether a generic `CPU` dialect is concretely needed, but it seems
90reasonable to have the same levels of abstraction for all targets and perform
91cost-based lowering decisions in MLIR even for `LLVM`. Specialized `CPU`
92dialects that would capture specific features not well captured by LLVM peephole
93optimizations of on different types that core MLIR supports (e.g. Scalable
94Vectors) are welcome future extensions.
95
96### Virtual Vector Ops
97
98Some existing Standard and Vector Dialect on `n-D` `vector` types comprise:
99
100```mlir
101%2 = arith.addf %0, %1 : vector<3x7x8xf32> // -> vector<3x7x8xf32> %2 =
102arith.mulf %0, %1 : vector<3x7x8xf32> // -> vector<3x7x8xf32> %2 = std.splat
103%1 : vector<3x7x8xf32> // -> vector<3x7x8xf32>
104
105%1 = vector.extract %0[1]: vector<3x7x8xf32> // -> vector<7x8xf32> %1 =
106vector.extract %0[1, 5]: vector<3x7x8xf32> // -> vector<8xf32> %2 =
107vector.outerproduct %0, %1: vector<4xf32>, vector<8xf32> // -> vector<4x8xf32>
108%3 = vector.outerproduct %0, %1, %2: vector<4xf32>, vector<8xf32> // fma when
109adding %2 %3 = vector.strided_slice %0 {offsets = [2, 2], sizes = [2, 2],
110strides = [1, 1]}: vector<4x8x16xf32> // Returns a slice of type
111vector<2x2x16xf32>
112
113%2 = vector.transfer_read %A[%0, %1] {permutation_map = (d0, d1) -> (d0)}:
114memref<7x?xf32>, vector<4xf32>
115
116vector.transfer_write %f1, %A[%i0, %i1, %i2, %i3] {permutation_map = (d0, d1,
117d2, d3) -> (d3, d1, d0)} : vector<5x4x3xf32>, memref<?x?x?x?xf32>
118```
119
120The list of Vector is currently undergoing evolutions and is best kept track of
121by following the evolution of the
122[VectorOps.td](https://github.com/llvm/llvm-project/blob/main/mlir/include/mlir/Dialect/Vector/VectorOps.td)
123ODS file (markdown documentation is automatically generated locally when
124building and populates the
125[Vector doc](https://github.com/llvm/llvm-project/blob/main/mlir/docs/Dialects/Vector.md)).
126Recent extensions are driven by concrete use cases of interest. A notable such
127use case is the `vector.contract` op which applies principles of the
128StructuredOps abstraction to `vector` types.
129
130### Virtual Vector Rewrite Patterns
131
132The following rewrite patterns exist at the `VV->VV` level:
133
1341.  The now retired `MaterializeVector` pass used to legalize ops on a
135    coarse-grained virtual `vector` to a finer-grained virtual `vector` by
136    unrolling. This has been rewritten as a retargetable unroll-and-jam pattern
137    on `vector` ops and `vector` types.
1382.  The lowering of `vector_transfer` ops legalizes `vector` load/store ops to
139    permuted loops over scalar load/stores. This should evolve to loops over
140    `vector` load/stores + `mask` operations as they become available `vector`
141    ops at the `VV` level.
142
143The general direction is to add more Virtual Vector level ops and implement more
144useful `VV -> VV` rewrites as composable patterns that the PatternRewrite
145infrastructure can apply iteratively.
146
147### Virtual Vector to Hardware Vector Lowering
148
149For now, `VV -> HWV` are specified in C++ (see for instance the
150[SplatOpLowering for n-D vectors](https://github.com/tensorflow/mlir/commit/0a0c4867c6a6fcb0a2f17ef26a791c1d551fe33d)
151or the
152[VectorOuterProductOp lowering](https://github.com/tensorflow/mlir/commit/957b1ca9680b4aacabb3a480fbc4ebd2506334b8)).
153
154Simple
155[conversion tests](https://github.com/llvm/llvm-project/blob/main/mlir/test/Conversion/VectorToLLVM/vector-to-llvm.mlir)
156are available for the `LLVM` target starting from the Virtual Vector Level.
