1 //===-- StatepointLowering.cpp - SDAGBuilder's statepoint code -----------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file includes support code use by SelectionDAGBuilder when lowering a 11 // statepoint sequence in SelectionDAG IR. 12 // 13 //===----------------------------------------------------------------------===// 14 15 #include "StatepointLowering.h" 16 #include "SelectionDAGBuilder.h" 17 #include "llvm/ADT/SmallSet.h" 18 #include "llvm/ADT/Statistic.h" 19 #include "llvm/CodeGen/FunctionLoweringInfo.h" 20 #include "llvm/CodeGen/MachineFrameInfo.h" 21 #include "llvm/CodeGen/GCMetadata.h" 22 #include "llvm/CodeGen/GCStrategy.h" 23 #include "llvm/CodeGen/SelectionDAG.h" 24 #include "llvm/CodeGen/StackMaps.h" 25 #include "llvm/IR/CallingConv.h" 26 #include "llvm/IR/Instructions.h" 27 #include "llvm/IR/IntrinsicInst.h" 28 #include "llvm/IR/Intrinsics.h" 29 #include "llvm/IR/Statepoint.h" 30 #include "llvm/Target/TargetLowering.h" 31 #include <algorithm> 32 using namespace llvm; 33 34 #define DEBUG_TYPE "statepoint-lowering" 35 36 STATISTIC(NumSlotsAllocatedForStatepoints, 37 "Number of stack slots allocated for statepoints"); 38 STATISTIC(NumOfStatepoints, "Number of statepoint nodes encountered"); 39 STATISTIC(StatepointMaxSlotsRequired, 40 "Maximum number of stack slots required for a singe statepoint"); 41 42 static void pushStackMapConstant(SmallVectorImpl<SDValue>& Ops, 43 SelectionDAGBuilder &Builder, uint64_t Value) { 44 SDLoc L = Builder.getCurSDLoc(); 45 Ops.push_back(Builder.DAG.getTargetConstant(StackMaps::ConstantOp, L, 46 MVT::i64)); 47 Ops.push_back(Builder.DAG.getTargetConstant(Value, L, MVT::i64)); 48 } 49 50 void StatepointLoweringState::startNewStatepoint(SelectionDAGBuilder &Builder) { 51 // Consistency check 52 assert(PendingGCRelocateCalls.empty() && 53 "Trying to visit statepoint before finished processing previous one"); 54 Locations.clear(); 55 NextSlotToAllocate = 0; 56 // Need to resize this on each safepoint - we need the two to stay in sync and 57 // the clear patterns of a SelectionDAGBuilder have no relation to 58 // FunctionLoweringInfo. SmallBitVector::reset initializes all bits to false. 59 AllocatedStackSlots.resize(Builder.FuncInfo.StatepointStackSlots.size()); 60 } 61 62 void StatepointLoweringState::clear() { 63 Locations.clear(); 64 AllocatedStackSlots.clear(); 65 assert(PendingGCRelocateCalls.empty() && 66 "cleared before statepoint sequence completed"); 67 } 68 69 SDValue 70 StatepointLoweringState::allocateStackSlot(EVT ValueType, 71 SelectionDAGBuilder &Builder) { 72 NumSlotsAllocatedForStatepoints++; 73 auto *MFI = Builder.DAG.getMachineFunction().getFrameInfo(); 74 75 unsigned SpillSize = ValueType.getSizeInBits() / 8; 76 assert((SpillSize * 8) == ValueType.getSizeInBits() && "Size not in bytes?"); 77 78 // First look for a previously created stack slot which is not in 79 // use (accounting for the fact arbitrary slots may already be 80 // reserved), or to create a new stack slot and use it. 81 82 const size_t NumSlots = AllocatedStackSlots.size(); 83 assert(NextSlotToAllocate <= NumSlots && "Broken invariant"); 84 85 // The stack slots in StatepointStackSlots beyond the first NumSlots were 86 // added in this instance of StatepointLoweringState, and cannot be re-used. 87 assert(NumSlots <= Builder.FuncInfo.StatepointStackSlots.size() && 88 "Broken invariant"); 89 90 for (; NextSlotToAllocate < NumSlots; NextSlotToAllocate++) { 91 if (!AllocatedStackSlots.test(NextSlotToAllocate)) { 92 const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate]; 93 if (MFI->getObjectSize(FI) == SpillSize) { 94 AllocatedStackSlots.set(NextSlotToAllocate); 95 return Builder.DAG.getFrameIndex(FI, ValueType); 96 } 97 } 98 } 99 100 // Couldn't find a free slot, so create a new one: 101 102 SDValue SpillSlot = Builder.DAG.CreateStackTemporary(ValueType); 103 const unsigned FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex(); 104 MFI->markAsStatepointSpillSlotObjectIndex(FI); 105 106 Builder.FuncInfo.StatepointStackSlots.push_back(FI); 107 108 StatepointMaxSlotsRequired = std::max<unsigned long>( 109 StatepointMaxSlotsRequired, Builder.FuncInfo.StatepointStackSlots.size()); 110 111 return SpillSlot; 112 } 113 114 /// Utility function for reservePreviousStackSlotForValue. Tries to find 115 /// stack slot index to which we have spilled value for previous statepoints. 