1 //===----------------------- SIFrameLowering.cpp --------------------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //==-----------------------------------------------------------------------===// 9 10 #include "SIFrameLowering.h" 11 #include "AMDGPUSubtarget.h" 12 #include "SIInstrInfo.h" 13 #include "SIMachineFunctionInfo.h" 14 #include "SIRegisterInfo.h" 15 16 #include "llvm/CodeGen/LivePhysRegs.h" 17 #include "llvm/CodeGen/MachineFrameInfo.h" 18 #include "llvm/CodeGen/MachineFunction.h" 19 #include "llvm/CodeGen/MachineInstrBuilder.h" 20 #include "llvm/CodeGen/RegisterScavenging.h" 21 22 using namespace llvm; 23 24 25 static ArrayRef<MCPhysReg> getAllSGPR128(const SISubtarget &ST, 26 const MachineFunction &MF) { 27 return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(), 28 ST.getMaxNumSGPRs(MF) / 4); 29 } 30 31 static ArrayRef<MCPhysReg> getAllSGPRs(const SISubtarget &ST, 32 const MachineFunction &MF) { 33 return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(), 34 ST.getMaxNumSGPRs(MF)); 35 } 36 37 void SIFrameLowering::emitFlatScratchInit(const SISubtarget &ST, 38 MachineFunction &MF, 39 MachineBasicBlock &MBB) const { 40 const SIInstrInfo *TII = ST.getInstrInfo(); 41 const SIRegisterInfo* TRI = &TII->getRegisterInfo(); 42 const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 43 44 // We don't need this if we only have spills since there is no user facing 45 // scratch. 46 47 // TODO: If we know we don't have flat instructions earlier, we can omit 48 // this from the input registers. 49 // 50 // TODO: We only need to know if we access scratch space through a flat 51 // pointer. Because we only detect if flat instructions are used at all, 52 // this will be used more often than necessary on VI. 53 54 // Debug location must be unknown since the first debug location is used to 55 // determine the end of the prologue. 56 DebugLoc DL; 57 MachineBasicBlock::iterator I = MBB.begin(); 58 59 unsigned FlatScratchInitReg 60 = MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT); 61 62 MachineRegisterInfo &MRI = MF.getRegInfo(); 63 MRI.addLiveIn(FlatScratchInitReg); 64 MBB.addLiveIn(FlatScratchInitReg); 65 66 unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0); 67 unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1); 68 69 unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg(); 70 71 // Do a 64-bit pointer add. 72 if (ST.flatScratchIsPointer()) { 73 BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO) 74 .addReg(FlatScrInitLo) 75 .addReg(ScratchWaveOffsetReg); 76 BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI) 77 .addReg(FlatScrInitHi) 78 .addImm(0); 79 80 return; 81 } 82 83 // Copy the size in bytes. 84 BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO) 85 .addReg(FlatScrInitHi, RegState::Kill); 86 87 // Add wave offset in bytes to private base offset. 88 // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init. 89 BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo) 90 .addReg(FlatScrInitLo) 91 .addReg(ScratchWaveOffsetReg); 92 93 // Convert offset to 256-byte units. 94 BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI) 95 .addReg(FlatScrInitLo, RegState::Kill) 96 .addImm(8); 97 } 98 99 unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg( 100 const SISubtarget &ST, 101 const SIInstrInfo *TII, 102 const SIRegisterInfo *TRI, 103 SIMachineFunctionInfo *MFI, 104 MachineFunction &MF) const { 105 MachineRegisterInfo &MRI = MF.getRegInfo(); 106 107 // We need to insert initialization of the scratch resource descriptor. 108 unsigned ScratchRsrcReg = MFI->getScratchRSrcReg(); 109 if (ScratchRsrcReg == AMDGPU::NoRegister || 110 !MRI.isPhysRegUsed(ScratchRsrcReg)) 111 return AMDGPU::NoRegister; 112 113 if (ST.hasSGPRInitBug() || 114 ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF)) 115 return ScratchRsrcReg; 116 117 // We reserved the last registers for this. Shift it down to the end of those 118 // which were actually used. 119 // 120 // FIXME: It might be safer to use a pseudoregister before replacement. 