1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document describes coding standards that are used in the LLVM project.
12Although no coding standards should be regarded as absolute requirements to be
13followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have special reasons to deviate
28from the coding standards.  For example, in the case of ``libc++``, this is
29because the naming and other conventions are dictated by the C++ standard.
30
31There are some conventions that are not uniformly followed in the code base
32(e.g. the naming convention).  This is because they are relatively new, and a
33lot of code was written before they were put in place.  Our long term goal is
34for the entire codebase to follow the convention, but we explicitly *do not*
35want patches that do large-scale reformatting of existing code.  On the other
36hand, it is reasonable to rename the methods of a class if you're about to
37change it in some other way.  Please commit such changes separately to
38make code review easier.
39
40The ultimate goal of these guidelines is to increase the readability and
41maintainability of our common source base.
42
43Languages, Libraries, and Standards
44===================================
45
46Most source code in LLVM and other LLVM projects using these coding standards
47is C++ code. There are some places where C code is used either due to
48environment restrictions, historical restrictions, or due to third-party source
49code imported into the tree. Generally, our preference is for standards
50conforming, modern, and portable C++ code as the implementation language of
51choice.
52
53C++ Standard Versions
54---------------------
55
56Unless otherwise documented, LLVM subprojects are written using standard C++14
57code and avoid unnecessary vendor-specific extensions.
58
59Nevertheless, we restrict ourselves to features which are available in the
60major toolchains supported as host compilers (see :doc:`GettingStarted` page,
61section `Software`).
62
63Each toolchain provides a good reference for what it accepts:
64
65* Clang: https://clang.llvm.org/cxx_status.html
66* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14
67* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
68
69
70C++ Standard Library
71--------------------
72
73Instead of implementing custom data structures, we encourage the use of C++
74standard library facilities or LLVM support libraries whenever they are
75available for a particular task. LLVM and related projects emphasize and rely
76on the standard library facilities and the LLVM support libraries as much as
77possible.
78
79LLVM support libraries (for example, `ADT
80<https://github.com/llvm/llvm-project/tree/main/llvm/include/llvm/ADT>`_)
81implement specialized data structures or functionality missing in the standard
82library. Such libraries are usually implemented in the ``llvm`` namespace and
83follow the expected standard interface, when there is one.
84
85When both C++ and the LLVM support libraries provide similar functionality, and
86there isn't a specific reason to favor the C++ implementation, it is generally
87preferable to use the LLVM library. For example, ``llvm::DenseMap`` should
88almost always be used instead of ``std::map`` or ``std::unordered_map``, and
89``llvm::SmallVector`` should usually be used instead of ``std::vector``.
90
91We explicitly avoid some standard facilities, like the I/O streams, and instead
92use LLVM's streams library (raw_ostream_). More detailed information on these
93subjects is available in the :doc:`ProgrammersManual`.
94
95For more information about LLVM's data structures and the tradeoffs they make,
96please consult `that section of the programmer's manual
97<https://llvm.org/docs/ProgrammersManual.html#picking-the-right-data-structure-for-a-task>`_.
98
99Guidelines for Go code
100----------------------
101
102Any code written in the Go programming language is not subject to the
103formatting rules below. Instead, we adopt the formatting rules enforced by
104the `gofmt`_ tool.
105
106Go code should strive to be idiomatic. Two good sets of guidelines for what
107this means are `Effective Go`_ and `Go Code Review Comments`_.
108
109.. _gofmt:
110  https://golang.org/cmd/gofmt/
111
112.. _Effective Go:
113  https://golang.org/doc/effective_go.html
114
115.. _Go Code Review Comments:
116  https://github.com/golang/go/wiki/CodeReviewComments
117
118Mechanical Source Issues
119========================
120
121Source Code Formatting
122----------------------
123
124Commenting
125^^^^^^^^^^
126
127Comments are important for readability and maintainability. When writing comments,
128write them as English prose, using proper capitalization, punctuation, etc.
129Aim to describe what the code is trying to do and why, not *how* it does it at
130a micro level. Here are a few important things to document:
131
132.. _header file comment:
133
134File Headers
135""""""""""""
136
137Every source file should have a header on it that describes the basic purpose of
138the file. The standard header looks like this:
139
140.. code-block:: c++
141
142  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
143  //
144  // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
145  // See https://llvm.org/LICENSE.txt for license information.
146  // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
147  //
148  //===----------------------------------------------------------------------===//
149  ///
150  /// \file
151  /// This file contains the declaration of the Instruction class, which is the
152  /// base class for all of the VM instructions.
153  ///
154  //===----------------------------------------------------------------------===//
155
156A few things to note about this particular format: The "``-*- C++ -*-``" string
157on the first line is there to tell Emacs that the source file is a C++ file, not
158a C file (Emacs assumes ``.h`` files are C files by default).
159
160.. note::
161
162    This tag is not necessary in ``.cpp`` files.  The name of the file is also
163    on the first line, along with a very short description of the purpose of the
164    file.
165
166The next section in the file is a concise note that defines the license that the
167file is released under.  This makes it perfectly clear what terms the source
168code can be distributed under and should not be modified in any way.
169
170The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by
171the ``///`` comment marker instead of the usual ``//``) describing the purpose
172of the file.  The first sentence (or a passage beginning with ``\brief``) is
173used as an abstract.  Any additional information should be separated by a blank
174line.  If an algorithm is based on a paper or is described in another source,
175provide a reference.