116 /// LookUpDepth specifies maximum DFS depth this function is allowed to look. 117 static Optional<int> findPreviousSpillSlot(const Value *Val, 118 SelectionDAGBuilder &Builder, 119 int LookUpDepth) { 120 // Can not look any further - give up now 121 if (LookUpDepth <= 0) 122 return None; 123 124 // Spill location is known for gc relocates 125 if (const auto *Relocate = dyn_cast<GCRelocateInst>(Val)) { 126 const auto &SpillMap = 127 Builder.FuncInfo.StatepointRelocatedValues[Relocate->getStatepoint()]; 128 129 auto It = SpillMap.find(Relocate->getDerivedPtr()); 130 if (It == SpillMap.end()) 131 return None; 132 133 return It->second; 134 } 135 136 // Look through bitcast instructions. 137 if (const BitCastInst *Cast = dyn_cast<BitCastInst>(Val)) 138 return findPreviousSpillSlot(Cast->getOperand(0), Builder, LookUpDepth - 1); 139 140 // Look through phi nodes 141 // All incoming values should have same known stack slot, otherwise result 142 // is unknown. 143 if (const PHINode *Phi = dyn_cast<PHINode>(Val)) { 144 Optional<int> MergedResult = None; 145 146 for (auto &IncomingValue : Phi->incoming_values()) { 147 Optional<int> SpillSlot = 148 findPreviousSpillSlot(IncomingValue, Builder, LookUpDepth - 1); 149 if (!SpillSlot.hasValue()) 150 return None; 151 152 if (MergedResult.hasValue() && *MergedResult != *SpillSlot) 153 return None; 154 155 MergedResult = SpillSlot; 156 } 157 return MergedResult; 158 } 159 160 // TODO: We can do better for PHI nodes. In cases like this: 161 // ptr = phi(relocated_pointer, not_relocated_pointer) 162 // statepoint(ptr) 163 // We will return that stack slot for ptr is unknown. And later we might 164 // assign different stack slots for ptr and relocated_pointer. This limits 165 // llvm's ability to remove redundant stores. 166 // Unfortunately it's hard to accomplish in current infrastructure. 167 // We use this function to eliminate spill store completely, while 168 // in example we still need to emit store, but instead of any location 169 // we need to use special "preferred" location. 170 171 // TODO: handle simple updates. If a value is modified and the original 172 // value is no longer live, it would be nice to put the modified value in the 173 // same slot. This allows folding of the memory accesses for some 174 // instructions types (like an increment). 175 // statepoint (i) 176 // i1 = i+1 177 // statepoint (i1) 178 // However we need to be careful for cases like this: 179 // statepoint(i) 180 // i1 = i+1 181 // statepoint(i, i1) 182 // Here we want to reserve spill slot for 'i', but not for 'i+1'. If we just 183 // put handling of simple modifications in this function like it's done 184 // for bitcasts we might end up reserving i's slot for 'i+1' because order in 185 // which we visit values is unspecified. 186 187 // Don't know any information about this instruction 188 return None; 189 } 190 191 /// Try to find existing copies of the incoming values in stack slots used for 192 /// statepoint spilling. If we can find a spill slot for the incoming value, 193 /// mark that slot as allocated, and reuse the same slot for this safepoint. 194 /// This helps to avoid series of loads and stores that only serve to reshuffle 195 /// values on the stack between calls. 196 static void reservePreviousStackSlotForValue(const Value *IncomingValue, 197 SelectionDAGBuilder &Builder) { 198 199 SDValue Incoming = Builder.getValue(IncomingValue); 200 201 if (isa<ConstantSDNode>(Incoming) || isa<FrameIndexSDNode>(Incoming)) { 202 // We won't need to spill this, so no need to check for previously 203 // allocated stack slots 204 return; 205 } 206 207 SDValue OldLocation = Builder.StatepointLowering.getLocation(Incoming); 208 if (OldLocation.getNode()) 209 // Duplicates in input 210 return; 211 212 const int LookUpDepth = 6; 213 Optional<int> Index = 214 findPreviousSpillSlot(IncomingValue, Builder, LookUpDepth); 215 if (!Index.hasValue()) 216 return; 217 218 const auto &StatepointSlots = Builder.FuncInfo.StatepointStackSlots; 219 220 auto SlotIt = find(StatepointSlots, *Index); 221 assert(SlotIt != StatepointSlots.end() && 222 "Value spilled to the unknown stack slot"); 223 224 // This is one of our dedicated lowering slots 225 const int Offset = std::distance(StatepointSlots.begin(), SlotIt); 226 if (Builder.StatepointLowering.isStackSlotAllocated(Offset)) { 227 // stack slot already assigned to someone else, can't use it! 228 // TODO: currently we reserve space for gc arguments after doing 229 // normal allocation for deopt arguments. We should reserve for 230 // _all_ deopt and gc arguments, then start allocating. This 231 // will prevent some moves being inserted when vm state changes, 232 // but gc state doesn't between two calls. 