1 //===-- StatepointLowering.cpp - SDAGBuilder's statepoint code -----------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file includes support code use by SelectionDAGBuilder when lowering a 11 // statepoint sequence in SelectionDAG IR. 12 // 13 //===----------------------------------------------------------------------===// 14 15 #include "StatepointLowering.h" 16 #include "SelectionDAGBuilder.h" 17 #include "llvm/ADT/SmallSet.h" 18 #include "llvm/ADT/Statistic.h" 19 #include "llvm/CodeGen/FunctionLoweringInfo.h" 20 #include "llvm/CodeGen/GCMetadata.h" 21 #include "llvm/CodeGen/GCStrategy.h" 22 #include "llvm/CodeGen/SelectionDAG.h" 23 #include "llvm/CodeGen/StackMaps.h" 24 #include "llvm/IR/CallingConv.h" 25 #include "llvm/IR/Instructions.h" 26 #include "llvm/IR/IntrinsicInst.h" 27 #include "llvm/IR/Intrinsics.h" 28 #include "llvm/IR/Statepoint.h" 29 #include "llvm/Target/TargetLowering.h" 30 #include <algorithm> 31 using namespace llvm; 32 33 #define DEBUG_TYPE "statepoint-lowering" 34 35 STATISTIC(NumSlotsAllocatedForStatepoints, 36 "Number of stack slots allocated for statepoints"); 37 STATISTIC(NumOfStatepoints, "Number of statepoint nodes encountered"); 38 STATISTIC(StatepointMaxSlotsRequired, 39 "Maximum number of stack slots required for a singe statepoint"); 40 41 static void pushStackMapConstant(SmallVectorImpl<SDValue>& Ops, 42 SelectionDAGBuilder &Builder, uint64_t Value) { 43 SDLoc L = Builder.getCurSDLoc(); 44 Ops.push_back(Builder.DAG.getTargetConstant(StackMaps::ConstantOp, L, 45 MVT::i64)); 46 Ops.push_back(Builder.DAG.getTargetConstant(Value, L, MVT::i64)); 47 } 48 49 void StatepointLoweringState::startNewStatepoint(SelectionDAGBuilder &Builder) { 50 // Consistency check 51 assert(PendingGCRelocateCalls.empty() && 52 "Trying to visit statepoint before finished processing previous one"); 53 Locations.clear(); 54 RelocLocations.clear(); 55 NextSlotToAllocate = 0; 56 // Need to resize this on each safepoint - we need the two to stay in 57 // sync and the clear patterns of a SelectionDAGBuilder have no relation 58 // to FunctionLoweringInfo. 59 AllocatedStackSlots.resize(Builder.FuncInfo.StatepointStackSlots.size()); 60 for (size_t i = 0; i < AllocatedStackSlots.size(); i++) { 61 AllocatedStackSlots[i] = false; 62 } 63 } 64 void StatepointLoweringState::clear() { 65 Locations.clear(); 66 RelocLocations.clear(); 67 AllocatedStackSlots.clear(); 68 assert(PendingGCRelocateCalls.empty() && 69 "cleared before statepoint sequence completed"); 70 } 71 72 SDValue 73 StatepointLoweringState::allocateStackSlot(EVT ValueType, 74 SelectionDAGBuilder &Builder) { 75 76 NumSlotsAllocatedForStatepoints++; 77 78 // The basic scheme here is to first look for a previously created stack slot 79 // which is not in use (accounting for the fact arbitrary slots may already 80 // be reserved), or to create a new stack slot and use it. 81 82 // If this doesn't succeed in 40000 iterations, something is seriously wrong 83 for (int i = 0; i < 40000; i++) { 84 assert(Builder.FuncInfo.StatepointStackSlots.size() == 85 AllocatedStackSlots.size() && 86 "broken invariant"); 87 const size_t NumSlots = AllocatedStackSlots.size(); 88 assert(NextSlotToAllocate <= NumSlots && "broken invariant"); 89 90 if (NextSlotToAllocate >= NumSlots) { 91 assert(NextSlotToAllocate == NumSlots); 92 // record stats 93 if (NumSlots + 1 > StatepointMaxSlotsRequired) { 94 StatepointMaxSlotsRequired = NumSlots + 1; 95 } 96 97 SDValue SpillSlot = Builder.DAG.CreateStackTemporary(ValueType); 98 const unsigned FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex(); 99 Builder.FuncInfo.StatepointStackSlots.push_back(FI); 100 AllocatedStackSlots.push_back(true); 101 return SpillSlot; 102 } 103 if (!AllocatedStackSlots[NextSlotToAllocate]) { 104 const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate]; 105 AllocatedStackSlots[NextSlotToAllocate] = true; 106 return Builder.DAG.getFrameIndex(FI, ValueType); 107 } 108 // Note: We deliberately choose to advance this only on the failing path. 109 // Doing so on the suceeding path involes a bit of complexity that caused a 110 // minor bug previously. Unless performance shows this matters, please 111 // keep this code as simple as possible. 