1 //===----------------------- SIFrameLowering.cpp --------------------------===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //==-----------------------------------------------------------------------===//
9 
10 #include "SIFrameLowering.h"
11 #include "AMDGPUSubtarget.h"
12 #include "SIInstrInfo.h"
13 #include "SIMachineFunctionInfo.h"
14 #include "SIRegisterInfo.h"
15 #include "MCTargetDesc/AMDGPUMCTargetDesc.h"
16 
17 #include "llvm/CodeGen/LivePhysRegs.h"
18 #include "llvm/CodeGen/MachineFrameInfo.h"
19 #include "llvm/CodeGen/MachineFunction.h"
20 #include "llvm/CodeGen/MachineInstrBuilder.h"
21 #include "llvm/CodeGen/RegisterScavenging.h"
22 
23 using namespace llvm;
24 
25 
26 static ArrayRef<MCPhysReg> getAllSGPR128(const SISubtarget &ST,
27                                          const MachineFunction &MF) {
28   return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
29                       ST.getMaxNumSGPRs(MF) / 4);
30 }
31 
32 static ArrayRef<MCPhysReg> getAllSGPRs(const SISubtarget &ST,
33                                        const MachineFunction &MF) {
34   return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
35                       ST.getMaxNumSGPRs(MF));
36 }
37 
38 void SIFrameLowering::emitFlatScratchInit(const SISubtarget &ST,
39                                           MachineFunction &MF,
40                                           MachineBasicBlock &MBB) const {
41   const SIInstrInfo *TII = ST.getInstrInfo();
42   const SIRegisterInfo* TRI = &TII->getRegisterInfo();
43   const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
44 
45   // We don't need this if we only have spills since there is no user facing
46   // scratch.
47 
48   // TODO: If we know we don't have flat instructions earlier, we can omit
49   // this from the input registers.
50   //
51   // TODO: We only need to know if we access scratch space through a flat
52   // pointer. Because we only detect if flat instructions are used at all,
53   // this will be used more often than necessary on VI.
54 
55   // Debug location must be unknown since the first debug location is used to
56   // determine the end of the prologue.
57   DebugLoc DL;
58   MachineBasicBlock::iterator I = MBB.begin();
59 
60   unsigned FlatScratchInitReg
61     = MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT);
62 
63   MachineRegisterInfo &MRI = MF.getRegInfo();
64   MRI.addLiveIn(FlatScratchInitReg);
65   MBB.addLiveIn(FlatScratchInitReg);
66 
67   unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
68   unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
69 
70   unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
71 
72   // Do a 64-bit pointer add.
73   if (ST.flatScratchIsPointer()) {
74     BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO)
75       .addReg(FlatScrInitLo)
76       .addReg(ScratchWaveOffsetReg);
77     BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI)
78       .addReg(FlatScrInitHi)
79       .addImm(0);
80 
81     return;
82   }
83 
84   // Copy the size in bytes.
85   BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
86     .addReg(FlatScrInitHi, RegState::Kill);
87 
88   // Add wave offset in bytes to private base offset.
89   // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
90   BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
91     .addReg(FlatScrInitLo)
92     .addReg(ScratchWaveOffsetReg);
93 
94   // Convert offset to 256-byte units.
95   BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
96     .addReg(FlatScrInitLo, RegState::Kill)
97     .addImm(8);
98 }
99 
100 unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg(
101   const SISubtarget &ST,
102   const SIInstrInfo *TII,
103   const SIRegisterInfo *TRI,
104   SIMachineFunctionInfo *MFI,
105   MachineFunction &MF) const {
106   MachineRegisterInfo &MRI = MF.getRegInfo();
107 
108   // We need to insert initialization of the scratch resource descriptor.
109   unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
110   if (ScratchRsrcReg == AMDGPU::NoRegister ||
111       !MRI.isPhysRegUsed(ScratchRsrcReg))
112     return AMDGPU::NoRegister;
113 
114   if (ST.hasSGPRInitBug() ||
115       ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
116     return ScratchRsrcReg;
117 
118   // We reserved the last registers for this. Shift it down to the end of those
119   // which were actually used.
