1 //===- JumpThreading.cpp - Thread control through conditional blocks ------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements the Jump Threading pass. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #define DEBUG_TYPE "jump-threading" 15 #include "llvm/Transforms/Scalar.h" 16 #include "llvm/IntrinsicInst.h" 17 #include "llvm/Pass.h" 18 #include "llvm/Analysis/ConstantFolding.h" 19 #include "llvm/Transforms/Utils/BasicBlockUtils.h" 20 #include "llvm/Transforms/Utils/Local.h" 21 #include "llvm/Target/TargetData.h" 22 #include "llvm/ADT/DenseMap.h" 23 #include "llvm/ADT/Statistic.h" 24 #include "llvm/ADT/STLExtras.h" 25 #include "llvm/ADT/SmallPtrSet.h" 26 #include "llvm/ADT/SmallSet.h" 27 #include "llvm/Support/CommandLine.h" 28 #include "llvm/Support/Compiler.h" 29 #include "llvm/Support/Debug.h" 30 #include "llvm/Support/ValueHandle.h" 31 using namespace llvm; 32 33 STATISTIC(NumThreads, "Number of jumps threaded"); 34 STATISTIC(NumFolds, "Number of terminators folded"); 35 36 static cl::opt<unsigned> 37 Threshold("jump-threading-threshold", 38 cl::desc("Max block size to duplicate for jump threading"), 39 cl::init(6), cl::Hidden); 40 41 namespace { 42 /// This pass performs 'jump threading', which looks at blocks that have 43 /// multiple predecessors and multiple successors. If one or more of the 44 /// predecessors of the block can be proven to always jump to one of the 45 /// successors, we forward the edge from the predecessor to the successor by 46 /// duplicating the contents of this block. 47 /// 48 /// An example of when this can occur is code like this: 49 /// 50 /// if () { ... 51 /// X = 4; 52 /// } 53 /// if (X < 3) { 54 /// 55 /// In this case, the unconditional branch at the end of the first if can be 56 /// revectored to the false side of the second if. 57 /// 58 class VISIBILITY_HIDDEN JumpThreading : public FunctionPass { 59 TargetData *TD; 60 #ifdef NDEBUG 61 SmallPtrSet<BasicBlock*, 16> LoopHeaders; 62 #else 63 SmallSet<AssertingVH<BasicBlock>, 16> LoopHeaders; 64 #endif 65 public: 66 static char ID; // Pass identification 67 JumpThreading() : FunctionPass(&ID) {} 68 69 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 70 AU.addRequired<TargetData>(); 71 } 72 73 bool runOnFunction(Function &F); 74 void FindLoopHeaders(Function &F); 75 76 bool ProcessBlock(BasicBlock *BB); 77 bool ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, BasicBlock *SuccBB, 78 unsigned JumpThreadCost); 79 BasicBlock *FactorCommonPHIPreds(PHINode *PN, Constant *CstVal); 80 bool ProcessBranchOnDuplicateCond(BasicBlock *PredBB, BasicBlock *DestBB); 81 bool ProcessSwitchOnDuplicateCond(BasicBlock *PredBB, BasicBlock *DestBB); 82 83 bool ProcessJumpOnPHI(PHINode *PN); 84 bool ProcessBranchOnLogical(Value *V, BasicBlock *BB, bool isAnd); 85 bool ProcessBranchOnCompare(CmpInst *Cmp, BasicBlock *BB); 86 87 bool SimplifyPartiallyRedundantLoad(LoadInst *LI); 88 }; 89 } 90 91 char JumpThreading::ID = 0; 92 static RegisterPass<JumpThreading> 93 X("jump-threading", "Jump Threading"); 94 95 // Public interface to the Jump Threading pass 96 FunctionPass *llvm::createJumpThreadingPass() { return new JumpThreading(); } 97 98 /// runOnFunction - Top level algorithm. 99 /// 100 bool JumpThreading::runOnFunction(Function &F) { 101 DOUT << "Jump threading on function '" << F.getNameStart() << "'\n"; 102 TD = &getAnalysis<TargetData>(); 103 104 FindLoopHeaders(F); 105 106 bool AnotherIteration = true, EverChanged = false; 107 while (AnotherIteration) { 108 AnotherIteration = false; 109 bool Changed = false; 110 for (Function::iterator I = F.begin(), E = F.end(); I != E;) { 111 BasicBlock *BB = I; 112 while (ProcessBlock(BB)) 113 Changed = true; 114 115 ++I; 116 117 // If the block is trivially dead, zap it. This eliminates the successor 118 // edges which simplifies the CFG. 119 if (pred_begin(BB) == pred_end(BB) && 120 BB != &BB->getParent()->getEntryBlock()) { 121 DOUT << " JT: Deleting dead block '" << BB->getNameStart() 122 << "' with terminator: " << *BB->getTerminator(); 123 LoopHeaders.erase(BB); 124 DeleteDeadBlock(BB); 125 Changed = true; 126 } 127 } 128 AnotherIteration = Changed; 129 EverChanged |= Changed; 130 } 131 132 LoopHeaders.clear(); 133 return EverChanged; 134 } 135 136 /// FindLoopHeaders - We do not want jump threading to turn proper loop 137 /// structures into irreducible loops. Doing this breaks up the loop nesting 138 /// hierarchy and pessimizes later transformations. To prevent this from 139 /// happening, we first have to find the loop headers. Here we approximate this 140 /// by finding targets of backedges in the CFG. 141 /// 142 /// Note that there definitely are cases when we want to allow threading of 143 /// edges across a loop header. For example, threading a jump from outside the 144 /// loop (the preheader) to an exit block of the loop is definitely profitable. 