1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVMdev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformating of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformating as a separate commit from 40the functionality change. 41 42The ultimate goal of these guidelines is the increase readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1. 87The ultimate definition of this set is what build bots with those respective 88toolchains accept. Don't argue with the build bots. However, we have some 89guidance below to help you know what to expect. 90 91Each toolchain provides a good reference for what it accepts: 92 93* Clang: http://clang.llvm.org/cxx_status.html 94* GCC: http://gcc.gnu.org/projects/cxx0x.html 95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx 96 97In most cases, the MSVC list will be the dominating factor. Here is a summary 98of the features that are expected to work. Features not on this list are 99unlikely to be supported by our host compilers. 100 101* Rvalue references: N2118_ 102 103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 104 105* Static assert: N1720_ 106* ``auto`` type deduction: N1984_, N1737_ 107* Trailing return types: N2541_ 108* Lambdas: N2927_ 109 110 * But *not* ``std::function``, until Clang implements `MSVC-compatible RTTI`_. 111 * And *not* lambdas with default arguments. 112 113* ``decltype``: N2343_ 114* Nested closing right angle brackets: N1757_ 115* Extern templates: N1987_ 116* ``nullptr``: N2431_ 117* Strongly-typed and forward declarable enums: N2347_, N2764_ 118* Local and unnamed types as template arguments: N2657_ 119* Range-based for-loop: N2930_ 120 121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 122 ``{}`` are required around function-like macros inside range-based for 123 loops. 124 125* ``override`` and ``final``: N2928_, N3206_, N3272_ 126* Atomic operations and the C++11 memory model: N2429_ 127 128.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 129.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 130.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 131.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 132.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 133.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 134.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 135.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 136.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 137.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 138.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 139.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 140.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 141.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 142.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 143.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 144.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 145.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 146.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 147.. _MSVC-compatible RTTI: http://llvm.org/PR18951 148 149The supported features in the C++11 standard libraries are less well tracked, 150but also much greater. Most of the standard libraries implement most of C++11's 151library. The most likely lowest common denominator is Linux support. For 152libc++, the support is just poorly tested and undocumented but expected to be 153largely complete. YMMV. For libstdc++, the support is documented in detail in 154`the libstdc++ manual`_. There are some very minor missing facilities that are 155unlikely to be common problems, and there are a few larger gaps that are worth 156being aware of: 157 158* Not all of the type traits are implemented 159* No regular expression library. 160* While most of the atomics library is well implemented, the fences are 161 missing. Fortunately, they are rarely needed. 162* The locale support is incomplete. 163* ``std::initializer_list`` (and the constructors and functions that take it as 164 an argument) are not always available, so you cannot (for example) initialize 165 a ``std::vector`` with a braced initializer list. 166 167Other than these areas you should assume the standard library is available and 168working as expected until some build bot tells you otherwise. If you're in an 169uncertain area of one of the above points, but you cannot test on a Linux 170system, your best approach is to minimize your use of these features, and watch 171the Linux build bots to find out if your usage triggered a bug. For example, if 172you hit a type trait which doesn't work we can then add support to LLVM's 173traits header to emulate it. 174 175.. _the libstdc++ manual: 176 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011 177 178Mechanical Source Issues 179======================== 180 181Source Code Formatting 182---------------------- 183 184Commenting 185^^^^^^^^^^ 186 187Comments are one critical part of readability and maintainability. Everyone 188knows they should comment their code, and so should you. When writing comments, 189write them as English prose, which means they should use proper capitalization, 190punctuation, etc. Aim to describe what the code is trying to do and why, not 191*how* it does it at a micro level. Here are a few critical things to document: 192 193.. _header file comment: 194 195File Headers 196"""""""""""" 197 198Every source file should have a header on it that describes the basic purpose of 199the file. If a file does not have a header, it should not be checked into the 200tree. The standard header looks like this: 201 202.. code-block:: c++ 203 204 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 205 // 206 // The LLVM Compiler Infrastructure 207 // 208 // This file is distributed under the University of Illinois Open Source 209 // License. See LICENSE.TXT for details. 210 // 211 //===----------------------------------------------------------------------===// 212 /// 213 /// \file 214 /// \brief This file contains the declaration of the Instruction class, which is 215 /// the base class for all of the VM instructions. 216 /// 217 //===----------------------------------------------------------------------===// 218 219A few things to note about this particular format: The "``-*- C++ -*-``" string 220on the first line is there to tell Emacs that the source file is a C++ file, not 221a C file (Emacs assumes ``.h`` files are C files by default). 222 223.. note:: 224 225 This tag is not necessary in ``.cpp`` files. The name of the file is also 226 on the first line, along with a very short description of the purpose of the 227 file. This is important when printing out code and flipping though lots of 228 pages. 229 230The next section in the file is a concise note that defines the license that the 231file is released under. This makes it perfectly clear what terms the source 232code can be distributed under and should not be modified in any way. 233 234The main body is a ``doxygen`` comment describing the purpose of the file. It 235should have a ``\brief`` command that describes the file in one or two 236sentences. Any additional information should be separated by a blank line. If 237an algorithm is being implemented or something tricky is going on, a reference 238to the paper where it is published should be included, as well as any notes or 239*gotchas* in the code to watch out for. 240 241Class overviews 242""""""""""""""" 243 244Classes are one fundamental part of a good object oriented design. As such, a 245class definition should have a comment block that explains what the class is 246used for and how it works. Every non-trivial class is expected to have a 247``doxygen`` comment block. 