233 return; 234 } 235 // Reserve this stack slot 236 Builder.StatepointLowering.reserveStackSlot(Offset); 237 238 // Cache this slot so we find it when going through the normal 239 // assignment loop. 240 SDValue Loc = Builder.DAG.getTargetFrameIndex(*Index, Incoming.getValueType()); 241 Builder.StatepointLowering.setLocation(Incoming, Loc); 242 } 243 244 /// Remove any duplicate (as SDValues) from the derived pointer pairs. This 245 /// is not required for correctness. It's purpose is to reduce the size of 246 /// StackMap section. It has no effect on the number of spill slots required 247 /// or the actual lowering. 248 static void 249 removeDuplicatesGCPtrs(SmallVectorImpl<const Value *> &Bases, 250 SmallVectorImpl<const Value *> &Ptrs, 251 SmallVectorImpl<const GCRelocateInst *> &Relocs, 252 SelectionDAGBuilder &Builder) { 253 254 // This is horribly inefficient, but I don't care right now 255 SmallSet<SDValue, 32> Seen; 256 257 SmallVector<const Value *, 64> NewBases, NewPtrs; 258 SmallVector<const GCRelocateInst *, 64> NewRelocs; 259 for (size_t i = 0, e = Ptrs.size(); i < e; i++) { 260 SDValue SD = Builder.getValue(Ptrs[i]); 261 // Only add non-duplicates 262 if (Seen.count(SD) == 0) { 263 NewBases.push_back(Bases[i]); 264 NewPtrs.push_back(Ptrs[i]); 265 NewRelocs.push_back(Relocs[i]); 266 } 267 Seen.insert(SD); 268 } 269 assert(Bases.size() >= NewBases.size()); 270 assert(Ptrs.size() >= NewPtrs.size()); 271 assert(Relocs.size() >= NewRelocs.size()); 272 Bases = NewBases; 273 Ptrs = NewPtrs; 274 Relocs = NewRelocs; 275 assert(Ptrs.size() == Bases.size()); 276 assert(Ptrs.size() == Relocs.size()); 277 } 278 279 /// Extract call from statepoint, lower it and return pointer to the 280 /// call node. Also update NodeMap so that getValue(statepoint) will 281 /// reference lowered call result 282 static SDNode * 283 lowerCallFromStatepoint(ImmutableStatepoint ISP, const BasicBlock *EHPadBB, 284 SelectionDAGBuilder &Builder, 285 SmallVectorImpl<SDValue> &PendingExports) { 286 287 ImmutableCallSite CS(ISP.getCallSite()); 288 289 SDValue ActualCallee; 290 291 if (ISP.getNumPatchBytes() > 0) { 292 // If we've been asked to emit a nop sequence instead of a call instruction 293 // for this statepoint then don't lower the call target, but use a constant 294 // `null` instead. Not lowering the call target lets statepoint clients get 295 // away without providing a physical address for the symbolic call target at 296 // link time. 297 298 const auto &TLI = Builder.DAG.getTargetLoweringInfo(); 299 const auto &DL = Builder.DAG.getDataLayout(); 300 301 unsigned AS = ISP.getCalledValue()->getType()->getPointerAddressSpace(); 302 ActualCallee = Builder.DAG.getConstant(0, Builder.getCurSDLoc(), 303 TLI.getPointerTy(DL, AS)); 304 } else { 305 ActualCallee = Builder.getValue(ISP.getCalledValue()); 306 } 307 308 assert(CS.getCallingConv() != CallingConv::AnyReg && 309 "anyregcc is not supported on statepoints!"); 310 311 Type *DefTy = ISP.getActualReturnType(); 312 bool HasDef = !DefTy->isVoidTy(); 313 314 SDValue ReturnValue, CallEndVal; 315 std::tie(ReturnValue, CallEndVal) = Builder.lowerCallOperands( 316 ISP.getCallSite(), ImmutableStatepoint::CallArgsBeginPos, 317 ISP.getNumCallArgs(), ActualCallee, DefTy, EHPadBB, 318 false /* IsPatchPoint */); 319 320 SDNode *CallEnd = CallEndVal.getNode(); 321 322 // Get a call instruction from the call sequence chain. Tail calls are not 323 // allowed. The following code is essentially reverse engineering X86's 324 // LowerCallTo. 325 // 326 // We are expecting DAG to have the following form: 327 // 328 // ch = eh_label (only in case of invoke statepoint) 329 // ch, glue = callseq_start ch 330 // ch, glue = X86::Call ch, glue 331 // ch, glue = callseq_end ch, glue 332 // get_return_value ch, glue 333 // 334 // get_return_value can either be a sequence of CopyFromReg instructions 335 // to grab the return value from the return register(s), or it can be a LOAD 336 // to load a value returned by reference via a stack slot. 337 338 if (HasDef) { 339 if (CallEnd->getOpcode() == ISD::LOAD) 340 CallEnd = CallEnd->getOperand(0).getNode(); 341 else 342 while (CallEnd->getOpcode() == ISD::CopyFromReg) 343 CallEnd = CallEnd->getOperand(0).getNode(); 344 } 345 346 assert(CallEnd->getOpcode() == ISD::CALLSEQ_END && "expected!"); 347 348 // Export the result value if needed 349 const Instruction *GCResult = ISP.getGCResult(); 350 if (HasDef && GCResult) { 351 if (GCResult->getParent() != CS.getParent()) { 352 // Result value will be used in a different basic block so we need to 353 // export it now. 354 // Default exporting mechanism will not work here because statepoint call 355 // has a different type than the actual call. It means that by default 356 // llvm will create export register of the wrong type (always i32 in our 357 // case). So instead we need to create export register with correct type 358 // manually. 