1 //===-- StatepointLowering.cpp - SDAGBuilder's statepoint code -----------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file includes support code use by SelectionDAGBuilder when lowering a 11 // statepoint sequence in SelectionDAG IR. 12 // 13 //===----------------------------------------------------------------------===// 14 15 #include "StatepointLowering.h" 16 #include "SelectionDAGBuilder.h" 17 #include "llvm/ADT/SmallSet.h" 18 #include "llvm/ADT/Statistic.h" 19 #include "llvm/CodeGen/FunctionLoweringInfo.h" 20 #include "llvm/CodeGen/GCMetadata.h" 21 #include "llvm/CodeGen/GCStrategy.h" 22 #include "llvm/CodeGen/SelectionDAG.h" 23 #include "llvm/CodeGen/StackMaps.h" 24 #include "llvm/IR/CallingConv.h" 25 #include "llvm/IR/Instructions.h" 26 #include "llvm/IR/IntrinsicInst.h" 27 #include "llvm/IR/Intrinsics.h" 28 #include "llvm/IR/Statepoint.h" 29 #include "llvm/Target/TargetLowering.h" 30 #include <algorithm> 31 using namespace llvm; 32 33 #define DEBUG_TYPE "statepoint-lowering" 34 35 STATISTIC(NumSlotsAllocatedForStatepoints, 36 "Number of stack slots allocated for statepoints"); 37 STATISTIC(NumOfStatepoints, "Number of statepoint nodes encountered"); 38 STATISTIC(StatepointMaxSlotsRequired, 39 "Maximum number of stack slots required for a singe statepoint"); 40 41 void StatepointLoweringState::startNewStatepoint(SelectionDAGBuilder &Builder) { 42 // Consistency check 43 assert(PendingGCRelocateCalls.empty() && 44 "Trying to visit statepoint before finished processing previous one"); 45 Locations.clear(); 46 RelocLocations.clear(); 47 NextSlotToAllocate = 0; 48 // Need to resize this on each safepoint - we need the two to stay in 49 // sync and the clear patterns of a SelectionDAGBuilder have no relation 50 // to FunctionLoweringInfo. 51 AllocatedStackSlots.resize(Builder.FuncInfo.StatepointStackSlots.size()); 52 for (size_t i = 0; i < AllocatedStackSlots.size(); i++) { 53 AllocatedStackSlots[i] = false; 54 } 55 } 56 void StatepointLoweringState::clear() { 57 Locations.clear(); 58 RelocLocations.clear(); 59 AllocatedStackSlots.clear(); 60 assert(PendingGCRelocateCalls.empty() && 61 "cleared before statepoint sequence completed"); 62 } 63 64 SDValue 65 StatepointLoweringState::allocateStackSlot(EVT ValueType, 66 SelectionDAGBuilder &Builder) { 67 68 NumSlotsAllocatedForStatepoints++; 69 70 // The basic scheme here is to first look for a previously created stack slot 71 // which is not in use (accounting for the fact arbitrary slots may already 72 // be reserved), or to create a new stack slot and use it. 73 74 // If this doesn't succeed in 40000 iterations, something is seriously wrong 75 for (int i = 0; i < 40000; i++) { 76 assert(Builder.FuncInfo.StatepointStackSlots.size() == 77 AllocatedStackSlots.size() && 78 "broken invariant"); 79 const size_t NumSlots = AllocatedStackSlots.size(); 80 assert(NextSlotToAllocate <= NumSlots && "broken invariant"); 81 82 if (NextSlotToAllocate >= NumSlots) { 83 assert(NextSlotToAllocate == NumSlots); 84 // record stats 85 if (NumSlots + 1 > StatepointMaxSlotsRequired) { 86 StatepointMaxSlotsRequired = NumSlots + 1; 87 } 88 89 SDValue SpillSlot = Builder.DAG.CreateStackTemporary(ValueType); 90 const unsigned FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex(); 91 Builder.FuncInfo.StatepointStackSlots.push_back(FI); 92 AllocatedStackSlots.push_back(true); 93 return SpillSlot; 94 } 95 if (!AllocatedStackSlots[NextSlotToAllocate]) { 96 const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate]; 97 AllocatedStackSlots[NextSlotToAllocate] = true; 98 return Builder.DAG.getFrameIndex(FI, ValueType); 99 } 100 // Note: We deliberately choose to advance this only on the failing path. 101 // Doing so on the suceeding path involes a bit of complexity that caused a 102 // minor bug previously. Unless performance shows this matters, please 103 // keep this code as simple as possible. 