248 249Method information 250"""""""""""""""""" 251 252Methods defined in a class (as well as any global functions) should also be 253documented properly. A quick note about what it does and a description of the 254borderline behaviour is all that is necessary here (unless something 255particularly tricky or insidious is going on). The hope is that people can 256figure out how to use your interfaces without reading the code itself. 257 258Good things to talk about here are what happens when something unexpected 259happens: does the method return null? Abort? Format your hard disk? 260 261Comment Formatting 262^^^^^^^^^^^^^^^^^^ 263 264In general, prefer C++ style (``//``) comments. They take less space, require 265less typing, don't have nesting problems, etc. There are a few cases when it is 266useful to use C style (``/* */``) comments however: 267 268#. When writing C code: Obviously if you are writing C code, use C style 269 comments. 270 271#. When writing a header file that may be ``#include``\d by a C source file. 272 273#. When writing a source file that is used by a tool that only accepts C style 274 comments. 275 276To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest 277properly and are better behaved in general than C style comments. 278 279Doxygen Use in Documentation Comments 280^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 281 282Use the ``\file`` command to turn the standard file header into a file-level 283comment. 284 285Include descriptive ``\brief`` paragraphs for all public interfaces (public 286classes, member and non-member functions). Explain API use and purpose in 287``\brief`` paragraphs, don't just restate the information that can be inferred 288from the API name. Put detailed discussion into separate paragraphs. 289 290To refer to parameter names inside a paragraph, use the ``\p name`` command. 291Don't use the ``\arg name`` command since it starts a new paragraph that 292contains documentation for the parameter. 293 294Wrap non-inline code examples in ``\code ... \endcode``. 295 296To document a function parameter, start a new paragraph with the 297``\param name`` command. If the parameter is used as an out or an in/out 298parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 299respectively. 300 301To describe function return value, start a new paragraph with the ``\returns`` 302command. 303 304A minimal documentation comment: 305 306.. code-block:: c++ 307 308 /// \brief Does foo and bar. 309 void fooBar(bool Baz); 310 311A documentation comment that uses all Doxygen features in a preferred way: 312 313.. code-block:: c++ 314 315 /// \brief Does foo and bar. 316 /// 317 /// Does not do foo the usual way if \p Baz is true. 318 /// 319 /// Typical usage: 320 /// \code 321 /// fooBar(false, "quux", Res); 322 /// \endcode 323 /// 324 /// \param Quux kind of foo to do. 325 /// \param [out] Result filled with bar sequence on foo success. 326 /// 327 /// \returns true on success. 328 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 329 330Don't duplicate the documentation comment in the header file and in the 331implementation file. Put the documentation comments for public APIs into the 332header file. Documentation comments for private APIs can go to the 333implementation file. In any case, implementation files can include additional 334comments (not necessarily in Doxygen markup) to explain implementation details 335as needed. 336 337Don't duplicate function or class name at the beginning of the comment. 338For humans it is obvious which function or class is being documented; 339automatic documentation processing tools are smart enough to bind the comment 340to the correct declaration. 341 342Wrong: 343 344.. code-block:: c++ 345 346 // In Something.h: 347 348 /// Something - An abstraction for some complicated thing. 349 class Something { 350 public: 351 /// fooBar - Does foo and bar. 352 void fooBar(); 353 }; 354 355 // In Something.cpp: 356 357 /// fooBar - Does foo and bar. 358 void Something::fooBar() { ... } 359 360Correct: 361 362.. code-block:: c++ 363 364 // In Something.h: 365 366 /// \brief An abstraction for some complicated thing. 367 class Something { 368 public: 369 /// \brief Does foo and bar. 370 void fooBar(); 371 }; 372 373 // In Something.cpp: 374 375 // Builds a B-tree in order to do foo. See paper by... 376 void Something::fooBar() { ... } 377 378It is not required to use additional Doxygen features, but sometimes it might 379be a good idea to do so. 380 381Consider: 382 383* adding comments to any narrow namespace containing a collection of 384 related functions or types; 385 386* using top-level groups to organize a collection of related functions at 387 namespace scope where the grouping is smaller than the namespace; 388 389* using member groups and additional comments attached to member 390 groups to organize within a class. 391 392For example: 393 394.. code-block:: c++ 395 396 class Something { 397 /// \name Functions that do Foo. 398 /// @{ 399 void fooBar(); 400 void fooBaz(); 401 /// @} 402 ... 403 }; 404 405``#include`` Style 406^^^^^^^^^^^^^^^^^^ 407 408Immediately after the `header file comment`_ (and include guards if working on a 409header file), the `minimal list of #includes`_ required by the file should be 410listed. We prefer these ``#include``\s to be listed in this order: 411 412.. _Main Module Header: 413.. _Local/Private Headers: 414 415#. Main Module Header 416#. Local/Private Headers 417#. ``llvm/...`` 418#. System ``#include``\s 419 420and each category should be sorted lexicographically by the full path. 421 422The `Main Module Header`_ file applies to ``.cpp`` files which implement an 423interface defined by a ``.h`` file. This ``#include`` should always be included 424**first** regardless of where it lives on the file system. By including a 425header file first in the ``.cpp`` files that implement the interfaces, we ensure 426that the header does not have any hidden dependencies which are not explicitly 427``#include``\d in the header, but should be. It is also a form of documentation 428in the ``.cpp`` file to indicate where the interfaces it implements are defined. 429 430.. _fit into 80 columns: 431 432Source Code Width 433^^^^^^^^^^^^^^^^^ 434 435Write your code to fit within 80 columns of text. This helps those of us who 436like to print out code and look at your code in an ``xterm`` without resizing 437it. 438 439The longer answer is that there must be some limit to the width of the code in 440order to reasonably allow developers to have multiple files side-by-side in 441windows on a modest display. If you are going to pick a width limit, it is 442somewhat arbitrary but you might as well pick something standard. Going with 90 443columns (for example) instead of 80 columns wouldn't add any significant value 444and would be detrimental to printing out code. Also many other projects have 445standardized on 80 columns, so some people have already configured their editors 446for it (vs something else, like 90 columns). 447 448This is one of many contentious issues in coding standards, but it is not up for 449debate. 450 451Use Spaces Instead of Tabs 452^^^^^^^^^^^^^^^^^^^^^^^^^^ 453 454In all cases, prefer spaces to tabs in source files. People have different 455preferred indentation levels, and different styles of indentation that they 456like; this is fine. What isn't fine is that different editors/viewers expand 457tabs out to different tab stops. This can cause your code to look completely 458unreadable, and it is not worth dealing with. 459 460As always, follow the `Golden Rule`_ above: follow the style of 461existing code if you are modifying and extending it. If you like four spaces of 462indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 463of indentation. Also, do not reindent a whole source file: it makes for 464incredible diffs that are absolutely worthless. 