120   //
121   // FIXME: It might be safer to use a pseudoregister before replacement.
122 
123   // FIXME: We should be able to eliminate unused input registers. We only
124   // cannot do this for the resources required for scratch access. For now we
125   // skip over user SGPRs and may leave unused holes.
126 
127   // We find the resource first because it has an alignment requirement.
128 
129   unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
130   ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF);
131   AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
132 
133   // Skip the last N reserved elements because they should have already been
134   // reserved for VCC etc.
135   for (MCPhysReg Reg : AllSGPR128s) {
136     // Pick the first unallocated one. Make sure we don't clobber the other
137     // reserved input we needed.
138     if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
139       MRI.replaceRegWith(ScratchRsrcReg, Reg);
140       MFI->setScratchRSrcReg(Reg);
141       return Reg;
142     }
143   }
144 
145   return ScratchRsrcReg;
146 }
147 
148 // Shift down registers reserved for the scratch wave offset and stack pointer
149 // SGPRs.
150 std::pair<unsigned, unsigned>
151 SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg(
152   const SISubtarget &ST,
153   const SIInstrInfo *TII,
154   const SIRegisterInfo *TRI,
155   SIMachineFunctionInfo *MFI,
156   MachineFunction &MF) const {
157   MachineRegisterInfo &MRI = MF.getRegInfo();
158   unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
159 
160   // No replacement necessary.
161   if (ScratchWaveOffsetReg == AMDGPU::NoRegister ||
162       !MRI.isPhysRegUsed(ScratchWaveOffsetReg)) {
163     assert(MFI->getStackPtrOffsetReg() == AMDGPU::SP_REG);
164     return std::make_pair(AMDGPU::NoRegister, AMDGPU::NoRegister);
165   }
166 
167   unsigned SPReg = MFI->getStackPtrOffsetReg();
168   if (ST.hasSGPRInitBug())
169     return std::make_pair(ScratchWaveOffsetReg, SPReg);
170 
171   unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
172 
173   ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(ST, MF);
174   if (NumPreloaded > AllSGPRs.size())
175     return std::make_pair(ScratchWaveOffsetReg, SPReg);
176 
177   AllSGPRs = AllSGPRs.slice(NumPreloaded);
178 
179   // We need to drop register from the end of the list that we cannot use
180   // for the scratch wave offset.
181   // + 2 s102 and s103 do not exist on VI.
182   // + 2 for vcc
183   // + 2 for xnack_mask
184   // + 2 for flat_scratch
185   // + 4 for registers reserved for scratch resource register
186   // + 1 for register reserved for scratch wave offset.  (By exluding this
187   //     register from the list to consider, it means that when this
188   //     register is being used for the scratch wave offset and there
189   //     are no other free SGPRs, then the value will stay in this register.
190   // + 1 if stack pointer is used.
191   // ----
192   //  13 (+1)
193   unsigned ReservedRegCount = 13;
194 
195   if (AllSGPRs.size() < ReservedRegCount)
196     return std::make_pair(ScratchWaveOffsetReg, SPReg);
197 
198   bool HandledScratchWaveOffsetReg =
199     ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF);
200 
201   for (MCPhysReg Reg : AllSGPRs.drop_back(ReservedRegCount)) {
202     // Pick the first unallocated SGPR. Be careful not to pick an alias of the
203     // scratch descriptor, since we haven’t added its uses yet.
204     if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
205       if (!HandledScratchWaveOffsetReg) {
206         HandledScratchWaveOffsetReg = true;
207 
208         MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
209         MFI->setScratchWaveOffsetReg(Reg);
210         ScratchWaveOffsetReg = Reg;
211         break;
212       }
213     }
214   }
215 
216   return std::make_pair(ScratchWaveOffsetReg, SPReg);
217 }
218 
219 void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF,
220                                                 MachineBasicBlock &MBB) const {
221   // Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was
222   // specified.
223   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
224   if (ST.debuggerEmitPrologue())
225     emitDebuggerPrologue(MF, MBB);
226 
227   assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
228 
229   SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
230 
231   // If we only have SGPR spills, we won't actually be using scratch memory
232   // since these spill to VGPRs.
