1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck -check-prefixes=TONGA %s 3; RUN: llc < %s -march=amdgcn -mcpu=gfx810 -verify-machineinstrs | FileCheck -check-prefixes=GFX81 %s 4; RUN: llc < %s -march=amdgcn -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefixes=GFX9 %s 5; RUN: llc < %s -march=amdgcn -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefixes=GFX10PLUS,GFX10 %s 6; RUN: llc < %s -march=amdgcn -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 -verify-machineinstrs | FileCheck -check-prefixes=GFX10PLUS,GFX11 %s 7 8define amdgpu_ps half @image_sample_2d_f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t) { 9; TONGA-LABEL: image_sample_2d_f16: 10; TONGA: ; %bb.0: ; %main_body 11; TONGA-NEXT: s_mov_b64 s[12:13], exec 12; TONGA-NEXT: s_wqm_b64 exec, exec 13; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] 14; TONGA-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16 15; TONGA-NEXT: s_waitcnt vmcnt(0) 16; TONGA-NEXT: ; return to shader part epilog 17; 18; GFX81-LABEL: image_sample_2d_f16: 19; GFX81: ; %bb.0: ; %main_body 20; GFX81-NEXT: s_mov_b64 s[12:13], exec 21; GFX81-NEXT: s_wqm_b64 exec, exec 22; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] 23; GFX81-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16 24; GFX81-NEXT: s_waitcnt vmcnt(0) 25; GFX81-NEXT: ; return to shader part epilog 26; 27; GFX9-LABEL: image_sample_2d_f16: 28; GFX9: ; %bb.0: ; %main_body 29; GFX9-NEXT: s_mov_b64 s[12:13], exec 30; GFX9-NEXT: s_wqm_b64 exec, exec 31; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] 32; GFX9-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 d16 33; GFX9-NEXT: s_waitcnt vmcnt(0) 34; GFX9-NEXT: ; return to shader part epilog 35; 36; GFX10PLUS-LABEL: image_sample_2d_f16: 37; GFX10PLUS: ; %bb.0: ; %main_body 38; GFX10PLUS-NEXT: s_mov_b32 s12, exec_lo 39; GFX10PLUS-NEXT: s_wqm_b32 exec_lo, exec_lo 40; GFX10PLUS-NEXT: s_and_b32 exec_lo, exec_lo, s12 41; GFX10PLUS-NEXT: image_sample v0, v[0:1], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D d16 42; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) 43; GFX10PLUS-NEXT: ; return to shader part epilog 44main_body: 45 %tex = call half @llvm.amdgcn.image.sample.2d.f16.f32(i32 1, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) 46 ret half %tex 47} 48 49define amdgpu_ps half @image_sample_2d_f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %s, float %t, i32 addrspace(1)* inreg %out) { 50; TONGA-LABEL: image_sample_2d_f16_tfe: 51; TONGA: ; %bb.0: ; %main_body 52; TONGA-NEXT: s_mov_b64 s[14:15], exec 53; TONGA-NEXT: s_wqm_b64 exec, exec 54; TONGA-NEXT: v_mov_b32_e32 v2, 0 55; TONGA-NEXT: v_mov_b32_e32 v3, v2 56; TONGA-NEXT: s_and_b64 exec, exec, s[14:15] 57; TONGA-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16 58; TONGA-NEXT: v_mov_b32_e32 v0, s12 59; TONGA-NEXT: v_mov_b32_e32 v1, s13 60; TONGA-NEXT: s_waitcnt vmcnt(0) 61; TONGA-NEXT: flat_store_dword v[0:1], v3 62; TONGA-NEXT: v_mov_b32_e32 v0, v2 63; TONGA-NEXT: s_waitcnt vmcnt(0) 64; TONGA-NEXT: ; return to shader part epilog 