1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -global-isel -march=amdgcn -mcpu=tahiti -verify-machineinstrs -o - < %s | FileCheck %s --check-prefixes=GFX,GFX6 3; RUN: llc -global-isel -march=amdgcn -mcpu=fiji -verify-machineinstrs -o - < %s | FileCheck %s --check-prefixes=GFX,GFX8 4 5declare i16 @llvm.abs.i16(i16, i1) 6declare i32 @llvm.abs.i32(i32, i1) 7declare i64 @llvm.abs.i64(i64, i1) 8declare <4 x i32> @llvm.abs.v4i32(<4 x i32>, i1) 9 10define amdgpu_cs i16 @abs_sgpr_i16(i16 inreg %arg) { 11; GFX-LABEL: abs_sgpr_i16: 12; GFX: ; %bb.0: 13; GFX-NEXT: s_sext_i32_i16 s0, s0 14; GFX-NEXT: s_abs_i32 s0, s0 15; GFX-NEXT: ; return to shader part epilog 16 %res = call i16 @llvm.abs.i16(i16 %arg, i1 false) 17 ret i16 %res 18} 19 20define amdgpu_cs i32 @abs_sgpr_i32(i32 inreg %arg) { 21; GFX-LABEL: abs_sgpr_i32: 22; GFX: ; %bb.0: 23; GFX-NEXT: s_abs_i32 s0, s0 24; GFX-NEXT: ; return to shader part epilog 25 %res = call i32 @llvm.abs.i32(i32 %arg, i1 false) 26 ret i32 %res 27} 28 29define amdgpu_cs i64 @abs_sgpr_i64(i64 inreg %arg) { 30; GFX-LABEL: abs_sgpr_i64: 31; GFX: ; %bb.0: 32; GFX-NEXT: s_ashr_i32 s2, s1, 31 33; GFX-NEXT: s_add_u32 s0, s0, s2 34; GFX-NEXT: s_mov_b32 s3, s2 35; GFX-NEXT: s_addc_u32 s1, s1, s2 36; GFX-NEXT: s_xor_b64 s[0:1], s[0:1], s[2:3] 37; GFX-NEXT: ; return to shader part epilog 38 %res = call i64 @llvm.abs.i64(i64 %arg, i1 false) 39 ret i64 %res 40} 41 42define amdgpu_cs <4 x i32> @abs_sgpr_v4i32(<4 x i32> inreg %arg) { 43; GFX-LABEL: abs_sgpr_v4i32: 44; GFX: ; %bb.0: 45; GFX-NEXT: s_abs_i32 s0, s0 46; GFX-NEXT: s_abs_i32 s1, s1 47; GFX-NEXT: s_abs_i32 s2, s2 48; GFX-NEXT: s_abs_i32 s3, s3 49; GFX-NEXT: ; return to shader part epilog 50 %res = call <4 x i32> @llvm.abs.v4i32(<4 x i32> %arg, i1 false) 51 ret <4 x i32> %res 52} 53 54define amdgpu_cs i16 @abs_vgpr_i16(i16 %arg) { 55; GFX6-LABEL: abs_vgpr_i16: 56; GFX6: ; %bb.0: 57; GFX6-NEXT: v_bfe_i32 v0, v0, 0, 16 58; GFX6-NEXT: v_sub_i32_e32 v1, vcc, 0, v0 59; GFX6-NEXT: v_max_i32_e32 v0, v0, v1 60; GFX6-NEXT: v_readfirstlane_b32 s0, v0 61; GFX6-NEXT: ; return to shader part epilog 62; 63; GFX8-LABEL: abs_vgpr_i16: 64; GFX8: ; %bb.0: 65; GFX8-NEXT: v_sub_u16_e32 v1, 0, v0 66; GFX8-NEXT: v_max_i16_e32 v0, v0, v1 67; GFX8-NEXT: v_readfirstlane_b32 s0, v0 68; GFX8-NEXT: ; return to shader part epilog 69 %res = call i16 @llvm.abs.i16(i16 %arg, i1 false) 70 ret i16 %res 71} 72 73define amdgpu_cs i32 @abs_vgpr_i32(i32 %arg) { 74; GFX6-LABEL: abs_vgpr_i32: 75; GFX6: ; %bb.0: 76; GFX6-NEXT: v_sub_i32_e32 v1, vcc, 0, v0 77; GFX6-NEXT: v_max_i32_e32 v0, v0, v1 78; GFX6-NEXT: v_readfirstlane_b32 s0, v0 79; GFX6-NEXT: ; return to shader part epilog 80; 81; GFX8-LABEL: abs_vgpr_i32: 