465 466Indent Code Consistently 467^^^^^^^^^^^^^^^^^^^^^^^^ 468 469Okay, in your first year of programming you were told that indentation is 470important. If you didn't believe and internalize this then, now is the time. 471Just do it. With the introduction of C++11, there are some new formatting 472challenges that merit some suggestions to help have consistent, maintainable, 473and tool-friendly formatting and indentation. 474 475Format Lambdas Like Blocks Of Code 476"""""""""""""""""""""""""""""""""" 477 478When formatting a multi-line lambda, format it like a block of code, that's 479what it is. If there is only one multi-line lambda in a statement, and there 480are no expressions lexically after it in the statement, drop the indent to the 481standard two space indent for a block of code, as if it were an if-block opened 482by the preceding part of the statement: 483 484.. code-block:: c++ 485 486 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 487 if (a.blah < b.blah) 488 return true; 489 if (a.baz < b.baz) 490 return true; 491 return a.bam < b.bam; 492 }); 493 494To take best advantage of this formatting, if you are designing an API which 495accepts a continuation or single callable argument (be it a functor, or 496a ``std::function``), it should be the last argument if at all possible. 497 498If there are multiple multi-line lambdas in a statement, or there is anything 499interesting after the lambda in the statement, indent the block two spaces from 500the indent of the ``[]``: 501 502.. code-block:: c++ 503 504 dyn_switch(V->stripPointerCasts(), 505 [] (PHINode *PN) { 506 // process phis... 507 }, 508 [] (SelectInst *SI) { 509 // process selects... 510 }, 511 [] (LoadInst *LI) { 512 // process loads... 513 }, 514 [] (AllocaInst *AI) { 515 // process allocas... 516 }); 517 518Braced Initializer Lists 519"""""""""""""""""""""""" 520 521With C++11, there are significantly more uses of braced lists to perform 522initialization. These allow you to easily construct aggregate temporaries in 523expressions among other niceness. They now have a natural way of ending up 524nested within each other and within function calls in order to build up 525aggregates (such as option structs) from local variables. To make matters 526worse, we also have many more uses of braces in an expression context that are 527*not* performing initialization. 528 529The historically common formatting of braced initialization of aggregate 530variables does not mix cleanly with deep nesting, general expression contexts, 531function arguments, and lambdas. We suggest new code use a simple rule for 532formatting braced initialization lists: act as-if the braces were parentheses 533in a function call. The formatting rules exactly match those already well 534understood for formatting nested function calls. Examples: 535 536.. code-block:: c++ 537 538 foo({a, b, c}, {1, 2, 3}); 539 540 llvm::Constant *Mask[] = { 541 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 542 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 543 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 544 545This formatting scheme also makes it particularly easy to get predictable, 546consistent, and automatic formatting with tools like `Clang Format`_. 547 548.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html 549 550Language and Compiler Issues 551---------------------------- 552 553Treat Compiler Warnings Like Errors 554^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 555 556If your code has compiler warnings in it, something is wrong --- you aren't 557casting values correctly, you have "questionable" constructs in your code, or 558you are doing something legitimately wrong. Compiler warnings can cover up 559legitimate errors in output and make dealing with a translation unit difficult. 560 561It is not possible to prevent all warnings from all compilers, nor is it 562desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 563good thorough set of warnings, and stick to it. At least in the case of 564``gcc``, it is possible to work around any spurious errors by changing the 565syntax of the code slightly. For example, a warning that annoys me occurs when 566I write code like this: 567 568.. code-block:: c++ 569 570 if (V = getValue()) { 571 ... 572 } 573 574``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 575probably mistyped it. In most cases, I haven't, and I really don't want the 576spurious errors. To fix this particular problem, I rewrite the code like 577this: 578 579.. code-block:: c++ 580 581 if ((V = getValue())) { 582 ... 583 } 584 585which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 586massaging the code appropriately. 587 588Write Portable Code 589^^^^^^^^^^^^^^^^^^^ 590 591In almost all cases, it is possible and within reason to write completely 592portable code. If there are cases where it isn't possible to write portable 593code, isolate it behind a well defined (and well documented) interface. 594 595In practice, this means that you shouldn't assume much about the host compiler 596(and Visual Studio tends to be the lowest common denominator). If advanced 597features are used, they should only be an implementation detail of a library 598which has a simple exposed API, and preferably be buried in ``libSystem``. 599 600Do not use RTTI or Exceptions 601^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 602 603In an effort to reduce code and executable size, LLVM does not use RTTI 604(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 605the general C++ principle of *"you only pay for what you use"*, causing 606executable bloat even if exceptions are never used in the code base, or if RTTI 607is never used for a class. Because of this, we turn them off globally in the 608code. 609 610That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 611templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 612This form of RTTI is opt-in and can be 613:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 614substantially more efficient than ``dynamic_cast<>``. 615 616.. _static constructor: 617 618Do not use Static Constructors 619^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 620 621Static constructors and destructors (e.g. global variables whose types have a 622constructor or destructor) should not be added to the code base, and should be 623removed wherever possible. Besides `well known problems 624<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 625initialization is undefined between globals in different source files, the 626entire concept of static constructors is at odds with the common use case of 627LLVM as a library linked into a larger application. 628 629Consider the use of LLVM as a JIT linked into another application (perhaps for 630`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies 631<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 632design of static constructors, they must be executed at startup time of the 633entire application, regardless of whether or how LLVM is used in that larger 634application. There are two problems with this: 635 636* The time to run the static constructors impacts startup time of applications 637 --- a critical time for GUI apps, among others. 