1 //===----------------------- SIFrameLowering.cpp --------------------------===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //==-----------------------------------------------------------------------===//
9 
10 #include "SIFrameLowering.h"
11 #include "AMDGPUSubtarget.h"
12 #include "SIInstrInfo.h"
13 #include "SIMachineFunctionInfo.h"
14 #include "SIRegisterInfo.h"
15 
16 #include "llvm/CodeGen/LivePhysRegs.h"
17 #include "llvm/CodeGen/MachineFrameInfo.h"
18 #include "llvm/CodeGen/MachineFunction.h"
19 #include "llvm/CodeGen/MachineInstrBuilder.h"
20 #include "llvm/CodeGen/RegisterScavenging.h"
21 
22 using namespace llvm;
23 
24 
25 static ArrayRef<MCPhysReg> getAllSGPR128(const SISubtarget &ST,
26                                          const MachineFunction &MF) {
27   return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
28                       ST.getMaxNumSGPRs(MF) / 4);
29 }
30 
31 static ArrayRef<MCPhysReg> getAllSGPRs(const SISubtarget &ST,
32                                        const MachineFunction &MF) {
33   return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
34                       ST.getMaxNumSGPRs(MF));
35 }
36 
37 void SIFrameLowering::emitFlatScratchInit(const SISubtarget &ST,
38                                           MachineFunction &MF,
39                                           MachineBasicBlock &MBB) const {
40   const SIInstrInfo *TII = ST.getInstrInfo();
41   const SIRegisterInfo* TRI = &TII->getRegisterInfo();
42   const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
43 
44   // We don't need this if we only have spills since there is no user facing
45   // scratch.
46 
47   // TODO: If we know we don't have flat instructions earlier, we can omit
48   // this from the input registers.
49   //
50   // TODO: We only need to know if we access scratch space through a flat
51   // pointer. Because we only detect if flat instructions are used at all,
52   // this will be used more often than necessary on VI.
53 
54   // Debug location must be unknown since the first debug location is used to
55   // determine the end of the prologue.
56   DebugLoc DL;
57   MachineBasicBlock::iterator I = MBB.begin();
58 
59   unsigned FlatScratchInitReg
60     = MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT);
61 
62   MachineRegisterInfo &MRI = MF.getRegInfo();
63   MRI.addLiveIn(FlatScratchInitReg);
64   MBB.addLiveIn(FlatScratchInitReg);
65 
66   unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
67   unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
68 
69   unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
70 
71   // Do a 64-bit pointer add.
72   if (ST.flatScratchIsPointer()) {
73     BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO)
74       .addReg(FlatScrInitLo)
75       .addReg(ScratchWaveOffsetReg);
76     BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI)
77       .addReg(FlatScrInitHi)
78       .addImm(0);
79 
80     return;
81   }
82 
83   // Copy the size in bytes.
84   BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
85     .addReg(FlatScrInitHi, RegState::Kill);
86 
87   // Add wave offset in bytes to private base offset.
88   // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
89   BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
90     .addReg(FlatScrInitLo)
91     .addReg(ScratchWaveOffsetReg);
92 
93   // Convert offset to 256-byte units.
94   BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
95     .addReg(FlatScrInitLo, RegState::Kill)
96     .addImm(8);
97 }
98 
99 unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg(
100   const SISubtarget &ST,
101   const SIInstrInfo *TII,
102   const SIRegisterInfo *TRI,
103   SIMachineFunctionInfo *MFI,
104   MachineFunction &MF) const {
105   MachineRegisterInfo &MRI = MF.getRegInfo();
106 
107   // We need to insert initialization of the scratch resource descriptor.
108   unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
109   if (ScratchRsrcReg == AMDGPU::NoRegister ||
110       !MRI.isPhysRegUsed(ScratchRsrcReg))
111     return AMDGPU::NoRegister;
112 
113   if (ST.hasSGPRInitBug() ||
114       ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
115     return ScratchRsrcReg;
116 
117   // We reserved the last registers for this. Shift it down to the end of those
118   // which were actually used.
