1 //===- JumpThreading.cpp - Thread control through conditional blocks ------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements the Jump Threading pass. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #define DEBUG_TYPE "jump-threading" 15 #include "llvm/Transforms/Scalar.h" 16 #include "llvm/IntrinsicInst.h" 17 #include "llvm/LLVMContext.h" 18 #include "llvm/Pass.h" 19 #include "llvm/Analysis/ConstantFolding.h" 20 #include "llvm/Transforms/Utils/BasicBlockUtils.h" 21 #include "llvm/Transforms/Utils/Local.h" 22 #include "llvm/Target/TargetData.h" 23 #include "llvm/ADT/DenseMap.h" 24 #include "llvm/ADT/Statistic.h" 25 #include "llvm/ADT/STLExtras.h" 26 #include "llvm/ADT/SmallPtrSet.h" 27 #include "llvm/ADT/SmallSet.h" 28 #include "llvm/Support/CommandLine.h" 29 #include "llvm/Support/Debug.h" 30 #include "llvm/Support/ValueHandle.h" 31 #include "llvm/Support/raw_ostream.h" 32 using namespace llvm; 33 34 STATISTIC(NumThreads, "Number of jumps threaded"); 35 STATISTIC(NumFolds, "Number of terminators folded"); 36 37 static cl::opt<unsigned> 38 Threshold("jump-threading-threshold", 39 cl::desc("Max block size to duplicate for jump threading"), 40 cl::init(6), cl::Hidden); 41 42 namespace { 43 /// This pass performs 'jump threading', which looks at blocks that have 44 /// multiple predecessors and multiple successors. If one or more of the 45 /// predecessors of the block can be proven to always jump to one of the 46 /// successors, we forward the edge from the predecessor to the successor by 47 /// duplicating the contents of this block. 48 /// 49 /// An example of when this can occur is code like this: 50 /// 51 /// if () { ... 52 /// X = 4; 53 /// } 54 /// if (X < 3) { 55 /// 56 /// In this case, the unconditional branch at the end of the first if can be 57 /// revectored to the false side of the second if. 58 /// 59 class JumpThreading : public FunctionPass { 60 TargetData *TD; 61 #ifdef NDEBUG 62 SmallPtrSet<BasicBlock*, 16> LoopHeaders; 63 #else 64 SmallSet<AssertingVH<BasicBlock>, 16> LoopHeaders; 65 #endif 66 public: 67 static char ID; // Pass identification 68 JumpThreading() : FunctionPass(&ID) {} 69 70 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 71 } 72 73 bool runOnFunction(Function &F); 74 void FindLoopHeaders(Function &F); 75 76 bool ProcessBlock(BasicBlock *BB); 77 bool ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, BasicBlock *SuccBB, 78 unsigned JumpThreadCost); 79 BasicBlock *FactorCommonPHIPreds(PHINode *PN, Value *Val); 80 bool ProcessBranchOnDuplicateCond(BasicBlock *PredBB, BasicBlock *DestBB); 81 bool ProcessSwitchOnDuplicateCond(BasicBlock *PredBB, BasicBlock *DestBB); 82 83 bool ProcessJumpOnPHI(PHINode *PN); 84 bool ProcessBranchOnLogical(Value *V, BasicBlock *BB, bool isAnd); 85 bool ProcessBranchOnCompare(CmpInst *Cmp, BasicBlock *BB); 86 87 bool SimplifyPartiallyRedundantLoad(LoadInst *LI); 88 }; 89 } 90 91 char JumpThreading::ID = 0; 92 static RegisterPass<JumpThreading> 93 X("jump-threading", "Jump Threading"); 94 95 // Public interface to the Jump Threading pass 96 FunctionPass *llvm::createJumpThreadingPass() { return new JumpThreading(); } 97 98 /// runOnFunction - Top level algorithm. 99 /// 100 bool JumpThreading::runOnFunction(Function &F) { 101 DEBUG(errs() << "Jump threading on function '" << F.getName() << "'\n"); 102 TD = getAnalysisIfAvailable<TargetData>(); 103 104 FindLoopHeaders(F); 105 106 bool AnotherIteration = true, EverChanged = false; 107 while (AnotherIteration) { 108 AnotherIteration = false; 109 bool Changed = false; 110 for (Function::iterator I = F.begin(), E = F.end(); I != E;) { 111 BasicBlock *BB = I; 112 while (ProcessBlock(BB)) 113 Changed = true; 114 115 ++I; 116 117 // If the block is trivially dead, zap it. This eliminates the successor 118 // edges which simplifies the CFG. 119 if (pred_begin(BB) == pred_end(BB) && 120 BB != &BB->getParent()->getEntryBlock()) { 121 DEBUG(errs() << " JT: Deleting dead block '" << BB->getName() 122 << "' with terminator: " << *BB->getTerminator()); 123 LoopHeaders.erase(BB); 124 DeleteDeadBlock(BB); 125 Changed = true; 126 } 127 } 128 AnotherIteration = Changed; 129 EverChanged |= Changed; 130 } 131 132 LoopHeaders.clear(); 133 return EverChanged; 134 } 135 136 /// FindLoopHeaders - We do not want jump threading to turn proper loop 137 /// structures into irreducible loops. Doing this breaks up the loop nesting 138 /// hierarchy and pessimizes later transformations. To prevent this from 139 /// happening, we first have to find the loop headers. Here we approximate this 140 /// by finding targets of backedges in the CFG. 141 /// 142 /// Note that there definitely are cases when we want to allow threading of 143 /// edges across a loop header. For example, threading a jump from outside the 144 /// loop (the preheader) to an exit block of the loop is definitely profitable. 