1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX9 %s 3; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s 4; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX11 %s 5 6declare void @extern_func() #2 7 8define <4 x float> @non_preserved_vgpr_tuple8(<8 x i32> %rsrc, <4 x i32> %samp, float %bias, float %zcompare, float %s, float %t, float %clamp) { 9; The vgpr tuple8 operand in image_gather4_c_b_cl instruction needs not be 10; preserved across the call and should get 8 scratch registers. 11; GFX9-LABEL: non_preserved_vgpr_tuple8: 12; GFX9: ; %bb.0: ; %main_body 13; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) 14; GFX9-NEXT: s_or_saveexec_b64 s[4:5], -1 15; GFX9-NEXT: buffer_store_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Spill 16; GFX9-NEXT: s_mov_b64 exec, s[4:5] 17; GFX9-NEXT: v_writelane_b32 v40, s33, 2 18; GFX9-NEXT: s_mov_b32 s33, s32 19; GFX9-NEXT: v_mov_b32_e32 v36, v16 20; GFX9-NEXT: v_mov_b32_e32 v35, v15 21; GFX9-NEXT: v_mov_b32_e32 v34, v14 22; GFX9-NEXT: v_mov_b32_e32 v33, v13 23; GFX9-NEXT: v_mov_b32_e32 v32, v12 24; GFX9-NEXT: buffer_store_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill 25; GFX9-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill 26; GFX9-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill 27; GFX9-NEXT: buffer_store_dword v44, off, s[0:3], s33 ; 4-byte Folded Spill 28; GFX9-NEXT: ;;#ASMSTART 29; GFX9-NEXT: ;;#ASMEND 30; GFX9-NEXT: ;;#ASMSTART 31; GFX9-NEXT: ;;#ASMEND 32; GFX9-NEXT: ;;#ASMSTART 33; GFX9-NEXT: ;;#ASMEND 34; GFX9-NEXT: ;;#ASMSTART 35; GFX9-NEXT: ;;#ASMEND 36; GFX9-NEXT: image_gather4_c_b_cl v[41:44], v[32:36], s[4:11], s[4:7] dmask:0x1 37; GFX9-NEXT: s_addk_i32 s32, 0x800 38; GFX9-NEXT: s_getpc_b64 s[4:5] 39; GFX9-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4 40; GFX9-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12 41; GFX9-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 42; GFX9-NEXT: v_writelane_b32 v40, s30, 0 43; GFX9-NEXT: v_writelane_b32 v40, s31, 1 44; GFX9-NEXT: s_waitcnt lgkmcnt(0) 45; GFX9-NEXT: s_swappc_b64 s[30:31], s[4:5] 46; GFX9-NEXT: v_mov_b32_e32 v0, v41 47; GFX9-NEXT: v_mov_b32_e32 v1, v42 48; GFX9-NEXT: v_mov_b32_e32 v2, v43 49; GFX9-NEXT: v_mov_b32_e32 v3, v44 50; GFX9-NEXT: buffer_load_dword v44, off, s[0:3], s33 ; 4-byte Folded Reload 51; GFX9-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Reload 52; GFX9-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Reload 53; GFX9-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Reload 54; GFX9-NEXT: v_readlane_b32 s31, v40, 1 55; GFX9-NEXT: v_readlane_b32 s30, v40, 0 56; GFX9-NEXT: s_addk_i32 s32, 0xf800 57; GFX9-NEXT: v_readlane_b32 s33, v40, 2 58; GFX9-NEXT: s_or_saveexec_b64 s[4:5], -1 59; GFX9-NEXT: buffer_load_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Reload 60; GFX9-NEXT: s_mov_b64 exec, s[4:5] 61; GFX9-NEXT: s_waitcnt vmcnt(0) 62; GFX9-NEXT: s_setpc_b64 s[30:31] 63; 64; GFX10-LABEL: non_preserved_vgpr_tuple8: 