1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree.  Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards.  In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard.  If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention).  This is because they are relatively new, and a
35lot of code was written before they were put in place.  Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code.  On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way.  Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:[email protected]>`_.
45
46Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
66
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79:doc:`ProgrammersManual`.
80
81Supported C++11 Language and Library Features
82---------------------------------------------
83
84While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1.
87The ultimate definition of this set is what build bots with those respective
88toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
90
91Each toolchain provides a good reference for what it accepts:
92
93* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
102
103  * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
104
105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
109
110  * But *not* ``std::function``, until Clang implements `MSVC-compatible RTTI`_.
111  * And *not* lambdas with default arguments.
112
113* ``decltype``: N2343_
114* Nested closing right angle brackets: N1757_
115* Extern templates: N1987_
116* ``nullptr``: N2431_
117* Strongly-typed and forward declarable enums: N2347_, N2764_
118* Local and unnamed types as template arguments: N2657_
119* Range-based for-loop: N2930_
120
121  * But ``{}`` are required around inner ``do {} while()`` loops.  As a result,
122    ``{}`` are required around function-like macros inside range-based for
123    loops.
124
125* ``override`` and ``final``: N2928_, N3206_, N3272_
126* Atomic operations and the C++11 memory model: N2429_
127
128.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
129.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
130.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
131.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
132.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
133.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
134.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
135.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
136.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
137.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
138.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
139.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
140.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
141.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
142.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
143.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
144.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
145.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
146.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
147.. _MSVC-compatible RTTI: http://llvm.org/PR18951
148
149The supported features in the C++11 standard libraries are less well tracked,
150but also much greater. Most of the standard libraries implement most of C++11's
151library. The most likely lowest common denominator is Linux support. For
152libc++, the support is just poorly tested and undocumented but expected to be
153largely complete. YMMV. For libstdc++, the support is documented in detail in
154`the libstdc++ manual`_. There are some very minor missing facilities that are
155unlikely to be common problems, and there are a few larger gaps that are worth
156being aware of:
157
158* Not all of the type traits are implemented
159* No regular expression library.
160* While most of the atomics library is well implemented, the fences are
161  missing. Fortunately, they are rarely needed.
162* The locale support is incomplete.
163* ``std::initializer_list`` (and the constructors and functions that take it as
164  an argument) are not always available, so you cannot (for example) initialize
165  a ``std::vector`` with a braced initializer list.
166
167Other than these areas you should assume the standard library is available and
168working as expected until some build bot tells you otherwise. If you're in an
169uncertain area of one of the above points, but you cannot test on a Linux
170system, your best approach is to minimize your use of these features, and watch
171the Linux build bots to find out if your usage triggered a bug. For example, if
172you hit a type trait which doesn't work we can then add support to LLVM's
173traits header to emulate it.
174
175.. _the libstdc++ manual:
176  http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
177
178Mechanical Source Issues
179========================
180
181Source Code Formatting
182----------------------
183
184Commenting
185^^^^^^^^^^
186
187Comments are one critical part of readability and maintainability.  Everyone
188knows they should comment their code, and so should you.  When writing comments,
189write them as English prose, which means they should use proper capitalization,
190punctuation, etc.  Aim to describe what the code is trying to do and why, not
191*how* it does it at a micro level. Here are a few critical things to document:
192
193.. _header file comment:
194
195File Headers
196""""""""""""
197
198Every source file should have a header on it that describes the basic purpose of
199the file.  If a file does not have a header, it should not be checked into the
200tree.  The standard header looks like this:
201
202.. code-block:: c++
203
204  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
205  //
206  //                     The LLVM Compiler Infrastructure
207  //
208  // This file is distributed under the University of Illinois Open Source
209  // License. See LICENSE.TXT for details.
210  //
211  //===----------------------------------------------------------------------===//
212  ///
213  /// \file
214  /// \brief This file contains the declaration of the Instruction class, which is
215  /// the base class for all of the VM instructions.
216  ///
217  //===----------------------------------------------------------------------===//
218
219A few things to note about this particular format: The "``-*- C++ -*-``" string
220on the first line is there to tell Emacs that the source file is a C++ file, not
221a C file (Emacs assumes ``.h`` files are C files by default).
222
223.. note::
224
225    This tag is not necessary in ``.cpp`` files.  The name of the file is also
226    on the first line, along with a very short description of the purpose of the
227    file.  This is important when printing out code and flipping though lots of
228    pages.
229
230The next section in the file is a concise note that defines the license that the
231file is released under.  This makes it perfectly clear what terms the source
232code can be distributed under and should not be modified in any way.
233
234The main body is a ``doxygen`` comment describing the purpose of the file.  It
235should have a ``\brief`` command that describes the file in one or two
236sentences.  Any additional information should be separated by a blank line.  If
237an algorithm is being implemented or something tricky is going on, a reference
238to the paper where it is published should be included, as well as any notes or
239*gotchas* in the code to watch out for.
240
241Class overviews
242"""""""""""""""
243
244Classes are one fundamental part of a good object oriented design.  As such, a
245class definition should have a comment block that explains what the class is
246used for and how it works.  Every non-trivial class is expected to have a
247``doxygen`` comment block.
248
249Method information
250""""""""""""""""""
251
252Methods defined in a class (as well as any global functions) should also be
253documented properly.  A quick note about what it does and a description of the
254borderline behaviour is all that is necessary here (unless something
255particularly tricky or insidious is going on).  The hope is that people can
256figure out how to use your interfaces without reading the code itself.
257
258Good things to talk about here are what happens when something unexpected
259happens: does the method return null?  Abort?  Format your hard disk?
260
261Comment Formatting
262^^^^^^^^^^^^^^^^^^
263
264In general, prefer C++ style (``//``) comments.  They take less space, require
265less typing, don't have nesting problems, etc.  There are a few cases when it is
266useful to use C style (``/* */``) comments however:
267
268#. When writing C code: Obviously if you are writing C code, use C style
269   comments.
270
271#. When writing a header file that may be ``#include``\d by a C source file.
272
273#. When writing a source file that is used by a tool that only accepts C style
274   comments.
275
276To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
277properly and are better behaved in general than C style comments.
278
279Doxygen Use in Documentation Comments
280^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
281
282Use the ``\file`` command to turn the standard file header into a file-level
283comment.