145 /// It is also almost always profitable to thread backedges from within the loop 146 /// to exit blocks, and is often profitable to thread backedges to other blocks 147 /// within the loop (forming a nested loop). This simple analysis is not rich 148 /// enough to track all of these properties and keep it up-to-date as the CFG 149 /// mutates, so we don't allow any of these transformations. 150 /// 151 void JumpThreading::FindLoopHeaders(Function &F) { 152 SmallVector<std::pair<const BasicBlock*,const BasicBlock*>, 32> Edges; 153 FindFunctionBackedges(F, Edges); 154 155 for (unsigned i = 0, e = Edges.size(); i != e; ++i) 156 LoopHeaders.insert(const_cast<BasicBlock*>(Edges[i].second)); 157 } 158 159 160 /// FactorCommonPHIPreds - If there are multiple preds with the same incoming 161 /// value for the PHI, factor them together so we get one block to thread for 162 /// the whole group. 163 /// This is important for things like "phi i1 [true, true, false, true, x]" 164 /// where we only need to clone the block for the true blocks once. 165 /// 166 BasicBlock *JumpThreading::FactorCommonPHIPreds(PHINode *PN, Constant *CstVal) { 167 SmallVector<BasicBlock*, 16> CommonPreds; 168 for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) 169 if (PN->getIncomingValue(i) == CstVal) 170 CommonPreds.push_back(PN->getIncomingBlock(i)); 171 172 if (CommonPreds.size() == 1) 173 return CommonPreds[0]; 174 175 DOUT << " Factoring out " << CommonPreds.size() 176 << " common predecessors.\n"; 177 return SplitBlockPredecessors(PN->getParent(), 178 &CommonPreds[0], CommonPreds.size(), 179 ".thr_comm", this); 180 } 181 182 183 /// getJumpThreadDuplicationCost - Return the cost of duplicating this block to 184 /// thread across it. 185 static unsigned getJumpThreadDuplicationCost(const BasicBlock *BB) { 186 /// Ignore PHI nodes, these will be flattened when duplication happens. 187 BasicBlock::const_iterator I = BB->getFirstNonPHI(); 188 189 // Sum up the cost of each instruction until we get to the terminator. Don't 190 // include the terminator because the copy won't include it. 191 unsigned Size = 0; 192 for (; !isa<TerminatorInst>(I); ++I) { 193 // Debugger intrinsics don't incur code size. 194 if (isa<DbgInfoIntrinsic>(I)) continue; 195 196 // If this is a pointer->pointer bitcast, it is free. 197 if (isa<BitCastInst>(I) && isa<PointerType>(I->getType())) 198 continue; 199 200 // All other instructions count for at least one unit. 201 ++Size; 202 203 // Calls are more expensive. If they are non-intrinsic calls, we model them 204 // as having cost of 4. If they are a non-vector intrinsic, we model them 205 // as having cost of 2 total, and if they are a vector intrinsic, we model 206 // them as having cost 1. 207 if (const CallInst *CI = dyn_cast<CallInst>(I)) { 208 if (!isa<IntrinsicInst>(CI)) 209 Size += 3; 210 else if (isa<VectorType>(CI->getType())) 211 Size += 1; 212 } 213 } 214 215 // Threading through a switch statement is particularly profitable. If this 216 // block ends in a switch, decrease its cost to make it more likely to happen. 217 if (isa<SwitchInst>(I)) 218 Size = Size > 6 ? Size-6 : 0; 219 220 return Size; 221 } 222 223 /// ProcessBlock - If there are any predecessors whose control can be threaded 224 /// through to a successor, transform them now. 225 bool JumpThreading::ProcessBlock(BasicBlock *BB) { 226 // If this block has a single predecessor, and if that pred has a single 227 // successor, merge the blocks. This encourages recursive jump threading 228 // because now the condition in this block can be threaded through 229 // predecessors of our predecessor block. 230 if (BasicBlock *SinglePred = BB->getSinglePredecessor()) 231 if (SinglePred->getTerminator()->getNumSuccessors() == 1 && 232 SinglePred != BB) { 233 // If SinglePred was a loop header, BB becomes one. 234 if (LoopHeaders.erase(SinglePred)) 235 LoopHeaders.insert(BB); 236 237 // Remember if SinglePred was the entry block of the function. If so, we 238 // will need to move BB back to the entry position. 239 bool isEntry = SinglePred == &SinglePred->getParent()->getEntryBlock(); 240 MergeBasicBlockIntoOnlyPred(BB); 241 242 if (isEntry && BB != &BB->getParent()->getEntryBlock()) 243 BB->moveBefore(&BB->getParent()->getEntryBlock()); 244 return true; 245 } 246 247 // See if this block ends with a branch or switch. If so, see if the 248 // condition is a phi node. If so, and if an entry of the phi node is a 249 // constant, we can thread the block. 