233   //
234   // FIXME: We should be cleaning up these unused SGPR spill frame indices
235   // somewhere.
236 
237   const SIInstrInfo *TII = ST.getInstrInfo();
238   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
239   MachineRegisterInfo &MRI = MF.getRegInfo();
240 
241   // We need to do the replacement of the private segment buffer and wave offset
242   // register even if there are no stack objects. There could be stores to undef
243   // or a constant without an associated object.
244 
245   // FIXME: We still have implicit uses on SGPR spill instructions in case they
246   // need to spill to vector memory. It's likely that will not happen, but at
247   // this point it appears we need the setup. This part of the prolog should be
248   // emitted after frame indices are eliminated.
249 
250   if (MFI->hasFlatScratchInit())
251     emitFlatScratchInit(ST, MF, MBB);
252 
253   unsigned SPReg = MFI->getStackPtrOffsetReg();
254   if (SPReg != AMDGPU::SP_REG) {
255     assert(MRI.isReserved(SPReg) && "SPReg used but not reserved");
256 
257     DebugLoc DL;
258     const MachineFrameInfo &FrameInfo = MF.getFrameInfo();
259     int64_t StackSize = FrameInfo.getStackSize();
260 
261     if (StackSize == 0) {
262       BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::COPY), SPReg)
263         .addReg(MFI->getScratchWaveOffsetReg());
264     } else {
265       BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::S_ADD_U32), SPReg)
266         .addReg(MFI->getScratchWaveOffsetReg())
267         .addImm(StackSize * ST.getWavefrontSize());
268     }
269   }
270 
271   unsigned ScratchRsrcReg
272     = getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF);
273 
274   unsigned ScratchWaveOffsetReg;
275   std::tie(ScratchWaveOffsetReg, SPReg)
276     = getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF);
277 
278   // It's possible to have uses of only ScratchWaveOffsetReg without
279   // ScratchRsrcReg if it's only used for the initialization of flat_scratch,
280   // but the inverse is not true.
281   if (ScratchWaveOffsetReg == AMDGPU::NoRegister) {
282     assert(ScratchRsrcReg == AMDGPU::NoRegister);
283     return;
284   }
285 
286   // We need to insert initialization of the scratch resource descriptor.
287   unsigned PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg(
288     AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
289 
290   unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
291   if (ST.isAmdCodeObjectV2(MF)) {
292     PreloadedPrivateBufferReg = MFI->getPreloadedReg(
293       AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER);
294   }
295 
296   bool OffsetRegUsed = MRI.isPhysRegUsed(ScratchWaveOffsetReg);
297   bool ResourceRegUsed = ScratchRsrcReg != AMDGPU::NoRegister &&
298                          MRI.isPhysRegUsed(ScratchRsrcReg);
299 
300   // We added live-ins during argument lowering, but since they were not used
301   // they were deleted. We're adding the uses now, so add them back.
302   if (OffsetRegUsed) {
303     assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister &&
304            "scratch wave offset input is required");
305     MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
306     MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
307   }
308 
309   if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) {
310     assert(ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF));
311     MRI.addLiveIn(PreloadedPrivateBufferReg);
312     MBB.addLiveIn(PreloadedPrivateBufferReg);
313   }
314 
315   // Make the register selected live throughout the function.
316   for (MachineBasicBlock &OtherBB : MF) {
317     if (&OtherBB == &MBB)
318       continue;
319 
320     if (OffsetRegUsed)
321       OtherBB.addLiveIn(ScratchWaveOffsetReg);
322 
323     if (ResourceRegUsed)
324       OtherBB.addLiveIn(ScratchRsrcReg);
325   }
326 
327   DebugLoc DL;
328   MachineBasicBlock::iterator I = MBB.begin();
329 
330   // If we reserved the original input registers, we don't need to copy to the
331   // reserved registers.