121 122 // FIXME: We should be able to eliminate unused input registers. We only 123 // cannot do this for the resources required for scratch access. For now we 124 // skip over user SGPRs and may leave unused holes. 125 126 // We find the resource first because it has an alignment requirement. 127 128 unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4; 129 ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF); 130 AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded)); 131 132 // Skip the last N reserved elements because they should have already been 133 // reserved for VCC etc. 134 for (MCPhysReg Reg : AllSGPR128s) { 135 // Pick the first unallocated one. Make sure we don't clobber the other 136 // reserved input we needed. 137 if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) { 138 MRI.replaceRegWith(ScratchRsrcReg, Reg); 139 MFI->setScratchRSrcReg(Reg); 140 return Reg; 141 } 142 } 143 144 return ScratchRsrcReg; 145 } 146 147 // Shift down registers reserved for the scratch wave offset and stack pointer 148 // SGPRs. 149 std::pair<unsigned, unsigned> 150 SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg( 151 const SISubtarget &ST, 152 const SIInstrInfo *TII, 153 const SIRegisterInfo *TRI, 154 SIMachineFunctionInfo *MFI, 155 MachineFunction &MF) const { 156 MachineRegisterInfo &MRI = MF.getRegInfo(); 157 unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg(); 158 159 // No replacement necessary. 160 if (ScratchWaveOffsetReg == AMDGPU::NoRegister || 161 !MRI.isPhysRegUsed(ScratchWaveOffsetReg)) { 162 assert(MFI->getStackPtrOffsetReg() == AMDGPU::SP_REG); 163 return std::make_pair(AMDGPU::NoRegister, AMDGPU::NoRegister); 164 } 165 166 unsigned SPReg = MFI->getStackPtrOffsetReg(); 167 if (ST.hasSGPRInitBug()) 168 return std::make_pair(ScratchWaveOffsetReg, SPReg); 169 170 unsigned NumPreloaded = MFI->getNumPreloadedSGPRs(); 171 172 ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(ST, MF); 173 if (NumPreloaded > AllSGPRs.size()) 174 return std::make_pair(ScratchWaveOffsetReg, SPReg); 175 176 AllSGPRs = AllSGPRs.slice(NumPreloaded); 177 178 // We need to drop register from the end of the list that we cannot use 179 // for the scratch wave offset. 180 // + 2 s102 and s103 do not exist on VI. 181 // + 2 for vcc 182 // + 2 for xnack_mask 183 // + 2 for flat_scratch 184 // + 4 for registers reserved for scratch resource register 185 // + 1 for register reserved for scratch wave offset. (By exluding this 186 // register from the list to consider, it means that when this 187 // register is being used for the scratch wave offset and there 188 // are no other free SGPRs, then the value will stay in this register. 189 // + 1 if stack pointer is used. 190 // ---- 191 // 13 (+1) 192 unsigned ReservedRegCount = 13; 193 194 if (AllSGPRs.size() < ReservedRegCount) 195 return std::make_pair(ScratchWaveOffsetReg, SPReg); 196 197 bool HandledScratchWaveOffsetReg = 198 ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF); 199 200 for (MCPhysReg Reg : AllSGPRs.drop_back(ReservedRegCount)) { 201 // Pick the first unallocated SGPR. Be careful not to pick an alias of the 202 // scratch descriptor, since we haven’t added its uses yet. 203 if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) { 204 if (!HandledScratchWaveOffsetReg) { 205 HandledScratchWaveOffsetReg = true; 206 207 MRI.replaceRegWith(ScratchWaveOffsetReg, Reg); 208 MFI->setScratchWaveOffsetReg(Reg); 209 ScratchWaveOffsetReg = Reg; 210 break; 211 } 212 } 213 } 214 215 return std::make_pair(ScratchWaveOffsetReg, SPReg); 216 } 217 218 void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF, 219 MachineBasicBlock &MBB) const { 220 // Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was 221 // specified. 