65; GFX10: ; %bb.0: ; %main_body 66; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) 67; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 68; GFX10-NEXT: s_or_saveexec_b32 s4, -1 69; GFX10-NEXT: buffer_store_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Spill 70; GFX10-NEXT: s_waitcnt_depctr 0xffe3 71; GFX10-NEXT: s_mov_b32 exec_lo, s4 72; GFX10-NEXT: v_mov_b32_e32 v36, v16 73; GFX10-NEXT: v_mov_b32_e32 v35, v15 74; GFX10-NEXT: v_mov_b32_e32 v34, v14 75; GFX10-NEXT: v_mov_b32_e32 v33, v13 76; GFX10-NEXT: v_mov_b32_e32 v32, v12 77; GFX10-NEXT: v_writelane_b32 v40, s33, 2 78; GFX10-NEXT: s_mov_b32 s33, s32 79; GFX10-NEXT: buffer_store_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill 80; GFX10-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill 81; GFX10-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill 82; GFX10-NEXT: buffer_store_dword v44, off, s[0:3], s33 ; 4-byte Folded Spill 83; GFX10-NEXT: ;;#ASMSTART 84; GFX10-NEXT: ;;#ASMEND 85; GFX10-NEXT: ;;#ASMSTART 86; GFX10-NEXT: ;;#ASMEND 87; GFX10-NEXT: ;;#ASMSTART 88; GFX10-NEXT: ;;#ASMEND 89; GFX10-NEXT: ;;#ASMSTART 90; GFX10-NEXT: ;;#ASMEND 91; GFX10-NEXT: image_gather4_c_b_cl v[41:44], v[32:36], s[4:11], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D 92; GFX10-NEXT: s_addk_i32 s32, 0x400 93; GFX10-NEXT: s_waitcnt_depctr 0xffe3 94; GFX10-NEXT: s_getpc_b64 s[4:5] 95; GFX10-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4 96; GFX10-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12 97; GFX10-NEXT: v_writelane_b32 v40, s30, 0 98; GFX10-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 99; GFX10-NEXT: v_writelane_b32 v40, s31, 1 100; GFX10-NEXT: s_waitcnt lgkmcnt(0) 101; GFX10-NEXT: s_swappc_b64 s[30:31], s[4:5] 102; GFX10-NEXT: v_mov_b32_e32 v0, v41 103; GFX10-NEXT: v_mov_b32_e32 v1, v42 104; GFX10-NEXT: v_mov_b32_e32 v2, v43 105; GFX10-NEXT: v_mov_b32_e32 v3, v44 106; GFX10-NEXT: s_clause 0x3 107; GFX10-NEXT: buffer_load_dword v44, off, s[0:3], s33 108; GFX10-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:4 109; GFX10-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:8 110; GFX10-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:12 111; GFX10-NEXT: v_readlane_b32 s31, v40, 1 112; GFX10-NEXT: v_readlane_b32 s30, v40, 0 113; GFX10-NEXT: s_addk_i32 s32, 0xfc00 114; GFX10-NEXT: v_readlane_b32 s33, v40, 2 115; GFX10-NEXT: s_or_saveexec_b32 s4, -1 116; GFX10-NEXT: buffer_load_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Reload 117; GFX10-NEXT: s_waitcnt_depctr 0xffe3 118; GFX10-NEXT: s_mov_b32 exec_lo, s4 119; GFX10-NEXT: s_waitcnt vmcnt(0) 120; GFX10-NEXT: s_setpc_b64 s[30:31] 121; 122; GFX11-LABEL: non_preserved_vgpr_tuple8: 123; GFX11: ; %bb.0: ; %main_body 124; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) 125; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 126; GFX11-NEXT: s_or_saveexec_b32 s0, -1 127; GFX11-NEXT: scratch_store_b32 off, v40, s32 offset:16 ; 