1 //===----------------------- SIFrameLowering.cpp --------------------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //==-----------------------------------------------------------------------===// 9 10 #include "SIFrameLowering.h" 11 #include "AMDGPUSubtarget.h" 12 #include "SIInstrInfo.h" 13 #include "SIMachineFunctionInfo.h" 14 #include "SIRegisterInfo.h" 15 16 #include "llvm/CodeGen/MachineFrameInfo.h" 17 #include "llvm/CodeGen/MachineFunction.h" 18 #include "llvm/CodeGen/MachineInstrBuilder.h" 19 #include "llvm/CodeGen/RegisterScavenging.h" 20 21 using namespace llvm; 22 23 24 static ArrayRef<MCPhysReg> getAllSGPR128(const SISubtarget &ST, 25 const MachineFunction &MF) { 26 return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(), 27 ST.getMaxNumSGPRs(MF) / 4); 28 } 29 30 static ArrayRef<MCPhysReg> getAllSGPRs(const SISubtarget &ST, 31 const MachineFunction &MF) { 32 return makeArrayRef(AMDGPU::SGPR_32RegClass.begin(), 33 ST.getMaxNumSGPRs(MF)); 34 } 35 36 void SIFrameLowering::emitFlatScratchInit(const SISubtarget &ST, 37 MachineFunction &MF, 38 MachineBasicBlock &MBB) const { 39 const SIInstrInfo *TII = ST.getInstrInfo(); 40 const SIRegisterInfo* TRI = &TII->getRegisterInfo(); 41 const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 42 43 // We don't need this if we only have spills since there is no user facing 44 // scratch. 45 46 // TODO: If we know we don't have flat instructions earlier, we can omit 47 // this from the input registers. 48 // 49 // TODO: We only need to know if we access scratch space through a flat 50 // pointer. Because we only detect if flat instructions are used at all, 51 // this will be used more often than necessary on VI. 52 53 // Debug location must be unknown since the first debug location is used to 54 // determine the end of the prologue. 55 DebugLoc DL; 56 MachineBasicBlock::iterator I = MBB.begin(); 57 58 unsigned FlatScratchInitReg 59 = MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT); 60 61 MachineRegisterInfo &MRI = MF.getRegInfo(); 62 MRI.addLiveIn(FlatScratchInitReg); 63 MBB.addLiveIn(FlatScratchInitReg); 64 65 unsigned FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0); 66 unsigned FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1); 67 68 unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg(); 69 70 // Do a 64-bit pointer add. 71 if (ST.flatScratchIsPointer()) { 72 BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO) 73 .addReg(FlatScrInitLo) 74 .addReg(ScratchWaveOffsetReg); 75 BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI) 76 .addReg(FlatScrInitHi) 77 .addImm(0); 78 79 return; 80 } 81 82 // Copy the size in bytes. 83 BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO) 84 .addReg(FlatScrInitHi, RegState::Kill); 85 86 // Add wave offset in bytes to private base offset. 87 // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init. 88 BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo) 89 .addReg(FlatScrInitLo) 90 .addReg(ScratchWaveOffsetReg); 91 92 // Convert offset to 256-byte units. 93 BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI) 94 .addReg(FlatScrInitLo, RegState::Kill) 95 .addImm(8); 96 } 97 98 unsigned SIFrameLowering::getReservedPrivateSegmentBufferReg( 99 const SISubtarget &ST, 100 const SIInstrInfo *TII, 101 const SIRegisterInfo *TRI, 102 SIMachineFunctionInfo *MFI, 103 MachineFunction &MF) const { 104 MachineRegisterInfo &MRI = MF.getRegInfo(); 105 106 // We need to insert initialization of the scratch resource descriptor. 