1 //===-- StatepointLowering.cpp - SDAGBuilder's statepoint code -----------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file includes support code use by SelectionDAGBuilder when lowering a 11 // statepoint sequence in SelectionDAG IR. 12 // 13 //===----------------------------------------------------------------------===// 14 15 #include "StatepointLowering.h" 16 #include "SelectionDAGBuilder.h" 17 #include "llvm/ADT/SmallSet.h" 18 #include "llvm/ADT/Statistic.h" 19 #include "llvm/CodeGen/FunctionLoweringInfo.h" 20 #include "llvm/CodeGen/GCMetadata.h" 21 #include "llvm/CodeGen/GCStrategy.h" 22 #include "llvm/CodeGen/SelectionDAG.h" 23 #include "llvm/CodeGen/StackMaps.h" 24 #include "llvm/IR/CallingConv.h" 25 #include "llvm/IR/Instructions.h" 26 #include "llvm/IR/IntrinsicInst.h" 27 #include "llvm/IR/Intrinsics.h" 28 #include "llvm/IR/Statepoint.h" 29 #include "llvm/Target/TargetLowering.h" 30 #include <algorithm> 31 using namespace llvm; 32 33 #define DEBUG_TYPE "statepoint-lowering" 34 35 STATISTIC(NumSlotsAllocatedForStatepoints, 36 "Number of stack slots allocated for statepoints"); 37 STATISTIC(NumOfStatepoints, "Number of statepoint nodes encountered"); 38 STATISTIC(StatepointMaxSlotsRequired, 39 "Maximum number of stack slots required for a singe statepoint"); 40 41 static void pushStackMapConstant(SmallVectorImpl<SDValue>& Ops, 42 SelectionDAGBuilder &Builder, uint64_t Value) { 43 SDLoc L = Builder.getCurSDLoc(); 44 Ops.push_back(Builder.DAG.getTargetConstant(StackMaps::ConstantOp, L, 45 MVT::i64)); 46 Ops.push_back(Builder.DAG.getTargetConstant(Value, L, MVT::i64)); 47 } 48 49 void StatepointLoweringState::startNewStatepoint(SelectionDAGBuilder &Builder) { 50 // Consistency check 51 assert(PendingGCRelocateCalls.empty() && 52 "Trying to visit statepoint before finished processing previous one"); 53 Locations.clear(); 54 NextSlotToAllocate = 0; 55 // Need to resize this on each safepoint - we need the two to stay in 56 // sync and the clear patterns of a SelectionDAGBuilder have no relation 57 // to FunctionLoweringInfo. 58 AllocatedStackSlots.resize(Builder.FuncInfo.StatepointStackSlots.size()); 59 for (size_t i = 0; i < AllocatedStackSlots.size(); i++) { 60 AllocatedStackSlots[i] = false; 61 } 62 } 63 64 void StatepointLoweringState::clear() { 65 Locations.clear(); 66 AllocatedStackSlots.clear(); 67 assert(PendingGCRelocateCalls.empty() && 68 "cleared before statepoint sequence completed"); 69 } 70 71 SDValue 72 StatepointLoweringState::allocateStackSlot(EVT ValueType, 73 SelectionDAGBuilder &Builder) { 74 75 NumSlotsAllocatedForStatepoints++; 76 77 // The basic scheme here is to first look for a previously created stack slot 78 // which is not in use (accounting for the fact arbitrary slots may already 79 // be reserved), or to create a new stack slot and use it. 80 81 // If this doesn't succeed in 40000 iterations, something is seriously wrong 82 for (int i = 0; i < 40000; i++) { 83 assert(Builder.FuncInfo.StatepointStackSlots.size() == 84 AllocatedStackSlots.size() && 85 "broken invariant"); 86 const size_t NumSlots = AllocatedStackSlots.size(); 87 assert(NextSlotToAllocate <= NumSlots && "broken invariant"); 88 89 if (NextSlotToAllocate >= NumSlots) { 90 assert(NextSlotToAllocate == NumSlots); 91 // record stats 92 if (NumSlots + 1 > StatepointMaxSlotsRequired) { 93 StatepointMaxSlotsRequired = NumSlots + 1; 94 } 95 96 SDValue SpillSlot = Builder.DAG.CreateStackTemporary(ValueType); 97 const unsigned FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex(); 98 Builder.FuncInfo.StatepointStackSlots.push_back(FI); 99 AllocatedStackSlots.push_back(true); 100 return SpillSlot; 101 } 102 if (!AllocatedStackSlots[NextSlotToAllocate]) { 103 const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate]; 104 AllocatedStackSlots[NextSlotToAllocate] = true; 105 return Builder.DAG.getFrameIndex(FI, ValueType); 106 } 107 // Note: We deliberately choose to advance this only on the failing path. 108 // Doing so on the suceeding path involes a bit of complexity that caused a 109 // minor bug previously. Unless performance shows this matters, please 110 // keep this code as simple as possible. 111 NextSlotToAllocate++; 112 } 113 llvm_unreachable("infinite loop?"); 114 } 115 116 /// Utility function for reservePreviousStackSlotForValue. Tries to find 117 /// stack slot index to which we have spilled value for previous statepoints. 