104 NextSlotToAllocate++; 105 } 106 llvm_unreachable("infinite loop?"); 107 } 108 109 /// Try to find existing copies of the incoming values in stack slots used for 110 /// statepoint spilling. If we can find a spill slot for the incoming value, 111 /// mark that slot as allocated, and reuse the same slot for this safepoint. 112 /// This helps to avoid series of loads and stores that only serve to resuffle 113 /// values on the stack between calls. 114 static void reservePreviousStackSlotForValue(SDValue Incoming, 115 SelectionDAGBuilder &Builder) { 116 117 if (isa<ConstantSDNode>(Incoming) || isa<FrameIndexSDNode>(Incoming)) { 118 // We won't need to spill this, so no need to check for previously 119 // allocated stack slots 120 return; 121 } 122 123 SDValue Loc = Builder.StatepointLowering.getLocation(Incoming); 124 if (Loc.getNode()) { 125 // duplicates in input 126 return; 127 } 128 129 // Search back for the load from a stack slot pattern to find the original 130 // slot we allocated for this value. We could extend this to deal with 131 // simple modification patterns, but simple dealing with trivial load/store 132 // sequences helps a lot already. 133 if (LoadSDNode *Load = dyn_cast<LoadSDNode>(Incoming)) { 134 if (auto *FI = dyn_cast<FrameIndexSDNode>(Load->getBasePtr())) { 135 const int Index = FI->getIndex(); 136 auto Itr = std::find(Builder.FuncInfo.StatepointStackSlots.begin(), 137 Builder.FuncInfo.StatepointStackSlots.end(), Index); 138 if (Itr == Builder.FuncInfo.StatepointStackSlots.end()) { 139 // not one of the lowering stack slots, can't reuse! 140 // TODO: Actually, we probably could reuse the stack slot if the value 141 // hasn't changed at all, but we'd need to look for intervening writes 142 return; 143 } else { 144 // This is one of our dedicated lowering slots 145 const int Offset = 146 std::distance(Builder.FuncInfo.StatepointStackSlots.begin(), Itr); 147 if (Builder.StatepointLowering.isStackSlotAllocated(Offset)) { 148 // stack slot already assigned to someone else, can't use it! 149 // TODO: currently we reserve space for gc arguments after doing 150 // normal allocation for deopt arguments. We should reserve for 151 // _all_ deopt and gc arguments, then start allocating. This 152 // will prevent some moves being inserted when vm state changes, 153 // but gc state doesn't between two calls. 154 return; 155 } 156 // Reserve this stack slot 157 Builder.StatepointLowering.reserveStackSlot(Offset); 158 } 159 160 // Cache this slot so we find it when going through the normal 161 // assignment loop. 162 SDValue Loc = 163 Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType()); 164 165 Builder.StatepointLowering.setLocation(Incoming, Loc); 166 } 167 } 168 169 // TODO: handle case where a reloaded value flows through a phi to 170 // another safepoint. e.g. 171 // bb1: 172 // a' = relocated... 173 // bb2: % pred: bb1, bb3, bb4, etc. 174 // a_phi = phi(a', ...) 175 // statepoint ... a_phi 176 // NOTE: This will require reasoning about cross basic block values. This is 177 // decidedly non trivial and this might not be the right place to do it. We 178 // don't really have the information we need here... 179 180 // TODO: handle simple updates. If a value is modified and the original 181 // value is no longer live, it would be nice to put the modified value in the 182 // same slot. This allows folding of the memory accesses for some 183 // instructions types (like an increment). 184 // statepoint (i) 185 // i1 = i+1 186 // statepoint (i1) 187 } 188 189 /// Remove any duplicate (as SDValues) from the derived pointer pairs. This 190 /// is not required for correctness. It's purpose is to reduce the size of 191 /// StackMap section. It has no effect on the number of spill slots required 192 /// or the actual lowering. 