250 Value *Condition; 251 if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) { 252 // Can't thread an unconditional jump. 253 if (BI->isUnconditional()) return false; 254 Condition = BI->getCondition(); 255 } else if (SwitchInst *SI = dyn_cast<SwitchInst>(BB->getTerminator())) 256 Condition = SI->getCondition(); 257 else 258 return false; // Must be an invoke. 259 260 // If the terminator of this block is branching on a constant, simplify the 261 // terminator to an unconditional branch. This can occur due to threading in 262 // other blocks. 263 if (isa<ConstantInt>(Condition)) { 264 DOUT << " In block '" << BB->getNameStart() 265 << "' folding terminator: " << *BB->getTerminator(); 266 ++NumFolds; 267 ConstantFoldTerminator(BB); 268 return true; 269 } 270 271 // If the terminator is branching on an undef, we can pick any of the 272 // successors to branch to. Since this is arbitrary, we pick the successor 273 // with the fewest predecessors. This should reduce the in-degree of the 274 // others. 275 if (isa<UndefValue>(Condition)) { 276 TerminatorInst *BBTerm = BB->getTerminator(); 277 unsigned MinSucc = 0; 278 BasicBlock *TestBB = BBTerm->getSuccessor(MinSucc); 279 // Compute the successor with the minimum number of predecessors. 280 unsigned MinNumPreds = std::distance(pred_begin(TestBB), pred_end(TestBB)); 281 for (unsigned i = 1, e = BBTerm->getNumSuccessors(); i != e; ++i) { 282 TestBB = BBTerm->getSuccessor(i); 283 unsigned NumPreds = std::distance(pred_begin(TestBB), pred_end(TestBB)); 284 if (NumPreds < MinNumPreds) 285 MinSucc = i; 286 } 287 288 // Fold the branch/switch. 289 for (unsigned i = 0, e = BBTerm->getNumSuccessors(); i != e; ++i) { 290 if (i == MinSucc) continue; 291 BBTerm->getSuccessor(i)->removePredecessor(BB); 292 } 293 294 DOUT << " In block '" << BB->getNameStart() 295 << "' folding undef terminator: " << *BBTerm; 296 BranchInst::Create(BBTerm->getSuccessor(MinSucc), BBTerm); 297 BBTerm->eraseFromParent(); 298 return true; 299 } 300 301 Instruction *CondInst = dyn_cast<Instruction>(Condition); 302 303 // If the condition is an instruction defined in another block, see if a 304 // predecessor has the same condition: 305 // br COND, BBX, BBY 306 // BBX: 307 // br COND, BBZ, BBW 308 if (!Condition->hasOneUse() && // Multiple uses. 309 (CondInst == 0 || CondInst->getParent() != BB)) { // Non-local definition. 310 pred_iterator PI = pred_begin(BB), E = pred_end(BB); 311 if (isa<BranchInst>(BB->getTerminator())) { 312 for (; PI != E; ++PI) 313 if (BranchInst *PBI = dyn_cast<BranchInst>((*PI)->getTerminator())) 314 if (PBI->isConditional() && PBI->getCondition() == Condition && 315 ProcessBranchOnDuplicateCond(*PI, BB)) 316 return true; 317 } else { 318 assert(isa<SwitchInst>(BB->getTerminator()) && "Unknown jump terminator"); 319 for (; PI != E; ++PI) 320 if (SwitchInst *PSI = dyn_cast<SwitchInst>((*PI)->getTerminator())) 321 if (PSI->getCondition() == Condition && 322 ProcessSwitchOnDuplicateCond(*PI, BB)) 323 return true; 324 } 325 } 326 327 // If there is only a single predecessor of this block, nothing to fold. 328 if (BB->getSinglePredecessor()) 329 return false; 330 331 // All the rest of our checks depend on the condition being an instruction. 332 if (CondInst == 0) 333 return false; 334 335 // See if this is a phi node in the current block. 336 if (PHINode *PN = dyn_cast<PHINode>(CondInst)) 337 if (PN->getParent() == BB) 338 return ProcessJumpOnPHI(PN); 339 340 // If this is a conditional branch whose condition is and/or of a phi, try to 341 // simplify it. 342 if ((CondInst->getOpcode() == Instruction::And || 343 CondInst->getOpcode() == Instruction::Or) && 344 isa<BranchInst>(BB->getTerminator()) && 345 ProcessBranchOnLogical(CondInst, BB, 346 CondInst->getOpcode() == Instruction::And)) 347 return true; 348 349 // If we have "br (phi != 42)" and the phi node has any constant values as 350 // operands, we can thread through this block. 351 if (CmpInst *CondCmp = dyn_cast<CmpInst>(CondInst)) 352 if (isa<PHINode>(CondCmp->getOperand(0)) && 353 isa<Constant>(CondCmp->getOperand(1)) && 354 ProcessBranchOnCompare(CondCmp, BB)) 355 return true; 356 357 // Check for some cases that are worth simplifying. Right now we want to look 358 // for loads that are used by a switch or by the condition for the branch. If 359 // we see one, check to see if it's partially redundant. If so, insert a PHI 360 // which can then be used to thread the values. 