118 /// LookUpDepth specifies maximum DFS depth this function is allowed to look. 119 static Optional<int> findPreviousSpillSlot(const Value *Val, 120 SelectionDAGBuilder &Builder, 121 int LookUpDepth) { 122 // Can not look any futher - give up now 123 if (LookUpDepth <= 0) 124 return Optional<int>(); 125 126 // Spill location is known for gc relocates 127 if (isGCRelocate(Val)) { 128 GCRelocateOperands RelocOps(cast<Instruction>(Val)); 129 130 FunctionLoweringInfo::StatepointSpilledValueMapTy &SpillMap = 131 Builder.FuncInfo.StatepointRelocatedValues[RelocOps.getStatepoint()]; 132 133 auto It = SpillMap.find(RelocOps.getDerivedPtr()); 134 if (It == SpillMap.end()) 135 return Optional<int>(); 136 137 return It->second; 138 } 139 140 // Look through bitcast instructions. 141 if (const BitCastInst *Cast = dyn_cast<BitCastInst>(Val)) { 142 return findPreviousSpillSlot(Cast->getOperand(0), Builder, LookUpDepth - 1); 143 } 144 145 // Look through phi nodes 146 // All incoming values should have same known stack slot, otherwise result 147 // is unknown. 148 if (const PHINode *Phi = dyn_cast<PHINode>(Val)) { 149 Optional<int> MergedResult = None; 150 151 for (auto &IncomingValue : Phi->incoming_values()) { 152 Optional<int> SpillSlot = 153 findPreviousSpillSlot(IncomingValue, Builder, LookUpDepth - 1); 154 if (!SpillSlot.hasValue()) 155 return Optional<int>(); 156 157 if (MergedResult.hasValue() && *MergedResult != *SpillSlot) 158 return Optional<int>(); 159 160 MergedResult = SpillSlot; 161 } 162 return MergedResult; 163 } 164 165 // TODO: We can do better for PHI nodes. In cases like this: 166 // ptr = phi(relocated_pointer, not_relocated_pointer) 167 // statepoint(ptr) 168 // We will return that stack slot for ptr is unknown. And later we might 169 // assign different stack slots for ptr and relocated_pointer. This limits 170 // llvm's ability to remove redundant stores. 171 // Unfortunately it's hard to accomplish in current infrastructure. 172 // We use this function to eliminate spill store completely, while 173 // in example we still need to emit store, but instead of any location 174 // we need to use special "preferred" location. 175 176 // TODO: handle simple updates. If a value is modified and the original 177 // value is no longer live, it would be nice to put the modified value in the 178 // same slot. This allows folding of the memory accesses for some 179 // instructions types (like an increment). 180 // statepoint (i) 181 // i1 = i+1 182 // statepoint (i1) 183 // However we need to be careful for cases like this: 184 // statepoint(i) 185 // i1 = i+1 186 // statepoint(i, i1) 187 // Here we want to reserve spill slot for 'i', but not for 'i+1'. If we just 188 // put handling of simple modifications in this function like it's done 189 // for bitcasts we might end up reserving i's slot for 'i+1' because order in 190 // which we visit values is unspecified. 191 192 // Don't know any information about this instruction 193 return Optional<int>(); 194 } 195 196 /// Try to find existing copies of the incoming values in stack slots used for 197 /// statepoint spilling. If we can find a spill slot for the incoming value, 198 /// mark that slot as allocated, and reuse the same slot for this safepoint. 199 /// This helps to avoid series of loads and stores that only serve to resuffle 200 /// values on the stack between calls. 201 static void reservePreviousStackSlotForValue(const Value *IncomingValue, 202 SelectionDAGBuilder &Builder) { 203 204 SDValue Incoming = Builder.getValue(IncomingValue); 205 206 if (isa<ConstantSDNode>(Incoming) || isa<FrameIndexSDNode>(Incoming)) { 207 // We won't need to spill this, so no need to check for previously 208 // allocated stack slots 209 return; 210 } 211 212 SDValue OldLocation = Builder.StatepointLowering.getLocation(Incoming); 213 if (OldLocation.getNode()) 214 // duplicates in input 215 return; 216 217 const int LookUpDepth = 6; 218 Optional<int> Index = 219 findPreviousSpillSlot(IncomingValue, Builder, LookUpDepth); 220 if (!Index.hasValue()) 221 return; 222 223 auto Itr = std::find(Builder.FuncInfo.StatepointStackSlots.begin(), 224 Builder.FuncInfo.StatepointStackSlots.end(), *Index); 225 assert(Itr != Builder.FuncInfo.StatepointStackSlots.end() && 226 "value spilled to the unknown stack slot"); 227 228 // This is one of our dedicated lowering slots 229 const int Offset = 230 std::distance(Builder.FuncInfo.StatepointStackSlots.begin(), Itr); 231 if (Builder.StatepointLowering.isStackSlotAllocated(Offset)) { 232 // stack slot already assigned to someone else, can't use it! 233 // TODO: currently we reserve space for gc arguments after doing 234 // normal allocation for deopt arguments. We should reserve for 235 // _all_ deopt and gc arguments, then start allocating. This 236 // will prevent some moves being inserted when vm state changes, 237 // but gc state doesn't between two calls. 