145 /// It is also almost always profitable to thread backedges from within the loop 146 /// to exit blocks, and is often profitable to thread backedges to other blocks 147 /// within the loop (forming a nested loop). This simple analysis is not rich 148 /// enough to track all of these properties and keep it up-to-date as the CFG 149 /// mutates, so we don't allow any of these transformations. 150 /// 151 void JumpThreading::FindLoopHeaders(Function &F) { 152 SmallVector<std::pair<const BasicBlock*,const BasicBlock*>, 32> Edges; 153 FindFunctionBackedges(F, Edges); 154 155 for (unsigned i = 0, e = Edges.size(); i != e; ++i) 156 LoopHeaders.insert(const_cast<BasicBlock*>(Edges[i].second)); 157 } 158 159 160 /// FactorCommonPHIPreds - If there are multiple preds with the same incoming 161 /// value for the PHI, factor them together so we get one block to thread for 162 /// the whole group. 163 /// This is important for things like "phi i1 [true, true, false, true, x]" 164 /// where we only need to clone the block for the true blocks once. 165 /// 166 BasicBlock *JumpThreading::FactorCommonPHIPreds(PHINode *PN, Value *Val) { 167 SmallVector<BasicBlock*, 16> CommonPreds; 168 for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) 169 if (PN->getIncomingValue(i) == Val) 170 CommonPreds.push_back(PN->getIncomingBlock(i)); 171 172 if (CommonPreds.size() == 1) 173 return CommonPreds[0]; 174 175 DEBUG(errs() << " Factoring out " << CommonPreds.size() 176 << " common predecessors.\n"); 177 return SplitBlockPredecessors(PN->getParent(), 178 &CommonPreds[0], CommonPreds.size(), 179 ".thr_comm", this); 180 } 181 182 183 /// getJumpThreadDuplicationCost - Return the cost of duplicating this block to 184 /// thread across it. 185 static unsigned getJumpThreadDuplicationCost(const BasicBlock *BB) { 186 /// Ignore PHI nodes, these will be flattened when duplication happens. 187 BasicBlock::const_iterator I = BB->getFirstNonPHI(); 188 189 // Sum up the cost of each instruction until we get to the terminator. Don't 190 // include the terminator because the copy won't include it. 191 unsigned Size = 0; 192 for (; !isa<TerminatorInst>(I); ++I) { 193 // Debugger intrinsics don't incur code size. 194 if (isa<DbgInfoIntrinsic>(I)) continue; 195 196 // If this is a pointer->pointer bitcast, it is free. 197 if (isa<BitCastInst>(I) && isa<PointerType>(I->getType())) 198 continue; 199 200 // All other instructions count for at least one unit. 201 ++Size; 202 203 // Calls are more expensive. If they are non-intrinsic calls, we model them 204 // as having cost of 4. If they are a non-vector intrinsic, we model them 205 // as having cost of 2 total, and if they are a vector intrinsic, we model 206 // them as having cost 1. 207 if (const CallInst *CI = dyn_cast<CallInst>(I)) { 208 if (!isa<IntrinsicInst>(CI)) 209 Size += 3; 210 else if (!isa<VectorType>(CI->getType())) 211 Size += 1; 212 } 213 } 214 215 // Threading through a switch statement is particularly profitable. If this 216 // block ends in a switch, decrease its cost to make it more likely to happen. 217 if (isa<SwitchInst>(I)) 218 Size = Size > 6 ? Size-6 : 0; 219 220 return Size; 221 } 222 223 /// ProcessBlock - If there are any predecessors whose control can be threaded 224 /// through to a successor, transform them now. 225 bool JumpThreading::ProcessBlock(BasicBlock *BB) { 226 // If this block has a single predecessor, and if that pred has a single 227 // successor, merge the blocks. This encourages recursive jump threading 228 // because now the condition in this block can be threaded through 229 // predecessors of our predecessor block. 230 if (BasicBlock *SinglePred = BB->getSinglePredecessor()) 231 if (SinglePred->getTerminator()->getNumSuccessors() == 1 && 232 SinglePred != BB) { 233 // If SinglePred was a loop header, BB becomes one. 234 if (LoopHeaders.erase(SinglePred)) 235 LoopHeaders.insert(BB); 236 237 // Remember if SinglePred was the entry block of the function. If so, we 238 // will need to move BB back to the entry position. 239 bool isEntry = SinglePred == &SinglePred->getParent()->getEntryBlock(); 240 MergeBasicBlockIntoOnlyPred(BB); 241 242 if (isEntry && BB != &BB->getParent()->getEntryBlock()) 243 BB->moveBefore(&BB->getParent()->getEntryBlock()); 244 return true; 245 } 246 247 // See if this block ends with a branch or switch. If so, see if the 248 // condition is a phi node. If so, and if an entry of the phi node is a 249 // constant, we can thread the block. 250 Value *Condition; 251 if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) { 252 // Can't thread an unconditional jump. 253 if (BI->isUnconditional()) return false; 254 Condition = BI->getCondition(); 255 } else if (SwitchInst *SI = dyn_cast<SwitchInst>(BB->getTerminator())) 256 Condition = SI->getCondition(); 257 else 258 return false; // Must be an invoke. 