332 
333   bool CopyBuffer = ResourceRegUsed &&
334     PreloadedPrivateBufferReg != AMDGPU::NoRegister &&
335     ST.isAmdCodeObjectV2(MF) &&
336     ScratchRsrcReg != PreloadedPrivateBufferReg;
337 
338   // This needs to be careful of the copying order to avoid overwriting one of
339   // the input registers before it's been copied to it's final
340   // destination. Usually the offset should be copied first.
341   bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg,
342                                               ScratchWaveOffsetReg);
343   if (CopyBuffer && CopyBufferFirst) {
344     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
345       .addReg(PreloadedPrivateBufferReg, RegState::Kill);
346   }
347 
348   if (OffsetRegUsed &&
349       PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
350     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
351       .addReg(PreloadedScratchWaveOffsetReg,
352               MRI.isPhysRegUsed(ScratchWaveOffsetReg) ? 0 : RegState::Kill);
353   }
354 
355   if (CopyBuffer && !CopyBufferFirst) {
356     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
357       .addReg(PreloadedPrivateBufferReg, RegState::Kill);
358   }
359 
360   if (ResourceRegUsed)
361     emitEntryFunctionScratchSetup(ST, MF, MBB, MFI, I,
362         PreloadedPrivateBufferReg, ScratchRsrcReg);
363 }
364 
365 // Emit scratch setup code for AMDPAL or Mesa, assuming ResourceRegUsed is set.
366 void SIFrameLowering::emitEntryFunctionScratchSetup(const SISubtarget &ST,
367       MachineFunction &MF, MachineBasicBlock &MBB, SIMachineFunctionInfo *MFI,
368       MachineBasicBlock::iterator I, unsigned PreloadedPrivateBufferReg,
369       unsigned ScratchRsrcReg) const {
370 
371   const SIInstrInfo *TII = ST.getInstrInfo();
372   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
373   DebugLoc DL;
374 
375   if (ST.isAmdPalOS()) {
376     // The pointer to the GIT is formed from the offset passed in and either
377     // the amdgpu-git-ptr-high function attribute or the top part of the PC
378     unsigned RsrcLo = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
379     unsigned RsrcHi = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
380     unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
381 
382     const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
383 
384     if (MFI->getGITPtrHigh() != 0xffffffff) {
385       BuildMI(MBB, I, DL, SMovB32, RsrcHi)
386         .addImm(MFI->getGITPtrHigh())
387         .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
388     } else {
389       const MCInstrDesc &GetPC64 = TII->get(AMDGPU::S_GETPC_B64);
390       BuildMI(MBB, I, DL, GetPC64, Rsrc01);
391     }
392     auto GitPtrLo = AMDGPU::SGPR0; // Low GIT address passed in
393     if (ST.hasMergedShaders()) {
394       switch (MF.getFunction().getCallingConv()) {
395         case CallingConv::AMDGPU_HS:
396         case CallingConv::AMDGPU_GS:
397           // Low GIT address is passed in s8 rather than s0 for an LS+HS or
398           // ES+GS merged shader on gfx9+.
399           GitPtrLo = AMDGPU::SGPR8;
400           break;
401         default:
402           break;
403       }
404     }
405     MF.getRegInfo().addLiveIn(GitPtrLo);
406     MF.front().addLiveIn(GitPtrLo);
407     BuildMI(MBB, I, DL, SMovB32, RsrcLo)
408       .addReg(GitPtrLo)
409       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
410 
411     // We now have the GIT ptr - now get the scratch descriptor from the entry
412     // at offset 0 (or offset 16 for a compute shader).
