1 //===----------------------- SIFrameLowering.cpp --------------------------===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //==-----------------------------------------------------------------------===//
9 
10 #include "SIFrameLowering.h"
11 #include "SIInstrInfo.h"
12 #include "SIMachineFunctionInfo.h"
13 #include "SIRegisterInfo.h"
14 #include "AMDGPUSubtarget.h"
15 
16 #include "llvm/CodeGen/MachineFrameInfo.h"
17 #include "llvm/CodeGen/MachineFunction.h"
18 #include "llvm/CodeGen/MachineInstrBuilder.h"
19 #include "llvm/CodeGen/RegisterScavenging.h"
20 
21 using namespace llvm;
22 
23 
24 static ArrayRef<MCPhysReg> getAllSGPR128(const SISubtarget &ST,
25                                          const MachineFunction &MF) {
26   return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
27                       ST.getMaxNumSGPRs(MF) / 4);
28 }
29 
30 static ArrayRef<MCPhysReg> getAllSGPRs(const SISubtarget &ST,
31                                        const MachineFunction &MF) {
32   return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(),
33                       ST.getMaxNumSGPRs(MF));
34 }
35 
36 void SIFrameLowering::emitFlatScratchInit(const SISubtarget &ST,
37                                           MachineFunction &MF,
38                                           MachineBasicBlock &MBB) const {
39   const SIInstrInfo *TII = ST.getInstrInfo();
40   const SIRegisterInfo* TRI = &TII->getRegisterInfo();
41 
42   // We don't need this if we only have spills since there is no user facing
43   // scratch.
44 
45   // TODO: If we know we don't have flat instructions earlier, we can omit
46   // this from the input registers.
47   //
48   // TODO: We only need to know if we access scratch space through a flat
49   // pointer. Because we only detect if flat instructions are used at all,
50   // this will be used more often than necessary on VI.
51 
52   // Debug location must be unknown since the first debug location is used to
53   // determine the end of the prologue.
54   DebugLoc DL;
55   MachineBasicBlock::iterator I = MBB.begin();
56 
57   unsigned FlatScratchInitReg
58     = TRI->getPreloadedValue(MF, SIRegisterInfo::FLAT_SCRATCH_INIT);
59 
60   MachineRegisterInfo &MRI = MF.getRegInfo();
61   MRI.addLiveIn(FlatScratchInitReg);
62   MBB.addLiveIn(FlatScratchInitReg);
63 
64   unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
65   unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
66 
67   const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
68   unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
69 
70   // Do a 64-bit pointer add.
71   if (ST.flatScratchIsPointer()) {
72     BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO)
73       .addReg(FlatScrInitLo)
74       .addReg(ScratchWaveOffsetReg);
75     BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI)
76       .addReg(FlatScrInitHi)
77       .addImm(0);
78 
79     return;
80   }
81 
82   // Copy the size in bytes.
83   BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
84     .addReg(FlatScrInitHi, RegState::Kill);
85 
86   // Add wave offset in bytes to private base offset.
87   // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
88   BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
89     .addReg(FlatScrInitLo)
90     .addReg(ScratchWaveOffsetReg);
91 
92   // Convert offset to 256-byte units.
93   BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
94     .addReg(FlatScrInitLo, RegState::Kill)
95     .addImm(8);
96 }
97 
98 unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg(
99   const SISubtarget &ST,
100   const SIInstrInfo *TII,
101   const SIRegisterInfo *TRI,
102   SIMachineFunctionInfo *MFI,
103   MachineFunction &MF) const {
104 
105   // We need to insert initialization of the scratch resource descriptor.
106   unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
107   if (ScratchRsrcReg == AMDGPU::NoRegister)
108     return AMDGPU::NoRegister;
109 
110   if (ST.hasSGPRInitBug() ||
111       ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
112     return ScratchRsrcReg;
113 
114   // We reserved the last registers for this. Shift it down to the end of those
115   // which were actually used.
116   //
117   // FIXME: It might be safer to use a pseudoregister before replacement.
118 
119   // FIXME: We should be able to eliminate unused input registers. We only
120   // cannot do this for the resources required for scratch access. For now we
121   // skip over user SGPRs and may leave unused holes.
122 
123   // We find the resource first because it has an alignment requirement.
124 
125   MachineRegisterInfo &MRI = MF.getRegInfo();
126 
127   unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
128   ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF);
129   AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
130 
131   // Skip the last N reserved elements because they should have already been
132   // reserved for VCC etc.
133   for (MCPhysReg Reg : AllSGPR128s) {
134     // Pick the first unallocated one. Make sure we don't clobber the other
135     // reserved input we needed.