259 260 // If the terminator of this block is branching on a constant, simplify the 261 // terminator to an unconditional branch. This can occur due to threading in 262 // other blocks. 263 if (isa<ConstantInt>(Condition)) { 264 DEBUG(errs() << " In block '" << BB->getName() 265 << "' folding terminator: " << *BB->getTerminator()); 266 ++NumFolds; 267 ConstantFoldTerminator(BB); 268 return true; 269 } 270 271 // If the terminator is branching on an undef, we can pick any of the 272 // successors to branch to. Since this is arbitrary, we pick the successor 273 // with the fewest predecessors. This should reduce the in-degree of the 274 // others. 275 if (isa<UndefValue>(Condition)) { 276 TerminatorInst *BBTerm = BB->getTerminator(); 277 unsigned MinSucc = 0; 278 BasicBlock *TestBB = BBTerm->getSuccessor(MinSucc); 279 // Compute the successor with the minimum number of predecessors. 280 unsigned MinNumPreds = std::distance(pred_begin(TestBB), pred_end(TestBB)); 281 for (unsigned i = 1, e = BBTerm->getNumSuccessors(); i != e; ++i) { 282 TestBB = BBTerm->getSuccessor(i); 283 unsigned NumPreds = std::distance(pred_begin(TestBB), pred_end(TestBB)); 284 if (NumPreds < MinNumPreds) 285 MinSucc = i; 286 } 287 288 // Fold the branch/switch. 289 for (unsigned i = 0, e = BBTerm->getNumSuccessors(); i != e; ++i) { 290 if (i == MinSucc) continue; 291 BBTerm->getSuccessor(i)->removePredecessor(BB); 292 } 293 294 DEBUG(errs() << " In block '" << BB->getName() 295 << "' folding undef terminator: " << *BBTerm); 296 BranchInst::Create(BBTerm->getSuccessor(MinSucc), BBTerm); 297 BBTerm->eraseFromParent(); 298 return true; 299 } 300 301 Instruction *CondInst = dyn_cast<Instruction>(Condition); 302 303 // If the condition is an instruction defined in another block, see if a 304 // predecessor has the same condition: 305 // br COND, BBX, BBY 306 // BBX: 307 // br COND, BBZ, BBW 308 if (!Condition->hasOneUse() && // Multiple uses. 309 (CondInst == 0 || CondInst->getParent() != BB)) { // Non-local definition. 310 pred_iterator PI = pred_begin(BB), E = pred_end(BB); 311 if (isa<BranchInst>(BB->getTerminator())) { 312 for (; PI != E; ++PI) 313 if (BranchInst *PBI = dyn_cast<BranchInst>((*PI)->getTerminator())) 314 if (PBI->isConditional() && PBI->getCondition() == Condition && 315 ProcessBranchOnDuplicateCond(*PI, BB)) 316 return true; 317 } else { 318 assert(isa<SwitchInst>(BB->getTerminator()) && "Unknown jump terminator"); 319 for (; PI != E; ++PI) 320 if (SwitchInst *PSI = dyn_cast<SwitchInst>((*PI)->getTerminator())) 321 if (PSI->getCondition() == Condition && 322 ProcessSwitchOnDuplicateCond(*PI, BB)) 323 return true; 324 } 325 } 326 327 // All the rest of our checks depend on the condition being an instruction. 328 if (CondInst == 0) 329 return false; 330 331 // See if this is a phi node in the current block. 332 if (PHINode *PN = dyn_cast<PHINode>(CondInst)) 333 if (PN->getParent() == BB) 334 return ProcessJumpOnPHI(PN); 335 336 // If this is a conditional branch whose condition is and/or of a phi, try to 337 // simplify it. 338 if ((CondInst->getOpcode() == Instruction::And || 339 CondInst->getOpcode() == Instruction::Or) && 340 isa<BranchInst>(BB->getTerminator()) && 341 ProcessBranchOnLogical(CondInst, BB, 342 CondInst->getOpcode() == Instruction::And)) 343 return true; 344 345 if (CmpInst *CondCmp = dyn_cast<CmpInst>(CondInst)) { 346 if (isa<PHINode>(CondCmp->getOperand(0))) { 347 // If we have "br (phi != 42)" and the phi node has any constant values 348 // as operands, we can thread through this block. 349 // 350 // If we have "br (cmp phi, x)" and the phi node contains x such that the 351 // comparison uniquely identifies the branch target, we can thread 352 // through this block. 353 354 if (ProcessBranchOnCompare(CondCmp, BB)) 355 return true; 356 } 357 358 // If we have a comparison, loop over the predecessors to see if there is 359 // a condition with the same value. 360 pred_iterator PI = pred_begin(BB), E = pred_end(BB); 361 for (; PI != E; ++PI) 362 if (BranchInst *PBI = dyn_cast<BranchInst>((*PI)->getTerminator())) 363 if (PBI->isConditional() && *PI != BB) { 364 if (CmpInst *CI = dyn_cast<CmpInst>(PBI->getCondition())) { 365 if (CI->getOperand(0) == CondCmp->getOperand(0) && 366 CI->getOperand(1) == CondCmp->getOperand(1) && 367 CI->getPredicate() == CondCmp->getPredicate()) { 368 // TODO: Could handle things like (x != 4) --> (x == 17) 369 if (ProcessBranchOnDuplicateCond(*PI, BB)) 370 return true; 371 } 372 } 373 } 374 } 375 376 // Check for some cases that are worth simplifying. Right now we want to look 377 // for loads that are used by a switch or by the condition for the branch. If 378 // we see one, check to see if it's partially redundant. If so, insert a PHI 379 // which can then be used to thread the values. 