1 //===- Reassociate.cpp - Reassociate binary expressions -------------------===// 2 // 3 // This pass reassociates commutative expressions in an order that is designed 4 // to promote better constant propogation, GCSE, LICM, PRE... 5 // 6 // For example: 4 + (x + 5) -> x + (4 + 5) 7 // 8 // Note that this pass works best if left shifts have been promoted to explicit 9 // multiplies before this pass executes. 10 // 11 // In the implementation of this algorithm, constants are assigned rank = 0, 12 // function arguments are rank = 1, and other values are assigned ranks 13 // corresponding to the reverse post order traversal of current function 14 // (starting at 2), which effectively gives values in deep loops higher rank 15 // than values not in loops. 16 // 17 //===----------------------------------------------------------------------===// 18 19 #include "llvm/Transforms/Scalar.h" 20 #include "llvm/Function.h" 21 #include "llvm/BasicBlock.h" 22 #include "llvm/iOperators.h" 23 #include "llvm/Type.h" 24 #include "llvm/Pass.h" 25 #include "llvm/Constant.h" 26 #include "llvm/Support/CFG.h" 27 #include "Support/PostOrderIterator.h" 28 #include "Support/StatisticReporter.h" 29 30 static Statistic<> NumChanged("reassociate\t- Number of insts reassociated"); 31 static Statistic<> NumSwapped("reassociate\t- Number of insts with operands swapped"); 32 33 namespace { 34 class Reassociate : public FunctionPass { 35 map<BasicBlock*, unsigned> RankMap; 36 public: 37 const char *getPassName() const { 38 return "Expression Reassociation"; 39 } 40 41 bool runOnFunction(Function *F); 42 43 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 44 AU.preservesCFG(); 45 } 46 private: 47 void BuildRankMap(Function *F); 48 unsigned getRank(Value *V); 49 bool ReassociateExpr(BinaryOperator *I); 50 bool ReassociateBB(BasicBlock *BB); 51 }; 52 } 53 54 Pass *createReassociatePass() { return new Reassociate(); } 55 56 void Reassociate::BuildRankMap(Function *F) { 57 unsigned i = 1; 58 ReversePostOrderTraversal<Function*> RPOT(F); 59 for (ReversePostOrderTraversal<Function*>::rpo_iterator I = RPOT.begin(), 60 E = RPOT.end(); I != E; ++I) 61 RankMap[*I] = ++i; 62 } 63 64 unsigned Reassociate::getRank(Value *V) { 65 if (isa<Argument>(V)) return 1; // Function argument... 66 if (Instruction *I = dyn_cast<Instruction>(V)) { 67 // If this is an expression, return the MAX(rank(LHS), rank(RHS)) so that we 68 // can reassociate expressions for code motion! Since we do not recurse for 69 // PHI nodes, we cannot have infinite recursion here, because there cannot 70 // be loops in the value graph (except for PHI nodes). 71 // 72 if (I->getOpcode() == Instruction::PHINode || 73 I->getOpcode() == Instruction::Alloca || 74 I->getOpcode() == Instruction::Malloc || isa<TerminatorInst>(I) || 75 I->hasSideEffects()) 76 return RankMap[I->getParent()]; 77 78 unsigned Rank = 0; 79 for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) 80 Rank = std::max(Rank, getRank(I->getOperand(i))); 81 82 return Rank; 83 } 84 85 // Otherwise it's a global or constant, rank 0. 86 return 0; 87 } 88 89 90 // isCommutativeOperator - Return true if the specified instruction is 91 // commutative and associative. If the instruction is not commutative and 92 // associative, we can not reorder its operands! 93 // 94 static inline BinaryOperator *isCommutativeOperator(Instruction *I) { 95 // Floating point operations do not commute! 