1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck -check-prefixes=TONGA %s 3; RUN: llc < %s -march=amdgcn -mcpu=gfx810 -verify-machineinstrs | FileCheck -check-prefixes=GFX81 %s 4; RUN: llc < %s -march=amdgcn -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefixes=GFX9 %s 5; RUN: llc < %s -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefixes=GFX10 %s 6 7define amdgpu_ps half @image_sample_2d_f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t) { 8; TONGA-LABEL: image_sample_2d_f16: 9; TONGA: ; %bb.0: ; %main_body 10; TONGA-NEXT: s_mov_b64 s[12:13], exec 11; TONGA-NEXT: s_wqm_b64 exec, exec 12; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] 13; TONGA-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16 14; TONGA-NEXT: s_waitcnt vmcnt(0) 15; TONGA-NEXT: ; return to shader part epilog 16; 17; GFX81-LABEL: image_sample_2d_f16: 18; GFX81: ; %bb.0: ; %main_body 19; GFX81-NEXT: s_mov_b64 s[12:13], exec 20; GFX81-NEXT: s_wqm_b64 exec, exec 21; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] 22; GFX81-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16 23; GFX81-NEXT: s_waitcnt vmcnt(0) 24; GFX81-NEXT: ; return to shader part epilog 25; 26; GFX9-LABEL: image_sample_2d_f16: 27; GFX9: ; %bb.0: ; %main_body 28; GFX9-NEXT: s_mov_b64 s[12:13], exec 29; GFX9-NEXT: s_wqm_b64 exec, exec 30; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] 31; GFX9-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16 32; GFX9-NEXT: s_waitcnt vmcnt(0) 33; GFX9-NEXT: ; return to shader part epilog 34; 35; GFX10-LABEL: image_sample_2d_f16: 36; GFX10: ; %bb.0: ; %main_body 37; GFX10-NEXT: s_mov_b32 s12, exec_lo 38; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo 39; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 40; GFX10-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D d16 41; GFX10-NEXT: ; implicit-def: $vcc_hi 42; GFX10-NEXT: s_waitcnt vmcnt(0) 43; GFX10-NEXT: ; return to shader part epilog 44main_body: 45 %tex = call half @llvm.amdgcn.image.sample.2d.f16.f32(i32 1, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) 46 ret half %tex 47} 48 49define amdgpu_ps half @image_sample_2d_f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t, i32 addrspace(1)* inreg %out) { 50; TONGA-LABEL: image_sample_2d_f16_tfe: 51; TONGA: ; %bb.0: ; %main_body 52; TONGA-NEXT: s_mov_b64 s[14:15], exec 53; TONGA-NEXT: s_wqm_b64 exec, exec 54; TONGA-NEXT: v_mov_b32_e32 v2, 0 55; TONGA-NEXT: v_mov_b32_e32 v3, v2 56; TONGA-NEXT: s_and_b64 exec, exec, s[14:15] 57; TONGA-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16 58; TONGA-NEXT: v_mov_b32_e32 v0, s12 59; TONGA-NEXT: v_mov_b32_e32 v1, s13 60; TONGA-NEXT: s_waitcnt vmcnt(0) 61; TONGA-NEXT: flat_store_dword v[0:1], v3 62; TONGA-NEXT: v_mov_b32_e32 v0, v2 63; TONGA-NEXT: s_waitcnt vmcnt(0) 64; TONGA-NEXT: ; return to shader part epilog 65; 66; GFX81-LABEL: image_sample_2d_f16_tfe: 67; GFX81: ; %bb.0: ; %main_body 68; GFX81-NEXT: s_mov_b64 s[14:15], exec 69; GFX81-NEXT: s_wqm_b64 exec, exec 70; GFX81-NEXT: v_mov_b32_e32 v2, 0 71; GFX81-NEXT: v_mov_b32_e32 v3, v2 72; GFX81-NEXT: s_and_b64 exec, exec, s[14:15] 