107 unsigned ScratchRsrcReg = MFI->getScratchRSrcReg(); 108 if (ScratchRsrcReg == AMDGPU::NoRegister || 109 !MRI.isPhysRegUsed(ScratchRsrcReg)) 110 return AMDGPU::NoRegister; 111 112 if (ST.hasSGPRInitBug() || 113 ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF)) 114 return ScratchRsrcReg; 115 116 // We reserved the last registers for this. Shift it down to the end of those 117 // which were actually used. 118 // 119 // FIXME: It might be safer to use a pseudoregister before replacement. 120 121 // FIXME: We should be able to eliminate unused input registers. We only 122 // cannot do this for the resources required for scratch access. For now we 123 // skip over user SGPRs and may leave unused holes. 124 125 // We find the resource first because it has an alignment requirement. 126 127 unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4; 128 ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF); 129 AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded)); 130 131 // Skip the last N reserved elements because they should have already been 132 // reserved for VCC etc. 133 for (MCPhysReg Reg : AllSGPR128s) { 134 // Pick the first unallocated one. Make sure we don't clobber the other 135 // reserved input we needed. 136 if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) { 137 MRI.replaceRegWith(ScratchRsrcReg, Reg); 138 MFI->setScratchRSrcReg(Reg); 139 return Reg; 140 } 141 } 142 143 return ScratchRsrcReg; 144 } 145 146 // Shift down registers reserved for the scratch wave offset and stack pointer 147 // SGPRs. 148 std::pair<unsigned, unsigned> 149 SIFrameLowering::getReservedPrivateSegmentWaveByteOffsetReg( 150 const SISubtarget &ST, 151 const SIInstrInfo *TII, 152 const SIRegisterInfo *TRI, 153 SIMachineFunctionInfo *MFI, 154 MachineFunction &MF) const { 155 MachineRegisterInfo &MRI = MF.getRegInfo(); 156 unsigned ScratchWaveOffsetReg = MFI->getScratchWaveOffsetReg(); 157 158 // No replacement necessary. 159 if (ScratchWaveOffsetReg == AMDGPU::NoRegister || 160 !MRI.isPhysRegUsed(ScratchWaveOffsetReg)) { 161 assert(MFI->getStackPtrOffsetReg() == AMDGPU::SP_REG); 162 return std::make_pair(AMDGPU::NoRegister, AMDGPU::NoRegister); 163 } 164 165 unsigned SPReg = MFI->getStackPtrOffsetReg(); 166 if (ST.hasSGPRInitBug()) 167 return std::make_pair(ScratchWaveOffsetReg, SPReg); 168 169 unsigned NumPreloaded = MFI->getNumPreloadedSGPRs(); 170 171 ArrayRef<MCPhysReg> AllSGPRs = getAllSGPRs(ST, MF); 172 if (NumPreloaded > AllSGPRs.size()) 173 return std::make_pair(ScratchWaveOffsetReg, SPReg); 174 175 AllSGPRs = AllSGPRs.slice(NumPreloaded); 176 177 // We need to drop register from the end of the list that we cannot use 178 // for the scratch wave offset. 179 // + 2 s102 and s103 do not exist on VI. 180 // + 2 for vcc 181 // + 2 for xnack_mask 182 // + 2 for flat_scratch 183 // + 4 for registers reserved for scratch resource register 184 // + 1 for register reserved for scratch wave offset. (By exluding this 185 // register from the list to consider, it means that when this 186 // register is being used for the scratch wave offset and there 187 // are no other free SGPRs, then the value will stay in this register. 