4-byte Folded Spill 128; GFX11-NEXT: s_mov_b32 exec_lo, s0 129; GFX11-NEXT: v_dual_mov_b32 v36, v16 :: v_dual_mov_b32 v35, v15 130; GFX11-NEXT: v_dual_mov_b32 v34, v14 :: v_dual_mov_b32 v33, v13 131; GFX11-NEXT: v_mov_b32_e32 v32, v12 132; GFX11-NEXT: v_writelane_b32 v40, s33, 2 133; GFX11-NEXT: s_mov_b32 s33, s32 134; GFX11-NEXT: s_clause 0x3 135; GFX11-NEXT: scratch_store_b32 off, v41, s33 offset:12 136; GFX11-NEXT: scratch_store_b32 off, v42, s33 offset:8 137; GFX11-NEXT: scratch_store_b32 off, v43, s33 offset:4 138; GFX11-NEXT: scratch_store_b32 off, v44, s33 139; GFX11-NEXT: ;;#ASMSTART 140; GFX11-NEXT: ;;#ASMEND 141; GFX11-NEXT: ;;#ASMSTART 142; GFX11-NEXT: ;;#ASMEND 143; GFX11-NEXT: ;;#ASMSTART 144; GFX11-NEXT: ;;#ASMEND 145; GFX11-NEXT: ;;#ASMSTART 146; GFX11-NEXT: ;;#ASMEND 147; GFX11-NEXT: image_gather4_c_b_cl v[41:44], v[32:36], s[0:7], s[0:3] dmask:0x1 dim:SQ_RSRC_IMG_2D 148; GFX11-NEXT: s_add_i32 s32, s32, 32 149; GFX11-NEXT: s_getpc_b64 s[0:1] 150; GFX11-NEXT: s_add_u32 s0, s0, extern_func@gotpcrel32@lo+4 151; GFX11-NEXT: s_addc_u32 s1, s1, extern_func@gotpcrel32@hi+12 152; GFX11-NEXT: v_writelane_b32 v40, s30, 0 153; GFX11-NEXT: s_load_b64 s[0:1], s[0:1], 0x0 154; GFX11-NEXT: v_writelane_b32 v40, s31, 1 155; GFX11-NEXT: s_waitcnt lgkmcnt(0) 156; GFX11-NEXT: s_swappc_b64 s[30:31], s[0:1] 157; GFX11-NEXT: v_dual_mov_b32 v0, v41 :: v_dual_mov_b32 v1, v42 158; GFX11-NEXT: v_dual_mov_b32 v2, v43 :: v_dual_mov_b32 v3, v44 159; GFX11-NEXT: s_clause 0x3 160; GFX11-NEXT: scratch_load_b32 v44, off, s33 161; GFX11-NEXT: scratch_load_b32 v43, off, s33 offset:4 162; GFX11-NEXT: scratch_load_b32 v42, off, s33 offset:8 163; GFX11-NEXT: scratch_load_b32 v41, off, s33 offset:12 164; GFX11-NEXT: v_readlane_b32 s31, v40, 1 165; GFX11-NEXT: v_readlane_b32 s30, v40, 0 166; GFX11-NEXT: s_addk_i32 s32, 0xffe0 167; GFX11-NEXT: v_readlane_b32 s33, v40, 2 168; GFX11-NEXT: s_or_saveexec_b32 s0, -1 169; GFX11-NEXT: scratch_load_b32 v40, off, s32 offset:16 ; 4-byte Folded Reload 170; GFX11-NEXT: s_mov_b32 exec_lo, s0 171; GFX11-NEXT: s_waitcnt vmcnt(0) 172; GFX11-NEXT: s_setpc_b64 s[30:31] 173 174 175 176 177 178 179 180 181 182 183main_body: 184 call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0 185 call void asm sideeffect "", "~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15}"() #0 186 call void asm sideeffect "", "~{v16},~{v17},~{v18},~{v19},~{v20},~{v21},~{v22},~{v23}"() #0 187 call void asm sideeffect "", "~{v24},~{v25},~{v26},~{v27},~{v28},~{v29},~{v30},~{v31}"() #0 188 %v = call <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 1, float %bias, float %zcompare, float %s, float %t, float %clamp, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) 189 call void @extern_func() 190 ret <4 x float> %v 191} 192 193define <4 x float> @call_preserved_vgpr_tuple8(<8 x i32> %rsrc, <4 x i32> %samp, float %bias, float %zcompare, float %s, float %t, float %clamp) { 194; The vgpr tuple8 operand in image_gather4_c_b_cl instruction needs to be preserved 195; across the call and should get allcoated to 8 CSRs. 196; Only the lower 5 sub-registers of the tuple are preserved. 