359 // TODO: To eliminate this problem we can remove gc.result intrinsics 360 // completely and make statepoint call to return a tuple. 361 unsigned Reg = Builder.FuncInfo.CreateRegs(ISP.getActualReturnType()); 362 RegsForValue RFV( 363 *Builder.DAG.getContext(), Builder.DAG.getTargetLoweringInfo(), 364 Builder.DAG.getDataLayout(), Reg, ISP.getActualReturnType()); 365 SDValue Chain = Builder.DAG.getEntryNode(); 366 367 RFV.getCopyToRegs(ReturnValue, Builder.DAG, Builder.getCurSDLoc(), Chain, 368 nullptr); 369 PendingExports.push_back(Chain); 370 Builder.FuncInfo.ValueMap[CS.getInstruction()] = Reg; 371 } else { 372 // Result value will be used in a same basic block. Don't export it or 373 // perform any explicit register copies. 374 // We'll replace the actuall call node shortly. gc_result will grab 375 // this value. 376 Builder.setValue(CS.getInstruction(), ReturnValue); 377 } 378 } else { 379 // The token value is never used from here on, just generate a poison value 380 Builder.setValue(CS.getInstruction(), 381 Builder.DAG.getIntPtrConstant(-1, Builder.getCurSDLoc())); 382 } 383 384 return CallEnd->getOperand(0).getNode(); 385 } 386 387 /// Callect all gc pointers coming into statepoint intrinsic, clean them up, 388 /// and return two arrays: 389 /// Bases - base pointers incoming to this statepoint 390 /// Ptrs - derived pointers incoming to this statepoint 391 /// Relocs - the gc_relocate corresponding to each base/ptr pair 392 /// Elements of this arrays should be in one-to-one correspondence with each 393 /// other i.e Bases[i], Ptrs[i] are from the same gcrelocate call 394 static void getIncomingStatepointGCValues( 395 SmallVectorImpl<const Value *> &Bases, SmallVectorImpl<const Value *> &Ptrs, 396 SmallVectorImpl<const GCRelocateInst *> &Relocs, 397 ImmutableStatepoint StatepointSite, SelectionDAGBuilder &Builder) { 398 for (const GCRelocateInst *Relocate : StatepointSite.getRelocates()) { 399 Relocs.push_back(Relocate); 400 Bases.push_back(Relocate->getBasePtr()); 401 Ptrs.push_back(Relocate->getDerivedPtr()); 402 } 403 404 // Remove any redundant llvm::Values which map to the same SDValue as another 405 // input. Also has the effect of removing duplicates in the original 406 // llvm::Value input list as well. This is a useful optimization for 407 // reducing the size of the StackMap section. It has no other impact. 408 removeDuplicatesGCPtrs(Bases, Ptrs, Relocs, Builder); 409 410 assert(Bases.size() == Ptrs.size() && Ptrs.size() == Relocs.size()); 411 } 412 413 /// Spill a value incoming to the statepoint. It might be either part of 414 /// vmstate 415 /// or gcstate. In both cases unconditionally spill it on the stack unless it 416 /// is a null constant. Return pair with first element being frame index 417 /// containing saved value and second element with outgoing chain from the 418 /// emitted store 419 static std::pair<SDValue, SDValue> 420 spillIncomingStatepointValue(SDValue Incoming, SDValue Chain, 421 SelectionDAGBuilder &Builder) { 422 SDValue Loc = Builder.StatepointLowering.getLocation(Incoming); 423 424 // Emit new store if we didn't do it for this ptr before 425 if (!Loc.getNode()) { 426 Loc = Builder.StatepointLowering.allocateStackSlot(Incoming.getValueType(), 427 Builder); 428 int Index = cast<FrameIndexSDNode>(Loc)->getIndex(); 429 // We use TargetFrameIndex so that isel will not select it into LEA 430 Loc = Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType()); 431 432 // TODO: We can create TokenFactor node instead of 433 // chaining stores one after another, this may allow 434 // a bit more optimal scheduling for them 435 436 #ifndef NDEBUG 437 // Right now we always allocate spill slots that are of the same 438 // size as the value we're about to spill (the size of spillee can 439 // vary since we spill vectors of pointers too). At some point we 440 // can consider allowing spills of smaller values to larger slots 441 // (i.e. change the '==' in the assert below to a '>='). 442 auto *MFI = Builder.DAG.getMachineFunction().getFrameInfo(); 443 assert((MFI->getObjectSize(Index) * 8) == 444 Incoming.getValueType().getSizeInBits() && 445 "Bad spill: stack slot does not match!"); 446 #endif 447 448 Chain = Builder.DAG.getStore(Chain, Builder.getCurSDLoc(), Incoming, Loc, 449 MachinePointerInfo::getFixedStack( 450 Builder.DAG.getMachineFunction(), Index), 451 false, false, 0); 452 453 Builder.StatepointLowering.setLocation(Incoming, Loc); 454 } 455 456 assert(Loc.getNode()); 457 return std::make_pair(Loc, Chain); 458 } 459 460 /// Lower a single value incoming to a statepoint node. This value can be 461 /// either a deopt value or a gc value, the handling is the same. We special 462 /// case constants and allocas, then fall back to spilling if required. 