380 // 381 // This is particularly important because reg2mem inserts loads and stores all 382 // over the place, and this blocks jump threading if we don't zap them. 383 Value *SimplifyValue = CondInst; 384 if (CmpInst *CondCmp = dyn_cast<CmpInst>(SimplifyValue)) 385 if (isa<Constant>(CondCmp->getOperand(1))) 386 SimplifyValue = CondCmp->getOperand(0); 387 388 if (LoadInst *LI = dyn_cast<LoadInst>(SimplifyValue)) 389 if (SimplifyPartiallyRedundantLoad(LI)) 390 return true; 391 392 // TODO: If we have: "br (X > 0)" and we have a predecessor where we know 393 // "(X == 4)" thread through this block. 394 395 return false; 396 } 397 398 /// ProcessBranchOnDuplicateCond - We found a block and a predecessor of that 399 /// block that jump on exactly the same condition. This means that we almost 400 /// always know the direction of the edge in the DESTBB: 401 /// PREDBB: 402 /// br COND, DESTBB, BBY 403 /// DESTBB: 404 /// br COND, BBZ, BBW 405 /// 406 /// If DESTBB has multiple predecessors, we can't just constant fold the branch 407 /// in DESTBB, we have to thread over it. 408 bool JumpThreading::ProcessBranchOnDuplicateCond(BasicBlock *PredBB, 409 BasicBlock *BB) { 410 BranchInst *PredBI = cast<BranchInst>(PredBB->getTerminator()); 411 412 // If both successors of PredBB go to DESTBB, we don't know anything. We can 413 // fold the branch to an unconditional one, which allows other recursive 414 // simplifications. 415 bool BranchDir; 416 if (PredBI->getSuccessor(1) != BB) 417 BranchDir = true; 418 else if (PredBI->getSuccessor(0) != BB) 419 BranchDir = false; 420 else { 421 DEBUG(errs() << " In block '" << PredBB->getName() 422 << "' folding terminator: " << *PredBB->getTerminator()); 423 ++NumFolds; 424 ConstantFoldTerminator(PredBB); 425 return true; 426 } 427 428 BranchInst *DestBI = cast<BranchInst>(BB->getTerminator()); 429 430 // If the dest block has one predecessor, just fix the branch condition to a 431 // constant and fold it. 432 if (BB->getSinglePredecessor()) { 433 DEBUG(errs() << " In block '" << BB->getName() 434 << "' folding condition to '" << BranchDir << "': " 435 << *BB->getTerminator()); 436 ++NumFolds; 437 DestBI->setCondition(ConstantInt::get(Type::getInt1Ty(BB->getContext()), 438 BranchDir)); 439 ConstantFoldTerminator(BB); 440 return true; 441 } 442 443 // Otherwise we need to thread from PredBB to DestBB's successor which 444 // involves code duplication. Check to see if it is worth it. 445 unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); 446 if (JumpThreadCost > Threshold) { 447 DEBUG(errs() << " Not threading BB '" << BB->getName() 448 << "' - Cost is too high: " << JumpThreadCost << "\n"); 449 return false; 450 } 451 452 // Next, figure out which successor we are threading to. 453 BasicBlock *SuccBB = DestBI->getSuccessor(!BranchDir); 454 455 // Ok, try to thread it! 456 return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost); 457 } 458 459 /// ProcessSwitchOnDuplicateCond - We found a block and a predecessor of that 460 /// block that switch on exactly the same condition. This means that we almost 461 /// always know the direction of the edge in the DESTBB: 462 /// PREDBB: 463 /// switch COND [... DESTBB, BBY ... ] 464 /// DESTBB: 465 /// switch COND [... BBZ, BBW ] 466 /// 467 /// Optimizing switches like this is very important, because simplifycfg builds 468 /// switches out of repeated 'if' conditions. 469 bool JumpThreading::ProcessSwitchOnDuplicateCond(BasicBlock *PredBB, 470 BasicBlock *DestBB) { 471 // Can't thread edge to self. 472 if (PredBB == DestBB) 473 return false; 474 475 476 SwitchInst *PredSI = cast<SwitchInst>(PredBB->getTerminator()); 477 SwitchInst *DestSI = cast<SwitchInst>(DestBB->getTerminator()); 478 479 // There are a variety of optimizations that we can potentially do on these 480 // blocks: we order them from most to least preferable. 481 482 // If DESTBB *just* contains the switch, then we can forward edges from PREDBB 483 // directly to their destination. This does not introduce *any* code size 484 // growth. Skip debug info first. 485 BasicBlock::iterator BBI = DestBB->begin(); 486 while (isa<DbgInfoIntrinsic>(BBI)) 487 BBI++; 488 489 // FIXME: Thread if it just contains a PHI. 490 if (isa<SwitchInst>(BBI)) { 491 bool MadeChange = false; 492 // Ignore the default edge for now. 493 for (unsigned i = 1, e = DestSI->getNumSuccessors(); i != e; ++i) { 494 ConstantInt *DestVal = DestSI->getCaseValue(i); 495 BasicBlock *DestSucc = DestSI->getSuccessor(i); 496 497 // Okay, DestSI has a case for 'DestVal' that goes to 'DestSucc'. See if 498 // PredSI has an explicit case for it. If so, forward. If it is covered 499 // by the default case, we can't update PredSI. 