157
158## Rationale
159
160### Hardware as `vector` Machines of Minimum Granularity
161
162Higher-dimensional `vector`s are ubiquitous in modern HPC hardware. One way to
163think about Generic Retargetable `vector`-Level Dialect is that it operates on
164`vector` types that are multiples of a "good" `vector` size so the HW can
165efficiently implement a set of high-level primitives (e.g.
166`vector<8x8x8x16xf32>` when HW `vector` size is say `vector<4x8xf32>`).
167
168Some notable `vector` sizes of interest include:
169
1701.  CPU: `vector<HW_vector_size * k>`, `vector<core_count * k’ x
171    HW_vector_size * k>` and `vector<socket_count x core_count * k’ x
172    HW_vector_size * k>`
1732.  GPU: `vector<warp_size * k>`, `vector<warp_size * k x float4>` and
174    `vector<warp_size * k x 4 x 4 x 4>` for tensor_core sizes,
1753.  Other accelerators: n-D `vector` as first-class citizens in the HW.
176
177Depending on the target, ops on sizes that are not multiples of the HW `vector`
178size may either produce slow code (e.g. by going through `LLVM` legalization) or
179may not legalize at all (e.g. some unsupported accelerator X combination of ops
180and types).
181
182### Transformations Problems Avoided
183
184A `vector<16x32x64xf32>` virtual `vector` is a coarse-grained type that can be
185“unrolled” to HW-specific sizes. The multi-dimensional unrolling factors are
186carried in the IR by the `vector` type. After unrolling, traditional
187instruction-level scheduling can be run.
188
189The following key transformations (along with the supporting analyses and
190structural constraints) are completely avoided by operating on a `vector`
191`ssa-value` abstraction:
192
1931.  Loop unroll and unroll-and-jam.
1942.  Loop and load-store restructuring for register reuse.
1953.  Load to store forwarding and Mem2reg.
1964.  Coarsening (raising) from finer-grained `vector` form.
197
198Note that “unrolling” in the context of `vector`s corresponds to partial loop
199unroll-and-jam and not full unrolling. As a consequence this is expected to
200compose with SW pipelining where applicable and does not result in ICache blow
201up.
202
203### The Big Out-Of-Scope Piece: Automatic Vectorization
204
205One important piece not discussed here is automatic vectorization (automatically
206raising from scalar to n-D `vector` ops and types). The TL;DR is that when the
207first "super-vectorization" prototype was implemented, MLIR was nowhere near as
208mature as it is today. As we continue building more abstractions in `VV -> HWV`,
209there is an opportunity to revisit vectorization in MLIR.
210
211Since this topic touches on codegen abstractions, it is technically out of the
212scope of this survey document but there is a lot to discuss in light of
213structured op type representations and how a vectorization transformation can be
214reused across dialects. In particular, MLIR allows the definition of dialects at
215arbitrary levels of granularity and lends itself favorably to progressive
216lowering. The argument can be made that automatic vectorization on a loops + ops
217abstraction is akin to raising structural information that has been lost.
218Instead, it is possible to revisit vectorization as simple pattern rewrites,
219provided the IR is in a suitable form. For instance, vectorizing a
220`linalg.generic` op whose semantics match a `matmul` can be done
221[quite easily with a pattern](https://github.com/tensorflow/mlir/commit/bff722d6b59ab99b998f0c2b9fccd0267d9f93b5).
222In fact this pattern is trivial to generalize to any type of contraction when
223targeting the `vector.contract` op, as well as to any field (`+/*`, `min/+`,
224`max/+`, `or/and`, `logsumexp/+` ...) . In other words, by operating on a higher
225level of generic abstractions than affine loops, non-trivial transformations
226become significantly simpler and composable at a finer granularity.
227
228Irrespective of the existence of an auto-vectorizer, one can build a notional
229vector language based on the VectorOps dialect and build end-to-end models with
230expressing `vector`s in the IR directly and simple pattern-rewrites.
231[EDSC](https://github.com/llvm/llvm-project/blob/main/mlir/docs/EDSC.md)s
232provide a simple way of driving such a notional language directly in C++.
233
234## Bikeshed Naming Discussion
235
236There are arguments against naming an n-D level of abstraction `vector` because
237most people associate it with 1-D `vector`s. On the other hand, `vector`s are
238first-class n-D values in MLIR. The alternative name Tile has been proposed,
239which conveys higher-D meaning. But it also is one of the most overloaded terms
240in compilers and hardware. For now, we generally use the `n-D` `vector` name and
241are open to better suggestions.