463 static void lowerIncomingStatepointValue(SDValue Incoming, 464 SmallVectorImpl<SDValue> &Ops, 465 SelectionDAGBuilder &Builder) { 466 SDValue Chain = Builder.getRoot(); 467 468 if (ConstantSDNode *C = dyn_cast<ConstantSDNode>(Incoming)) { 469 // If the original value was a constant, make sure it gets recorded as 470 // such in the stackmap. This is required so that the consumer can 471 // parse any internal format to the deopt state. It also handles null 472 // pointers and other constant pointers in GC states. Note the constant 473 // vectors do not appear to actually hit this path and that anything larger 474 // than an i64 value (not type!) will fail asserts here. 475 pushStackMapConstant(Ops, Builder, C->getSExtValue()); 476 } else if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) { 477 // This handles allocas as arguments to the statepoint (this is only 478 // really meaningful for a deopt value. For GC, we'd be trying to 479 // relocate the address of the alloca itself?) 480 Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(), 481 Incoming.getValueType())); 482 } else { 483 // Otherwise, locate a spill slot and explicitly spill it so it 484 // can be found by the runtime later. We currently do not support 485 // tracking values through callee saved registers to their eventual 486 // spill location. This would be a useful optimization, but would 487 // need to be optional since it requires a lot of complexity on the 488 // runtime side which not all would support. 489 auto Res = spillIncomingStatepointValue(Incoming, Chain, Builder); 490 Ops.push_back(Res.first); 491 Chain = Res.second; 492 } 493 494 Builder.DAG.setRoot(Chain); 495 } 496 497 /// Lower deopt state and gc pointer arguments of the statepoint. The actual 498 /// lowering is described in lowerIncomingStatepointValue. This function is 499 /// responsible for lowering everything in the right position and playing some 500 /// tricks to avoid redundant stack manipulation where possible. On 501 /// completion, 'Ops' will contain ready to use operands for machine code 502 /// statepoint. The chain nodes will have already been created and the DAG root 503 /// will be set to the last value spilled (if any were). 504 static void lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops, 505 ImmutableStatepoint StatepointSite, 506 SelectionDAGBuilder &Builder) { 507 508 // Lower the deopt and gc arguments for this statepoint. Layout will 509 // be: deopt argument length, deopt arguments.., gc arguments... 510 511 SmallVector<const Value *, 64> Bases, Ptrs; 512 SmallVector<const GCRelocateInst *, 64> Relocations; 513 getIncomingStatepointGCValues(Bases, Ptrs, Relocations, StatepointSite, 514 Builder); 515 516 #ifndef NDEBUG 517 // Check that each of the gc pointer and bases we've gotten out of the 518 // safepoint is something the strategy thinks might be a pointer (or vector 519 // of pointers) into the GC heap. This is basically just here to help catch 520 // errors during statepoint insertion. TODO: This should actually be in the 521 // Verifier, but we can't get to the GCStrategy from there (yet). 522 GCStrategy &S = Builder.GFI->getStrategy(); 523 for (const Value *V : Bases) { 524 auto Opt = S.isGCManagedPointer(V->getType()->getScalarType()); 525 if (Opt.hasValue()) { 526 assert(Opt.getValue() && 527 "non gc managed base pointer found in statepoint"); 528 } 529 } 530 for (const Value *V : Ptrs) { 531 auto Opt = S.isGCManagedPointer(V->getType()->getScalarType()); 532 if (Opt.hasValue()) { 533 assert(Opt.getValue() && 534 "non gc managed derived pointer found in statepoint"); 535 } 536 } 537 for (const GCRelocateInst *GCR : Relocations) { 538 auto Opt = S.isGCManagedPointer(GCR->getType()->getScalarType()); 539 if (Opt.hasValue()) { 540 assert(Opt.getValue() && "non gc managed pointer relocated"); 541 } 542 } 543 #endif 544 545 // Before we actually start lowering (and allocating spill slots for values), 546 // reserve any stack slots which we judge to be profitable to reuse for a 547 // particular value. This is purely an optimization over the code below and 548 // doesn't change semantics at all. It is important for performance that we 549 // reserve slots for both deopt and gc values before lowering either. 