238 return; 239 } 240 // Reserve this stack slot 241 Builder.StatepointLowering.reserveStackSlot(Offset); 242 243 // Cache this slot so we find it when going through the normal 244 // assignment loop. 245 SDValue Loc = Builder.DAG.getTargetFrameIndex(*Index, Incoming.getValueType()); 246 Builder.StatepointLowering.setLocation(Incoming, Loc); 247 } 248 249 /// Remove any duplicate (as SDValues) from the derived pointer pairs. This 250 /// is not required for correctness. It's purpose is to reduce the size of 251 /// StackMap section. It has no effect on the number of spill slots required 252 /// or the actual lowering. 253 static void removeDuplicatesGCPtrs(SmallVectorImpl<const Value *> &Bases, 254 SmallVectorImpl<const Value *> &Ptrs, 255 SmallVectorImpl<const Value *> &Relocs, 256 SelectionDAGBuilder &Builder) { 257 258 // This is horribly ineffecient, but I don't care right now 259 SmallSet<SDValue, 64> Seen; 260 261 SmallVector<const Value *, 64> NewBases, NewPtrs, NewRelocs; 262 for (size_t i = 0; i < Ptrs.size(); i++) { 263 SDValue SD = Builder.getValue(Ptrs[i]); 264 // Only add non-duplicates 265 if (Seen.count(SD) == 0) { 266 NewBases.push_back(Bases[i]); 267 NewPtrs.push_back(Ptrs[i]); 268 NewRelocs.push_back(Relocs[i]); 269 } 270 Seen.insert(SD); 271 } 272 assert(Bases.size() >= NewBases.size()); 273 assert(Ptrs.size() >= NewPtrs.size()); 274 assert(Relocs.size() >= NewRelocs.size()); 275 Bases = NewBases; 276 Ptrs = NewPtrs; 277 Relocs = NewRelocs; 278 assert(Ptrs.size() == Bases.size()); 279 assert(Ptrs.size() == Relocs.size()); 280 } 281 282 /// Extract call from statepoint, lower it and return pointer to the 283 /// call node. Also update NodeMap so that getValue(statepoint) will 284 /// reference lowered call result 285 static SDNode * 286 lowerCallFromStatepoint(ImmutableStatepoint ISP, MachineBasicBlock *LandingPad, 287 SelectionDAGBuilder &Builder, 288 SmallVectorImpl<SDValue> &PendingExports) { 289 290 ImmutableCallSite CS(ISP.getCallSite()); 291 292 SDValue ActualCallee = Builder.getValue(ISP.getActualCallee()); 293 294 assert(CS.getCallingConv() != CallingConv::AnyReg && 295 "anyregcc is not supported on statepoints!"); 296 297 Type *DefTy = ISP.getActualReturnType(); 298 bool HasDef = !DefTy->isVoidTy(); 299 300 SDValue ReturnValue, CallEndVal; 301 std::tie(ReturnValue, CallEndVal) = Builder.lowerCallOperands( 302 ISP.getCallSite(), ImmutableStatepoint::CallArgsBeginPos, 303 ISP.getNumCallArgs(), ActualCallee, DefTy, LandingPad, 304 false /* IsPatchPoint */); 305 306 SDNode *CallEnd = CallEndVal.getNode(); 307 308 // Get a call instruction from the call sequence chain. Tail calls are not 309 // allowed. The following code is essentially reverse engineering X86's 310 // LowerCallTo. 311 // 312 // We are expecting DAG to have the following form: 313 // 314 // ch = eh_label (only in case of invoke statepoint) 315 // ch, glue = callseq_start ch 316 // ch, glue = X86::Call ch, glue 317 // ch, glue = callseq_end ch, glue 318 // get_return_value ch, glue 319 // 320 // get_return_value can either be a CopyFromReg to grab the return value from 321 // %RAX, or it can be a LOAD to load a value returned by reference via a stack 322 // slot. 323 324 if (HasDef && (CallEnd->getOpcode() == ISD::CopyFromReg || 325 CallEnd->getOpcode() == ISD::LOAD)) 326 CallEnd = CallEnd->getOperand(0).getNode(); 327 328 assert(CallEnd->getOpcode() == ISD::CALLSEQ_END && "expected!"); 329 330 if (HasDef) { 331 if (CS.isInvoke()) { 332 // Result value will be used in different basic block for invokes 333 // so we need to export it now. But statepoint call has a different type 334 // than the actuall call. It means that standart exporting mechanism will 335 // create register of the wrong type. So instead we need to create 336 // register with correct type and save value into it manually. 337 // TODO: To eliminate this problem we can remove gc.result intrinsics 338 // completelly and make statepoint call to return a tuple. 