242
243## DeeperDive
244
245This section describes the tradeoffs involved in lowering the MLIR n-D vector
246type and operations on it to LLVM-IR. Putting aside the
247[LLVM Matrix](http://lists.llvm.org/pipermail/llvm-dev/2018-October/126871.html)
248proposal for now, this assumes LLVM only has built-in support for 1-D vector.
249The relationship with the LLVM Matrix proposal is discussed at the end of this
250document.
251
252MLIR does not currently support dynamic vector sizes (i.e. SVE style) so the
253discussion is limited to static rank and static vector sizes (e.g.
254`vector<4x8x16x32xf32>`). This section discusses operations on vectors in LLVM
255and MLIR.
256
257LLVM instructions are prefixed by the `llvm.` dialect prefix (e.g.
258`llvm.insertvalue`). Such ops operate exclusively on 1-D vectors and aggregates
259following the [LLVM LangRef](https://llvm.org/docs/LangRef.html). MLIR
260operations are prefixed by the `vector.` dialect prefix (e.g.
261`vector.insertelement`). Such ops operate exclusively on MLIR `n-D` `vector`
262types.
263
264### Alternatives For Lowering an n-D Vector Type to LLVM
265
266Consider a vector of rank n with static sizes `{s_0, ... s_{n-1}}` (i.e. an MLIR
267`vector<s_0x...s_{n-1}xf32>`). Lowering such an `n-D` MLIR vector type to an
268LLVM descriptor can be done by either:
269
2701.  Flattening to a `1-D` vector: `!llvm<"(s_0*...*s_{n-1})xfloat">` in the MLIR
271    LLVM dialect.
2722.  Nested aggregate type of `1-D` vector:
273    `!llvm."[s_0x[s_1x[...<s_{n-1}xf32>]]]">` in the MLIR LLVM dialect.
2743.  A mix of both.
275
276There are multiple tradeoffs involved in choosing one or the other that we
277discuss. It is important to note that “a mix of both” immediately reduces to
278“nested aggregate type of 1-D vector” with a `vector.cast %0:
279vector<4x8x16x32xf32> to vector<4x4096xf32>` operation, that flattens the most
280"k" minor dimensions.
281
282### Constraints Inherited from LLVM (see LangRef)
283
284The first constraint was already mentioned: LLVM only supports `1-D` `vector`
285types natively. Additional constraints are related to the difference in LLVM
286between vector and aggregate types: `“Aggregate Types are a subset of derived
287types that can contain multiple member types. Arrays and structs are aggregate
288types. Vectors are not considered to be aggregate types.”.`
289
290This distinction is also reflected in some of the operations. For `1-D` vectors,
291the operations `llvm.extractelement`, `llvm.insertelement`, and
292`llvm.shufflevector` apply, with direct support for dynamic indices. For `n-D`
293vectors with `n>1`, and thus aggregate types at LLVM level, the more restrictive
294operations `llvm.extractvalue` and `llvm.insertvalue` apply, which only accept
295static indices. There is no direct shuffling support for aggregate types.
296
297The next sentence illustrates a recurrent tradeoff, also found in MLIR, between
298“value types” (subject to SSA use-def chains) and “memory types” (subject to
299aliasing and side-effects): `“Structures in memory are accessed using ‘load’ and
300‘store’ by getting a pointer to a field with the llvm.getelementptr instruction.
301Structures in registers are accessed using the llvm.extractvalue and
302llvm.insertvalue instructions.”`
303
304When transposing this to MLIR, `llvm.getelementptr` works on pointers to `n-D`
305vectors in memory. For `n-D`, vectors values that live in registers we can use
306`vector.extract` and `vector.insert` which do not accept dynamic indices. Note
307that this is consistent with hardware considerations as discussed below.
308
309An alternative is to use an LLVM `1-D` `vector` type for which one can use
310`llvm.extractelement`, `llvm.insertelement` and `llvm.shufflevector`. These
311operations accept dynamic indices. The implication is that one has to use a
312flattened lowering of an MLIR n-D vector to an LLVM 1-D vector.
313
314There are multiple tradeoffs involved that mix implications on the programming
315model, execution on actual HW and what is visible or hidden from codegen. They
316are discussed in the following sections.
