1 //===- ADCE.cpp - Code to perform agressive dead code elimination ---------===// 2 // 3 // This file implements "agressive" dead code elimination. ADCE is DCe where 4 // values are assumed to be dead until proven otherwise. This is similar to 5 // SCCP, except applied to the liveness of values. 6 // 7 //===----------------------------------------------------------------------===// 8 9 #include "llvm/Optimizations/DCE.h" 10 #include "llvm/Instruction.h" 11 #include "llvm/Type.h" 12 #include "llvm/Analysis/Dominators.h" 13 #include "llvm/Support/STLExtras.h" 14 #include "llvm/Analysis/Writer.h" 15 #include "llvm/CFG.h" 16 #include "llvm/iTerminators.h" 17 #include <set> 18 #include <algorithm> 19 20 //#define DEBUG_ADCE 1 21 22 //===----------------------------------------------------------------------===// 23 // ADCE Class 24 // 25 // This class does all of the work of Agressive Dead Code Elimination. 26 // It's public interface consists of a constructor and a doADCE() method. 27 // 28 class ADCE { 29 Method *M; // The method that we are working on... 30 vector<Instruction*> WorkList; // Instructions that just became live 31 set<Instruction*> LiveSet; // The set of live instructions 32 bool MadeChanges; 33 34 //===--------------------------------------------------------------------===// 35 // The public interface for this class 36 // 37 public: 38 // ADCE Ctor - Save the method to operate on... 39 inline ADCE(Method *m) : M(m), MadeChanges(false) {} 40 41 // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning 42 // true if the method was modified. 43 bool doADCE(); 44 45 //===--------------------------------------------------------------------===// 46 // The implementation of this class 47 // 48 private: 49 inline void markInstructionLive(Instruction *I) { 50 if (LiveSet.count(I)) return; 51 #ifdef DEBUG_ADCE 52 cerr << "Insn Live: " << I; 53 #endif 54 LiveSet.insert(I); 55 WorkList.push_back(I); 56 } 57 58 inline void markTerminatorLive(const BasicBlock *BB) { 59 #ifdef DEBUG_ADCE 60 cerr << "Terminat Live: " << BB->getTerminator(); 61 #endif 62 markInstructionLive((Instruction*)BB->getTerminator()); 63 } 64 65 // fixupCFG - Walk the CFG in depth first order, eliminating references to 66 // dead blocks. 67 // 68 BasicBlock *fixupCFG(BasicBlock *Head, set<BasicBlock*> &VisitedBlocks, 69 const set<BasicBlock*> &AliveBlocks); 70 }; 71 72 73 74 // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning 75 // true if the method was modified. 76 // 77 bool ADCE::doADCE() { 78 // Compute the control dependence graph... Note that this has a side effect 79 // on the CFG: a new return bb is added and all returns are merged here. 80 // 81 cfg::DominanceFrontier CDG(cfg::DominatorSet(M, true)); 82 83 #ifdef DEBUG_ADCE 84 cerr << "Method: " << M; 85 #endif 86 87 // Iterate over all of the instructions in the method, eliminating trivially 88 // dead instructions, and marking instructions live that are known to be 89 // needed. Perform the walk in depth first order so that we avoid marking any 90 // instructions live in basic blocks that are unreachable. These blocks will 91 // be eliminated later, along with the instructions inside. 92 // 93 for (cfg::df_iterator BBI = cfg::df_begin(M), BBE = cfg::df_end(M); 94 BBI != BBE; ++BBI) { 95 BasicBlock *BB = *BBI; 96 for (BasicBlock::iterator II = BB->begin(), EI = BB->end(); II != EI; ) { 97 Instruction *I = *II; 98 99 if (I->hasSideEffects() || I->getOpcode() == Instruction::Ret) { 100 markInstructionLive(I); 101 } else { 102 // Check to see if anything is trivially dead 103 if (I->use_size() == 0 && I->getType() != Type::VoidTy) { 104 // Remove the instruction from it's basic block... 