284
285Include descriptive ``\brief`` paragraphs for all public interfaces (public
286classes, member and non-member functions).  Explain API use and purpose in
287``\brief`` paragraphs, don't just restate the information that can be inferred
288from the API name.  Put detailed discussion into separate paragraphs.
289
290To refer to parameter names inside a paragraph, use the ``\p name`` command.
291Don't use the ``\arg name`` command since it starts a new paragraph that
292contains documentation for the parameter.
293
294Wrap non-inline code examples in ``\code ... \endcode``.
295
296To document a function parameter, start a new paragraph with the
297``\param name`` command.  If the parameter is used as an out or an in/out
298parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
299respectively.
300
301To describe function return value, start a new paragraph with the ``\returns``
302command.
303
304A minimal documentation comment:
305
306.. code-block:: c++
307
308  /// \brief Does foo and bar.
309  void fooBar(bool Baz);
310
311A documentation comment that uses all Doxygen features in a preferred way:
312
313.. code-block:: c++
314
315  /// \brief Does foo and bar.
316  ///
317  /// Does not do foo the usual way if \p Baz is true.
318  ///
319  /// Typical usage:
320  /// \code
321  ///   fooBar(false, "quux", Res);
322  /// \endcode
323  ///
324  /// \param Quux kind of foo to do.
325  /// \param [out] Result filled with bar sequence on foo success.
326  ///
327  /// \returns true on success.
328  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
329
330Don't duplicate the documentation comment in the header file and in the
331implementation file.  Put the documentation comments for public APIs into the
332header file.  Documentation comments for private APIs can go to the
333implementation file.  In any case, implementation files can include additional
334comments (not necessarily in Doxygen markup) to explain implementation details
335as needed.
336
337Don't duplicate function or class name at the beginning of the comment.
338For humans it is obvious which function or class is being documented;
339automatic documentation processing tools are smart enough to bind the comment
340to the correct declaration.
341
342Wrong:
343
344.. code-block:: c++
345
346  // In Something.h:
347
348  /// Something - An abstraction for some complicated thing.
349  class Something {
350  public:
351    /// fooBar - Does foo and bar.
352    void fooBar();
353  };
354
355  // In Something.cpp:
356
357  /// fooBar - Does foo and bar.
358  void Something::fooBar() { ... }
359
360Correct:
361
362.. code-block:: c++
363
364  // In Something.h:
365
366  /// \brief An abstraction for some complicated thing.
367  class Something {
368  public:
369    /// \brief Does foo and bar.
370    void fooBar();
371  };
372
373  // In Something.cpp:
374
375  // Builds a B-tree in order to do foo.  See paper by...
376  void Something::fooBar() { ... }
377
378It is not required to use additional Doxygen features, but sometimes it might
379be a good idea to do so.
380
381Consider:
382
383* adding comments to any narrow namespace containing a collection of
384  related functions or types;
385
386* using top-level groups to organize a collection of related functions at
387  namespace scope where the grouping is smaller than the namespace;
388
389* using member groups and additional comments attached to member
390  groups to organize within a class.
391
392For example:
393
394.. code-block:: c++
395
396  class Something {
397    /// \name Functions that do Foo.
398    /// @{
399    void fooBar();
400    void fooBaz();
401    /// @}
402    ...
403  };
404
405``#include`` Style
406^^^^^^^^^^^^^^^^^^
407
408Immediately after the `header file comment`_ (and include guards if working on a
409header file), the `minimal list of #includes`_ required by the file should be
410listed.  We prefer these ``#include``\s to be listed in this order:
411
412.. _Main Module Header:
413.. _Local/Private Headers:
414
415#. Main Module Header
416#. Local/Private Headers
417#. ``llvm/...``
418#. System ``#include``\s
419
420and each category should be sorted lexicographically by the full path.
421
422The `Main Module Header`_ file applies to ``.cpp`` files which implement an
423interface defined by a ``.h`` file.  This ``#include`` should always be included
424**first** regardless of where it lives on the file system.  By including a
425header file first in the ``.cpp`` files that implement the interfaces, we ensure
426that the header does not have any hidden dependencies which are not explicitly
427``#include``\d in the header, but should be. It is also a form of documentation
428in the ``.cpp`` file to indicate where the interfaces it implements are defined.
429
430.. _fit into 80 columns:
431
432Source Code Width
433^^^^^^^^^^^^^^^^^
434
435Write your code to fit within 80 columns of text.  This helps those of us who
436like to print out code and look at your code in an ``xterm`` without resizing
437it.
438
439The longer answer is that there must be some limit to the width of the code in
440order to reasonably allow developers to have multiple files side-by-side in
441windows on a modest display.  If you are going to pick a width limit, it is
442somewhat arbitrary but you might as well pick something standard.  Going with 90
443columns (for example) instead of 80 columns wouldn't add any significant value
444and would be detrimental to printing out code.  Also many other projects have
445standardized on 80 columns, so some people have already configured their editors
446for it (vs something else, like 90 columns).
447
448This is one of many contentious issues in coding standards, but it is not up for
449debate.
450
451Use Spaces Instead of Tabs
452^^^^^^^^^^^^^^^^^^^^^^^^^^
453
454In all cases, prefer spaces to tabs in source files.  People have different
455preferred indentation levels, and different styles of indentation that they
456like; this is fine.  What isn't fine is that different editors/viewers expand
457tabs out to different tab stops.  This can cause your code to look completely
458unreadable, and it is not worth dealing with.
459
460As always, follow the `Golden Rule`_ above: follow the style of
461existing code if you are modifying and extending it.  If you like four spaces of
462indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
463of indentation.  Also, do not reindent a whole source file: it makes for
464incredible diffs that are absolutely worthless.
465
466Indent Code Consistently
467^^^^^^^^^^^^^^^^^^^^^^^^
468
469Okay, in your first year of programming you were told that indentation is
470important. If you didn't believe and internalize this then, now is the time.
471Just do it. With the introduction of C++11, there are some new formatting
472challenges that merit some suggestions to help have consistent, maintainable,
473and tool-friendly formatting and indentation.