339 unsigned Reg = Builder.FuncInfo.CreateRegs(ISP.getActualReturnType()); 340 RegsForValue RFV(*Builder.DAG.getContext(), 341 Builder.DAG.getTargetLoweringInfo(), Reg, 342 ISP.getActualReturnType()); 343 SDValue Chain = Builder.DAG.getEntryNode(); 344 345 RFV.getCopyToRegs(ReturnValue, Builder.DAG, Builder.getCurSDLoc(), Chain, 346 nullptr); 347 PendingExports.push_back(Chain); 348 Builder.FuncInfo.ValueMap[CS.getInstruction()] = Reg; 349 } else { 350 // The value of the statepoint itself will be the value of call itself. 351 // We'll replace the actually call node shortly. gc_result will grab 352 // this value. 353 Builder.setValue(CS.getInstruction(), ReturnValue); 354 } 355 } else { 356 // The token value is never used from here on, just generate a poison value 357 Builder.setValue(CS.getInstruction(), 358 Builder.DAG.getIntPtrConstant(-1, Builder.getCurSDLoc())); 359 } 360 361 return CallEnd->getOperand(0).getNode(); 362 } 363 364 /// Callect all gc pointers coming into statepoint intrinsic, clean them up, 365 /// and return two arrays: 366 /// Bases - base pointers incoming to this statepoint 367 /// Ptrs - derived pointers incoming to this statepoint 368 /// Relocs - the gc_relocate corresponding to each base/ptr pair 369 /// Elements of this arrays should be in one-to-one correspondence with each 370 /// other i.e Bases[i], Ptrs[i] are from the same gcrelocate call 371 static void getIncomingStatepointGCValues( 372 SmallVectorImpl<const Value *> &Bases, SmallVectorImpl<const Value *> &Ptrs, 373 SmallVectorImpl<const Value *> &Relocs, ImmutableStatepoint StatepointSite, 374 SelectionDAGBuilder &Builder) { 375 for (GCRelocateOperands relocateOpers : 376 StatepointSite.getRelocates(StatepointSite)) { 377 Relocs.push_back(relocateOpers.getUnderlyingCallSite().getInstruction()); 378 Bases.push_back(relocateOpers.getBasePtr()); 379 Ptrs.push_back(relocateOpers.getDerivedPtr()); 380 } 381 382 // Remove any redundant llvm::Values which map to the same SDValue as another 383 // input. Also has the effect of removing duplicates in the original 384 // llvm::Value input list as well. This is a useful optimization for 385 // reducing the size of the StackMap section. It has no other impact. 386 removeDuplicatesGCPtrs(Bases, Ptrs, Relocs, Builder); 387 388 assert(Bases.size() == Ptrs.size() && Ptrs.size() == Relocs.size()); 389 } 390 391 /// Spill a value incoming to the statepoint. It might be either part of 392 /// vmstate 393 /// or gcstate. In both cases unconditionally spill it on the stack unless it 394 /// is a null constant. Return pair with first element being frame index 395 /// containing saved value and second element with outgoing chain from the 396 /// emitted store 397 static std::pair<SDValue, SDValue> 398 spillIncomingStatepointValue(SDValue Incoming, SDValue Chain, 399 SelectionDAGBuilder &Builder) { 400 SDValue Loc = Builder.StatepointLowering.getLocation(Incoming); 401 402 // Emit new store if we didn't do it for this ptr before 403 if (!Loc.getNode()) { 404 Loc = Builder.StatepointLowering.allocateStackSlot(Incoming.getValueType(), 405 Builder); 406 assert(isa<FrameIndexSDNode>(Loc)); 407 int Index = cast<FrameIndexSDNode>(Loc)->getIndex(); 408 // We use TargetFrameIndex so that isel will not select it into LEA 409 Loc = Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType()); 410 411 // TODO: We can create TokenFactor node instead of 412 // chaining stores one after another, this may allow 413 // a bit more optimal scheduling for them 414 Chain = Builder.DAG.getStore(Chain, Builder.getCurSDLoc(), Incoming, Loc, 415 MachinePointerInfo::getFixedStack(Index), 416 false, false, 0); 417 418 Builder.StatepointLowering.setLocation(Incoming, Loc); 419 } 420 421 assert(Loc.getNode()); 422 return std::make_pair(Loc, Chain); 423 } 424 425 /// Lower a single value incoming to a statepoint node. This value can be 426 /// either a deopt value or a gc value, the handling is the same. We special 427 /// case constants and allocas, then fall back to spilling if required. 428 static void lowerIncomingStatepointValue(SDValue Incoming, 429 SmallVectorImpl<SDValue> &Ops, 430 SelectionDAGBuilder &Builder) { 431 SDValue Chain = Builder.getRoot(); 432 433 if (ConstantSDNode *C = dyn_cast<ConstantSDNode>(Incoming)) { 434 // If the original value was a constant, make sure it gets recorded as 435 // such in the stackmap. This is required so that the consumer can 436 // parse any internal format to the deopt state. It also handles null 437 // pointers and other constant pointers in GC states 438 pushStackMapConstant(Ops, Builder, C->getSExtValue()); 439 } else if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) { 440 // This handles allocas as arguments to the statepoint (this is only 441 // really meaningful for a deopt value. For GC, we'd be trying to 442 // relocate the address of the alloca itself?) 