176
177Header Guard
178""""""""""""
179
180The header file's guard should be the all-caps path that a user of this header
181would #include, using '_' instead of path separator and extension marker.
182For example, the header file
183``llvm/include/llvm/Analysis/Utils/Local.h`` would be ``#include``-ed as
184``#include "llvm/Analysis/Utils/Local.h"``, so its guard is
185``LLVM_ANALYSIS_UTILS_LOCAL_H``.
186
187Class overviews
188"""""""""""""""
189
190Classes are a fundamental part of an object-oriented design.  As such, a
191class definition should have a comment block that explains what the class is
192used for and how it works.  Every non-trivial class is expected to have a
193``doxygen`` comment block.
194
195Method information
196""""""""""""""""""
197
198Methods and global functions should also be documented.  A quick note about
199what it does and a description of the edge cases is all that is necessary here.
200The reader should be able to understand how to use interfaces without reading
201the code itself.
202
203Good things to talk about here are what happens when something unexpected
204happens, for instance, does the method return null?
205
206Comment Formatting
207^^^^^^^^^^^^^^^^^^
208
209In general, prefer C++-style comments (``//`` for normal comments, ``///`` for
210``doxygen`` documentation comments).  There are a few cases when it is
211useful to use C-style (``/* */``) comments however:
212
213#. When writing C code to be compatible with C89.
214
215#. When writing a header file that may be ``#include``\d by a C source file.
216
217#. When writing a source file that is used by a tool that only accepts C-style
218   comments.
219
220#. When documenting the significance of constants used as actual parameters in
221   a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
222   ``nullptr``. The comment should contain the parameter name, which ought to be
223   meaningful. For example, it's not clear what the parameter means in this call:
224
225   .. code-block:: c++
226
227     Object.emitName(nullptr);
228
229   An in-line C-style comment makes the intent obvious:
230
231   .. code-block:: c++
232
233     Object.emitName(/*Prefix=*/nullptr);
234
235Commenting out large blocks of code is discouraged, but if you really have to do
236this (for documentation purposes or as a suggestion for debug printing), use
237``#if 0`` and ``#endif``. These nest properly and are better behaved in general
238than C style comments.
239
240Doxygen Use in Documentation Comments
241^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
242
243Use the ``\file`` command to turn the standard file header into a file-level
244comment.
245
246Include descriptive paragraphs for all public interfaces (public classes,
247member and non-member functions).  Avoid restating the information that can
248be inferred from the API name.  The first sentence (or a paragraph beginning
249with ``\brief``) is used as an abstract. Try to use a single sentence as the
250``\brief`` adds visual clutter.  Put detailed discussion into separate
251paragraphs.
252
253To refer to parameter names inside a paragraph, use the ``\p name`` command.
254Don't use the ``\arg name`` command since it starts a new paragraph that
255contains documentation for the parameter.
256
257Wrap non-inline code examples in ``\code ... \endcode``.
258
259To document a function parameter, start a new paragraph with the
260``\param name`` command.  If the parameter is used as an out or an in/out
261parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
262respectively.
263
264To describe function return value, start a new paragraph with the ``\returns``
265command.
266
267A minimal documentation comment:
268
269.. code-block:: c++
270
271  /// Sets the xyzzy property to \p Baz.
272  void setXyzzy(bool Baz);
273
274A documentation comment that uses all Doxygen features in a preferred way:
275
276.. code-block:: c++
277
278  /// Does foo and bar.
279  ///
280  /// Does not do foo the usual way if \p Baz is true.
281  ///
282  /// Typical usage:
283  /// \code
284  ///   fooBar(false, "quux", Res);
285  /// \endcode
286  ///
287  /// \param Quux kind of foo to do.
288  /// \param [out] Result filled with bar sequence on foo success.
289  ///
290  /// \returns true on success.
291  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
292
293Don't duplicate the documentation comment in the header file and in the
294implementation file.  Put the documentation comments for public APIs into the
295header file.  Documentation comments for private APIs can go to the
296implementation file.  In any case, implementation files can include additional
297comments (not necessarily in Doxygen markup) to explain implementation details
298as needed.
299
300Don't duplicate function or class name at the beginning of the comment.
301For humans it is obvious which function or class is being documented;
302automatic documentation processing tools are smart enough to bind the comment
303to the correct declaration.
304
305Avoid:
306
307.. code-block:: c++
308
309  // Example.h:
310
311  // example - Does something important.
312  void example();
313
314  // Example.cpp:
315
316  // example - Does something important.
317  void example() { ... }
318
319Preferred:
320
321.. code-block:: c++
322
323  // Example.h:
324
325  /// Does something important.
326  void example();
327
328  // Example.cpp:
329
330  /// Builds a B-tree in order to do foo.  See paper by...
331  void example() { ... }
332
333Error and Warning Messages
334^^^^^^^^^^^^^^^^^^^^^^^^^^
335
336Clear diagnostic messages are important to help users identify and fix issues in
337their inputs. Use succinct but correct English prose that gives the user the
338context needed to understand what went wrong. Also, to match error message
339styles commonly produced by other tools, start the first sentence with a
340lower-case letter, and finish the last sentence without a period, if it would
341end in one otherwise. Sentences which end with different punctuation, such as
342"did you forget ';'?", should still do so.
343
344For example this is a good error message:
345
346.. code-block:: none
347
348  error: file.o: section header 3 is corrupt. Size is 10 when it should be 20
349
350This is a bad message, since it does not provide useful information and uses the
351wrong style:
352
353.. code-block:: none
354
355  error: file.o: Corrupt section header.