96 if (I->getType()->isFloatingPoint()) return 0; 97 98 if (I->getOpcode() == Instruction::Add || 99 I->getOpcode() == Instruction::Mul || 100 I->getOpcode() == Instruction::And || 101 I->getOpcode() == Instruction::Or || 102 I->getOpcode() == Instruction::Xor) 103 return cast<BinaryOperator>(I); 104 return 0; 105 } 106 107 108 bool Reassociate::ReassociateExpr(BinaryOperator *I) { 109 Value *LHS = I->getOperand(0); 110 Value *RHS = I->getOperand(1); 111 unsigned LHSRank = getRank(LHS); 112 unsigned RHSRank = getRank(RHS); 113 114 bool Changed = false; 115 116 // Make sure the LHS of the operand always has the greater rank... 117 if (LHSRank < RHSRank) { 118 I->swapOperands(); 119 std::swap(LHS, RHS); 120 std::swap(LHSRank, RHSRank); 121 Changed = true; 122 ++NumSwapped; 123 //cerr << "Transposed: " << I << " Result BB: " << I->getParent(); 124 } 125 126 // If the LHS is the same operator as the current one is, and if we are the 127 // only expression using it... 128 // 129 if (BinaryOperator *LHSI = dyn_cast<BinaryOperator>(LHS)) 130 if (LHSI->getOpcode() == I->getOpcode() && LHSI->use_size() == 1) { 131 // If the rank of our current RHS is less than the rank of the LHS's LHS, 132 // then we reassociate the two instructions... 133 if (RHSRank < getRank(LHSI->getOperand(0))) { 134 unsigned TakeOp = 0; 135 if (BinaryOperator *IOp = dyn_cast<BinaryOperator>(LHSI->getOperand(0))) 136 if (IOp->getOpcode() == LHSI->getOpcode()) 137 TakeOp = 1; // Hoist out non-tree portion 138 139 // Convert ((a + 12) + 10) into (a + (12 + 10)) 140 I->setOperand(0, LHSI->getOperand(TakeOp)); 141 LHSI->setOperand(TakeOp, RHS); 142 I->setOperand(1, LHSI); 143 144 ++NumChanged; 145 //cerr << "Reassociated: " << I << " Result BB: " << I->getParent(); 146 147 // Since we modified the RHS instruction, make sure that we recheck it. 148 ReassociateExpr(LHSI); 149 return true; 150 } 151 } 152 153 return Changed; 154 } 155 156 157 bool Reassociate::ReassociateBB(BasicBlock *BB) { 158 bool Changed = false; 159 for (BasicBlock::iterator BI = BB->begin(); BI != BB->end(); ++BI) { 160 Instruction *Inst = *BI; 161 162 // If this instruction is a commutative binary operator, and the ranks of 163 // the two operands are sorted incorrectly, fix it now. 164 // 165 if (BinaryOperator *I = isCommutativeOperator(Inst)) { 166 // Make sure that this expression is correctly reassociated with respect 167 // to it's used values... 168 // 169 Changed |= ReassociateExpr(I); 170 171 } else if (Inst->getOpcode() == Instruction::Sub && 172 Inst->getOperand(0) != Constant::getNullValue(Inst->getType())) { 173 // Convert a subtract into an add and a neg instruction... so that sub 174 // instructions can be commuted with other add instructions... 175 // 176 Instruction *New = BinaryOperator::create(Instruction::Add, 177 Inst->getOperand(0), Inst, 178 Inst->getName()); 179 // Everyone now refers to the add instruction... 180 Inst->replaceAllUsesWith(New); 181 Inst->setName(Inst->getOperand(1)->getName()+".neg"); 182 New->setOperand(1, Inst); // Except for the add inst itself! 183 184 BI = BB->getInstList().insert(BI+1, New)-1; // Add to the basic block... 185 Inst->setOperand(0, Constant::getNullValue(Inst->getType())); 186 Changed = true; 187 } 188 } 189 190 return Changed; 191 } 192 193 194 bool Reassociate::runOnFunction(Function *F) { 195 // Recalculate the rank map for F 196 BuildRankMap(F); 197 198 bool Changed = false; 199 for (Function::iterator FI = F->begin(), FE = F->end(); FI != FE; ++FI) 200 Changed |= ReassociateBB(*FI); 201 202 // We are done with the rank map... 203 RankMap.clear(); 204 return Changed; 205 } 206