361 // 362 // This is particularly important because reg2mem inserts loads and stores all 363 // over the place, and this blocks jump threading if we don't zap them. 364 Value *SimplifyValue = CondInst; 365 if (CmpInst *CondCmp = dyn_cast<CmpInst>(SimplifyValue)) 366 if (isa<Constant>(CondCmp->getOperand(1))) 367 SimplifyValue = CondCmp->getOperand(0); 368 369 if (LoadInst *LI = dyn_cast<LoadInst>(SimplifyValue)) 370 if (SimplifyPartiallyRedundantLoad(LI)) 371 return true; 372 373 // TODO: If we have: "br (X > 0)" and we have a predecessor where we know 374 // "(X == 4)" thread through this block. 375 376 return false; 377 } 378 379 /// ProcessBranchOnDuplicateCond - We found a block and a predecessor of that 380 /// block that jump on exactly the same condition. This means that we almost 381 /// always know the direction of the edge in the DESTBB: 382 /// PREDBB: 383 /// br COND, DESTBB, BBY 384 /// DESTBB: 385 /// br COND, BBZ, BBW 386 /// 387 /// If DESTBB has multiple predecessors, we can't just constant fold the branch 388 /// in DESTBB, we have to thread over it. 389 bool JumpThreading::ProcessBranchOnDuplicateCond(BasicBlock *PredBB, 390 BasicBlock *BB) { 391 BranchInst *PredBI = cast<BranchInst>(PredBB->getTerminator()); 392 393 // If both successors of PredBB go to DESTBB, we don't know anything. We can 394 // fold the branch to an unconditional one, which allows other recursive 395 // simplifications. 396 bool BranchDir; 397 if (PredBI->getSuccessor(1) != BB) 398 BranchDir = true; 399 else if (PredBI->getSuccessor(0) != BB) 400 BranchDir = false; 401 else { 402 DOUT << " In block '" << PredBB->getNameStart() 403 << "' folding terminator: " << *PredBB->getTerminator(); 404 ++NumFolds; 405 ConstantFoldTerminator(PredBB); 406 return true; 407 } 408 409 BranchInst *DestBI = cast<BranchInst>(BB->getTerminator()); 410 411 // If the dest block has one predecessor, just fix the branch condition to a 412 // constant and fold it. 413 if (BB->getSinglePredecessor()) { 414 DOUT << " In block '" << BB->getNameStart() 415 << "' folding condition to '" << BranchDir << "': " 416 << *BB->getTerminator(); 417 ++NumFolds; 418 DestBI->setCondition(ConstantInt::get(Type::Int1Ty, BranchDir)); 419 ConstantFoldTerminator(BB); 420 return true; 421 } 422 423 // Otherwise we need to thread from PredBB to DestBB's successor which 424 // involves code duplication. Check to see if it is worth it. 425 unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); 426 if (JumpThreadCost > Threshold) { 427 DOUT << " Not threading BB '" << BB->getNameStart() 428 << "' - Cost is too high: " << JumpThreadCost << "\n"; 429 return false; 430 } 431 432 // Next, figure out which successor we are threading to. 433 BasicBlock *SuccBB = DestBI->getSuccessor(!BranchDir); 434 435 // Ok, try to thread it! 436 return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost); 437 } 438 439 /// ProcessSwitchOnDuplicateCond - We found a block and a predecessor of that 440 /// block that switch on exactly the same condition. This means that we almost 441 /// always know the direction of the edge in the DESTBB: 442 /// PREDBB: 443 /// switch COND [... DESTBB, BBY ... ] 444 /// DESTBB: 445 /// switch COND [... BBZ, BBW ] 446 /// 447 /// Optimizing switches like this is very important, because simplifycfg builds 448 /// switches out of repeated 'if' conditions. 449 bool JumpThreading::ProcessSwitchOnDuplicateCond(BasicBlock *PredBB, 450 BasicBlock *DestBB) { 451 // Can't thread edge to self. 452 if (PredBB == DestBB) 453 return false; 454 455 456 SwitchInst *PredSI = cast<SwitchInst>(PredBB->getTerminator()); 457 SwitchInst *DestSI = cast<SwitchInst>(DestBB->getTerminator()); 458 459 // There are a variety of optimizations that we can potentially do on these 460 // blocks: we order them from most to least preferable. 461 462 // If DESTBB *just* contains the switch, then we can forward edges from PREDBB 463 // directly to their destination. This does not introduce *any* code size 464 // growth. Skip debug info first. 465 BasicBlock::iterator BBI = DestBB->begin(); 466 while (isa<DbgInfoIntrinsic>(BBI)) 467 BBI++; 468 469 // FIXME: Thread if it just contains a PHI. 470 if (isa<SwitchInst>(BBI)) { 471 bool MadeChange = false; 472 // Ignore the default edge for now. 473 for (unsigned i = 1, e = DestSI->getNumSuccessors(); i != e; ++i) { 474 ConstantInt *DestVal = DestSI->getCaseValue(i); 475 BasicBlock *DestSucc = DestSI->getSuccessor(i); 476 477 // Okay, DestSI has a case for 'DestVal' that goes to 'DestSucc'. See if 478 // PredSI has an explicit case for it. If so, forward. If it is covered 479 // by the default case, we can't update PredSI. 