1 //===-- StatepointLowering.cpp - SDAGBuilder's statepoint code -----------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file includes support code use by SelectionDAGBuilder when lowering a 11 // statepoint sequence in SelectionDAG IR. 12 // 13 //===----------------------------------------------------------------------===// 14 15 #include "StatepointLowering.h" 16 #include "SelectionDAGBuilder.h" 17 #include "llvm/ADT/SmallSet.h" 18 #include "llvm/ADT/Statistic.h" 19 #include "llvm/CodeGen/FunctionLoweringInfo.h" 20 #include "llvm/CodeGen/SelectionDAG.h" 21 #include "llvm/CodeGen/StackMaps.h" 22 #include "llvm/IR/CallingConv.h" 23 #include "llvm/IR/Instructions.h" 24 #include "llvm/IR/IntrinsicInst.h" 25 #include "llvm/IR/Intrinsics.h" 26 #include "llvm/IR/Statepoint.h" 27 #include "llvm/Target/TargetLowering.h" 28 #include <algorithm> 29 using namespace llvm; 30 31 #define DEBUG_TYPE "statepoint-lowering" 32 33 STATISTIC(NumSlotsAllocatedForStatepoints, 34 "Number of stack slots allocated for statepoints"); 35 STATISTIC(NumOfStatepoints, "Number of statepoint nodes encountered"); 36 STATISTIC(StatepointMaxSlotsRequired, 37 "Maximum number of stack slots required for a singe statepoint"); 38 39 void 40 StatepointLoweringState::startNewStatepoint(SelectionDAGBuilder &Builder) { 41 // Consistency check 42 assert(PendingGCRelocateCalls.empty() && 43 "Trying to visit statepoint before finished processing previous one"); 44 Locations.clear(); 45 RelocLocations.clear(); 46 NextSlotToAllocate = 0; 47 // Need to resize this on each safepoint - we need the two to stay in 48 // sync and the clear patterns of a SelectionDAGBuilder have no relation 49 // to FunctionLoweringInfo. 50 AllocatedStackSlots.resize(Builder.FuncInfo.StatepointStackSlots.size()); 51 for (size_t i = 0; i < AllocatedStackSlots.size(); i++) { 52 AllocatedStackSlots[i] = false; 53 } 54 } 55 void StatepointLoweringState::clear() { 56 Locations.clear(); 57 RelocLocations.clear(); 58 AllocatedStackSlots.clear(); 59 assert(PendingGCRelocateCalls.empty() && 60 "cleared before statepoint sequence completed"); 61 } 62 63 SDValue 64 StatepointLoweringState::allocateStackSlot(EVT ValueType, 65 SelectionDAGBuilder &Builder) { 66 67 NumSlotsAllocatedForStatepoints++; 68 69 // The basic scheme here is to first look for a previously created stack slot 70 // which is not in use (accounting for the fact arbitrary slots may already 71 // be reserved), or to create a new stack slot and use it. 72 73 // If this doesn't succeed in 40000 iterations, something is seriously wrong 74 for (int i = 0; i < 40000; i++) { 75 assert(Builder.FuncInfo.StatepointStackSlots.size() == 76 AllocatedStackSlots.size() && 77 "broken invariant"); 78 const size_t NumSlots = AllocatedStackSlots.size(); 79 assert(NextSlotToAllocate <= NumSlots && "broken invariant"); 80 81 if (NextSlotToAllocate >= NumSlots) { 82 assert(NextSlotToAllocate == NumSlots); 83 // record stats 84 if (NumSlots + 1 > StatepointMaxSlotsRequired) { 85 StatepointMaxSlotsRequired = NumSlots + 1; 86 } 87 88 SDValue SpillSlot = Builder.DAG.CreateStackTemporary(ValueType); 89 const unsigned FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex(); 90 Builder.FuncInfo.StatepointStackSlots.push_back(FI); 91 AllocatedStackSlots.push_back(true); 92 return SpillSlot; 93 } 94 if (!AllocatedStackSlots[NextSlotToAllocate]) { 95 const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate]; 96 AllocatedStackSlots[NextSlotToAllocate] = true; 97 return Builder.DAG.getFrameIndex(FI, ValueType); 98 } 99 // Note: We deliberately choose to advance this only on the failing path. 100 // Doing so on the suceeding path involes a bit of complexity that caused a 101 // minor bug previously. Unless performance shows this matters, please 102 // keep this code as simple as possible. 