188 // + 1 if stack pointer is used. 189 // ---- 190 // 13 (+1) 191 unsigned ReservedRegCount = 13; 192 193 if (AllSGPRs.size() < ReservedRegCount) 194 return std::make_pair(ScratchWaveOffsetReg, SPReg); 195 196 bool HandledScratchWaveOffsetReg = 197 ScratchWaveOffsetReg != TRI->reservedPrivateSegmentWaveByteOffsetReg(MF); 198 199 for (MCPhysReg Reg : AllSGPRs.drop_back(ReservedRegCount)) { 200 // Pick the first unallocated SGPR. Be careful not to pick an alias of the 201 // scratch descriptor, since we haven’t added its uses yet. 202 if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg)) { 203 if (!HandledScratchWaveOffsetReg) { 204 HandledScratchWaveOffsetReg = true; 205 206 MRI.replaceRegWith(ScratchWaveOffsetReg, Reg); 207 MFI->setScratchWaveOffsetReg(Reg); 208 ScratchWaveOffsetReg = Reg; 209 break; 210 } 211 } 212 } 213 214 return std::make_pair(ScratchWaveOffsetReg, SPReg); 215 } 216 217 void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF, 218 MachineBasicBlock &MBB) const { 219 // Emit debugger prologue if "amdgpu-debugger-emit-prologue" attribute was 220 // specified. 221 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 222 if (ST.debuggerEmitPrologue()) 223 emitDebuggerPrologue(MF, MBB); 224 225 assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported"); 226 227 SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 228 229 // If we only have SGPR spills, we won't actually be using scratch memory 230 // since these spill to VGPRs. 231 // 232 // FIXME: We should be cleaning up these unused SGPR spill frame indices 233 // somewhere. 234 235 const SIInstrInfo *TII = ST.getInstrInfo(); 236 const SIRegisterInfo *TRI = &TII->getRegisterInfo(); 237 MachineRegisterInfo &MRI = MF.getRegInfo(); 238 239 // We need to do the replacement of the private segment buffer and wave offset 240 // register even if there are no stack objects. There could be stores to undef 241 // or a constant without an associated object. 242 243 // FIXME: We still have implicit uses on SGPR spill instructions in case they 244 // need to spill to vector memory. It's likely that will not happen, but at 245 // this point it appears we need the setup. This part of the prolog should be 246 // emitted after frame indices are eliminated. 247 248 if (MFI->hasFlatScratchInit()) 249 emitFlatScratchInit(ST, MF, MBB); 250 251 unsigned SPReg = MFI->getStackPtrOffsetReg(); 252 if (SPReg != AMDGPU::SP_REG) { 253 assert(MRI.isReserved(SPReg) && "SPReg used but not reserved"); 254 255 DebugLoc DL; 256 const MachineFrameInfo &FrameInfo = MF.getFrameInfo(); 257 int64_t StackSize = FrameInfo.getStackSize(); 258 259 if (StackSize == 0) { 260 BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::COPY), SPReg) 261 .addReg(MFI->getScratchWaveOffsetReg()); 262 } else { 263 BuildMI(MBB, MBB.begin(), DL, TII->get(AMDGPU::S_ADD_U32), SPReg) 264 .addReg(MFI->getScratchWaveOffsetReg()) 265 .addImm(StackSize * ST.getWavefrontSize()); 266 } 267 } 268 269 unsigned ScratchRsrcReg 270 = getReservedPrivateSegmentBufferReg(ST, TII, TRI, MFI, MF); 271 272 unsigned ScratchWaveOffsetReg; 273 std::tie(ScratchWaveOffsetReg, SPReg) 274 = getReservedPrivateSegmentWaveByteOffsetReg(ST, TII, TRI, MFI, MF); 275 276 // It's possible to have uses of only ScratchWaveOffsetReg without 277 // ScratchRsrcReg if it's only used for the initialization of flat_scratch, 278 // but the inverse is not true. 279 if (ScratchWaveOffsetReg == AMDGPU::NoRegister) { 280 assert(ScratchRsrcReg == AMDGPU::NoRegister); 281 return; 282 } 283 284 // We need to insert initialization of the scratch resource descriptor. 