638 639* The static constructors cause the app to pull many extra pages of memory off 640 the disk: both the code for the constructor in each ``.o`` file and the small 641 amount of data that gets touched. In addition, touched/dirty pages put more 642 pressure on the VM system on low-memory machines. 643 644We would really like for there to be zero cost for linking in an additional LLVM 645target or other library into an application, but static constructors violate 646this goal. 647 648That said, LLVM unfortunately does contain static constructors. It would be a 649`great project <http://llvm.org/PR11944>`_ for someone to purge all static 650constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 651flag (when building with Clang) to ensure we do not regress in the future. 652 653Use of ``class`` and ``struct`` Keywords 654^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 655 656In C++, the ``class`` and ``struct`` keywords can be used almost 657interchangeably. The only difference is when they are used to declare a class: 658``class`` makes all members private by default while ``struct`` makes all 659members public by default. 660 661Unfortunately, not all compilers follow the rules and some will generate 662different symbols based on whether ``class`` or ``struct`` was used to declare 663the symbol (e.g., MSVC). This can lead to problems at link time. 664 665* All declarations and definitions of a given ``class`` or ``struct`` must use 666 the same keyword. For example: 667 668.. code-block:: c++ 669 670 class Foo; 671 672 // Breaks mangling in MSVC. 673 struct Foo { int Data; }; 674 675* As a rule of thumb, ``struct`` should be kept to structures where *all* 676 members are declared public. 677 678.. code-block:: c++ 679 680 // Foo feels like a class... this is strange. 681 struct Foo { 682 private: 683 int Data; 684 public: 685 Foo() : Data(0) { } 686 int getData() const { return Data; } 687 void setData(int D) { Data = D; } 688 }; 689 690 // Bar isn't POD, but it does look like a struct. 691 struct Bar { 692 int Data; 693 Foo() : Data(0) { } 694 }; 695 696Do not use Braced Initializer Lists to Call a Constructor 697^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 698 699In C++11 there is a "generalized initialization syntax" which allows calling 700constructors using braced initializer lists. Do not use these to call 701constructors with any interesting logic or if you care that you're calling some 702*particular* constructor. Those should look like function calls using 703parentheses rather than like aggregate initialization. Similarly, if you need 704to explicitly name the type and call its constructor to create a temporary, 705don't use a braced initializer list. Instead, use a braced initializer list 706(without any type for temporaries) when doing aggregate initialization or 707something notionally equivalent. Examples: 708 709.. code-block:: c++ 710 711 class Foo { 712 public: 713 // Construct a Foo by reading data from the disk in the whizbang format, ... 714 Foo(std::string filename); 715 716 // Construct a Foo by looking up the Nth element of some global data ... 717 Foo(int N); 718 719 // ... 720 }; 721 722 // The Foo constructor call is very deliberate, no braces. 723 std::fill(foo.begin(), foo.end(), Foo("name")); 724 725 // The pair is just being constructed like an aggregate, use braces. 726 bar_map.insert({my_key, my_value}); 727 728If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 729 730.. code-block:: c++ 731 732 int data[] = {0, 1, 2, 3}; 733 734Use ``auto`` Type Deduction to Make Code More Readable 735^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 736 737Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 738uses a more moderate stance. Use ``auto`` if and only if it makes the code more 739readable or easier to maintain. Don't "almost always" use ``auto``, but do use 740``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 741type is already obvious from the context. Another time when ``auto`` works well 742for these purposes is when the type would have been abstracted away anyways, 743often behind a container's typedef such as ``std::vector<T>::iterator``. 744 745Beware unnecessary copies with ``auto`` 746^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 747 748The convenience of ``auto`` makes it easy to forget that its default behavior 749is a copy. Particularly in range-based ``for`` loops, careless copies are 750expensive. 751 752As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 753``auto *`` when copying pointers. 754 755.. code-block:: c++ 756 757 // Typically there's no reason to copy. 758 for (const auto &Val : Container) { observe(Val); } 759 for (auto &Val : Container) { Val.change(); } 760 761 // Remove the reference if you really want a new copy. 762 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 763 764 // Copy pointers, but make it clear that they're pointers. 765 for (const auto *Ptr : Container) { observe(*Ptr); } 766 for (auto *Ptr : Container) { Ptr->change(); } 767 768Style Issues 769============ 770 771The High-Level Issues 772--------------------- 773 774A Public Header File **is** a Module 775^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 776 777C++ doesn't do too well in the modularity department. There is no real 778encapsulation or data hiding (unless you use expensive protocol classes), but it 779is what we have to work with. When you write a public header file (in the LLVM 780source tree, they live in the top level "``include``" directory), you are 781defining a module of functionality. 782 783Ideally, modules should be completely independent of each other, and their 784header files should only ``#include`` the absolute minimum number of headers 785possible. A module is not just a class, a function, or a namespace: it's a 786collection of these that defines an interface. This interface may be several 787functions, classes, or data structures, but the important issue is how they work 788together. 789 790In general, a module should be implemented by one or more ``.cpp`` files. Each 791of these ``.cpp`` files should include the header that defines their interface 792first. This ensures that all of the dependences of the module header have been 793properly added to the module header itself, and are not implicit. System 794headers should be included after user headers for a translation unit. 795 796.. _minimal list of #includes: 797 798``#include`` as Little as Possible 799^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 800 801``#include`` hurts compile time performance. Don't do it unless you have to, 802especially in header files. 803 804But wait! Sometimes you need to have the definition of a class to use it, or to 805inherit from it. In these cases go ahead and ``#include`` that header file. Be 806aware however that there are many cases where you don't need to have the full 807definition of a class. If you are using a pointer or reference to a class, you 808don't need the header file. If you are simply returning a class instance from a 809prototyped function or method, you don't need it. In fact, for most cases, you 810simply don't need the definition of a class. And not ``#include``\ing speeds up 811compilation. 812 813It is easy to try to go too overboard on this recommendation, however. You 814**must** include all of the header files that you are using --- you can include 815them either directly or indirectly through another header file. To make sure 816that you don't accidentally forget to include a header file in your module 817header, make sure to include your module header **first** in the implementation 818file (as mentioned above). This way there won't be any hidden dependencies that 819you'll find out about later. 