480 unsigned PredCase = PredSI->findCaseValue(DestVal); 481 if (PredCase == 0) continue; 482 483 // If PredSI doesn't go to DestBB on this value, then it won't reach the 484 // case on this condition. 485 if (PredSI->getSuccessor(PredCase) != DestBB && 486 DestSI->getSuccessor(i) != DestBB) 487 continue; 488 489 // Otherwise, we're safe to make the change. Make sure that the edge from 490 // DestSI to DestSucc is not critical and has no PHI nodes. 491 DOUT << "FORWARDING EDGE " << *DestVal << " FROM: " << *PredSI; 492 DOUT << "THROUGH: " << *DestSI; 493 494 // If the destination has PHI nodes, just split the edge for updating 495 // simplicity. 496 if (isa<PHINode>(DestSucc->begin()) && !DestSucc->getSinglePredecessor()){ 497 SplitCriticalEdge(DestSI, i, this); 498 DestSucc = DestSI->getSuccessor(i); 499 } 500 FoldSingleEntryPHINodes(DestSucc); 501 PredSI->setSuccessor(PredCase, DestSucc); 502 MadeChange = true; 503 } 504 505 if (MadeChange) 506 return true; 507 } 508 509 return false; 510 } 511 512 513 /// SimplifyPartiallyRedundantLoad - If LI is an obviously partially redundant 514 /// load instruction, eliminate it by replacing it with a PHI node. This is an 515 /// important optimization that encourages jump threading, and needs to be run 516 /// interlaced with other jump threading tasks. 517 bool JumpThreading::SimplifyPartiallyRedundantLoad(LoadInst *LI) { 518 // Don't hack volatile loads. 519 if (LI->isVolatile()) return false; 520 521 // If the load is defined in a block with exactly one predecessor, it can't be 522 // partially redundant. 523 BasicBlock *LoadBB = LI->getParent(); 524 if (LoadBB->getSinglePredecessor()) 525 return false; 526 527 Value *LoadedPtr = LI->getOperand(0); 528 529 // If the loaded operand is defined in the LoadBB, it can't be available. 530 // FIXME: Could do PHI translation, that would be fun :) 531 if (Instruction *PtrOp = dyn_cast<Instruction>(LoadedPtr)) 532 if (PtrOp->getParent() == LoadBB) 533 return false; 534 535 // Scan a few instructions up from the load, to see if it is obviously live at 536 // the entry to its block. 537 BasicBlock::iterator BBIt = LI; 538 539 if (Value *AvailableVal = FindAvailableLoadedValue(LoadedPtr, LoadBB, 540 BBIt, 6)) { 541 // If the value if the load is locally available within the block, just use 542 // it. This frequently occurs for reg2mem'd allocas. 543 //cerr << "LOAD ELIMINATED:\n" << *BBIt << *LI << "\n"; 544 545 // If the returned value is the load itself, replace with an undef. This can 546 // only happen in dead loops. 547 if (AvailableVal == LI) AvailableVal = UndefValue::get(LI->getType()); 548 LI->replaceAllUsesWith(AvailableVal); 549 LI->eraseFromParent(); 550 return true; 551 } 552 553 // Otherwise, if we scanned the whole block and got to the top of the block, 554 // we know the block is locally transparent to the load. If not, something 555 // might clobber its value. 556 if (BBIt != LoadBB->begin()) 557 return false; 558 559 560 SmallPtrSet<BasicBlock*, 8> PredsScanned; 561 typedef SmallVector<std::pair<BasicBlock*, Value*>, 8> AvailablePredsTy; 562 AvailablePredsTy AvailablePreds; 563 BasicBlock *OneUnavailablePred = 0; 564 565 // If we got here, the loaded value is transparent through to the start of the 566 // block. Check to see if it is available in any of the predecessor blocks. 567 for (pred_iterator PI = pred_begin(LoadBB), PE = pred_end(LoadBB); 568 PI != PE; ++PI) { 569 BasicBlock *PredBB = *PI; 570 571 // If we already scanned this predecessor, skip it. 572 if (!PredsScanned.insert(PredBB)) 573 continue; 574 575 // Scan the predecessor to see if the value is available in the pred. 576 BBIt = PredBB->end(); 577 Value *PredAvailable = FindAvailableLoadedValue(LoadedPtr, PredBB, BBIt, 6); 578 if (!PredAvailable) { 579 OneUnavailablePred = PredBB; 580 continue; 581 } 582 583 // If so, this load is partially redundant. Remember this info so that we 584 // can create a PHI node. 585 AvailablePreds.push_back(std::make_pair(PredBB, PredAvailable)); 586 } 587 588 // If the loaded value isn't available in any predecessor, it isn't partially 589 // redundant. 590 if (AvailablePreds.empty()) return false; 591 592 // Okay, the loaded value is available in at least one (and maybe all!) 593 // predecessors. If the value is unavailable in more than one unique 594 // predecessor, we want to insert a merge block for those common predecessors. 