500 unsigned PredCase = PredSI->findCaseValue(DestVal); 501 if (PredCase == 0) continue; 502 503 // If PredSI doesn't go to DestBB on this value, then it won't reach the 504 // case on this condition. 505 if (PredSI->getSuccessor(PredCase) != DestBB && 506 DestSI->getSuccessor(i) != DestBB) 507 continue; 508 509 // Otherwise, we're safe to make the change. Make sure that the edge from 510 // DestSI to DestSucc is not critical and has no PHI nodes. 511 DEBUG(errs() << "FORWARDING EDGE " << *DestVal << " FROM: " << *PredSI); 512 DEBUG(errs() << "THROUGH: " << *DestSI); 513 514 // If the destination has PHI nodes, just split the edge for updating 515 // simplicity. 516 if (isa<PHINode>(DestSucc->begin()) && !DestSucc->getSinglePredecessor()){ 517 SplitCriticalEdge(DestSI, i, this); 518 DestSucc = DestSI->getSuccessor(i); 519 } 520 FoldSingleEntryPHINodes(DestSucc); 521 PredSI->setSuccessor(PredCase, DestSucc); 522 MadeChange = true; 523 } 524 525 if (MadeChange) 526 return true; 527 } 528 529 return false; 530 } 531 532 533 /// SimplifyPartiallyRedundantLoad - If LI is an obviously partially redundant 534 /// load instruction, eliminate it by replacing it with a PHI node. This is an 535 /// important optimization that encourages jump threading, and needs to be run 536 /// interlaced with other jump threading tasks. 537 bool JumpThreading::SimplifyPartiallyRedundantLoad(LoadInst *LI) { 538 // Don't hack volatile loads. 539 if (LI->isVolatile()) return false; 540 541 // If the load is defined in a block with exactly one predecessor, it can't be 542 // partially redundant. 543 BasicBlock *LoadBB = LI->getParent(); 544 if (LoadBB->getSinglePredecessor()) 545 return false; 546 547 Value *LoadedPtr = LI->getOperand(0); 548 549 // If the loaded operand is defined in the LoadBB, it can't be available. 550 // FIXME: Could do PHI translation, that would be fun :) 551 if (Instruction *PtrOp = dyn_cast<Instruction>(LoadedPtr)) 552 if (PtrOp->getParent() == LoadBB) 553 return false; 554 555 // Scan a few instructions up from the load, to see if it is obviously live at 556 // the entry to its block. 557 BasicBlock::iterator BBIt = LI; 558 559 if (Value *AvailableVal = FindAvailableLoadedValue(LoadedPtr, LoadBB, 560 BBIt, 6)) { 561 // If the value if the load is locally available within the block, just use 562 // it. This frequently occurs for reg2mem'd allocas. 563 //cerr << "LOAD ELIMINATED:\n" << *BBIt << *LI << "\n"; 564 565 // If the returned value is the load itself, replace with an undef. This can 566 // only happen in dead loops. 567 if (AvailableVal == LI) AvailableVal = UndefValue::get(LI->getType()); 568 LI->replaceAllUsesWith(AvailableVal); 569 LI->eraseFromParent(); 570 return true; 571 } 572 573 // Otherwise, if we scanned the whole block and got to the top of the block, 574 // we know the block is locally transparent to the load. If not, something 575 // might clobber its value. 576 if (BBIt != LoadBB->begin()) 577 return false; 578 579 580 SmallPtrSet<BasicBlock*, 8> PredsScanned; 581 typedef SmallVector<std::pair<BasicBlock*, Value*>, 8> AvailablePredsTy; 582 AvailablePredsTy AvailablePreds; 583 BasicBlock *OneUnavailablePred = 0; 584 585 // If we got here, the loaded value is transparent through to the start of the 586 // block. Check to see if it is available in any of the predecessor blocks. 587 for (pred_iterator PI = pred_begin(LoadBB), PE = pred_end(LoadBB); 588 PI != PE; ++PI) { 589 BasicBlock *PredBB = *PI; 590 591 // If we already scanned this predecessor, skip it. 592 if (!PredsScanned.insert(PredBB)) 593 continue; 594 595 // Scan the predecessor to see if the value is available in the pred. 596 BBIt = PredBB->end(); 597 Value *PredAvailable = FindAvailableLoadedValue(LoadedPtr, PredBB, BBIt, 6); 598 if (!PredAvailable) { 599 OneUnavailablePred = PredBB; 600 continue; 601 } 602 603 // If so, this load is partially redundant. Remember this info so that we 604 // can create a PHI node. 605 AvailablePreds.push_back(std::make_pair(PredBB, PredAvailable)); 606 } 607 608 // If the loaded value isn't available in any predecessor, it isn't partially 609 // redundant. 610 if (AvailablePreds.empty()) return false; 611 612 // Okay, the loaded value is available in at least one (and maybe all!) 613 // predecessors. If the value is unavailable in more than one unique 614 // predecessor, we want to insert a merge block for those common predecessors. 