317
318### Nested Aggregate
319
320Pros:
321
3221.  Natural encoding n-D vector -> (n-1)-D aggregate over 1-D vector.
3232.  No need for linearization / delinearization logic inserted everywhere.
3243.  `llvm.insertvalue`, `llvm.extractvalue` of `(n-k)-D` aggregate is natural.
3254.  `llvm.insertelement`, `llvm.extractelement`, `llvm.shufflevector` over `1-D`
326    vector type is natural.
327
328Cons:
329
3301.  `llvm.insertvalue` / `llvm.extractvalue` does not accept dynamic indices but
331    only static ones.
3322.  Dynamic indexing on the non-most-minor dimension requires roundtrips to
333    memory.
3343.  Special intrinsics and native instructions in LLVM operate on `1-D` vectors.
335    This is not expected to be a practical limitation thanks to a `vector.cast
336    %0: vector<4x8x16x32xf32> to vector<4x4096xf32>` operation, that flattens
337    the most minor dimensions (see the bigger picture in implications on
338    codegen).
339
340### Flattened 1-D Vector Type
341
342Pros:
343
3441.  `insertelement` / `extractelement` / `shufflevector` with dynamic indexing
345    is possible over the whole lowered `n-D` vector type.
3462.  Supports special intrinsics and native operations.
347
348Cons:
349
3501.  Requires linearization/delinearization logic everywhere, translations are
351    complex.
3522.  Hides away the real HW structure behind dynamic indexing: at the end of the
353    day, HW vector sizes are generally fixed and multiple vectors will be needed
354    to hold a vector that is larger than the HW.
3553.  Unlikely peephole optimizations will result in good code: arbitrary dynamic
356    accesses, especially at HW vector boundaries unlikely to result in regular
357    patterns.
358
359### Discussion
360
361#### HW Vectors and Implications on the SW and the Programming Model
362
363As of today, the LLVM model only support `1-D` vector types. This is
364unsurprising because historically, the vast majority of HW only supports `1-D`
365vector registers. We note that multiple HW vendors are in the process of
366evolving to higher-dimensional physical vectors.
367
368In the following discussion, let's assume the HW vector size is `1-D` and the SW
369vector size is `n-D`, with `n >= 1`. The same discussion would apply with `2-D`
370HW `vector` size and `n >= 2`. In this context, most HW exhibit a vector
371register file. The number of such vectors is fixed. Depending on the rank and
372sizes of the SW vector abstraction and the HW vector sizes and number of
373registers, an `n-D` SW vector type may be materialized by a mix of multiple
374`1-D` HW vector registers + memory locations at a given point in time.
375
376The implication of the physical HW constraints on the programming model are that
377one cannot index dynamically across hardware registers: a register file can
378generally not be indexed dynamically. This is because the register number is
379fixed and one either needs to unroll explicitly to obtain fixed register numbers
380or go through memory. This is a constraint familiar to CUDA programmers: when
381declaring a `private float a[4]`; and subsequently indexing with a *dynamic*
382value results in so-called **local memory** usage (i.e. roundtripping to
383memory).
384
385#### Implication on codegen
386
387MLIR `n-D` vector types are currently represented as `(n-1)-D` arrays of `1-D`
388vectors when lowered to LLVM. This introduces the consequences on static vs
389dynamic indexing discussed previously: `extractelement`, `insertelement` and
390`shufflevector` on `n-D` vectors in MLIR only support static indices. Dynamic
391indices are only supported on the most minor `1-D` vector but not the outer
392`(n-1)-D`. For other cases, explicit load / stores are required.
393
394The implications on codegen are as follows:
395
3961.  Loops around `vector` values are indirect addressing of vector values, they
397    must operate on explicit load / store operations over `n-D` vector types.
3982.  Once an `n-D` `vector` type is loaded into an SSA value (that may or may not
399    live in `n` registers, with or without spilling, when eventually lowered),
400    it may be unrolled to smaller `k-D` `vector` types and operations that
401    correspond to the HW. This level of MLIR codegen is related to register
402    allocation and spilling that occur much later in the LLVM pipeline.
4033.  HW may support >1-D vectors with intrinsics for indirect addressing within
404    these vectors. These can be targeted thanks to explicit `vector_cast`
405    operations from MLIR `k-D` vector types and operations to LLVM `1-D`
406    vectors + intrinsics.