193 static void removeDuplicatesGCPtrs(SmallVectorImpl<const Value *> &Bases, 194 SmallVectorImpl<const Value *> &Ptrs, 195 SmallVectorImpl<const Value *> &Relocs, 196 SelectionDAGBuilder &Builder) { 197 198 // This is horribly ineffecient, but I don't care right now 199 SmallSet<SDValue, 64> Seen; 200 201 SmallVector<const Value *, 64> NewBases, NewPtrs, NewRelocs; 202 for (size_t i = 0; i < Ptrs.size(); i++) { 203 SDValue SD = Builder.getValue(Ptrs[i]); 204 // Only add non-duplicates 205 if (Seen.count(SD) == 0) { 206 NewBases.push_back(Bases[i]); 207 NewPtrs.push_back(Ptrs[i]); 208 NewRelocs.push_back(Relocs[i]); 209 } 210 Seen.insert(SD); 211 } 212 assert(Bases.size() >= NewBases.size()); 213 assert(Ptrs.size() >= NewPtrs.size()); 214 assert(Relocs.size() >= NewRelocs.size()); 215 Bases = NewBases; 216 Ptrs = NewPtrs; 217 Relocs = NewRelocs; 218 assert(Ptrs.size() == Bases.size()); 219 assert(Ptrs.size() == Relocs.size()); 220 } 221 222 /// Extract call from statepoint, lower it and return pointer to the 223 /// call node. Also update NodeMap so that getValue(statepoint) will 224 /// reference lowered call result 225 static SDNode *lowerCallFromStatepoint(ImmutableStatepoint StatepointSite, 226 MachineBasicBlock *LandingPad, 227 SelectionDAGBuilder &Builder) { 228 229 ImmutableCallSite CS(StatepointSite.getCallSite()); 230 231 // Lower the actual call itself - This is a bit of a hack, but we want to 232 // avoid modifying the actual lowering code. This is similiar in intent to 233 // the LowerCallOperands mechanism used by PATCHPOINT, but is structured 234 // differently. Hopefully, this is slightly more robust w.r.t. calling 235 // convention, return values, and other function attributes. 236 Value *ActualCallee = const_cast<Value *>(StatepointSite.actualCallee()); 237 238 std::vector<Value *> Args; 239 CallInst::const_op_iterator arg_begin = StatepointSite.call_args_begin(); 240 CallInst::const_op_iterator arg_end = StatepointSite.call_args_end(); 241 Args.insert(Args.end(), arg_begin, arg_end); 242 // TODO: remove the creation of a new instruction! We should not be 243 // modifying the IR (even temporarily) at this point. 244 CallInst *Tmp = CallInst::Create(ActualCallee, Args); 245 Tmp->setTailCall(CS.isTailCall()); 246 Tmp->setCallingConv(CS.getCallingConv()); 247 Tmp->setAttributes(CS.getAttributes()); 248 Builder.LowerCallTo(Tmp, Builder.getValue(ActualCallee), false, LandingPad); 249 250 // Handle the return value of the call iff any. 251 const bool HasDef = !Tmp->getType()->isVoidTy(); 252 if (HasDef) { 253 if (CS.isInvoke()) { 254 // Result value will be used in different basic block for invokes 255 // so we need to export it now. But statepoint call has a different type 256 // than the actuall call. It means that standart exporting mechanism will 257 // create register of the wrong type. So instead we need to create 258 // register with correct type and save value into it manually. 259 // TODO: To eliminate this problem we can remove gc.result intrinsics 260 // completelly and make statepoint call to return a tuple. 261 unsigned reg = Builder.FuncInfo.CreateRegs(Tmp->getType()); 262 Builder.CopyValueToVirtualRegister(Tmp, reg); 263 Builder.FuncInfo.ValueMap[CS.getInstruction()] = reg; 264 } else { 265 // The value of the statepoint itself will be the value of call itself. 266 // We'll replace the actually call node shortly. gc_result will grab 267 // this value. 268 Builder.setValue(CS.getInstruction(), Builder.getValue(Tmp)); 269 } 270 } else { 271 // The token value is never used from here on, just generate a poison value 272 Builder.setValue(CS.getInstruction(), 273 Builder.DAG.getIntPtrConstant(-1, Builder.getCurSDLoc())); 274 } 275 // Remove the fake entry we created so we don't have a hanging reference 276 // after we delete this node. 277 Builder.removeValue(Tmp); 278 delete Tmp; 279 Tmp = nullptr; 280 281 // Search for the call node 282 // The following code is essentially reverse engineering X86's 283 // LowerCallTo. 