119   //
120   // FIXME: It might be safer to use a pseudoregister before replacement.
121 
122   // FIXME: We should be able to eliminate unused input registers. We only
123   // cannot do this for the resources required for scratch access. For now we
124   // skip over user SGPRs and may leave unused holes.
125 
126   // We find the resource first because it has an alignment requirement.
127 
128   unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
129   ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF);
130   AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
131 
132   // Skip the last N reserved elements because they should have already been
133   // reserved for VCC etc.
134   for (MCPhysReg Reg : AllSGPR128s) {
135     // Pick the first unallocated one. Make sure we don't clobber the other
136     // reserved input we needed.
137     if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
138       MRI.replaceRegWith(ScratchRsrcReg, Reg);
139       MFI->setScratchRSrcReg(Reg);
140       return Reg;
141     }
142   }
143 
144   return ScratchRsrcReg;
145 }
146 
147 // Shift down registers reserved for the scratch wave offset and stack pointer
148 // SGPRs.
149 std::pair<unsigned, unsigned>
150 SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg(
151   const SISubtarget &ST,
152   const SIInstrInfo *TII,
153   const SIRegisterInfo *TRI,
154   SIMachineFunctionInfo *MFI,
155   MachineFunction &MF) const {
156   MachineRegisterInfo &MRI = MF.getRegInfo();
157   unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
158 
159   // No replacement necessary.
160   if (ScratchWaveOffsetReg == AMDGPU::NoRegister ||
161       !MRI.isPhysRegUsed(ScratchWaveOffsetReg)) {
162     assert(MFI->getStackPtrOffsetReg() == AMDGPU::SP_REG);
163     return std::make_pair(AMDGPU::NoRegister, AMDGPU::NoRegister);
164   }
165 
166   unsigned SPReg = MFI->getStackPtrOffsetReg();
167   if (ST.hasSGPRInitBug())
168     return std::make_pair(ScratchWaveOffsetReg, SPReg);
169 
170   unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
171 
172   ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(ST, MF);
173   if (NumPreloaded > AllSGPRs.size())
174     return std::make_pair(ScratchWaveOffsetReg, SPReg);
175 
176   AllSGPRs = AllSGPRs.slice(NumPreloaded);
177 
178   // We need to drop register from the end of the list that we cannot use
179   // for the scratch wave offset.
180   // + 2 s102 and s103 do not exist on VI.
181   // + 2 for vcc
182   // + 2 for xnack_mask
183   // + 2 for flat_scratch
184   // + 4 for registers reserved for scratch resource register
185   // + 1 for register reserved for scratch wave offset.  (By exluding this
186   //     register from the list to consider, it means that when this
187   //     register is being used for the scratch wave offset and there
188   //     are no other free SGPRs, then the value will stay in this register.
189   // + 1 if stack pointer is used.
190   // ----
191   //  13 (+1)
192   unsigned ReservedRegCount = 13;
193 
194   if (AllSGPRs.size() < ReservedRegCount)
195     return std::make_pair(ScratchWaveOffsetReg, SPReg);
196 
197   bool HandledScratchWaveOffsetReg =
198     ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF);
199 
200   for (MCPhysReg Reg : AllSGPRs.drop_back(ReservedRegCount)) {
201     // Pick the first unallocated SGPR. Be careful not to pick an alias of the
202     // scratch descriptor, since we haven’t added its uses yet.
203     if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
204       if (!HandledScratchWaveOffsetReg) {
205         HandledScratchWaveOffsetReg = true;
206 
207         MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
208         MFI->setScratchWaveOffsetReg(Reg);
209         ScratchWaveOffsetReg = Reg;
210         break;
211       }
212     }
213   }
214 
215   return std::make_pair(ScratchWaveOffsetReg, SPReg);
216 }
217 
218 void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF,
219                                                 MachineBasicBlock &MBB) const {
220   // Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was
221   // specified.