112 NextSlotToAllocate++; 113 } 114 llvm_unreachable("infinite loop?"); 115 } 116 117 /// Try to find existing copies of the incoming values in stack slots used for 118 /// statepoint spilling. If we can find a spill slot for the incoming value, 119 /// mark that slot as allocated, and reuse the same slot for this safepoint. 120 /// This helps to avoid series of loads and stores that only serve to resuffle 121 /// values on the stack between calls. 122 static void reservePreviousStackSlotForValue(SDValue Incoming, 123 SelectionDAGBuilder &Builder) { 124 125 if (isa<ConstantSDNode>(Incoming) || isa<FrameIndexSDNode>(Incoming)) { 126 // We won't need to spill this, so no need to check for previously 127 // allocated stack slots 128 return; 129 } 130 131 SDValue Loc = Builder.StatepointLowering.getLocation(Incoming); 132 if (Loc.getNode()) { 133 // duplicates in input 134 return; 135 } 136 137 // Search back for the load from a stack slot pattern to find the original 138 // slot we allocated for this value. We could extend this to deal with 139 // simple modification patterns, but simple dealing with trivial load/store 140 // sequences helps a lot already. 141 if (LoadSDNode *Load = dyn_cast<LoadSDNode>(Incoming)) { 142 if (auto *FI = dyn_cast<FrameIndexSDNode>(Load->getBasePtr())) { 143 const int Index = FI->getIndex(); 144 auto Itr = std::find(Builder.FuncInfo.StatepointStackSlots.begin(), 145 Builder.FuncInfo.StatepointStackSlots.end(), Index); 146 if (Itr == Builder.FuncInfo.StatepointStackSlots.end()) { 147 // not one of the lowering stack slots, can't reuse! 148 // TODO: Actually, we probably could reuse the stack slot if the value 149 // hasn't changed at all, but we'd need to look for intervening writes 150 return; 151 } else { 152 // This is one of our dedicated lowering slots 153 const int Offset = 154 std::distance(Builder.FuncInfo.StatepointStackSlots.begin(), Itr); 155 if (Builder.StatepointLowering.isStackSlotAllocated(Offset)) { 156 // stack slot already assigned to someone else, can't use it! 157 // TODO: currently we reserve space for gc arguments after doing 158 // normal allocation for deopt arguments. We should reserve for 159 // _all_ deopt and gc arguments, then start allocating. This 160 // will prevent some moves being inserted when vm state changes, 161 // but gc state doesn't between two calls. 162 return; 163 } 164 // Reserve this stack slot 165 Builder.StatepointLowering.reserveStackSlot(Offset); 166 } 167 168 // Cache this slot so we find it when going through the normal 169 // assignment loop. 170 SDValue Loc = 171 Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType()); 172 173 Builder.StatepointLowering.setLocation(Incoming, Loc); 174 } 175 } 176 177 // TODO: handle case where a reloaded value flows through a phi to 178 // another safepoint. e.g. 179 // bb1: 180 // a' = relocated... 181 // bb2: % pred: bb1, bb3, bb4, etc. 182 // a_phi = phi(a', ...) 183 // statepoint ... a_phi 184 // NOTE: This will require reasoning about cross basic block values. This is 185 // decidedly non trivial and this might not be the right place to do it. We 186 // don't really have the information we need here... 187 188 // TODO: handle simple updates. If a value is modified and the original 189 // value is no longer live, it would be nice to put the modified value in the 190 // same slot. This allows folding of the memory accesses for some 191 // instructions types (like an increment). 192 // statepoint (i) 193 // i1 = i+1 194 // statepoint (i1) 195 } 196 197 /// Remove any duplicate (as SDValues) from the derived pointer pairs. This 198 /// is not required for correctness. It's purpose is to reduce the size of 199 /// StackMap section. It has no effect on the number of spill slots required 200 /// or the actual lowering. 