222 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 223 if (ST.debuggerEmitPrologue()) 224 emitDebuggerPrologue(MF, MBB); 225 226 assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported"); 227 228 SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 229 230 // If we only have SGPR spills, we won't actually be using scratch memory 231 // since these spill to VGPRs. 232 // 233 // FIXME: We should be cleaning up these unused SGPR spill frame indices 234 // somewhere. 235 236 const SIInstrInfo *TII = ST.getInstrInfo(); 237 const SIRegisterInfo *TRI = &TII->getRegisterInfo(); 238 MachineRegisterInfo &MRI = MF.getRegInfo(); 239 240 // We need to do the replacement of the private segment buffer and wave offset 241 // register even if there are no stack objects. There could be stores to undef 242 // or a constant without an associated object. 243 244 // FIXME: We still have implicit uses on SGPR spill instructions in case they 245 // need to spill to vector memory. It's likely that will not happen, but at 246 // this point it appears we need the setup. This part of the prolog should be 247 // emitted after frame indices are eliminated. 248 249 if (MFI->hasFlatScratchInit()) 250 emitFlatScratchInit(ST, MF, MBB); 251 252 unsigned SPReg = MFI->getStackPtrOffsetReg(); 253 if (SPReg != AMDGPU::SP_REG) { 254 assert(MRI.isReserved(SPReg) && "SPReg used but not reserved"); 255 256 DebugLoc DL; 257 const MachineFrameInfo &FrameInfo = MF.getFrameInfo(); 258 int64_t StackSize = FrameInfo.getStackSize(); 259 260 if (StackSize == 0) { 261 BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::COPY), SPReg) 262 .addReg(MFI->getScratchWaveOffsetReg()); 263 } else { 264 BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::S_ADD_U32), SPReg) 265 .addReg(MFI->getScratchWaveOffsetReg()) 266 .addImm(StackSize * ST.getWavefrontSize()); 267 } 268 } 269 270 unsigned ScratchRsrcReg 271 = getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF); 272 273 unsigned ScratchWaveOffsetReg; 274 std::tie(ScratchWaveOffsetReg, SPReg) 275 = getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF); 276 277 // It's possible to have uses of only ScratchWaveOffsetReg without 278 // ScratchRsrcReg if it's only used for the initialization of flat_scratch, 279 // but the inverse is not true. 280 if (ScratchWaveOffsetReg == AMDGPU::NoRegister) { 281 assert(ScratchRsrcReg == AMDGPU::NoRegister); 282 return; 283 } 284 285 // We need to insert initialization of the scratch resource descriptor. 286 unsigned PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg( 287 AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET); 288 289 unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister; 290 if (ST.isAmdCodeObjectV2(MF)) { 291 PreloadedPrivateBufferReg = MFI->getPreloadedReg( 292 AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER); 293 } 294 295 bool OffsetRegUsed = MRI.isPhysRegUsed(ScratchWaveOffsetReg); 296 bool ResourceRegUsed = ScratchRsrcReg != AMDGPU::NoRegister && 297 MRI.isPhysRegUsed(ScratchRsrcReg); 298 299 // We added live-ins during argument lowering, but since they were not used 300 // they were deleted. We're adding the uses now, so add them back. 301 if (OffsetRegUsed) { 302 assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister && 303 "scratch wave offset input is required"); 304 MRI.addLiveIn(PreloadedScratchWaveOffsetReg); 305 MBB.addLiveIn(PreloadedScratchWaveOffsetReg); 306 } 307 308 if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) { 309 assert(ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF)); 310 MRI.addLiveIn(PreloadedPrivateBufferReg); 311 MBB.addLiveIn(PreloadedPrivateBufferReg); 312 } 313 314 // Make the register selected live throughout the function. 