73; GFX81-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16 74; GFX81-NEXT: v_mov_b32_e32 v0, s12 75; GFX81-NEXT: v_mov_b32_e32 v1, s13 76; GFX81-NEXT: s_waitcnt vmcnt(0) 77; GFX81-NEXT: flat_store_dword v[0:1], v3 78; GFX81-NEXT: v_mov_b32_e32 v0, v2 79; GFX81-NEXT: s_waitcnt vmcnt(0) 80; GFX81-NEXT: ; return to shader part epilog 81; 82; GFX9-LABEL: image_sample_2d_f16_tfe: 83; GFX9: ; %bb.0: ; %main_body 84; GFX9-NEXT: s_mov_b64 s[14:15], exec 85; GFX9-NEXT: s_wqm_b64 exec, exec 86; GFX9-NEXT: v_mov_b32_e32 v4, 0 87; GFX9-NEXT: v_mov_b32_e32 v5, v4 88; GFX9-NEXT: v_mov_b32_e32 v2, v4 89; GFX9-NEXT: v_mov_b32_e32 v3, v5 90; GFX9-NEXT: s_and_b64 exec, exec, s[14:15] 91; GFX9-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16 92; GFX9-NEXT: s_waitcnt vmcnt(0) 93; GFX9-NEXT: v_mov_b32_e32 v0, v2 94; GFX9-NEXT: global_store_dword v4, v3, s[12:13] 95; GFX9-NEXT: s_waitcnt vmcnt(0) 96; GFX9-NEXT: ; return to shader part epilog 97; 98; GFX10-LABEL: image_sample_2d_f16_tfe: 99; GFX10: ; %bb.0: ; %main_body 100; GFX10-NEXT: s_mov_b32 s28, exec_lo 101; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo 102; GFX10-NEXT: v_mov_b32_e32 v4, 0 103; GFX10-NEXT: v_mov_b32_e32 v5, v4 104; GFX10-NEXT: v_mov_b32_e32 v2, v4 105; GFX10-NEXT: v_mov_b32_e32 v3, v5 106; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s28 107; GFX10-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D tfe d16 108; GFX10-NEXT: ; implicit-def: $vcc_hi 109; GFX10-NEXT: s_waitcnt vmcnt(0) 110; GFX10-NEXT: v_mov_b32_e32 v0, v2 111; GFX10-NEXT: global_store_dword v4, v3, s[12:13] 112; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 113; GFX10-NEXT: ; return to shader part epilog 114main_body: 115 %tex = call {half,i32} @llvm.amdgcn.image.sample.2d.f16i32.f32(i32 1, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) 116 %tex.vec = extractvalue {half, i32} %tex, 0 117 %tex.err = extractvalue {half, i32} %tex, 1 118 store i32 %tex.err, i32 addrspace(1)* %out, align 4 119 ret half %tex.vec 120} 121 122define amdgpu_ps float @image_sample_c_d_1d_v2f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) { 123; TONGA-LABEL: image_sample_c_d_1d_v2f16: 124; TONGA: ; %bb.0: ; %main_body 125; TONGA-NEXT: image_sample_c_d v[0:1], v[0:3], s[0:7], s[8:11] dmask:0x3 d16 126; TONGA-NEXT: s_waitcnt vmcnt(0) 127; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v1 128; TONGA-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 129; TONGA-NEXT: ; return to shader part epilog 130; 131; GFX81-LABEL: image_sample_c_d_1d_v2f16: 132; GFX81: ; %bb.0: ; %main_body 133; GFX81-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 d16 134; GFX81-NEXT: s_waitcnt vmcnt(0) 135; GFX81-NEXT: ; return to shader part epilog 136; 137; GFX9-LABEL: image_sample_c_d_1d_v2f16: 138; GFX9: ; %bb.0: ; %main_body 139; GFX9-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 d16 140; GFX9-NEXT: s_waitcnt vmcnt(0) 141; GFX9-NEXT: ; return to shader part epilog 142; 143; GFX10-LABEL: image_sample_c_d_1d_v2f16: 144; GFX10: ; %bb.0: ; %main_body 145; GFX10-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D d16 146; GFX10-NEXT: ; implicit-def: $vcc_hi 147; GFX10-NEXT: s_waitcnt vmcnt(0) 148; GFX10-NEXT: ; return to shader part epilog 149main_body: 150 %tex = call <2 x half> @llvm.amdgcn.image.sample.c.d.1d.v2f16.f32.f32(i32 3, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) 151 %r = bitcast <2 x half> %tex to float 152 ret float %r 153} 154 155define amdgpu_ps <2 x float> @image_sample_c_d_1d_v2f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) { 156; TONGA-LABEL: image_sample_c_d_1d_v2f16_tfe: 157; TONGA: ; %bb.0: ; %main_body 158; TONGA-NEXT: v_mov_b32_e32 v4, 0 159; TONGA-NEXT: v_mov_b32_e32 v5, v4 160; TONGA-NEXT: v_mov_b32_e32 v6, v4 161; TONGA-NEXT: image_sample_c_d v[4:6], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16 162; TONGA-NEXT: s_waitcnt vmcnt(0) 163; TONGA-NEXT: v_lshlrev_b32_e32 v0, 16, v5 164; TONGA-NEXT: v_or_b32_sdwa v0, v4, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 165; TONGA-NEXT: v_mov_b32_e32 v1, v6 166; TONGA-NEXT: ; return to shader part epilog 167; 168; GFX81-LABEL: image_sample_c_d_1d_v2f16_tfe: 169; GFX81: ; %bb.0: ; %main_body 170; GFX81-NEXT: v_mov_b32_e32 v4, 0 171; GFX81-NEXT: v_mov_b32_e32 v5, v4 172; GFX81-NEXT: image_sample_c_d v[4:5], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16 173; GFX81-NEXT: s_waitcnt vmcnt(0) 174; GFX81-NEXT: v_mov_b32_e32 v0, v4 175; GFX81-NEXT: v_mov_b32_e32 v1, v5 176; GFX81-NEXT: ; return to shader part epilog 177; 178; GFX9-LABEL: image_sample_c_d_1d_v2f16_tfe: 179; GFX9: ; %bb.0: ; %main_body 180; GFX9-NEXT: v_mov_b32_e32 v4, 0 181; GFX9-NEXT: v_mov_b32_e32 v5, v4 182; GFX9-NEXT: image_sample_c_d v[4:5], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16 183; GFX9-NEXT: s_waitcnt vmcnt(0) 184; GFX9-NEXT: v_mov_b32_e32 v0, v4 185; GFX9-NEXT: v_mov_b32_e32 v1, v5 186; GFX9-NEXT: ; return to shader part epilog 187; 188; GFX10-LABEL: image_sample_c_d_1d_v2f16_tfe: 189; GFX10: ; %bb.0: ; %main_body 190; GFX10-NEXT: v_mov_b32_e32 v5, v0 191; GFX10-NEXT: v_mov_b32_e32 v0, 0 192; GFX10-NEXT: v_mov_b32_e32 v4, v1 193; GFX10-NEXT: ; implicit-def: $vcc_hi 194; GFX10-NEXT: v_mov_b32_e32 v1, v0 195; GFX10-NEXT: image_sample_c_d v[0:1], [v5, v4, v2, v3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D tfe d16 196; GFX10-NEXT: s_waitcnt vmcnt(0) 197; GFX10-NEXT: ; return to shader part epilog 198main_body: 199 %tex = call {<2 x half>,i32} @llvm.amdgcn.image.sample.c.d.1d.v2f16i32.f32.f32(i32 3, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) 200 %tex.vec = extractvalue {<2 x half>, i32} %tex, 0 201 %tex.err = extractvalue {<2 x half>, i32} %tex, 1 202 %tex.vecf = bitcast <2 x half> %tex.vec to float 203 %r.0 = insertelement <2 x float> undef, float %tex.vecf, i32 0 204 %tex.errf = bitcast i32 %tex.err to float 205 %r = insertelement <2 x float> %r.0, float %tex.errf, i32 1 206 ret <2 x float> %r 207} 208 209define amdgpu_ps <2 x float> @image_sample_b_2d_v3f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { 210; TONGA-LABEL: image_sample_b_2d_v3f16: 211; TONGA: ; %bb.0: ; %main_body 212; TONGA-NEXT: s_mov_b64 s[12:13], exec 213; TONGA-NEXT: s_wqm_b64 exec, exec 214; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] 215; TONGA-NEXT: image_sample_b