105 delete BB->getInstList().remove(II); 106 MadeChanges = true; 107 continue; // Don't increment the iterator past the current slot 108 } 109 } 110 111 ++II; // Increment the inst iterator if the inst wasn't deleted 112 } 113 } 114 115 #ifdef DEBUG_ADCE 116 cerr << "Processing work list\n"; 117 #endif 118 119 // AliveBlocks - Set of basic blocks that we know have instructions that are 120 // alive in them... 121 // 122 set<BasicBlock*> AliveBlocks; 123 124 // Process the work list of instructions that just became live... if they 125 // became live, then that means that all of their operands are neccesary as 126 // well... make them live as well. 127 // 128 while (!WorkList.empty()) { 129 Instruction *I = WorkList.back(); // Get an instruction that became live... 130 WorkList.pop_back(); 131 132 BasicBlock *BB = I->getParent(); 133 if (AliveBlocks.count(BB) == 0) { // Basic block not alive yet... 134 // Mark the basic block as being newly ALIVE... and mark all branches that 135 // this block is control dependant on as being alive also... 136 // 137 AliveBlocks.insert(BB); // Block is now ALIVE! 138 cfg::DominanceFrontier::const_iterator It = CDG.find(BB); 139 if (It != CDG.end()) { 140 // Get the blocks that this node is control dependant on... 141 const cfg::DominanceFrontier::DomSetType &CDB = It->second; 142 for_each(CDB.begin(), CDB.end(), // Mark all their terminators as live 143 bind_obj(this, &ADCE::markTerminatorLive)); 144 } 145 146 // If this basic block is live, then the terminator must be as well! 147 markTerminatorLive(BB); 148 } 149 150 // Loop over all of the operands of the live instruction, making sure that 151 // they are known to be alive as well... 152 // 153 for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op) { 154 if (Instruction *Operand = I->getOperand(op)->castInstruction()) 155 markInstructionLive(Operand); 156 } 157 } 158 159 #ifdef DEBUG_ADCE 160 cerr << "Current Method: X = Live\n"; 161 for (Method::inst_iterator IL = M->inst_begin(); IL != M->inst_end(); ++IL) { 162 if (LiveSet.count(*IL)) cerr << "X "; 163 cerr << *IL; 164 } 165 #endif 166 167 // After the worklist is processed, recursively walk the CFG in depth first 168 // order, patching up references to dead blocks... 169 // 170 set<BasicBlock*> VisitedBlocks; 171 BasicBlock *EntryBlock = fixupCFG(M->front(), VisitedBlocks, AliveBlocks); 172 if (EntryBlock && EntryBlock != M->front()) { 173 if (EntryBlock->front()->isPHINode()) { 174 // Cannot make the first block be a block with a PHI node in it! Instead, 175 // strip the first basic block of the method to contain no instructions, 176 // then add a simple branch to the "real" entry node... 177 // 178 BasicBlock *E = M->front(); 179 if (!E->front()->isTerminator() || // Check for an actual change... 180 ((TerminatorInst*)E->front())->getNumSuccessors() != 1 || 181 ((TerminatorInst*)E->front())->getSuccessor(0) != EntryBlock) { 182 E->getInstList().delete_all(); // Delete all instructions in block 183 E->getInstList().push_back(new BranchInst(EntryBlock)); 184 MadeChanges = true; 185 } 186 AliveBlocks.insert(E); 187 } else { 188 // We need to move the new entry block to be the first bb of the method. 189 Method::iterator EBI = find(M->begin(), M->end(), EntryBlock); 190 swap(*EBI, *M->begin()); // Exchange old location with start of method 191 MadeChanges = true; 192 } 193 } 194 195 // Now go through and tell dead blocks to drop all of their references so they 196 // can be safely deleted. 