65; 66; GFX81-LABEL: image_sample_2d_f16_tfe: 67; GFX81: ; %bb.0: ; %main_body 68; GFX81-NEXT: s_mov_b64 s[14:15], exec 69; GFX81-NEXT: s_wqm_b64 exec, exec 70; GFX81-NEXT: v_mov_b32_e32 v2, 0 71; GFX81-NEXT: v_mov_b32_e32 v3, v2 72; GFX81-NEXT: s_and_b64 exec, exec, s[14:15] 73; GFX81-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16 74; GFX81-NEXT: v_mov_b32_e32 v0, s12 75; GFX81-NEXT: v_mov_b32_e32 v1, s13 76; GFX81-NEXT: s_waitcnt vmcnt(0) 77; GFX81-NEXT: flat_store_dword v[0:1], v3 78; GFX81-NEXT: v_mov_b32_e32 v0, v2 79; GFX81-NEXT: s_waitcnt vmcnt(0) 80; GFX81-NEXT: ; return to shader part epilog 81; 82; GFX9-LABEL: image_sample_2d_f16_tfe: 83; GFX9: ; %bb.0: ; %main_body 84; GFX9-NEXT: s_mov_b64 s[14:15], exec 85; GFX9-NEXT: s_wqm_b64 exec, exec 86; GFX9-NEXT: v_mov_b32_e32 v4, 0 87; GFX9-NEXT: v_mov_b32_e32 v5, v4 88; GFX9-NEXT: v_mov_b32_e32 v2, v4 89; GFX9-NEXT: v_mov_b32_e32 v3, v5 90; GFX9-NEXT: s_and_b64 exec, exec, s[14:15] 91; GFX9-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 tfe d16 92; GFX9-NEXT: s_waitcnt vmcnt(0) 93; GFX9-NEXT: v_mov_b32_e32 v0, v2 94; GFX9-NEXT: global_store_dword v4, v3, s[12:13] 95; GFX9-NEXT: s_waitcnt vmcnt(0) 96; GFX9-NEXT: ; return to shader part epilog 97; 98; GFX10-LABEL: image_sample_2d_f16_tfe: 99; GFX10: ; %bb.0: ; %main_body 100; GFX10-NEXT: s_mov_b32 s14, exec_lo 101; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo 102; GFX10-NEXT: v_mov_b32_e32 v4, 0 103; GFX10-NEXT: v_mov_b32_e32 v5, v4 104; GFX10-NEXT: v_mov_b32_e32 v2, v4 105; GFX10-NEXT: v_mov_b32_e32 v3, v5 106; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s14 107; GFX10-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D tfe d16 108; GFX10-NEXT: s_waitcnt vmcnt(0) 109; GFX10-NEXT: v_mov_b32_e32 v0, v2 110; GFX10-NEXT: global_store_dword v4, v3, s[12:13] 111; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 112; GFX10-NEXT: ; return to shader part epilog 113; 114; GFX11-LABEL: image_sample_2d_f16_tfe: 115; GFX11: ; %bb.0: ; %main_body 116; GFX11-NEXT: s_mov_b32 s14, exec_lo 117; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo 118; GFX11-NEXT: v_mov_b32_e32 v4, 0 119; GFX11-NEXT: v_mov_b32_e32 v5, v4 120; GFX11-NEXT: v_dual_mov_b32 v2, v4 :: v_dual_mov_b32 v3, v5 121; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s14 122; GFX11-NEXT: image_sample v[2:3], v[0:1], s[0:7], s[8:11] dmask:0x1 dim:SQ_RSRC_IMG_2D tfe d16 123; GFX11-NEXT: s_waitcnt vmcnt(0) 124; GFX11-NEXT: v_mov_b32_e32 v0, v2 125; GFX11-NEXT: global_store_b32 v4, v3, s[12:13] 126; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 127; GFX11-NEXT: ; return to shader part epilog 128main_body: 129 %tex = call {half,i32} @llvm.amdgcn.image.sample.2d.f16i32.f32(i32 1, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) 130 %tex.vec = extractvalue {half, i32} %tex, 0 131 %tex.err = extractvalue {half, i32} %tex, 1 132 store i32 %tex.err, i32 addrspace(1)* %out, align 4 133 ret half %tex.vec 134} 135 136define amdgpu_ps float @image_sample_c_d_1d_v2f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) { 