474
475Format Lambdas Like Blocks Of Code
476""""""""""""""""""""""""""""""""""
477
478When formatting a multi-line lambda, format it like a block of code, that's
479what it is. If there is only one multi-line lambda in a statement, and there
480are no expressions lexically after it in the statement, drop the indent to the
481standard two space indent for a block of code, as if it were an if-block opened
482by the preceding part of the statement:
483
484.. code-block:: c++
485
486  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
487    if (a.blah < b.blah)
488      return true;
489    if (a.baz < b.baz)
490      return true;
491    return a.bam < b.bam;
492  });
493
494To take best advantage of this formatting, if you are designing an API which
495accepts a continuation or single callable argument (be it a functor, or
496a ``std::function``), it should be the last argument if at all possible.
497
498If there are multiple multi-line lambdas in a statement, or there is anything
499interesting after the lambda in the statement, indent the block two spaces from
500the indent of the ``[]``:
501
502.. code-block:: c++
503
504  dyn_switch(V->stripPointerCasts(),
505             [] (PHINode *PN) {
506               // process phis...
507             },
508             [] (SelectInst *SI) {
509               // process selects...
510             },
511             [] (LoadInst *LI) {
512               // process loads...
513             },
514             [] (AllocaInst *AI) {
515               // process allocas...
516             });
517
518Braced Initializer Lists
519""""""""""""""""""""""""
520
521With C++11, there are significantly more uses of braced lists to perform
522initialization. These allow you to easily construct aggregate temporaries in
523expressions among other niceness. They now have a natural way of ending up
524nested within each other and within function calls in order to build up
525aggregates (such as option structs) from local variables. To make matters
526worse, we also have many more uses of braces in an expression context that are
527*not* performing initialization.
528
529The historically common formatting of braced initialization of aggregate
530variables does not mix cleanly with deep nesting, general expression contexts,
531function arguments, and lambdas. We suggest new code use a simple rule for
532formatting braced initialization lists: act as-if the braces were parentheses
533in a function call. The formatting rules exactly match those already well
534understood for formatting nested function calls. Examples:
535
536.. code-block:: c++
537
538  foo({a, b, c}, {1, 2, 3});
539
540  llvm::Constant *Mask[] = {
541      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
542      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
543      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
544
545This formatting scheme also makes it particularly easy to get predictable,
546consistent, and automatic formatting with tools like `Clang Format`_.
547
548.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
549
550Language and Compiler Issues
551----------------------------
552
553Treat Compiler Warnings Like Errors
554^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
555
556If your code has compiler warnings in it, something is wrong --- you aren't
557casting values correctly, you have "questionable" constructs in your code, or
558you are doing something legitimately wrong.  Compiler warnings can cover up
559legitimate errors in output and make dealing with a translation unit difficult.
560
561It is not possible to prevent all warnings from all compilers, nor is it
562desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
563good thorough set of warnings, and stick to it.  At least in the case of
564``gcc``, it is possible to work around any spurious errors by changing the
565syntax of the code slightly.  For example, a warning that annoys me occurs when
566I write code like this:
567
568.. code-block:: c++
569
570  if (V = getValue()) {
571    ...
572  }
573
574``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
575probably mistyped it.  In most cases, I haven't, and I really don't want the
576spurious errors.  To fix this particular problem, I rewrite the code like
577this:
578
579.. code-block:: c++
580
581  if ((V = getValue())) {
582    ...
583  }
584
585which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
586massaging the code appropriately.
587
588Write Portable Code
589^^^^^^^^^^^^^^^^^^^
590
591In almost all cases, it is possible and within reason to write completely
592portable code.  If there are cases where it isn't possible to write portable
593code, isolate it behind a well defined (and well documented) interface.
594
595In practice, this means that you shouldn't assume much about the host compiler
596(and Visual Studio tends to be the lowest common denominator).  If advanced
597features are used, they should only be an implementation detail of a library
598which has a simple exposed API, and preferably be buried in ``libSystem``.
599
600Do not use RTTI or Exceptions
601^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
602
603In an effort to reduce code and executable size, LLVM does not use RTTI
604(e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
605the general C++ principle of *"you only pay for what you use"*, causing
606executable bloat even if exceptions are never used in the code base, or if RTTI
607is never used for a class.  Because of this, we turn them off globally in the
608code.
609
610That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
611templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
612This form of RTTI is opt-in and can be
613:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
614substantially more efficient than ``dynamic_cast<>``.
615
616.. _static constructor:
617
618Do not use Static Constructors
619^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
620
621Static constructors and destructors (e.g. global variables whose types have a
622constructor or destructor) should not be added to the code base, and should be
623removed wherever possible.  Besides `well known problems
624<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
625initialization is undefined between globals in different source files, the
626entire concept of static constructors is at odds with the common use case of
627LLVM as a library linked into a larger application.
628
629Consider the use of LLVM as a JIT linked into another application (perhaps for
630`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
631<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
632design of static constructors, they must be executed at startup time of the
633entire application, regardless of whether or how LLVM is used in that larger
634application.  There are two problems with this:
635
636* The time to run the static constructors impacts startup time of applications
637  --- a critical time for GUI apps, among others.
638
639* The static constructors cause the app to pull many extra pages of memory off
640  the disk: both the code for the constructor in each ``.o`` file and the small
641  amount of data that gets touched. In addition, touched/dirty pages put more
642  pressure on the VM system on low-memory machines.
643
644We would really like for there to be zero cost for linking in an additional LLVM
645target or other library into an application, but static constructors violate
646this goal.
647
648That said, LLVM unfortunately does contain static constructors.  It would be a
649`great project <http://llvm.org/PR11944>`_ for someone to purge all static
650constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
651flag (when building with Clang) to ensure we do not regress in the future.
652
653Use of ``class`` and ``struct`` Keywords
654^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
655
656In C++, the ``class`` and ``struct`` keywords can be used almost
657interchangeably. The only difference is when they are used to declare a class:
658``class`` makes all members private by default while ``struct`` makes all
659members public by default.
660
661Unfortunately, not all compilers follow the rules and some will generate
662different symbols based on whether ``class`` or ``struct`` was used to declare
663the symbol (e.g., MSVC).  This can lead to problems at link time.