413     PointerType *PtrTy =
414       PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()),
415                        AMDGPUAS::CONSTANT_ADDRESS);
416     MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
417     const MCInstrDesc &LoadDwordX4 = TII->get(AMDGPU::S_LOAD_DWORDX4_IMM);
418     auto MMO = MF.getMachineMemOperand(PtrInfo,
419                                        MachineMemOperand::MOLoad |
420                                        MachineMemOperand::MOInvariant |
421                                        MachineMemOperand::MODereferenceable,
422                                        0, 0);
423     unsigned Offset
424         = MF.getFunction().getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0;
425     BuildMI(MBB, I, DL, LoadDwordX4, ScratchRsrcReg)
426       .addReg(Rsrc01)
427       .addImm(Offset) // offset
428       .addImm(0) // glc
429       .addReg(ScratchRsrcReg, RegState::ImplicitDefine)
430       .addMemOperand(MMO);
431     return;
432   }
433   if (ST.isMesaGfxShader(MF)
434       || (PreloadedPrivateBufferReg == AMDGPU::NoRegister)) {
435     assert(!ST.isAmdCodeObjectV2(MF));
436     const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
437 
438     unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
439     unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
440 
441     // Use relocations to get the pointer, and setup the other bits manually.
442     uint64_t Rsrc23 = TII->getScratchRsrcWords23();
443 
444     if (MFI->hasImplicitBufferPtr()) {
445       unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
446 
447       if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) {
448         const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
449 
450         BuildMI(MBB, I, DL, Mov64, Rsrc01)
451           .addReg(MFI->getImplicitBufferPtrUserSGPR())
452           .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
453       } else {
454         const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
455 
456         PointerType *PtrTy =
457           PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()),
458                            AMDGPUAS::CONSTANT_ADDRESS);
459         MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
460         auto MMO = MF.getMachineMemOperand(PtrInfo,
461                                            MachineMemOperand::MOLoad |
462                                            MachineMemOperand::MOInvariant |
463                                            MachineMemOperand::MODereferenceable,
464                                            0, 0);
465         BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
466           .addReg(MFI->getImplicitBufferPtrUserSGPR())
467           .addImm(0) // offset
468           .addImm(0) // glc
469           .addMemOperand(MMO)
470           .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
471       }
472     } else {
473       unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
474       unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
475 
476       BuildMI(MBB, I, DL, SMovB32, Rsrc0)
477         .addExternalSymbol("SCRATCH_RSRC_DWORD0")
478         .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
479 
480       BuildMI(MBB, I, DL, SMovB32, Rsrc1)
481         .addExternalSymbol("SCRATCH_RSRC_DWORD1")
482         .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
483 
484     }
485 
486     BuildMI(MBB, I, DL, SMovB32, Rsrc2)
487       .addImm(Rsrc23 & 0xffffffff)
488       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
489 
490     BuildMI(MBB, I, DL, SMovB32, Rsrc3)
491       .addImm(Rsrc23 >> 32)
492       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
493   }
494 }
495 
496 // Find a scratch register that we can use at the start of the prologue to
497 // re-align the stack pointer.  We avoid using callee-save registers since they
498 // may appear to be free when this is called from canUseAsPrologue (during
499 // shrink wrapping), but then no longer be free when this is called from
500 // emitPrologue.
501 //
502 // FIXME: This is a bit conservative, since in the above case we could use one
503 // of the callee-save registers as a scratch temp to re-align the stack pointer,
504 // but we would then have to make sure that we were in fact saving at least one
505 // callee-save register in the prologue, which is additional complexity that
506 // doesn't seem worth the benefit.
507 static unsigned findScratchNonCalleeSaveRegister(MachineBasicBlock &MBB) {
508   MachineFunction *MF = MBB.getParent();
509 
510   const SISubtarget &Subtarget = MF->getSubtarget<SISubtarget>();
511   const SIRegisterInfo &TRI = *Subtarget.getRegisterInfo();
512   LivePhysRegs LiveRegs(TRI);
513   LiveRegs.addLiveIns(MBB);
514 
515   // Mark callee saved registers as used so we will not choose them.