284 // We are expecting DAG to have the following form: 285 // ch = eh_label (only in case of invoke statepoint) 286 // ch, glue = callseq_start ch 287 // ch, glue = X86::Call ch, glue 288 // ch, glue = callseq_end ch, glue 289 // ch = eh_label ch (only in case of invoke statepoint) 290 // 291 // DAG root will be either last eh_label or callseq_end. 292 293 SDNode *CallNode = nullptr; 294 295 // We just emitted a call, so it should be last thing generated 296 SDValue Chain = Builder.DAG.getRoot(); 297 298 // Find closest CALLSEQ_END walking back through lowered nodes if needed 299 SDNode *CallEnd = Chain.getNode(); 300 int Sanity = 0; 301 while (CallEnd->getOpcode() != ISD::CALLSEQ_END) { 302 assert(CallEnd->getNumOperands() >= 1 && 303 CallEnd->getOperand(0).getValueType() == MVT::Other); 304 305 CallEnd = CallEnd->getOperand(0).getNode(); 306 307 assert(Sanity < 20 && "should have found call end already"); 308 Sanity++; 309 } 310 assert(CallEnd->getOpcode() == ISD::CALLSEQ_END && 311 "Expected a callseq node."); 312 assert(CallEnd->getGluedNode()); 313 314 // Step back inside the CALLSEQ 315 CallNode = CallEnd->getGluedNode(); 316 return CallNode; 317 } 318 319 /// Callect all gc pointers coming into statepoint intrinsic, clean them up, 320 /// and return two arrays: 321 /// Bases - base pointers incoming to this statepoint 322 /// Ptrs - derived pointers incoming to this statepoint 323 /// Relocs - the gc_relocate corresponding to each base/ptr pair 324 /// Elements of this arrays should be in one-to-one correspondence with each 325 /// other i.e Bases[i], Ptrs[i] are from the same gcrelocate call 326 static void getIncomingStatepointGCValues( 327 SmallVectorImpl<const Value *> &Bases, SmallVectorImpl<const Value *> &Ptrs, 328 SmallVectorImpl<const Value *> &Relocs, ImmutableStatepoint StatepointSite, 329 SelectionDAGBuilder &Builder) { 330 for (GCRelocateOperands relocateOpers : 331 StatepointSite.getRelocates(StatepointSite)) { 332 Relocs.push_back(relocateOpers.getUnderlyingCallSite().getInstruction()); 333 Bases.push_back(relocateOpers.basePtr()); 334 Ptrs.push_back(relocateOpers.derivedPtr()); 335 } 336 337 // Remove any redundant llvm::Values which map to the same SDValue as another 338 // input. Also has the effect of removing duplicates in the original 339 // llvm::Value input list as well. This is a useful optimization for 340 // reducing the size of the StackMap section. It has no other impact. 341 removeDuplicatesGCPtrs(Bases, Ptrs, Relocs, Builder); 342 343 assert(Bases.size() == Ptrs.size() && Ptrs.size() == Relocs.size()); 344 } 345 346 /// Spill a value incoming to the statepoint. It might be either part of 347 /// vmstate 348 /// or gcstate. In both cases unconditionally spill it on the stack unless it 349 /// is a null constant. Return pair with first element being frame index 350 /// containing saved value and second element with outgoing chain from the 351 /// emitted store 352 static std::pair<SDValue, SDValue> 353 spillIncomingStatepointValue(SDValue Incoming, SDValue Chain, 354 SelectionDAGBuilder &Builder) { 355 SDValue Loc = Builder.StatepointLowering.getLocation(Incoming); 356 357 // Emit new store if we didn't do it for this ptr before 358 if (!Loc.getNode()) { 359 Loc = Builder.StatepointLowering.allocateStackSlot(Incoming.getValueType(), 360 Builder); 361 assert(isa<FrameIndexSDNode>(Loc)); 362 int Index = cast<FrameIndexSDNode>(Loc)->getIndex(); 363 // We use TargetFrameIndex so that isel will not select it into LEA 364 Loc = Builder.DAG.getTargetFrameIndex(Index, Incoming.getValueType()); 