550 for (const Value *V : StatepointSite.vm_state_args()) { 551 reservePreviousStackSlotForValue(V, Builder); 552 } 553 for (unsigned i = 0; i < Bases.size(); ++i) { 554 reservePreviousStackSlotForValue(Bases[i], Builder); 555 reservePreviousStackSlotForValue(Ptrs[i], Builder); 556 } 557 558 // First, prefix the list with the number of unique values to be 559 // lowered. Note that this is the number of *Values* not the 560 // number of SDValues required to lower them. 561 const int NumVMSArgs = StatepointSite.getNumTotalVMSArgs(); 562 pushStackMapConstant(Ops, Builder, NumVMSArgs); 563 564 assert(NumVMSArgs == std::distance(StatepointSite.vm_state_begin(), 565 StatepointSite.vm_state_end())); 566 567 // The vm state arguments are lowered in an opaque manner. We do 568 // not know what type of values are contained within. We skip the 569 // first one since that happens to be the total number we lowered 570 // explicitly just above. We could have left it in the loop and 571 // not done it explicitly, but it's far easier to understand this 572 // way. 573 for (const Value *V : StatepointSite.vm_state_args()) { 574 SDValue Incoming = Builder.getValue(V); 575 lowerIncomingStatepointValue(Incoming, Ops, Builder); 576 } 577 578 // Finally, go ahead and lower all the gc arguments. There's no prefixed 579 // length for this one. After lowering, we'll have the base and pointer 580 // arrays interwoven with each (lowered) base pointer immediately followed by 581 // it's (lowered) derived pointer. i.e 582 // (base[0], ptr[0], base[1], ptr[1], ...) 583 for (unsigned i = 0; i < Bases.size(); ++i) { 584 const Value *Base = Bases[i]; 585 lowerIncomingStatepointValue(Builder.getValue(Base), Ops, Builder); 586 587 const Value *Ptr = Ptrs[i]; 588 lowerIncomingStatepointValue(Builder.getValue(Ptr), Ops, Builder); 589 } 590 591 // If there are any explicit spill slots passed to the statepoint, record 592 // them, but otherwise do not do anything special. These are user provided 593 // allocas and give control over placement to the consumer. In this case, 594 // it is the contents of the slot which may get updated, not the pointer to 595 // the alloca 596 for (Value *V : StatepointSite.gc_args()) { 597 SDValue Incoming = Builder.getValue(V); 598 if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) { 599 // This handles allocas as arguments to the statepoint 600 Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(), 601 Incoming.getValueType())); 602 } 603 } 604 605 // Record computed locations for all lowered values. 606 // This can not be embedded in lowering loops as we need to record *all* 607 // values, while previous loops account only values with unique SDValues. 608 const Instruction *StatepointInstr = 609 StatepointSite.getCallSite().getInstruction(); 610 auto &SpillMap = Builder.FuncInfo.StatepointRelocatedValues[StatepointInstr]; 611 612 for (const GCRelocateInst *Relocate : StatepointSite.getRelocates()) { 613 const Value *V = Relocate->getDerivedPtr(); 614 SDValue SDV = Builder.getValue(V); 615 SDValue Loc = Builder.StatepointLowering.getLocation(SDV); 616 617 if (Loc.getNode()) { 618 SpillMap[V] = cast<FrameIndexSDNode>(Loc)->getIndex(); 619 } else { 620 // Record value as visited, but not spilled. This is case for allocas 621 // and constants. For this values we can avoid emitting spill load while 622 // visiting corresponding gc_relocate. 623 // Actually we do not need to record them in this map at all. 624 // We do this only to check that we are not relocating any unvisited 625 // value. 626 SpillMap[V] = None; 627 628 // Default llvm mechanisms for exporting values which are used in 629 // different basic blocks does not work for gc relocates. 630 // Note that it would be incorrect to teach llvm that all relocates are 631 // uses of the corresponding values so that it would automatically 632 // export them. Relocates of the spilled values does not use original 633 // value. 634 if (Relocate->getParent() != StatepointInstr->getParent()) 635 Builder.ExportFromCurrentBlock(V); 636 } 637 } 638 } 639 640 void SelectionDAGBuilder::visitStatepoint(const CallInst &CI) { 641 // Check some preconditions for sanity 642 assert(isStatepoint(&CI) && 643 "Function called must be the statepoint function"); 644 645 LowerStatepoint(ImmutableStatepoint(&CI)); 646 } 647 648 void SelectionDAGBuilder::LowerStatepoint( 649 ImmutableStatepoint ISP, const BasicBlock *EHPadBB /*= nullptr*/) { 650 // The basic scheme here is that information about both the original call and 651 // the safepoint is encoded in the CallInst. We create a temporary call and 652 // lower it, then reverse engineer the calling sequence. 653 654 NumOfStatepoints++; 655 // Clear state 656 StatepointLowering.startNewStatepoint(*this); 657 658 ImmutableCallSite CS(ISP.getCallSite()); 659 660 #ifndef NDEBUG 661 // Consistency check. Check only relocates in the same basic block as thier 662 // statepoint. 