222   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
223   if (ST.debuggerEmitPrologue())
224     emitDebuggerPrologue(MF, MBB);
225 
226   assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
227 
228   SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
229 
230   // If we only have SGPR spills, we won't actually be using scratch memory
231   // since these spill to VGPRs.
232   //
233   // FIXME: We should be cleaning up these unused SGPR spill frame indices
234   // somewhere.
235 
236   const SIInstrInfo *TII = ST.getInstrInfo();
237   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
238   MachineRegisterInfo &MRI = MF.getRegInfo();
239 
240   // We need to do the replacement of the private segment buffer and wave offset
241   // register even if there are no stack objects. There could be stores to undef
242   // or a constant without an associated object.
243 
244   // FIXME: We still have implicit uses on SGPR spill instructions in case they
245   // need to spill to vector memory. It's likely that will not happen, but at
246   // this point it appears we need the setup. This part of the prolog should be
247   // emitted after frame indices are eliminated.
248 
249   if (MFI->hasFlatScratchInit())
250     emitFlatScratchInit(ST, MF, MBB);
251 
252   unsigned SPReg = MFI->getStackPtrOffsetReg();
253   if (SPReg != AMDGPU::SP_REG) {
254     assert(MRI.isReserved(SPReg) && "SPReg used but not reserved");
255 
256     DebugLoc DL;
257     const MachineFrameInfo &FrameInfo = MF.getFrameInfo();
258     int64_t StackSize = FrameInfo.getStackSize();
259 
260     if (StackSize == 0) {
261       BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::COPY), SPReg)
262         .addReg(MFI->getScratchWaveOffsetReg());
263     } else {
264       BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::S_ADD_U32), SPReg)
265         .addReg(MFI->getScratchWaveOffsetReg())
266         .addImm(StackSize * ST.getWavefrontSize());
267     }
268   }
269 
270   unsigned ScratchRsrcReg
271     = getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF);
272 
273   unsigned ScratchWaveOffsetReg;
274   std::tie(ScratchWaveOffsetReg, SPReg)
275     = getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF);
276 
277   // It's possible to have uses of only ScratchWaveOffsetReg without
278   // ScratchRsrcReg if it's only used for the initialization of flat_scratch,
279   // but the inverse is not true.
280   if (ScratchWaveOffsetReg == AMDGPU::NoRegister) {
281     assert(ScratchRsrcReg == AMDGPU::NoRegister);
282     return;
283   }
284 
285   // We need to insert initialization of the scratch resource descriptor.
286   unsigned PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg(
287     AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
288 
289   unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
290   if (ST.isAmdCodeObjectV2(MF)) {
291     PreloadedPrivateBufferReg = MFI->getPreloadedReg(
292       AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER);
293   }
294 
295   bool OffsetRegUsed = MRI.isPhysRegUsed(ScratchWaveOffsetReg);
296   bool ResourceRegUsed = ScratchRsrcReg != AMDGPU::NoRegister &&
297                          MRI.isPhysRegUsed(ScratchRsrcReg);
298 
299   // We added live-ins during argument lowering, but since they were not used
300   // they were deleted. We're adding the uses now, so add them back.
301   if (OffsetRegUsed) {
302     assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister &&
303            "scratch wave offset input is required");
304     MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
305     MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
306   }
307 
308   if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) {
309     assert(ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF));
310     MRI.addLiveIn(PreloadedPrivateBufferReg);
311     MBB.addLiveIn(PreloadedPrivateBufferReg);
312   }
313 
314   // Make the register selected live throughout the function.
315   for (MachineBasicBlock &OtherBB : MF) {
316     if (&OtherBB == &MBB)
317       continue;
318 
319     if (OffsetRegUsed)
320       OtherBB.addLiveIn(ScratchWaveOffsetReg);
321 
322     if (ResourceRegUsed)
323       OtherBB.addLiveIn(ScratchRsrcReg);
324   }
325 
326   DebugLoc DL;
327   MachineBasicBlock::iterator I = MBB.begin();
328 
329   // If we reserved the original input registers, we don't need to copy to the
330   // reserved registers.