820 821Keep "Internal" Headers Private 822^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 823 824Many modules have a complex implementation that causes them to use more than one 825implementation (``.cpp``) file. It is often tempting to put the internal 826communication interface (helper classes, extra functions, etc) in the public 827module header file. Don't do this! 828 829If you really need to do something like this, put a private header file in the 830same directory as the source files, and include it locally. This ensures that 831your private interface remains private and undisturbed by outsiders. 832 833.. note:: 834 835 It's okay to put extra implementation methods in a public class itself. Just 836 make them private (or protected) and all is well. 837 838.. _early exits: 839 840Use Early Exits and ``continue`` to Simplify Code 841^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 842 843When reading code, keep in mind how much state and how many previous decisions 844have to be remembered by the reader to understand a block of code. Aim to 845reduce indentation where possible when it doesn't make it more difficult to 846understand the code. One great way to do this is by making use of early exits 847and the ``continue`` keyword in long loops. As an example of using an early 848exit from a function, consider this "bad" code: 849 850.. code-block:: c++ 851 852 Value *doSomething(Instruction *I) { 853 if (!isa<TerminatorInst>(I) && 854 I->hasOneUse() && doOtherThing(I)) { 855 ... some long code .... 856 } 857 858 return 0; 859 } 860 861This code has several problems if the body of the ``'if'`` is large. When 862you're looking at the top of the function, it isn't immediately clear that this 863*only* does interesting things with non-terminator instructions, and only 864applies to things with the other predicates. Second, it is relatively difficult 865to describe (in comments) why these predicates are important because the ``if`` 866statement makes it difficult to lay out the comments. Third, when you're deep 867within the body of the code, it is indented an extra level. Finally, when 868reading the top of the function, it isn't clear what the result is if the 869predicate isn't true; you have to read to the end of the function to know that 870it returns null. 871 872It is much preferred to format the code like this: 873 874.. code-block:: c++ 875 876 Value *doSomething(Instruction *I) { 877 // Terminators never need 'something' done to them because ... 878 if (isa<TerminatorInst>(I)) 879 return 0; 880 881 // We conservatively avoid transforming instructions with multiple uses 882 // because goats like cheese. 883 if (!I->hasOneUse()) 884 return 0; 885 886 // This is really just here for example. 887 if (!doOtherThing(I)) 888 return 0; 889 890 ... some long code .... 891 } 892 893This fixes these problems. A similar problem frequently happens in ``for`` 894loops. A silly example is something like this: 895 896.. code-block:: c++ 897 898 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 899 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { 900 Value *LHS = BO->getOperand(0); 901 Value *RHS = BO->getOperand(1); 902 if (LHS != RHS) { 903 ... 904 } 905 } 906 } 907 908When you have very, very small loops, this sort of structure is fine. But if it 909exceeds more than 10-15 lines, it becomes difficult for people to read and 910understand at a glance. The problem with this sort of code is that it gets very 911nested very quickly. Meaning that the reader of the code has to keep a lot of 912context in their brain to remember what is going immediately on in the loop, 913because they don't know if/when the ``if`` conditions will have ``else``\s etc. 914It is strongly preferred to structure the loop like this: 915 916.. code-block:: c++ 917 918 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 919 BinaryOperator *BO = dyn_cast<BinaryOperator>(II); 920 if (!BO) continue; 921 922 Value *LHS = BO->getOperand(0); 923 Value *RHS = BO->getOperand(1); 924 if (LHS == RHS) continue; 925 926 ... 927 } 928 929This has all the benefits of using early exits for functions: it reduces nesting 930of the loop, it makes it easier to describe why the conditions are true, and it 931makes it obvious to the reader that there is no ``else`` coming up that they 932have to push context into their brain for. If a loop is large, this can be a 933big understandability win. 934 935Don't use ``else`` after a ``return`` 936^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 937 938For similar reasons above (reduction of indentation and easier reading), please 939do not use ``'else'`` or ``'else if'`` after something that interrupts control 940flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 941example, this is *bad*: 942 943.. code-block:: c++ 944 945 case 'J': { 946 if (Signed) { 947 Type = Context.getsigjmp_bufType(); 948 if (Type.isNull()) { 949 Error = ASTContext::GE_Missing_sigjmp_buf; 950 return QualType(); 951 } else { 952 break; 953 } 954 } else { 955 Type = Context.getjmp_bufType(); 956 if (Type.isNull()) { 957 Error = ASTContext::GE_Missing_jmp_buf; 958 return QualType(); 959 } else { 960 break; 961 } 962 } 963 } 964 965It is better to write it like this: 966 967.. code-block:: c++ 968 969 case 'J': 970 if (Signed) { 971 Type = Context.getsigjmp_bufType(); 972 if (Type.isNull()) { 973 Error = ASTContext::GE_Missing_sigjmp_buf; 974 return QualType(); 975 } 976 } else { 977 Type = Context.getjmp_bufType(); 978 if (Type.isNull()) { 979 Error = ASTContext::GE_Missing_jmp_buf; 980 return QualType(); 981 } 982 } 983 break; 984 985Or better yet (in this case) as: 986 987.. code-block:: c++ 988 989 case 'J': 990 if (Signed) 991 Type = Context.getsigjmp_bufType(); 992 else 993 Type = Context.getjmp_bufType(); 994 995 if (Type.isNull()) { 996 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 997 ASTContext::GE_Missing_jmp_buf; 998 return QualType(); 999 } 1000 break; 1001 1002The idea is to reduce indentation and the amount of code you have to keep track 1003of when reading the code. 1004 1005Turn Predicate Loops into Predicate Functions 1006^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1007 1008It is very common to write small loops that just compute a boolean value. There 1009are a number of ways that people commonly write these, but an example of this 1010sort of thing is: 1011 1012.. code-block:: c++ 1013 1014 bool FoundFoo = false; 1015 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1016 if (BarList[I]->isFoo()) { 1017 FoundFoo = true; 1018 break; 1019 } 1020 1021 if (FoundFoo) { 1022 ... 1023 } 1024 1025This sort of code is awkward to write, and is almost always a bad sign. Instead 1026of this sort of loop, we strongly prefer to use a predicate function (which may 1027be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1028code to be structured like this: 1029 1030.. code-block:: c++ 1031 1032 /// \returns true if the specified list has an element that is a foo. 1033 static bool containsFoo(const std::vector<Bar*> &List) { 1034 for (unsigned I = 0, E = List.size(); I != E; ++I) 1035 if (List[I]->isFoo()) 1036 return true; 1037 return false; 1038 } 1039 ... 1040 1041 if (containsFoo(BarList)) { 1042 ... 1043 } 1044 1045There are many reasons for doing this: it reduces indentation and factors out 1046code which can often be shared by other code that checks for the same predicate. 