664
665* All declarations and definitions of a given ``class`` or ``struct`` must use
666  the same keyword.  For example:
667
668.. code-block:: c++
669
670  class Foo;
671
672  // Breaks mangling in MSVC.
673  struct Foo { int Data; };
674
675* As a rule of thumb, ``struct`` should be kept to structures where *all*
676  members are declared public.
677
678.. code-block:: c++
679
680  // Foo feels like a class... this is strange.
681  struct Foo {
682  private:
683    int Data;
684  public:
685    Foo() : Data(0) { }
686    int getData() const { return Data; }
687    void setData(int D) { Data = D; }
688  };
689
690  // Bar isn't POD, but it does look like a struct.
691  struct Bar {
692    int Data;
693    Foo() : Data(0) { }
694  };
695
696Do not use Braced Initializer Lists to Call a Constructor
697^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
698
699In C++11 there is a "generalized initialization syntax" which allows calling
700constructors using braced initializer lists. Do not use these to call
701constructors with any interesting logic or if you care that you're calling some
702*particular* constructor. Those should look like function calls using
703parentheses rather than like aggregate initialization. Similarly, if you need
704to explicitly name the type and call its constructor to create a temporary,
705don't use a braced initializer list. Instead, use a braced initializer list
706(without any type for temporaries) when doing aggregate initialization or
707something notionally equivalent. Examples:
708
709.. code-block:: c++
710
711  class Foo {
712  public:
713    // Construct a Foo by reading data from the disk in the whizbang format, ...
714    Foo(std::string filename);
715
716    // Construct a Foo by looking up the Nth element of some global data ...
717    Foo(int N);
718
719    // ...
720  };
721
722  // The Foo constructor call is very deliberate, no braces.
723  std::fill(foo.begin(), foo.end(), Foo("name"));
724
725  // The pair is just being constructed like an aggregate, use braces.
726  bar_map.insert({my_key, my_value});
727
728If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
729
730.. code-block:: c++
731
732  int data[] = {0, 1, 2, 3};
733
734Use ``auto`` Type Deduction to Make Code More Readable
735^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
736
737Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
738uses a more moderate stance. Use ``auto`` if and only if it makes the code more
739readable or easier to maintain. Don't "almost always" use ``auto``, but do use
740``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
741type is already obvious from the context. Another time when ``auto`` works well
742for these purposes is when the type would have been abstracted away anyways,
743often behind a container's typedef such as ``std::vector<T>::iterator``.
744
745Beware unnecessary copies with ``auto``
746^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
747
748The convenience of ``auto`` makes it easy to forget that its default behavior
749is a copy.  Particularly in range-based ``for`` loops, careless copies are
750expensive.
751
752As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
753``auto *`` when copying pointers.
754
755.. code-block:: c++
756
757  // Typically there's no reason to copy.
758  for (const auto &Val : Container) { observe(Val); }
759  for (auto &Val : Container) { Val.change(); }
760
761  // Remove the reference if you really want a new copy.
762  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
763
764  // Copy pointers, but make it clear that they're pointers.
765  for (const auto *Ptr : Container) { observe(*Ptr); }
766  for (auto *Ptr : Container) { Ptr->change(); }
767
768Style Issues
769============
770
771The High-Level Issues
772---------------------
773
774A Public Header File **is** a Module
775^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
776
777C++ doesn't do too well in the modularity department.  There is no real
778encapsulation or data hiding (unless you use expensive protocol classes), but it
779is what we have to work with.  When you write a public header file (in the LLVM
780source tree, they live in the top level "``include``" directory), you are
781defining a module of functionality.
782
783Ideally, modules should be completely independent of each other, and their
784header files should only ``#include`` the absolute minimum number of headers
785possible. A module is not just a class, a function, or a namespace: it's a
786collection of these that defines an interface.  This interface may be several
787functions, classes, or data structures, but the important issue is how they work
788together.
789
790In general, a module should be implemented by one or more ``.cpp`` files.  Each
791of these ``.cpp`` files should include the header that defines their interface
792first.  This ensures that all of the dependences of the module header have been
793properly added to the module header itself, and are not implicit.  System
794headers should be included after user headers for a translation unit.
795
796.. _minimal list of #includes:
797
798``#include`` as Little as Possible
799^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
800
801``#include`` hurts compile time performance.  Don't do it unless you have to,
802especially in header files.
803
804But wait! Sometimes you need to have the definition of a class to use it, or to
805inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
806aware however that there are many cases where you don't need to have the full
807definition of a class.  If you are using a pointer or reference to a class, you
808don't need the header file.  If you are simply returning a class instance from a
809prototyped function or method, you don't need it.  In fact, for most cases, you
810simply don't need the definition of a class. And not ``#include``\ing speeds up
811compilation.
812
813It is easy to try to go too overboard on this recommendation, however.  You
814**must** include all of the header files that you are using --- you can include
815them either directly or indirectly through another header file.  To make sure
816that you don't accidentally forget to include a header file in your module
817header, make sure to include your module header **first** in the implementation
818file (as mentioned above).  This way there won't be any hidden dependencies that
819you'll find out about later.
820
821Keep "Internal" Headers Private
822^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
823
824Many modules have a complex implementation that causes them to use more than one
825implementation (``.cpp``) file.  It is often tempting to put the internal
826communication interface (helper classes, extra functions, etc) in the public
827module header file.  Don't do this!
828
829If you really need to do something like this, put a private header file in the
830same directory as the source files, and include it locally.  This ensures that
831your private interface remains private and undisturbed by outsiders.
832
833.. note::
834
835    It's okay to put extra implementation methods in a public class itself. Just
836    make them private (or protected) and all is well.
837
838.. _early exits:
839
840Use Early Exits and ``continue`` to Simplify Code
841^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
842
843When reading code, keep in mind how much state and how many previous decisions
844have to be remembered by the reader to understand a block of code.  Aim to
845reduce indentation where possible when it doesn't make it more difficult to
846understand the code.  One great way to do this is by making use of early exits
847and the ``continue`` keyword in long loops.  As an example of using an early
848exit from a function, consider this "bad" code:
849
850.. code-block:: c++
851
852  Value *doSomething(Instruction *I) {
853    if (!isa<TerminatorInst>(I) &&
854        I->hasOneUse() && doOtherThing(I)) {
855      ... some long code ....
