1# 'vector' Dialect 2 3[TOC] 4 5MLIR supports multi-dimensional `vector` types and custom operations on those 6types. A generic, retargetable, higher-order `vector` type (`n-D` with `n > 1`) 7is a structured type, that carries semantic information useful for 8transformations. This document discusses retargetable abstractions that exist in 9MLIR today and operate on ssa-values of type `vector` along with pattern 10rewrites and lowerings that enable targeting specific instructions on concrete 11targets. These abstractions serve to separate concerns between operations on 12`memref` (a.k.a buffers) and operations on `vector` values. This is not a new 13proposal but rather a textual documentation of existing MLIR components along 14with a rationale. 15 16## Positioning in the Codegen Infrastructure 17 18The following diagram, recently presented with the 19[StructuredOps abstractions](https://drive.google.com/corp/drive/u/0/folders/1sRAsgsd8Bvpm_IxREmZf2agsGU2KvrK-), 20captures the current codegen paths implemented in MLIR in the various existing 21lowering paths. 22 23 24The following diagram seeks to isolate `vector` dialects from the complexity of 25the codegen paths and focus on the payload-carrying ops that operate on std and 26`vector` types. This diagram is not to be taken as set in stone and 27representative of what exists today but rather illustrates the layering of 28abstractions in MLIR. 29 30 31 32This separates concerns related to (a) defining efficient operations on 33`vector` types from (b) program analyses + transformations on `memref`, loops 34and other types of structured ops (be they `HLO`, `LHLO`, `Linalg` or other ). 35Looking a bit forward in time, we can put a stake in the ground and venture that 36the higher level of `vector`-level primitives we build and target from codegen 37(or some user/language level), the simpler our task will be, the more complex 38patterns can be expressed and the better performance will be. 39 40## Components of a Generic Retargetable Vector-Level Dialect 41 42The existing MLIR `vector`-level dialects are related to the following bottom-up 43abstractions: 44 451. Representation in `LLVMIR` via data structures, instructions and intrinsics. 46 This is referred to as the `LLVM` level. 472. Set of machine-specific operations and types that are built to translate 48 almost 1-1 with the HW ISA. This is referred to as the Hardware Vector 49 level; a.k.a `HWV`. For instance, we have (a) the `NVVM` dialect (for 50 `CUDA`) with tensor core ops, (b) accelerator-specific dialects (internal), 51 a potential (future) `CPU` dialect to capture `LLVM` intrinsics more closely 52 and other dialects for specific hardware. Ideally this should be 53 auto-generated as much as possible from the `LLVM` level. 543. Set of virtual, machine-agnostic, operations that are informed by costs at 55 the `HWV`-level. This is referred to as the Virtual Vector level; a.k.a 56 `VV`. This is the level that higher-level abstractions (codegen, automatic 57 vectorization, potential vector language, ...) targets. 58 59The existing generic, retargetable, `vector`-level dialect is related to the 60following top-down rewrites and conversions: 61 621. MLIR Rewrite Patterns applied by the MLIR `PatternRewrite` infrastructure to 63 progressively lower to implementations that match closer and closer to the 64 `HWV`. Some patterns are "in-dialect" `VV -> VV` and some are conversions 65 `VV -> HWV`. 662. `Virtual Vector -> Hardware Vector` lowering is specified as a set of MLIR 67 lowering patterns that are specified manually for now. 683. `Hardware Vector -> LLVM` lowering is a mechanical process that is written 69 manually at the moment and that should be automated, following the `LLVM -> 70 Hardware Vector` ops generation as closely as possible. 71 72## Short Description of the Existing Infrastructure 73 74### LLVM level 75 76On CPU, the `n-D` `vector` type currently lowers to `!llvm<array<vector>>`. More 77concretely, `vector<4x8x128xf32>` lowers to `!llvm<[4 x [ 8 x [ 128 x float 78]]]>`. There are tradeoffs involved related to how one can access subvectors and 79how one uses `llvm.extractelement`, `llvm.insertelement` and 80`llvm.shufflevector`. A [deeper dive section](#DeeperDive) discusses the current 81lowering choices and tradeoffs. 