407
408Alternatively, we argue that directly lowering to a linearized abstraction hides
409away the codegen complexities related to memory accesses by giving a false
410impression of magical dynamic indexing across registers. Instead we prefer to
411make those very explicit in MLIR and allow codegen to explore tradeoffs.
412Different HW will require different tradeoffs in the sizes involved in steps 1.,
4132. and 3.
414
415Decisions made at the MLIR level will have implications at a much later stage in
416LLVM (after register allocation). We do not envision to expose concerns related
417to modeling of register allocation and spilling to MLIR explicitly. Instead,
418each target will expose a set of "good" target operations and `n-D` vector
419types, associated with costs that `PatterRewriters` at the MLIR level will be
420able to target. Such costs at the MLIR level will be abstract and used for
421ranking, not for accurate performance modeling. In the future such costs will be
422learned.
423
424#### Implication on Lowering to Accelerators
425
426To target accelerators that support higher dimensional vectors natively, we can
427start from either `1-D` or `n-D` vectors in MLIR and use `vector.cast` to
428flatten the most minor dimensions to `1-D` `vector<Kxf32>` where `K` is an
429appropriate constant. Then, the existing lowering to LLVM-IR immediately
430applies, with extensions for accelerator-specific intrinsics.
431
432It is the role of an Accelerator-specific vector dialect (see codegen flow in
433the figure above) to lower the `vector.cast`. Accelerator -> LLVM lowering would
434then consist of a bunch of `Accelerator -> Accelerator` rewrites to perform the
435casts composed with `Accelerator -> LLVM` conversions + intrinsics that operate
436on `1-D` `vector<Kxf32>`.
437
438Some of those rewrites may need extra handling, especially if a reduction is
439involved. For example, `vector.cast %0: vector<K1x...xKnxf32> to vector<Kxf32>`
440when `K != K1 * … * Kn` and some arbitrary irregular `vector.cast %0:
441vector<4x4x17xf32> to vector<Kxf32>` may introduce masking and intra-vector
442shuffling that may not be worthwhile or even feasible, i.e. infinite cost.
443
444However `vector.cast %0: vector<K1x...xKnxf32> to vector<Kxf32>` when `K = K1 *
445… * Kn` should be close to a noop.
446
447As we start building accelerator-specific abstractions, we hope to achieve
448retargetable codegen: the same infra is used for CPU, GPU and accelerators with
449extra MLIR patterns and costs.
450
451#### Implication on calling external functions that operate on vectors
452
453It is possible (likely) that we additionally need to linearize when calling an
454external function.
455
456### Relationship to LLVM matrix type proposal.
457
458The LLVM matrix proposal was formulated 1 year ago but seemed to be somewhat
459stalled until recently. In its current form, it is limited to 2-D matrix types
460and operations are implemented with LLVM intrinsics. In contrast, MLIR sits at a
461higher level of abstraction and allows the lowering of generic operations on
462generic n-D vector types from MLIR to aggregates of 1-D LLVM vectors. In the
463future, it could make sense to lower to the LLVM matrix abstraction also for CPU
464even though MLIR will continue needing higher level abstractions.
465
466On the other hand, one should note that as MLIR is moving to LLVM, this document
467could become the unifying abstraction that people should target for 1-D vectors
468and the LLVM matrix proposal can be viewed as a subset of this work.
469
470### Conclusion
471
472The flattened 1-D vector design in the LLVM matrix proposal is good in a
473HW-specific world with special intrinsics. This is a good abstraction for
474register allocation, Instruction-Level-Parallelism and
475SoftWare-Pipelining/Modulo Scheduling optimizations at the register level.
476However MLIR codegen operates at a higher level of abstraction where we want to
477target operations on coarser-grained vectors than the HW size and on which
478unroll-and-jam is applied and patterns across multiple HW vectors can be
479matched.
480
481This makes “nested aggregate type of 1-D vector” an appealing abstraction for
482lowering from MLIR because:
483
4841.  it does not hide complexity related to the buffer vs value semantics and the
485    memory subsystem and
4862.  it does not rely on LLVM to magically make all the things work from a too
487    low-level abstraction.
488
489The use of special intrinsics in a `1-D` LLVM world is still available thanks to
490an explicit `vector.cast` op.
491
492## Operations
493
494[include "Dialects/VectorOps.md"]
495