197; The upper 3 sub-registers are unused. 198; GFX9-LABEL: call_preserved_vgpr_tuple8: 199; GFX9: ; %bb.0: ; %main_body 200; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) 201; GFX9-NEXT: s_or_saveexec_b64 s[4:5], -1 202; GFX9-NEXT: buffer_store_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Spill 203; GFX9-NEXT: s_mov_b64 exec, s[4:5] 204; GFX9-NEXT: v_writelane_b32 v40, s33, 2 205; GFX9-NEXT: s_mov_b32 s33, s32 206; GFX9-NEXT: buffer_store_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Spill 207; GFX9-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill 208; GFX9-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill 209; GFX9-NEXT: buffer_store_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill 210; GFX9-NEXT: buffer_store_dword v45, off, s[0:3], s33 ; 4-byte Folded Spill 211; GFX9-NEXT: v_mov_b32_e32 v45, v16 212; GFX9-NEXT: v_mov_b32_e32 v44, v15 213; GFX9-NEXT: v_mov_b32_e32 v43, v14 214; GFX9-NEXT: v_mov_b32_e32 v42, v13 215; GFX9-NEXT: v_mov_b32_e32 v41, v12 216; GFX9-NEXT: image_gather4_c_b_cl v[0:3], v[41:45], s[4:11], s[4:7] dmask:0x1 217; GFX9-NEXT: s_addk_i32 s32, 0x800 218; GFX9-NEXT: s_getpc_b64 s[4:5] 219; GFX9-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4 220; GFX9-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12 221; GFX9-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 222; GFX9-NEXT: v_writelane_b32 v40, s30, 0 223; GFX9-NEXT: v_writelane_b32 v40, s31, 1 224; GFX9-NEXT: s_waitcnt vmcnt(0) 225; GFX9-NEXT: global_store_dwordx4 v[0:1], v[0:3], off 226; GFX9-NEXT: s_waitcnt lgkmcnt(0) 227; GFX9-NEXT: s_swappc_b64 s[30:31], s[4:5] 228; GFX9-NEXT: image_gather4_c_b_cl v[0:3], v[41:45], s[4:11], s[4:7] dmask:0x1 229; GFX9-NEXT: s_nop 0 230; GFX9-NEXT: buffer_load_dword v45, off, s[0:3], s33 ; 4-byte Folded Reload 231; GFX9-NEXT: buffer_load_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Reload 232; GFX9-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Reload 233; GFX9-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Reload 234; GFX9-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Reload 235; GFX9-NEXT: v_readlane_b32 s31, v40, 1 236; GFX9-NEXT: v_readlane_b32 s30, v40, 0 237; GFX9-NEXT: s_addk_i32 s32, 0xf800 238; GFX9-NEXT: v_readlane_b32 s33, v40, 2 239; GFX9-NEXT: s_or_saveexec_b64 s[4:5], -1 240; GFX9-NEXT: buffer_load_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Reload 241; GFX9-NEXT: s_mov_b64 exec, s[4:5] 242; GFX9-NEXT: s_waitcnt vmcnt(0) 243; GFX9-NEXT: s_setpc_b64 s[30:31] 244; 245; GFX10-LABEL: call_preserved_vgpr_tuple8: 246; GFX10: ; %bb.0: ; %main_body 247; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) 248; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 249; GFX10-NEXT: s_or_saveexec_b32 s4, -1 250; GFX10-NEXT: buffer_store_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Spill 251; GFX10-NEXT: s_waitcnt_depctr 0xffe3 252; GFX10-NEXT: s_mov_b32 exec_lo, s4 253; GFX10-NEXT: v_writelane_b32 v40, s33, 2 254; GFX10-NEXT: s_mov_b32 s33, s32 255; GFX10-NEXT: buffer_store_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Spill 256; GFX10-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill 257; GFX10-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill 258; GFX10-NEXT: buffer_store_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill 259; GFX10-NEXT: buffer_store_dword v45, off, s[0:3], s33 ; 4-byte Folded Spill 260; GFX10-NEXT: image_gather4_c_b_cl v[0:3], v[12:16], s[4:11], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D 261; GFX10-NEXT: s_addk_i32 s32, 0x400 262; GFX10-NEXT: s_waitcnt_depctr 0xffe3 263; GFX10-NEXT: s_getpc_b64 s[4:5] 264; GFX10-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4 265; GFX10-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12 266; GFX10-NEXT: v_writelane_b32 v40, s30, 0 267; GFX10-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 268; GFX10-NEXT: v_mov_b32_e32 v41, v16 269; GFX10-NEXT: v_mov_b32_e32 v42, v15 270; GFX10-NEXT: v_mov_b32_e32 v43, v14 271; GFX10-NEXT: v_writelane_b32 v40, s31, 1 272; GFX10-NEXT: v_mov_b32_e32 v44, v13 273; GFX10-NEXT: v_mov_b32_e32 v45, v12 274; GFX10-NEXT: s_waitcnt vmcnt(0) 275; GFX10-NEXT: global_store_dwordx4 v[0:1], v[0:3], off 276; GFX10-NEXT: s_waitcnt lgkmcnt(0) 277; GFX10-NEXT: s_swappc_b64 s[30:31], s[4:5] 278; GFX10-NEXT: image_gather4_c_b_cl v[0:3], [v45, v44, v43, v42, v41], s[4:11], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D 279; GFX10-NEXT: s_clause 0x4 280; GFX10-NEXT: buffer_load_dword v45, off, s[0:3], s33 281; GFX10-NEXT: buffer_load_dword v44, off, s[0:3], s33 offset:4 282; GFX10-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:8 283; GFX10-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:12 284; GFX10-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:16 285; GFX10-NEXT: v_readlane_b32 s31, v40, 1 286; GFX10-NEXT: v_readlane_b32 s30, v40, 0 287; GFX10-NEXT: s_addk_i32 s32, 0xfc00 288; GFX10-NEXT: v_readlane_b32 s33, v40, 2 289; GFX10-NEXT: s_or_saveexec_b32 s4, -1 290; GFX10-NEXT: buffer_load_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Reload 291; GFX10-NEXT: s_waitcnt_depctr 0xffe3 292; GFX10-NEXT: s_mov_b32 exec_lo, s4 293; GFX10-NEXT: s_waitcnt vmcnt(0) 294; GFX10-NEXT: s_setpc_b64 s[30:31] 295; 296; GFX11-LABEL: call_preserved_vgpr_tuple8: 297; GFX11: ; %bb.0: ; %main_body 298; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0) 299; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 300; GFX11-NEXT: s_or_saveexec_b32 s0, -1 301; GFX11-NEXT: scratch_store_b32 off, v40, s32 offset:20 ; 4-byte Folded Spill 302; GFX11-NEXT: s_mov_b32 exec_lo, s0 303; GFX11-NEXT: v_writelane_b32 v40, s33, 2 304; GFX11-NEXT: s_mov_b32 s33, s32 305; GFX11-NEXT: s_clause 0x4 306; GFX11-NEXT: scratch_store_b32 