365 366 // TODO: We can create TokenFactor node instead of 367 // chaining stores one after another, this may allow 368 // a bit more optimal scheduling for them 369 Chain = Builder.DAG.getStore(Chain, Builder.getCurSDLoc(), Incoming, Loc, 370 MachinePointerInfo::getFixedStack(Index), 371 false, false, 0); 372 373 Builder.StatepointLowering.setLocation(Incoming, Loc); 374 } 375 376 assert(Loc.getNode()); 377 return std::make_pair(Loc, Chain); 378 } 379 380 /// Lower a single value incoming to a statepoint node. This value can be 381 /// either a deopt value or a gc value, the handling is the same. We special 382 /// case constants and allocas, then fall back to spilling if required. 383 static void lowerIncomingStatepointValue(SDValue Incoming, 384 SmallVectorImpl<SDValue> &Ops, 385 SelectionDAGBuilder &Builder) { 386 SDValue Chain = Builder.getRoot(); 387 388 if (ConstantSDNode *C = dyn_cast<ConstantSDNode>(Incoming)) { 389 // If the original value was a constant, make sure it gets recorded as 390 // such in the stackmap. This is required so that the consumer can 391 // parse any internal format to the deopt state. It also handles null 392 // pointers and other constant pointers in GC states 393 Ops.push_back(Builder.DAG.getTargetConstant(StackMaps::ConstantOp, 394 Builder.getCurSDLoc(), 395 MVT::i64)); 396 Ops.push_back(Builder.DAG.getTargetConstant(C->getSExtValue(), 397 Builder.getCurSDLoc(), 398 MVT::i64)); 399 } else if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) { 400 // This handles allocas as arguments to the statepoint (this is only 401 // really meaningful for a deopt value. For GC, we'd be trying to 402 // relocate the address of the alloca itself?) 403 Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(), 404 Incoming.getValueType())); 405 } else { 406 // Otherwise, locate a spill slot and explicitly spill it so it 407 // can be found by the runtime later. We currently do not support 408 // tracking values through callee saved registers to their eventual 409 // spill location. This would be a useful optimization, but would 410 // need to be optional since it requires a lot of complexity on the 411 // runtime side which not all would support. 412 std::pair<SDValue, SDValue> Res = 413 spillIncomingStatepointValue(Incoming, Chain, Builder); 414 Ops.push_back(Res.first); 415 Chain = Res.second; 416 } 417 418 Builder.DAG.setRoot(Chain); 419 } 420 421 /// Lower deopt state and gc pointer arguments of the statepoint. The actual 422 /// lowering is described in lowerIncomingStatepointValue. This function is 423 /// responsible for lowering everything in the right position and playing some 424 /// tricks to avoid redundant stack manipulation where possible. On 425 /// completion, 'Ops' will contain ready to use operands for machine code 426 /// statepoint. The chain nodes will have already been created and the DAG root 427 /// will be set to the last value spilled (if any were). 428 static void lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops, 429 ImmutableStatepoint StatepointSite, 430 SelectionDAGBuilder &Builder) { 431 432 // Lower the deopt and gc arguments for this statepoint. Layout will 433 // be: deopt argument length, deopt arguments.., gc arguments... 434 435 SmallVector<const Value *, 64> Bases, Ptrs, Relocations; 436 getIncomingStatepointGCValues(Bases, Ptrs, Relocations, StatepointSite, 437 Builder); 438 439 #ifndef NDEBUG 440 // Check that each of the gc pointer and bases we've gotten out of the 441 // safepoint is something the strategy thinks might be a pointer into the GC 442 // heap. This is basically just here to help catch errors during statepoint 443 // insertion. TODO: This should actually be in the Verifier, but we can't get 444 // to the GCStrategy from there (yet). 