285 unsigned PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg( 286 AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET); 287 288 unsigned PreloadedPrivateBufferReg = AMDGPU::NoRegister; 289 if (ST.isAmdCodeObjectV2(MF)) { 290 PreloadedPrivateBufferReg = MFI->getPreloadedReg( 291 AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER); 292 } 293 294 bool OffsetRegUsed = MRI.isPhysRegUsed(ScratchWaveOffsetReg); 295 bool ResourceRegUsed = ScratchRsrcReg != AMDGPU::NoRegister && 296 MRI.isPhysRegUsed(ScratchRsrcReg); 297 298 // We added live-ins during argument lowering, but since they were not used 299 // they were deleted. We're adding the uses now, so add them back. 300 if (OffsetRegUsed) { 301 assert(PreloadedScratchWaveOffsetReg != AMDGPU::NoRegister && 302 "scratch wave offset input is required"); 303 MRI.addLiveIn(PreloadedScratchWaveOffsetReg); 304 MBB.addLiveIn(PreloadedScratchWaveOffsetReg); 305 } 306 307 if (ResourceRegUsed && PreloadedPrivateBufferReg != AMDGPU::NoRegister) { 308 assert(ST.isAmdCodeObjectV2(MF) || ST.isMesaGfxShader(MF)); 309 MRI.addLiveIn(PreloadedPrivateBufferReg); 310 MBB.addLiveIn(PreloadedPrivateBufferReg); 311 } 312 313 // Make the register selected live throughout the function. 314 for (MachineBasicBlock &OtherBB : MF) { 315 if (&OtherBB == &MBB) 316 continue; 317 318 if (OffsetRegUsed) 319 OtherBB.addLiveIn(ScratchWaveOffsetReg); 320 321 if (ResourceRegUsed) 322 OtherBB.addLiveIn(ScratchRsrcReg); 323 } 324 325 DebugLoc DL; 326 MachineBasicBlock::iterator I = MBB.begin(); 327 328 // If we reserved the original input registers, we don't need to copy to the 329 // reserved registers. 330 331 bool CopyBuffer = ResourceRegUsed && 332 PreloadedPrivateBufferReg != AMDGPU::NoRegister && 333 ST.isAmdCodeObjectV2(MF) && 334 ScratchRsrcReg != PreloadedPrivateBufferReg; 335 336 // This needs to be careful of the copying order to avoid overwriting one of 337 // the input registers before it's been copied to it's final 338 // destination. Usually the offset should be copied first. 339 bool CopyBufferFirst = TRI->isSubRegisterEq(PreloadedPrivateBufferReg, 340 ScratchWaveOffsetReg); 341 if (CopyBuffer && CopyBufferFirst) { 342 BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg) 343 .addReg(PreloadedPrivateBufferReg, RegState::Kill); 344 } 345 346 if (OffsetRegUsed && 347 PreloadedScratchWaveOffsetReg != ScratchWaveOffsetReg) { 348 BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg) 349 .addReg(PreloadedScratchWaveOffsetReg, 350 MRI.isPhysRegUsed(ScratchWaveOffsetReg) ? 0 : RegState::Kill); 351 } 352 353 if (CopyBuffer && !CopyBufferFirst) { 354 BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg) 355 .addReg(PreloadedPrivateBufferReg, RegState::Kill); 356 } 357 358 if (ResourceRegUsed) 359 emitEntryFunctionScratchSetup(ST, MF, MBB, MFI, I, 360 PreloadedPrivateBufferReg, ScratchRsrcReg); 361 } 362 363 // Emit scratch setup code for AMDPAL or Mesa, assuming ResourceRegUsed is set. 364 void SIFrameLowering::emitEntryFunctionScratchSetup(const SISubtarget &ST, 365 MachineFunction &MF, MachineBasicBlock &MBB, SIMachineFunctionInfo *MFI, 366 MachineBasicBlock::iterator I, unsigned PreloadedPrivateBufferReg, 367 unsigned ScratchRsrcReg) const { 368 369 const SIInstrInfo *TII = ST.getInstrInfo(); 370 const SIRegisterInfo *TRI = &TII->getRegisterInfo(); 371 DebugLoc DL; 372 373 if (ST.isAmdPalOS()) { 374 // The pointer to the GIT is formed from the offset passed in and either 375 // the amdgpu-git-ptr-high function attribute or the top part of the PC 376 unsigned RsrcLo = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); 377 unsigned RsrcHi = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); 378 unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); 379 380 const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); 381 382 if (MFI->getGITPtrHigh() != 0xffffffff) { 383 BuildMI(MBB, I, DL, SMovB32, RsrcHi) 384 .addImm(MFI->getGITPtrHigh()) 385 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 386 } else { 387 const MCInstrDesc &GetPC64 = TII->get(AMDGPU::S_GETPC_B64); 388 BuildMI(MBB, I, DL, GetPC64, Rsrc01); 389 } 390 auto GitPtrLo = AMDGPU::SGPR0; // Low GIT address passed in 391 if (ST.hasMergedShaders()) { 392 switch (MF.getFunction().getCallingConv()) { 393 case CallingConv::AMDGPU_HS: 394 case CallingConv::AMDGPU_GS: 395 // Low GIT address is passed in s8 rather than s0 for an LS+HS or 396 // ES+GS merged shader on gfx9+. 