201 static void removeDuplicatesGCPtrs(SmallVectorImpl<const Value *> &Bases, 202 SmallVectorImpl<const Value *> &Ptrs, 203 SmallVectorImpl<const Value *> &Relocs, 204 SelectionDAGBuilder &Builder) { 205 206 // This is horribly ineffecient, but I don't care right now 207 SmallSet<SDValue, 64> Seen; 208 209 SmallVector<const Value *, 64> NewBases, NewPtrs, NewRelocs; 210 for (size_t i = 0; i < Ptrs.size(); i++) { 211 SDValue SD = Builder.getValue(Ptrs[i]); 212 // Only add non-duplicates 213 if (Seen.count(SD) == 0) { 214 NewBases.push_back(Bases[i]); 215 NewPtrs.push_back(Ptrs[i]); 216 NewRelocs.push_back(Relocs[i]); 217 } 218 Seen.insert(SD); 219 } 220 assert(Bases.size() >= NewBases.size()); 221 assert(Ptrs.size() >= NewPtrs.size()); 222 assert(Relocs.size() >= NewRelocs.size()); 223 Bases = NewBases; 224 Ptrs = NewPtrs; 225 Relocs = NewRelocs; 226 assert(Ptrs.size() == Bases.size()); 227 assert(Ptrs.size() == Relocs.size()); 228 } 229 230 /// Extract call from statepoint, lower it and return pointer to the 231 /// call node. Also update NodeMap so that getValue(statepoint) will 232 /// reference lowered call result 233 static SDNode * 234 lowerCallFromStatepoint(ImmutableStatepoint ISP, MachineBasicBlock *LandingPad, 235 SelectionDAGBuilder &Builder, 236 SmallVectorImpl<SDValue> &PendingExports) { 237 238 ImmutableCallSite CS(ISP.getCallSite()); 239 240 SDValue ActualCallee = Builder.getValue(ISP.getActualCallee()); 241 242 // Handle immediate and symbolic callees. 243 if (auto *ConstCallee = dyn_cast<ConstantSDNode>(ActualCallee.getNode())) 244 ActualCallee = Builder.DAG.getIntPtrConstant(ConstCallee->getZExtValue(), 245 Builder.getCurSDLoc(), 246 /*isTarget=*/true); 247 else if (auto *SymbolicCallee = 248 dyn_cast<GlobalAddressSDNode>(ActualCallee.getNode())) 249 ActualCallee = Builder.DAG.getTargetGlobalAddress( 250 SymbolicCallee->getGlobal(), SDLoc(SymbolicCallee), 251 SymbolicCallee->getValueType(0)); 252 253 assert(CS.getCallingConv() != CallingConv::AnyReg && 254 "anyregcc is not supported on statepoints!"); 255 256 Type *DefTy = ISP.getActualReturnType(); 257 bool HasDef = !DefTy->isVoidTy(); 258 259 SDValue ReturnValue, CallEndVal; 260 std::tie(ReturnValue, CallEndVal) = Builder.lowerCallOperands( 261 ISP.getCallSite(), ImmutableStatepoint::CallArgsBeginPos, 262 ISP.getNumCallArgs(), ActualCallee, DefTy, LandingPad, 263 false /* IsPatchPoint */); 264 265 SDNode *CallEnd = CallEndVal.getNode(); 266 267 // Get a call instruction from the call sequence chain. Tail calls are not 268 // allowed. The following code is essentially reverse engineering X86's 269 // LowerCallTo. 270 // 271 // We are expecting DAG to have the following form: 272 // 273 // ch = eh_label (only in case of invoke statepoint) 274 // ch, glue = callseq_start ch 275 // ch, glue = X86::Call ch, glue 276 // ch, glue = callseq_end ch, glue 277 // get_return_value ch, glue 278 // 279 // get_return_value can either be a CopyFromReg to grab the return value from 280 // %RAX, or it can be a LOAD to load a value returned by reference via a stack 281 // slot. 282 283 if (HasDef && (CallEnd->getOpcode() == ISD::CopyFromReg || 284 CallEnd->getOpcode() == ISD::LOAD)) 285 CallEnd = CallEnd->getOperand(0).getNode(); 286 287 assert(CallEnd->getOpcode() == ISD::CALLSEQ_END && "expected!"); 288 289 if (HasDef) { 290 if (CS.isInvoke()) { 291 // Result value will be used in different basic block for invokes 292 // so we need to export it now. But statepoint call has a different type 293 // than the actuall call. It means that standart exporting mechanism will 294 // create register of the wrong type. So instead we need to create 295 // register with correct type and save value into it manually. 296 // TODO: To eliminate this problem we can remove gc.result intrinsics 297 // completelly and make statepoint call to return a tuple. 