615 // This ensures that we only have to insert one reload, thus not increasing 616 // code size. 617 BasicBlock *UnavailablePred = 0; 618 619 // If there is exactly one predecessor where the value is unavailable, the 620 // already computed 'OneUnavailablePred' block is it. If it ends in an 621 // unconditional branch, we know that it isn't a critical edge. 622 if (PredsScanned.size() == AvailablePreds.size()+1 && 623 OneUnavailablePred->getTerminator()->getNumSuccessors() == 1) { 624 UnavailablePred = OneUnavailablePred; 625 } else if (PredsScanned.size() != AvailablePreds.size()) { 626 // Otherwise, we had multiple unavailable predecessors or we had a critical 627 // edge from the one. 628 SmallVector<BasicBlock*, 8> PredsToSplit; 629 SmallPtrSet<BasicBlock*, 8> AvailablePredSet; 630 631 for (unsigned i = 0, e = AvailablePreds.size(); i != e; ++i) 632 AvailablePredSet.insert(AvailablePreds[i].first); 633 634 // Add all the unavailable predecessors to the PredsToSplit list. 635 for (pred_iterator PI = pred_begin(LoadBB), PE = pred_end(LoadBB); 636 PI != PE; ++PI) 637 if (!AvailablePredSet.count(*PI)) 638 PredsToSplit.push_back(*PI); 639 640 // Split them out to their own block. 641 UnavailablePred = 642 SplitBlockPredecessors(LoadBB, &PredsToSplit[0], PredsToSplit.size(), 643 "thread-split", this); 644 } 645 646 // If the value isn't available in all predecessors, then there will be 647 // exactly one where it isn't available. Insert a load on that edge and add 648 // it to the AvailablePreds list. 649 if (UnavailablePred) { 650 assert(UnavailablePred->getTerminator()->getNumSuccessors() == 1 && 651 "Can't handle critical edge here!"); 652 Value *NewVal = new LoadInst(LoadedPtr, LI->getName()+".pr", 653 UnavailablePred->getTerminator()); 654 AvailablePreds.push_back(std::make_pair(UnavailablePred, NewVal)); 655 } 656 657 // Now we know that each predecessor of this block has a value in 658 // AvailablePreds, sort them for efficient access as we're walking the preds. 659 array_pod_sort(AvailablePreds.begin(), AvailablePreds.end()); 660 661 // Create a PHI node at the start of the block for the PRE'd load value. 662 PHINode *PN = PHINode::Create(LI->getType(), "", LoadBB->begin()); 663 PN->takeName(LI); 664 665 // Insert new entries into the PHI for each predecessor. A single block may 666 // have multiple entries here. 667 for (pred_iterator PI = pred_begin(LoadBB), E = pred_end(LoadBB); PI != E; 668 ++PI) { 669 AvailablePredsTy::iterator I = 670 std::lower_bound(AvailablePreds.begin(), AvailablePreds.end(), 671 std::make_pair(*PI, (Value*)0)); 672 673 assert(I != AvailablePreds.end() && I->first == *PI && 674 "Didn't find entry for predecessor!"); 675 676 PN->addIncoming(I->second, I->first); 677 } 678 679 //cerr << "PRE: " << *LI << *PN << "\n"; 680 681 LI->replaceAllUsesWith(PN); 682 LI->eraseFromParent(); 683 684 return true; 685 } 686 687 688 /// ProcessJumpOnPHI - We have a conditional branch of switch on a PHI node in 689 /// the current block. See if there are any simplifications we can do based on 690 /// inputs to the phi node. 691 /// 692 bool JumpThreading::ProcessJumpOnPHI(PHINode *PN) { 693 // See if the phi node has any constant values. If so, we can determine where 694 // the corresponding predecessor will branch. 695 ConstantInt *PredCst = 0; 696 for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) 697 if ((PredCst = dyn_cast<ConstantInt>(PN->getIncomingValue(i)))) 698 break; 699 700 // If no incoming value has a constant, we don't know the destination of any 701 // predecessors. 702 if (PredCst == 0) 703 return false; 704 705 // See if the cost of duplicating this block is low enough. 706 BasicBlock *BB = PN->getParent(); 707 unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); 708 if (JumpThreadCost > Threshold) { 709 DEBUG(errs() << " Not threading BB '" << BB->getName() 710 << "' - Cost is too high: " << JumpThreadCost << "\n"); 711 return false; 712 } 713 714 // If so, we can actually do this threading. Merge any common predecessors 715 // that will act the same. 716 BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredCst); 717 718 // Next, figure out which successor we are threading to. 719 BasicBlock *SuccBB; 720 if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) 721 SuccBB = BI->getSuccessor(PredCst == 722 ConstantInt::getFalse(PredBB->getContext())); 723 else { 724 SwitchInst *SI = cast<SwitchInst>(BB->getTerminator()); 725 SuccBB = SI->getSuccessor(SI->findCaseValue(PredCst)); 726 } 727 728 // Ok, try to thread it! 729 return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost); 730 } 731 732 /// ProcessJumpOnLogicalPHI - PN's basic block contains a conditional branch 733 /// whose condition is an AND/OR where one side is PN. If PN has constant 734 /// operands that permit us to evaluate the condition for some operand, thread 735 /// through the block. For example with: 736 /// br (and X, phi(Y, Z, false)) 737 /// the predecessor corresponding to the 'false' will always jump to the false 738 /// destination of the branch. 