397 GitPtrLo = AMDGPU::SGPR8; 398 break; 399 default: 400 break; 401 } 402 } 403 BuildMI(MBB, I, DL, SMovB32, RsrcLo) 404 .addReg(GitPtrLo) 405 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 406 407 // We now have the GIT ptr - now get the scratch descriptor from the entry 408 // at offset 0. 409 PointerType *PtrTy = 410 PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()), 411 AMDGPUAS::CONSTANT_ADDRESS); 412 MachinePointerInfo PtrInfo(UndefValue::get(PtrTy)); 413 const MCInstrDesc &LoadDwordX4 = TII->get(AMDGPU::S_LOAD_DWORDX4_IMM); 414 auto MMO = MF.getMachineMemOperand(PtrInfo, 415 MachineMemOperand::MOLoad | 416 MachineMemOperand::MOInvariant | 417 MachineMemOperand::MODereferenceable, 418 0, 0); 419 BuildMI(MBB, I, DL, LoadDwordX4, ScratchRsrcReg) 420 .addReg(Rsrc01) 421 .addImm(0) // offset 422 .addImm(0) // glc 423 .addReg(ScratchRsrcReg, RegState::ImplicitDefine) 424 .addMemOperand(MMO); 425 return; 426 } 427 if (ST.isMesaGfxShader(MF) 428 || (PreloadedPrivateBufferReg == AMDGPU::NoRegister)) { 429 assert(!ST.isAmdCodeObjectV2(MF)); 430 const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); 431 432 unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2); 433 unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3); 434 435 // Use relocations to get the pointer, and setup the other bits manually. 436 uint64_t Rsrc23 = TII->getScratchRsrcWords23(); 437 438 if (MFI->hasImplicitBufferPtr()) { 439 unsigned Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); 440 441 if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { 442 const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64); 443 444 BuildMI(MBB, I, DL, Mov64, Rsrc01) 445 .addReg(MFI->getImplicitBufferPtrUserSGPR()) 446 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 447 } else { 448 const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM); 449 450 PointerType *PtrTy = 451 PointerType::get(Type::getInt64Ty(MF.getFunction().getContext()), 452 AMDGPUAS::CONSTANT_ADDRESS); 453 MachinePointerInfo PtrInfo(UndefValue::get(PtrTy)); 454 auto MMO = MF.getMachineMemOperand(PtrInfo, 455 MachineMemOperand::MOLoad | 456 MachineMemOperand::MOInvariant | 457 MachineMemOperand::MODereferenceable, 458 0, 0); 459 BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01) 460 .addReg(MFI->getImplicitBufferPtrUserSGPR()) 461 .addImm(0) // offset 462 .addImm(0) // glc 463 .addMemOperand(MMO) 464 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 465 } 466 } else { 467 unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); 468 unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); 469 470 BuildMI(MBB, I, DL, SMovB32, Rsrc0) 471 .addExternalSymbol("SCRATCH_RSRC_DWORD0") 472 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 473 474 BuildMI(MBB, I, DL, SMovB32, Rsrc1) 475 .addExternalSymbol("SCRATCH_RSRC_DWORD1") 476 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 477 478 } 479 480 BuildMI(MBB, I, DL, SMovB32, Rsrc2) 481 .addImm(Rsrc23 & 0xffffffff) 482 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 483 