856    }
857
858    return 0;
859  }
860
861This code has several problems if the body of the ``'if'`` is large.  When
862you're looking at the top of the function, it isn't immediately clear that this
863*only* does interesting things with non-terminator instructions, and only
864applies to things with the other predicates.  Second, it is relatively difficult
865to describe (in comments) why these predicates are important because the ``if``
866statement makes it difficult to lay out the comments.  Third, when you're deep
867within the body of the code, it is indented an extra level.  Finally, when
868reading the top of the function, it isn't clear what the result is if the
869predicate isn't true; you have to read to the end of the function to know that
870it returns null.
871
872It is much preferred to format the code like this:
873
874.. code-block:: c++
875
876  Value *doSomething(Instruction *I) {
877    // Terminators never need 'something' done to them because ...
878    if (isa<TerminatorInst>(I))
879      return 0;
880
881    // We conservatively avoid transforming instructions with multiple uses
882    // because goats like cheese.
883    if (!I->hasOneUse())
884      return 0;
885
886    // This is really just here for example.
887    if (!doOtherThing(I))
888      return 0;
889
890    ... some long code ....
891  }
892
893This fixes these problems.  A similar problem frequently happens in ``for``
894loops.  A silly example is something like this:
895
896.. code-block:: c++
897
898  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
899    if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
900      Value *LHS = BO->getOperand(0);
901      Value *RHS = BO->getOperand(1);
902      if (LHS != RHS) {
903        ...
904      }
905    }
906  }
907
908When you have very, very small loops, this sort of structure is fine. But if it
909exceeds more than 10-15 lines, it becomes difficult for people to read and
910understand at a glance. The problem with this sort of code is that it gets very
911nested very quickly. Meaning that the reader of the code has to keep a lot of
912context in their brain to remember what is going immediately on in the loop,
913because they don't know if/when the ``if`` conditions will have ``else``\s etc.
914It is strongly preferred to structure the loop like this:
915
916.. code-block:: c++
917
918  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
919    BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
920    if (!BO) continue;
921
922    Value *LHS = BO->getOperand(0);
923    Value *RHS = BO->getOperand(1);
924    if (LHS == RHS) continue;
925
926    ...
927  }
928
929This has all the benefits of using early exits for functions: it reduces nesting
930of the loop, it makes it easier to describe why the conditions are true, and it
931makes it obvious to the reader that there is no ``else`` coming up that they
932have to push context into their brain for.  If a loop is large, this can be a
933big understandability win.
934
935Don't use ``else`` after a ``return``
936^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
937
938For similar reasons above (reduction of indentation and easier reading), please
939do not use ``'else'`` or ``'else if'`` after something that interrupts control
940flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
941example, this is *bad*:
942
943.. code-block:: c++
944
945  case 'J': {
946    if (Signed) {
947      Type = Context.getsigjmp_bufType();
948      if (Type.isNull()) {
949        Error = ASTContext::GE_Missing_sigjmp_buf;
950        return QualType();
951      } else {
952        break;
953      }
954    } else {
955      Type = Context.getjmp_bufType();
956      if (Type.isNull()) {
957        Error = ASTContext::GE_Missing_jmp_buf;
958        return QualType();
959      } else {
960        break;
961      }
962    }
963  }
964
965It is better to write it like this:
966
967.. code-block:: c++
968
969  case 'J':
970    if (Signed) {
971      Type = Context.getsigjmp_bufType();
972      if (Type.isNull()) {
973        Error = ASTContext::GE_Missing_sigjmp_buf;
974        return QualType();
975      }
976    } else {
977      Type = Context.getjmp_bufType();
978      if (Type.isNull()) {
979        Error = ASTContext::GE_Missing_jmp_buf;
980        return QualType();
981      }
982    }
983    break;
984
985Or better yet (in this case) as:
986
987.. code-block:: c++
988
989  case 'J':
990    if (Signed)
991      Type = Context.getsigjmp_bufType();
992    else
993      Type = Context.getjmp_bufType();
994
995    if (Type.isNull()) {
996      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
997                       ASTContext::GE_Missing_jmp_buf;
998      return QualType();
999    }
1000    break;
1001
1002The idea is to reduce indentation and the amount of code you have to keep track
1003of when reading the code.
1004
1005Turn Predicate Loops into Predicate Functions
1006^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1007
1008It is very common to write small loops that just compute a boolean value.  There
1009are a number of ways that people commonly write these, but an example of this
1010sort of thing is:
1011
1012.. code-block:: c++
1013
1014  bool FoundFoo = false;
1015  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1016    if (BarList[I]->isFoo()) {
1017      FoundFoo = true;
1018      break;
1019    }
1020
1021  if (FoundFoo) {
1022    ...
1023  }
1024
1025This sort of code is awkward to write, and is almost always a bad sign.  Instead
1026of this sort of loop, we strongly prefer to use a predicate function (which may
1027be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
1028code to be structured like this:
1029
1030.. code-block:: c++
1031
1032  /// \returns true if the specified list has an element that is a foo.
1033  static bool containsFoo(const std::vector<Bar*> &List) {
1034    for (unsigned I = 0, E = List.size(); I != E; ++I)
1035      if (List[I]->isFoo())
1036        return true;
1037    return false;
1038  }
1039  ...
1040
1041  if (containsFoo(BarList)) {
1042    ...
1043  }
1044
1045There are many reasons for doing this: it reduces indentation and factors out
1046code which can often be shared by other code that checks for the same predicate.
1047More importantly, it *forces you to pick a name* for the function, and forces
1048you to write a comment for it.  In this silly example, this doesn't add much
1049value.  However, if the condition is complex, this can make it a lot easier for
1050the reader to understand the code that queries for this predicate.  Instead of
1051being faced with the in-line details of how we check to see if the BarList
1052contains a foo, we can trust the function name and continue reading with better
1053locality.
1054
1055The Low-Level Issues
1056--------------------
1057
1058Name Types, Functions, Variables, and Enumerators Properly
1059^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1060
1061Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1062enough how important it is to use *descriptive* names.  Pick names that match
1063the semantics and role of the underlying entities, within reason.  Avoid
1064abbreviations unless they are well known.  After picking a good name, make sure
1065to use consistent capitalization for the name, as inconsistency requires clients
1066to either memorize the APIs or to look it up to find the exact spelling.