445 GCStrategy &S = Builder.GFI->getStrategy(); 446 for (const Value *V : Bases) { 447 auto Opt = S.isGCManagedPointer(V); 448 if (Opt.hasValue()) { 449 assert(Opt.getValue() && 450 "non gc managed base pointer found in statepoint"); 451 } 452 } 453 for (const Value *V : Ptrs) { 454 auto Opt = S.isGCManagedPointer(V); 455 if (Opt.hasValue()) { 456 assert(Opt.getValue() && 457 "non gc managed derived pointer found in statepoint"); 458 } 459 } 460 for (const Value *V : Relocations) { 461 auto Opt = S.isGCManagedPointer(V); 462 if (Opt.hasValue()) { 463 assert(Opt.getValue() && "non gc managed pointer relocated"); 464 } 465 } 466 #endif 467 468 // Before we actually start lowering (and allocating spill slots for values), 469 // reserve any stack slots which we judge to be profitable to reuse for a 470 // particular value. This is purely an optimization over the code below and 471 // doesn't change semantics at all. It is important for performance that we 472 // reserve slots for both deopt and gc values before lowering either. 473 for (auto I = StatepointSite.vm_state_begin() + 1, 474 E = StatepointSite.vm_state_end(); 475 I != E; ++I) { 476 Value *V = *I; 477 SDValue Incoming = Builder.getValue(V); 478 reservePreviousStackSlotForValue(Incoming, Builder); 479 } 480 for (unsigned i = 0; i < Bases.size() * 2; ++i) { 481 // Even elements will contain base, odd elements - derived ptr 482 const Value *V = i % 2 ? Bases[i / 2] : Ptrs[i / 2]; 483 SDValue Incoming = Builder.getValue(V); 484 reservePreviousStackSlotForValue(Incoming, Builder); 485 } 486 487 // First, prefix the list with the number of unique values to be 488 // lowered. Note that this is the number of *Values* not the 489 // number of SDValues required to lower them. 490 const int NumVMSArgs = StatepointSite.numTotalVMSArgs(); 491 Ops.push_back( Builder.DAG.getTargetConstant(StackMaps::ConstantOp, 492 Builder.getCurSDLoc(), 493 MVT::i64)); 494 Ops.push_back(Builder.DAG.getTargetConstant(NumVMSArgs, Builder.getCurSDLoc(), 495 MVT::i64)); 496 497 assert(NumVMSArgs + 1 == std::distance(StatepointSite.vm_state_begin(), 498 StatepointSite.vm_state_end())); 499 500 // The vm state arguments are lowered in an opaque manner. We do 501 // not know what type of values are contained within. We skip the 502 // first one since that happens to be the total number we lowered 503 // explicitly just above. We could have left it in the loop and 504 // not done it explicitly, but it's far easier to understand this 505 // way. 506 for (auto I = StatepointSite.vm_state_begin() + 1, 507 E = StatepointSite.vm_state_end(); 508 I != E; ++I) { 509 const Value *V = *I; 510 SDValue Incoming = Builder.getValue(V); 511 lowerIncomingStatepointValue(Incoming, Ops, Builder); 512 } 513 514 // Finally, go ahead and lower all the gc arguments. There's no prefixed 515 // length for this one. After lowering, we'll have the base and pointer 516 // arrays interwoven with each (lowered) base pointer immediately followed by 517 // it's (lowered) derived pointer. i.e 518 // (base[0], ptr[0], base[1], ptr[1], ...) 519 for (unsigned i = 0; i < Bases.size() * 2; ++i) { 520 // Even elements will contain base, odd elements - derived ptr 521 const Value *V = i % 2 ? Bases[i / 2] : Ptrs[i / 2]; 522 SDValue Incoming = Builder.getValue(V); 523 lowerIncomingStatepointValue(Incoming, Ops, Builder); 524 } 525 526 // If there are any explicit spill slots passed to the statepoint, record 527 // them, but otherwise do not do anything special. These are user provided 528 // allocas and give control over placement to the consumer. In this case, 529 // it is the contents of the slot which may get updated, not the pointer to 530 // the alloca 531 for (Value *V : StatepointSite.gc_args()) { 532 SDValue Incoming = Builder.getValue(V); 533 if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) { 534 // This handles allocas as arguments to the statepoint 535 Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(), 536 Incoming.getValueType())); 537 } 538 } 539 } 540 541 void SelectionDAGBuilder::visitStatepoint(const CallInst &CI) { 542 // Check some preconditions for sanity 543 assert(isStatepoint(&CI) && 544 "function called must be the statepoint function"); 545 546 LowerStatepoint(ImmutableStatepoint(&CI)); 547 } 548 549 void SelectionDAGBuilder::LowerStatepoint( 550 ImmutableStatepoint ISP, MachineBasicBlock *LandingPad /*=nullptr*/) { 551 // The basic scheme here is that information about both the original call and 552 // the safepoint is encoded in the CallInst. We create a temporary call and 553 // lower it, then reverse engineer the calling sequence. 554 555 NumOfStatepoints++; 556 // Clear state 557 StatepointLowering.startNewStatepoint(*this); 558 559 ImmutableCallSite CS(ISP.getCallSite()); 560 561 #ifndef NDEBUG 562 // Consistency check 563 for (const User *U : CS->users()) { 564 const CallInst *Call = cast<CallInst>(U); 565 if (isGCRelocate(Call)) 566 StatepointLowering.scheduleRelocCall(*Call); 567 } 568 #endif 569 570 #ifndef NDEBUG 571 // If this is a malformed statepoint, report it early to simplify debugging. 572 // This should catch any IR level mistake that's made when constructing or 573 // transforming statepoints. 574 ISP.verify(); 575 576 // Check that the associated GCStrategy expects to encounter statepoints. 577 // TODO: This if should become an assert. For now, we allow the GCStrategy 578 // to be optional for backwards compatibility. This will only last a short 579 // period (i.e. a couple of weeks). 580 assert(GFI->getStrategy().useStatepoints() && 581 "GCStrategy does not expect to encounter statepoints"); 582 #endif 583 584 // Lower statepoint vmstate and gcstate arguments 585 SmallVector<SDValue, 10> LoweredArgs; 586 lowerStatepointMetaArgs(LoweredArgs, ISP, *this); 587 588 // Get call node, we will replace it later with statepoint 589 SDNode *CallNode = lowerCallFromStatepoint(ISP, LandingPad, *this); 590 591 // Construct the actual STATEPOINT node with all the appropriate arguments 592 // and return values. 593 594 // TODO: Currently, all of these operands are being marked as read/write in 595 // PrologEpilougeInserter.cpp, we should special case the VMState arguments 596 // and flags to be read-only. 597 SmallVector<SDValue, 40> Ops; 598 599 // Calculate and push starting position of vmstate arguments 600 // Call Node: Chain, Target, {Args}, RegMask, [Glue] 601 SDValue Glue; 602 if (CallNode->getGluedNode()) { 603 // Glue is always last operand 604 Glue = CallNode->getOperand(CallNode->getNumOperands() - 1); 605 } 606 // Get number of arguments incoming directly into call node 607 unsigned NumCallRegArgs = 608 CallNode->getNumOperands() - (Glue.getNode() ? 4 : 3); 609 Ops.push_back(DAG.getTargetConstant(NumCallRegArgs, getCurSDLoc(), MVT::i32)); 610 611 // Add call target 612 SDValue CallTarget = SDValue(CallNode->getOperand(1).getNode(), 0); 613 Ops.push_back(CallTarget); 614 615 // Add call arguments 616 // Get position of register mask in the call 617 SDNode::op_iterator RegMaskIt; 618 if (Glue.getNode()) 619 RegMaskIt = CallNode->op_end() - 2; 620 else 621 RegMaskIt = CallNode->op_end() - 1; 622 Ops.insert(Ops.end(), CallNode->op_begin() + 2, RegMaskIt); 623 624 // Add a leading constant argument with the Flags and the calling convention 625 // masked together 626 CallingConv::ID CallConv = CS.getCallingConv(); 627 int Flags = cast<ConstantInt>(CS.getArgument(2))->getZExtValue(); 628 assert(Flags == 0 && "not expected to be used"); 629 Ops.push_back(DAG.getTargetConstant(StackMaps::ConstantOp, getCurSDLoc(), 630 MVT::i64)); 631 Ops.push_back(DAG.getTargetConstant(Flags | ((unsigned)CallConv << 1), 632 getCurSDLoc(), MVT::i64)); 633 634 // Insert all vmstate and gcstate arguments 635 Ops.insert(Ops.end(), LoweredArgs.begin(), LoweredArgs.end()); 636 637 // Add register mask from call node 638 Ops.push_back(*RegMaskIt); 639 640 // Add chain 641 Ops.push_back(CallNode->getOperand(0)); 642 643 // Same for the glue, but we add it only if original call had it 644 if (Glue.getNode()) 645 Ops.push_back(Glue); 646 647 // Compute return values. Provide a glue output since we consume one as 648 // input. This allows someone else to chain off us as needed. 