484 BuildMI(MBB, I, DL, SMovB32, Rsrc3) 485 .addImm(Rsrc23 >> 32) 486 .addReg(ScratchRsrcReg, RegState::ImplicitDefine); 487 } 488 } 489 490 void SIFrameLowering::emitPrologue(MachineFunction &MF, 491 MachineBasicBlock &MBB) const { 492 const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>(); 493 if (FuncInfo->isEntryFunction()) { 494 emitEntryFunctionPrologue(MF, MBB); 495 return; 496 } 497 498 const MachineFrameInfo &MFI = MF.getFrameInfo(); 499 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 500 const SIInstrInfo *TII = ST.getInstrInfo(); 501 502 unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg(); 503 unsigned FramePtrReg = FuncInfo->getFrameOffsetReg(); 504 505 MachineBasicBlock::iterator MBBI = MBB.begin(); 506 DebugLoc DL; 507 508 bool NeedFP = hasFP(MF); 509 if (NeedFP) { 510 // If we need a base pointer, set it up here. It's whatever the value of 511 // the stack pointer is at this point. Any variable size objects will be 512 // allocated after this, so we can still use the base pointer to reference 513 // locals. 514 BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg) 515 .addReg(StackPtrReg) 516 .setMIFlag(MachineInstr::FrameSetup); 517 } 518 519 uint32_t NumBytes = MFI.getStackSize(); 520 if (NumBytes != 0 && hasSP(MF)) { 521 BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), StackPtrReg) 522 .addReg(StackPtrReg) 523 .addImm(NumBytes * ST.getWavefrontSize()) 524 .setMIFlag(MachineInstr::FrameSetup); 525 } 526 527 for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg 528 : FuncInfo->getSGPRSpillVGPRs()) { 529 if (!Reg.FI.hasValue()) 530 continue; 531 TII->storeRegToStackSlot(MBB, MBBI, Reg.VGPR, true, 532 Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass, 533 &TII->getRegisterInfo()); 534 } 535 } 536 537 void SIFrameLowering::emitEpilogue(MachineFunction &MF, 538 MachineBasicBlock &MBB) const { 539 const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>(); 540 if (FuncInfo->isEntryFunction()) 541 return; 542 543 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 544 const SIInstrInfo *TII = ST.getInstrInfo(); 545 MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator(); 546 547 for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg 548 : FuncInfo->getSGPRSpillVGPRs()) { 549 if (!Reg.FI.hasValue()) 550 continue; 551 TII->loadRegFromStackSlot(MBB, MBBI, Reg.VGPR, 552 Reg.FI.getValue(), &AMDGPU::VGPR_32RegClass, 553 &TII->getRegisterInfo()); 554 } 555 556 unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg(); 557 if (StackPtrReg == AMDGPU::NoRegister) 558 return; 559 560 const MachineFrameInfo &MFI = MF.getFrameInfo(); 561 uint32_t NumBytes = MFI.getStackSize(); 562 563 DebugLoc DL; 564 565 // FIXME: Clarify distinction between no set SP and SP. For callee functions, 566 // it's really whether we need SP to be accurate or not. 567 568 if (NumBytes != 0 && hasSP(MF)) { 569 BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_SUB_U32), StackPtrReg) 570 .addReg(StackPtrReg) 571 .addImm(NumBytes * ST.getWavefrontSize()) 572 .setMIFlag(MachineInstr::FrameDestroy); 573 } 574 } 575 576 static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) { 577 for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd(); 578 I != E; ++I) { 579 if (!MFI.isDeadObjectIndex(I)) 580 return false; 581 } 582 583 return true; 584 } 585 586 int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI, 587 unsigned &FrameReg) const { 588 const SIRegisterInfo *RI = MF.getSubtarget<SISubtarget>().getRegisterInfo(); 589 590 FrameReg = RI->getFrameRegister(MF); 591 