663 for (const User *U : CS->users()) { 664 const CallInst *Call = cast<CallInst>(U); 665 if (isa<GCRelocateInst>(Call) && Call->getParent() == CS.getParent()) 666 StatepointLowering.scheduleRelocCall(*Call); 667 } 668 #endif 669 670 #ifndef NDEBUG 671 // If this is a malformed statepoint, report it early to simplify debugging. 672 // This should catch any IR level mistake that's made when constructing or 673 // transforming statepoints. 674 ISP.verify(); 675 676 // Check that the associated GCStrategy expects to encounter statepoints. 677 assert(GFI->getStrategy().useStatepoints() && 678 "GCStrategy does not expect to encounter statepoints"); 679 #endif 680 681 // Lower statepoint vmstate and gcstate arguments 682 SmallVector<SDValue, 10> LoweredMetaArgs; 683 lowerStatepointMetaArgs(LoweredMetaArgs, ISP, *this); 684 685 // Get call node, we will replace it later with statepoint 686 SDNode *CallNode = 687 lowerCallFromStatepoint(ISP, EHPadBB, *this, PendingExports); 688 689 // Construct the actual GC_TRANSITION_START, STATEPOINT, and GC_TRANSITION_END 690 // nodes with all the appropriate arguments and return values. 691 692 // Call Node: Chain, Target, {Args}, RegMask, [Glue] 693 SDValue Chain = CallNode->getOperand(0); 694 695 SDValue Glue; 696 bool CallHasIncomingGlue = CallNode->getGluedNode(); 697 if (CallHasIncomingGlue) { 698 // Glue is always last operand 699 Glue = CallNode->getOperand(CallNode->getNumOperands() - 1); 700 } 701 702 // Build the GC_TRANSITION_START node if necessary. 703 // 704 // The operands to the GC_TRANSITION_{START,END} nodes are laid out in the 705 // order in which they appear in the call to the statepoint intrinsic. If 706 // any of the operands is a pointer-typed, that operand is immediately 707 // followed by a SRCVALUE for the pointer that may be used during lowering 708 // (e.g. to form MachinePointerInfo values for loads/stores). 709 const bool IsGCTransition = 710 (ISP.getFlags() & (uint64_t)StatepointFlags::GCTransition) == 711 (uint64_t)StatepointFlags::GCTransition; 712 if (IsGCTransition) { 713 SmallVector<SDValue, 8> TSOps; 714 715 // Add chain 716 TSOps.push_back(Chain); 717 718 // Add GC transition arguments 719 for (const Value *V : ISP.gc_transition_args()) { 720 TSOps.push_back(getValue(V)); 721 if (V->getType()->isPointerTy()) 722 TSOps.push_back(DAG.getSrcValue(V)); 723 } 724 725 // Add glue if necessary 726 if (CallHasIncomingGlue) 727 TSOps.push_back(Glue); 728 729 SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); 730 731 SDValue GCTransitionStart = 732 DAG.getNode(ISD::GC_TRANSITION_START, getCurSDLoc(), NodeTys, TSOps); 733 734 Chain = GCTransitionStart.getValue(0); 735 Glue = GCTransitionStart.getValue(1); 736 } 737 738 // TODO: Currently, all of these operands are being marked as read/write in 739 // PrologEpilougeInserter.cpp, we should special case the VMState arguments 740 // and flags to be read-only. 741 SmallVector<SDValue, 40> Ops; 742 743 // Add the <id> and <numBytes> constants. 744 Ops.push_back(DAG.getTargetConstant(ISP.getID(), getCurSDLoc(), MVT::i64)); 745 Ops.push_back( 746 DAG.getTargetConstant(ISP.getNumPatchBytes(), getCurSDLoc(), MVT::i32)); 747 748 // Calculate and push starting position of vmstate arguments 749 // Get number of arguments incoming directly into call node 750 unsigned NumCallRegArgs = 751 CallNode->getNumOperands() - (CallHasIncomingGlue ? 4 : 3); 752 Ops.push_back(DAG.getTargetConstant(NumCallRegArgs, getCurSDLoc(), MVT::i32)); 753 754 // Add call target 755 SDValue CallTarget = SDValue(CallNode->getOperand(1).getNode(), 0); 756 Ops.push_back(CallTarget); 757 758 // Add call arguments 759 // Get position of register mask in the call 760 SDNode::op_iterator RegMaskIt; 761 if (CallHasIncomingGlue) 762 RegMaskIt = CallNode->op_end() - 2; 763 else 764 RegMaskIt = CallNode->op_end() - 1; 765 Ops.insert(Ops.end(), CallNode->op_begin() + 2, RegMaskIt); 766 767 // Add a constant argument for the calling convention 768 pushStackMapConstant(Ops, *this, CS.getCallingConv()); 769 770 // Add a constant argument for the flags 771 uint64_t Flags = ISP.getFlags(); 772 assert(((Flags & ~(uint64_t)StatepointFlags::MaskAll) == 0) && 773 "Unknown flag used"); 774 pushStackMapConstant(Ops, *this, Flags); 775 776 // Insert all vmstate and gcstate arguments 777 Ops.insert(Ops.end(), LoweredMetaArgs.begin(), LoweredMetaArgs.end()); 778 779 // Add register mask from call node 780 Ops.push_back(*RegMaskIt); 781 782 // Add chain 783 Ops.push_back(Chain); 784 785 // Same for the glue, but we add it only if original call had it 786 if (Glue.getNode()) 787 Ops.push_back(Glue); 788 789 // Compute return values. Provide a glue output since we consume one as 790 // input. This allows someone else to chain off us as needed. 