1067
1068In general, names should be in camel case (e.g. ``TextFileReader`` and
1069``isLValue()``).  Different kinds of declarations have different rules:
1070
1071* **Type names** (including classes, structs, enums, typedefs, etc) should be
1072  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1073
1074* **Variable names** should be nouns (as they represent state).  The name should
1075  be camel case, and start with an upper case letter (e.g. ``Leader`` or
1076  ``Boats``).
1077
1078* **Function names** should be verb phrases (as they represent actions), and
1079  command-like function should be imperative.  The name should be camel case,
1080  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1081
1082* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1083  follow the naming conventions for types.  A common use for enums is as a
1084  discriminator for a union, or an indicator of a subclass.  When an enum is
1085  used for something like this, it should have a ``Kind`` suffix
1086  (e.g. ``ValueKind``).
1087
1088* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1089  should start with an upper-case letter, just like types.  Unless the
1090  enumerators are defined in their own small namespace or inside a class,
1091  enumerators should have a prefix corresponding to the enum declaration name.
1092  For example, ``enum ValueKind { ... };`` may contain enumerators like
1093  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
1094  convenience constants are exempt from the requirement for a prefix.  For
1095  instance:
1096
1097  .. code-block:: c++
1098
1099      enum {
1100        MaxSize = 42,
1101        Density = 12
1102      };
1103
1104As an exception, classes that mimic STL classes can have member names in STL's
1105style of lower-case words separated by underscores (e.g. ``begin()``,
1106``push_back()``, and ``empty()``). Classes that provide multiple
1107iterators should add a singular prefix to ``begin()`` and ``end()``
1108(e.g. ``global_begin()`` and ``use_begin()``).
1109
1110Here are some examples of good and bad names:
1111
1112.. code-block:: c++
1113
1114  class VehicleMaker {
1115    ...
1116    Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
1117    Factory<Tire> Factory;      // Better.
1118    Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
1119                                // kind of factories.
1120  };
1121
1122  Vehicle MakeVehicle(VehicleType Type) {
1123    VehicleMaker M;                         // Might be OK if having a short life-span.
1124    Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information.
1125    Light Headlight = M.makeLight("head");  // Good -- descriptive.
1126    ...
1127  }
1128
1129Assert Liberally
1130^^^^^^^^^^^^^^^^
1131
1132Use the "``assert``" macro to its fullest.  Check all of your preconditions and
1133assumptions, you never know when a bug (not necessarily even yours) might be
1134caught early by an assertion, which reduces debugging time dramatically.  The
1135"``<cassert>``" header file is probably already included by the header files you
1136are using, so it doesn't cost anything to use it.
1137
1138To further assist with debugging, make sure to put some kind of error message in
1139the assertion statement, which is printed if the assertion is tripped. This
1140helps the poor debugger make sense of why an assertion is being made and
1141enforced, and hopefully what to do about it.  Here is one complete example:
1142
1143.. code-block:: c++
1144
1145  inline Value *getOperand(unsigned I) {
1146    assert(I < Operands.size() && "getOperand() out of range!");
1147    return Operands[I];
1148  }
1149
1150Here are more examples:
1151
1152.. code-block:: c++
1153
1154  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1155
1156  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1157
1158  assert(idx < getNumSuccessors() && "Successor # out of range!");
1159
1160  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1161
1162  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1163
1164You get the idea.
1165
1166In the past, asserts were used to indicate a piece of code that should not be
1167reached.  These were typically of the form:
1168
1169.. code-block:: c++
1170
1171  assert(0 && "Invalid radix for integer literal");
1172
1173This has a few issues, the main one being that some compilers might not
1174understand the assertion, or warn about a missing return in builds where
1175assertions are compiled out.
1176
1177Today, we have something much better: ``llvm_unreachable``:
1178
1179.. code-block:: c++
1180
1181  llvm_unreachable("Invalid radix for integer literal");
1182
1183When assertions are enabled, this will print the message if it's ever reached
1184and then exit the program. When assertions are disabled (i.e. in release
1185builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1186code for this branch. If the compiler does not support this, it will fall back
1187to the "abort" implementation.
1188
1189Another issue is that values used only by assertions will produce an "unused
1190value" warning when assertions are disabled.  For example, this code will warn:
1191
1192.. code-block:: c++
1193
1194  unsigned Size = V.size();
1195  assert(Size > 42 && "Vector smaller than it should be");
1196
1197  bool NewToSet = Myset.insert(Value);
1198  assert(NewToSet && "The value shouldn't be in the set yet");
1199
1200These are two interesting different cases. In the first case, the call to
1201``V.size()`` is only useful for the assert, and we don't want it executed when
1202assertions are disabled.  Code like this should move the call into the assert
1203itself.  In the second case, the side effects of the call must happen whether
1204the assert is enabled or not.  In this case, the value should be cast to void to
1205disable the warning.  To be specific, it is preferred to write the code like
1206this:
1207
1208.. code-block:: c++
1209
1210  assert(V.size() > 42 && "Vector smaller than it should be");
1211
1212  bool NewToSet = Myset.insert(Value); (void)NewToSet;
1213  assert(NewToSet && "The value shouldn't be in the set yet");
1214
1215Do Not Use ``using namespace std``
1216^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1217
1218In LLVM, we prefer to explicitly prefix all identifiers from the standard
1219namespace with an "``std::``" prefix, rather than rely on "``using namespace
1220std;``".
1221
1222In header files, adding a ``'using namespace XXX'`` directive pollutes the
1223namespace of any source file that ``#include``\s the header.  This is clearly a
1224bad thing.
1225
1226In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1227rule, but is still important.  Basically, using explicit namespace prefixes
1228makes the code **clearer**, because it is immediately obvious what facilities
1229are being used and where they are coming from. And **more portable**, because
1230namespace clashes cannot occur between LLVM code and other namespaces.  The
1231portability rule is important because different standard library implementations
1232expose different symbols (potentially ones they shouldn't), and future revisions
1233to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
1234never use ``'using namespace std;'`` in LLVM.