315 for (MachineBasicBlock &OtherBB : MF) { 316 if (&OtherBB == &MBB) 317 continue; 318 319 if (OffsetRegUsed) 320 OtherBB.addLiveIn(ScratchWaveOffsetReg); 321 322 if (ResourceRegUsed) 323 OtherBB.addLiveIn(ScratchRsrcReg); 324 } 325 326 DebugLoc DL; 327 MachineBasicBlock::iterator I = MBB.begin(); 328 329 // If we reserved the original input registers, we don't need to copy to the 330 // reserved registers. 331 332 bool CopyBuffer = ResourceRegUsed && 333 PreloadedPrivateBufferReg != AMDGPU::NoRegister && 334 ST.isAmdCodeObjectV2(MF) && 335 ScratchRsrcReg != PreloadedPrivateBufferReg; 336 337 // This needs to be careful of the copying order to avoid overwriting one of 338 // the input registers before it's been copied to it's final 339 // destination. Usually the offset should be copied first. 340 bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg, 341 ScratchWaveOffsetReg); 342 if (CopyBuffer && CopyBufferFirst) { 343 BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg) 344 .addReg(PreloadedPrivateBufferReg, RegState::Kill); 345 } 346 347 if (OffsetRegUsed && 348 PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) { 349 BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg) 350 .addReg(PreloadedScratchWaveOffsetReg, 351 MRI.isPhysRegUsed(ScratchWaveOffsetReg) ? 0 : RegState::Kill); 352 } 353 354 if (CopyBuffer && !CopyBufferFirst) { 355 BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg) 356 .addReg(PreloadedPrivateBufferReg, RegState::Kill); 357 } 358 359 if (ResourceRegUsed) 360 emitEntryFunctionScratchSetup(ST, MF, MBB, MFI, I, 361 PreloadedPrivateBufferReg, ScratchRsrcReg); 362 } 363 364 // Emit scratch setup code for AMDPAL or Mesa, assuming ResourceRegUsed is set. 365 void SIFrameLowering::emitEntryFunctionScratchSetup(const SISubtarget &ST, 366 MachineFunction &MF, MachineBasicBlock &MBB, SIMachineFunctionInfo *MFI, 367 MachineBasicBlock::iterator I, unsigned PreloadedPrivateBufferReg, 368 unsigned ScratchRsrcReg) const { 369 370 const SIInstrInfo *TII = ST.getInstrInfo(); 371 const SIRegisterInfo *TRI = &TII->getRegisterInfo(); 372 DebugLoc DL; 373 374 if (ST.isAmdPalOS()) { 375 // The pointer to the GIT is formed from the offset passed in and either 376 // the amdgpu-git-ptr-high function attribute or the top part of the PC 377 unsigned RsrcLo = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); 378 unsigned RsrcHi = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); 379 unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); 380 381 const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); 382 383 if (MFI->getGITPtrHigh() != 0xffffffff) { 384 BuildMI(MBB, I, DL, SMovB32, RsrcHi) 385 .addImm(MFI->getGITPtrHigh()) 386 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 387 } else { 388 const MCInstrDesc &GetPC64 = TII->get(AMDGPU::S_GETPC_B64); 389 BuildMI(MBB, I, DL, GetPC64, Rsrc01); 390 } 391 auto GitPtrLo = AMDGPU::SGPR0; // Low GIT address passed in 392 if (ST.hasMergedShaders()) { 393 switch (MF.getFunction().getCallingConv()) { 394 case CallingConv::AMDGPU_HS: 395 case CallingConv::AMDGPU_GS: 396 // Low GIT address is passed in s8 rather than s0 for an LS+HS or 397 // ES+GS merged shader on gfx9+. 398 GitPtrLo = AMDGPU::SGPR8; 399 break; 400 default: 401 break; 402 } 403 } 404 MF.getRegInfo().addLiveIn(GitPtrLo); 405 MF.front().addLiveIn(GitPtrLo); 406 BuildMI(MBB, I, DL, SMovB32, RsrcLo) 407 .addReg(GitPtrLo) 408 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 409 410 // We now have the GIT ptr - now get the scratch descriptor from the entry 411 // at offset 0 (or offset 16 for a compute shader). 