137; TONGA-LABEL: image_sample_c_d_1d_v2f16: 138; TONGA: ; %bb.0: ; %main_body 139; TONGA-NEXT: image_sample_c_d v[0:1], v[0:3], s[0:7], s[8:11] dmask:0x3 d16 140; TONGA-NEXT: s_waitcnt vmcnt(0) 141; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v1 142; TONGA-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 143; TONGA-NEXT: ; return to shader part epilog 144; 145; GFX81-LABEL: image_sample_c_d_1d_v2f16: 146; GFX81: ; %bb.0: ; %main_body 147; GFX81-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 d16 148; GFX81-NEXT: s_waitcnt vmcnt(0) 149; GFX81-NEXT: ; return to shader part epilog 150; 151; GFX9-LABEL: image_sample_c_d_1d_v2f16: 152; GFX9: ; %bb.0: ; %main_body 153; GFX9-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 d16 154; GFX9-NEXT: s_waitcnt vmcnt(0) 155; GFX9-NEXT: ; return to shader part epilog 156; 157; GFX10PLUS-LABEL: image_sample_c_d_1d_v2f16: 158; GFX10PLUS: ; %bb.0: ; %main_body 159; GFX10PLUS-NEXT: image_sample_c_d v0, v[0:3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D d16 160; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) 161; GFX10PLUS-NEXT: ; return to shader part epilog 162main_body: 163 %tex = call <2 x half> @llvm.amdgcn.image.sample.c.d.1d.v2f16.f32.f32(i32 3, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) 164 %r = bitcast <2 x half> %tex to float 165 ret float %r 166} 167 168define amdgpu_ps <2 x float> @image_sample_c_d_1d_v2f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) { 169; TONGA-LABEL: image_sample_c_d_1d_v2f16_tfe: 170; TONGA: ; %bb.0: ; %main_body 171; TONGA-NEXT: v_mov_b32_e32 v4, 0 172; TONGA-NEXT: v_mov_b32_e32 v5, v4 173; TONGA-NEXT: v_mov_b32_e32 v6, v4 174; TONGA-NEXT: image_sample_c_d v[4:6], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16 175; TONGA-NEXT: s_waitcnt vmcnt(0) 176; TONGA-NEXT: v_lshlrev_b32_e32 v0, 16, v5 177; TONGA-NEXT: v_or_b32_sdwa v0, v4, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 178; TONGA-NEXT: v_mov_b32_e32 v1, v6 179; TONGA-NEXT: ; return to shader part epilog 180; 181; GFX81-LABEL: image_sample_c_d_1d_v2f16_tfe: 182; GFX81: ; %bb.0: ; %main_body 183; GFX81-NEXT: v_mov_b32_e32 v4, 0 184; GFX81-NEXT: v_mov_b32_e32 v5, v4 185; GFX81-NEXT: image_sample_c_d v[4:5], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16 186; GFX81-NEXT: s_waitcnt vmcnt(0) 187; GFX81-NEXT: v_mov_b32_e32 v0, v4 188; GFX81-NEXT: v_mov_b32_e32 v1, v5 189; GFX81-NEXT: ; return to shader part epilog 190; 191; GFX9-LABEL: image_sample_c_d_1d_v2f16_tfe: 192; GFX9: ; %bb.0: ; %main_body 193; GFX9-NEXT: v_mov_b32_e32 v4, 0 194; GFX9-NEXT: v_mov_b32_e32 v5, v4 195; GFX9-NEXT: image_sample_c_d v[4:5], v[0:3], s[0:7], s[8:11] dmask:0x3 tfe d16 196; GFX9-NEXT: s_waitcnt vmcnt(0) 197; GFX9-NEXT: v_mov_b32_e32 v0, v4 198; GFX9-NEXT: v_mov_b32_e32 v1, v5 199; GFX9-NEXT: ; return to shader part epilog 200; 201; GFX10-LABEL: image_sample_c_d_1d_v2f16_tfe: 202; GFX10: ; %bb.0: ; %main_body 203; GFX10-NEXT: v_mov_b32_e32 v5, v0 204; GFX10-NEXT: v_mov_b32_e32 v0, 0 205; GFX10-NEXT: v_mov_b32_e32 v4, v1 206; GFX10-NEXT: v_mov_b32_e32 v1, v0 207; GFX10-NEXT: image_sample_c_d v[0:1], [v5, v4, v2, v3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D tfe d16 208; GFX10-NEXT: s_waitcnt vmcnt(0) 209; GFX10-NEXT: ; return to shader part epilog 210; 211; GFX11-LABEL: image_sample_c_d_1d_v2f16_tfe: 212; GFX11: ; %bb.0: ; %main_body 213; GFX11-NEXT: v_dual_mov_b32 v4, v1 :: v_dual_mov_b32 v5, v0 214; GFX11-NEXT: v_mov_b32_e32 v0, 0 215; GFX11-NEXT: v_mov_b32_e32 v1, v0 216; GFX11-NEXT: image_sample_c_d v[0:1], [v5, v4, v2, v3], s[0:7], s[8:11] dmask:0x3 dim:SQ_RSRC_IMG_1D tfe d16 217; GFX11-NEXT: s_waitcnt vmcnt(0) 218; GFX11-NEXT: ; return to shader part epilog 219main_body: 220 %tex = call {<2 x half>,i32} @llvm.amdgcn.image.sample.c.d.1d.v2f16i32.f32.f32(i32 3, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) 221 %tex.vec = extractvalue {<2 x half>, i32} %tex, 0 222 %tex.err = extractvalue {<2 x half>, i32} %tex, 1 223 %tex.vecf = bitcast <2 x half> %tex.vec to float 224 %r.0 = insertelement <2 x float> undef, float %tex.vecf, i32 0 225 %tex.errf = bitcast i32 %tex.err to float 226 %r = insertelement <2 x float> %r.0, float %tex.errf, i32 1 227 ret <2 x float> %r 228} 229 230define amdgpu_ps <2 x float> @image_sample_b_2d_v3f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { 231; TONGA-LABEL: image_sample_b_2d_v3f16: 232; TONGA: ; %bb.0: ; %main_body 233; TONGA-NEXT: s_mov_b64 s[12:13], exec 234; TONGA-NEXT: s_wqm_b64 exec, exec 235; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] 236; TONGA-NEXT: image_sample_b v[0:2], v[0:2], s[0:7], s[8:11] dmask:0x7 d16 237; TONGA-NEXT: s_waitcnt vmcnt(0) 238; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v1 239; TONGA-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 240; TONGA-NEXT: v_mov_b32_e32 v1, v2 241; TONGA-NEXT: ; return to shader part epilog 242; 243; GFX81-LABEL: image_sample_b_2d_v3f16: 244; GFX81: ; %bb.0: ; %main_body 245; GFX81-NEXT: s_mov_b64 s[12:13], exec 246; GFX81-NEXT: s_wqm_b64 exec, exec 247; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] 248; GFX81-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 d16 249; GFX81-NEXT: s_waitcnt vmcnt(0) 250; GFX81-NEXT: ; return to shader part epilog 251; 252; GFX9-LABEL: image_sample_b_2d_v3f16: 253; GFX9: ; %bb.0: ; %main_body 254; GFX9-NEXT: s_mov_b64 s[12:13], exec 255; GFX9-NEXT: s_wqm_b64 exec, exec 256; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] 257; GFX9-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 d16 258; GFX9-NEXT: s_waitcnt vmcnt(0) 259; GFX9-NEXT: ; return to shader part epilog 260; 261; GFX10PLUS-LABEL: image_sample_b_2d_v3f16: 262; GFX10PLUS: ; %bb.0: ; %main_body 263; GFX10PLUS-NEXT: s_mov_b32 s12, exec_lo 264; GFX10PLUS-NEXT: s_wqm_b32 exec_lo, exec_lo 265; GFX10PLUS-NEXT: s_and_b32 exec_lo, exec_lo, s12 266; GFX10PLUS-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D d16 267; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) 268; GFX10PLUS-NEXT: ; return to shader part epilog 269main_body: 270 %tex = call <3 x half> @llvm.amdgcn.image.sample.b.2d.v3f16.f32.f32(i32 7, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) 271 %tex_wide = shufflevector <3 x half> %tex, <3 x half> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 272 %r = bitcast <4 x half> %tex_wide to <2 x float> 273 ret <2 x float> %r 274} 275 276define amdgpu_ps <4 x float> @image_sample_b_2d_v3f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { 277; TONGA-LABEL: image_sample_b_2d_v3f16_tfe: 278; TONGA: ; %bb.0: ; %main_body 279; TONGA-NEXT: s_mov_b64 s[12:13], exec 280; TONGA-NEXT: s_wqm_b64 exec, exec 281; TONGA-NEXT: v_mov_b32_e32 v3, 0 282; TONGA-NEXT: v_mov_b32_e32 v4, v3 283; TONGA-NEXT: v_mov_b32_e32 v5, v3 284; TONGA-NEXT: v_mov_b32_e32 v6, v3 285; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] 286; TONGA-NEXT: image_sample_b v[3:6], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16 287; TONGA-NEXT: s_waitcnt vmcnt(0) 288; TONGA-NEXT: v_lshlrev_b32_e32 v0, 16, v4 289; TONGA-NEXT: v_or_b32_sdwa v0, v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 290; TONGA-NEXT: v_mov_b32_e32 v1, v5 291; TONGA-NEXT: v_mov_b32_e32 v2, v6 292; TONGA-NEXT: ; return to shader part epilog 293; 294; GFX81-LABEL: image_sample_b_2d_v3f16_tfe: 295; GFX81: ; %bb.0: ; %main_body 296; GFX81-NEXT: s_mov_b64 s[12:13], exec 297; GFX81-NEXT: s_wqm_b64 exec, exec 298; GFX81-NEXT: v_mov_b32_e32 v3, 0 299; GFX81-NEXT: v_mov_b32_e32 v4, v3 300; GFX81-NEXT: v_mov_b32_e32 v5, v3 301; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] 302; GFX81-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16 303; GFX81-NEXT: s_waitcnt vmcnt(0) 304; GFX81-NEXT: v_mov_b32_e32 v0, v3 305; GFX81-NEXT: v_mov_b32_e32 v1, v4 306; GFX81-NEXT: v_mov_b32_e32 v2, v5 307; GFX81-NEXT: ; return to shader part epilog 308; 309; GFX9-LABEL: image_sample_b_2d_v3f16_tfe: 310; GFX9: ; %bb.0: ; %main_body 311; GFX9-NEXT: s_mov_b64 s[12:13], exec 312; GFX9-NEXT: s_wqm_b64 exec, exec 313; GFX9-NEXT: v_mov_b32_e32 v3, 0 314; GFX9-NEXT: v_mov_b32_e32 v4, v3 315; GFX9-NEXT: v_mov_b32_e32 v5, v3 316; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] 317; GFX9-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0x7 tfe d16 318; GFX9-NEXT: s_waitcnt vmcnt(0) 319; GFX9-NEXT: v_mov_b32_e32 v0, v3 320; GFX9-NEXT: v_mov_b32_e32 v1, v4 321; GFX9-NEXT: v_mov_b32_e32 v2, v5 322; GFX9-NEXT: ; return to shader part epilog 323; 324; GFX10-LABEL: image_sample_b_2d_v3f16_tfe: 325; GFX10: ; %bb.0: ; %main_body 326; GFX10-NEXT: s_mov_b32 s12, exec_lo 327; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo 328; GFX10-NEXT: v_mov_b32_e32 v3, v0 329; GFX10-NEXT: v_mov_b32_e32 v0, 0 330; GFX10-NEXT: v_mov_b32_e32 v5, v2 331; GFX10-NEXT: v_mov_b32_e32 v4, v1 332; GFX10-NEXT: v_mov_b32_e32 v1, v0 333; GFX10-NEXT: v_mov_b32_e32 v2, v0 334; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 335; GFX10-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D tfe d16 336; GFX10-NEXT: s_waitcnt vmcnt(0) 337; GFX10-NEXT: ; return to shader part epilog 338; 339; GFX11-LABEL: image_sample_b_2d_v3f16_tfe: 340; GFX11: ; %bb.0: ; %main_body 