443 Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(), 444 Incoming.getValueType())); 445 } else { 446 // Otherwise, locate a spill slot and explicitly spill it so it 447 // can be found by the runtime later. We currently do not support 448 // tracking values through callee saved registers to their eventual 449 // spill location. This would be a useful optimization, but would 450 // need to be optional since it requires a lot of complexity on the 451 // runtime side which not all would support. 452 std::pair<SDValue, SDValue> Res = 453 spillIncomingStatepointValue(Incoming, Chain, Builder); 454 Ops.push_back(Res.first); 455 Chain = Res.second; 456 } 457 458 Builder.DAG.setRoot(Chain); 459 } 460 461 /// Lower deopt state and gc pointer arguments of the statepoint. The actual 462 /// lowering is described in lowerIncomingStatepointValue. This function is 463 /// responsible for lowering everything in the right position and playing some 464 /// tricks to avoid redundant stack manipulation where possible. On 465 /// completion, 'Ops' will contain ready to use operands for machine code 466 /// statepoint. The chain nodes will have already been created and the DAG root 467 /// will be set to the last value spilled (if any were). 468 static void lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops, 469 ImmutableStatepoint StatepointSite, 470 SelectionDAGBuilder &Builder) { 471 472 // Lower the deopt and gc arguments for this statepoint. Layout will 473 // be: deopt argument length, deopt arguments.., gc arguments... 474 475 SmallVector<const Value *, 64> Bases, Ptrs, Relocations; 476 getIncomingStatepointGCValues(Bases, Ptrs, Relocations, StatepointSite, 477 Builder); 478 479 #ifndef NDEBUG 480 // Check that each of the gc pointer and bases we've gotten out of the 481 // safepoint is something the strategy thinks might be a pointer into the GC 482 // heap. This is basically just here to help catch errors during statepoint 483 // insertion. TODO: This should actually be in the Verifier, but we can't get 484 // to the GCStrategy from there (yet). 485 GCStrategy &S = Builder.GFI->getStrategy(); 486 for (const Value *V : Bases) { 487 auto Opt = S.isGCManagedPointer(V); 488 if (Opt.hasValue()) { 489 assert(Opt.getValue() && 490 "non gc managed base pointer found in statepoint"); 491 } 492 } 493 for (const Value *V : Ptrs) { 494 auto Opt = S.isGCManagedPointer(V); 495 if (Opt.hasValue()) { 496 assert(Opt.getValue() && 497 "non gc managed derived pointer found in statepoint"); 498 } 499 } 500 for (const Value *V : Relocations) { 501 auto Opt = S.isGCManagedPointer(V); 502 if (Opt.hasValue()) { 503 assert(Opt.getValue() && "non gc managed pointer relocated"); 504 } 505 } 506 #endif 507 508 // Before we actually start lowering (and allocating spill slots for values), 509 // reserve any stack slots which we judge to be profitable to reuse for a 510 // particular value. This is purely an optimization over the code below and 511 // doesn't change semantics at all. It is important for performance that we 512 // reserve slots for both deopt and gc values before lowering either. 513 for (const Value *V : StatepointSite.vm_state_args()) { 514 reservePreviousStackSlotForValue(V, Builder); 515 } 516 for (unsigned i = 0; i < Bases.size(); ++i) { 517 reservePreviousStackSlotForValue(Bases[i], Builder); 518 reservePreviousStackSlotForValue(Ptrs[i], Builder); 519 } 520 521 // First, prefix the list with the number of unique values to be 522 // lowered. Note that this is the number of *Values* not the 523 // number of SDValues required to lower them. 524 const int NumVMSArgs = StatepointSite.getNumTotalVMSArgs(); 525 pushStackMapConstant(Ops, Builder, NumVMSArgs); 526 527 assert(NumVMSArgs == std::distance(StatepointSite.vm_state_begin(), 528 StatepointSite.vm_state_end())); 529 530 // The vm state arguments are lowered in an opaque manner. We do 531 // not know what type of values are contained within. We skip the 532 // first one since that happens to be the total number we lowered 533 // explicitly just above. We could have left it in the loop and 534 // not done it explicitly, but it's far easier to understand this 535 // way. 536 for (const Value *V : StatepointSite.vm_state_args()) { 537 SDValue Incoming = Builder.getValue(V); 538 lowerIncomingStatepointValue(Incoming, Ops, Builder); 539 } 540 541 // Finally, go ahead and lower all the gc arguments. There's no prefixed 542 // length for this one. After lowering, we'll have the base and pointer 543 // arrays interwoven with each (lowered) base pointer immediately followed by 544 // it's (lowered) derived pointer. i.e 545 // (base[0], ptr[0], base[1], ptr[1], ...) 