356
357As with other coding standards, individual projects, such as the Clang Static
358Analyzer, may have preexisting styles that do not conform to this. If a
359different formatting scheme is used consistently throughout the project, use
360that style instead. Otherwise, this standard applies to all LLVM tools,
361including clang, clang-tidy, and so on.
362
363If the tool or project does not have existing functions to emit warnings or
364errors, use the error and warning handlers provided in ``Support/WithColor.h``
365to ensure they are printed in the appropriate style, rather than printing to
366stderr directly.
367
368When using ``report_fatal_error``, follow the same standards for the message as
369regular error messages. Assertion messages and ``llvm_unreachable`` calls do not
370necessarily need to follow these same styles as they are automatically
371formatted, and thus these guidelines may not be suitable.
372
373``#include`` Style
374^^^^^^^^^^^^^^^^^^
375
376Immediately after the `header file comment`_ (and include guards if working on a
377header file), the `minimal list of #includes`_ required by the file should be
378listed.  We prefer these ``#include``\s to be listed in this order:
379
380.. _Main Module Header:
381.. _Local/Private Headers:
382
383#. Main Module Header
384#. Local/Private Headers
385#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
386#. System ``#include``\s
387
388and each category should be sorted lexicographically by the full path.
389
390The `Main Module Header`_ file applies to ``.cpp`` files which implement an
391interface defined by a ``.h`` file.  This ``#include`` should always be included
392**first** regardless of where it lives on the file system.  By including a
393header file first in the ``.cpp`` files that implement the interfaces, we ensure
394that the header does not have any hidden dependencies which are not explicitly
395``#include``\d in the header, but should be. It is also a form of documentation
396in the ``.cpp`` file to indicate where the interfaces it implements are defined.
397
398LLVM project and subproject headers should be grouped from most specific to least
399specific, for the same reasons described above.  For example, LLDB depends on
400both clang and LLVM, and clang depends on LLVM.  So an LLDB source file should
401include ``lldb`` headers first, followed by ``clang`` headers, followed by
402``llvm`` headers, to reduce the possibility (for example) of an LLDB header
403accidentally picking up a missing include due to the previous inclusion of that
404header in the main source file or some earlier header file.  clang should
405similarly include its own headers before including llvm headers.  This rule
406applies to all LLVM subprojects.
407
408.. _fit into 80 columns:
409
410Source Code Width
411^^^^^^^^^^^^^^^^^
412
413Write your code to fit within 80 columns.
414
415There must be some limit to the width of the code in
416order to allow developers to have multiple files side-by-side in
417windows on a modest display.  If you are going to pick a width limit, it is
418somewhat arbitrary but you might as well pick something standard.  Going with 90
419columns (for example) instead of 80 columns wouldn't add any significant value
420and would be detrimental to printing out code.  Also many other projects have
421standardized on 80 columns, so some people have already configured their editors
422for it (vs something else, like 90 columns).
423
424Whitespace
425^^^^^^^^^^
426
427In all cases, prefer spaces to tabs in source files.  People have different
428preferred indentation levels, and different styles of indentation that they
429like; this is fine.  What isn't fine is that different editors/viewers expand
430tabs out to different tab stops.  This can cause your code to look completely
431unreadable, and it is not worth dealing with.
432
433As always, follow the `Golden Rule`_ above: follow the style of existing code
434if you are modifying and extending it.
435
436Do not add trailing whitespace.  Some common editors will automatically remove
437trailing whitespace when saving a file which causes unrelated changes to appear
438in diffs and commits.
439
440Format Lambdas Like Blocks Of Code
441""""""""""""""""""""""""""""""""""
442
443When formatting a multi-line lambda, format it like a block of code. If there
444is only one multi-line lambda in a statement, and there are no expressions
445lexically after it in the statement, drop the indent to the standard two space
446indent for a block of code, as if it were an if-block opened by the preceding
447part of the statement:
448
449.. code-block:: c++
450
451  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
452    if (a.blah < b.blah)
453      return true;
454    if (a.baz < b.baz)
455      return true;
456    return a.bam < b.bam;
457  });
458
459To take best advantage of this formatting, if you are designing an API which
460accepts a continuation or single callable argument (be it a function object, or
461a ``std::function``), it should be the last argument if at all possible.
462
463If there are multiple multi-line lambdas in a statement, or additional
464parameters after the lambda, indent the block two spaces from the indent of the
465``[]``:
466
467.. code-block:: c++
468
469  dyn_switch(V->stripPointerCasts(),
470             [] (PHINode *PN) {
471               // process phis...
472             },
473             [] (SelectInst *SI) {
474               // process selects...
475             },
476             [] (LoadInst *LI) {
477               // process loads...
478             },
479             [] (AllocaInst *AI) {
480               // process allocas...
481             });
482
483Braced Initializer Lists
484""""""""""""""""""""""""
485
486Starting from C++11, there are significantly more uses of braced lists to
487perform initialization. For example, they can be used to construct aggregate
488temporaries in expressions. They now have a natural way of ending up nested
489within each other and within function calls in order to build up aggregates
490(such as option structs) from local variables.
491
492The historically common formatting of braced initialization of aggregate
493variables does not mix cleanly with deep nesting, general expression contexts,
494function arguments, and lambdas. We suggest new code use a simple rule for
495formatting braced initialization lists: act as-if the braces were parentheses
496in a function call. The formatting rules exactly match those already well
497understood for formatting nested function calls. Examples:
498
499.. code-block:: c++
500
501  foo({a, b, c}, {1, 2, 3});
502
503  llvm::Constant *Mask[] = {
504      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
505      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
506      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
507
508This formatting scheme also makes it particularly easy to get predictable,
509consistent, and automatic formatting with tools like `Clang Format`_.