739 /// 740 bool JumpThreading::ProcessBranchOnLogical(Value *V, BasicBlock *BB, 741 bool isAnd) { 742 // If this is a binary operator tree of the same AND/OR opcode, check the 743 // LHS/RHS. 744 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(V)) 745 if ((isAnd && BO->getOpcode() == Instruction::And) || 746 (!isAnd && BO->getOpcode() == Instruction::Or)) { 747 if (ProcessBranchOnLogical(BO->getOperand(0), BB, isAnd)) 748 return true; 749 if (ProcessBranchOnLogical(BO->getOperand(1), BB, isAnd)) 750 return true; 751 } 752 753 // If this isn't a PHI node, we can't handle it. 754 PHINode *PN = dyn_cast<PHINode>(V); 755 if (!PN || PN->getParent() != BB) return false; 756 757 // We can only do the simplification for phi nodes of 'false' with AND or 758 // 'true' with OR. See if we have any entries in the phi for this. 759 unsigned PredNo = ~0U; 760 ConstantInt *PredCst = ConstantInt::get(Type::getInt1Ty(BB->getContext()), 761 !isAnd); 762 for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) { 763 if (PN->getIncomingValue(i) == PredCst) { 764 PredNo = i; 765 break; 766 } 767 } 768 769 // If no match, bail out. 770 if (PredNo == ~0U) 771 return false; 772 773 // See if the cost of duplicating this block is low enough. 774 unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); 775 if (JumpThreadCost > Threshold) { 776 DEBUG(errs() << " Not threading BB '" << BB->getName() 777 << "' - Cost is too high: " << JumpThreadCost << "\n"); 778 return false; 779 } 780 781 // If so, we can actually do this threading. Merge any common predecessors 782 // that will act the same. 783 BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredCst); 784 785 // Next, figure out which successor we are threading to. If this was an AND, 786 // the constant must be FALSE, and we must be targeting the 'false' block. 787 // If this is an OR, the constant must be TRUE, and we must be targeting the 788 // 'true' block. 789 BasicBlock *SuccBB = BB->getTerminator()->getSuccessor(isAnd); 790 791 // Ok, try to thread it! 792 return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost); 793 } 794 795 /// GetResultOfComparison - Given an icmp/fcmp predicate and the left and right 796 /// hand sides of the compare instruction, try to determine the result. If the 797 /// result can not be determined, a null pointer is returned. 798 static Constant *GetResultOfComparison(CmpInst::Predicate pred, 799 Value *LHS, Value *RHS, 800 LLVMContext &Context) { 801 if (Constant *CLHS = dyn_cast<Constant>(LHS)) 802 if (Constant *CRHS = dyn_cast<Constant>(RHS)) 803 return ConstantExpr::getCompare(pred, CLHS, CRHS); 804 805 if (LHS == RHS) 806 if (isa<IntegerType>(LHS->getType()) || isa<PointerType>(LHS->getType())) 807 return ICmpInst::isTrueWhenEqual(pred) ? 808 ConstantInt::getTrue(Context) : ConstantInt::getFalse(Context); 809 810 return 0; 811 } 812 813 /// ProcessBranchOnCompare - We found a branch on a comparison between a phi 814 /// node and a value. If we can identify when the comparison is true between 815 /// the phi inputs and the value, we can fold the compare for that edge and 816 /// thread through it. 817 bool JumpThreading::ProcessBranchOnCompare(CmpInst *Cmp, BasicBlock *BB) { 818 PHINode *PN = cast<PHINode>(Cmp->getOperand(0)); 819 Value *RHS = Cmp->getOperand(1); 820 821 // If the phi isn't in the current block, an incoming edge to this block 822 // doesn't control the destination. 823 if (PN->getParent() != BB) 824 return false; 825 826 // We can do this simplification if any comparisons fold to true or false. 827 // See if any do. 828 Value *PredVal = 0; 829 bool TrueDirection = false; 830 for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) { 831 PredVal = PN->getIncomingValue(i); 832 833 Constant *Res = GetResultOfComparison(Cmp->getPredicate(), PredVal, 834 RHS, Cmp->getContext()); 835 if (!Res) { 836 PredVal = 0; 837 continue; 838 } 839 840 // If this folded to a constant expr, we can't do anything. 841 if (ConstantInt *ResC = dyn_cast<ConstantInt>(Res)) { 842 TrueDirection = ResC->getZExtValue(); 843 break; 844 } 845 // If this folded to undef, just go the false way. 846 if (isa<UndefValue>(Res)) { 847 TrueDirection = false; 848 break; 849 } 850 851 // Otherwise, we can't fold this input. 852 PredVal = 0; 853 } 854 855 // If no match, bail out. 856 if (PredVal == 0) 857 return false; 858 859 // See if the cost of duplicating this block is low enough. 860 unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); 861 if (JumpThreadCost > Threshold) { 862 DEBUG(errs() << " Not threading BB '" << BB->getName() 863 << "' - Cost is too high: " << JumpThreadCost << "\n"); 864 return false; 865 } 866 867 // If so, we can actually do this threading. Merge any common predecessors 868 // that will act the same. 869 BasicBlock *PredBB = FactorCommonPHIPreds(PN, PredVal); 870 871 // Next, get our successor. 872 BasicBlock *SuccBB = BB->getTerminator()->getSuccessor(!TrueDirection); 873 874 // Ok, try to thread it! 875 return ThreadEdge(BB, PredBB, SuccBB, JumpThreadCost); 876 } 877 878 879 /// ThreadEdge - We have decided that it is safe and profitable to thread an 880 /// edge from PredBB to SuccBB across BB. Transform the IR to reflect this 881 /// change. 