197 // 198 for (Method::iterator BI = M->begin(), BE = M->end(); BI != BE; ++BI) { 199 BasicBlock *BB = *BI; 200 if (!AliveBlocks.count(BB)) { 201 BB->dropAllReferences(); 202 } 203 } 204 205 // Now loop through all of the blocks and delete them. We can safely do this 206 // now because we know that there are no references to dead blocks (because 207 // they have dropped all of their references... 208 // 209 for (Method::iterator BI = M->begin(); BI != M->end();) { 210 if (!AliveBlocks.count(*BI)) { 211 delete M->getBasicBlocks().remove(BI); 212 MadeChanges = true; 213 continue; // Don't increment iterator 214 } 215 ++BI; // Increment iterator... 216 } 217 218 return MadeChanges; 219 } 220 221 222 // fixupCFG - Walk the CFG in depth first order, eliminating references to 223 // dead blocks: 224 // If the BB is alive (in AliveBlocks): 225 // 1. Eliminate all dead instructions in the BB 226 // 2. Recursively traverse all of the successors of the BB: 227 // - If the returned successor is non-null, update our terminator to 228 // reference the returned BB 229 // 3. Return 0 (no update needed) 230 // 231 // If the BB is dead (not in AliveBlocks): 232 // 1. Add the BB to the dead set 233 // 2. Recursively traverse all of the successors of the block: 234 // - Only one shall return a nonnull value (or else this block should have 235 // been in the alive set). 236 // 3. Return the nonnull child, or 0 if no non-null children. 237 // 238 BasicBlock *ADCE::fixupCFG(BasicBlock *BB, set<BasicBlock*> &VisitedBlocks, 239 const set<BasicBlock*> &AliveBlocks) { 240 if (VisitedBlocks.count(BB)) return 0; // Revisiting a node? No update. 241 VisitedBlocks.insert(BB); // We have now visited this node! 242 243 #ifdef DEBUG_ADCE 244 cerr << "Fixing up BB: " << BB; 245 #endif 246 247 if (AliveBlocks.count(BB)) { // Is the block alive? 248 // Yes it's alive: loop through and eliminate all dead instructions in block 249 for (BasicBlock::iterator II = BB->begin(); II != BB->end()-1; ) { 250 Instruction *I = *II; 251 if (!LiveSet.count(I)) { // Is this instruction alive? 252 // Nope... remove the instruction from it's basic block... 253 delete BB->getInstList().remove(II); 254 MadeChanges = true; 255 continue; // Don't increment II 256 } 257 ++II; 258 } 259 260 // Recursively traverse successors of this basic block. 261 cfg::succ_iterator SI = cfg::succ_begin(BB), SE = cfg::succ_end(BB); 262 for (; SI != SE; ++SI) { 263 BasicBlock *Succ = *SI; 264 BasicBlock *Repl = fixupCFG(Succ, VisitedBlocks, AliveBlocks); 265 if (Repl && Repl != Succ) { // We have to replace the successor 266 Succ->replaceAllUsesWith(Repl); 267 MadeChanges = true; 268 } 269 } 270 return BB; 271 } else { // Otherwise the block is dead... 272 BasicBlock *ReturnBB = 0; // Default to nothing live down here 273 274 // Recursively traverse successors of this basic block. 275 cfg::succ_iterator SI = cfg::succ_begin(BB), SE = cfg::succ_end(BB); 276 for (; SI != SE; ++SI) { 277 BasicBlock *RetBB = fixupCFG(*SI, VisitedBlocks, AliveBlocks); 278 if (RetBB) { 279 assert(ReturnBB == 0 && "One one live child allowed!"); 280 ReturnBB = RetBB; 281 } 282 } 283 return ReturnBB; // Return the result of traversal 284 } 285 } 286 287 288 289 // DoADCE - Execute the Agressive Dead Code Elimination Algorithm 290 // 291 bool opt::DoADCE(Method *M) { 292 if (M->isExternal()) return false; 293 ADCE DCE(M); 294 return DCE.doADCE(); 295 } 296