1235
1236The exception to the general rule (i.e. it's not an exception for the ``std``
1237namespace) is for implementation files.  For example, all of the code in the
1238LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
1239ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1240llvm;'`` directive at the top, after the ``#include``\s.  This reduces
1241indentation in the body of the file for source editors that indent based on
1242braces, and keeps the conceptual context cleaner.  The general form of this rule
1243is that any ``.cpp`` file that implements code in any namespace may use that
1244namespace (and its parents'), but should not use any others.
1245
1246Provide a Virtual Method Anchor for Classes in Headers
1247^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1248
1249If a class is defined in a header file and has a vtable (either it has virtual
1250methods or it derives from classes with virtual methods), it must always have at
1251least one out-of-line virtual method in the class.  Without this, the compiler
1252will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1253header, bloating ``.o`` file sizes and increasing link times.
1254
1255Don't use default labels in fully covered switches over enumerations
1256^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1257
1258``-Wswitch`` warns if a switch, without a default label, over an enumeration
1259does not cover every enumeration value. If you write a default label on a fully
1260covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1261when new elements are added to that enumeration. To help avoid adding these
1262kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1263off by default but turned on when building LLVM with a version of Clang that
1264supports the warning.
1265
1266A knock-on effect of this stylistic requirement is that when building LLVM with
1267GCC you may get warnings related to "control may reach end of non-void function"
1268if you return from each case of a covered switch-over-enum because GCC assumes
1269that the enum expression may take any representable value, not just those of
1270individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1271the switch.
1272
1273Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
1274^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1275
1276Prior to C++11, a common pattern to make a class uncopyable was to declare an
1277unimplemented copy constructor and copy assignment operator and make them
1278private. This would give a compiler error for accessing a private method or a
1279linker error because it wasn't implemented.
1280
1281With C++11, we can mark methods that won't be implemented with ``= delete``.
1282This will trigger a much better error message and tell the compiler that the
1283method will never be implemented. This enables other checks like
1284``-Wunused-private-field`` to run correctly on classes that contain these
1285methods.
1286
1287For compatibility with MSVC, ``LLVM_DELETED_FUNCTION`` should be used which
1288will expand to ``= delete`` on compilers that support it. These methods should
1289still be declared private. Example of the uncopyable pattern:
1290
1291.. code-block:: c++
1292
1293  class DontCopy {
1294  private:
1295    DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
1296    DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
1297  public:
1298    ...
1299  };
1300
1301Don't evaluate ``end()`` every time through a loop
1302^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1303
1304Because C++ doesn't have a standard "``foreach``" loop (though it can be
1305emulated with macros and may be coming in C++'0x) we end up writing a lot of
1306loops that manually iterate from begin to end on a variety of containers or
1307through other data structures.  One common mistake is to write a loop in this
1308style:
1309
1310.. code-block:: c++
1311
1312  BasicBlock *BB = ...
1313  for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1314    ... use I ...
1315
1316The problem with this construct is that it evaluates "``BB->end()``" every time
1317through the loop.  Instead of writing the loop like this, we strongly prefer
1318loops to be written so that they evaluate it once before the loop starts.  A
1319convenient way to do this is like so:
1320
1321.. code-block:: c++
1322
1323  BasicBlock *BB = ...
1324  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1325    ... use I ...
1326
1327The observant may quickly point out that these two loops may have different
1328semantics: if the container (a basic block in this case) is being mutated, then
1329"``BB->end()``" may change its value every time through the loop and the second
1330loop may not in fact be correct.  If you actually do depend on this behavior,
1331please write the loop in the first form and add a comment indicating that you
1332did it intentionally.
1333
1334Why do we prefer the second form (when correct)?  Writing the loop in the first
1335form has two problems. First it may be less efficient than evaluating it at the
1336start of the loop.  In this case, the cost is probably minor --- a few extra
1337loads every time through the loop.  However, if the base expression is more
1338complex, then the cost can rise quickly.  I've seen loops where the end
1339expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1340really aren't cheap.  By writing it in the second form consistently, you
1341eliminate the issue entirely and don't even have to think about it.
1342
1343The second (even bigger) issue is that writing the loop in the first form hints
1344to the reader that the loop is mutating the container (a fact that a comment
1345would handily confirm!).  If you write the loop in the second form, it is
1346immediately obvious without even looking at the body of the loop that the
1347container isn't being modified, which makes it easier to read the code and
1348understand what it does.
1349
1350While the second form of the loop is a few extra keystrokes, we do strongly
1351prefer it.
1352
1353``#include <iostream>`` is Forbidden
1354^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1355
1356The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1357because many common implementations transparently inject a `static constructor`_
1358into every translation unit that includes it.
1359
1360Note that using the other stream headers (``<sstream>`` for example) is not
1361problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1362provides various APIs that are better performing for almost every use than
1363``std::ostream`` style APIs.
1364
1365.. note::
1366
1367  New code should always use `raw_ostream`_ for writing, or the
1368  ``llvm::MemoryBuffer`` API for reading files.
1369
1370.. _raw_ostream:
1371
1372Use ``raw_ostream``
1373^^^^^^^^^^^^^^^^^^^
1374
1375LLVM includes a lightweight, simple, and efficient stream implementation in
1376``llvm/Support/raw_ostream.h``, which provides all of the common features of
1377``std::ostream``.  All new code should use ``raw_ostream`` instead of
1378``ostream``.
1379
1380Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1381declared as ``class raw_ostream``.  Public headers should generally not include
1382the ``raw_ostream`` header, but use forward declarations and constant references
1383to ``raw_ostream`` instances.
1384
1385Avoid ``std::endl``
1386^^^^^^^^^^^^^^^^^^^
1387
1388The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1389the output stream specified.  In addition to doing this, however, it also
1390flushes the output stream.  In other words, these are equivalent:
1391
1392.. code-block:: c++
1393
1394  std::cout << std::endl;
1395  std::cout << '\n' << std::flush;
1396
1397Most of the time, you probably have no reason to flush the output stream, so
1398it's better to use a literal ``'\n'``.
1399
1400Don't use ``inline`` when defining a function in a class definition
1401^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1402
1403A member function defined in a class definition is implicitly inline, so don't
1404put the ``inline`` keyword in this case.
1405
1406Don't:
1407
1408.. code-block:: c++
1409
1410  class Foo {
1411  public:
1412    inline void bar() {
1413      // ...