882 bool JumpThreading::ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, 883 BasicBlock *SuccBB, unsigned JumpThreadCost) { 884 885 // If threading to the same block as we come from, we would infinite loop. 886 if (SuccBB == BB) { 887 DEBUG(errs() << " Not threading across BB '" << BB->getName() 888 << "' - would thread to self!\n"); 889 return false; 890 } 891 892 // If threading this would thread across a loop header, don't thread the edge. 893 // See the comments above FindLoopHeaders for justifications and caveats. 894 if (LoopHeaders.count(BB)) { 895 DEBUG(errs() << " Not threading from '" << PredBB->getName() 896 << "' across loop header BB '" << BB->getName() 897 << "' to dest BB '" << SuccBB->getName() 898 << "' - it might create an irreducible loop!\n"); 899 return false; 900 } 901 902 // And finally, do it! 903 DEBUG(errs() << " Threading edge from '" << PredBB->getName() << "' to '" 904 << SuccBB->getName() << "' with cost: " << JumpThreadCost 905 << ", across block:\n " 906 << *BB << "\n"); 907 908 // Jump Threading can not update SSA properties correctly if the values 909 // defined in the duplicated block are used outside of the block itself. For 910 // this reason, we spill all values that are used outside of BB to the stack. 911 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) { 912 if (!I->isUsedOutsideOfBlock(BB)) 913 continue; 914 915 // We found a use of I outside of BB. Create a new stack slot to 916 // break this inter-block usage pattern. 917 DemoteRegToStack(*I); 918 } 919 920 // We are going to have to map operands from the original BB block to the new 921 // copy of the block 'NewBB'. If there are PHI nodes in BB, evaluate them to 922 // account for entry from PredBB. 923 DenseMap<Instruction*, Value*> ValueMapping; 924 925 BasicBlock *NewBB = BasicBlock::Create(BB->getContext(), 926 BB->getName()+".thread", 927 BB->getParent(), BB); 928 NewBB->moveAfter(PredBB); 929 930 BasicBlock::iterator BI = BB->begin(); 931 for (; PHINode *PN = dyn_cast<PHINode>(BI); ++BI) 932 ValueMapping[PN] = PN->getIncomingValueForBlock(PredBB); 933 934 // Clone the non-phi instructions of BB into NewBB, keeping track of the 935 // mapping and using it to remap operands in the cloned instructions. 936 for (; !isa<TerminatorInst>(BI); ++BI) { 937 Instruction *New = BI->clone(BI->getContext()); 938 New->setName(BI->getName()); 939 NewBB->getInstList().push_back(New); 940 ValueMapping[BI] = New; 941 942 // Remap operands to patch up intra-block references. 943 for (unsigned i = 0, e = New->getNumOperands(); i != e; ++i) 944 if (Instruction *Inst = dyn_cast<Instruction>(New->getOperand(i))) { 945 DenseMap<Instruction*, Value*>::iterator I = ValueMapping.find(Inst); 946 if (I != ValueMapping.end()) 947 New->setOperand(i, I->second); 948 } 949 } 950 951 // We didn't copy the terminator from BB over to NewBB, because there is now 952 // an unconditional jump to SuccBB. Insert the unconditional jump. 953 BranchInst::Create(SuccBB, NewBB); 954 955 // Check to see if SuccBB has PHI nodes. If so, we need to add entries to the 956 // PHI nodes for NewBB now. 957 for (BasicBlock::iterator PNI = SuccBB->begin(); isa<PHINode>(PNI); ++PNI) { 958 PHINode *PN = cast<PHINode>(PNI); 959 // Ok, we have a PHI node. Figure out what the incoming value was for the 960 // DestBlock. 961 Value *IV = PN->getIncomingValueForBlock(BB); 962 963 // Remap the value if necessary. 964 if (Instruction *Inst = dyn_cast<Instruction>(IV)) { 965 DenseMap<Instruction*, Value*>::iterator I = ValueMapping.find(Inst); 966 if (I != ValueMapping.end()) 967 IV = I->second; 968 } 969 PN->addIncoming(IV, NewBB); 970 } 971 972 // Ok, NewBB is good to go. Update the terminator of PredBB to jump to 973 // NewBB instead of BB. This eliminates predecessors from BB, which requires 974 // us to simplify any PHI nodes in BB. 975 TerminatorInst *PredTerm = PredBB->getTerminator(); 976 for (unsigned i = 0, e = PredTerm->getNumSuccessors(); i != e; ++i) 977 if (PredTerm->getSuccessor(i) == BB) { 978 BB->removePredecessor(PredBB); 979 PredTerm->setSuccessor(i, NewBB); 980 } 981 982 // At this point, the IR is fully up to date and consistent. Do a quick scan 983 // over the new instructions and zap any that are constants or dead. This 984 // frequently happens because of phi translation. 985 BI = NewBB->begin(); 986 for (BasicBlock::iterator E = NewBB->end(); BI != E; ) { 987 Instruction *Inst = BI++; 988 if (Constant *C = ConstantFoldInstruction(Inst, BB->getContext(), TD)) { 989 Inst->replaceAllUsesWith(C); 990 Inst->eraseFromParent(); 991 continue; 992 } 993 994 RecursivelyDeleteTriviallyDeadInstructions(Inst); 995 } 996 997 // Threaded an edge! 998 ++NumThreads; 999 return true; 1000 } 1001