546 for (unsigned i = 0; i < Bases.size(); ++i) { 547 const Value *Base = Bases[i]; 548 lowerIncomingStatepointValue(Builder.getValue(Base), Ops, Builder); 549 550 const Value *Ptr = Ptrs[i]; 551 lowerIncomingStatepointValue(Builder.getValue(Ptr), Ops, Builder); 552 } 553 554 // If there are any explicit spill slots passed to the statepoint, record 555 // them, but otherwise do not do anything special. These are user provided 556 // allocas and give control over placement to the consumer. In this case, 557 // it is the contents of the slot which may get updated, not the pointer to 558 // the alloca 559 for (Value *V : StatepointSite.gc_args()) { 560 SDValue Incoming = Builder.getValue(V); 561 if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) { 562 // This handles allocas as arguments to the statepoint 563 Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(), 564 Incoming.getValueType())); 565 } 566 } 567 568 // Record computed locations for all lowered values. 569 // This can not be embedded in lowering loops as we need to record *all* 570 // values, while previous loops account only values with unique SDValues. 571 const Instruction *StatepointInstr = 572 StatepointSite.getCallSite().getInstruction(); 573 FunctionLoweringInfo::StatepointSpilledValueMapTy &SpillMap = 574 Builder.FuncInfo.StatepointRelocatedValues[StatepointInstr]; 575 576 for (GCRelocateOperands RelocateOpers : 577 StatepointSite.getRelocates(StatepointSite)) { 578 const Value *V = RelocateOpers.getDerivedPtr(); 579 SDValue SDV = Builder.getValue(V); 580 SDValue Loc = Builder.StatepointLowering.getLocation(SDV); 581 582 if (Loc.getNode()) { 583 SpillMap[V] = cast<FrameIndexSDNode>(Loc)->getIndex(); 584 } else { 585 // Record value as visited, but not spilled. This is case for allocas 586 // and constants. For this values we can avoid emiting spill load while 587 // visiting corresponding gc_relocate. 588 // Actually we do not need to record them in this map at all. 589 // We do this only to check that we are not relocating any unvisited value. 590 SpillMap[V] = None; 591 592 // Default llvm mechanisms for exporting values which are used in 593 // different basic blocks does not work for gc relocates. 594 // Note that it would be incorrect to teach llvm that all relocates are 595 // uses of the corresponging values so that it would automatically 596 // export them. Relocates of the spilled values does not use original 597 // value. 598 if (StatepointSite.getCallSite().isInvoke()) 599 Builder.ExportFromCurrentBlock(V); 600 } 601 } 602 } 603 604 void SelectionDAGBuilder::visitStatepoint(const CallInst &CI) { 605 // Check some preconditions for sanity 606 assert(isStatepoint(&CI) && 607 "function called must be the statepoint function"); 608 609 LowerStatepoint(ImmutableStatepoint(&CI)); 610 } 611 612 void SelectionDAGBuilder::LowerStatepoint( 613 ImmutableStatepoint ISP, MachineBasicBlock *LandingPad /*=nullptr*/) { 614 // The basic scheme here is that information about both the original call and 615 // the safepoint is encoded in the CallInst. We create a temporary call and 616 // lower it, then reverse engineer the calling sequence. 617 618 NumOfStatepoints++; 619 // Clear state 620 StatepointLowering.startNewStatepoint(*this); 621 622 ImmutableCallSite CS(ISP.getCallSite()); 623 624 #ifndef NDEBUG 625 // Consistency check. Don't do this for invokes. It would be too 626 // expensive to preserve this information across different basic blocks 627 if (!CS.isInvoke()) { 628 for (const User *U : CS->users()) { 629 const CallInst *Call = cast<CallInst>(U); 630 if (isGCRelocate(Call)) 631 StatepointLowering.scheduleRelocCall(*Call); 632 } 633 } 634 #endif 635 636 #ifndef NDEBUG 637 // If this is a malformed statepoint, report it early to simplify debugging. 638 // This should catch any IR level mistake that's made when constructing or 639 // transforming statepoints. 