298 unsigned Reg = Builder.FuncInfo.CreateRegs(ISP.getActualReturnType()); 299 RegsForValue RFV(*Builder.DAG.getContext(), 300 Builder.DAG.getTargetLoweringInfo(), Reg, 301 ISP.getActualReturnType()); 302 SDValue Chain = Builder.DAG.getEntryNode(); 303 304 RFV.getCopyToRegs(ReturnValue, Builder.DAG, Builder.getCurSDLoc(), Chain, 305 nullptr); 306 PendingExports.push_back(Chain); 307 Builder.FuncInfo.ValueMap[CS.getInstruction()] = Reg; 308 } else { 309 // The value of the statepoint itself will be the value of call itself. 310 // We'll replace the actually call node shortly. gc_result will grab 311 // this value. 312 Builder.setValue(CS.getInstruction(), ReturnValue); 313 } 314 } else { 315 // The token value is never used from here on, just generate a poison value 316 Builder.setValue(CS.getInstruction(), 317 Builder.DAG.getIntPtrConstant(-1, Builder.getCurSDLoc())); 318 } 319 320 return CallEnd->getOperand(0).getNode(); 321 } 322 323 /// Callect all gc pointers coming into statepoint intrinsic, clean them up, 324 /// and return two arrays: 325 /// Bases - base pointers incoming to this statepoint 326 /// Ptrs - derived pointers incoming to this statepoint 327 /// Relocs - the gc_relocate corresponding to each base/ptr pair 328 /// Elements of this arrays should be in one-to-one correspondence with each 329 /// other i.e Bases[i], Ptrs[i] are from the same gcrelocate call 330 static void getIncomingStatepointGCValues( 331 SmallVectorImpl<const Value *> &Bases, SmallVectorImpl<const Value *> &Ptrs, 332 SmallVectorImpl<const Value *> &Relocs, ImmutableStatepoint StatepointSite, 333 SelectionDAGBuilder &Builder) { 334 for (GCRelocateOperands relocateOpers : 335 StatepointSite.getRelocates(StatepointSite)) { 336 Relocs.push_back(relocateOpers.getUnderlyingCallSite().getInstruction()); 337 Bases.push_back(relocateOpers.getBasePtr()); 338 Ptrs.push_back(relocateOpers.getDerivedPtr()); 339 } 340 341 // Remove any redundant llvm::Values which map to the same SDValue as another 342 // input. Also has the effect of removing duplicates in the original 343 // llvm::Value input list as well. This is a useful optimization for 344 // reducing the size of the StackMap section. It has no other impact. 345 removeDuplicatesGCPtrs(Bases, Ptrs, Relocs, Builder); 346 347 assert(Bases.size() == Ptrs.size() && Ptrs.size() == Relocs.size()); 348 } 349 350 /// Spill a value incoming to the statepoint. It might be either part of 351 /// vmstate 352 /// or gcstate. In both cases unconditionally spill it on the stack unless it 353 /// is a null constant. Return pair with first element being frame index 354 /// containing saved value and second element with outgoing chain from the 355 /// emitted store 356 static std::pair<SDValue, SDValue> 357 spillIncomingStatepointValue(SDValue Incoming, SDValue Chain, 358 SelectionDAGBuilder &Builder) { 359 SDValue Loc = Builder.StatepointLowering.getLocation(Incoming); 360 361 // Emit new store if we didn't do it for this ptr before 362 if (!Loc.getNode()) { 363 Loc = Builder.StatepointLowering.allocateStackSlot(Incoming.getValueType(), 364 Builder); 365 assert(isa<FrameIndexSDNode>(Loc)); 366 int Index = cast<FrameIndexSDNode>(Loc)->getIndex(); 367 // We use TargetFrameIndex so that isel will not select it into LEA 368 Loc = Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType()); 369 370 // TODO: We can create TokenFactor node instead of 371 // chaining stores one after another, this may allow 372 // a bit more optimal scheduling for them 373 Chain = Builder.DAG.getStore(Chain, Builder.getCurSDLoc(), Incoming, Loc, 374 MachinePointerInfo::getFixedStack(Index), 375 false, false, 0); 376 377 Builder.StatepointLowering.setLocation(Incoming, Loc); 378 } 379 380 assert(Loc.getNode()); 381 return std::make_pair(Loc, Chain); 382 } 383 384 /// Lower a single value incoming to a statepoint node. This value can be 385 /// either a deopt value or a gc value, the handling is the same. We special 386 /// case constants and allocas, then fall back to spilling if required. 