103 NextSlotToAllocate++; 104 } 105 llvm_unreachable("infinite loop?"); 106 } 107 108 /// Try to find existing copies of the incoming values in stack slots used for 109 /// statepoint spilling. If we can find a spill slot for the incoming value, 110 /// mark that slot as allocated, and reuse the same slot for this safepoint. 111 /// This helps to avoid series of loads and stores that only serve to resuffle 112 /// values on the stack between calls. 113 static void reservePreviousStackSlotForValue(SDValue Incoming, 114 SelectionDAGBuilder &Builder) { 115 116 if (isa<ConstantSDNode>(Incoming) || isa<FrameIndexSDNode>(Incoming)) { 117 // We won't need to spill this, so no need to check for previously 118 // allocated stack slots 119 return; 120 } 121 122 SDValue Loc = Builder.StatepointLowering.getLocation(Incoming); 123 if (Loc.getNode()) { 124 // duplicates in input 125 return; 126 } 127 128 // Search back for the load from a stack slot pattern to find the original 129 // slot we allocated for this value. We could extend this to deal with 130 // simple modification patterns, but simple dealing with trivial load/store 131 // sequences helps a lot already. 132 if (LoadSDNode *Load = dyn_cast<LoadSDNode>(Incoming)) { 133 if (auto *FI = dyn_cast<FrameIndexSDNode>(Load->getBasePtr())) { 134 const int Index = FI->getIndex(); 135 auto Itr = std::find(Builder.FuncInfo.StatepointStackSlots.begin(), 136 Builder.FuncInfo.StatepointStackSlots.end(), Index); 137 if (Itr == Builder.FuncInfo.StatepointStackSlots.end()) { 138 // not one of the lowering stack slots, can't reuse! 139 // TODO: Actually, we probably could reuse the stack slot if the value 140 // hasn't changed at all, but we'd need to look for intervening writes 141 return; 142 } else { 143 // This is one of our dedicated lowering slots 144 const int Offset = 145 std::distance(Builder.FuncInfo.StatepointStackSlots.begin(), Itr); 146 if (Builder.StatepointLowering.isStackSlotAllocated(Offset)) { 147 // stack slot already assigned to someone else, can't use it! 148 // TODO: currently we reserve space for gc arguments after doing 149 // normal allocation for deopt arguments. We should reserve for 150 // _all_ deopt and gc arguments, then start allocating. This 151 // will prevent some moves being inserted when vm state changes, 152 // but gc state doesn't between two calls. 153 return; 154 } 155 // Reserve this stack slot 156 Builder.StatepointLowering.reserveStackSlot(Offset); 157 } 158 159 // Cache this slot so we find it when going through the normal 160 // assignment loop. 161 SDValue Loc = 162 Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType()); 163 164 Builder.StatepointLowering.setLocation(Incoming, Loc); 165 } 166 } 167 168 // TODO: handle case where a reloaded value flows through a phi to 169 // another safepoint. e.g. 170 // bb1: 171 // a' = relocated... 172 // bb2: % pred: bb1, bb3, bb4, etc. 173 // a_phi = phi(a', ...) 174 // statepoint ... a_phi 175 // NOTE: This will require reasoning about cross basic block values. This is 176 // decidedly non trivial and this might not be the right place to do it. We 177 // don't really have the information we need here... 178 179 // TODO: handle simple updates. If a value is modified and the original 180 // value is no longer live, it would be nice to put the modified value in the 181 // same slot. This allows folding of the memory accesses for some 182 // instructions types (like an increment). 183 // statepoint (i) 184 // i1 = i+1 185 // statepoint (i1) 186 } 187 188 /// Remove any duplicate (as SDValues) from the derived pointer pairs. This 189 /// is not required for correctness. It's purpose is to reduce the size of 190 /// StackMap section. It has no effect on the number of spill slots required 191 /// or the actual lowering. 