640 ISP.verify(); 641 642 // Check that the associated GCStrategy expects to encounter statepoints. 643 assert(GFI->getStrategy().useStatepoints() && 644 "GCStrategy does not expect to encounter statepoints"); 645 #endif 646 647 // Lower statepoint vmstate and gcstate arguments 648 SmallVector<SDValue, 10> LoweredMetaArgs; 649 lowerStatepointMetaArgs(LoweredMetaArgs, ISP, *this); 650 651 // Get call node, we will replace it later with statepoint 652 SDNode *CallNode = 653 lowerCallFromStatepoint(ISP, LandingPad, *this, PendingExports); 654 655 // Construct the actual GC_TRANSITION_START, STATEPOINT, and GC_TRANSITION_END 656 // nodes with all the appropriate arguments and return values. 657 658 // Call Node: Chain, Target, {Args}, RegMask, [Glue] 659 SDValue Chain = CallNode->getOperand(0); 660 661 SDValue Glue; 662 bool CallHasIncomingGlue = CallNode->getGluedNode(); 663 if (CallHasIncomingGlue) { 664 // Glue is always last operand 665 Glue = CallNode->getOperand(CallNode->getNumOperands() - 1); 666 } 667 668 // Build the GC_TRANSITION_START node if necessary. 669 // 670 // The operands to the GC_TRANSITION_{START,END} nodes are laid out in the 671 // order in which they appear in the call to the statepoint intrinsic. If 672 // any of the operands is a pointer-typed, that operand is immediately 673 // followed by a SRCVALUE for the pointer that may be used during lowering 674 // (e.g. to form MachinePointerInfo values for loads/stores). 675 const bool IsGCTransition = 676 (ISP.getFlags() & (uint64_t)StatepointFlags::GCTransition) == 677 (uint64_t)StatepointFlags::GCTransition; 678 if (IsGCTransition) { 679 SmallVector<SDValue, 8> TSOps; 680 681 // Add chain 682 TSOps.push_back(Chain); 683 684 // Add GC transition arguments 685 for (const Value *V : ISP.gc_transition_args()) { 686 TSOps.push_back(getValue(V)); 687 if (V->getType()->isPointerTy()) 688 TSOps.push_back(DAG.getSrcValue(V)); 689 } 690 691 // Add glue if necessary 692 if (CallHasIncomingGlue) 693 TSOps.push_back(Glue); 694 695 SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); 696 697 SDValue GCTransitionStart = 698 DAG.getNode(ISD::GC_TRANSITION_START, getCurSDLoc(), NodeTys, TSOps); 699 700 Chain = GCTransitionStart.getValue(0); 701 Glue = GCTransitionStart.getValue(1); 702 } 703 704 // TODO: Currently, all of these operands are being marked as read/write in 705 // PrologEpilougeInserter.cpp, we should special case the VMState arguments 706 // and flags to be read-only. 707 SmallVector<SDValue, 40> Ops; 708 709 // Add the <id> and <numBytes> constants. 710 Ops.push_back(DAG.getTargetConstant(ISP.getID(), getCurSDLoc(), MVT::i64)); 711 Ops.push_back( 712 DAG.getTargetConstant(ISP.getNumPatchBytes(), getCurSDLoc(), MVT::i32)); 713 714 // Calculate and push starting position of vmstate arguments 715 // Get number of arguments incoming directly into call node 716 unsigned NumCallRegArgs = 717 CallNode->getNumOperands() - (CallHasIncomingGlue ? 4 : 3); 718 Ops.push_back(DAG.getTargetConstant(NumCallRegArgs, getCurSDLoc(), MVT::i32)); 719 720 // Add call target 721 SDValue CallTarget = SDValue(CallNode->getOperand(1).getNode(), 0); 722 Ops.push_back(CallTarget); 723 724 // Add call arguments 725 // Get position of register mask in the call 726 SDNode::op_iterator RegMaskIt; 727 if (CallHasIncomingGlue) 728 RegMaskIt = CallNode->op_end() - 2; 729 else 730 RegMaskIt = CallNode->op_end() - 1; 731 Ops.insert(Ops.end(), CallNode->op_begin() + 2, RegMaskIt); 732 733 // Add a constant argument for the calling convention 734 pushStackMapConstant(Ops, *this, CS.getCallingConv()); 735 736 // Add a constant argument for the flags 737 uint64_t Flags = ISP.getFlags(); 738 assert( 739 ((Flags & ~(uint64_t)StatepointFlags::MaskAll) == 0) 740 && "unknown flag used"); 741 pushStackMapConstant(Ops, *this, Flags); 742 743 // Insert all vmstate and gcstate arguments 744 Ops.insert(Ops.end(), LoweredMetaArgs.begin(), LoweredMetaArgs.end()); 745 746 // Add register mask from call node 747 Ops.push_back(*RegMaskIt); 748 749 // Add chain 750 Ops.push_back(Chain); 751 752 // Same for the glue, but we add it only if original call had it 753 if (Glue.getNode()) 754 Ops.push_back(Glue); 755 756 // Compute return values. Provide a glue output since we consume one as 757 // input. This allows someone else to chain off us as needed. 