82 83### Hardware Vector Ops 84 85Hardware Vector Ops are implemented as one dialect per target. For internal 86hardware, we are auto-generating the specific HW dialects. For `GPU`, the `NVVM` 87dialect adds operations such as `mma.sync`, `shfl` and tests. For `CPU` things 88are somewhat in-flight because the abstraction is close to `LLVMIR`. The jury is 89still out on whether a generic `CPU` dialect is concretely needed, but it seems 90reasonable to have the same levels of abstraction for all targets and perform 91cost-based lowering decisions in MLIR even for `LLVM`. Specialized `CPU` 92dialects that would capture specific features not well captured by LLVM peephole 93optimizations of on different types that core MLIR supports (e.g. Scalable 94Vectors) are welcome future extensions. 95 96### Virtual Vector Ops 97 98Some existing Arithmetic and Vector Dialect on `n-D` `vector` types comprise: 99 100```mlir 101// Produces a vector<3x7x8xf32> 102%a = arith.addf %0, %1 : vector<3x7x8xf32> 103// Produces a vector<3x7x8xf32> 104%b = arith.mulf %0, %1 : vector<3x7x8xf32> 105// Produces a vector<3x7x8xf32> 106%c = vector.splat %1 : vector<3x7x8xf32> 107 108%d = vector.extract %0[1]: vector<3x7x8xf32> // -> vector<7x8xf32> 109%e = vector.extract %0[1, 5]: vector<3x7x8xf32> // -> vector<8xf32> 110%f = vector.outerproduct %0, %1: vector<4xf32>, vector<8xf32> // -> vector<4x8xf32> 111%g = vector.outerproduct %0, %1, %2: vector<4xf32>, vector<8xf32> // fma when adding %2 112 113// Returns a slice of type vector<2x2x16xf32> 114%h = vector.strided_slice %0 115 {offsets = [2, 2], sizes = [2, 2], strides = [1, 1]}: 116 vector<4x8x16xf32> 117 118%i = vector.transfer_read %A[%0, %1] 119 {permutation_map = (d0, d1) -> (d0)}: 120 memref<7x?xf32>, vector<4xf32> 121 122vector.transfer_write %f1, %A[%i0, %i1, %i2, %i3] 123 {permutation_map = (d0, d1, d2, d3) -> (d3, d1, d0)} : 124 vector<5x4x3xf32>, memref<?x?x?x?xf32> 125``` 126 127The list of Vector is currently undergoing evolutions and is best kept track of 128by following the evolution of the 129[VectorOps.td](https://github.com/llvm/llvm-project/blob/main/mlir/include/mlir/Dialect/Vector/IR/VectorOps.td) 130ODS file (markdown documentation is automatically generated locally when 131building and populates the 132[Vector doc](https://github.com/llvm/llvm-project/blob/main/mlir/docs/Dialects/Vector.md)). 133Recent extensions are driven by concrete use cases of interest. A notable such 134use case is the `vector.contract` op which applies principles of the 135StructuredOps abstraction to `vector` types. 136 137### Virtual Vector Rewrite Patterns 138 139The following rewrite patterns exist at the `VV->VV` level: 140 1411. The now retired `MaterializeVector` pass used to legalize ops on a 142 coarse-grained virtual `vector` to a finer-grained virtual `vector` by 143 unrolling. This has been rewritten as a retargetable unroll-and-jam pattern 144 on `vector` ops and `vector` types. 1452. The lowering of `vector_transfer` ops legalizes `vector` load/store ops to 146 permuted loops over scalar load/stores. This should evolve to loops over 147 `vector` load/stores + `mask` operations as they become available `vector` 148 ops at the `VV` level. 149 150The general direction is to add more Virtual Vector level ops and implement more 151useful `VV -> VV` rewrites as composable patterns that the PatternRewrite 152infrastructure can apply iteratively. 153 154### Virtual Vector to Hardware Vector Lowering 155 156For now, `VV -> HWV` are specified in C++ (see for instance the 157[SplatOpLowering for n-D vectors](https://github.com/tensorflow/mlir/commit/0a0c4867c6a6fcb0a2f17ef26a791c1d551fe33d) 158or the 159[VectorOuterProductOp lowering](https://github.com/tensorflow/mlir/commit/957b1ca9680b4aacabb3a480fbc4ebd2506334b8)). 160 161Simple 162[conversion tests](https://github.com/llvm/llvm-project/blob/main/mlir/test/Conversion/VectorToLLVM/vector-to-llvm.mlir) 163are available for the `LLVM` target starting from the Virtual Vector Level. 164 165## Rationale 166 167### Hardware as `vector` Machines of Minimum Granularity 168 169Higher-dimensional `vector`s are ubiquitous in modern HPC hardware. One way to 170think about Generic Retargetable `vector`-Level Dialect is that it operates on 171`vector` types that are multiples of a "good" `vector` size so the HW can 172efficiently implement a set of high-level primitives (e.g. 173`vector<8x8x8x16xf32>` when HW `vector` size is say `vector<4x8xf32>`). 