331 
332   bool CopyBuffer = ResourceRegUsed &&
333     PreloadedPrivateBufferReg != AMDGPU::NoRegister &&
334     ST.isAmdCodeObjectV2(MF) &&
335     ScratchRsrcReg != PreloadedPrivateBufferReg;
336 
337   // This needs to be careful of the copying order to avoid overwriting one of
338   // the input registers before it's been copied to it's final
339   // destination. Usually the offset should be copied first.
340   bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg,
341                                               ScratchWaveOffsetReg);
342   if (CopyBuffer && CopyBufferFirst) {
343     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
344       .addReg(PreloadedPrivateBufferReg, RegState::Kill);
345   }
346 
347   if (OffsetRegUsed &&
348       PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
349     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
350       .addReg(PreloadedScratchWaveOffsetReg,
351               MRI.isPhysRegUsed(ScratchWaveOffsetReg) ? 0 : RegState::Kill);
352   }
353 
354   if (CopyBuffer && !CopyBufferFirst) {
355     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
356       .addReg(PreloadedPrivateBufferReg, RegState::Kill);
357   }
358 
359   if (ResourceRegUsed)
360     emitEntryFunctionScratchSetup(ST, MF, MBB, MFI, I,
361         PreloadedPrivateBufferReg, ScratchRsrcReg);
362 }
363 
364 // Emit scratch setup code for AMDPAL or Mesa, assuming ResourceRegUsed is set.
365 void SIFrameLowering::emitEntryFunctionScratchSetup(const SISubtarget &ST,
366       MachineFunction &MF, MachineBasicBlock &MBB, SIMachineFunctionInfo *MFI,
367       MachineBasicBlock::iterator I, unsigned PreloadedPrivateBufferReg,
368       unsigned ScratchRsrcReg) const {
369 
370   const SIInstrInfo *TII = ST.getInstrInfo();
371   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
372   DebugLoc DL;
373 
374   if (ST.isAmdPalOS()) {
375     // The pointer to the GIT is formed from the offset passed in and either
376     // the amdgpu-git-ptr-high function attribute or the top part of the PC
377     unsigned RsrcLo = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
378     unsigned RsrcHi = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
379     unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
380 
381     const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
382 
383     if (MFI->getGITPtrHigh() != 0xffffffff) {
384       BuildMI(MBB, I, DL, SMovB32, RsrcHi)
385         .addImm(MFI->getGITPtrHigh())
386         .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
387     } else {
388       const MCInstrDesc &GetPC64 = TII->get(AMDGPU::S_GETPC_B64);
389       BuildMI(MBB, I, DL, GetPC64, Rsrc01);
390     }
391     auto GitPtrLo = AMDGPU::SGPR0; // Low GIT address passed in
392     if (ST.hasMergedShaders()) {
393       switch (MF.getFunction().getCallingConv()) {
394         case CallingConv::AMDGPU_HS:
395         case CallingConv::AMDGPU_GS:
396           // Low GIT address is passed in s8 rather than s0 for an LS+HS or
397           // ES+GS merged shader on gfx9+.
398           GitPtrLo = AMDGPU::SGPR8;
399           break;
400         default:
401           break;
402       }
403     }
404     BuildMI(MBB, I, DL, SMovB32, RsrcLo)
405       .addReg(GitPtrLo)
406       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
407 
408     // We now have the GIT ptr - now get the scratch descriptor from the entry
409     // at offset 0.
410     PointerType *PtrTy =
411       PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()),
412                        AMDGPUAS::CONSTANT_ADDRESS);
413     MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
414     const MCInstrDesc &LoadDwordX4 = TII->get(AMDGPU::S_LOAD_DWORDX4_IMM);
415     auto MMO = MF.getMachineMemOperand(PtrInfo,
416                                        MachineMemOperand::MOLoad |
417                                        MachineMemOperand::MOInvariant |
418                                        MachineMemOperand::MODereferenceable,
419                                        0, 0);
420     BuildMI(MBB, I, DL, LoadDwordX4, ScratchRsrcReg)
421       .addReg(Rsrc01)
422       .addImm(0) // offset
423       .addImm(0) // glc
424       .addReg(ScratchRsrcReg, RegState::ImplicitDefine)
425       .addMemOperand(MMO);
426     return;
427   }
428   if (ST.isMesaGfxShader(MF)
429       || (PreloadedPrivateBufferReg == AMDGPU::NoRegister)) {
430     assert(!ST.isAmdCodeObjectV2(MF));
431     const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
432 
433     unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
434     unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
435 
436     // Use relocations to get the pointer, and setup the other bits manually.