341; GFX11-NEXT: s_mov_b32 s12, exec_lo 342; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo 343; GFX11-NEXT: v_dual_mov_b32 v3, v0 :: v_dual_mov_b32 v0, 0 344; GFX11-NEXT: v_dual_mov_b32 v5, v2 :: v_dual_mov_b32 v4, v1 345; GFX11-NEXT: v_mov_b32_e32 v1, v0 346; GFX11-NEXT: v_mov_b32_e32 v2, v0 347; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 348; GFX11-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0x7 dim:SQ_RSRC_IMG_2D tfe d16 349; GFX11-NEXT: s_waitcnt vmcnt(0) 350; GFX11-NEXT: ; return to shader part epilog 351main_body: 352 %tex = call {<3 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v3f16i32.f32.f32(i32 7, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) 353 %tex.vec = extractvalue {<3 x half>, i32} %tex, 0 354 %tex.vec_wide = shufflevector <3 x half> %tex.vec, <3 x half> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3> 355 %tex.err = extractvalue {<3 x half>, i32} %tex, 1 356 %tex.vecf = bitcast <4 x half> %tex.vec_wide to <2 x float> 357 %tex.vecf.0 = extractelement <2 x float> %tex.vecf, i32 0 358 %tex.vecf.1 = extractelement <2 x float> %tex.vecf, i32 1 359 %r.0 = insertelement <4 x float> undef, float %tex.vecf.0, i32 0 360 %r.1 = insertelement <4 x float> %r.0, float %tex.vecf.1, i32 1 361 %tex.errf = bitcast i32 %tex.err to float 362 %r = insertelement <4 x float> %r.1, float %tex.errf, i32 2 363 ret <4 x float> %r 364} 365 366define amdgpu_ps <2 x float> @image_sample_b_2d_v4f16(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { 367; TONGA-LABEL: image_sample_b_2d_v4f16: 368; TONGA: ; %bb.0: ; %main_body 369; TONGA-NEXT: s_mov_b64 s[12:13], exec 370; TONGA-NEXT: s_wqm_b64 exec, exec 371; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] 372; TONGA-NEXT: image_sample_b v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf d16 373; TONGA-NEXT: s_waitcnt vmcnt(0) 374; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v1 375; TONGA-NEXT: v_lshlrev_b32_e32 v3, 16, v3 376; TONGA-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 377; TONGA-NEXT: v_or_b32_sdwa v1, v2, v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 378; TONGA-NEXT: ; return to shader part epilog 379; 380; GFX81-LABEL: image_sample_b_2d_v4f16: 381; GFX81: ; %bb.0: ; %main_body 382; GFX81-NEXT: s_mov_b64 s[12:13], exec 383; GFX81-NEXT: s_wqm_b64 exec, exec 384; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] 385; GFX81-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf d16 386; GFX81-NEXT: s_waitcnt vmcnt(0) 387; GFX81-NEXT: ; return to shader part epilog 388; 389; GFX9-LABEL: image_sample_b_2d_v4f16: 390; GFX9: ; %bb.0: ; %main_body 391; GFX9-NEXT: s_mov_b64 s[12:13], exec 392; GFX9-NEXT: s_wqm_b64 exec, exec 393; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] 394; GFX9-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf d16 395; GFX9-NEXT: s_waitcnt vmcnt(0) 396; GFX9-NEXT: ; return to shader part epilog 397; 398; GFX10PLUS-LABEL: image_sample_b_2d_v4f16: 399; GFX10PLUS: ; %bb.0: ; %main_body 400; GFX10PLUS-NEXT: s_mov_b32 s12, exec_lo 401; GFX10PLUS-NEXT: s_wqm_b32 exec_lo, exec_lo 402; GFX10PLUS-NEXT: s_and_b32 exec_lo, exec_lo, s12 403; GFX10PLUS-NEXT: image_sample_b v[0:1], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D d16 404; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) 405; GFX10PLUS-NEXT: ; return to shader part epilog 406main_body: 407 %tex = call <4 x half> @llvm.amdgcn.image.sample.b.2d.v4f16.f32.f32(i32 15, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 0, i32 0) 408 %r = bitcast <4 x half> %tex to <2 x float> 409 ret <2 x float> %r 410} 411 412define amdgpu_ps <4 x float> @image_sample_b_2d_v4f16_tfe(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %bias, float %s, float %t) { 413; TONGA-LABEL: image_sample_b_2d_v4f16_tfe: 414; TONGA: ; %bb.0: ; %main_body 415; TONGA-NEXT: s_mov_b64 s[12:13], exec 416; TONGA-NEXT: s_wqm_b64 exec, exec 417; TONGA-NEXT: v_mov_b32_e32 v3, 0 418; TONGA-NEXT: v_mov_b32_e32 v4, v3 419; TONGA-NEXT: v_mov_b32_e32 v5, v3 420; TONGA-NEXT: v_mov_b32_e32 v6, v3 421; TONGA-NEXT: v_mov_b32_e32 v7, v3 422; TONGA-NEXT: s_and_b64 exec, exec, s[12:13] 423; TONGA-NEXT: image_sample_b v[3:7], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16 424; TONGA-NEXT: s_waitcnt vmcnt(0) 425; TONGA-NEXT: v_lshlrev_b32_e32 v0, 16, v4 426; TONGA-NEXT: v_lshlrev_b32_e32 v1, 16, v6 427; TONGA-NEXT: v_or_b32_sdwa v0, v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 428; TONGA-NEXT: v_or_b32_sdwa v1, v5, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD 429; TONGA-NEXT: v_mov_b32_e32 v2, v7 430; TONGA-NEXT: ; return to shader part epilog 431; 432; GFX81-LABEL: image_sample_b_2d_v4f16_tfe: 433; GFX81: ; %bb.0: ; %main_body 434; GFX81-NEXT: s_mov_b64 s[12:13], exec 435; GFX81-NEXT: s_wqm_b64 exec, exec 436; GFX81-NEXT: v_mov_b32_e32 v3, 0 437; GFX81-NEXT: v_mov_b32_e32 v4, v3 438; GFX81-NEXT: v_mov_b32_e32 v5, v3 439; GFX81-NEXT: s_and_b64 exec, exec, s[12:13] 440; GFX81-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16 441; GFX81-NEXT: s_waitcnt vmcnt(0) 442; GFX81-NEXT: v_mov_b32_e32 v0, v3 443; GFX81-NEXT: v_mov_b32_e32 v1, v4 444; GFX81-NEXT: v_mov_b32_e32 v2, v5 445; GFX81-NEXT: ; return to shader part epilog 446; 447; GFX9-LABEL: image_sample_b_2d_v4f16_tfe: 448; GFX9: ; %bb.0: ; %main_body 449; GFX9-NEXT: s_mov_b64 s[12:13], exec 450; GFX9-NEXT: s_wqm_b64 exec, exec 451; GFX9-NEXT: v_mov_b32_e32 v3, 0 452; GFX9-NEXT: v_mov_b32_e32 v4, v3 453; GFX9-NEXT: v_mov_b32_e32 v5, v3 454; GFX9-NEXT: s_and_b64 exec, exec, s[12:13] 455; GFX9-NEXT: image_sample_b v[3:5], v[0:2], s[0:7], s[8:11] dmask:0xf tfe d16 456; GFX9-NEXT: s_waitcnt vmcnt(0) 457; GFX9-NEXT: v_mov_b32_e32 v0, v3 458; GFX9-NEXT: v_mov_b32_e32 v1, v4 459; GFX9-NEXT: v_mov_b32_e32 v2, v5 460; GFX9-NEXT: ; return to shader part epilog 461; 462; GFX10-LABEL: image_sample_b_2d_v4f16_tfe: 463; GFX10: ; %bb.0: ; %main_body 464; GFX10-NEXT: s_mov_b32 s12, exec_lo 465; GFX10-NEXT: s_wqm_b32 exec_lo, exec_lo 466; GFX10-NEXT: v_mov_b32_e32 v3, v0 467; GFX10-NEXT: v_mov_b32_e32 v0, 0 468; GFX10-NEXT: v_mov_b32_e32 v5, v2 469; GFX10-NEXT: v_mov_b32_e32 v4, v1 