412 PointerType *PtrTy = 413 PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()), 414 AMDGPUAS::CONSTANT_ADDRESS); 415 MachinePointerInfo PtrInfo(UndefValue::get(PtrTy)); 416 const MCInstrDesc &LoadDwordX4 = TII->get(AMDGPU::S_LOAD_DWORDX4_IMM); 417 auto MMO = MF.getMachineMemOperand(PtrInfo, 418 MachineMemOperand::MOLoad | 419 MachineMemOperand::MOInvariant | 420 MachineMemOperand::MODereferenceable, 421 0, 0); 422 unsigned Offset 423 = MF.getFunction().getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0; 424 BuildMI(MBB, I, DL, LoadDwordX4, ScratchRsrcReg) 425 .addReg(Rsrc01) 426 .addImm(Offset) // offset 427 .addImm(0) // glc 428 .addReg(ScratchRsrcReg, RegState::ImplicitDefine) 429 .addMemOperand(MMO); 430 return; 431 } 432 if (ST.isMesaGfxShader(MF) 433 || (PreloadedPrivateBufferReg == AMDGPU::NoRegister)) { 434 assert(!ST.isAmdCodeObjectV2(MF)); 435 const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); 436 437 unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2); 438 unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3); 439 440 // Use relocations to get the pointer, and setup the other bits manually. 441 uint64_t Rsrc23 = TII->getScratchRsrcWords23(); 442 443 if (MFI->hasImplicitBufferPtr()) { 444 unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); 445 446 if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { 447 const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64); 448 449 BuildMI(MBB, I, DL, Mov64, Rsrc01) 450 .addReg(MFI->getImplicitBufferPtrUserSGPR()) 451 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 452 } else { 453 const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM); 454 455 PointerType *PtrTy = 456 PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()), 457 AMDGPUAS::CONSTANT_ADDRESS); 458 MachinePointerInfo PtrInfo(UndefValue::get(PtrTy)); 459 auto MMO = MF.getMachineMemOperand(PtrInfo, 460 MachineMemOperand::MOLoad | 461 MachineMemOperand::MOInvariant | 462 MachineMemOperand::MODereferenceable, 463 0, 0); 464 BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01) 465 .addReg(MFI->getImplicitBufferPtrUserSGPR()) 466 .addImm(0) // offset 467 .addImm(0) // glc 468 .addMemOperand(MMO) 469 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 470 } 471 } else { 472 unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); 473 unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); 474 475 BuildMI(MBB, I, DL, SMovB32, Rsrc0) 476 .addExternalSymbol("SCRATCH_RSRC_DWORD0") 477 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 478 479 BuildMI(MBB, I, DL, SMovB32, Rsrc1) 480 .addExternalSymbol("SCRATCH_RSRC_DWORD1") 481 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 482 483 } 484 485 BuildMI(MBB, I, DL, SMovB32, Rsrc2) 486 .addImm(Rsrc23 & 0xffffffff) 487 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 488 489 BuildMI(MBB, I, DL, SMovB32, Rsrc3) 490 .addImm(Rsrc23 >> 32) 491 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 492 } 493 } 494 495 // Find a scratch register that we can use at the start of the prologue to 496 // re-align the stack pointer. We avoid using callee-save registers since they 497 // may appear to be free when this is called from canUseAsPrologue (during 498 // shrink wrapping), but then no longer be free when this is called from 499 // emitPrologue. 500 // 501 // FIXME: This is a bit conservative, since in the above case we could use one 502 // of the callee-save registers as a scratch temp to re-align the stack pointer, 503 // but we would then have to make sure that we were in fact saving at least one 504 // callee-save register in the prologue, which is additional complexity that 505 // doesn't seem worth the benefit. 506 static unsigned findScratchNonCalleeSaveRegister(MachineBasicBlock &MBB) { 507 MachineFunction *MF = MBB.getParent(); 508 509 const SISubtarget &Subtarget = MF->getSubtarget<SISubtarget>(); 510 const SIRegisterInfo &TRI = *Subtarget.getRegisterInfo(); 511 LivePhysRegs LiveRegs(TRI); 512 LiveRegs.addLiveIns(MBB); 513 514 // Mark callee saved registers as used so we will not choose them. 515 const MCPhysReg *CSRegs = TRI.getCalleeSavedRegs(MF); 516 for (unsigned i = 0; CSRegs[i]; ++i) 517 LiveRegs.addReg(CSRegs[i]); 518 519 MachineRegisterInfo &MRI = MF->getRegInfo(); 520 521 for (unsigned Reg : AMDGPU::SReg_32_XM0RegClass) { 522 if (LiveRegs.available(MRI, Reg)) 523 return Reg; 524 } 525 526 