192 static void removeDuplicatesGCPtrs(SmallVectorImpl<const Value *> &Bases, 193 SmallVectorImpl<const Value *> &Ptrs, 194 SmallVectorImpl<const Value *> &Relocs, 195 SelectionDAGBuilder &Builder) { 196 197 // This is horribly ineffecient, but I don't care right now 198 SmallSet<SDValue, 64> Seen; 199 200 SmallVector<const Value *, 64> NewBases, NewPtrs, NewRelocs; 201 for (size_t i = 0; i < Ptrs.size(); i++) { 202 SDValue SD = Builder.getValue(Ptrs[i]); 203 // Only add non-duplicates 204 if (Seen.count(SD) == 0) { 205 NewBases.push_back(Bases[i]); 206 NewPtrs.push_back(Ptrs[i]); 207 NewRelocs.push_back(Relocs[i]); 208 } 209 Seen.insert(SD); 210 } 211 assert(Bases.size() >= NewBases.size()); 212 assert(Ptrs.size() >= NewPtrs.size()); 213 assert(Relocs.size() >= NewRelocs.size()); 214 Bases = NewBases; 215 Ptrs = NewPtrs; 216 Relocs = NewRelocs; 217 assert(Ptrs.size() == Bases.size()); 218 assert(Ptrs.size() == Relocs.size()); 219 } 220 221 /// Extract call from statepoint, lower it and return pointer to the 222 /// call node. Also update NodeMap so that getValue(statepoint) will 223 /// reference lowered call result 224 static SDNode *lowerCallFromStatepoint(const CallInst &CI, 225 SelectionDAGBuilder &Builder) { 226 227 assert(Intrinsic::experimental_gc_statepoint == 228 dyn_cast<IntrinsicInst>(&CI)->getIntrinsicID() && 229 "function called must be the statepoint function"); 230 231 ImmutableStatepoint StatepointOperands(&CI); 232 233 // Lower the actual call itself - This is a bit of a hack, but we want to 234 // avoid modifying the actual lowering code. This is similiar in intent to 235 // the LowerCallOperands mechanism used by PATCHPOINT, but is structured 236 // differently. Hopefully, this is slightly more robust w.r.t. calling 237 // convention, return values, and other function attributes. 238 Value *ActualCallee = const_cast<Value *>(StatepointOperands.actualCallee()); 239 240 std::vector<Value *> Args; 241 CallInst::const_op_iterator arg_begin = StatepointOperands.call_args_begin(); 242 CallInst::const_op_iterator arg_end = StatepointOperands.call_args_end(); 243 Args.insert(Args.end(), arg_begin, arg_end); 244 // TODO: remove the creation of a new instruction! We should not be 245 // modifying the IR (even temporarily) at this point. 246 CallInst *Tmp = CallInst::Create(ActualCallee, Args); 247 Tmp->setTailCall(CI.isTailCall()); 248 Tmp->setCallingConv(CI.getCallingConv()); 249 Tmp->setAttributes(CI.getAttributes()); 250 Builder.LowerCallTo(Tmp, Builder.getValue(ActualCallee), false); 251 252 // Handle the return value of the call iff any. 253 const bool HasDef = !Tmp->getType()->isVoidTy(); 254 if (HasDef) { 255 // The value of the statepoint itself will be the value of call itself. 256 // We'll replace the actually call node shortly. gc_result will grab 257 // this value. 258 Builder.setValue(&CI, Builder.getValue(Tmp)); 259 } else { 260 // The token value is never used from here on, just generate a poison value 261 Builder.setValue(&CI, Builder.DAG.getIntPtrConstant(-1)); 262 } 263 // Remove the fake entry we created so we don't have a hanging reference 264 // after we delete this node. 265 Builder.removeValue(Tmp); 266 delete Tmp; 267 Tmp = nullptr; 268 269 // Search for the call node 270 // The following code is essentially reverse engineering X86's 271 // LowerCallTo. 