437     uint64_t Rsrc23 = TII->getScratchRsrcWords23();
438 
439     if (MFI->hasImplicitBufferPtr()) {
440       unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
441 
442       if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) {
443         const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
444 
445         BuildMI(MBB, I, DL, Mov64, Rsrc01)
446           .addReg(MFI->getImplicitBufferPtrUserSGPR())
447           .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
448       } else {
449         const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
450 
451         PointerType *PtrTy =
452           PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()),
453                            AMDGPUAS::CONSTANT_ADDRESS);
454         MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
455         auto MMO = MF.getMachineMemOperand(PtrInfo,
456                                            MachineMemOperand::MOLoad |
457                                            MachineMemOperand::MOInvariant |
458                                            MachineMemOperand::MODereferenceable,
459                                            0, 0);
460         BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
461           .addReg(MFI->getImplicitBufferPtrUserSGPR())
462           .addImm(0) // offset
463           .addImm(0) // glc
464           .addMemOperand(MMO)
465           .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
466       }
467     } else {
468       unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
469       unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
470 
471       BuildMI(MBB, I, DL, SMovB32, Rsrc0)
472         .addExternalSymbol("SCRATCH_RSRC_DWORD0")
473         .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
474 
475       BuildMI(MBB, I, DL, SMovB32, Rsrc1)
476         .addExternalSymbol("SCRATCH_RSRC_DWORD1")
477         .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
478 
479     }
480 
481     BuildMI(MBB, I, DL, SMovB32, Rsrc2)
482       .addImm(Rsrc23 & 0xffffffff)
483       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
484 
485     BuildMI(MBB, I, DL, SMovB32, Rsrc3)
486       .addImm(Rsrc23 >> 32)
487       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
488   }
489 }
490 
491 // Find a scratch register that we can use at the start of the prologue to
492 // re-align the stack pointer.  We avoid using callee-save registers since they
493 // may appear to be free when this is called from canUseAsPrologue (during
494 // shrink wrapping), but then no longer be free when this is called from
495 // emitPrologue.
496 //
497 // FIXME: This is a bit conservative, since in the above case we could use one
498 // of the callee-save registers as a scratch temp to re-align the stack pointer,
499 // but we would then have to make sure that we were in fact saving at least one
500 // callee-save register in the prologue, which is additional complexity that
501 // doesn't seem worth the benefit.
502 static unsigned findScratchNonCalleeSaveRegister(MachineBasicBlock &MBB) {
503   MachineFunction *MF = MBB.getParent();
504 
505   const SISubtarget &Subtarget = MF->getSubtarget<SISubtarget>();
506   const SIRegisterInfo &TRI = *Subtarget.getRegisterInfo();
507   LivePhysRegs LiveRegs(TRI);
508   LiveRegs.addLiveIns(MBB);
509 
510   // Mark callee saved registers as used so we will not choose them.