return MF.getFrameInfo().getObjectOffset(FI); 592 } 593 594 void SIFrameLowering::processFunctionBeforeFrameFinalized( 595 MachineFunction &MF, 596 RegScavenger *RS) const { 597 MachineFrameInfo &MFI = MF.getFrameInfo(); 598 599 if (!MFI.hasStackObjects()) 600 return; 601 602 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 603 const SIInstrInfo *TII = ST.getInstrInfo(); 604 const SIRegisterInfo &TRI = TII->getRegisterInfo(); 605 SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>(); 606 bool AllSGPRSpilledToVGPRs = false; 607 608 if (TRI.spillSGPRToVGPR() && FuncInfo->hasSpilledSGPRs()) { 609 AllSGPRSpilledToVGPRs = true; 610 611 // Process all SGPR spills before frame offsets are finalized. Ideally SGPRs 612 // are spilled to VGPRs, in which case we can eliminate the stack usage. 613 // 614 // XXX - This operates under the assumption that only other SGPR spills are 615 // users of the frame index. I'm not 100% sure this is correct. The 616 // StackColoring pass has a comment saying a future improvement would be to 617 // merging of allocas with spill slots, but for now according to 618 // MachineFrameInfo isSpillSlot can't alias any other object. 619 for (MachineBasicBlock &MBB : MF) { 620 MachineBasicBlock::iterator Next; 621 for (auto I = MBB.begin(), E = MBB.end(); I != E; I = Next) { 622 MachineInstr &MI = *I; 623 Next = std::next(I); 624 625 if (TII->isSGPRSpill(MI)) { 626 int FI = TII->getNamedOperand(MI, AMDGPU::OpName::addr)->getIndex(); 627 if (FuncInfo->allocateSGPRSpillToVGPR(MF, FI)) { 628 bool Spilled = TRI.eliminateSGPRToVGPRSpillFrameIndex(MI, FI, RS); 629 (void)Spilled; 630 assert(Spilled && "failed to spill SGPR to VGPR when allocated"); 631 } else 632 AllSGPRSpilledToVGPRs = false; 633 } 634 } 635 } 636 637 FuncInfo->removeSGPRToVGPRFrameIndices(MFI); 638 } 639 640 // FIXME: The other checks should be redundant with allStackObjectsAreDead, 641 // but currently hasNonSpillStackObjects is set only from source 642 // allocas. Stack temps produced from legalization are not counted currently. 643 if (FuncInfo->hasNonSpillStackObjects() || FuncInfo->hasSpilledVGPRs() || 644 !AllSGPRSpilledToVGPRs || !allStackObjectsAreDead(MFI)) { 645 assert(RS && "RegScavenger required if spilling"); 646 647 // We force this to be at offset 0 so no user object ever has 0 as an 648 // address, so we may use 0 as an invalid pointer value. This is because 649 // LLVM assumes 0 is an invalid pointer in address space 0. Because alloca 650 // is required to be address space 0, we are forced to accept this for 651 // now. Ideally we could have the stack in another address space with 0 as a 652 // valid pointer, and -1 as the null value. 653 // 654 // This will also waste additional space when user stack objects require > 4 655 // byte alignment. 656 // 657 // The main cost here is losing the offset for addressing modes. However 658 // this also ensures we shouldn't need a register for the offset when 659 // emergency scavenging. 660 int ScavengeFI = MFI.CreateFixedObject( 661 TRI.getSpillSize(AMDGPU::SGPR_32RegClass), 0, false); 662 RS->addScavengingFrameIndex(ScavengeFI); 663 } 664 } 665 666 void SIFrameLowering::determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs, 667 RegScavenger *RS) const { 668 TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS); 669 const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 670 671 // The SP is specifically managed and we don't want extra spills of it. 672 SavedRegs.reset(MFI->getStackPtrOffsetReg()); 673 } 674 675 MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr( 