387 static void lowerIncomingStatepointValue(SDValue Incoming, 388 SmallVectorImpl<SDValue> &Ops, 389 SelectionDAGBuilder &Builder) { 390 SDValue Chain = Builder.getRoot(); 391 392 if (ConstantSDNode *C = dyn_cast<ConstantSDNode>(Incoming)) { 393 // If the original value was a constant, make sure it gets recorded as 394 // such in the stackmap. This is required so that the consumer can 395 // parse any internal format to the deopt state. It also handles null 396 // pointers and other constant pointers in GC states 397 pushStackMapConstant(Ops, Builder, C->getSExtValue()); 398 } else if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) { 399 // This handles allocas as arguments to the statepoint (this is only 400 // really meaningful for a deopt value. For GC, we'd be trying to 401 // relocate the address of the alloca itself?) 402 Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(), 403 Incoming.getValueType())); 404 } else { 405 // Otherwise, locate a spill slot and explicitly spill it so it 406 // can be found by the runtime later. We currently do not support 407 // tracking values through callee saved registers to their eventual 408 // spill location. This would be a useful optimization, but would 409 // need to be optional since it requires a lot of complexity on the 410 // runtime side which not all would support. 411 std::pair<SDValue, SDValue> Res = 412 spillIncomingStatepointValue(Incoming, Chain, Builder); 413 Ops.push_back(Res.first); 414 Chain = Res.second; 415 } 416 417 Builder.DAG.setRoot(Chain); 418 } 419 420 /// Lower deopt state and gc pointer arguments of the statepoint. The actual 421 /// lowering is described in lowerIncomingStatepointValue. This function is 422 /// responsible for lowering everything in the right position and playing some 423 /// tricks to avoid redundant stack manipulation where possible. On 424 /// completion, 'Ops' will contain ready to use operands for machine code 425 /// statepoint. The chain nodes will have already been created and the DAG root 426 /// will be set to the last value spilled (if any were). 427 static void lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops, 428 ImmutableStatepoint StatepointSite, 429 SelectionDAGBuilder &Builder) { 430 431 // Lower the deopt and gc arguments for this statepoint. Layout will 432 // be: deopt argument length, deopt arguments.., gc arguments... 433 434 SmallVector<const Value *, 64> Bases, Ptrs, Relocations; 435 getIncomingStatepointGCValues(Bases, Ptrs, Relocations, StatepointSite, 436 Builder); 437 438 #ifndef NDEBUG 439 // Check that each of the gc pointer and bases we've gotten out of the 440 // safepoint is something the strategy thinks might be a pointer into the GC 441 // heap. This is basically just here to help catch errors during statepoint 442 // insertion. TODO: This should actually be in the Verifier, but we can't get 443 // to the GCStrategy from there (yet). 444 GCStrategy &S = Builder.GFI->getStrategy(); 445 for (const Value *V : Bases) { 446 auto Opt = S.isGCManagedPointer(V); 447 if (Opt.hasValue()) { 448 assert(Opt.getValue() && 449 "non gc managed base pointer found in statepoint"); 450 } 451 } 452 for (const Value *V : Ptrs) { 453 auto Opt = S.isGCManagedPointer(V); 454 if (Opt.hasValue()) { 455 assert(Opt.getValue() && 456 "non gc managed derived pointer found in statepoint"); 457 } 458 } 459 for (const Value *V : Relocations) { 460 auto Opt = S.isGCManagedPointer(V); 461 if (Opt.hasValue()) { 462 assert(Opt.getValue() && "non gc managed pointer relocated"); 463 } 464 } 465 #endif 466 467 // Before we actually start lowering (and allocating spill slots for values), 468 // reserve any stack slots which we judge to be profitable to reuse for a 469 // particular value. This is purely an optimization over the code below and 470 // doesn't change semantics at all. It is important for performance that we 471 // reserve slots for both deopt and gc values before lowering either. 