272 SDNode *CallNode = nullptr; 273 274 // We just emitted a call, so it should be last thing generated 275 SDValue Chain = Builder.DAG.getRoot(); 276 277 // Find closest CALLSEQ_END walking back through lowered nodes if needed 278 SDNode *CallEnd = Chain.getNode(); 279 int Sanity = 0; 280 while (CallEnd->getOpcode() != ISD::CALLSEQ_END) { 281 CallEnd = CallEnd->getGluedNode(); 282 assert(CallEnd && "Can not find call node"); 283 assert(Sanity < 20 && "should have found call end already"); 284 Sanity++; 285 } 286 assert(CallEnd->getOpcode() == ISD::CALLSEQ_END && 287 "Expected a callseq node."); 288 assert(CallEnd->getGluedNode()); 289 290 // Step back inside the CALLSEQ 291 CallNode = CallEnd->getGluedNode(); 292 return CallNode; 293 } 294 295 /// Callect all gc pointers coming into statepoint intrinsic, clean them up, 296 /// and return two arrays: 297 /// Bases - base pointers incoming to this statepoint 298 /// Ptrs - derived pointers incoming to this statepoint 299 /// Relocs - the gc_relocate corresponding to each base/ptr pair 300 /// Elements of this arrays should be in one-to-one correspondence with each 301 /// other i.e Bases[i], Ptrs[i] are from the same gcrelocate call 302 static void 303 getIncomingStatepointGCValues(SmallVectorImpl<const Value *> &Bases, 304 SmallVectorImpl<const Value *> &Ptrs, 305 SmallVectorImpl<const Value *> &Relocs, 306 ImmutableCallSite Statepoint, 307 SelectionDAGBuilder &Builder) { 308 // Search for relocated pointers. Note that working backwards from the 309 // gc_relocates ensures that we only get pairs which are actually relocated 310 // and used after the statepoint. 311 // TODO: This logic should probably become a utility function in Statepoint.h 312 for (const User *U : cast<CallInst>(Statepoint.getInstruction())->users()) { 313 if (!isGCRelocate(U)) { 314 continue; 315 } 316 GCRelocateOperands relocateOpers(U); 317 Relocs.push_back(cast<Value>(U)); 318 Bases.push_back(relocateOpers.basePtr()); 319 Ptrs.push_back(relocateOpers.derivedPtr()); 320 } 321 322 // Remove any redundant llvm::Values which map to the same SDValue as another 323 // input. Also has the effect of removing duplicates in the original 324 // llvm::Value input list as well. This is a useful optimization for 325 // reducing the size of the StackMap section. It has no other impact. 326 removeDuplicatesGCPtrs(Bases, Ptrs, Relocs, Builder); 327 328 assert(Bases.size() == Ptrs.size() && Ptrs.size() == Relocs.size()); 329 } 330 331 /// Spill a value incoming to the statepoint. It might be either part of 332 /// vmstate 333 /// or gcstate. In both cases unconditionally spill it on the stack unless it 334 /// is a null constant. Return pair with first element being frame index 335 /// containing saved value and second element with outgoing chain from the 336 /// emitted store 337 static std::pair<SDValue, SDValue> 338 spillIncomingStatepointValue(SDValue Incoming, SDValue Chain, 339 SelectionDAGBuilder &Builder) { 340 SDValue Loc = Builder.StatepointLowering.getLocation(Incoming); 341 342 // Emit new store if we didn't do it for this ptr before 343 if (!Loc.getNode()) { 344 Loc = Builder.StatepointLowering.allocateStackSlot(Incoming.getValueType(), 345 Builder); 346 assert(isa<FrameIndexSDNode>(Loc)); 347 int Index = cast<FrameIndexSDNode>(Loc)->getIndex(); 348 // We use TargetFrameIndex so that isel will not select it into LEA 349 Loc = Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType()); 350 351 // TODO: We can create TokenFactor node instead of 352 // chaining stores one after another, this may allow 353 // a bit more optimal scheduling for them 354 Chain = Builder.DAG.getStore(Chain, Builder.getCurSDLoc(), Incoming, Loc, 355 MachinePointerInfo::getFixedStack(Index), 356 false, false, 0); 357 358 Builder.StatepointLowering.setLocation(Incoming, Loc); 359 } 360 361 assert(Loc.getNode()); 362 return std::make_pair(Loc, Chain); 363 } 364 365 /// Lower a single value incoming to a statepoint node. This value can be 366 /// either a deopt value or a gc value, the handling is the same. We special 367 /// case constants and allocas, then fall back to spilling if required. 