v[0:2], v[0:2], s[0:7], s[8:11] dmask:0x7 d16 216; TONGA-NEXT: s_waitcnt vmcnt(0) 217; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v1 218; TONGA-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 219; TONGA-NEXT: v_mov_b32_e32 v1, v2 220; TONGA-NEXT: ; return to shader part epilog 221; 222; GFX81-LABEL: image_sample_b_2d_v3f16: 223; GFX81: ; %bb.0: ; %main_body 224; GFX81-NEXT: s_mov_b64 s[12:13], exec 225; GFX81-NEXT: s_wqm_b64 exec, exec 226; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] 227; GFX81-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 d16 228; GFX81-NEXT: s_waitcnt vmcnt(0) 229; GFX81-NEXT: ; return to shader part epilog 230; 231; GFX9-LABEL: image_sample_b_2d_v3f16: 232; GFX9: ; %bb.0: ; %main_body 233; GFX9-NEXT: s_mov_b64 s[12:13], exec 234; GFX9-NEXT: s_wqm_b64 exec, exec 235; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] 236; GFX9-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 d16 237; GFX9-NEXT: s_waitcnt vmcnt(0) 238; GFX9-NEXT: ; return to shader part epilog 239; 240; GFX10-LABEL: image_sample_b_2d_v3f16: 241; GFX10: ; %bb.0: ; %main_body 242; GFX10-NEXT: s_mov_b32 s12, exec_lo 243; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo 244; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 245; GFX10-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D d16 246; GFX10-NEXT: ; implicit-def: $vcc_hi 247; GFX10-NEXT: s_waitcnt vmcnt(0) 248; GFX10-NEXT: ; return to shader part epilog 249main_body: 250 %tex = call <3 x half> @llvm.amdgcn.image.sample.b.2d.v3f16.f32.f32(i32 7, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) 251 %tex_wide = shufflevector <3 x half> %tex, <3 x half> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 252 %r = bitcast <4 x half> %tex_wide to <2 x float> 253 ret <2 x float> %r 254} 255 256define amdgpu_ps <4 x float> @image_sample_b_2d_v3f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { 257; TONGA-LABEL: image_sample_b_2d_v3f16_tfe: 258; TONGA: ; %bb.0: ; %main_body 259; TONGA-NEXT: s_mov_b64 s[12:13], exec 260; TONGA-NEXT: s_wqm_b64 exec, exec 261; TONGA-NEXT: v_mov_b32_e32 v3, 0 262; TONGA-NEXT: v_mov_b32_e32 v4, v3 263; TONGA-NEXT: v_mov_b32_e32 v5, v3 264; TONGA-NEXT: v_mov_b32_e32 v6, v3 265; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] 266; TONGA-NEXT: image_sample_b v[3:6], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16 267; TONGA-NEXT: s_waitcnt vmcnt(0) 268; TONGA-NEXT: v_lshlrev_b32_e32 v0, 16, v4 269; TONGA-NEXT: v_or_b32_sdwa v0, v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 270; TONGA-NEXT: v_mov_b32_e32 v1, v5 271; TONGA-NEXT: v_mov_b32_e32 v2, v6 272; TONGA-NEXT: ; return to shader part epilog 273; 274; GFX81-LABEL: image_sample_b_2d_v3f16_tfe: 275; GFX81: ; %bb.0: ; %main_body 276; GFX81-NEXT: s_mov_b64 s[12:13], exec 277; GFX81-NEXT: s_wqm_b64 exec, exec 278; GFX81-NEXT: v_mov_b32_e32 v3, 0 279; GFX81-NEXT: v_mov_b32_e32 v4, v3 280; GFX81-NEXT: v_mov_b32_e32 v5, v3 281; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] 282; GFX81-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16 283; GFX81-NEXT: s_waitcnt vmcnt(0) 284; GFX81-NEXT: v_mov_b32_e32 v0, v3 285; GFX81-NEXT: v_mov_b32_e32 v1, v4 286; GFX81-NEXT: v_mov_b32_e32 v2, v5 287; GFX81-NEXT: ; return to shader part epilog 288; 289; GFX9-LABEL: image_sample_b_2d_v3f16_tfe: 290; GFX9: ; %bb.0: ; %main_body 291; GFX9-NEXT: s_mov_b64 s[12:13], exec 292; GFX9-NEXT: s_wqm_b64 exec, exec 293; GFX9-NEXT: v_mov_b32_e32 v3, 0 294; GFX9-NEXT: v_mov_b32_e32 v4, v3 295; GFX9-NEXT: v_mov_b32_e32 v5, v3 296; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] 297; GFX9-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16 298; GFX9-NEXT: s_waitcnt vmcnt(0) 299; GFX9-NEXT: v_mov_b32_e32 v0, v3 300; GFX9-NEXT: v_mov_b32_e32 v1, v4 301; GFX9-NEXT: v_mov_b32_e32 v2, v5 302; GFX9-NEXT: ; return to shader part epilog 303; 304; GFX10-LABEL: image_sample_b_2d_v3f16_tfe: 305; GFX10: ; %bb.0: ; %main_body 306; GFX10-NEXT: s_mov_b32 s12, exec_lo 307; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo 308; GFX10-NEXT: v_mov_b32_e32 v3, v0 309; GFX10-NEXT: v_mov_b32_e32 v0, 0 310; GFX10-NEXT: v_mov_b32_e32 v5, v2 311; GFX10-NEXT: v_mov_b32_e32 v4, v1 312; GFX10-NEXT: v_mov_b32_e32 v1, v0 313; GFX10-NEXT: v_mov_b32_e32 v2, v0 314; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 315; GFX10-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D tfe d16 316; GFX10-NEXT: ; implicit-def: $vcc_hi 317; GFX10-NEXT: s_waitcnt vmcnt(0) 318; GFX10-NEXT: ; return to shader part epilog 319main_body: 320 %tex = call {<3 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v3f16i32.f32.f32(i32 7, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) 321 %tex.vec = extractvalue {<3 x half>, i32} %tex, 0 322 %tex.vec_wide = shufflevector <3 x half> %tex.vec, <3 x half> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 323 %tex.err = extractvalue {<3 x half>, i32} %tex, 1 324 %tex.vecf = bitcast <4 x half> %tex.vec_wide to <2 x float> 325 %tex.vecf.0 = extractelement <2 x float> %tex.vecf, i32 0 326 %tex.vecf.1 = extractelement <2 x float> %tex.vecf, i32 1 327 %r.0 = insertelement <4 x float> undef, float %tex.vecf.0, i32 0 328 %r.1 = insertelement <4 x float> %r.0, float %tex.vecf.1, i32 1 329 %tex.errf = bitcast i32 %tex.err to float 330 %r = insertelement <4 x float> %r.1, float %tex.errf, i32 2 331 ret <4 x float> %r 332} 333 334define amdgpu_ps <2 x float> @image_sample_b_2d_v4f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { 335; TONGA-LABEL: image_sample_b_2d_v4f16: 336; TONGA: ; %bb.0: ; %main_body 337; TONGA-NEXT: s_mov_b64 s[12:13], exec 338; TONGA-NEXT: s_wqm_b64 exec, exec 339; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] 340; TONGA-NEXT: image_sample_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf d16 341; TONGA-NEXT: s_waitcnt vmcnt(0) 342; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v1 343; TONGA-NEXT: v_lshlrev_b32_e32 v3, 16, v3 344; TONGA-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 345; TONGA-NEXT: v_or_b32_sdwa v1, v2, v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 346; TONGA-NEXT: ; return to shader part epilog 347; 348; GFX81-LABEL: image_sample_b_2d_v4f16: 349; GFX81: ; %bb.0: ; %main_body 350; GFX81-NEXT: s_mov_b64 s[12:13], exec 