511   const MCPhysReg *CSRegs = TRI.getCalleeSavedRegs(MF);
512   for (unsigned i = 0; CSRegs[i]; ++i)
513     LiveRegs.addReg(CSRegs[i]);
514 
515   MachineRegisterInfo &MRI = MF->getRegInfo();
516 
517   for (unsigned Reg : AMDGPU::SReg_32_XM0RegClass) {
518     if (LiveRegs.available(MRI, Reg))
519       return Reg;
520   }
521 
522   return AMDGPU::NoRegister;
523 }
524 
525 void SIFrameLowering::emitPrologue(MachineFunction &MF,
526                                    MachineBasicBlock &MBB) const {
527   SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
528   if (FuncInfo->isEntryFunction()) {
529     emitEntryFunctionPrologue(MF, MBB);
530     return;
531   }
532 
533   const MachineFrameInfo &MFI = MF.getFrameInfo();
534   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
535   const SIInstrInfo *TII = ST.getInstrInfo();
536   const SIRegisterInfo &TRI = TII->getRegisterInfo();
537 
538   unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
539   unsigned FramePtrReg = FuncInfo->getFrameOffsetReg();
540 
541   MachineBasicBlock::iterator MBBI = MBB.begin();
542   DebugLoc DL;
543 
544   // XXX - Is this the right predicate?
545 
546   bool NeedFP = hasFP(MF);
547   uint32_t NumBytes = MFI.getStackSize();
548   uint32_t RoundedSize = NumBytes;
549   const bool NeedsRealignment = TRI.needsStackRealignment(MF);
550 
551   if (NeedsRealignment) {
552     assert(NeedFP);
553     const unsigned Alignment = MFI.getMaxAlignment();
554 
555     RoundedSize += Alignment;
556 
557     unsigned ScratchSPReg = findScratchNonCalleeSaveRegister(MBB);
558     assert(ScratchSPReg != AMDGPU::NoRegister);
559 
560     // s_add_u32 tmp_reg, s32, NumBytes
561     // s_and_b32 s32, tmp_reg, 0b111...0000
562     BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), ScratchSPReg)
563       .addReg(StackPtrReg)
564       .addImm((Alignment - 1) * ST.getWavefrontSize())
565       .setMIFlag(MachineInstr::FrameSetup);
566     BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_AND_B32), FramePtrReg)
567       .addReg(ScratchSPReg, RegState::Kill)
568       .addImm(-Alignment * ST.getWavefrontSize())
569       .setMIFlag(MachineInstr::FrameSetup);
570     FuncInfo->setIsStackRealigned(true);
571   } else if (NeedFP) {
572     // If we need a base pointer, set it up here. It's whatever the value of
573     // the stack pointer is at this point. Any variable size objects will be
574     // allocated after this, so we can still use the base pointer to reference
575     // locals.
576     BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg)
577       .addReg(StackPtrReg)
578       .setMIFlag(MachineInstr::FrameSetup);
579   }
580 
581   if (RoundedSize != 0 && hasSP(MF)) {
582     BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), StackPtrReg)
583       .addReg(StackPtrReg)
584       .addImm(RoundedSize * ST.getWavefrontSize())
585       .setMIFlag(MachineInstr::FrameSetup);
586   }
587 
588   for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
589          : FuncInfo->getSGPRSpillVGPRs()) {
590     if (!Reg.FI.hasValue())
591       continue;
592     TII->storeRegToStackSlot(MBB, MBBI, Reg.VGPR, true,
593                              Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass,
594                              &TII->getRegisterInfo());
595   }
596 }
597 
598 void SIFrameLowering::emitEpilogue(MachineFunction &MF,
599                                    MachineBasicBlock &MBB) const {
600   const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
601   if (FuncInfo->isEntryFunction())
602     return;
603 
604   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
605   const SIInstrInfo *TII = ST.getInstrInfo();
606   MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator();
607 
608   for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
609          : FuncInfo->getSGPRSpillVGPRs()) {
610     if (!Reg.FI.hasValue())
611       continue;
612     TII->loadRegFromStackSlot(MBB, MBBI, Reg.VGPR,
613                               Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass,
614                               &TII->getRegisterInfo());
615   }
616 
617   unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
618   if (StackPtrReg == AMDGPU::NoRegister)
619     return;
620 
621   const MachineFrameInfo &MFI = MF.getFrameInfo();
622   uint32_t NumBytes = MFI.getStackSize();
623 
624   DebugLoc DL;
625 
626   // FIXME: Clarify distinction between no set SP and SP. For callee functions,
627   // it's really whether we need SP to be accurate or not.