136     if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) {
137       MRI.replaceRegWith(ScratchRsrcReg, Reg);
138       MFI->setScratchRSrcReg(Reg);
139       return Reg;
140     }
141   }
142 
143   return ScratchRsrcReg;
144 }
145 
146 unsigned SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg(
147   const SISubtarget &ST,
148   const SIInstrInfo *TII,
149   const SIRegisterInfo *TRI,
150   SIMachineFunctionInfo *MFI,
151   MachineFunction &MF) const {
152   unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg();
153   if (ST.hasSGPRInitBug() ||
154       ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF))
155     return ScratchWaveOffsetReg;
156 
157   unsigned ScratchRsrcReg = MFI->getScratchRSrcReg();
158   MachineRegisterInfo &MRI = MF.getRegInfo();
159   unsigned NumPreloaded = MFI->getNumPreloadedSGPRs();
160 
161   ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(ST, MF);
162   if (NumPreloaded > AllSGPRs.size())
163     return ScratchWaveOffsetReg;
164 
165   AllSGPRs = AllSGPRs.slice(NumPreloaded);
166 
167   // We need to drop register from the end of the list that we cannot use
168   // for the scratch wave offset.
169   // + 2 s102 and s103 do not exist on VI.
170   // + 2 for vcc
171   // + 2 for xnack_mask
172   // + 2 for flat_scratch
173   // + 4 for registers reserved for scratch resource register
174   // + 1 for register reserved for scratch wave offset.  (By exluding this
175   //     register from the list to consider, it means that when this
176   //     register is being used for the scratch wave offset and there
177   //     are no other free SGPRs, then the value will stay in this register.
178   // ----
179   //  13
180   if (AllSGPRs.size() < 13)
181     return ScratchWaveOffsetReg;
182 
183   for (MCPhysReg Reg : AllSGPRs.drop_back(13)) {
184     // Pick the first unallocated SGPR. Be careful not to pick an alias of the
185     // scratch descriptor, since we haven’t added its uses yet.
186     if (!MRI.isPhysRegUsed(Reg)) {
187       if (!MRI.isAllocatable(Reg) ||
188           TRI->isSubRegisterEq(ScratchRsrcReg, Reg))
189         continue;
190 
191       MRI.replaceRegWith(ScratchWaveOffsetReg, Reg);
192       MFI->setScratchWaveOffsetReg(Reg);
193       return Reg;
194     }
195   }
196 
197   return ScratchWaveOffsetReg;
198 }
199 
200 void SIFrameLowering::emitPrologue(MachineFunction &MF,
201                                    MachineBasicBlock &MBB) const {
202   // Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was
203   // specified.
204   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
205   if (ST.debuggerEmitPrologue())
206     emitDebuggerPrologue(MF, MBB);
207 
208   assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
209 
210   SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
211 
212   // If we only have SGPR spills, we won't actually be using scratch memory
213   // since these spill to VGPRs.
214   //
215   // FIXME: We should be cleaning up these unused SGPR spill frame indices
216   // somewhere.
217 
218   const SIInstrInfo *TII = ST.getInstrInfo();
219   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
220   MachineRegisterInfo &MRI = MF.getRegInfo();
221 
222   unsigned ScratchRsrcReg
223     = getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF);
224   unsigned ScratchWaveOffsetReg
225     = getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF);
226 
227   if (ScratchRsrcReg == AMDGPU::NoRegister) {
228     assert(ScratchWaveOffsetReg == AMDGPU::NoRegister);
229     return;
230   }
231 
232   assert(!TRI->isSubRegister(ScratchRsrcReg, ScratchWaveOffsetReg));
233 
234   // We need to do the replacement of the private segment buffer and wave offset
235   // register even if there are no stack objects. There could be stores to undef
236   // or a constant without an associated object.
237 
238   // FIXME: We still have implicit uses on SGPR spill instructions in case they
239   // need to spill to vector memory. It's likely that will not happen, but at
240   // this point it appears we need the setup. This part of the prolog should be
241   // emitted after frame indices are eliminated.
242 
243   if (MF.getFrameInfo().hasStackObjects() && MFI->hasFlatScratchInit())
244     emitFlatScratchInit(ST, MF, MBB);
245 
246   // We need to insert initialization of the scratch resource descriptor.
247   unsigned PreloadedScratchWaveOffsetReg = TRI->getPreloadedValue(
248     MF, SIRegisterInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
249 
250 
251   unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister;
252   if (ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF)) {
253     PreloadedPrivateBufferReg = TRI->getPreloadedValue(
254       MF, SIRegisterInfo::PRIVATE_SEGMENT_BUFFER);
255   }
256 
257   bool OffsetRegUsed = !MRI.use_empty(ScratchWaveOffsetReg);
258   bool ResourceRegUsed = !MRI.use_empty(ScratchRsrcReg);
259 
260   // We added live-ins during argument lowering, but since they were not used
261   // they were deleted. We're adding the uses now, so add them back.