472 for (const Value *V : StatepointSite.vm_state_args()) { 473 SDValue Incoming = Builder.getValue(V); 474 reservePreviousStackSlotForValue(Incoming, Builder); 475 } 476 for (unsigned i = 0; i < Bases.size(); ++i) { 477 const Value *Base = Bases[i]; 478 reservePreviousStackSlotForValue(Builder.getValue(Base), Builder); 479 480 const Value *Ptr = Ptrs[i]; 481 reservePreviousStackSlotForValue(Builder.getValue(Ptr), Builder); 482 } 483 484 // First, prefix the list with the number of unique values to be 485 // lowered. Note that this is the number of *Values* not the 486 // number of SDValues required to lower them. 487 const int NumVMSArgs = StatepointSite.getNumTotalVMSArgs(); 488 pushStackMapConstant(Ops, Builder, NumVMSArgs); 489 490 assert(NumVMSArgs == std::distance(StatepointSite.vm_state_begin(), 491 StatepointSite.vm_state_end())); 492 493 // The vm state arguments are lowered in an opaque manner. We do 494 // not know what type of values are contained within. We skip the 495 // first one since that happens to be the total number we lowered 496 // explicitly just above. We could have left it in the loop and 497 // not done it explicitly, but it's far easier to understand this 498 // way. 499 for (const Value *V : StatepointSite.vm_state_args()) { 500 SDValue Incoming = Builder.getValue(V); 501 lowerIncomingStatepointValue(Incoming, Ops, Builder); 502 } 503 504 // Finally, go ahead and lower all the gc arguments. There's no prefixed 505 // length for this one. After lowering, we'll have the base and pointer 506 // arrays interwoven with each (lowered) base pointer immediately followed by 507 // it's (lowered) derived pointer. i.e 508 // (base[0], ptr[0], base[1], ptr[1], ...) 509 for (unsigned i = 0; i < Bases.size(); ++i) { 510 const Value *Base = Bases[i]; 511 lowerIncomingStatepointValue(Builder.getValue(Base), Ops, Builder); 512 513 const Value *Ptr = Ptrs[i]; 514 lowerIncomingStatepointValue(Builder.getValue(Ptr), Ops, Builder); 515 } 516 517 // If there are any explicit spill slots passed to the statepoint, record 518 // them, but otherwise do not do anything special. These are user provided 519 // allocas and give control over placement to the consumer. In this case, 520 // it is the contents of the slot which may get updated, not the pointer to 521 // the alloca 522 for (Value *V : StatepointSite.gc_args()) { 523 SDValue Incoming = Builder.getValue(V); 524 if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) { 525 // This handles allocas as arguments to the statepoint 526 Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(), 527 Incoming.getValueType())); 528 } 529 } 530 } 531 532 void SelectionDAGBuilder::visitStatepoint(const CallInst &CI) { 533 // Check some preconditions for sanity 534 assert(isStatepoint(&CI) && 535 "function called must be the statepoint function"); 536 537 LowerStatepoint(ImmutableStatepoint(&CI)); 538 } 539 540 void SelectionDAGBuilder::LowerStatepoint( 541 ImmutableStatepoint ISP, MachineBasicBlock *LandingPad /*=nullptr*/) { 542 // The basic scheme here is that information about both the original call and 543 // the safepoint is encoded in the CallInst. We create a temporary call and 544 // lower it, then reverse engineer the calling sequence. 545 546 NumOfStatepoints++; 547 // Clear state 548 StatepointLowering.startNewStatepoint(*this); 549 550 ImmutableCallSite CS(ISP.getCallSite()); 551 552 #ifndef NDEBUG 553 // Consistency check 554 for (const User *U : CS->users()) { 555 const CallInst *Call = cast<CallInst>(U); 556 if (isGCRelocate(Call)) 557 StatepointLowering.scheduleRelocCall(*Call); 558 } 559 #endif 560 561 #ifndef NDEBUG 562 // If this is a malformed statepoint, report it early to simplify debugging. 563 // This should catch any IR level mistake that's made when constructing or 564 // transforming statepoints. 565 ISP.verify(); 566 567 // Check that the associated GCStrategy expects to encounter statepoints. 568 assert(GFI->getStrategy().useStatepoints() && 569 "GCStrategy does not expect to encounter statepoints"); 570 #endif 571 572 // Lower statepoint vmstate and gcstate arguments 573 SmallVector<SDValue, 10> LoweredMetaArgs; 574 lowerStatepointMetaArgs(LoweredMetaArgs, ISP, *this); 575 576 // Get call node, we will replace it later with statepoint 577 SDNode *CallNode = 578 lowerCallFromStatepoint(ISP, LandingPad, *this, PendingExports); 579 580 // Construct the actual GC_TRANSITION_START, STATEPOINT, and GC_TRANSITION_END 581 // nodes with all the appropriate arguments and return values. 