628 
629   if (NumBytes != 0 && hasSP(MF)) {
630     uint32_t RoundedSize = FuncInfo->isStackRealigned() ?
631       NumBytes + MFI.getMaxAlignment() : NumBytes;
632 
633     BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_SUB_U32), StackPtrReg)
634       .addReg(StackPtrReg)
635       .addImm(RoundedSize * ST.getWavefrontSize());
636   }
637 }
638 
639 static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) {
640   for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
641        I != E; ++I) {
642     if (!MFI.isDeadObjectIndex(I))
643       return false;
644   }
645 
646   return true;
647 }
648 
649 int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
650                                             unsigned &FrameReg) const {
651   const SIRegisterInfo *RI = MF.getSubtarget<SISubtarget>().getRegisterInfo();
652 
653   FrameReg = RI->getFrameRegister(MF);
654   return MF.getFrameInfo().getObjectOffset(FI);
655 }
656 
657 void SIFrameLowering::processFunctionBeforeFrameFinalized(
658   MachineFunction &MF,
659   RegScavenger *RS) const {
660   MachineFrameInfo &MFI = MF.getFrameInfo();
661 
662   if (!MFI.hasStackObjects())
663     return;
664 
665   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
666   const SIInstrInfo *TII = ST.getInstrInfo();
667   const SIRegisterInfo &TRI = TII->getRegisterInfo();
668   SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
669   bool AllSGPRSpilledToVGPRs = false;
670 
671   if (TRI.spillSGPRToVGPR() && FuncInfo->hasSpilledSGPRs()) {
672     AllSGPRSpilledToVGPRs = true;
673 
674     // Process all SGPR spills before frame offsets are finalized. Ideally SGPRs
675     // are spilled to VGPRs, in which case we can eliminate the stack usage.
676     //
677     // XXX - This operates under the assumption that only other SGPR spills are
678     // users of the frame index. I'm not 100% sure this is correct. The
679     // StackColoring pass has a comment saying a future improvement would be to
680     // merging of allocas with spill slots, but for now according to
681     // MachineFrameInfo isSpillSlot can't alias any other object.
682     for (MachineBasicBlock &MBB : MF) {
683       MachineBasicBlock::iterator Next;
684       for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) {
685         MachineInstr &MI = *I;
686         Next = std::next(I);
687 
688         if (TII->isSGPRSpill(MI)) {
689           int FI = TII->getNamedOperand(MI, AMDGPU::OpName::addr)->getIndex();
690           if (FuncInfo->allocateSGPRSpillToVGPR(MF, FI)) {
691             bool Spilled = TRI.eliminateSGPRToVGPRSpillFrameIndex(MI, FI, RS);
692             (void)Spilled;
693             assert(Spilled && "failed to spill SGPR to VGPR when allocated");
694           } else
695             AllSGPRSpilledToVGPRs = false;
696         }
697       }
698     }
699 
700     FuncInfo->removeSGPRToVGPRFrameIndices(MFI);
701   }
702 
703   // FIXME: The other checks should be redundant with allStackObjectsAreDead,
704   // but currently hasNonSpillStackObjects is set only from source
705   // allocas. Stack temps produced from legalization are not counted currently.
706   if (FuncInfo->hasNonSpillStackObjects() || FuncInfo->hasSpilledVGPRs() ||
707       !AllSGPRSpilledToVGPRs || !allStackObjectsAreDead(MFI)) {
708     assert(RS && "RegScavenger required if spilling");
709 
710     // We force this to be at offset 0 so no user object ever has 0 as an
711     // address, so we may use 0 as an invalid pointer value. This is because
712     // LLVM assumes 0 is an invalid pointer in address space 0. Because alloca
713     // is required to be address space 0, we are forced to accept this for
714     // now. Ideally we could have the stack in another address space with 0 as a
715     // valid pointer, and -1 as the null value.
716     //
717     // This will also waste additional space when user stack objects require > 4
718     // byte alignment.
719     //
720     // The main cost here is losing the offset for addressing modes. However
721     // this also ensures we shouldn't need a register for the offset when
722     // emergency scavenging.