758 SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); 759 760 SDNode *StatepointMCNode = 761 DAG.getMachineNode(TargetOpcode::STATEPOINT, getCurSDLoc(), NodeTys, Ops); 762 763 SDNode *SinkNode = StatepointMCNode; 764 765 // Build the GC_TRANSITION_END node if necessary. 766 // 767 // See the comment above regarding GC_TRANSITION_START for the layout of 768 // the operands to the GC_TRANSITION_END node. 769 if (IsGCTransition) { 770 SmallVector<SDValue, 8> TEOps; 771 772 // Add chain 773 TEOps.push_back(SDValue(StatepointMCNode, 0)); 774 775 // Add GC transition arguments 776 for (const Value *V : ISP.gc_transition_args()) { 777 TEOps.push_back(getValue(V)); 778 if (V->getType()->isPointerTy()) 779 TEOps.push_back(DAG.getSrcValue(V)); 780 } 781 782 // Add glue 783 TEOps.push_back(SDValue(StatepointMCNode, 1)); 784 785 SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); 786 787 SDValue GCTransitionStart = 788 DAG.getNode(ISD::GC_TRANSITION_END, getCurSDLoc(), NodeTys, TEOps); 789 790 SinkNode = GCTransitionStart.getNode(); 791 } 792 793 // Replace original call 794 DAG.ReplaceAllUsesWith(CallNode, SinkNode); // This may update Root 795 // Remove originall call node 796 DAG.DeleteNode(CallNode); 797 798 // DON'T set the root - under the assumption that it's already set past the 799 // inserted node we created. 800 801 // TODO: A better future implementation would be to emit a single variable 802 // argument, variable return value STATEPOINT node here and then hookup the 803 // return value of each gc.relocate to the respective output of the 804 // previously emitted STATEPOINT value. Unfortunately, this doesn't appear 805 // to actually be possible today. 806 } 807 808 void SelectionDAGBuilder::visitGCResult(const CallInst &CI) { 809 // The result value of the gc_result is simply the result of the actual 810 // call. We've already emitted this, so just grab the value. 811 Instruction *I = cast<Instruction>(CI.getArgOperand(0)); 812 assert(isStatepoint(I) && "first argument must be a statepoint token"); 813 814 if (isa<InvokeInst>(I)) { 815 // For invokes we should have stored call result in a virtual register. 816 // We can not use default getValue() functionality to copy value from this 817 // register because statepoint and actuall call return types can be 818 // different, and getValue() will use CopyFromReg of the wrong type, 819 // which is always i32 in our case. 820 PointerType *CalleeType = 821 cast<PointerType>(ImmutableStatepoint(I).getActualCallee()->getType()); 822 Type *RetTy = 823 cast<FunctionType>(CalleeType->getElementType())->getReturnType(); 824 SDValue CopyFromReg = getCopyFromRegs(I, RetTy); 825 826 assert(CopyFromReg.getNode()); 827 setValue(&CI, CopyFromReg); 828 } else { 829 setValue(&CI, getValue(I)); 830 } 831 } 832 833 void SelectionDAGBuilder::visitGCRelocate(const CallInst &CI) { 834 GCRelocateOperands RelocateOpers(&CI); 835 836 #ifndef NDEBUG 837 // Consistency check 838 // We skip this check for invoke statepoints. It would be too expensive to 839 // preserve validation info through different basic blocks. 840 if (!RelocateOpers.isTiedToInvoke()) { 841 StatepointLowering.relocCallVisited(CI); 842 } 843 #endif 844 845 const Value *DerivedPtr = RelocateOpers.getDerivedPtr(); 846 SDValue SD = getValue(DerivedPtr); 847 848 FunctionLoweringInfo::StatepointSpilledValueMapTy &SpillMap = 849 FuncInfo.StatepointRelocatedValues[RelocateOpers.getStatepoint()]; 850 851 // We should have recorded location for this pointer 852 assert(SpillMap.count(DerivedPtr) && "Relocating not lowered gc value"); 853 Optional<int> DerivedPtrLocation = SpillMap[DerivedPtr]; 854 855 // We didn't need to spill these special cases (constants and allocas). 856 // See the handling in spillIncomingValueForStatepoint for detail. 857 if (!DerivedPtrLocation) { 858 setValue(&CI, SD); 859 return; 860 } 861 862 SDValue SpillSlot = DAG.getTargetFrameIndex(*DerivedPtrLocation, 863 SD.getValueType()); 864 865 // Be conservative: flush all pending loads 866 // TODO: Probably we can be less restrictive on this, 867 // it may allow more scheduling opprtunities 868 SDValue Chain = getRoot(); 869 870 SDValue SpillLoad = 871 DAG.getLoad(SpillSlot.getValueType(), getCurSDLoc(), Chain, SpillSlot, 872 MachinePointerInfo::getFixedStack(*DerivedPtrLocation), 873 false, false, false, 0); 874 875 // Again, be conservative, don't emit pending loads 876 DAG.setRoot(SpillLoad.getValue(1)); 877 878 assert(SpillLoad.getNode()); 879 setValue(&CI, SpillLoad); 880 } 881