516   const MCPhysReg *CSRegs = TRI.getCalleeSavedRegs(MF);
517   for (unsigned i = 0; CSRegs[i]; ++i)
518     LiveRegs.addReg(CSRegs[i]);
519 
520   MachineRegisterInfo &MRI = MF->getRegInfo();
521 
522   for (unsigned Reg : AMDGPU::SReg_32_XM0RegClass) {
523     if (LiveRegs.available(MRI, Reg))
524       return Reg;
525   }
526 
527   return AMDGPU::NoRegister;
528 }
529 
530 void SIFrameLowering::emitPrologue(MachineFunction &MF,
531                                    MachineBasicBlock &MBB) const {
532   SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
533   if (FuncInfo->isEntryFunction()) {
534     emitEntryFunctionPrologue(MF, MBB);
535     return;
536   }
537 
538   const MachineFrameInfo &MFI = MF.getFrameInfo();
539   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
540   const SIInstrInfo *TII = ST.getInstrInfo();
541   const SIRegisterInfo &TRI = TII->getRegisterInfo();
542 
543   unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
544   unsigned FramePtrReg = FuncInfo->getFrameOffsetReg();
545 
546   MachineBasicBlock::iterator MBBI = MBB.begin();
547   DebugLoc DL;
548 
549   // XXX - Is this the right predicate?
550 
551   bool NeedFP = hasFP(MF);
552   uint32_t NumBytes = MFI.getStackSize();
553   uint32_t RoundedSize = NumBytes;
554   const bool NeedsRealignment = TRI.needsStackRealignment(MF);
555 
556   if (NeedsRealignment) {
557     assert(NeedFP);
558     const unsigned Alignment = MFI.getMaxAlignment();
559 
560     RoundedSize += Alignment;
561 
562     unsigned ScratchSPReg = findScratchNonCalleeSaveRegister(MBB);
563     assert(ScratchSPReg != AMDGPU::NoRegister);
564 
565     // s_add_u32 tmp_reg, s32, NumBytes
566     // s_and_b32 s32, tmp_reg, 0b111...0000
567     BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), ScratchSPReg)
568       .addReg(StackPtrReg)
569       .addImm((Alignment - 1) * ST.getWavefrontSize())
570       .setMIFlag(MachineInstr::FrameSetup);
571     BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_AND_B32), FramePtrReg)
572       .addReg(ScratchSPReg, RegState::Kill)
573       .addImm(-Alignment * ST.getWavefrontSize())
574       .setMIFlag(MachineInstr::FrameSetup);
575     FuncInfo->setIsStackRealigned(true);
576   } else if (NeedFP) {
577     // If we need a base pointer, set it up here. It's whatever the value of
578     // the stack pointer is at this point. Any variable size objects will be
579     // allocated after this, so we can still use the base pointer to reference
580     // locals.
581     BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg)
582       .addReg(StackPtrReg)
583       .setMIFlag(MachineInstr::FrameSetup);
584   }
585 
586   if (RoundedSize != 0 && hasSP(MF)) {
587     BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), StackPtrReg)
588       .addReg(StackPtrReg)
589       .addImm(RoundedSize * ST.getWavefrontSize())
590       .setMIFlag(MachineInstr::FrameSetup);
591   }
592 
593   for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
594          : FuncInfo->getSGPRSpillVGPRs()) {
595     if (!Reg.FI.hasValue())
596       continue;
597     TII->storeRegToStackSlot(MBB, MBBI, Reg.VGPR, true,
598                              Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass,
599                              &TII->getRegisterInfo());
600   }
601 }
602 
603 void SIFrameLowering::emitEpilogue(MachineFunction &MF,
604                                    MachineBasicBlock &MBB) const {
605   const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
606   if (FuncInfo->isEntryFunction())
607     return;
608 
609   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
610   const SIInstrInfo *TII = ST.getInstrInfo();
611   MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator();
612 
613   for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
614          : FuncInfo->getSGPRSpillVGPRs()) {
615     if (!Reg.FI.hasValue())
616       continue;
617     TII->loadRegFromStackSlot(MBB, MBBI, Reg.VGPR,
618                               Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass,
619                               &TII->getRegisterInfo());
620   }
621 
622   unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
623   if (StackPtrReg == AMDGPU::NoRegister)
624     return;
625 
626   const MachineFrameInfo &MFI = MF.getFrameInfo();
627   uint32_t NumBytes = MFI.getStackSize();
628 
629   DebugLoc DL;
630 
631   // FIXME: Clarify distinction between no set SP and SP. For callee functions,
632   // it's really whether we need SP to be accurate or not.