351; GFX81-NEXT: s_wqm_b64 exec, exec 352; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] 353; GFX81-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf d16 354; GFX81-NEXT: s_waitcnt vmcnt(0) 355; GFX81-NEXT: ; return to shader part epilog 356; 357; GFX9-LABEL: image_sample_b_2d_v4f16: 358; GFX9: ; %bb.0: ; %main_body 359; GFX9-NEXT: s_mov_b64 s[12:13], exec 360; GFX9-NEXT: s_wqm_b64 exec, exec 361; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] 362; GFX9-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf d16 363; GFX9-NEXT: s_waitcnt vmcnt(0) 364; GFX9-NEXT: ; return to shader part epilog 365; 366; GFX10-LABEL: image_sample_b_2d_v4f16: 367; GFX10: ; %bb.0: ; %main_body 368; GFX10-NEXT: s_mov_b32 s12, exec_lo 369; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo 370; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 371; GFX10-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D d16 372; GFX10-NEXT: ; implicit-def: $vcc_hi 373; GFX10-NEXT: s_waitcnt vmcnt(0) 374; GFX10-NEXT: ; return to shader part epilog 375main_body: 376 %tex = call <4 x half> @llvm.amdgcn.image.sample.b.2d.v4f16.f32.f32(i32 15, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) 377 %r = bitcast <4 x half> %tex to <2 x float> 378 ret <2 x float> %r 379} 380 381define amdgpu_ps <4 x float> @image_sample_b_2d_v4f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { 382; TONGA-LABEL: image_sample_b_2d_v4f16_tfe: 383; TONGA: ; %bb.0: ; %main_body 384; TONGA-NEXT: s_mov_b64 s[12:13], exec 385; TONGA-NEXT: s_wqm_b64 exec, exec 386; TONGA-NEXT: v_mov_b32_e32 v3, 0 387; TONGA-NEXT: v_mov_b32_e32 v4, v3 388; TONGA-NEXT: v_mov_b32_e32 v5, v3 389; TONGA-NEXT: v_mov_b32_e32 v6, v3 390; TONGA-NEXT: v_mov_b32_e32 v7, v3 391; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] 392; TONGA-NEXT: image_sample_b v[3:7], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16 393; TONGA-NEXT: s_waitcnt vmcnt(0) 394; TONGA-NEXT: v_lshlrev_b32_e32 v0, 16, v4 395; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v6 396; TONGA-NEXT: v_or_b32_sdwa v0, v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 397; TONGA-NEXT: v_or_b32_sdwa v1, v5, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 398; TONGA-NEXT: v_mov_b32_e32 v2, v7 399; TONGA-NEXT: ; return to shader part epilog 400; 401; GFX81-LABEL: image_sample_b_2d_v4f16_tfe: 402; GFX81: ; %bb.0: ; %main_body 403; GFX81-NEXT: s_mov_b64 s[12:13], exec 404; GFX81-NEXT: s_wqm_b64 exec, exec 405; GFX81-NEXT: v_mov_b32_e32 v3, 0 406; GFX81-NEXT: v_mov_b32_e32 v4, v3 407; GFX81-NEXT: v_mov_b32_e32 v5, v3 408; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] 409; GFX81-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16 410; GFX81-NEXT: s_waitcnt vmcnt(0) 411; GFX81-NEXT: v_mov_b32_e32 v0, v3 412; GFX81-NEXT: v_mov_b32_e32 v1, v4 413; GFX81-NEXT: v_mov_b32_e32 v2, v5 414; GFX81-NEXT: ; return to shader part epilog 415; 416; GFX9-LABEL: image_sample_b_2d_v4f16_tfe: 417; GFX9: ; %bb.0: ; %main_body 418; GFX9-NEXT: s_mov_b64 s[12:13], exec 419; GFX9-NEXT: s_wqm_b64 exec, exec 420; GFX9-NEXT: v_mov_b32_e32 v3, 0 421; GFX9-NEXT: v_mov_b32_e32 v4, v3 