510
511.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
512
513Language and Compiler Issues
514----------------------------
515
516Treat Compiler Warnings Like Errors
517^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
518
519Compiler warnings are often useful and help improve the code.  Those that are
520not useful, can be often suppressed with a small code change. For example, an
521assignment in the ``if`` condition is often a typo:
522
523.. code-block:: c++
524
525  if (V = getValue()) {
526    ...
527  }
528
529Several compilers will print a warning for the code above. It can be suppressed
530by adding parentheses:
531
532.. code-block:: c++
533
534  if ((V = getValue())) {
535    ...
536  }
537
538Write Portable Code
539^^^^^^^^^^^^^^^^^^^
540
541In almost all cases, it is possible to write completely portable code.  When
542you need to rely on non-portable code, put it behind a well-defined and
543well-documented interface.
544
545Do not use RTTI or Exceptions
546^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
547
548In an effort to reduce code and executable size, LLVM does not use exceptions
549or RTTI (`runtime type information
550<https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example,
551``dynamic_cast<>``).
552
553That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
554templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
555This form of RTTI is opt-in and can be
556:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`.
557
558.. _static constructor:
559
560Do not use Static Constructors
561^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
562
563Static constructors and destructors (e.g., global variables whose types have a
564constructor or destructor) should not be added to the code base, and should be
565removed wherever possible.
566
567Globals in different source files are initialized in `arbitrary order
568<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`, making the code more
569difficult to reason about.
570
571Static constructors have negative impact on launch time of programs that use
572LLVM as a library. We would really like for there to be zero cost for linking
573in an additional LLVM target or other library into an application, but static
574constructors undermine this goal.
575
576Use of ``class`` and ``struct`` Keywords
577^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
578
579In C++, the ``class`` and ``struct`` keywords can be used almost
580interchangeably. The only difference is when they are used to declare a class:
581``class`` makes all members private by default while ``struct`` makes all
582members public by default.
583
584* All declarations and definitions of a given ``class`` or ``struct`` must use
585  the same keyword.  For example:
586
587.. code-block:: c++
588
589  // Avoid if `Example` is defined as a struct.
590  class Example;
591
592  // OK.
593  struct Example;
594
595  struct Example { ... };
596
597* ``struct`` should be used when *all* members are declared public.
598
599.. code-block:: c++
600
601  // Avoid using `struct` here, use `class` instead.
602  struct Foo {
603  private:
604    int Data;
605  public:
606    Foo() : Data(0) { }
607    int getData() const { return Data; }
608    void setData(int D) { Data = D; }
609  };
610
611  // OK to use `struct`: all members are public.
612  struct Bar {
613    int Data;
614    Bar() : Data(0) { }
615  };
616
617Do not use Braced Initializer Lists to Call a Constructor
618^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
619
620Starting from C++11 there is a "generalized initialization syntax" which allows
621calling constructors using braced initializer lists. Do not use these to call
622constructors with non-trivial logic or if you care that you're calling some
623*particular* constructor. Those should look like function calls using
624parentheses rather than like aggregate initialization. Similarly, if you need
625to explicitly name the type and call its constructor to create a temporary,
626don't use a braced initializer list. Instead, use a braced initializer list
627(without any type for temporaries) when doing aggregate initialization or
628something notionally equivalent. Examples:
629
630.. code-block:: c++
631
632  class Foo {
633  public:
634    // Construct a Foo by reading data from the disk in the whizbang format, ...
635    Foo(std::string filename);
636
637    // Construct a Foo by looking up the Nth element of some global data ...
638    Foo(int N);
639
640    // ...
641  };
642
643  // The Foo constructor call is reading a file, don't use braces to call it.
644  std::fill(foo.begin(), foo.end(), Foo("name"));
645
646  // The pair is being constructed like an aggregate, use braces.
647  bar_map.insert({my_key, my_value});
648
649If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
650
651.. code-block:: c++
652
653  int data[] = {0, 1, 2, 3};
654
655Use ``auto`` Type Deduction to Make Code More Readable
656^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
657
658Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
659uses a more moderate stance. Use ``auto`` if and only if it makes the code more
660readable or easier to maintain. Don't "almost always" use ``auto``, but do use
661``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
662type is already obvious from the context. Another time when ``auto`` works well
663for these purposes is when the type would have been abstracted away anyways,
664often behind a container's typedef such as ``std::vector<T>::iterator``.
665
666Similarly, C++14 adds generic lambda expressions where parameter types can be
667``auto``. Use these where you would have used a template.
668
669Beware unnecessary copies with ``auto``
670^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
671
672The convenience of ``auto`` makes it easy to forget that its default behavior
673is a copy.  Particularly in range-based ``for`` loops, careless copies are
674expensive.
675
676Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a
677copy.
678
679.. code-block:: c++
680
681  // Typically there's no reason to copy.
682  for (const auto &Val : Container) observe(Val);
683  for (auto &Val : Container) Val.change();
684
685  // Remove the reference if you really want a new copy.
686  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
687
688  // Copy pointers, but make it clear that they're pointers.