return AMDGPU::NoRegister; 527 } 528 529 void SIFrameLowering::emitPrologue(MachineFunction &MF, 530 MachineBasicBlock &MBB) const { 531 SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>(); 532 if (FuncInfo->isEntryFunction()) { 533 emitEntryFunctionPrologue(MF, MBB); 534 return; 535 } 536 537 const MachineFrameInfo &MFI = MF.getFrameInfo(); 538 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 539 const SIInstrInfo *TII = ST.getInstrInfo(); 540 const SIRegisterInfo &TRI = TII->getRegisterInfo(); 541 542 unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg(); 543 unsigned FramePtrReg = FuncInfo->getFrameOffsetReg(); 544 545 MachineBasicBlock::iterator MBBI = MBB.begin(); 546 DebugLoc DL; 547 548 // XXX - Is this the right predicate? 549 550 bool NeedFP = hasFP(MF); 551 uint32_t NumBytes = MFI.getStackSize(); 552 uint32_t RoundedSize = NumBytes; 553 const bool NeedsRealignment = TRI.needsStackRealignment(MF); 554 555 if (NeedsRealignment) { 556 assert(NeedFP); 557 const unsigned Alignment = MFI.getMaxAlignment(); 558 559 RoundedSize += Alignment; 560 561 unsigned ScratchSPReg = findScratchNonCalleeSaveRegister(MBB); 562 assert(ScratchSPReg != AMDGPU::NoRegister); 563 564 // s_add_u32 tmp_reg, s32, NumBytes 565 // s_and_b32 s32, tmp_reg, 0b111...0000 566 BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), ScratchSPReg) 567 .addReg(StackPtrReg) 568 .addImm((Alignment - 1) * ST.getWavefrontSize()) 569 .setMIFlag(MachineInstr::FrameSetup); 570 BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_AND_B32), FramePtrReg) 571 .addReg(ScratchSPReg, RegState::Kill) 572 .addImm(-Alignment * ST.getWavefrontSize()) 573 .setMIFlag(MachineInstr::FrameSetup); 574 FuncInfo->setIsStackRealigned(true); 575 } else if (NeedFP) { 576 // If we need a base pointer, set it up here. It's whatever the value of 577 // the stack pointer is at this point. Any variable size objects will be 578 // allocated after this, so we can still use the base pointer to reference 579 // locals. 580 BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg) 581 .addReg(StackPtrReg) 582 .setMIFlag(MachineInstr::FrameSetup); 583 } 584 585 if (RoundedSize != 0 && hasSP(MF)) { 586 BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), StackPtrReg) 587 .addReg(StackPtrReg) 588 .addImm(RoundedSize * ST.getWavefrontSize()) 589 .setMIFlag(MachineInstr::FrameSetup); 590 } 591 592 for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg 593 : FuncInfo->getSGPRSpillVGPRs()) { 594 if (!Reg.FI.hasValue()) 595 continue; 596 TII->storeRegToStackSlot(MBB, MBBI, Reg.VGPR, true, 597 Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass, 598 &TII->getRegisterInfo()); 599 } 600 } 601 602 void SIFrameLowering::emitEpilogue(MachineFunction &MF, 603 MachineBasicBlock &MBB) const { 604 const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>(); 605 if (FuncInfo->isEntryFunction()) 606 return; 607 608 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 609 const SIInstrInfo *TII = ST.getInstrInfo(); 610 MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator(); 611 612 for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg 613 : FuncInfo->getSGPRSpillVGPRs()) { 614 if (!Reg.FI.hasValue()) 615 continue; 616 TII->loadRegFromStackSlot(MBB, MBBI, Reg.VGPR, 617 Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass, 618 &TII->getRegisterInfo()); 619 } 620 621 unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg(); 622 if (StackPtrReg == AMDGPU::NoRegister) 623 return; 624 625 const MachineFrameInfo &MFI = MF.getFrameInfo(); 626 uint32_t NumBytes = MFI.getStackSize(); 627 628 DebugLoc DL; 629 630 // FIXME: Clarify distinction between no set SP and SP. For callee functions, 631 // it's really whether we need SP to be accurate or not. 632 633 if (NumBytes != 0 && hasSP(MF)) { 634 uint32_t RoundedSize = FuncInfo->isStackRealigned() ? 