82; GFX8: ; %bb.0: 83; GFX8-NEXT: v_sub_u32_e32 v1, vcc, 0, v0 84; GFX8-NEXT: v_max_i32_e32 v0, v0, v1 85; GFX8-NEXT: v_readfirstlane_b32 s0, v0 86; GFX8-NEXT: ; return to shader part epilog 87 %res = call i32 @llvm.abs.i32(i32 %arg, i1 false) 88 ret i32 %res 89} 90 91define amdgpu_cs i64 @abs_vgpr_i64(i64 %arg) { 92; GFX6-LABEL: abs_vgpr_i64: 93; GFX6: ; %bb.0: 94; GFX6-NEXT: v_ashrrev_i32_e32 v2, 31, v1 95; GFX6-NEXT: v_add_i32_e32 v0, vcc, v0, v2 96; GFX6-NEXT: v_addc_u32_e32 v1, vcc, v1, v2, vcc 97; GFX6-NEXT: v_xor_b32_e32 v0, v0, v2 98; GFX6-NEXT: v_xor_b32_e32 v1, v1, v2 99; GFX6-NEXT: v_readfirstlane_b32 s0, v0 100; GFX6-NEXT: v_readfirstlane_b32 s1, v1 101; GFX6-NEXT: ; return to shader part epilog 102; 103; GFX8-LABEL: abs_vgpr_i64: 104; GFX8: ; %bb.0: 105; GFX8-NEXT: v_ashrrev_i32_e32 v2, 31, v1 106; GFX8-NEXT: v_add_u32_e32 v0, vcc, v0, v2 107; GFX8-NEXT: v_addc_u32_e32 v1, vcc, v1, v2, vcc 108; GFX8-NEXT: v_xor_b32_e32 v0, v0, v2 109; GFX8-NEXT: v_xor_b32_e32 v1, v1, v2 110; GFX8-NEXT: v_readfirstlane_b32 s0, v0 111; GFX8-NEXT: v_readfirstlane_b32 s1, v1 112; GFX8-NEXT: ; return to shader part epilog 113 %res = call i64 @llvm.abs.i64(i64 %arg, i1 false) 114 ret i64 %res 115} 116 117define amdgpu_cs <4 x i32> @abs_vgpr_v4i32(<4 x i32> %arg) { 118; GFX6-LABEL: abs_vgpr_v4i32: 119; GFX6: ; %bb.0: 120; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v0 121; GFX6-NEXT: v_max_i32_e32 v0, v0, v4 122; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v1 123; GFX6-NEXT: v_max_i32_e32 v1, v1, v4 124; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v2 125; GFX6-NEXT: v_max_i32_e32 v2, v2, v4 126; GFX6-NEXT: v_sub_i32_e32 v4, vcc, 0, v3 127; GFX6-NEXT: v_max_i32_e32 v3, v3, v4 128; GFX6-NEXT: v_readfirstlane_b32 s0, v0 129; GFX6-NEXT: v_readfirstlane_b32 s1, v1 130; GFX6-NEXT: v_readfirstlane_b32 s2, v2 131; GFX6-NEXT: v_readfirstlane_b32 s3, v3 132; GFX6-NEXT: ; return to shader part epilog 133; 134; GFX8-LABEL: abs_vgpr_v4i32: 135; GFX8: ; %bb.0: 136; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v0 137; GFX8-NEXT: v_max_i32_e32 v0, v0, v4 138; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v1 139; GFX8-NEXT: v_max_i32_e32 v1, v1, v4 140; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v2 141; GFX8-NEXT: v_max_i32_e32 v2, v2, v4 142; GFX8-NEXT: v_sub_u32_e32 v4, vcc, 0, v3 143; GFX8-NEXT: v_max_i32_e32 v3, v3, v4 144; GFX8-NEXT: v_readfirstlane_b32 s0, v0 145; GFX8-NEXT: v_readfirstlane_b32 s1, v1 146; GFX8-NEXT: v_readfirstlane_b32 s2, v2 147; GFX8-NEXT: v_readfirstlane_b32 s3, v3 148; GFX8-NEXT: ; return to shader part epilog 149 %res = call <4 x i32> @llvm.abs.v4i32(<4 x i32> %arg, i1 false) 150 ret <4 x i32> %res 151} 152