1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -global-isel -march=amdgcn -mcpu=tahiti -verify-machineinstrs -o - < %s | FileCheck %s --check-prefixes=GFX,GFX6 3; RUN: llc -global-isel -march=amdgcn -mcpu=fiji -verify-machineinstrs -o - < %s | FileCheck %s --check-prefixes=GFX,GFX8 4 5declare i16 @llvm.abs.i16(i16, i1) 6declare i32 @llvm.abs.i32(i32, i1) 7declare i64 @llvm.abs.i64(i64, i1) 8declare <4 x i32> @llvm.abs.v4i32(<4 x i32>, i1) 9 10define amdgpu_cs i16 @abs_sgpr_i16(i16 inreg %arg) { 11; GFX-LABEL: abs_sgpr_i16: 12; GFX: ; %bb.0: 13; GFX-NEXT: s_sext_i32_i16 s0, s0 14; GFX-NEXT: s_abs_i32 s0, s0 15; GFX-NEXT: ; return to shader part epilog 16 %res = call i16 @llvm.abs.i16(i16 %arg, i1 false) 17 ret i16 %res 18} 19 20define amdgpu_cs i32 @abs_sgpr_i32(i32 inreg %arg) { 21; GFX-LABEL: abs_sgpr_i32: 22; GFX: ; %bb.0: 23; GFX-NEXT: s_abs_i32 s0, s0 24; GFX-NEXT: ; return to shader part epilog 25 %res = call i32 @llvm.abs.i32(i32 %arg, i1 false) 26 ret i32 %res 27} 28 29define amdgpu_cs i64 @abs_sgpr_i64(i64 inreg %arg) { 30; GFX-LABEL: abs_sgpr_i64: 31; GFX: ; %bb.0: 32; GFX-NEXT: s_ashr_i32 s2, s1, 31 33; GFX-NEXT: s_add_u32 s0, s0, s2 34; GFX-NEXT: s_cselect_b32 s4, 1, 0 35; GFX-NEXT: s_and_b32 s4, s4, 1 36; GFX-NEXT: s_cmp_lg_u32 s4, 0 37; GFX-NEXT: s_mov_b32 s3, s2 38; GFX-NEXT: s_addc_u32 s1, s1, s2 39; GFX-NEXT: s_xor_b64 s[0:1], s[0:1], s[2:3] 40; GFX-NEXT: ; return to shader part epilog 41 %res = call i64 @llvm.abs.i64(i64 %arg, i1 false) 42 ret i64 %res 43} 44 45define amdgpu_cs <4 x i32> @abs_sgpr_v4i32(<4 x i32> inreg %arg) { 46; GFX-LABEL: abs_sgpr_v4i32: 47; GFX: ; %bb.0: 48; GFX-NEXT: s_abs_i32 s0, s0 49; GFX-NEXT: s_abs_i32 s1, s1 50; GFX-NEXT: s_abs_i32 s2, s2 51; GFX-NEXT: s_abs_i32 s3, s3 52; GFX-NEXT: ; return to shader part epilog 53 %res = call <4 x i32> @llvm.abs.v4i32(<4 x i32> %arg, i1 false) 54 ret <4 x i32> %res 55} 56 57define amdgpu_cs i16 @abs_vgpr_i16(i16 %arg) { 58; GFX6-LABEL: abs_vgpr_i16: 59; GFX6: ; %bb.0: 60; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 16 61; GFX6-NEXT: v_sub_i32_e32 v1, vcc, 0, v0 62; GFX6-NEXT: v_max_i32_e32 v0, v0, v1 63; GFX6-NEXT: v_readfirstlane_b32 s0, v0 64; GFX6-NEXT: ; return to shader part epilog 65; 66; GFX8-LABEL: abs_vgpr_i16: 67; GFX8: ; %bb.0: 68; GFX8-NEXT: v_sub_u16_e32 v1, 0, v0 69; GFX8-NEXT: v_max_i16_e32 v0, v0, v1 70; GFX8-NEXT: v_readfirstlane_b32 s0, v0 71; GFX8-NEXT: ; return to shader part epilog 72 %res = call i16 @llvm.abs.i16(i16 %arg, i1 false) 73 ret i16 %res 74} 75 76define amdgpu_cs i32 @abs_vgpr_i32(i32 %arg) { 77; GFX6-LABEL: abs_vgpr_i32: 78; GFX6: ; %bb.0: 79; GFX6-NEXT: v_sub_i32_e32 v1, vcc, 0, v0 80; GFX6-NEXT: v_max_i32_e32 v0, v0, v1 81; GFX6-NEXT: v_readfirstlane_b32 s0, v0 82; GFX6-NEXT: ; return to shader part epilog 