1; RUN: llc < %s -asm-verbose=false -verify-machineinstrs -disable-wasm-fallthrough-return-opt -wasm-disable-explicit-locals -wasm-keep-registers -mattr=+simd128 | FileCheck %s 2 3; Test that SIMD shifts can be lowered correctly even with shift 4; values that are more complex than plain splats. 5 6target triple = "wasm32-unknown-unknown" 7 8;; TODO: Optimize this further by scalarizing the add 9 10; CHECK-LABEL: shl_add: 11; CHECK-NEXT: .functype shl_add (v128, i32, i32) -> (v128) 12; CHECK-NEXT: i8x16.splat $push1=, $1 13; CHECK-NEXT: i8x16.splat $push0=, $2 14; CHECK-NEXT: i8x16.add $push2=, $pop1, $pop0 15; CHECK-NEXT: i8x16.extract_lane_u $push3=, $pop2, 0 16; CHECK-NEXT: i8x16.shl $push4=, $0, $pop3 17; CHECK-NEXT: return $pop4 18define <16 x i8> @shl_add(<16 x i8> %v, i8 %a, i8 %b) { 19 %t1 = insertelement <16 x i8> undef, i8 %a, i32 0 20 %va = shufflevector <16 x i8> %t1, <16 x i8> undef, <16 x i32> zeroinitializer 21 %t2 = insertelement <16 x i8> undef, i8 %b, i32 0 22 %vb = shufflevector <16 x i8> %t2, <16 x i8> undef, <16 x i32> zeroinitializer 23 %shift = add <16 x i8> %va, %vb 24 %r = shl <16 x i8> %v, %shift 25 ret <16 x i8> %r 26} 27 28; CHECK-LABEL: shl_abs: 29; CHECK-NEXT: .functype shl_abs (v128, i32) -> (v128) 30; CHECK-NEXT: i8x16.splat $push0=, $1 31; CHECK-NEXT: i8x16.abs $push1=, $pop0 32; CHECK-NEXT: i8x16.extract_lane_u $push2=, $pop1, 0 33; CHECK-NEXT: i8x16.shl $push3=, $0, $pop2 34; CHECK-NEXT: return $pop3 35define <16 x i8> @shl_abs(<16 x i8> %v, i8 %a) { 36 %t1 = insertelement <16 x i8> undef, i8 %a, i32 0 37 %va = shufflevector <16 x i8> %t1, <16 x i8> undef, <16 x i32> zeroinitializer 38 %nva = sub <16 x i8> zeroinitializer, %va 39 %c = icmp sgt <16 x i8> %va, zeroinitializer 40 %shift = select <16 x i1> %c, <16 x i8> %va, <16 x i8> %nva 41 %r = shl <16 x i8> %v, %shift 42 ret <16 x i8> %r 43} 44 45; CHECK-LABEL: shl_abs_add: 46; CHECK-NEXT: .functype shl_abs_add (v128, i32, i32) -> (v128) 47; CHECK-NEXT: i8x16.splat $push1=, $1 48; CHECK-NEXT: i8x16.splat $push0=, $2 49; CHECK-NEXT: i8x16.add $push2=, $pop1, $pop0 50; CHECK-NEXT: i8x16.shuffle $push3=, $pop2, $0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 51; CHECK-NEXT: i8x16.abs $push4=, $pop3 52; CHECK-NEXT: i8x16.extract_lane_u $push5=, $pop4, 0 53; CHECK-NEXT: i8x16.shl $push6=, $0, $pop5 54; CHECK-NEXT: return $pop6 55define <16 x i8> @shl_abs_add(<16 x i8> %v, i8 %a, i8 %b) { 56 %t1 = insertelement <16 x i8> undef, i8 %a, i32 0 57 %va = shufflevector <16 x i8> %t1, <16 x i8> undef, <16 x i32> zeroinitializer 58 %t2 = insertelement <16 x i8> undef, i8 %b, i32 0 59 %vb = shufflevector <16 x i8> %t2, <16 x i8> undef, <16 x i32> zeroinitializer 60 %vadd = add <16 x i8> %va, %vb 61 %nvadd = sub <16 x i8> zeroinitializer, %vadd 62 %c = icmp sgt <16 x i8> %vadd, zeroinitializer 63 %shift = select <16 x i1> %c, <16 x i8> %vadd, <16 x i8> %nvadd 64 %r = shl <16 x i8> %v, %shift 65 ret <16 x i8> %r 66} 67