1 //===- CorrelatedValuePropagation.cpp - Propagate CFG-derived info --------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements the Correlated Value Propagation pass. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #include "llvm/Transforms/Scalar.h" 15 #include "llvm/ADT/Statistic.h" 16 #include "llvm/Analysis/InstructionSimplify.h" 17 #include "llvm/Analysis/LazyValueInfo.h" 18 #include "llvm/IR/CFG.h" 19 #include "llvm/IR/Constants.h" 20 #include "llvm/IR/Function.h" 21 #include "llvm/IR/Instructions.h" 22 #include "llvm/Pass.h" 23 #include "llvm/Support/Debug.h" 24 #include "llvm/Support/raw_ostream.h" 25 #include "llvm/Transforms/Utils/Local.h" 26 using namespace llvm; 27 28 #define DEBUG_TYPE "correlated-value-propagation" 29 30 STATISTIC(NumPhis, "Number of phis propagated"); 31 STATISTIC(NumSelects, "Number of selects propagated"); 32 STATISTIC(NumMemAccess, "Number of memory access targets propagated"); 33 STATISTIC(NumCmps, "Number of comparisons propagated"); 34 STATISTIC(NumDeadCases, "Number of switch cases removed"); 35 36 namespace { 37 class CorrelatedValuePropagation : public FunctionPass { 38 LazyValueInfo *LVI; 39 40 bool processSelect(SelectInst *SI); 41 bool processPHI(PHINode *P); 42 bool processMemAccess(Instruction *I); 43 bool processCmp(CmpInst *C); 44 bool processSwitch(SwitchInst *SI); 45 46 public: 47 static char ID; 48 CorrelatedValuePropagation(): FunctionPass(ID) { 49 initializeCorrelatedValuePropagationPass(*PassRegistry::getPassRegistry()); 50 } 51 52 bool runOnFunction(Function &F) override; 53 54 void getAnalysisUsage(AnalysisUsage &AU) const override { 55 AU.addRequired<LazyValueInfo>(); 56 } 57 }; 58 } 59 60 char CorrelatedValuePropagation::ID = 0; 61 INITIALIZE_PASS_BEGIN(CorrelatedValuePropagation, "correlated-propagation", 62 "Value Propagation", false, false) 63 INITIALIZE_PASS_DEPENDENCY(LazyValueInfo) 64 INITIALIZE_PASS_END(CorrelatedValuePropagation, "correlated-propagation", 65 "Value Propagation", false, false) 66 67 // Public interface to the Value Propagation pass 68 Pass *llvm::createCorrelatedValuePropagationPass() { 69 return new CorrelatedValuePropagation(); 70 } 71 72 bool CorrelatedValuePropagation::processSelect(SelectInst *S) { 73 if (S->getType()->isVectorTy()) return false; 74 if (isa<Constant>(S->getOperand(0))) return false; 75 76 Constant *C = LVI->getConstant(S->getOperand(0), S->getParent(), S); 77 if (!C) return false; 78 79 ConstantInt *CI = dyn_cast<ConstantInt>(C); 80 if (!CI) return false; 81 82 Value *ReplaceWith = S->getOperand(1); 83 Value *Other = S->getOperand(2); 84 if (!CI->isOne()) std::swap(ReplaceWith, Other); 85 if (ReplaceWith == S) ReplaceWith = UndefValue::get(S->getType()); 86 87 S->replaceAllUsesWith(ReplaceWith); 88 S->eraseFromParent(); 89 90 ++NumSelects; 91 92 return true; 93 } 94 95 bool CorrelatedValuePropagation::processPHI(PHINode *P) { 96 bool Changed = false; 97 98 BasicBlock *BB = P->getParent(); 99 for (unsigned i = 0, e = P->getNumIncomingValues(); i < e; ++i) { 100 Value *Incoming = P->getIncomingValue(i); 101 if (isa<Constant>(Incoming)) continue; 102 103 Value *V = LVI->getConstantOnEdge(Incoming, P->getIncomingBlock(i), BB, P); 104 105 // Look if the incoming value is a select with a constant but LVI tells us 106 // that the incoming value can never be that constant. In that case replace 107 // the incoming value with the other value of the select. This often allows 108 // us to remove the select later. 