83; 84; GFX8-LABEL: abs_vgpr_i32: 85; GFX8: ; %bb.0: 86; GFX8-NEXT: v_sub_u32_e32 v1, vcc, 0, v0 87; GFX8-NEXT: v_max_i32_e32 v0, v0, v1 88; GFX8-NEXT: v_readfirstlane_b32 s0, v0 89; GFX8-NEXT: ; return to shader part epilog 90 %res = call i32 @llvm.abs.i32(i32 %arg, i1 false) 91 ret i32 %res 92} 93 94define amdgpu_cs i64 @abs_vgpr_i64(i64 %arg) { 95; GFX6-LABEL: abs_vgpr_i64: 96; GFX6: ; %bb.0: 97; GFX6-NEXT: v_ashrrev_i32_e32 v2, 31, v1 98; GFX6-NEXT: v_add_i32_e32 v0, vcc, v0, v2 99; GFX6-NEXT: v_addc_u32_e32 v1, vcc, v1, v2, vcc 100; GFX6-NEXT: v_xor_b32_e32 v0, v0, v2 101; GFX6-NEXT: v_xor_b32_e32 v1, v1, v2 102; GFX6-NEXT: v_readfirstlane_b32 s0, v0 103; GFX6-NEXT: v_readfirstlane_b32 s1, v1 104; GFX6-NEXT: ; return to shader part epilog 105; 106; GFX8-LABEL: abs_vgpr_i64: 107; GFX8: ; %bb.0: 108; GFX8-NEXT: v_ashrrev_i32_e32 v2, 31, v1 109; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v2 110; GFX8-NEXT: v_addc_u32_e32 v1, vcc, v1, v2, vcc 111; GFX8-NEXT: v_xor_b32_e32 v0, v0, v2 112; GFX8-NEXT: v_xor_b32_e32 v1, v1, v2 113; GFX8-NEXT: v_readfirstlane_b32 s0, v0 114; GFX8-NEXT: v_readfirstlane_b32 s1, v1 115; GFX8-NEXT: ; return to shader part epilog 116 %res = call i64 @llvm.abs.i64(i64 %arg, i1 false) 117 ret i64 %res 118} 119 120define amdgpu_cs <4 x i32> @abs_vgpr_v4i32(<4 x i32> %arg) { 121; GFX6-LABEL: abs_vgpr_v4i32: 122; GFX6: ; %bb.0: 123; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v0 124; GFX6-NEXT: v_max_i32_e32 v0, v0, v4 125; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v1 126; GFX6-NEXT: v_max_i32_e32 v1, v1, v4 127; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v2 128; GFX6-NEXT: v_max_i32_e32 v2, v2, v4 129; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v3 130; GFX6-NEXT: v_max_i32_e32 v3, v3, v4 131; GFX6-NEXT: v_readfirstlane_b32 s0, v0 132; GFX6-NEXT: v_readfirstlane_b32 s1, v1 133; GFX6-NEXT: v_readfirstlane_b32 s2, v2 134; GFX6-NEXT: v_readfirstlane_b32 s3, v3 135; GFX6-NEXT: ; return to shader part epilog 136; 137; GFX8-LABEL: abs_vgpr_v4i32: 138; GFX8: ; %bb.0: 139; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v0 140; GFX8-NEXT: v_max_i32_e32 v0, v0, v4 141; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v1 142; GFX8-NEXT: v_max_i32_e32 v1, v1, v4 143; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v2 144; GFX8-NEXT: v_max_i32_e32 v2, v2, v4 145; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v3 146; GFX8-NEXT: v_max_i32_e32 v3, v3, v4 147; GFX8-NEXT: v_readfirstlane_b32 s0, v0 148; GFX8-NEXT: v_readfirstlane_b32 s1, v1 149; GFX8-NEXT: v_readfirstlane_b32 s2, v2 150; GFX8-NEXT: v_readfirstlane_b32 s3, v3 151; GFX8-NEXT: ; return to shader part epilog 152 %res = call <4 x i32> @llvm.abs.v4i32(<4 x i32> %arg, i1 false) 153 ret <4 x i32> %res 154} 155