676 MachineFunction &MF, 677 MachineBasicBlock &MBB, 678 MachineBasicBlock::iterator I) const { 679 int64_t Amount = I->getOperand(0).getImm(); 680 if (Amount == 0) 681 return MBB.erase(I); 682 683 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 684 const SIInstrInfo *TII = ST.getInstrInfo(); 685 const DebugLoc &DL = I->getDebugLoc(); 686 unsigned Opc = I->getOpcode(); 687 bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode(); 688 uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0; 689 690 const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering(); 691 if (!TFI->hasReservedCallFrame(MF)) { 692 unsigned Align = getStackAlignment(); 693 694 Amount = alignTo(Amount, Align); 695 assert(isUInt<32>(Amount) && "exceeded stack address space size"); 696 const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 697 unsigned SPReg = MFI->getStackPtrOffsetReg(); 698 699 unsigned Op = IsDestroy ? AMDGPU::S_SUB_U32 : AMDGPU::S_ADD_U32; 700 BuildMI(MBB, I, DL, TII->get(Op), SPReg) 701 .addReg(SPReg) 702 .addImm(Amount * ST.getWavefrontSize()); 703 } else if (CalleePopAmount != 0) { 704 llvm_unreachable("is this used?"); 705 } 706 707 return MBB.erase(I); 708 } 709 710 void SIFrameLowering::emitDebuggerPrologue(MachineFunction &MF, 711 MachineBasicBlock &MBB) const { 712 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 713 const SIInstrInfo *TII = ST.getInstrInfo(); 714 const SIRegisterInfo *TRI = &TII->getRegisterInfo(); 715 const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>(); 716 717 MachineBasicBlock::iterator I = MBB.begin(); 718 DebugLoc DL; 719 720 // For each dimension: 721 for (unsigned i = 0; i < 3; ++i) { 722 // Get work group ID SGPR, and make it live-in again. 723 unsigned WorkGroupIDSGPR = MFI->getWorkGroupIDSGPR(i); 724 MF.getRegInfo().addLiveIn(WorkGroupIDSGPR); 725 MBB.addLiveIn(WorkGroupIDSGPR); 726 727 // Since SGPRs are spilled into VGPRs, copy work group ID SGPR to VGPR in 728 // order to spill it to scratch. 729 unsigned WorkGroupIDVGPR = 730 MF.getRegInfo().createVirtualRegister(&AMDGPU::VGPR_32RegClass); 731 BuildMI(MBB, I, DL, TII->get(AMDGPU::V_MOV_B32_e32), WorkGroupIDVGPR) 732 .addReg(WorkGroupIDSGPR); 733 734 // Spill work group ID. 735 int WorkGroupIDObjectIdx = MFI->getDebuggerWorkGroupIDStackObjectIndex(i); 736 TII->storeRegToStackSlot(MBB, I, WorkGroupIDVGPR, false, 737 WorkGroupIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI); 738 739 // Get work item ID VGPR, and make it live-in again. 740 unsigned WorkItemIDVGPR = MFI->getWorkItemIDVGPR(i); 741 MF.getRegInfo().addLiveIn(WorkItemIDVGPR); 742 MBB.addLiveIn(WorkItemIDVGPR); 743 744 // Spill work item ID. 745 int WorkItemIDObjectIdx = MFI->getDebuggerWorkItemIDStackObjectIndex(i); 746 TII->storeRegToStackSlot(MBB, I, WorkItemIDVGPR, false, 747 WorkItemIDObjectIdx, &AMDGPU::VGPR_32RegClass, TRI); 748 } 749 } 750 751 bool SIFrameLowering::hasFP(const MachineFunction &MF) const { 752 // All stack operations are relative to the frame offset SGPR. 753 // TODO: Still want to eliminate sometimes. 754 const MachineFrameInfo &MFI = MF.getFrameInfo(); 755 756 // XXX - Is this only called after frame is finalized? Should be able to check 757 // frame size. 758 return MFI.hasStackObjects() && !allStackObjectsAreDead(MFI); 759 } 760 761 bool SIFrameLowering::hasSP(const MachineFunction &MF) const { 762 // All stack operations are relative to the frame offset SGPR. 763 const MachineFrameInfo &MFI = MF.getFrameInfo(); 764 return MFI.hasCalls() || MFI.hasVarSizedObjects(); 765 } 766