633 
634   if (NumBytes != 0 && hasSP(MF)) {
635     uint32_t RoundedSize = FuncInfo->isStackRealigned() ?
636       NumBytes + MFI.getMaxAlignment() : NumBytes;
637 
638     BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_SUB_U32), StackPtrReg)
639       .addReg(StackPtrReg)
640       .addImm(RoundedSize * ST.getWavefrontSize());
641   }
642 }
643 
644 static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) {
645   for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
646        I != E; ++I) {
647     if (!MFI.isDeadObjectIndex(I))
648       return false;
649   }
650 
651   return true;
652 }
653 
654 int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
655                                             unsigned &FrameReg) const {
656   const SIRegisterInfo *RI = MF.getSubtarget<SISubtarget>().getRegisterInfo();
657 
658   FrameReg = RI->getFrameRegister(MF);
659   return MF.getFrameInfo().getObjectOffset(FI);
660 }
661 
662 void SIFrameLowering::processFunctionBeforeFrameFinalized(
663   MachineFunction &MF,
664   RegScavenger *RS) const {
665   MachineFrameInfo &MFI = MF.getFrameInfo();
666 
667   if (!MFI.hasStackObjects())
668     return;
669 
670   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
671   const SIInstrInfo *TII = ST.getInstrInfo();
672   const SIRegisterInfo &TRI = TII->getRegisterInfo();
673   SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
674   bool AllSGPRSpilledToVGPRs = false;
675 
676   if (TRI.spillSGPRToVGPR() && FuncInfo->hasSpilledSGPRs()) {
677     AllSGPRSpilledToVGPRs = true;
678 
679     // Process all SGPR spills before frame offsets are finalized. Ideally SGPRs
680     // are spilled to VGPRs, in which case we can eliminate the stack usage.
681     //
682     // XXX - This operates under the assumption that only other SGPR spills are
683     // users of the frame index. I'm not 100% sure this is correct. The
684     // StackColoring pass has a comment saying a future improvement would be to
685     // merging of allocas with spill slots, but for now according to
686     // MachineFrameInfo isSpillSlot can't alias any other object.
687     for (MachineBasicBlock &MBB : MF) {
688       MachineBasicBlock::iterator Next;
689       for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) {
690         MachineInstr &MI = *I;
691         Next = std::next(I);
692 
693         if (TII->isSGPRSpill(MI)) {
694           int FI = TII->getNamedOperand(MI, AMDGPU::OpName::addr)->getIndex();
695           assert(MFI.getStackID(FI) == SIStackID::SGPR_SPILL);
696           if (FuncInfo->allocateSGPRSpillToVGPR(MF, FI)) {
697             bool Spilled = TRI.eliminateSGPRToVGPRSpillFrameIndex(MI, FI, RS);
698             (void)Spilled;
699             assert(Spilled && "failed to spill SGPR to VGPR when allocated");
700           } else
701             AllSGPRSpilledToVGPRs = false;
702         }
703       }
704     }
705 
706     FuncInfo->removeSGPRToVGPRFrameIndices(MFI);
707   }
708 
709   // FIXME: The other checks should be redundant with allStackObjectsAreDead,
710   // but currently hasNonSpillStackObjects is set only from source
711   // allocas. Stack temps produced from legalization are not counted currently.
712   if (FuncInfo->hasNonSpillStackObjects() || FuncInfo->hasSpilledVGPRs() ||
713       !AllSGPRSpilledToVGPRs || !allStackObjectsAreDead(MFI)) {
714     assert(RS && "RegScavenger required if spilling");
715 
716     // We force this to be at offset 0 so no user object ever has 0 as an
717     // address, so we may use 0 as an invalid pointer value. This is because
718     // LLVM assumes 0 is an invalid pointer in address space 0. Because alloca
719     // is required to be address space 0, we are forced to accept this for
720     // now. Ideally we could have the stack in another address space with 0 as a
721     // valid pointer, and -1 as the null value.
722     //
723     // This will also waste additional space when user stack objects require > 4
724     // byte alignment.