off, v41, s33 offset:16 307; GFX11-NEXT: scratch_store_b32 off, v42, s33 offset:12 308; GFX11-NEXT: scratch_store_b32 off, v43, s33 offset:8 309; GFX11-NEXT: scratch_store_b32 off, v44, s33 offset:4 310; GFX11-NEXT: scratch_store_b32 off, v45, s33 311; GFX11-NEXT: image_gather4_c_b_cl v[0:3], v[12:16], s[0:7], s[0:3] dmask:0x1 dim:SQ_RSRC_IMG_2D 312; GFX11-NEXT: s_add_i32 s32, s32, 32 313; GFX11-NEXT: s_getpc_b64 s[0:1] 314; GFX11-NEXT: s_add_u32 s0, s0, extern_func@gotpcrel32@lo+4 315; GFX11-NEXT: s_addc_u32 s1, s1, extern_func@gotpcrel32@hi+12 316; GFX11-NEXT: v_writelane_b32 v40, s30, 0 317; GFX11-NEXT: s_load_b64 s[0:1], s[0:1], 0x0 318; GFX11-NEXT: v_dual_mov_b32 v41, v16 :: v_dual_mov_b32 v42, v15 319; GFX11-NEXT: v_dual_mov_b32 v43, v14 :: v_dual_mov_b32 v44, v13 320; GFX11-NEXT: v_writelane_b32 v40, s31, 1 321; GFX11-NEXT: v_mov_b32_e32 v45, v12 322; GFX11-NEXT: s_waitcnt vmcnt(0) 323; GFX11-NEXT: global_store_b128 v[0:1], v[0:3], off 324; GFX11-NEXT: s_waitcnt lgkmcnt(0) 325; GFX11-NEXT: s_swappc_b64 s[30:31], s[0:1] 326; GFX11-NEXT: image_gather4_c_b_cl v[0:3], [v45, v44, v43, v42, v41], s[0:7], s[0:3] dmask:0x1 dim:SQ_RSRC_IMG_2D 327; GFX11-NEXT: s_clause 0x4 328; GFX11-NEXT: scratch_load_b32 v45, off, s33 329; GFX11-NEXT: scratch_load_b32 v44, off, s33 offset:4 330; GFX11-NEXT: scratch_load_b32 v43, off, s33 offset:8 331; GFX11-NEXT: scratch_load_b32 v42, off, s33 offset:12 332; GFX11-NEXT: scratch_load_b32 v41, off, s33 offset:16 333; GFX11-NEXT: v_readlane_b32 s31, v40, 1 334; GFX11-NEXT: v_readlane_b32 s30, v40, 0 335; GFX11-NEXT: s_addk_i32 s32, 0xffe0 336; GFX11-NEXT: v_readlane_b32 s33, v40, 2 337; GFX11-NEXT: s_or_saveexec_b32 s0, -1 338; GFX11-NEXT: scratch_load_b32 v40, off, s32 offset:20 ; 4-byte Folded Reload 339; GFX11-NEXT: s_mov_b32 exec_lo, s0 340; GFX11-NEXT: s_waitcnt vmcnt(0) 341; GFX11-NEXT: s_setpc_b64 s[30:31] 342 343 344 345 346 347 348 349main_body: 350 %v = call <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 1, float %bias, float %zcompare, float %s, float %t, float %clamp, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) 351 store <4 x float> %v, <4 x float> addrspace(1)* undef 352 call void @extern_func() 353 %v1 = call <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 1, float %bias, float %zcompare, float %s, float %t, float %clamp, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) 354 ret <4 x float> %v1 355} 356 357declare <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 immarg, float, float, float, float, float, <8 x i32>, <4 x i32>, i1 immarg, i32 immarg, i32 immarg) #1 358 359attributes #0 = { nounwind writeonly } 360attributes #1 = { nounwind readonly } 361attributes #2 = { "amdgpu-no-dispatch-id" "amdgpu-no-dispatch-ptr" "amdgpu-no-implicitarg-ptr" "amdgpu-no-queue-ptr" "amdgpu-no-workgroup-id-x" "amdgpu-no-workgroup-id-y" "amdgpu-no-workgroup-id-z" "amdgpu-no-workitem-id-x" "amdgpu-no-workitem-id-y" "amdgpu-no-workitem-id-z" } 362