109 if (!V) { 110 SelectInst *SI = dyn_cast<SelectInst>(Incoming); 111 if (!SI) continue; 112 113 Constant *C = dyn_cast<Constant>(SI->getFalseValue()); 114 if (!C) continue; 115 116 if (LVI->getPredicateOnEdge(ICmpInst::ICMP_EQ, SI, C, 117 P->getIncomingBlock(i), BB, P) != 118 LazyValueInfo::False) 119 continue; 120 121 DEBUG(dbgs() << "CVP: Threading PHI over " << *SI << '\n'); 122 V = SI->getTrueValue(); 123 } 124 125 P->setIncomingValue(i, V); 126 Changed = true; 127 } 128 129 // FIXME: Provide DL, TLI, DT, AT to SimplifyInstruction. 130 if (Value *V = SimplifyInstruction(P)) { 131 P->replaceAllUsesWith(V); 132 P->eraseFromParent(); 133 Changed = true; 134 } 135 136 if (Changed) 137 ++NumPhis; 138 139 return Changed; 140 } 141 142 bool CorrelatedValuePropagation::processMemAccess(Instruction *I) { 143 Value *Pointer = nullptr; 144 if (LoadInst *L = dyn_cast<LoadInst>(I)) 145 Pointer = L->getPointerOperand(); 146 else 147 Pointer = cast<StoreInst>(I)->getPointerOperand(); 148 149 if (isa<Constant>(Pointer)) return false; 150 151 Constant *C = LVI->getConstant(Pointer, I->getParent(), I); 152 if (!C) return false; 153 154 ++NumMemAccess; 155 I->replaceUsesOfWith(Pointer, C); 156 return true; 157 } 158 159 /// processCmp - If the value of this comparison could be determined locally, 160 /// constant propagation would already have figured it out. Instead, walk 161 /// the predecessors and statically evaluate the comparison based on information 162 /// available on that edge. If a given static evaluation is true on ALL 163 /// incoming edges, then it's true universally and we can simplify the compare. 164 bool CorrelatedValuePropagation::processCmp(CmpInst *C) { 165 Value *Op0 = C->getOperand(0); 166 if (isa<Instruction>(Op0) && 167 cast<Instruction>(Op0)->getParent() == C->getParent()) 168 return false; 169 170 Constant *Op1 = dyn_cast<Constant>(C->getOperand(1)); 171 if (!Op1) return false; 172 173 pred_iterator PI = pred_begin(C->getParent()), PE = pred_end(C->getParent()); 174 if (PI == PE) return false; 175 176 LazyValueInfo::Tristate Result = LVI->getPredicateOnEdge(C->getPredicate(), 177 C->getOperand(0), Op1, *PI, 178 C->getParent(), C); 179 if (Result == LazyValueInfo::Unknown) return false; 180 181 ++PI; 182 while (PI != PE) { 183 LazyValueInfo::Tristate Res = LVI->getPredicateOnEdge(C->getPredicate(), 184 C->getOperand(0), Op1, *PI, 185 C->getParent(), C); 186 if (Res != Result) return false; 187 ++PI; 188 } 189 190 ++NumCmps; 191 192 if (Result == LazyValueInfo::True) 193 C->replaceAllUsesWith(ConstantInt::getTrue(C->getContext())); 194 else 195 C->replaceAllUsesWith(ConstantInt::getFalse(C->getContext())); 196 197 C->eraseFromParent(); 198 199 return true; 200 } 201 202 /// processSwitch - Simplify a switch instruction by removing cases which can 203 /// never fire. If the uselessness of a case could be determined locally then 204 /// constant propagation would already have figured it out. Instead, walk the 205 /// predecessors and statically evaluate cases based on information available 206 /// on that edge. Cases that cannot fire no matter what the incoming edge can 207 /// safely be removed. If a case fires on every incoming edge then the entire 208 /// switch can be removed and replaced with a branch to the case destination. 209 bool CorrelatedValuePropagation::processSwitch(SwitchInst *SI) { 210 Value *Cond = SI->getCondition(); 211 BasicBlock *BB = SI->getParent(); 212 213 // If the condition was defined in same block as the switch then LazyValueInfo 214 // currently won't say anything useful about it, though in theory it could. 