635 NumBytes + MFI.getMaxAlignment() : NumBytes; 636 637 BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_SUB_U32), StackPtrReg) 638 .addReg(StackPtrReg) 639 .addImm(RoundedSize * ST.getWavefrontSize()); 640 } 641 } 642 643 static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) { 644 for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd(); 645 I != E; ++I) { 646 if (!MFI.isDeadObjectIndex(I)) 647 return false; 648 } 649 650 return true; 651 } 652 653 int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI, 654 unsigned &FrameReg) const { 655 const SIRegisterInfo *RI = MF.getSubtarget<SISubtarget>().getRegisterInfo(); 656 657 FrameReg = RI->getFrameRegister(MF); 658 return MF.getFrameInfo().getObjectOffset(FI); 659 } 660 661 void SIFrameLowering::processFunctionBeforeFrameFinalized( 662 MachineFunction &MF, 663 RegScavenger *RS) const { 664 MachineFrameInfo &MFI = MF.getFrameInfo(); 665 666 if (!MFI.hasStackObjects()) 667 return; 668 669 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 670 const SIInstrInfo *TII = ST.getInstrInfo(); 671 const SIRegisterInfo &TRI = TII->getRegisterInfo(); 672 SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>(); 673 bool AllSGPRSpilledToVGPRs = false; 674 675 if (TRI.spillSGPRToVGPR() && FuncInfo->hasSpilledSGPRs()) { 676 AllSGPRSpilledToVGPRs = true; 677 678 // Process all SGPR spills before frame offsets are finalized. Ideally SGPRs 679 // are spilled to VGPRs, in which case we can eliminate the stack usage. 680 // 681 // XXX - This operates under the assumption that only other SGPR spills are 682 // users of the frame index. I'm not 100% sure this is correct. The 683 // StackColoring pass has a comment saying a future improvement would be to 684 // merging of allocas with spill slots, but for now according to 685 // MachineFrameInfo isSpillSlot can't alias any other object. 686 for (MachineBasicBlock &MBB : MF) { 687 MachineBasicBlock::iterator Next; 688 for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) { 689 MachineInstr &MI = *I; 690 Next = std::next(I); 691 692 if (TII->isSGPRSpill(MI)) { 693 int FI = TII->getNamedOperand(MI, AMDGPU::OpName::addr)->getIndex(); 694 if (FuncInfo->allocateSGPRSpillToVGPR(MF, FI)) { 695 bool Spilled = TRI.eliminateSGPRToVGPRSpillFrameIndex(MI, FI, RS); 696 (void)Spilled; 697 assert(Spilled && "failed to spill SGPR to VGPR when allocated"); 698 } else 699 AllSGPRSpilledToVGPRs = false; 700 } 701 } 702 } 703 704 FuncInfo->removeSGPRToVGPRFrameIndices(MFI); 705 } 706 707 // FIXME: The other checks should be redundant with allStackObjectsAreDead, 708 // but currently hasNonSpillStackObjects is set only from source 709 // allocas. Stack temps produced from legalization are not counted currently. 710 if (FuncInfo->hasNonSpillStackObjects() || FuncInfo->hasSpilledVGPRs() || 711 !AllSGPRSpilledToVGPRs || !allStackObjectsAreDead(MFI)) { 712 assert(RS && "RegScavenger required if spilling"); 713 714 // We force this to be at offset 0 so no user object ever has 0 as an 715 // address, so we may use 0 as an invalid pointer value. This is because 716 // LLVM assumes 0 is an invalid pointer in address space 0. Because alloca 717 // is required to be address space 0, we are forced to accept this for 718 // now. Ideally we could have the stack in another address space with 0 as a 719 // valid pointer, and -1 as the null value. 720 // 721 // This will also waste additional space when user stack objects require > 4 722 // byte alignment. 723 // 724 // The main cost here is losing the offset for addressing modes. However 725 // this also ensures we shouldn't need a register for the offset when 726 // emergency scavenging. 