1047More importantly, it *forces you to pick a name* for the function, and forces 1048you to write a comment for it. In this silly example, this doesn't add much 1049value. However, if the condition is complex, this can make it a lot easier for 1050the reader to understand the code that queries for this predicate. Instead of 1051being faced with the in-line details of how we check to see if the BarList 1052contains a foo, we can trust the function name and continue reading with better 1053locality. 1054 1055The Low-Level Issues 1056-------------------- 1057 1058Name Types, Functions, Variables, and Enumerators Properly 1059^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1060 1061Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1062enough how important it is to use *descriptive* names. Pick names that match 1063the semantics and role of the underlying entities, within reason. Avoid 1064abbreviations unless they are well known. After picking a good name, make sure 1065to use consistent capitalization for the name, as inconsistency requires clients 1066to either memorize the APIs or to look it up to find the exact spelling. 1067 1068In general, names should be in camel case (e.g. ``TextFileReader`` and 1069``isLValue()``). Different kinds of declarations have different rules: 1070 1071* **Type names** (including classes, structs, enums, typedefs, etc) should be 1072 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1073 1074* **Variable names** should be nouns (as they represent state). The name should 1075 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1076 ``Boats``). 1077 1078* **Function names** should be verb phrases (as they represent actions), and 1079 command-like function should be imperative. The name should be camel case, 1080 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1081 1082* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1083 follow the naming conventions for types. A common use for enums is as a 1084 discriminator for a union, or an indicator of a subclass. When an enum is 1085 used for something like this, it should have a ``Kind`` suffix 1086 (e.g. ``ValueKind``). 1087 1088* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1089 should start with an upper-case letter, just like types. Unless the 1090 enumerators are defined in their own small namespace or inside a class, 1091 enumerators should have a prefix corresponding to the enum declaration name. 1092 For example, ``enum ValueKind { ... };`` may contain enumerators like 1093 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1094 convenience constants are exempt from the requirement for a prefix. For 1095 instance: 1096 1097 .. code-block:: c++ 1098 1099 enum { 1100 MaxSize = 42, 1101 Density = 12 1102 }; 1103 1104As an exception, classes that mimic STL classes can have member names in STL's 1105style of lower-case words separated by underscores (e.g. ``begin()``, 1106``push_back()``, and ``empty()``). Classes that provide multiple 1107iterators should add a singular prefix to ``begin()`` and ``end()`` 1108(e.g. ``global_begin()`` and ``use_begin()``). 1109 1110Here are some examples of good and bad names: 1111 1112.. code-block:: c++ 1113 1114 class VehicleMaker { 1115 ... 1116 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1117 Factory<Tire> Factory; // Better. 1118 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1119 // kind of factories. 1120 }; 1121 1122 Vehicle MakeVehicle(VehicleType Type) { 1123 VehicleMaker M; // Might be OK if having a short life-span. 1124 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1125 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1126 ... 1127 } 1128 1129Assert Liberally 1130^^^^^^^^^^^^^^^^ 1131 1132Use the "``assert``" macro to its fullest. Check all of your preconditions and 1133assumptions, you never know when a bug (not necessarily even yours) might be 1134caught early by an assertion, which reduces debugging time dramatically. The 1135"``<cassert>``" header file is probably already included by the header files you 1136are using, so it doesn't cost anything to use it. 1137 1138To further assist with debugging, make sure to put some kind of error message in 1139the assertion statement, which is printed if the assertion is tripped. This 1140helps the poor debugger make sense of why an assertion is being made and 1141enforced, and hopefully what to do about it. Here is one complete example: 1142 1143.. code-block:: c++ 1144 1145 inline Value *getOperand(unsigned I) { 1146 assert(I < Operands.size() && "getOperand() out of range!"); 1147 return Operands[I]; 1148 } 1149 1150Here are more examples: 1151 1152.. code-block:: c++ 1153 1154 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1155 1156 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1157 1158 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1159 1160 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1161 1162 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1163 1164You get the idea. 1165 1166In the past, asserts were used to indicate a piece of code that should not be 1167reached. These were typically of the form: 1168 1169.. code-block:: c++ 1170 1171 assert(0 && "Invalid radix for integer literal"); 1172 1173This has a few issues, the main one being that some compilers might not 1174understand the assertion, or warn about a missing return in builds where 1175assertions are compiled out. 1176 1177Today, we have something much better: ``llvm_unreachable``: 1178 1179.. code-block:: c++ 1180 1181 llvm_unreachable("Invalid radix for integer literal"); 1182 1183When assertions are enabled, this will print the message if it's ever reached 1184and then exit the program. When assertions are disabled (i.e. in release 1185builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1186code for this branch. If the compiler does not support this, it will fall back 1187to the "abort" implementation. 1188 1189Another issue is that values used only by assertions will produce an "unused 1190value" warning when assertions are disabled. For example, this code will warn: 1191 1192.. code-block:: c++ 1193 1194 unsigned Size = V.size(); 1195 assert(Size > 42 && "Vector smaller than it should be"); 1196 1197 bool NewToSet = Myset.insert(Value); 1198 assert(NewToSet && "The value shouldn't be in the set yet"); 1199 1200These are two interesting different cases. In the first case, the call to 1201``V.size()`` is only useful for the assert, and we don't want it executed when 1202assertions are disabled. Code like this should move the call into the assert 1203itself. In the second case, the side effects of the call must happen whether 1204the assert is enabled or not. In this case, the value should be cast to void to 1205disable the warning. To be specific, it is preferred to write the code like 1206this: 1207 1208.. code-block:: c++ 1209 1210 assert(V.size() > 42 && "Vector smaller than it should be"); 1211 1212 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1213 assert(NewToSet && "The value shouldn't be in the set yet"); 1214 1215Do Not Use ``using namespace std`` 1216^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1217 1218In LLVM, we prefer to explicitly prefix all identifiers from the standard 1219namespace with an "``std::``" prefix, rather than rely on "``using namespace 1220std;``". 1221 1222In header files, adding a ``'using namespace XXX'`` directive pollutes the 1223namespace of any source file that ``#include``\s the header. This is clearly a 1224bad thing. 