174 175Some notable `vector` sizes of interest include: 176 1771. CPU: `vector<HW_vector_size * k>`, `vector<core_count * k’ x 178 HW_vector_size * k>` and `vector<socket_count x core_count * k’ x 179 HW_vector_size * k>` 1802. GPU: `vector<warp_size * k>`, `vector<warp_size * k x float4>` and 181 `vector<warp_size * k x 4 x 4 x 4>` for tensor_core sizes, 1823. Other accelerators: n-D `vector` as first-class citizens in the HW. 183 184Depending on the target, ops on sizes that are not multiples of the HW `vector` 185size may either produce slow code (e.g. by going through `LLVM` legalization) or 186may not legalize at all (e.g. some unsupported accelerator X combination of ops 187and types). 188 189### Transformations Problems Avoided 190 191A `vector<16x32x64xf32>` virtual `vector` is a coarse-grained type that can be 192“unrolled” to HW-specific sizes. The multi-dimensional unrolling factors are 193carried in the IR by the `vector` type. After unrolling, traditional 194instruction-level scheduling can be run. 195 196The following key transformations (along with the supporting analyses and 197structural constraints) are completely avoided by operating on a `vector` 198`ssa-value` abstraction: 199 2001. Loop unroll and unroll-and-jam. 2012. Loop and load-store restructuring for register reuse. 2023. Load to store forwarding and Mem2reg. 2034. Coarsening (raising) from finer-grained `vector` form. 204 205Note that “unrolling” in the context of `vector`s corresponds to partial loop 206unroll-and-jam and not full unrolling. As a consequence this is expected to 207compose with SW pipelining where applicable and does not result in ICache blow 208up. 209 210### The Big Out-Of-Scope Piece: Automatic Vectorization 211 212One important piece not discussed here is automatic vectorization (automatically 213raising from scalar to n-D `vector` ops and types). The TL;DR is that when the 214first "super-vectorization" prototype was implemented, MLIR was nowhere near as 215mature as it is today. As we continue building more abstractions in `VV -> HWV`, 216there is an opportunity to revisit vectorization in MLIR. 217 218Since this topic touches on codegen abstractions, it is technically out of the 219scope of this survey document but there is a lot to discuss in light of 220structured op type representations and how a vectorization transformation can be 221reused across dialects. In particular, MLIR allows the definition of dialects at 222arbitrary levels of granularity and lends itself favorably to progressive 223lowering. The argument can be made that automatic vectorization on a loops + ops 224abstraction is akin to raising structural information that has been lost. 225Instead, it is possible to revisit vectorization as simple pattern rewrites, 226provided the IR is in a suitable form. For instance, vectorizing a 227`linalg.generic` op whose semantics match a `matmul` can be done 228[quite easily with a pattern](https://github.com/tensorflow/mlir/commit/bff722d6b59ab99b998f0c2b9fccd0267d9f93b5). 229In fact this pattern is trivial to generalize to any type of contraction when 230targeting the `vector.contract` op, as well as to any field (`+/*`, `min/+`, 231`max/+`, `or/and`, `logsumexp/+` ...) . In other words, by operating on a higher 232level of generic abstractions than affine loops, non-trivial transformations 233become significantly simpler and composable at a finer granularity. 234 235Irrespective of the existence of an auto-vectorizer, one can build a notional 236vector language based on the VectorOps dialect and build end-to-end models with 237expressing `vector`s in the IR directly and simple pattern-rewrites. 238[EDSC](https://github.com/llvm/llvm-project/blob/main/mlir/docs/EDSC.md)s 239provide a simple way of driving such a notional language directly in C++. 240 241## Bikeshed Naming Discussion 242 243There are arguments against naming an n-D level of abstraction `vector` because 244most people associate it with 1-D `vector`s. On the other hand, `vector`s are 245first-class n-D values in MLIR. The alternative name Tile has been proposed, 246which conveys higher-D meaning. But it also is one of the most overloaded terms 247in compilers and hardware. For now, we generally use the `n-D` `vector` name and 248are open to better suggestions. 