422; GFX9-NEXT: v_mov_b32_e32 v5, v3 423; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] 424; GFX9-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16 425; GFX9-NEXT: s_waitcnt vmcnt(0) 426; GFX9-NEXT: v_mov_b32_e32 v0, v3 427; GFX9-NEXT: v_mov_b32_e32 v1, v4 428; GFX9-NEXT: v_mov_b32_e32 v2, v5 429; GFX9-NEXT: ; return to shader part epilog 430; 431; GFX10-LABEL: image_sample_b_2d_v4f16_tfe: 432; GFX10: ; %bb.0: ; %main_body 433; GFX10-NEXT: s_mov_b32 s12, exec_lo 434; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo 435; GFX10-NEXT: v_mov_b32_e32 v3, v0 436; GFX10-NEXT: v_mov_b32_e32 v0, 0 437; GFX10-NEXT: v_mov_b32_e32 v5, v2 438; GFX10-NEXT: v_mov_b32_e32 v4, v1 439; GFX10-NEXT: v_mov_b32_e32 v1, v0 440; GFX10-NEXT: v_mov_b32_e32 v2, v0 441; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 442; GFX10-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D tfe d16 443; GFX10-NEXT: ; implicit-def: $vcc_hi 444; GFX10-NEXT: s_waitcnt vmcnt(0) 445; GFX10-NEXT: ; return to shader part epilog 446main_body: 447 %tex = call {<4 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v4f16i32.f32.f32(i32 15, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) 448 %tex.vec = extractvalue {<4 x half>, i32} %tex, 0 449 %tex.err = extractvalue {<4 x half>, i32} %tex, 1 450 %tex.vecf = bitcast <4 x half> %tex.vec to <2 x float> 451 %tex.vecf.0 = extractelement <2 x float> %tex.vecf, i32 0 452 %tex.vecf.1 = extractelement <2 x float> %tex.vecf, i32 1 453 %r.0 = insertelement <4 x float> undef, float %tex.vecf.0, i32 0 454 %r.1 = insertelement <4 x float> %r.0, float %tex.vecf.1, i32 1 455 %tex.errf = bitcast i32 %tex.err to float 456 %r = insertelement <4 x float> %r.1, float %tex.errf, i32 2 457 ret <4 x float> %r 458} 459 460declare half @llvm.amdgcn.image.sample.2d.f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 461declare {half,i32} @llvm.amdgcn.image.sample.2d.f16i32.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 462declare <3 x half> @llvm.amdgcn.image.sample.2d.v3f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 463declare <4 x half> @llvm.amdgcn.image.sample.2d.v4f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 464declare {<2 x half>,i32} @llvm.amdgcn.image.sample.2d.v2f16i32.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 465declare <2 x half> @llvm.amdgcn.image.sample.c.d.1d.v2f16.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 466declare {<2 x half>,i32} @llvm.amdgcn.image.sample.c.d.1d.v2f16i32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 467declare <3 x half> @llvm.amdgcn.image.sample.b.2d.v3f16.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 468declare {<3 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v3f16i32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 469declare <4 x half> @llvm.amdgcn.image.sample.b.2d.v4f16.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 470declare {<4 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v4f16i32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 471 472attributes #0 = { nounwind } 473attributes #1 = { nounwind readonly } 474attributes #2 = { nounwind readnone } 475