595 // This ensures that we only have to insert one reload, thus not increasing 596 // code size. 597 BasicBlock *UnavailablePred = 0; 598 599 // If there is exactly one predecessor where the value is unavailable, the 600 // already computed 'OneUnavailablePred' block is it. If it ends in an 601 // unconditional branch, we know that it isn't a critical edge. 602 if (PredsScanned.size() == AvailablePreds.size()+1 && 603 OneUnavailablePred->getTerminator()->getNumSuccessors() == 1) { 604 UnavailablePred = OneUnavailablePred; 605 } else if (PredsScanned.size() != AvailablePreds.size()) { 606 // Otherwise, we had multiple unavailable predecessors or we had a critical 607 // edge from the one. 608 SmallVector<BasicBlock*, 8> PredsToSplit; 609 SmallPtrSet<BasicBlock*, 8> AvailablePredSet; 610 611 for (unsigned i = 0, e = AvailablePreds.size(); i != e; ++i) 612 AvailablePredSet.insert(AvailablePreds[i].first); 613 614 // Add all the unavailable predecessors to the PredsToSplit list. 615 for (pred_iterator PI = pred_begin(LoadBB), PE = pred_end(LoadBB); 616 PI != PE; ++PI) 617 if (!AvailablePredSet.count(*PI)) 618 PredsToSplit.push_back(*PI); 619 620 // Split them out to their own block. 621 UnavailablePred = 622 SplitBlockPredecessors(LoadBB, &PredsToSplit[0], PredsToSplit.size(), 623 "thread-split", this); 624 } 625 626 // If the value isn't available in all predecessors, then there will be 627 // exactly one where it isn't available. Insert a load on that edge and add 628 // it to the AvailablePreds list. 629 if (UnavailablePred) { 630 assert(UnavailablePred->getTerminator()->getNumSuccessors() == 1 && 631 "Can't handle critical edge here!"); 632 Value *NewVal = new LoadInst(LoadedPtr, LI->getName()+".pr", 633 UnavailablePred->getTerminator()); 634 AvailablePreds.push_back(std::make_pair(UnavailablePred, NewVal)); 635 } 636 637 // Now we know that each predecessor of this block has a value in 638 // AvailablePreds, sort them for efficient access as we're walking the preds. 639 array_pod_sort(AvailablePreds.begin(), AvailablePreds.end()); 640 641 // Create a PHI node at the start of the block for the PRE'd load value. 642 PHINode *PN = PHINode::Create(LI->getType(), "", LoadBB->begin()); 643 PN->takeName(LI); 644 645 // Insert new entries into the PHI for each predecessor. A single block may 646 // have multiple entries here. 647 for (pred_iterator PI = pred_begin(LoadBB), E = pred_end(LoadBB); PI != E; 648 ++PI) { 649 AvailablePredsTy::iterator I = 650 std::lower_bound(AvailablePreds.begin(), AvailablePreds.end(), 651 std::make_pair(*PI, (Value*)0)); 652 653 assert(I != AvailablePreds.end() && I->first == *PI && 654 "Didn't find entry for predecessor!"); 655 656 PN->addIncoming(I->second, I->first); 657 } 658 659 //cerr << "PRE: " << *LI << *PN << "\n"; 660 661 LI->replaceAllUsesWith(PN); 662 LI->eraseFromParent(); 663 664 return true; 665 } 666 667 668 /// ProcessJumpOnPHI - We have a conditional branch of switch on a PHI node in 669 /// the current block. See if there are any simplifications we can do based on 670 /// inputs to the phi node. 671 /// 672 bool JumpThreading::ProcessJumpOnPHI(PHINode *PN) { 673 // See if the phi node has any constant values. If so, we can determine where 674 // the corresponding predecessor will branch. 675 ConstantInt *PredCst = 0; 676 for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) 677 if ((PredCst = dyn_cast<ConstantInt>(PN->getIncomingValue(i)))) 678 break; 679 680 // If no incoming value has a constant, we don't know the destination of any 681 // predecessors. 682 if (PredCst == 0) 683 return false; 684 685 // See if the cost of duplicating this block is low enough. 686 BasicBlock *BB = PN->getParent(); 687 unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); 688 if (JumpThreadCost > Threshold) { 689 DOUT << " Not threading BB '" << BB->getNameStart() 690 << "' - Cost is too high: " << JumpThreadCost << "\n"; 691 return false; 692 } 693 694 // If so, we can actually do this threading. Merge any common predecessors 695 // that will act the same. 696 BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredCst); 697 698 // Next, figure out which successor we are threading to. 699 BasicBlock *SuccBB; 700 if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) 701 SuccBB = BI->getSuccessor(PredCst == ConstantInt::getFalse()); 702 else { 703 SwitchInst *SI = cast<SwitchInst>(BB->getTerminator()); 704 SuccBB = SI->getSuccessor(SI->findCaseValue(PredCst)); 705 } 706 707 // Ok, try to thread it! 708 return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost); 709 } 710 711 /// ProcessJumpOnLogicalPHI - PN's basic block contains a conditional branch 712 /// whose condition is an AND/OR where one side is PN. If PN has constant 713 /// operands that permit us to evaluate the condition for some operand, thread 714 /// through the block. For example with: 715 /// br (and X, phi(Y, Z, false)) 716 /// the predecessor corresponding to the 'false' will always jump to the false 717 /// destination of the branch. 