582 583 // Call Node: Chain, Target, {Args}, RegMask, [Glue] 584 SDValue Chain = CallNode->getOperand(0); 585 586 SDValue Glue; 587 bool CallHasIncomingGlue = CallNode->getGluedNode(); 588 if (CallHasIncomingGlue) { 589 // Glue is always last operand 590 Glue = CallNode->getOperand(CallNode->getNumOperands() - 1); 591 } 592 593 // Build the GC_TRANSITION_START node if necessary. 594 // 595 // The operands to the GC_TRANSITION_{START,END} nodes are laid out in the 596 // order in which they appear in the call to the statepoint intrinsic. If 597 // any of the operands is a pointer-typed, that operand is immediately 598 // followed by a SRCVALUE for the pointer that may be used during lowering 599 // (e.g. to form MachinePointerInfo values for loads/stores). 600 const bool IsGCTransition = 601 (ISP.getFlags() & (uint64_t)StatepointFlags::GCTransition) == 602 (uint64_t)StatepointFlags::GCTransition; 603 if (IsGCTransition) { 604 SmallVector<SDValue, 8> TSOps; 605 606 // Add chain 607 TSOps.push_back(Chain); 608 609 // Add GC transition arguments 610 for (const Value *V : ISP.gc_transition_args()) { 611 TSOps.push_back(getValue(V)); 612 if (V->getType()->isPointerTy()) 613 TSOps.push_back(DAG.getSrcValue(V)); 614 } 615 616 // Add glue if necessary 617 if (CallHasIncomingGlue) 618 TSOps.push_back(Glue); 619 620 SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); 621 622 SDValue GCTransitionStart = 623 DAG.getNode(ISD::GC_TRANSITION_START, getCurSDLoc(), NodeTys, TSOps); 624 625 Chain = GCTransitionStart.getValue(0); 626 Glue = GCTransitionStart.getValue(1); 627 } 628 629 // TODO: Currently, all of these operands are being marked as read/write in 630 // PrologEpilougeInserter.cpp, we should special case the VMState arguments 631 // and flags to be read-only. 632 SmallVector<SDValue, 40> Ops; 633 634 // Add the <id> and <numBytes> constants. 635 Ops.push_back(DAG.getTargetConstant(ISP.getID(), getCurSDLoc(), MVT::i64)); 636 Ops.push_back( 637 DAG.getTargetConstant(ISP.getNumPatchBytes(), getCurSDLoc(), MVT::i32)); 638 639 // Calculate and push starting position of vmstate arguments 640 // Get number of arguments incoming directly into call node 641 unsigned NumCallRegArgs = 642 CallNode->getNumOperands() - (CallHasIncomingGlue ? 4 : 3); 643 Ops.push_back(DAG.getTargetConstant(NumCallRegArgs, getCurSDLoc(), MVT::i32)); 644 645 // Add call target 646 SDValue CallTarget = SDValue(CallNode->getOperand(1).getNode(), 0); 647 Ops.push_back(CallTarget); 648 649 // Add call arguments 650 // Get position of register mask in the call 651 SDNode::op_iterator RegMaskIt; 652 if (CallHasIncomingGlue) 653 RegMaskIt = CallNode->op_end() - 2; 654 else 655 RegMaskIt = CallNode->op_end() - 1; 656 Ops.insert(Ops.end(), CallNode->op_begin() + 2, RegMaskIt); 657 658 // Add a constant argument for the calling convention 659 pushStackMapConstant(Ops, *this, CS.getCallingConv()); 660 661 // Add a constant argument for the flags 662 uint64_t Flags = ISP.getFlags(); 663 assert( 664 ((Flags & ~(uint64_t)StatepointFlags::MaskAll) == 0) 665 && "unknown flag used"); 666 pushStackMapConstant(Ops, *this, Flags); 667 668 // Insert all vmstate and gcstate arguments 669 Ops.insert(Ops.end(), LoweredMetaArgs.begin(), LoweredMetaArgs.end()); 670 671 // Add register mask from call node 672 Ops.push_back(*RegMaskIt); 673 674 // Add chain 675 Ops.push_back(Chain); 676 677 // Same for the glue, but we add it only if original call had it 678 if (Glue.getNode()) 679 Ops.push_back(Glue); 680 681 // Compute return values. Provide a glue output since we consume one as 682 // input. This allows someone else to chain off us as needed. 