725     //
726     // The main cost here is losing the offset for addressing modes. However
727     // this also ensures we shouldn't need a register for the offset when
728     // emergency scavenging.
729     int ScavengeFI = MFI.CreateFixedObject(
730       TRI.getSpillSize(AMDGPU::SGPR_32RegClass), 0, false);
731     RS->addScavengingFrameIndex(ScavengeFI);
732   }
733 }
734 
735 void SIFrameLowering::determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
736                                            RegScavenger *RS) const {
737   TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS);
738   const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
739 
740   // The SP is specifically managed and we don't want extra spills of it.
741   SavedRegs.reset(MFI->getStackPtrOffsetReg());
742 }
743 
744 MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr(
745   MachineFunction &MF,
746   MachineBasicBlock &MBB,
747   MachineBasicBlock::iterator I) const {
748   int64_t Amount = I->getOperand(0).getImm();
749   if (Amount == 0)
750     return MBB.erase(I);
751 
752   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
753   const SIInstrInfo *TII = ST.getInstrInfo();
754   const DebugLoc &DL = I->getDebugLoc();
755   unsigned Opc = I->getOpcode();
756   bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode();
757   uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0;
758 
759   const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
760   if (!TFI->hasReservedCallFrame(MF)) {
761     unsigned Align = getStackAlignment();
762 
763     Amount = alignTo(Amount, Align);
764     assert(isUInt<32>(Amount) && "exceeded stack address space size");
765     const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
766     unsigned SPReg = MFI->getStackPtrOffsetReg();
767 
768     unsigned Op = IsDestroy ? AMDGPU::S_SUB_U32 : AMDGPU::S_ADD_U32;
769     BuildMI(MBB, I, DL, TII->get(Op), SPReg)
770       .addReg(SPReg)
771       .addImm(Amount * ST.getWavefrontSize());
772   } else if (CalleePopAmount != 0) {
773     llvm_unreachable("is this used?");
774   }
775 
776   return MBB.erase(I);
777 }
778 
779 void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF,
780                                            MachineBasicBlock &MBB) const {
781   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
782   const SIInstrInfo *TII = ST.getInstrInfo();
783   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
784   const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
785 
786   MachineBasicBlock::iterator I = MBB.begin();
787   DebugLoc DL;
788 
789   // For each dimension:
790   for (unsigned i = 0; i < 3; ++i) {
791     // Get work group ID SGPR, and make it live-in again.
792     unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i);
793     MF.getRegInfo().addLiveIn(WorkGroupIDSGPR);
794     MBB.addLiveIn(WorkGroupIDSGPR);
795 
796     // Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in
797     // order to spill it to scratch.
798     unsigned WorkGroupIDVGPR =
799       MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass);
800     BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR)
801       .addReg(WorkGroupIDSGPR);
802 
803     // Spill work group ID.
804     int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i);
805     TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false,
806       WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
807 
808     // Get work item ID VGPR, and make it live-in again.
809     unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i);
810     MF.getRegInfo().addLiveIn(WorkItemIDVGPR);
811     MBB.addLiveIn(WorkItemIDVGPR);
812 
813     // Spill work item ID.
814     int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i);
815     TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false,
816       WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
817   }
818 }
819 
820 bool SIFrameLowering::hasFP(const MachineFunction &MF) const {
821   // All stack operations are relative to the frame offset SGPR.
822   // TODO: Still want to eliminate sometimes.
823   const MachineFrameInfo &MFI = MF.getFrameInfo();
824 
825   // XXX - Is this only called after frame is finalized? Should be able to check
826   // frame size.
827   return MFI.hasStackObjects() && !allStackObjectsAreDead(MFI);
828 }
829 
830 bool SIFrameLowering::hasSP(const MachineFunction &MF) const {
831   const SIRegisterInfo *TRI = MF.getSubtarget<SISubtarget>().getRegisterInfo();
832   // All stack operations are relative to the frame offset SGPR.
833   const MachineFrameInfo &MFI = MF.getFrameInfo();
834   return MFI.hasCalls() || MFI.hasVarSizedObjects() || TRI->needsStackRealignment(MF);
835 }
836