249 250## DeeperDive 251 252This section describes the tradeoffs involved in lowering the MLIR n-D vector 253type and operations on it to LLVM-IR. Putting aside the 254[LLVM Matrix](http://lists.llvm.org/pipermail/llvm-dev/2018-October/126871.html) 255proposal for now, this assumes LLVM only has built-in support for 1-D vector. 256The relationship with the LLVM Matrix proposal is discussed at the end of this 257document. 258 259MLIR does not currently support dynamic vector sizes (i.e. SVE style) so the 260discussion is limited to static rank and static vector sizes (e.g. 261`vector<4x8x16x32xf32>`). This section discusses operations on vectors in LLVM 262and MLIR. 263 264LLVM instructions are prefixed by the `llvm.` dialect prefix (e.g. 265`llvm.insertvalue`). Such ops operate exclusively on 1-D vectors and aggregates 266following the [LLVM LangRef](https://llvm.org/docs/LangRef.html). MLIR 267operations are prefixed by the `vector.` dialect prefix (e.g. 268`vector.insertelement`). Such ops operate exclusively on MLIR `n-D` `vector` 269types. 270 271### Alternatives For Lowering an n-D Vector Type to LLVM 272 273Consider a vector of rank n with static sizes `{s_0, ... s_{n-1}}` (i.e. an MLIR 274`vector<s_0x...s_{n-1}xf32>`). Lowering such an `n-D` MLIR vector type to an 275LLVM descriptor can be done by either: 276 2771. Flattening to a `1-D` vector: `!llvm<"(s_0*...*s_{n-1})xfloat">` in the MLIR 278 LLVM dialect. 2792. Nested aggregate type of `1-D` vector: 280 `!llvm."[s_0x[s_1x[...<s_{n-1}xf32>]]]">` in the MLIR LLVM dialect. 2813. A mix of both. 282 283There are multiple tradeoffs involved in choosing one or the other that we 284discuss. It is important to note that “a mix of both” immediately reduces to 285“nested aggregate type of 1-D vector” with a `vector.cast %0: 286vector<4x8x16x32xf32> to vector<4x4096xf32>` operation, that flattens the most 287"k" minor dimensions. 288 289### Constraints Inherited from LLVM (see LangRef) 290 291The first constraint was already mentioned: LLVM only supports `1-D` `vector` 292types natively. Additional constraints are related to the difference in LLVM 293between vector and aggregate types: `“Aggregate Types are a subset of derived 294types that can contain multiple member types. Arrays and structs are aggregate 295types. Vectors are not considered to be aggregate types.”.` 296 297This distinction is also reflected in some of the operations. For `1-D` vectors, 298the operations `llvm.extractelement`, `llvm.insertelement`, and 299`llvm.shufflevector` apply, with direct support for dynamic indices. For `n-D` 300vectors with `n>1`, and thus aggregate types at LLVM level, the more restrictive 301operations `llvm.extractvalue` and `llvm.insertvalue` apply, which only accept 302static indices. There is no direct shuffling support for aggregate types. 303 304The next sentence illustrates a recurrent tradeoff, also found in MLIR, between 305“value types” (subject to SSA use-def chains) and “memory types” (subject to 306aliasing and side-effects): `“Structures in memory are accessed using ‘load’ and 307‘store’ by getting a pointer to a field with the llvm.getelementptr instruction. 308Structures in registers are accessed using the llvm.extractvalue and 309llvm.insertvalue instructions.”` 310 311When transposing this to MLIR, `llvm.getelementptr` works on pointers to `n-D` 312vectors in memory. For `n-D`, vectors values that live in registers we can use 313`vector.extract` and `vector.insert` which do not accept dynamic indices. Note 314that this is consistent with hardware considerations as discussed below. 315 316An alternative is to use an LLVM `1-D` `vector` type for which one can use 317`llvm.extractelement`, `llvm.insertelement` and `llvm.shufflevector`. These 318operations accept dynamic indices. The implication is that one has to use a 319flattened lowering of an MLIR n-D vector to an LLVM 1-D vector. 320 321There are multiple tradeoffs involved that mix implications on the programming 322model, execution on actual HW and what is visible or hidden from codegen. They 323are discussed in the following sections. 324 325### Nested Aggregate 326 327Pros: 328 3291. Natural encoding n-D vector -> (n-1)-D aggregate over 1-D vector. 3302. No need for linearization / delinearization logic inserted everywhere. 3313. `llvm.insertvalue`, `llvm.extractvalue` of `(n-k)-D` aggregate is natural. 3324. `llvm.insertelement`, `llvm.extractelement`, `llvm.shufflevector` over `1-D` 333 vector type is natural. 