1225 1226In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1227rule, but is still important. Basically, using explicit namespace prefixes 1228makes the code **clearer**, because it is immediately obvious what facilities 1229are being used and where they are coming from. And **more portable**, because 1230namespace clashes cannot occur between LLVM code and other namespaces. The 1231portability rule is important because different standard library implementations 1232expose different symbols (potentially ones they shouldn't), and future revisions 1233to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1234never use ``'using namespace std;'`` in LLVM. 1235 1236The exception to the general rule (i.e. it's not an exception for the ``std`` 1237namespace) is for implementation files. For example, all of the code in the 1238LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1239ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1240llvm;'`` directive at the top, after the ``#include``\s. This reduces 1241indentation in the body of the file for source editors that indent based on 1242braces, and keeps the conceptual context cleaner. The general form of this rule 1243is that any ``.cpp`` file that implements code in any namespace may use that 1244namespace (and its parents'), but should not use any others. 1245 1246Provide a Virtual Method Anchor for Classes in Headers 1247^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1248 1249If a class is defined in a header file and has a vtable (either it has virtual 1250methods or it derives from classes with virtual methods), it must always have at 1251least one out-of-line virtual method in the class. Without this, the compiler 1252will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1253header, bloating ``.o`` file sizes and increasing link times. 1254 1255Don't use default labels in fully covered switches over enumerations 1256^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1257 1258``-Wswitch`` warns if a switch, without a default label, over an enumeration 1259does not cover every enumeration value. If you write a default label on a fully 1260covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1261when new elements are added to that enumeration. To help avoid adding these 1262kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1263off by default but turned on when building LLVM with a version of Clang that 1264supports the warning. 1265 1266A knock-on effect of this stylistic requirement is that when building LLVM with 1267GCC you may get warnings related to "control may reach end of non-void function" 1268if you return from each case of a covered switch-over-enum because GCC assumes 1269that the enum expression may take any representable value, not just those of 1270individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1271the switch. 1272 1273Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods 1274^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1275 1276Prior to C++11, a common pattern to make a class uncopyable was to declare an 1277unimplemented copy constructor and copy assignment operator and make them 1278private. This would give a compiler error for accessing a private method or a 1279linker error because it wasn't implemented. 1280 1281With C++11, we can mark methods that won't be implemented with ``= delete``. 1282This will trigger a much better error message and tell the compiler that the 1283method will never be implemented. This enables other checks like 1284``-Wunused-private-field`` to run correctly on classes that contain these 1285methods. 1286 1287For compatibility with MSVC, ``LLVM_DELETED_FUNCTION`` should be used which 1288will expand to ``= delete`` on compilers that support it. These methods should 1289still be declared private. Example of the uncopyable pattern: 1290 1291.. code-block:: c++ 1292 1293 class DontCopy { 1294 private: 1295 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION; 1296 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION; 1297 public: 1298 ... 1299 }; 1300 1301Don't evaluate ``end()`` every time through a loop 1302^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1303 1304Because C++ doesn't have a standard "``foreach``" loop (though it can be 1305emulated with macros and may be coming in C++'0x) we end up writing a lot of 1306loops that manually iterate from begin to end on a variety of containers or 1307through other data structures. One common mistake is to write a loop in this 1308style: 1309 1310.. code-block:: c++ 1311 1312 BasicBlock *BB = ... 1313 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) 1314 ... use I ... 1315 1316The problem with this construct is that it evaluates "``BB->end()``" every time 1317through the loop. Instead of writing the loop like this, we strongly prefer 1318loops to be written so that they evaluate it once before the loop starts. A 1319convenient way to do this is like so: 1320 1321.. code-block:: c++ 1322 1323 BasicBlock *BB = ... 1324 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 1325 ... use I ... 1326 1327The observant may quickly point out that these two loops may have different 1328semantics: if the container (a basic block in this case) is being mutated, then 1329"``BB->end()``" may change its value every time through the loop and the second 1330loop may not in fact be correct. If you actually do depend on this behavior, 1331please write the loop in the first form and add a comment indicating that you 1332did it intentionally. 1333 1334Why do we prefer the second form (when correct)? Writing the loop in the first 1335form has two problems. First it may be less efficient than evaluating it at the 1336start of the loop. In this case, the cost is probably minor --- a few extra 1337loads every time through the loop. However, if the base expression is more 1338complex, then the cost can rise quickly. I've seen loops where the end 1339expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1340really aren't cheap. By writing it in the second form consistently, you 1341eliminate the issue entirely and don't even have to think about it. 1342 1343The second (even bigger) issue is that writing the loop in the first form hints 1344to the reader that the loop is mutating the container (a fact that a comment 1345would handily confirm!). If you write the loop in the second form, it is 1346immediately obvious without even looking at the body of the loop that the 1347container isn't being modified, which makes it easier to read the code and 1348understand what it does. 1349 1350While the second form of the loop is a few extra keystrokes, we do strongly 1351prefer it. 1352 1353``#include <iostream>`` is Forbidden 1354^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1355 1356The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1357because many common implementations transparently inject a `static constructor`_ 1358into every translation unit that includes it. 1359 1360Note that using the other stream headers (``<sstream>`` for example) is not 1361problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1362provides various APIs that are better performing for almost every use than 1363``std::ostream`` style APIs. 1364 1365.. note:: 1366 1367 New code should always use `raw_ostream`_ for writing, or the 1368 ``llvm::MemoryBuffer`` API for reading files. 1369 1370.. _raw_ostream: 1371 1372Use ``raw_ostream`` 1373^^^^^^^^^^^^^^^^^^^ 1374 1375LLVM includes a lightweight, simple, and efficient stream implementation in 1376``llvm/Support/raw_ostream.h``, which provides all of the common features of 1377``std::ostream``. All new code should use ``raw_ostream`` instead of 1378``ostream``. 1379 1380Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1381declared as ``class raw_ostream``. Public headers should generally not include 1382the ``raw_ostream`` header, but use forward declarations and constant references 1383to ``raw_ostream`` instances. 