368 static void lowerIncomingStatepointValue(SDValue Incoming, 369 SmallVectorImpl<SDValue> &Ops, 370 SelectionDAGBuilder &Builder) { 371 SDValue Chain = Builder.getRoot(); 372 373 if (ConstantSDNode *C = dyn_cast<ConstantSDNode>(Incoming)) { 374 // If the original value was a constant, make sure it gets recorded as 375 // such in the stackmap. This is required so that the consumer can 376 // parse any internal format to the deopt state. It also handles null 377 // pointers and other constant pointers in GC states 378 Ops.push_back( 379 Builder.DAG.getTargetConstant(StackMaps::ConstantOp, MVT::i64)); 380 Ops.push_back(Builder.DAG.getTargetConstant(C->getSExtValue(), MVT::i64)); 381 } else if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) { 382 // This handles allocas as arguments to the statepoint 383 const TargetLowering &TLI = Builder.DAG.getTargetLoweringInfo(); 384 Ops.push_back( 385 Builder.DAG.getTargetFrameIndex(FI->getIndex(), TLI.getPointerTy())); 386 } else { 387 // Otherwise, locate a spill slot and explicitly spill it so it 388 // can be found by the runtime later. We currently do not support 389 // tracking values through callee saved registers to their eventual 390 // spill location. This would be a useful optimization, but would 391 // need to be optional since it requires a lot of complexity on the 392 // runtime side which not all would support. 393 std::pair<SDValue, SDValue> Res = 394 spillIncomingStatepointValue(Incoming, Chain, Builder); 395 Ops.push_back(Res.first); 396 Chain = Res.second; 397 } 398 399 Builder.DAG.setRoot(Chain); 400 } 401 402 /// Lower deopt state and gc pointer arguments of the statepoint. The actual 403 /// lowering is described in lowerIncomingStatepointValue. This function is 404 /// responsible for lowering everything in the right position and playing some 405 /// tricks to avoid redundant stack manipulation where possible. On 406 /// completion, 'Ops' will contain ready to use operands for machine code 407 /// statepoint. The chain nodes will have already been created and the DAG root 408 /// will be set to the last value spilled (if any were). 409 static void lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops, 410 ImmutableStatepoint Statepoint, 411 SelectionDAGBuilder &Builder) { 412 413 // Lower the deopt and gc arguments for this statepoint. Layout will 414 // be: deopt argument length, deopt arguments.., gc arguments... 415 416 SmallVector<const Value *, 64> Bases, Ptrs, Relocations; 417 getIncomingStatepointGCValues(Bases, Ptrs, Relocations, 418 Statepoint.getCallSite(), Builder); 419 420 // Before we actually start lowering (and allocating spill slots for values), 421 // reserve any stack slots which we judge to be profitable to reuse for a 422 // particular value. This is purely an optimization over the code below and 423 // doesn't change semantics at all. It is important for performance that we 424 // reserve slots for both deopt and gc values before lowering either. 425 for (auto I = Statepoint.vm_state_begin() + 1, E = Statepoint.vm_state_end(); 426 I != E; ++I) { 427 Value *V = *I; 428 SDValue Incoming = Builder.getValue(V); 429 reservePreviousStackSlotForValue(Incoming, Builder); 430 } 431 for (unsigned i = 0; i < Bases.size() * 2; ++i) { 432 // Even elements will contain base, odd elements - derived ptr 433 const Value *V = i % 2 ? Bases[i / 2] : Ptrs[i / 2]; 434 SDValue Incoming = Builder.getValue(V); 435 reservePreviousStackSlotForValue(Incoming, Builder); 436 } 437 438 // First, prefix the list with the number of unique values to be 439 // lowered. Note that this is the number of *Values* not the 440 // number of SDValues required to lower them. 441 const int NumVMSArgs = Statepoint.numTotalVMSArgs(); 442 Ops.push_back( 443 Builder.DAG.getTargetConstant(StackMaps::ConstantOp, MVT::i64)); 444 Ops.push_back(Builder.DAG.getTargetConstant(NumVMSArgs, MVT::i64)); 