262   if (OffsetRegUsed) {
263     assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister &&
264            "scratch wave offset input is required");
265     MRI.addLiveIn(PreloadedScratchWaveOffsetReg);
266     MBB.addLiveIn(PreloadedScratchWaveOffsetReg);
267   }
268 
269   if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) {
270     assert(ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF));
271     MRI.addLiveIn(PreloadedPrivateBufferReg);
272     MBB.addLiveIn(PreloadedPrivateBufferReg);
273   }
274 
275   // Make the register selected live throughout the function.
276   for (MachineBasicBlock &OtherBB : MF) {
277     if (&OtherBB == &MBB)
278       continue;
279 
280     if (OffsetRegUsed)
281       OtherBB.addLiveIn(ScratchWaveOffsetReg);
282 
283     if (ResourceRegUsed)
284       OtherBB.addLiveIn(ScratchRsrcReg);
285   }
286 
287   DebugLoc DL;
288   MachineBasicBlock::iterator I = MBB.begin();
289 
290   // If we reserved the original input registers, we don't need to copy to the
291   // reserved registers.
292 
293   bool CopyBuffer = ResourceRegUsed &&
294     PreloadedPrivateBufferReg != AMDGPU::NoRegister &&
295     ST.isAmdCodeObjectV2(MF) &&
296     ScratchRsrcReg != PreloadedPrivateBufferReg;
297 
298   // This needs to be careful of the copying order to avoid overwriting one of
299   // the input registers before it's been copied to it's final
300   // destination. Usually the offset should be copied first.
301   bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg,
302                                               ScratchWaveOffsetReg);
303   if (CopyBuffer && CopyBufferFirst) {
304     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
305       .addReg(PreloadedPrivateBufferReg, RegState::Kill);
306   }
307 
308   if (OffsetRegUsed &&
309       PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) {
310     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg)
311       .addReg(PreloadedScratchWaveOffsetReg, RegState::Kill);
312   }
313 
314   if (CopyBuffer && !CopyBufferFirst) {
315     BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
316       .addReg(PreloadedPrivateBufferReg, RegState::Kill);
317   }
318 
319   if (ResourceRegUsed && (ST.isMesaGfxShader(MF) || (PreloadedPrivateBufferReg == AMDGPU::NoRegister))) {
320     assert(!ST.isAmdCodeObjectV2(MF));
321     const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
322 
323     unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
324     unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
325 
326     // Use relocations to get the pointer, and setup the other bits manually.
327     uint64_t Rsrc23 = TII->getScratchRsrcWords23();
328 
329     if (MFI->hasPrivateMemoryInputPtr()) {
330       unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
331 
332       if (AMDGPU::isCompute(MF.getFunction()->getCallingConv())) {
333         const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
334 
335         BuildMI(MBB, I, DL, Mov64, Rsrc01)
336           .addReg(PreloadedPrivateBufferReg)
337           .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
338       } else {
339         const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
340 
341         PointerType *PtrTy =
342           PointerType::get(Type::getInt64Ty(MF.getFunction()->getContext()),
343                            AMDGPUAS::CONSTANT_ADDRESS);
344         MachinePointerInfo PtrInfo(UndefValue::get(PtrTy));
345         auto MMO = MF.getMachineMemOperand(PtrInfo,
346                                            MachineMemOperand::MOLoad |
347                                            MachineMemOperand::MOInvariant |
348                                            MachineMemOperand::MODereferenceable,
349                                            0, 0);
350         BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
351           .addReg(PreloadedPrivateBufferReg)
352           .addImm(0) // offset
353           .addImm(0) // glc
354           .addMemOperand(MMO)
355           .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
356       }
357     } else {
358       unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
359       unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
360 
361       BuildMI(MBB, I, DL, SMovB32, Rsrc0)
362         .addExternalSymbol("SCRATCH_RSRC_DWORD0")
363         .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
364 
365       BuildMI(MBB, I, DL, SMovB32, Rsrc1)
366         .addExternalSymbol("SCRATCH_RSRC_DWORD1")
367         .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
368 
369     }
370 
371     BuildMI(MBB, I, DL, SMovB32, Rsrc2)
372       .addImm(Rsrc23 & 0xffffffff)
373       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
374 
375     BuildMI(MBB, I, DL, SMovB32, Rsrc3)
376       .addImm(Rsrc23 >> 32)
377       .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
378   }
379 }
380 
381 void SIFrameLowering::emitEpilogue(MachineFunction &MF,
382                                    MachineBasicBlock &MBB) const {
383 
384 }
385 
386 static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) {
387   for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
388        I != E; ++I) {
389     if (!MFI.isDeadObjectIndex(I))
390       return false;
391   }
392 
393   return true;
394 }
395 
396 void SIFrameLowering::processFunctionBeforeFrameFinalized(
397   MachineFunction &MF,
398   RegScavenger *RS) const {
399   MachineFrameInfo &MFI = MF.getFrameInfo();
400 
401   if (!MFI.hasStackObjects())
402     return;
403 
404   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
405   const SIInstrInfo *TII = ST.getInstrInfo();
406   const SIRegisterInfo &TRI = TII->getRegisterInfo();
407   SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
408   bool AllSGPRSpilledToVGPRs = false;
409 
410   if (TRI.spillSGPRToVGPR() && FuncInfo->hasSpilledSGPRs()) {
411     AllSGPRSpilledToVGPRs = true;
412 
413     // Process all SGPR spills before frame offsets are finalized. Ideally SGPRs
414     // are spilled to VGPRs, in which case we can eliminate the stack usage.
