1; RUN: llc < %s -asm-verbose=false -verify-machineinstrs -disable-wasm-fallthrough-return-opt -wasm-disable-explicit-locals -wasm-keep-registers -mattr=+simd128 | FileCheck %s
2
3; Test that SIMD shifts can be lowered correctly even with shift
4; values that are more complex than plain splats.
5
6target datalayout = "e-m:e-p:32:32-i64:64-n32:64-S128"
7target triple = "wasm32-unknown-unknown"
8
9;; TODO: Optimize this further by scalarizing the add
10
11; CHECK-LABEL: shl_add:
12; CHECK-NEXT: .functype shl_add (v128, i32, i32) -> (v128)
13; CHECK-NEXT: i8x16.splat $push1=, $1
14; CHECK-NEXT: i8x16.splat $push0=, $2
15; CHECK-NEXT: i8x16.add $push2=, $pop1, $pop0
16; CHECK-NEXT: i8x16.extract_lane_u $push3=, $pop2, 0
17; CHECK-NEXT: i8x16.shl $push4=, $0, $pop3
18; CHECK-NEXT: return $pop4
19define <16 x i8> @shl_add(<16 x i8> %v, i8 %a, i8 %b) {
20  %t1 = insertelement <16 x i8> undef, i8 %a, i32 0
21  %va = shufflevector <16 x i8> %t1, <16 x i8> undef, <16 x i32> zeroinitializer
22  %t2 = insertelement <16 x i8> undef, i8 %b, i32 0
23  %vb = shufflevector <16 x i8> %t2, <16 x i8> undef, <16 x i32> zeroinitializer
24  %shift = add <16 x i8> %va, %vb
25  %r = shl <16 x i8> %v, %shift
26  ret <16 x i8> %r
27}
28
29; CHECK-LABEL: shl_abs:
30; CHECK-NEXT: .functype shl_abs (v128, i32) -> (v128)
31; CHECK-NEXT: i8x16.splat $push0=, $1
32; CHECK-NEXT: i8x16.abs $push1=, $pop0
33; CHECK-NEXT: i8x16.extract_lane_u $push2=, $pop1, 0
34; CHECK-NEXT: i8x16.shl $push3=, $0, $pop2
35; CHECK-NEXT: return $pop3
36define <16 x i8> @shl_abs(<16 x i8> %v, i8 %a) {
37  %t1 = insertelement <16 x i8> undef, i8 %a, i32 0
38  %va = shufflevector <16 x i8> %t1, <16 x i8> undef, <16 x i32> zeroinitializer
39  %nva = sub <16 x i8> zeroinitializer, %va
40  %c = icmp sgt <16 x i8> %va, zeroinitializer
41  %shift = select <16 x i1> %c, <16 x i8> %va, <16 x i8> %nva
42  %r = shl <16 x i8> %v, %shift
43  ret <16 x i8> %r
44}
45
46; CHECK-LABEL: shl_abs_add:
47; CHECK-NEXT: .functype shl_abs_add (v128, i32, i32) -> (v128)
48; CHECK-NEXT: i8x16.splat $push1=, $1
49; CHECK-NEXT: i8x16.splat $push0=, $2
50; CHECK-NEXT: i8x16.add $push2=, $pop1, $pop0
51; CHECK-NEXT: i8x16.shuffle $push3=, $pop2, $0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
52; CHECK-NEXT: i8x16.abs $push4=, $pop3
53; CHECK-NEXT: i8x16.extract_lane_u $push5=, $pop4, 0
54; CHECK-NEXT: i8x16.shl $push6=, $0, $pop5
55; CHECK-NEXT: return $pop6
56define <16 x i8> @shl_abs_add(<16 x i8> %v, i8 %a, i8 %b) {
57  %t1 = insertelement <16 x i8> undef, i8 %a, i32 0
58  %va = shufflevector <16 x i8> %t1, <16 x i8> undef, <16 x i32> zeroinitializer
59  %t2 = insertelement <16 x i8> undef, i8 %b, i32 0
60  %vb = shufflevector <16 x i8> %t2, <16 x i8> undef, <16 x i32> zeroinitializer
61  %vadd = add <16 x i8> %va, %vb
62  %nvadd = sub <16 x i8> zeroinitializer, %vadd
63  %c = icmp sgt <16 x i8> %vadd, zeroinitializer
64  %shift = select <16 x i1> %c, <16 x i8> %vadd, <16 x i8> %nvadd
65  %r = shl <16 x i8> %v, %shift
66  ret <16 x i8> %r
67}
68