445 446 assert(NumVMSArgs + 1 == std::distance(Statepoint.vm_state_begin(), 447 Statepoint.vm_state_end())); 448 449 // The vm state arguments are lowered in an opaque manner. We do 450 // not know what type of values are contained within. We skip the 451 // first one since that happens to be the total number we lowered 452 // explicitly just above. We could have left it in the loop and 453 // not done it explicitly, but it's far easier to understand this 454 // way. 455 for (auto I = Statepoint.vm_state_begin() + 1, E = Statepoint.vm_state_end(); 456 I != E; ++I) { 457 const Value *V = *I; 458 SDValue Incoming = Builder.getValue(V); 459 lowerIncomingStatepointValue(Incoming, Ops, Builder); 460 } 461 462 // Finally, go ahead and lower all the gc arguments. There's no prefixed 463 // length for this one. After lowering, we'll have the base and pointer 464 // arrays interwoven with each (lowered) base pointer immediately followed by 465 // it's (lowered) derived pointer. i.e 466 // (base[0], ptr[0], base[1], ptr[1], ...) 467 for (unsigned i = 0; i < Bases.size() * 2; ++i) { 468 // Even elements will contain base, odd elements - derived ptr 469 const Value *V = i % 2 ? Bases[i / 2] : Ptrs[i / 2]; 470 SDValue Incoming = Builder.getValue(V); 471 lowerIncomingStatepointValue(Incoming, Ops, Builder); 472 } 473 } 474 void SelectionDAGBuilder::visitStatepoint(const CallInst &CI) { 475 // The basic scheme here is that information about both the original call and 476 // the safepoint is encoded in the CallInst. We create a temporary call and 477 // lower it, then reverse engineer the calling sequence. 478 479 // Check some preconditions for sanity 480 assert(isStatepoint(&CI) && 481 "function called must be the statepoint function"); 482 NumOfStatepoints++; 483 // Clear state 484 StatepointLowering.startNewStatepoint(*this); 485 486 #ifndef NDEBUG 487 // Consistency check 488 for (const User *U : CI.users()) { 489 const CallInst *Call = cast<CallInst>(U); 490 if (isGCRelocate(Call)) 491 StatepointLowering.scheduleRelocCall(*Call); 492 } 493 #endif 494 495 ImmutableStatepoint ISP(&CI); 496 #ifndef NDEBUG 497 // If this is a malformed statepoint, report it early to simplify debugging. 498 // This should catch any IR level mistake that's made when constructing or 499 // transforming statepoints. 500 ISP.verify(); 501 #endif 502 503 504 // Lower statepoint vmstate and gcstate arguments 505 SmallVector<SDValue, 10> LoweredArgs; 506 lowerStatepointMetaArgs(LoweredArgs, ISP, *this); 507 508 // Get call node, we will replace it later with statepoint 509 SDNode *CallNode = lowerCallFromStatepoint(CI, *this); 510 511 // Construct the actual STATEPOINT node with all the appropriate arguments 512 // and return values. 513 514 // TODO: Currently, all of these operands are being marked as read/write in 515 // PrologEpilougeInserter.cpp, we should special case the VMState arguments 516 // and flags to be read-only. 517 SmallVector<SDValue, 40> Ops; 518 519 // Calculate and push starting position of vmstate arguments 520 // Call Node: Chain, Target, {Args}, RegMask, [Glue] 521 SDValue Glue; 522 if (CallNode->getGluedNode()) { 523 // Glue is always last operand 524 Glue = CallNode->getOperand(CallNode->getNumOperands() - 1); 525 } 526 // Get number of arguments incoming directly into call node 527 unsigned NumCallRegArgs = 528 CallNode->getNumOperands() - (Glue.getNode() ? 