718 /// 719 bool JumpThreading::ProcessBranchOnLogical(Value *V, BasicBlock *BB, 720 bool isAnd) { 721 // If this is a binary operator tree of the same AND/OR opcode, check the 722 // LHS/RHS. 723 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(V)) 724 if ((isAnd && BO->getOpcode() == Instruction::And) || 725 (!isAnd && BO->getOpcode() == Instruction::Or)) { 726 if (ProcessBranchOnLogical(BO->getOperand(0), BB, isAnd)) 727 return true; 728 if (ProcessBranchOnLogical(BO->getOperand(1), BB, isAnd)) 729 return true; 730 } 731 732 // If this isn't a PHI node, we can't handle it. 733 PHINode *PN = dyn_cast<PHINode>(V); 734 if (!PN || PN->getParent() != BB) return false; 735 736 // We can only do the simplification for phi nodes of 'false' with AND or 737 // 'true' with OR. See if we have any entries in the phi for this. 738 unsigned PredNo = ~0U; 739 ConstantInt *PredCst = ConstantInt::get(Type::Int1Ty, !isAnd); 740 for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) { 741 if (PN->getIncomingValue(i) == PredCst) { 742 PredNo = i; 743 break; 744 } 745 } 746 747 // If no match, bail out. 748 if (PredNo == ~0U) 749 return false; 750 751 // See if the cost of duplicating this block is low enough. 752 unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); 753 if (JumpThreadCost > Threshold) { 754 DOUT << " Not threading BB '" << BB->getNameStart() 755 << "' - Cost is too high: " << JumpThreadCost << "\n"; 756 return false; 757 } 758 759 // If so, we can actually do this threading. Merge any common predecessors 760 // that will act the same. 761 BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredCst); 762 763 // Next, figure out which successor we are threading to. If this was an AND, 764 // the constant must be FALSE, and we must be targeting the 'false' block. 765 // If this is an OR, the constant must be TRUE, and we must be targeting the 766 // 'true' block. 767 BasicBlock *SuccBB = BB->getTerminator()->getSuccessor(isAnd); 768 769 // Ok, try to thread it! 770 return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost); 771 } 772 773 /// ProcessBranchOnCompare - We found a branch on a comparison between a phi 774 /// node and a constant. If the PHI node contains any constants as inputs, we 775 /// can fold the compare for that edge and thread through it. 776 bool JumpThreading::ProcessBranchOnCompare(CmpInst *Cmp, BasicBlock *BB) { 777 PHINode *PN = cast<PHINode>(Cmp->getOperand(0)); 778 Constant *RHS = cast<Constant>(Cmp->getOperand(1)); 779 780 // If the phi isn't in the current block, an incoming edge to this block 781 // doesn't control the destination. 782 if (PN->getParent() != BB) 783 return false; 784 785 // We can do this simplification if any comparisons fold to true or false. 786 // See if any do. 787 Constant *PredCst = 0; 788 bool TrueDirection = false; 789 for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) { 790 PredCst = dyn_cast<Constant>(PN->getIncomingValue(i)); 791 if (PredCst == 0) continue; 792 793 Constant *Res; 794 if (ICmpInst *ICI = dyn_cast<ICmpInst>(Cmp)) 795 Res = ConstantExpr::getICmp(ICI->getPredicate(), PredCst, RHS); 796 else 797 Res = ConstantExpr::getFCmp(cast<FCmpInst>(Cmp)->getPredicate(), 798 PredCst, RHS); 799 // If this folded to a constant expr, we can't do anything. 800 if (ConstantInt *ResC = dyn_cast<ConstantInt>(Res)) { 801 TrueDirection = ResC->getZExtValue(); 802 break; 803 } 804 // If this folded to undef, just go the false way. 805 if (isa<UndefValue>(Res)) { 806 TrueDirection = false; 807 break; 808 } 809 810 // Otherwise, we can't fold this input. 811 PredCst = 0; 812 } 813 814 // If no match, bail out. 815 if (PredCst == 0) 816 return false; 817 818 // See if the cost of duplicating this block is low enough. 819 unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); 820 if (JumpThreadCost > Threshold) { 821 DOUT << " Not threading BB '" << BB->getNameStart() 822 << "' - Cost is too high: " << JumpThreadCost << "\n"; 823 return false; 824 } 825 826 // If so, we can actually do this threading. Merge any common predecessors 827 // that will act the same. 828 BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredCst); 829 830 // Next, get our successor. 831 BasicBlock *SuccBB = BB->getTerminator()->getSuccessor(!TrueDirection); 832 833 // Ok, try to thread it! 834 return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost); 835 } 836 837 838 /// ThreadEdge - We have decided that it is safe and profitable to thread an 839 /// edge from PredBB to SuccBB across BB. Transform the IR to reflect this 840 /// change. 