723     int ScavengeFI = MFI.CreateFixedObject(
724       TRI.getSpillSize(AMDGPU::SGPR_32RegClass), 0, false);
725     RS->addScavengingFrameIndex(ScavengeFI);
726   }
727 }
728 
729 void SIFrameLowering::determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
730                                            RegScavenger *RS) const {
731   TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS);
732   const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
733 
734   // The SP is specifically managed and we don't want extra spills of it.
735   SavedRegs.reset(MFI->getStackPtrOffsetReg());
736 }
737 
738 MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr(
739   MachineFunction &MF,
740   MachineBasicBlock &MBB,
741   MachineBasicBlock::iterator I) const {
742   int64_t Amount = I->getOperand(0).getImm();
743   if (Amount == 0)
744     return MBB.erase(I);
745 
746   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
747   const SIInstrInfo *TII = ST.getInstrInfo();
748   const DebugLoc &DL = I->getDebugLoc();
749   unsigned Opc = I->getOpcode();
750   bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode();
751   uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0;
752 
753   const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
754   if (!TFI->hasReservedCallFrame(MF)) {
755     unsigned Align = getStackAlignment();
756 
757     Amount = alignTo(Amount, Align);
758     assert(isUInt<32>(Amount) && "exceeded stack address space size");
759     const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
760     unsigned SPReg = MFI->getStackPtrOffsetReg();
761 
762     unsigned Op = IsDestroy ? AMDGPU::S_SUB_U32 : AMDGPU::S_ADD_U32;
763     BuildMI(MBB, I, DL, TII->get(Op), SPReg)
764       .addReg(SPReg)
765       .addImm(Amount * ST.getWavefrontSize());
766   } else if (CalleePopAmount != 0) {
767     llvm_unreachable("is this used?");
768   }
769 
770   return MBB.erase(I);
771 }
772 
773 void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF,
774                                            MachineBasicBlock &MBB) const {
775   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
776   const SIInstrInfo *TII = ST.getInstrInfo();
777   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
778   const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
779 
780   MachineBasicBlock::iterator I = MBB.begin();
781   DebugLoc DL;
782 
783   // For each dimension:
784   for (unsigned i = 0; i < 3; ++i) {
785     // Get work group ID SGPR, and make it live-in again.
786     unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i);
787     MF.getRegInfo().addLiveIn(WorkGroupIDSGPR);
788     MBB.addLiveIn(WorkGroupIDSGPR);
789 
790     // Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in
791     // order to spill it to scratch.
792     unsigned WorkGroupIDVGPR =
793       MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass);
794     BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR)
795       .addReg(WorkGroupIDSGPR);
796 
797     // Spill work group ID.
798     int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i);
799     TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false,
800       WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
801 
802     // Get work item ID VGPR, and make it live-in again.
803     unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i);
804     MF.getRegInfo().addLiveIn(WorkItemIDVGPR);
805     MBB.addLiveIn(WorkItemIDVGPR);
806 
807     // Spill work item ID.
808     int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i);
809     TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false,
810       WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
811   }
812 }
813 
814 bool SIFrameLowering::hasFP(const MachineFunction &MF) const {
815   // All stack operations are relative to the frame offset SGPR.
816   // TODO: Still want to eliminate sometimes.
817   const MachineFrameInfo &MFI = MF.getFrameInfo();
818 
819   // XXX - Is this only called after frame is finalized? Should be able to check
820   // frame size.
821   return MFI.hasStackObjects() && !allStackObjectsAreDead(MFI);
822 }
823 
824 bool SIFrameLowering::hasSP(const MachineFunction &MF) const {
825   const SIRegisterInfo *TRI = MF.getSubtarget<SISubtarget>().getRegisterInfo();
826   // All stack operations are relative to the frame offset SGPR.
827   const MachineFrameInfo &MFI = MF.getFrameInfo();
828   return MFI.hasCalls() || MFI.hasVarSizedObjects() || TRI->needsStackRealignment(MF);
829 }
830