4 : 3); 529 Ops.push_back(DAG.getTargetConstant(NumCallRegArgs, MVT::i32)); 530 531 // Add call target 532 SDValue CallTarget = SDValue(CallNode->getOperand(1).getNode(), 0); 533 Ops.push_back(CallTarget); 534 535 // Add call arguments 536 // Get position of register mask in the call 537 SDNode::op_iterator RegMaskIt; 538 if (Glue.getNode()) 539 RegMaskIt = CallNode->op_end() - 2; 540 else 541 RegMaskIt = CallNode->op_end() - 1; 542 Ops.insert(Ops.end(), CallNode->op_begin() + 2, RegMaskIt); 543 544 // Add a leading constant argument with the Flags and the calling convention 545 // masked together 546 CallingConv::ID CallConv = CI.getCallingConv(); 547 int Flags = dyn_cast<ConstantInt>(CI.getArgOperand(2))->getZExtValue(); 548 assert(Flags == 0 && "not expected to be used"); 549 Ops.push_back(DAG.getTargetConstant(StackMaps::ConstantOp, MVT::i64)); 550 Ops.push_back( 551 DAG.getTargetConstant(Flags | ((unsigned)CallConv << 1), MVT::i64)); 552 553 // Insert all vmstate and gcstate arguments 554 Ops.insert(Ops.end(), LoweredArgs.begin(), LoweredArgs.end()); 555 556 // Add register mask from call node 557 Ops.push_back(*RegMaskIt); 558 559 // Add chain 560 Ops.push_back(CallNode->getOperand(0)); 561 562 // Same for the glue, but we add it only if original call had it 563 if (Glue.getNode()) 564 Ops.push_back(Glue); 565 566 // Compute return values 567 SmallVector<EVT, 21> ValueVTs; 568 ValueVTs.push_back(MVT::Other); 569 ValueVTs.push_back(MVT::Glue); // provide a glue output since we consume one 570 // as input. This allows someone else to chain 571 // off us as needed. 572 SDVTList NodeTys = DAG.getVTList(ValueVTs); 573 574 SDNode *StatepointMCNode = DAG.getMachineNode(TargetOpcode::STATEPOINT, 575 getCurSDLoc(), NodeTys, Ops); 576 577 // Replace original call 578 DAG.ReplaceAllUsesWith(CallNode, StatepointMCNode); // This may update Root 579 // Remove originall call node 580 DAG.DeleteNode(CallNode); 581 582 // DON'T set the root - under the assumption that it's already set past the 583 // inserted node we created. 584 585 // TODO: A better future implementation would be to emit a single variable 586 // argument, variable return value STATEPOINT node here and then hookup the 587 // return value of each gc.relocate to the respective output of the 588 // previously emitted STATEPOINT value. Unfortunately, this doesn't appear 589 // to actually be possible today. 590 } 591 592 void SelectionDAGBuilder::visitGCResult(const CallInst &CI) { 593 // The result value of the gc_result is simply the result of the actual 594 // call. We've already emitted this, so just grab the value. 595 Instruction *I = cast<Instruction>(CI.getArgOperand(0)); 596 assert(isStatepoint(I) && 597 "first argument must be a statepoint token"); 598 599 setValue(&CI, getValue(I)); 600 } 601 602 void SelectionDAGBuilder::visitGCRelocate(const CallInst &CI) { 603 #ifndef NDEBUG 604 // Consistency check 605 StatepointLowering.relocCallVisited(CI); 606 #endif 607 608 GCRelocateOperands relocateOpers(&CI); 609 SDValue SD = getValue(relocateOpers.derivedPtr()); 610 611 if (isa<ConstantSDNode>(SD) || isa<FrameIndexSDNode>(SD)) { 612 // We didn't need to spill these special cases (constants and allocas). 613 // See the handling in spillIncomingValueForStatepoint for detail. 614 setValue(&CI, SD); 615 return; 616 } 617 618 SDValue Loc = StatepointLowering.getRelocLocation(SD); 619 // Emit new load if we did not emit it before 620 if (!Loc.getNode()) { 621 SDValue SpillSlot = StatepointLowering.getLocation(SD); 622 int FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex(); 623 624 // Be conservative: flush all pending loads 625 // TODO: Probably we can be less restrictive on this, 626 // it may allow more scheduling opprtunities 627 SDValue Chain = getRoot(); 628 629 Loc = DAG.getLoad(SpillSlot.getValueType(), getCurSDLoc(), Chain, 630 SpillSlot, MachinePointerInfo::getFixedStack(FI), false, 631 false, false, 0); 632 633 StatepointLowering.setRelocLocation(SD, Loc); 634 635 // Again, be conservative, don't emit pending loads 636 DAG.setRoot(Loc.getValue(1)); 637 } 638 639 assert(Loc.getNode()); 640 setValue(&CI, Loc); 641 } 642