841 bool JumpThreading::ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, 842 BasicBlock *SuccBB, unsigned JumpThreadCost) { 843 844 // If threading to the same block as we come from, we would infinite loop. 845 if (SuccBB == BB) { 846 DOUT << " Not threading across BB '" << BB->getNameStart() 847 << "' - would thread to self!\n"; 848 return false; 849 } 850 851 // If threading this would thread across a loop header, don't thread the edge. 852 // See the comments above FindLoopHeaders for justifications and caveats. 853 if (LoopHeaders.count(BB)) { 854 DOUT << " Not threading from '" << PredBB->getNameStart() 855 << "' across loop header BB '" << BB->getNameStart() 856 << "' to dest BB '" << SuccBB->getNameStart() 857 << "' - it might create an irreducible loop!\n"; 858 return false; 859 } 860 861 // And finally, do it! 862 DOUT << " Threading edge from '" << PredBB->getNameStart() << "' to '" 863 << SuccBB->getNameStart() << "' with cost: " << JumpThreadCost 864 << ", across block:\n " 865 << *BB << "\n"; 866 867 // Jump Threading can not update SSA properties correctly if the values 868 // defined in the duplicated block are used outside of the block itself. For 869 // this reason, we spill all values that are used outside of BB to the stack. 870 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) { 871 if (!I->isUsedOutsideOfBlock(BB)) 872 continue; 873 874 // We found a use of I outside of BB. Create a new stack slot to 875 // break this inter-block usage pattern. 876 DemoteRegToStack(*I); 877 } 878 879 // We are going to have to map operands from the original BB block to the new 880 // copy of the block 'NewBB'. If there are PHI nodes in BB, evaluate them to 881 // account for entry from PredBB. 882 DenseMap<Instruction*, Value*> ValueMapping; 883 884 BasicBlock *NewBB = 885 BasicBlock::Create(BB->getName()+".thread", BB->getParent(), BB); 886 NewBB->moveAfter(PredBB); 887 888 BasicBlock::iterator BI = BB->begin(); 889 for (; PHINode *PN = dyn_cast<PHINode>(BI); ++BI) 890 ValueMapping[PN] = PN->getIncomingValueForBlock(PredBB); 891 892 // Clone the non-phi instructions of BB into NewBB, keeping track of the 893 // mapping and using it to remap operands in the cloned instructions. 894 for (; !isa<TerminatorInst>(BI); ++BI) { 895 Instruction *New = BI->clone(); 896 New->setName(BI->getNameStart()); 897 NewBB->getInstList().push_back(New); 898 ValueMapping[BI] = New; 899 900 // Remap operands to patch up intra-block references. 901 for (unsigned i = 0, e = New->getNumOperands(); i != e; ++i) 902 if (Instruction *Inst = dyn_cast<Instruction>(New->getOperand(i))) 903 if (Value *Remapped = ValueMapping[Inst]) 904 New->setOperand(i, Remapped); 905 } 906 907 // We didn't copy the terminator from BB over to NewBB, because there is now 908 // an unconditional jump to SuccBB. Insert the unconditional jump. 909 BranchInst::Create(SuccBB, NewBB); 910 911 // Check to see if SuccBB has PHI nodes. If so, we need to add entries to the 912 // PHI nodes for NewBB now. 913 for (BasicBlock::iterator PNI = SuccBB->begin(); isa<PHINode>(PNI); ++PNI) { 914 PHINode *PN = cast<PHINode>(PNI); 915 // Ok, we have a PHI node. Figure out what the incoming value was for the 916 // DestBlock. 917 Value *IV = PN->getIncomingValueForBlock(BB); 918 919 // Remap the value if necessary. 920 if (Instruction *Inst = dyn_cast<Instruction>(IV)) 921 if (Value *MappedIV = ValueMapping[Inst]) 922 IV = MappedIV; 923 PN->addIncoming(IV, NewBB); 924 } 925 926 // Ok, NewBB is good to go. Update the terminator of PredBB to jump to 927 // NewBB instead of BB. This eliminates predecessors from BB, which requires 928 // us to simplify any PHI nodes in BB. 929 TerminatorInst *PredTerm = PredBB->getTerminator(); 930 for (unsigned i = 0, e = PredTerm->getNumSuccessors(); i != e; ++i) 931 if (PredTerm->getSuccessor(i) == BB) { 932 BB->removePredecessor(PredBB); 933 PredTerm->setSuccessor(i, NewBB); 934 } 935 936 // At this point, the IR is fully up to date and consistent. Do a quick scan 937 // over the new instructions and zap any that are constants or dead. This 938 // frequently happens because of phi translation. 939 BI = NewBB->begin(); 940 for (BasicBlock::iterator E = NewBB->end(); BI != E; ) { 941 Instruction *Inst = BI++; 942 if (Constant *C = ConstantFoldInstruction(Inst, TD)) { 943 Inst->replaceAllUsesWith(C); 944 Inst->eraseFromParent(); 945 continue; 946 } 947 948 RecursivelyDeleteTriviallyDeadInstructions(Inst); 949 } 950 951 // Threaded an edge! 952 ++NumThreads; 953 return true; 954 } 955