649 SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue); 650 651 SDNode *StatepointMCNode = 652 DAG.getMachineNode(TargetOpcode::STATEPOINT, getCurSDLoc(), NodeTys, Ops); 653 654 // Replace original call 655 DAG.ReplaceAllUsesWith(CallNode, StatepointMCNode); // This may update Root 656 // Remove originall call node 657 DAG.DeleteNode(CallNode); 658 659 // DON'T set the root - under the assumption that it's already set past the 660 // inserted node we created. 661 662 // TODO: A better future implementation would be to emit a single variable 663 // argument, variable return value STATEPOINT node here and then hookup the 664 // return value of each gc.relocate to the respective output of the 665 // previously emitted STATEPOINT value. Unfortunately, this doesn't appear 666 // to actually be possible today. 667 } 668 669 void SelectionDAGBuilder::visitGCResult(const CallInst &CI) { 670 // The result value of the gc_result is simply the result of the actual 671 // call. We've already emitted this, so just grab the value. 672 Instruction *I = cast<Instruction>(CI.getArgOperand(0)); 673 assert(isStatepoint(I) && "first argument must be a statepoint token"); 674 675 if (isa<InvokeInst>(I)) { 676 // For invokes we should have stored call result in a virtual register. 677 // We can not use default getValue() functionality to copy value from this 678 // register because statepoint and actuall call return types can be 679 // different, and getValue() will use CopyFromReg of the wrong type, 680 // which is always i32 in our case. 681 PointerType *CalleeType = 682 cast<PointerType>(ImmutableStatepoint(I).actualCallee()->getType()); 683 Type *RetTy = 684 cast<FunctionType>(CalleeType->getElementType())->getReturnType(); 685 SDValue CopyFromReg = getCopyFromRegs(I, RetTy); 686 687 assert(CopyFromReg.getNode()); 688 setValue(&CI, CopyFromReg); 689 } else { 690 setValue(&CI, getValue(I)); 691 } 692 } 693 694 void SelectionDAGBuilder::visitGCRelocate(const CallInst &CI) { 695 #ifndef NDEBUG 696 // Consistency check 697 StatepointLowering.relocCallVisited(CI); 698 #endif 699 700 GCRelocateOperands relocateOpers(&CI); 701 SDValue SD = getValue(relocateOpers.derivedPtr()); 702 703 if (isa<ConstantSDNode>(SD) || isa<FrameIndexSDNode>(SD)) { 704 // We didn't need to spill these special cases (constants and allocas). 705 // See the handling in spillIncomingValueForStatepoint for detail. 706 setValue(&CI, SD); 707 return; 708 } 709 710 SDValue Loc = StatepointLowering.getRelocLocation(SD); 711 // Emit new load if we did not emit it before 712 if (!Loc.getNode()) { 713 SDValue SpillSlot = StatepointLowering.getLocation(SD); 714 int FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex(); 715 716 // Be conservative: flush all pending loads 717 // TODO: Probably we can be less restrictive on this, 718 // it may allow more scheduling opprtunities 719 SDValue Chain = getRoot(); 720 721 Loc = DAG.getLoad(SpillSlot.getValueType(), getCurSDLoc(), Chain, SpillSlot, 722 MachinePointerInfo::getFixedStack(FI), false, false, 723 false, 0); 724 725 StatepointLowering.setRelocLocation(SD, Loc); 726 727 // Again, be conservative, don't emit pending loads 728 DAG.setRoot(Loc.getValue(1)); 729 } 730 731 assert(Loc.getNode()); 732 setValue(&CI, Loc); 733 } 734