791 SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); 792 793 SDNode *StatepointMCNode = 794 DAG.getMachineNode(TargetOpcode::STATEPOINT, getCurSDLoc(), NodeTys, Ops); 795 796 SDNode *SinkNode = StatepointMCNode; 797 798 // Build the GC_TRANSITION_END node if necessary. 799 // 800 // See the comment above regarding GC_TRANSITION_START for the layout of 801 // the operands to the GC_TRANSITION_END node. 802 if (IsGCTransition) { 803 SmallVector<SDValue, 8> TEOps; 804 805 // Add chain 806 TEOps.push_back(SDValue(StatepointMCNode, 0)); 807 808 // Add GC transition arguments 809 for (const Value *V : ISP.gc_transition_args()) { 810 TEOps.push_back(getValue(V)); 811 if (V->getType()->isPointerTy()) 812 TEOps.push_back(DAG.getSrcValue(V)); 813 } 814 815 // Add glue 816 TEOps.push_back(SDValue(StatepointMCNode, 1)); 817 818 SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); 819 820 SDValue GCTransitionStart = 821 DAG.getNode(ISD::GC_TRANSITION_END, getCurSDLoc(), NodeTys, TEOps); 822 823 SinkNode = GCTransitionStart.getNode(); 824 } 825 826 // Replace original call 827 DAG.ReplaceAllUsesWith(CallNode, SinkNode); // This may update Root 828 // Remove original call node 829 DAG.DeleteNode(CallNode); 830 831 // DON'T set the root - under the assumption that it's already set past the 832 // inserted node we created. 833 834 // TODO: A better future implementation would be to emit a single variable 835 // argument, variable return value STATEPOINT node here and then hookup the 836 // return value of each gc.relocate to the respective output of the 837 // previously emitted STATEPOINT value. Unfortunately, this doesn't appear 838 // to actually be possible today. 839 } 840 841 void SelectionDAGBuilder::visitGCResult(const CallInst &CI) { 842 // The result value of the gc_result is simply the result of the actual 843 // call. We've already emitted this, so just grab the value. 844 Instruction *I = cast<Instruction>(CI.getArgOperand(0)); 845 assert(isStatepoint(I) && "first argument must be a statepoint token"); 846 847 if (I->getParent() != CI.getParent()) { 848 // Statepoint is in different basic block so we should have stored call 849 // result in a virtual register. 850 // We can not use default getValue() functionality to copy value from this 851 // register because statepoint and actuall call return types can be 852 // different, and getValue() will use CopyFromReg of the wrong type, 853 // which is always i32 in our case. 854 PointerType *CalleeType = cast<PointerType>( 855 ImmutableStatepoint(I).getCalledValue()->getType()); 856 Type *RetTy = 857 cast<FunctionType>(CalleeType->getElementType())->getReturnType(); 858 SDValue CopyFromReg = getCopyFromRegs(I, RetTy); 859 860 assert(CopyFromReg.getNode()); 861 setValue(&CI, CopyFromReg); 862 } else { 863 setValue(&CI, getValue(I)); 864 } 865 } 866 867 void SelectionDAGBuilder::visitGCRelocate(const GCRelocateInst &Relocate) { 868 #ifndef NDEBUG 869 // Consistency check 870 // We skip this check for relocates not in the same basic block as thier 871 // statepoint. It would be too expensive to preserve validation info through 872 // different basic blocks. 873 if (Relocate.getStatepoint()->getParent() == Relocate.getParent()) 874 StatepointLowering.relocCallVisited(Relocate); 875 #endif 876 877 const Value *DerivedPtr = Relocate.getDerivedPtr(); 878 SDValue SD = getValue(DerivedPtr); 879 880 FunctionLoweringInfo::StatepointSpilledValueMapTy &SpillMap = 881 FuncInfo.StatepointRelocatedValues[Relocate.getStatepoint()]; 882 883 // We should have recorded location for this pointer 884 assert(SpillMap.count(DerivedPtr) && "Relocating not lowered gc value"); 885 Optional<int> DerivedPtrLocation = SpillMap[DerivedPtr]; 886 887 // We didn't need to spill these special cases (constants and allocas). 888 // See the handling in spillIncomingValueForStatepoint for detail. 889 if (!DerivedPtrLocation) { 890 setValue(&Relocate, SD); 891 return; 892 } 893 894 SDValue SpillSlot = DAG.getTargetFrameIndex(*DerivedPtrLocation, 895 SD.getValueType()); 896 897 // Be conservative: flush all pending loads 898 // TODO: Probably we can be less restrictive on this, 899 // it may allow more scheduling opportunities. 900 SDValue Chain = getRoot(); 901 902 SDValue SpillLoad = 903 DAG.getLoad(SpillSlot.getValueType(), getCurSDLoc(), Chain, SpillSlot, 904 MachinePointerInfo::getFixedStack(DAG.getMachineFunction(), 905 *DerivedPtrLocation), 906 false, false, false, 0); 907 908 // Again, be conservative, don't emit pending loads 909 DAG.setRoot(SpillLoad.getValue(1)); 910 911 assert(SpillLoad.getNode()); 912 setValue(&Relocate, SpillLoad); 913 } 914