689  for (const auto *Ptr : Container) observe(*Ptr);
690  for (auto *Ptr : Container) Ptr->change();
691
692Beware of non-determinism due to ordering of pointers
693^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
694
695In general, there is no relative ordering among pointers. As a result,
696when unordered containers like sets and maps are used with pointer keys
697the iteration order is undefined. Hence, iterating such containers may
698result in non-deterministic code generation. While the generated code
699might work correctly, non-determinism can make it harder to reproduce bugs and
700debug the compiler.
701
702In case an ordered result is expected, remember to
703sort an unordered container before iteration. Or use ordered containers
704like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer
705keys.
706
707Beware of non-deterministic sorting order of equal elements
708^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
709
710``std::sort`` uses a non-stable sorting algorithm in which the order of equal
711elements is not guaranteed to be preserved. Thus using ``std::sort`` for a
712container having equal elements may result in non-deterministic behavior.
713To uncover such instances of non-determinism, LLVM has introduced a new
714llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
715shuffle the container before sorting. Default to using ``llvm::sort`` instead
716of ``std::sort``.
717
718Style Issues
719============
720
721The High-Level Issues
722---------------------
723
724Self-contained Headers
725^^^^^^^^^^^^^^^^^^^^^^
726
727Header files should be self-contained (compile on their own) and end in ``.h``.
728Non-header files that are meant for inclusion should end in ``.inc`` and be
729used sparingly.
730
731All header files should be self-contained. Users and refactoring tools should
732not have to adhere to special conditions to include the header. Specifically, a
733header should have header guards and include all other headers it needs.
734
735There are rare cases where a file designed to be included is not
736self-contained. These are typically intended to be included at unusual
737locations, such as the middle of another file. They might not use header
738guards, and might not include their prerequisites. Name such files with the
739.inc extension. Use sparingly, and prefer self-contained headers when possible.
740
741In general, a header should be implemented by one or more ``.cpp`` files.  Each
742of these ``.cpp`` files should include the header that defines their interface
743first.  This ensures that all of the dependences of the header have been
744properly added to the header itself, and are not implicit.  System headers
745should be included after user headers for a translation unit.
746
747Library Layering
748^^^^^^^^^^^^^^^^
749
750A directory of header files (for example ``include/llvm/Foo``) defines a
751library (``Foo``). One library (both
752its headers and implementation) should only use things from the libraries
753listed in its dependencies.
754
755Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
756linkers, as well as lld, do not enforce this constraint). A Unix linker
757searches left to right through the libraries specified on its command line and
758never revisits a library. In this way, no circular dependencies between
759libraries can exist.
760
761This doesn't fully enforce all inter-library dependencies, and importantly
762doesn't enforce header file circular dependencies created by inline functions.
763A good way to answer the "is this layered correctly" would be to consider
764whether a Unix linker would succeed at linking the program if all inline
765functions were defined out-of-line. (& for all valid orderings of dependencies
766- since linking resolution is linear, it's possible that some implicit
767dependencies can sneak through: A depends on B and C, so valid orderings are
768"C B A" or "B C A", in both cases the explicit dependencies come before their
769use. But in the first case, B could still link successfully if it implicitly
770depended on C, or the opposite in the second case)
771
772.. _minimal list of #includes:
773
774``#include`` as Little as Possible
775^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
776
777``#include`` hurts compile time performance.  Don't do it unless you have to,
778especially in header files.
779
780But wait! Sometimes you need to have the definition of a class to use it, or to
781inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
782aware however that there are many cases where you don't need to have the full
783definition of a class.  If you are using a pointer or reference to a class, you
784don't need the header file.  If you are simply returning a class instance from a
785prototyped function or method, you don't need it.  In fact, for most cases, you
786simply don't need the definition of a class. And not ``#include``\ing speeds up
787compilation.
788
789It is easy to try to go too overboard on this recommendation, however.  You
790**must** include all of the header files that you are using --- you can include
791them either directly or indirectly through another header file.  To make sure
792that you don't accidentally forget to include a header file in your module
793header, make sure to include your module header **first** in the implementation
794file (as mentioned above).  This way there won't be any hidden dependencies that
795you'll find out about later.
796
797Keep "Internal" Headers Private
798^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
799
800Many modules have a complex implementation that causes them to use more than one
801implementation (``.cpp``) file.  It is often tempting to put the internal
802communication interface (helper classes, extra functions, etc) in the public
803module header file.  Don't do this!
804
805If you really need to do something like this, put a private header file in the
806same directory as the source files, and include it locally.  This ensures that
807your private interface remains private and undisturbed by outsiders.
808
809.. note::
810
811    It's okay to put extra implementation methods in a public class itself. Just
812    make them private (or protected) and all is well.
813
814Use Namespace Qualifiers to Implement Previously Declared Functions
815^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
816
817When providing an out of line implementation of a function in a source file, do
818not open namespace blocks in the source file. Instead, use namespace qualifiers
819to help ensure that your definition matches an existing declaration. Do this:
820
821.. code-block:: c++
822
823  // Foo.h
824  namespace llvm {
825  int foo(const char *s);
826  }
827
828  // Foo.cpp
829  #include "Foo.h"
830  using namespace llvm;
831  int llvm::foo(const char *s) {
832    // ...
833  }
834
835Doing this helps to avoid bugs where the definition does not match the
836declaration from the header. For example, the following C++ code defines a new
837overload of ``llvm::foo`` instead of providing a definition for the existing
838function declared in the header:
839
840.. code-block:: c++
841
842  // Foo.cpp
843  #include "Foo.h"
844  namespace llvm {
845  int foo(char *s) { // Mismatch between "const char *" and "char *"
846  }
847  } // namespace llvm
848
849This error will not be caught until the build is nearly complete, when the
850linker fails to find a definition for any uses of the original function.  If the
851function were instead defined with a namespace qualifier, the error would have
852been caught immediately when the definition was compiled.