1384 1385Avoid ``std::endl`` 1386^^^^^^^^^^^^^^^^^^^ 1387 1388The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1389the output stream specified. In addition to doing this, however, it also 1390flushes the output stream. In other words, these are equivalent: 1391 1392.. code-block:: c++ 1393 1394 std::cout << std::endl; 1395 std::cout << '\n' << std::flush; 1396 1397Most of the time, you probably have no reason to flush the output stream, so 1398it's better to use a literal ``'\n'``. 1399 1400Don't use ``inline`` when defining a function in a class definition 1401^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1402 1403A member function defined in a class definition is implicitly inline, so don't 1404put the ``inline`` keyword in this case. 1405 1406Don't: 1407 1408.. code-block:: c++ 1409 1410 class Foo { 1411 public: 1412 inline void bar() { 1413 // ... 1414 } 1415 }; 1416 1417Do: 1418 1419.. code-block:: c++ 1420 1421 class Foo { 1422 public: 1423 void bar() { 1424 // ... 1425 } 1426 }; 1427 1428Microscopic Details 1429------------------- 1430 1431This section describes preferred low-level formatting guidelines along with 1432reasoning on why we prefer them. 1433 1434Spaces Before Parentheses 1435^^^^^^^^^^^^^^^^^^^^^^^^^ 1436 1437We prefer to put a space before an open parenthesis only in control flow 1438statements, but not in normal function call expressions and function-like 1439macros. For example, this is good: 1440 1441.. code-block:: c++ 1442 1443 if (X) ... 1444 for (I = 0; I != 100; ++I) ... 1445 while (LLVMRocks) ... 1446 1447 somefunc(42); 1448 assert(3 != 4 && "laws of math are failing me"); 1449 1450 A = foo(42, 92) + bar(X); 1451 1452and this is bad: 1453 1454.. code-block:: c++ 1455 1456 if(X) ... 1457 for(I = 0; I != 100; ++I) ... 1458 while(LLVMRocks) ... 1459 1460 somefunc (42); 1461 assert (3 != 4 && "laws of math are failing me"); 1462 1463 A = foo (42, 92) + bar (X); 1464 1465The reason for doing this is not completely arbitrary. This style makes control 1466flow operators stand out more, and makes expressions flow better. The function 1467call operator binds very tightly as a postfix operator. Putting a space after a 1468function name (as in the last example) makes it appear that the code might bind 1469the arguments of the left-hand-side of a binary operator with the argument list 1470of a function and the name of the right side. More specifically, it is easy to 1471misread the "``A``" example as: 1472 1473.. code-block:: c++ 1474 1475 A = foo ((42, 92) + bar) (X); 1476 1477when skimming through the code. By avoiding a space in a function, we avoid 1478this misinterpretation. 1479 1480Prefer Preincrement 1481^^^^^^^^^^^^^^^^^^^ 1482 1483Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1484(``X++``) and could very well be a lot faster than it. Use preincrementation 1485whenever possible. 1486 1487The semantics of postincrement include making a copy of the value being 1488incremented, returning it, and then preincrementing the "work value". For 1489primitive types, this isn't a big deal. But for iterators, it can be a huge 1490issue (for example, some iterators contains stack and set objects in them... 1491copying an iterator could invoke the copy ctor's of these as well). In general, 1492get in the habit of always using preincrement, and you won't have a problem. 1493 1494 1495Namespace Indentation 1496^^^^^^^^^^^^^^^^^^^^^ 1497 1498In general, we strive to reduce indentation wherever possible. This is useful 1499because we want code to `fit into 80 columns`_ without wrapping horribly, but 1500also because it makes it easier to understand the code. To facilitate this and 1501avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1502helps readability, feel free to add a comment indicating what namespace is 1503being closed by a ``}``. For example: 1504 1505.. code-block:: c++ 1506 1507 namespace llvm { 1508 namespace knowledge { 1509 1510 /// This class represents things that Smith can have an intimate 1511 /// understanding of and contains the data associated with it. 1512 class Grokable { 1513 ... 1514 public: 1515 explicit Grokable() { ... } 1516 virtual ~Grokable() = 0; 1517 1518 ... 1519 1520 }; 1521 1522 } // end namespace knowledge 1523 } // end namespace llvm 1524 1525 1526Feel free to skip the closing comment when the namespace being closed is 1527obvious for any reason. For example, the outer-most namespace in a header file 1528is rarely a source of confusion. But namespaces both anonymous and named in 1529source files that are being closed half way through the file probably could use 1530clarification. 1531 1532.. _static: 1533 1534Anonymous Namespaces 1535^^^^^^^^^^^^^^^^^^^^ 1536 1537After talking about namespaces in general, you may be wondering about anonymous 1538namespaces in particular. Anonymous namespaces are a great language feature 1539that tells the C++ compiler that the contents of the namespace are only visible 1540within the current translation unit, allowing more aggressive optimization and 1541eliminating the possibility of symbol name collisions. Anonymous namespaces are 1542to C++ as "static" is to C functions and global variables. While "``static``" 1543is available in C++, anonymous namespaces are more general: they can make entire 1544classes private to a file. 1545 1546The problem with anonymous namespaces is that they naturally want to encourage 1547indentation of their body, and they reduce locality of reference: if you see a 1548random function definition in a C++ file, it is easy to see if it is marked 1549static, but seeing if it is in an anonymous namespace requires scanning a big 1550chunk of the file. 1551 1552Because of this, we have a simple guideline: make anonymous namespaces as small 1553as possible, and only use them for class declarations. For example, this is 1554good: 1555 1556.. code-block:: c++ 1557 1558 namespace { 1559 class StringSort { 1560 ... 1561 public: 1562 StringSort(...) 1563 bool operator<(const char *RHS) const; 1564 }; 1565 } // end anonymous namespace 1566 1567 static void runHelper() { 1568 ... 1569 } 1570 1571 bool StringSort::operator<(const char *RHS) const { 1572 ... 1573 } 1574 1575This is bad: 1576 1577.. code-block:: c++ 1578 1579 namespace { 1580 1581 class StringSort { 1582 ... 1583 public: 1584 StringSort(...) 1585 bool operator<(const char *RHS) const; 1586 }; 1587 1588 void runHelper() { 1589 ... 1590 } 1591 1592 bool StringSort::operator<(const char *RHS) const { 1593 ... 1594 } 1595 1596 } // end anonymous namespace 1597 1598This is bad specifically because if you're looking at "``runHelper``" in the middle 1599of a large C++ file, that you have no immediate way to tell if it is local to 1600the file. When it is marked static explicitly, this is immediately obvious. 1601Also, there is no reason to enclose the definition of "``operator<``" in the 1602namespace just because it was declared there. 1603 1604See Also 1605======== 1606 1607A lot of these comments and recommendations have been culled from other sources. 1608Two particularly important books for our work are: 1609 1610#. `Effective C++ 1611 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1612 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1613 "Effective STL" by the same author. 1614 1615#. `Large-Scale C++ Software Design 1616 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ 1617 by John Lakos 1618 1619If you get some free time, and you haven't read them: do so, you might learn 1620something. 1621