727 int ScavengeFI = MFI.CreateFixedObject( 728 TRI.getSpillSize(AMDGPU::SGPR_32RegClass), 0, false); 729 RS->addScavengingFrameIndex(ScavengeFI); 730 } 731 } 732 733 void SIFrameLowering::determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs, 734 RegScavenger *RS) const { 735 TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS); 736 const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 737 738 // The SP is specifically managed and we don't want extra spills of it. 739 SavedRegs.reset(MFI->getStackPtrOffsetReg()); 740 } 741 742 MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr( 743 MachineFunction &MF, 744 MachineBasicBlock &MBB, 745 MachineBasicBlock::iterator I) const { 746 int64_t Amount = I->getOperand(0).getImm(); 747 if (Amount == 0) 748 return MBB.erase(I); 749 750 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 751 const SIInstrInfo *TII = ST.getInstrInfo(); 752 const DebugLoc &DL = I->getDebugLoc(); 753 unsigned Opc = I->getOpcode(); 754 bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode(); 755 uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0; 756 757 const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering(); 758 if (!TFI->hasReservedCallFrame(MF)) { 759 unsigned Align = getStackAlignment(); 760 761 Amount = alignTo(Amount, Align); 762 assert(isUInt<32>(Amount) && "exceeded stack address space size"); 763 const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 764 unsigned SPReg = MFI->getStackPtrOffsetReg(); 765 766 unsigned Op = IsDestroy ? AMDGPU::S_SUB_U32 : AMDGPU::S_ADD_U32; 767 BuildMI(MBB, I, DL, TII->get(Op), SPReg) 768 .addReg(SPReg) 769 .addImm(Amount * ST.getWavefrontSize()); 770 } else if (CalleePopAmount != 0) { 771 llvm_unreachable("is this used?"); 772 } 773 774 return MBB.erase(I); 775 } 776 777 void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF, 778 MachineBasicBlock &MBB) const { 779 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 780 const SIInstrInfo *TII = ST.getInstrInfo(); 781 const SIRegisterInfo *TRI = &TII->getRegisterInfo(); 782 const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 783 784 MachineBasicBlock::iterator I = MBB.begin(); 785 DebugLoc DL; 786 787 // For each dimension: 788 for (unsigned i = 0; i < 3; ++i) { 789 // Get work group ID SGPR, and make it live-in again. 790 unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i); 791 MF.getRegInfo().addLiveIn(WorkGroupIDSGPR); 792 MBB.addLiveIn(WorkGroupIDSGPR); 793 794 // Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in 795 // order to spill it to scratch. 796 unsigned WorkGroupIDVGPR = 797 MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass); 798 BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR) 799 .addReg(WorkGroupIDSGPR); 800 801 // Spill work group ID. 802 int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i); 803 TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false, 804 WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI); 805 806 // Get work item ID VGPR, and make it live-in again. 807 unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i); 808 MF.getRegInfo().addLiveIn(WorkItemIDVGPR); 809 MBB.addLiveIn(WorkItemIDVGPR); 810 811 // Spill work item ID. 812 int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i); 813 TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false, 814 WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI); 815 } 816 } 817 818 bool SIFrameLowering::hasFP(const MachineFunction &MF) const { 819 // All stack operations are relative to the frame offset SGPR. 820 // TODO: Still want to eliminate sometimes. 821 const MachineFrameInfo &MFI = MF.getFrameInfo(); 822 823 // XXX - Is this only called after frame is finalized? Should be able to check 824 // frame size. 825 return MFI.hasStackObjects() && !allStackObjectsAreDead(MFI); 826 } 827 828 bool SIFrameLowering::hasSP(const MachineFunction &MF) const { 829 const SIRegisterInfo *TRI = MF.getSubtarget<SISubtarget>().getRegisterInfo(); 830 // All stack operations are relative to the frame offset SGPR. 831 const MachineFrameInfo &MFI = MF.getFrameInfo(); 832 return MFI.hasCalls() || MFI.hasVarSizedObjects() || TRI->needsStackRealignment(MF); 833 } 834