853
854Class method implementations must already name the class and new overloads
855cannot be introduced out of line, so this recommendation does not apply to them.
856
857.. _early exits:
858
859Use Early Exits and ``continue`` to Simplify Code
860^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
861
862When reading code, keep in mind how much state and how many previous decisions
863have to be remembered by the reader to understand a block of code.  Aim to
864reduce indentation where possible when it doesn't make it more difficult to
865understand the code.  One great way to do this is by making use of early exits
866and the ``continue`` keyword in long loops. Consider this code that does not
867use an early exit:
868
869.. code-block:: c++
870
871  Value *doSomething(Instruction *I) {
872    if (!I->isTerminator() &&
873        I->hasOneUse() && doOtherThing(I)) {
874      ... some long code ....
875    }
876
877    return 0;
878  }
879
880This code has several problems if the body of the ``'if'`` is large.  When
881you're looking at the top of the function, it isn't immediately clear that this
882*only* does interesting things with non-terminator instructions, and only
883applies to things with the other predicates.  Second, it is relatively difficult
884to describe (in comments) why these predicates are important because the ``if``
885statement makes it difficult to lay out the comments.  Third, when you're deep
886within the body of the code, it is indented an extra level.  Finally, when
887reading the top of the function, it isn't clear what the result is if the
888predicate isn't true; you have to read to the end of the function to know that
889it returns null.
890
891It is much preferred to format the code like this:
892
893.. code-block:: c++
894
895  Value *doSomething(Instruction *I) {
896    // Terminators never need 'something' done to them because ...
897    if (I->isTerminator())
898      return 0;
899
900    // We conservatively avoid transforming instructions with multiple uses
901    // because goats like cheese.
902    if (!I->hasOneUse())
903      return 0;
904
905    // This is really just here for example.
906    if (!doOtherThing(I))
907      return 0;
908
909    ... some long code ....
910  }
911
912This fixes these problems.  A similar problem frequently happens in ``for``
913loops.  A silly example is something like this:
914
915.. code-block:: c++
916
917  for (Instruction &I : BB) {
918    if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
919      Value *LHS = BO->getOperand(0);
920      Value *RHS = BO->getOperand(1);
921      if (LHS != RHS) {
922        ...
923      }
924    }
925  }
926
927When you have very, very small loops, this sort of structure is fine. But if it
928exceeds more than 10-15 lines, it becomes difficult for people to read and
929understand at a glance. The problem with this sort of code is that it gets very
930nested very quickly. Meaning that the reader of the code has to keep a lot of
931context in their brain to remember what is going immediately on in the loop,
932because they don't know if/when the ``if`` conditions will have ``else``\s etc.
933It is strongly preferred to structure the loop like this:
934
935.. code-block:: c++
936
937  for (Instruction &I : BB) {
938    auto *BO = dyn_cast<BinaryOperator>(&I);
939    if (!BO) continue;
940
941    Value *LHS = BO->getOperand(0);
942    Value *RHS = BO->getOperand(1);
943    if (LHS == RHS) continue;
944
945    ...
946  }
947
948This has all the benefits of using early exits for functions: it reduces nesting
949of the loop, it makes it easier to describe why the conditions are true, and it
950makes it obvious to the reader that there is no ``else`` coming up that they
951have to push context into their brain for.  If a loop is large, this can be a
952big understandability win.
953
954Don't use ``else`` after a ``return``
955^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
956
957For similar reasons as above (reduction of indentation and easier reading), please
958do not use ``'else'`` or ``'else if'`` after something that interrupts control
959flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example:
960
961.. code-block:: c++
962
963  case 'J': {
964    if (Signed) {
965      Type = Context.getsigjmp_bufType();
966      if (Type.isNull()) {
967        Error = ASTContext::GE_Missing_sigjmp_buf;
968        return QualType();
969      } else {
970        break; // Unnecessary.
971      }
972    } else {
973      Type = Context.getjmp_bufType();
974      if (Type.isNull()) {
975        Error = ASTContext::GE_Missing_jmp_buf;
976        return QualType();
977      } else {
978        break; // Unnecessary.
979      }
980    }
981  }
982
983It is better to write it like this:
984
985.. code-block:: c++
986
987  case 'J':
988    if (Signed) {
989      Type = Context.getsigjmp_bufType();
990      if (Type.isNull()) {
991        Error = ASTContext::GE_Missing_sigjmp_buf;
992        return QualType();
993      }
994    } else {
995      Type = Context.getjmp_bufType();
996      if (Type.isNull()) {
997        Error = ASTContext::GE_Missing_jmp_buf;
998        return QualType();
999      }
1000    }
1001    break;
1002
1003Or better yet (in this case) as:
1004
1005.. code-block:: c++
1006
1007  case 'J':
1008    if (Signed)
1009      Type = Context.getsigjmp_bufType();
1010    else
1011      Type = Context.getjmp_bufType();
1012
1013    if (Type.isNull()) {
1014      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1015                       ASTContext::GE_Missing_jmp_buf;
1016      return QualType();
1017    }
1018    break;
1019
1020The idea is to reduce indentation and the amount of code you have to keep track
1021of when reading the code.