1414    }
1415  };
1416
1417Do:
1418
1419.. code-block:: c++
1420
1421  class Foo {
1422  public:
1423    void bar() {
1424      // ...
1425    }
1426  };
1427
1428Microscopic Details
1429-------------------
1430
1431This section describes preferred low-level formatting guidelines along with
1432reasoning on why we prefer them.
1433
1434Spaces Before Parentheses
1435^^^^^^^^^^^^^^^^^^^^^^^^^
1436
1437We prefer to put a space before an open parenthesis only in control flow
1438statements, but not in normal function call expressions and function-like
1439macros.  For example, this is good:
1440
1441.. code-block:: c++
1442
1443  if (X) ...
1444  for (I = 0; I != 100; ++I) ...
1445  while (LLVMRocks) ...
1446
1447  somefunc(42);
1448  assert(3 != 4 && "laws of math are failing me");
1449
1450  A = foo(42, 92) + bar(X);
1451
1452and this is bad:
1453
1454.. code-block:: c++
1455
1456  if(X) ...
1457  for(I = 0; I != 100; ++I) ...
1458  while(LLVMRocks) ...
1459
1460  somefunc (42);
1461  assert (3 != 4 && "laws of math are failing me");
1462
1463  A = foo (42, 92) + bar (X);
1464
1465The reason for doing this is not completely arbitrary.  This style makes control
1466flow operators stand out more, and makes expressions flow better. The function
1467call operator binds very tightly as a postfix operator.  Putting a space after a
1468function name (as in the last example) makes it appear that the code might bind
1469the arguments of the left-hand-side of a binary operator with the argument list
1470of a function and the name of the right side.  More specifically, it is easy to
1471misread the "``A``" example as:
1472
1473.. code-block:: c++
1474
1475  A = foo ((42, 92) + bar) (X);
1476
1477when skimming through the code.  By avoiding a space in a function, we avoid
1478this misinterpretation.
1479
1480Prefer Preincrement
1481^^^^^^^^^^^^^^^^^^^
1482
1483Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1484(``X++``) and could very well be a lot faster than it.  Use preincrementation
1485whenever possible.
1486
1487The semantics of postincrement include making a copy of the value being
1488incremented, returning it, and then preincrementing the "work value".  For
1489primitive types, this isn't a big deal. But for iterators, it can be a huge
1490issue (for example, some iterators contains stack and set objects in them...
1491copying an iterator could invoke the copy ctor's of these as well).  In general,
1492get in the habit of always using preincrement, and you won't have a problem.
1493
1494
1495Namespace Indentation
1496^^^^^^^^^^^^^^^^^^^^^
1497
1498In general, we strive to reduce indentation wherever possible.  This is useful
1499because we want code to `fit into 80 columns`_ without wrapping horribly, but
1500also because it makes it easier to understand the code. To facilitate this and
1501avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1502helps readability, feel free to add a comment indicating what namespace is
1503being closed by a ``}``.  For example:
1504
1505.. code-block:: c++
1506
1507  namespace llvm {
1508  namespace knowledge {
1509
1510  /// This class represents things that Smith can have an intimate
1511  /// understanding of and contains the data associated with it.
1512  class Grokable {
1513  ...
1514  public:
1515    explicit Grokable() { ... }
1516    virtual ~Grokable() = 0;
1517
1518    ...
1519
1520  };
1521
1522  } // end namespace knowledge
1523  } // end namespace llvm
1524
1525
1526Feel free to skip the closing comment when the namespace being closed is
1527obvious for any reason. For example, the outer-most namespace in a header file
1528is rarely a source of confusion. But namespaces both anonymous and named in
1529source files that are being closed half way through the file probably could use
1530clarification.
1531
1532.. _static:
1533
1534Anonymous Namespaces
1535^^^^^^^^^^^^^^^^^^^^
1536
1537After talking about namespaces in general, you may be wondering about anonymous
1538namespaces in particular.  Anonymous namespaces are a great language feature
1539that tells the C++ compiler that the contents of the namespace are only visible
1540within the current translation unit, allowing more aggressive optimization and
1541eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1542to C++ as "static" is to C functions and global variables.  While "``static``"
1543is available in C++, anonymous namespaces are more general: they can make entire
1544classes private to a file.
1545
1546The problem with anonymous namespaces is that they naturally want to encourage
1547indentation of their body, and they reduce locality of reference: if you see a
1548random function definition in a C++ file, it is easy to see if it is marked
1549static, but seeing if it is in an anonymous namespace requires scanning a big
1550chunk of the file.
1551
1552Because of this, we have a simple guideline: make anonymous namespaces as small
1553as possible, and only use them for class declarations.  For example, this is
1554good:
1555
1556.. code-block:: c++
1557
1558  namespace {
1559  class StringSort {
1560  ...
1561  public:
1562    StringSort(...)
1563    bool operator<(const char *RHS) const;
1564  };
1565  } // end anonymous namespace
1566
1567  static void runHelper() {
1568    ...
1569  }
1570
1571  bool StringSort::operator<(const char *RHS) const {
1572    ...
1573  }
1574
1575This is bad:
1576
1577.. code-block:: c++
1578
1579  namespace {
1580
1581  class StringSort {
1582  ...
1583  public:
1584    StringSort(...)
1585    bool operator<(const char *RHS) const;
1586  };
1587
1588  void runHelper() {
1589    ...
1590  }
1591
1592  bool StringSort::operator<(const char *RHS) const {
1593    ...
1594  }
1595
1596  } // end anonymous namespace
1597
1598This is bad specifically because if you're looking at "``runHelper``" in the middle
1599of a large C++ file, that you have no immediate way to tell if it is local to
1600the file.  When it is marked static explicitly, this is immediately obvious.
1601Also, there is no reason to enclose the definition of "``operator<``" in the
1602namespace just because it was declared there.
1603
1604See Also
1605========
1606
1607A lot of these comments and recommendations have been culled from other sources.
1608Two particularly important books for our work are:
1609
1610#. `Effective C++
1611   <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1612   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1613   "Effective STL" by the same author.
1614
1615#. `Large-Scale C++ Software Design
1616   <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1617   by John Lakos
1618
1619If you get some free time, and you haven't read them: do so, you might learn
1620something.
1621