215 if (isa<Instruction>(Cond) && cast<Instruction>(Cond)->getParent() == BB) 216 return false; 217 218 // If the switch is unreachable then trying to improve it is a waste of time. 219 pred_iterator PB = pred_begin(BB), PE = pred_end(BB); 220 if (PB == PE) return false; 221 222 // Analyse each switch case in turn. This is done in reverse order so that 223 // removing a case doesn't cause trouble for the iteration. 224 bool Changed = false; 225 for (SwitchInst::CaseIt CI = SI->case_end(), CE = SI->case_begin(); CI-- != CE; 226 ) { 227 ConstantInt *Case = CI.getCaseValue(); 228 229 // Check to see if the switch condition is equal to/not equal to the case 230 // value on every incoming edge, equal/not equal being the same each time. 231 LazyValueInfo::Tristate State = LazyValueInfo::Unknown; 232 for (pred_iterator PI = PB; PI != PE; ++PI) { 233 // Is the switch condition equal to the case value? 234 LazyValueInfo::Tristate Value = LVI->getPredicateOnEdge(CmpInst::ICMP_EQ, 235 Cond, Case, *PI, 236 BB, SI); 237 // Give up on this case if nothing is known. 238 if (Value == LazyValueInfo::Unknown) { 239 State = LazyValueInfo::Unknown; 240 break; 241 } 242 243 // If this was the first edge to be visited, record that all other edges 244 // need to give the same result. 245 if (PI == PB) { 246 State = Value; 247 continue; 248 } 249 250 // If this case is known to fire for some edges and known not to fire for 251 // others then there is nothing we can do - give up. 252 if (Value != State) { 253 State = LazyValueInfo::Unknown; 254 break; 255 } 256 } 257 258 if (State == LazyValueInfo::False) { 259 // This case never fires - remove it. 260 CI.getCaseSuccessor()->removePredecessor(BB); 261 SI->removeCase(CI); // Does not invalidate the iterator. 262 263 // The condition can be modified by removePredecessor's PHI simplification 264 // logic. 265 Cond = SI->getCondition(); 266 267 ++NumDeadCases; 268 Changed = true; 269 } else if (State == LazyValueInfo::True) { 270 // This case always fires. Arrange for the switch to be turned into an 271 // unconditional branch by replacing the switch condition with the case 272 // value. 273 SI->setCondition(Case); 274 NumDeadCases += SI->getNumCases(); 275 Changed = true; 276 break; 277 } 278 } 279 280 if (Changed) 281 // If the switch has been simplified to the point where it can be replaced 282 // by a branch then do so now. 283 ConstantFoldTerminator(BB); 284 285 return Changed; 286 } 287 288 bool CorrelatedValuePropagation::runOnFunction(Function &F) { 289 if (skipOptnoneFunction(F)) 290 return false; 291 292 LVI = &getAnalysis<LazyValueInfo>(); 293 294 bool FnChanged = false; 295 296 for (Function::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) { 297 bool BBChanged = false; 298 for (BasicBlock::iterator BI = FI->begin(), BE = FI->end(); BI != BE; ) { 299 Instruction *II = BI++; 300 switch (II->getOpcode()) { 301 case Instruction::Select: 302 BBChanged |= processSelect(cast<SelectInst>(II)); 303 break; 304 case Instruction::PHI: 305 BBChanged |= processPHI(cast<PHINode>(II)); 306 break; 307 case Instruction::ICmp: 308 case Instruction::FCmp: 309 BBChanged |= processCmp(cast<CmpInst>(II)); 310 break; 311 case Instruction::Load: 312 case Instruction::Store: 313 BBChanged |= processMemAccess(II); 314 break; 315 } 316 } 317 318 Instruction *Term = FI->getTerminator(); 319 switch (Term->getOpcode()) { 320 case Instruction::Switch: 321 BBChanged |= processSwitch(cast<SwitchInst>(Term)); 322 break; 323 } 324 325 FnChanged |= BBChanged; 326 } 327 328 return FnChanged; 329 } 330