1022
1023Turn Predicate Loops into Predicate Functions
1024^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1025
1026It is very common to write small loops that just compute a boolean value.  There
1027are a number of ways that people commonly write these, but an example of this
1028sort of thing is:
1029
1030.. code-block:: c++
1031
1032  bool FoundFoo = false;
1033  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1034    if (BarList[I]->isFoo()) {
1035      FoundFoo = true;
1036      break;
1037    }
1038
1039  if (FoundFoo) {
1040    ...
1041  }
1042
1043Instead of this sort of loop, we prefer to use a predicate function (which may
1044be `static`_) that uses `early exits`_:
1045
1046.. code-block:: c++
1047
1048  /// \returns true if the specified list has an element that is a foo.
1049  static bool containsFoo(const std::vector<Bar*> &List) {
1050    for (unsigned I = 0, E = List.size(); I != E; ++I)
1051      if (List[I]->isFoo())
1052        return true;
1053    return false;
1054  }
1055  ...
1056
1057  if (containsFoo(BarList)) {
1058    ...
1059  }
1060
1061There are many reasons for doing this: it reduces indentation and factors out
1062code which can often be shared by other code that checks for the same predicate.
1063More importantly, it *forces you to pick a name* for the function, and forces
1064you to write a comment for it.  In this silly example, this doesn't add much
1065value.  However, if the condition is complex, this can make it a lot easier for
1066the reader to understand the code that queries for this predicate.  Instead of
1067being faced with the in-line details of how we check to see if the BarList
1068contains a foo, we can trust the function name and continue reading with better
1069locality.
1070
1071The Low-Level Issues
1072--------------------
1073
1074Name Types, Functions, Variables, and Enumerators Properly
1075^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1076
1077Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1078enough how important it is to use *descriptive* names.  Pick names that match
1079the semantics and role of the underlying entities, within reason.  Avoid
1080abbreviations unless they are well known.  After picking a good name, make sure
1081to use consistent capitalization for the name, as inconsistency requires clients
1082to either memorize the APIs or to look it up to find the exact spelling.
1083
1084In general, names should be in camel case (e.g. ``TextFileReader`` and
1085``isLValue()``).  Different kinds of declarations have different rules:
1086
1087* **Type names** (including classes, structs, enums, typedefs, etc) should be
1088  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1089
1090* **Variable names** should be nouns (as they represent state).  The name should
1091  be camel case, and start with an upper case letter (e.g. ``Leader`` or
1092  ``Boats``).
1093
1094* **Function names** should be verb phrases (as they represent actions), and
1095  command-like function should be imperative.  The name should be camel case,
1096  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1097
1098* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1099  follow the naming conventions for types.  A common use for enums is as a
1100  discriminator for a union, or an indicator of a subclass.  When an enum is
1101  used for something like this, it should have a ``Kind`` suffix
1102  (e.g. ``ValueKind``).
1103
1104* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1105  should start with an upper-case letter, just like types.  Unless the
1106  enumerators are defined in their own small namespace or inside a class,
1107  enumerators should have a prefix corresponding to the enum declaration name.
1108  For example, ``enum ValueKind { ... };`` may contain enumerators like
1109  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
1110  convenience constants are exempt from the requirement for a prefix.  For
1111  instance:
1112
1113  .. code-block:: c++
1114
1115      enum {
1116        MaxSize = 42,
1117        Density = 12
1118      };
1119
1120As an exception, classes that mimic STL classes can have member names in STL's
1121style of lower-case words separated by underscores (e.g. ``begin()``,
1122``push_back()``, and ``empty()``). Classes that provide multiple
1123iterators should add a singular prefix to ``begin()`` and ``end()``
1124(e.g. ``global_begin()`` and ``use_begin()``).
1125
1126Here are some examples:
1127
1128.. code-block:: c++
1129
1130  class VehicleMaker {
1131    ...
1132    Factory<Tire> F;            // Avoid: a non-descriptive abbreviation.
1133    Factory<Tire> Factory;      // Better: more descriptive.
1134    Factory<Tire> TireFactory;  // Even better: if VehicleMaker has more than one
1135                                // kind of factories.
1136  };
1137
1138  Vehicle makeVehicle(VehicleType Type) {
1139    VehicleMaker M;                         // Might be OK if scope is small.
1140    Tire Tmp1 = M.makeTire();               // Avoid: 'Tmp1' provides no information.
1141    Light Headlight = M.makeLight("head");  // Good: descriptive.
1142    ...
1143  }
1144
1145Assert Liberally
1146^^^^^^^^^^^^^^^^
1147
1148Use the "``assert``" macro to its fullest.  Check all of your preconditions and
1149assumptions, you never know when a bug (not necessarily even yours) might be
1150caught early by an assertion, which reduces debugging time dramatically.  The
1151"``<cassert>``" header file is probably already included by the header files you
1152are using, so it doesn't cost anything to use it.
1153
1154To further assist with debugging, make sure to put some kind of error message in
1155the assertion statement, which is printed if the assertion is tripped. This
1156helps the poor debugger make sense of why an assertion is being made and
1157enforced, and hopefully what to do about it.  Here is one complete example:
1158
1159.. code-block:: c++
1160
1161  inline Value *getOperand(unsigned I) {
1162    assert(I < Operands.size() && "getOperand() out of range!");
1163    return Operands[I];
1164  }
1165
1166Here are more examples:
1167
1168.. code-block:: c++
1169
1170  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1171
1172  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1173
1174  assert(idx < getNumSuccessors() && "Successor # out of range!");
1175
1176  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1177
1178  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1179
1180You get the idea.