334 335Cons: 336 3371. `llvm.insertvalue` / `llvm.extractvalue` does not accept dynamic indices but 338 only static ones. 3392. Dynamic indexing on the non-most-minor dimension requires roundtrips to 340 memory. 3413. Special intrinsics and native instructions in LLVM operate on `1-D` vectors. 342 This is not expected to be a practical limitation thanks to a `vector.cast 343 %0: vector<4x8x16x32xf32> to vector<4x4096xf32>` operation, that flattens 344 the most minor dimensions (see the bigger picture in implications on 345 codegen). 346 347### Flattened 1-D Vector Type 348 349Pros: 350 3511. `insertelement` / `extractelement` / `shufflevector` with dynamic indexing 352 is possible over the whole lowered `n-D` vector type. 3532. Supports special intrinsics and native operations. 354 355Cons: 356 3571. Requires linearization/delinearization logic everywhere, translations are 358 complex. 3592. Hides away the real HW structure behind dynamic indexing: at the end of the 360 day, HW vector sizes are generally fixed and multiple vectors will be needed 361 to hold a vector that is larger than the HW. 3623. Unlikely peephole optimizations will result in good code: arbitrary dynamic 363 accesses, especially at HW vector boundaries unlikely to result in regular 364 patterns. 365 366### Discussion 367 368#### HW Vectors and Implications on the SW and the Programming Model 369 370As of today, the LLVM model only support `1-D` vector types. This is 371unsurprising because historically, the vast majority of HW only supports `1-D` 372vector registers. We note that multiple HW vendors are in the process of 373evolving to higher-dimensional physical vectors. 374 375In the following discussion, let's assume the HW vector size is `1-D` and the SW 376vector size is `n-D`, with `n >= 1`. The same discussion would apply with `2-D` 377HW `vector` size and `n >= 2`. In this context, most HW exhibit a vector 378register file. The number of such vectors is fixed. Depending on the rank and 379sizes of the SW vector abstraction and the HW vector sizes and number of 380registers, an `n-D` SW vector type may be materialized by a mix of multiple 381`1-D` HW vector registers + memory locations at a given point in time. 382 383The implication of the physical HW constraints on the programming model are that 384one cannot index dynamically across hardware registers: a register file can 385generally not be indexed dynamically. This is because the register number is 386fixed and one either needs to unroll explicitly to obtain fixed register numbers 387or go through memory. This is a constraint familiar to CUDA programmers: when 388declaring a `private float a[4]`; and subsequently indexing with a *dynamic* 389value results in so-called **local memory** usage (i.e. roundtripping to 390memory). 391 392#### Implication on codegen 393 394MLIR `n-D` vector types are currently represented as `(n-1)-D` arrays of `1-D` 395vectors when lowered to LLVM. This introduces the consequences on static vs 396dynamic indexing discussed previously: `extractelement`, `insertelement` and 397`shufflevector` on `n-D` vectors in MLIR only support static indices. Dynamic 398indices are only supported on the most minor `1-D` vector but not the outer 399`(n-1)-D`. For other cases, explicit load / stores are required. 400 401The implications on codegen are as follows: 402 4031. Loops around `vector` values are indirect addressing of vector values, they 404 must operate on explicit load / store operations over `n-D` vector types. 4052. Once an `n-D` `vector` type is loaded into an SSA value (that may or may not 406 live in `n` registers, with or without spilling, when eventually lowered), 407 it may be unrolled to smaller `k-D` `vector` types and operations that 408 correspond to the HW. This level of MLIR codegen is related to register 409 allocation and spilling that occur much later in the LLVM pipeline. 4103. HW may support >1-D vectors with intrinsics for indirect addressing within 411 these vectors. These can be targeted thanks to explicit `vector_cast` 412 operations from MLIR `k-D` vector types and operations to LLVM `1-D` 413 vectors + intrinsics. 414 415Alternatively, we argue that directly lowering to a linearized abstraction hides 416away the codegen complexities related to memory accesses by giving a false 417impression of magical dynamic indexing across registers. Instead we prefer to 418make those very explicit in MLIR and allow codegen to explore tradeoffs. 