415     //
416     // XXX - This operates under the assumption that only other SGPR spills are
417     // users of the frame index. I'm not 100% sure this is correct. The
418     // StackColoring pass has a comment saying a future improvement would be to
419     // merging of allocas with spill slots, but for now according to
420     // MachineFrameInfo isSpillSlot can't alias any other object.
421     for (MachineBasicBlock &MBB : MF) {
422       MachineBasicBlock::iterator Next;
423       for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) {
424         MachineInstr &MI = *I;
425         Next = std::next(I);
426 
427         if (TII->isSGPRSpill(MI)) {
428           int FI = TII->getNamedOperand(MI, AMDGPU::OpName::addr)->getIndex();
429           if (FuncInfo->allocateSGPRSpillToVGPR(MF, FI)) {
430             bool Spilled = TRI.eliminateSGPRToVGPRSpillFrameIndex(MI, FI, RS);
431             (void)Spilled;
432             assert(Spilled && "failed to spill SGPR to VGPR when allocated");
433           } else
434             AllSGPRSpilledToVGPRs = false;
435         }
436       }
437     }
438 
439     FuncInfo->removeSGPRToVGPRFrameIndices(MFI);
440   }
441 
442   // FIXME: The other checks should be redundant with allStackObjectsAreDead,
443   // but currently hasNonSpillStackObjects is set only from source
444   // allocas. Stack temps produced from legalization are not counted currently.
445   if (FuncInfo->hasNonSpillStackObjects() || FuncInfo->hasSpilledVGPRs() ||
446       !AllSGPRSpilledToVGPRs || !allStackObjectsAreDead(MFI)) {
447     assert(RS && "RegScavenger required if spilling");
448 
449     // We force this to be at offset 0 so no user object ever has 0 as an
450     // address, so we may use 0 as an invalid pointer value. This is because
451     // LLVM assumes 0 is an invalid pointer in address space 0. Because alloca
452     // is required to be address space 0, we are forced to accept this for
453     // now. Ideally we could have the stack in another address space with 0 as a
454     // valid pointer, and -1 as the null value.
455     //
456     // This will also waste additional space when user stack objects require > 4
457     // byte alignment.
458     //
459     // The main cost here is losing the offset for addressing modes. However
460     // this also ensures we shouldn't need a register for the offset when
461     // emergency scavenging.
462     int ScavengeFI = MFI.CreateFixedObject(
463       AMDGPU::SGPR_32RegClass.getSize(), 0, false);
464     RS->addScavengingFrameIndex(ScavengeFI);
465   }
466 }
467 
468 void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF,
469                                            MachineBasicBlock &MBB) const {
470   const SISubtarget &ST = MF.getSubtarget<SISubtarget>();
471   const SIInstrInfo *TII = ST.getInstrInfo();
472   const SIRegisterInfo *TRI = &TII->getRegisterInfo();
473   const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
474 
475   MachineBasicBlock::iterator I = MBB.begin();
476   DebugLoc DL;
477 
478   // For each dimension:
479   for (unsigned i = 0; i < 3; ++i) {
480     // Get work group ID SGPR, and make it live-in again.
481     unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i);
482     MF.getRegInfo().addLiveIn(WorkGroupIDSGPR);
483     MBB.addLiveIn(WorkGroupIDSGPR);
484 
485     // Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in
486     // order to spill it to scratch.
487     unsigned WorkGroupIDVGPR =
488       MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass);
489     BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR)
490       .addReg(WorkGroupIDSGPR);
491 
492     // Spill work group ID.
493     int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i);
494     TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false,
495       WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
496 
497     // Get work item ID VGPR, and make it live-in again.
498     unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i);
499     MF.getRegInfo().addLiveIn(WorkItemIDVGPR);
500     MBB.addLiveIn(WorkItemIDVGPR);
501 
502     // Spill work item ID.
503     int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i);
504     TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false,
505       WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI);
506   }
507 }
508