1 //===- CloneFunction.cpp - Clone a function into another function ---------===// 2 // 3 // This file implements the CloneFunctionInto interface, which is used as the 4 // low-level function cloner. This is used by the CloneFunction and function 5 // inliner to do the dirty work of copying the body of a function around. 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "llvm/Transforms/Utils/Cloning.h" 10 #include "llvm/iTerminators.h" 11 #include "llvm/DerivedTypes.h" 12 #include "llvm/Function.h" 13 #include "ValueMapper.h" 14 15 // RemapInstruction - Convert the instruction operands from referencing the 16 // current values into those specified by ValueMap. 17 // 18 static inline void RemapInstruction(Instruction *I, 19 std::map<const Value *, Value*> &ValueMap) { 20 for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) { 21 const Value *Op = I->getOperand(op); 22 Value *V = MapValue(Op, ValueMap); 23 #ifndef NDEBUG 24 if (!V) { 25 std::cerr << "Val = \n" << Op << "Addr = " << (void*)Op; 26 std::cerr << "\nInst = " << I; 27 } 28 #endif 29 assert(V && "Referenced value not in value map!"); 30 I->setOperand(op, V); 31 } 32 } 33 34 // CloneBasicBlock - See comments in Cloning.h 35 BasicBlock *CloneBasicBlock(const BasicBlock *BB, 36 std::map<const Value*, Value*> &ValueMap, 37 const char *NameSuffix) { 38 BasicBlock *NewBB = new BasicBlock(""); 39 if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix); 40 41 // Loop over all instructions copying them over... 42 for (BasicBlock::const_iterator II = BB->begin(), IE = BB->end(); 43 II != IE; ++II) { 44 Instruction *NewInst = II->clone(); 45 if (II->hasName()) 46 NewInst->setName(II->getName()+NameSuffix); 47 NewBB->getInstList().push_back(NewInst); 48 ValueMap[II] = NewInst; // Add instruction map to value. 49 } 50 return NewBB; 51 } 52 53 // Clone OldFunc into NewFunc, transforming the old arguments into references to 54 // ArgMap values. 55 // 56 void CloneFunctionInto(Function *NewFunc, const Function *OldFunc, 57 std::map<const Value*, Value*> &ValueMap, 58 std::vector<ReturnInst*> &Returns, 59 const char *NameSuffix) { 60 assert(NameSuffix && "NameSuffix cannot be null!"); 61 62 #ifndef NDEBUG 63 for (Function::const_aiterator I = OldFunc->abegin(), E = OldFunc->aend(); 64 I != E; ++I) 65 assert(ValueMap.count(I) && "No mapping from source argument specified!"); 66 #endif 67 68 // Loop over all of the basic blocks in the function, cloning them as 69 // appropriate. Note that we save BE this way in order to handle cloning of 70 // recursive functions into themselves. 71 // 72 for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end(); 73 BI != BE; ++BI) { 74 const BasicBlock &BB = *BI; 75 76 // Create a new basic block and copy instructions into it! 77 BasicBlock *CBB = CloneBasicBlock(&BB, ValueMap, NameSuffix); 78 NewFunc->getBasicBlockList().push_back(CBB); 79 ValueMap[&BB] = CBB; // Add basic block mapping. 80 81 if (ReturnInst *RI = dyn_cast<ReturnInst>(CBB->getTerminator())) 82 Returns.push_back(RI); 83 } 84 85 // Loop over all of the instructions in the function, fixing up operand 86 // references as we go. This uses ValueMap to do all the hard work. 87 // 88 for (Function::const_iterator BB = OldFunc->begin(), BE = OldFunc->end(); 89 BB != BE; ++BB) { 90 BasicBlock *NBB = cast<BasicBlock>(ValueMap[BB]); 91 92 // Loop over all instructions, fixing each one as we find it... 93 for (BasicBlock::iterator II = NBB->begin(); II != NBB->end(); ++II) 94 RemapInstruction(II, ValueMap); 95 } 96 } 97 98 /// CloneFunction - Return a copy of the specified function, but without 99 /// embedding the function into another module. Also, any references specified 100 /// in the ValueMap are changed to refer to their mapped value instead of the 101 /// original one. If any of the arguments to the function are in the ValueMap, 102 /// the arguments are deleted from the resultant function. The ValueMap is 103 /// updated to include mappings from all of the instructions and basicblocks in 104 /// the function from their old to new values. 105 /// 106 Function *CloneFunction(const Function *F, 107 std::map<const Value*, Value*> &ValueMap) { 108 std::vector<const Type*> ArgTypes; 109 110 // The user might be deleting arguments to the function by specifying them in 111 // the ValueMap. If so, we need to not add the arguments to the arg ty vector 112 // 113 for (Function::const_aiterator I = F->abegin(), E = F->aend(); I != E; ++I) 114 if (ValueMap.count(I) == 0) // Haven't mapped the argument to anything yet? 115 ArgTypes.push_back(I->getType()); 116 117 // Create a new function type... 118 FunctionType *FTy = FunctionType::get(F->getFunctionType()->getReturnType(), 119 ArgTypes, F->getFunctionType()->isVarArg()); 120 121 // Create the new function... 122 Function *NewF = new Function(FTy, F->getLinkage(), F->getName()); 123 124 // Loop over the arguments, copying the names of the mapped arguments over... 125 Function::aiterator DestI = NewF->abegin(); 126 for (Function::const_aiterator I = F->abegin(), E = F->aend(); I != E; ++I) 127 if (ValueMap.count(I) == 0) { // Is this argument preserved? 128 DestI->setName(I->getName()); // Copy the name over... 129 ValueMap[I] = DestI++; // Add mapping to ValueMap 130 } 131 132 std::vector<ReturnInst*> Returns; // Ignore returns cloned... 133 CloneFunctionInto(NewF, F, ValueMap, Returns); 134 return NewF; 135 } 136