419Different HW will require different tradeoffs in the sizes involved in steps 1., 4202. and 3. 421 422Decisions made at the MLIR level will have implications at a much later stage in 423LLVM (after register allocation). We do not envision to expose concerns related 424to modeling of register allocation and spilling to MLIR explicitly. Instead, 425each target will expose a set of "good" target operations and `n-D` vector 426types, associated with costs that `PatterRewriters` at the MLIR level will be 427able to target. Such costs at the MLIR level will be abstract and used for 428ranking, not for accurate performance modeling. In the future such costs will be 429learned. 430 431#### Implication on Lowering to Accelerators 432 433To target accelerators that support higher dimensional vectors natively, we can 434start from either `1-D` or `n-D` vectors in MLIR and use `vector.cast` to 435flatten the most minor dimensions to `1-D` `vector<Kxf32>` where `K` is an 436appropriate constant. Then, the existing lowering to LLVM-IR immediately 437applies, with extensions for accelerator-specific intrinsics. 438 439It is the role of an Accelerator-specific vector dialect (see codegen flow in 440the figure above) to lower the `vector.cast`. Accelerator -> LLVM lowering would 441then consist of a bunch of `Accelerator -> Accelerator` rewrites to perform the 442casts composed with `Accelerator -> LLVM` conversions + intrinsics that operate 443on `1-D` `vector<Kxf32>`. 444 445Some of those rewrites may need extra handling, especially if a reduction is 446involved. For example, `vector.cast %0: vector<K1x...xKnxf32> to vector<Kxf32>` 447when `K != K1 * … * Kn` and some arbitrary irregular `vector.cast %0: 448vector<4x4x17xf32> to vector<Kxf32>` may introduce masking and intra-vector 449shuffling that may not be worthwhile or even feasible, i.e. infinite cost. 450 451However `vector.cast %0: vector<K1x...xKnxf32> to vector<Kxf32>` when `K = K1 * 452… * Kn` should be close to a noop. 453 454As we start building accelerator-specific abstractions, we hope to achieve 455retargetable codegen: the same infra is used for CPU, GPU and accelerators with 456extra MLIR patterns and costs. 457 458#### Implication on calling external functions that operate on vectors 459 460It is possible (likely) that we additionally need to linearize when calling an 461external function. 462 463### Relationship to LLVM matrix type proposal. 464 465The LLVM matrix proposal was formulated 1 year ago but seemed to be somewhat 466stalled until recently. In its current form, it is limited to 2-D matrix types 467and operations are implemented with LLVM intrinsics. In contrast, MLIR sits at a 468higher level of abstraction and allows the lowering of generic operations on 469generic n-D vector types from MLIR to aggregates of 1-D LLVM vectors. In the 470future, it could make sense to lower to the LLVM matrix abstraction also for CPU 471even though MLIR will continue needing higher level abstractions. 472 473On the other hand, one should note that as MLIR is moving to LLVM, this document 474could become the unifying abstraction that people should target for 1-D vectors 475and the LLVM matrix proposal can be viewed as a subset of this work. 476 477### Conclusion 478 479The flattened 1-D vector design in the LLVM matrix proposal is good in a 480HW-specific world with special intrinsics. This is a good abstraction for 481register allocation, Instruction-Level-Parallelism and 482SoftWare-Pipelining/Modulo Scheduling optimizations at the register level. 483However MLIR codegen operates at a higher level of abstraction where we want to 484target operations on coarser-grained vectors than the HW size and on which 485unroll-and-jam is applied and patterns across multiple HW vectors can be 486matched. 487 488This makes “nested aggregate type of 1-D vector” an appealing abstraction for 489lowering from MLIR because: 490 4911. it does not hide complexity related to the buffer vs value semantics and the 492 memory subsystem and 4932. it does not rely on LLVM to magically make all the things work from a too 494 low-level abstraction. 495 496The use of special intrinsics in a `1-D` LLVM world is still available thanks to 497an explicit `vector.cast` op. 498 499## Operations 500 501[include "Dialects/VectorOps.md"] 502