683 SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); 684 685 SDNode *StatepointMCNode = 686 DAG.getMachineNode(TargetOpcode::STATEPOINT, getCurSDLoc(), NodeTys, Ops); 687 688 SDNode *SinkNode = StatepointMCNode; 689 690 // Build the GC_TRANSITION_END node if necessary. 691 // 692 // See the comment above regarding GC_TRANSITION_START for the layout of 693 // the operands to the GC_TRANSITION_END node. 694 if (IsGCTransition) { 695 SmallVector<SDValue, 8> TEOps; 696 697 // Add chain 698 TEOps.push_back(SDValue(StatepointMCNode, 0)); 699 700 // Add GC transition arguments 701 for (const Value *V : ISP.gc_transition_args()) { 702 TEOps.push_back(getValue(V)); 703 if (V->getType()->isPointerTy()) 704 TEOps.push_back(DAG.getSrcValue(V)); 705 } 706 707 // Add glue 708 TEOps.push_back(SDValue(StatepointMCNode, 1)); 709 710 SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); 711 712 SDValue GCTransitionStart = 713 DAG.getNode(ISD::GC_TRANSITION_END, getCurSDLoc(), NodeTys, TEOps); 714 715 SinkNode = GCTransitionStart.getNode(); 716 } 717 718 // Replace original call 719 DAG.ReplaceAllUsesWith(CallNode, SinkNode); // This may update Root 720 // Remove originall call node 721 DAG.DeleteNode(CallNode); 722 723 // DON'T set the root - under the assumption that it's already set past the 724 // inserted node we created. 725 726 // TODO: A better future implementation would be to emit a single variable 727 // argument, variable return value STATEPOINT node here and then hookup the 728 // return value of each gc.relocate to the respective output of the 729 // previously emitted STATEPOINT value. Unfortunately, this doesn't appear 730 // to actually be possible today. 731 } 732 733 void SelectionDAGBuilder::visitGCResult(const CallInst &CI) { 734 // The result value of the gc_result is simply the result of the actual 735 // call. We've already emitted this, so just grab the value. 736 Instruction *I = cast<Instruction>(CI.getArgOperand(0)); 737 assert(isStatepoint(I) && "first argument must be a statepoint token"); 738 739 if (isa<InvokeInst>(I)) { 740 // For invokes we should have stored call result in a virtual register. 741 // We can not use default getValue() functionality to copy value from this 742 // register because statepoint and actuall call return types can be 743 // different, and getValue() will use CopyFromReg of the wrong type, 744 // which is always i32 in our case. 745 PointerType *CalleeType = 746 cast<PointerType>(ImmutableStatepoint(I).getActualCallee()->getType()); 747 Type *RetTy = 748 cast<FunctionType>(CalleeType->getElementType())->getReturnType(); 749 SDValue CopyFromReg = getCopyFromRegs(I, RetTy); 750 751 assert(CopyFromReg.getNode()); 752 setValue(&CI, CopyFromReg); 753 } else { 754 setValue(&CI, getValue(I)); 755 } 756 } 757 758 void SelectionDAGBuilder::visitGCRelocate(const CallInst &CI) { 759 #ifndef NDEBUG 760 // Consistency check 761 StatepointLowering.relocCallVisited(CI); 762 #endif 763 764 GCRelocateOperands relocateOpers(&CI); 765 SDValue SD = getValue(relocateOpers.getDerivedPtr()); 766 767 if (isa<ConstantSDNode>(SD) || isa<FrameIndexSDNode>(SD)) { 768 // We didn't need to spill these special cases (constants and allocas). 769 // See the handling in spillIncomingValueForStatepoint for detail. 770 setValue(&CI, SD); 771 return; 772 } 773 774 SDValue Loc = StatepointLowering.getRelocLocation(SD); 775 // Emit new load if we did not emit it before 776 if (!Loc.getNode()) { 777 SDValue SpillSlot = StatepointLowering.getLocation(SD); 778 int FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex(); 779 780 // Be conservative: flush all pending loads 781 // TODO: Probably we can be less restrictive on this, 782 // it may allow more scheduling opprtunities 783 SDValue Chain = getRoot(); 784 785 Loc = DAG.getLoad(SpillSlot.getValueType(), getCurSDLoc(), Chain, SpillSlot, 786 MachinePointerInfo::getFixedStack(FI), false, false, 787 false, 0); 788 789 StatepointLowering.setRelocLocation(SD, Loc); 790 791 // Again, be conservative, don't emit pending loads 792 DAG.setRoot(Loc.getValue(1)); 793 } 794 795 assert(Loc.getNode()); 796 setValue(&CI, Loc); 797 } 798