470; GFX10-NEXT: v_mov_b32_e32 v1, v0 471; GFX10-NEXT: v_mov_b32_e32 v2, v0 472; GFX10-NEXT: s_and_b32 exec_lo, exec_lo, s12 473; GFX10-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D tfe d16 474; GFX10-NEXT: s_waitcnt vmcnt(0) 475; GFX10-NEXT: ; return to shader part epilog 476; 477; GFX11-LABEL: image_sample_b_2d_v4f16_tfe: 478; GFX11: ; %bb.0: ; %main_body 479; GFX11-NEXT: s_mov_b32 s12, exec_lo 480; GFX11-NEXT: s_wqm_b32 exec_lo, exec_lo 481; GFX11-NEXT: v_dual_mov_b32 v3, v0 :: v_dual_mov_b32 v0, 0 482; GFX11-NEXT: v_dual_mov_b32 v5, v2 :: v_dual_mov_b32 v4, v1 483; GFX11-NEXT: v_mov_b32_e32 v1, v0 484; GFX11-NEXT: v_mov_b32_e32 v2, v0 485; GFX11-NEXT: s_and_b32 exec_lo, exec_lo, s12 486; GFX11-NEXT: image_sample_b v[0:2], v[3:5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D tfe d16 487; GFX11-NEXT: s_waitcnt vmcnt(0) 488; GFX11-NEXT: ; return to shader part epilog 489main_body: 490 %tex = call {<4 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v4f16i32.f32.f32(i32 15, float %bias, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 false, i32 1, i32 0) 491 %tex.vec = extractvalue {<4 x half>, i32} %tex, 0 492 %tex.err = extractvalue {<4 x half>, i32} %tex, 1 493 %tex.vecf = bitcast <4 x half> %tex.vec to <2 x float> 494 %tex.vecf.0 = extractelement <2 x float> %tex.vecf, i32 0 495 %tex.vecf.1 = extractelement <2 x float> %tex.vecf, i32 1 496 %r.0 = insertelement <4 x float> undef, float %tex.vecf.0, i32 0 497 %r.1 = insertelement <4 x float> %r.0, float %tex.vecf.1, i32 1 498 %tex.errf = bitcast i32 %tex.err to float 499 %r = insertelement <4 x float> %r.1, float %tex.errf, i32 2 500 ret <4 x float> %r 501} 502 503declare half @llvm.amdgcn.image.sample.2d.f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 504declare {half,i32} @llvm.amdgcn.image.sample.2d.f16i32.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 505declare <3 x half> @llvm.amdgcn.image.sample.2d.v3f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 506declare <4 x half> @llvm.amdgcn.image.sample.2d.v4f16.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 507declare {<2 x half>,i32} @llvm.amdgcn.image.sample.2d.v2f16i32.f32(i32, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 508declare <2 x half> @llvm.amdgcn.image.sample.c.d.1d.v2f16.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 509declare {<2 x half>,i32} @llvm.amdgcn.image.sample.c.d.1d.v2f16i32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 510declare <3 x half> @llvm.amdgcn.image.sample.b.2d.v3f16.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 511declare {<3 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v3f16i32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 512declare <4 x half> @llvm.amdgcn.image.sample.b.2d.v4f16.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 513declare {<4 x half>,i32} @llvm.amdgcn.image.sample.b.2d.v4f16i32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1 514 515attributes #0 = { nounwind } 516attributes #1 = { nounwind readonly } 517attributes #2 = { nounwind readnone } 518