1181
1182In the past, asserts were used to indicate a piece of code that should not be
1183reached.  These were typically of the form:
1184
1185.. code-block:: c++
1186
1187  assert(0 && "Invalid radix for integer literal");
1188
1189This has a few issues, the main one being that some compilers might not
1190understand the assertion, or warn about a missing return in builds where
1191assertions are compiled out.
1192
1193Today, we have something much better: ``llvm_unreachable``:
1194
1195.. code-block:: c++
1196
1197  llvm_unreachable("Invalid radix for integer literal");
1198
1199When assertions are enabled, this will print the message if it's ever reached
1200and then exit the program. When assertions are disabled (i.e. in release
1201builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1202code for this branch. If the compiler does not support this, it will fall back
1203to the "abort" implementation.
1204
1205Use ``llvm_unreachable`` to mark a specific point in code that should never be
1206reached. This is especially desirable for addressing warnings about unreachable
1207branches, etc., but can be used whenever reaching a particular code path is
1208unconditionally a bug (not originating from user input; see below) of some kind.
1209Use of ``assert`` should always include a testable predicate (as opposed to
1210``assert(false)``).
1211
1212If the error condition can be triggered by user input then the
1213recoverable error mechanism described in :doc:`ProgrammersManual` should be
1214used instead. In cases where this is not practical, ``report_fatal_error`` may
1215be used.
1216
1217Another issue is that values used only by assertions will produce an "unused
1218value" warning when assertions are disabled.  For example, this code will warn:
1219
1220.. code-block:: c++
1221
1222  unsigned Size = V.size();
1223  assert(Size > 42 && "Vector smaller than it should be");
1224
1225  bool NewToSet = Myset.insert(Value);
1226  assert(NewToSet && "The value shouldn't be in the set yet");
1227
1228These are two interesting different cases. In the first case, the call to
1229``V.size()`` is only useful for the assert, and we don't want it executed when
1230assertions are disabled.  Code like this should move the call into the assert
1231itself.  In the second case, the side effects of the call must happen whether
1232the assert is enabled or not.  In this case, the value should be cast to void to
1233disable the warning.  To be specific, it is preferred to write the code like
1234this:
1235
1236.. code-block:: c++
1237
1238  assert(V.size() > 42 && "Vector smaller than it should be");
1239
1240  bool NewToSet = Myset.insert(Value); (void)NewToSet;
1241  assert(NewToSet && "The value shouldn't be in the set yet");
1242
1243Do Not Use ``using namespace std``
1244^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1245
1246In LLVM, we prefer to explicitly prefix all identifiers from the standard
1247namespace with an "``std::``" prefix, rather than rely on "``using namespace
1248std;``".
1249
1250In header files, adding a ``'using namespace XXX'`` directive pollutes the
1251namespace of any source file that ``#include``\s the header, creating
1252maintenance issues.
1253
1254In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1255rule, but is still important.  Basically, using explicit namespace prefixes
1256makes the code **clearer**, because it is immediately obvious what facilities
1257are being used and where they are coming from. And **more portable**, because
1258namespace clashes cannot occur between LLVM code and other namespaces.  The
1259portability rule is important because different standard library implementations
1260expose different symbols (potentially ones they shouldn't), and future revisions
1261to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
1262never use ``'using namespace std;'`` in LLVM.
1263
1264The exception to the general rule (i.e. it's not an exception for the ``std``
1265namespace) is for implementation files.  For example, all of the code in the
1266LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
1267ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1268llvm;'`` directive at the top, after the ``#include``\s.  This reduces
1269indentation in the body of the file for source editors that indent based on
1270braces, and keeps the conceptual context cleaner.  The general form of this rule
1271is that any ``.cpp`` file that implements code in any namespace may use that
1272namespace (and its parents'), but should not use any others.
1273
1274Provide a Virtual Method Anchor for Classes in Headers
1275^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1276
1277If a class is defined in a header file and has a vtable (either it has virtual
1278methods or it derives from classes with virtual methods), it must always have at
1279least one out-of-line virtual method in the class.  Without this, the compiler
1280will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1281header, bloating ``.o`` file sizes and increasing link times.
1282
1283Don't use default labels in fully covered switches over enumerations
1284^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1285
1286``-Wswitch`` warns if a switch, without a default label, over an enumeration
1287does not cover every enumeration value. If you write a default label on a fully
1288covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1289when new elements are added to that enumeration. To help avoid adding these
1290kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1291off by default but turned on when building LLVM with a version of Clang that
1292supports the warning.
1293
1294A knock-on effect of this stylistic requirement is that when building LLVM with
1295GCC you may get warnings related to "control may reach end of non-void function"
1296if you return from each case of a covered switch-over-enum because GCC assumes
1297that the enum expression may take any representable value, not just those of
1298individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1299the switch.
1300
1301Use range-based ``for`` loops wherever possible
1302^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1303
1304The introduction of range-based ``for`` loops in C++11 means that explicit
1305manipulation of iterators is rarely necessary. We use range-based ``for``
1306loops wherever possible for all newly added code. For example:
1307
1308.. code-block:: c++
1309
1310  BasicBlock *BB = ...
1311  for (Instruction &I : *BB)
1312    ... use I ...
1313
1314Usage of ``std::for_each()``/``llvm::for_each()`` functions is discouraged,
1315unless the callable object already exists.
1316
1317Don't evaluate ``end()`` every time through a loop
1318^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1319
1320In cases where range-based ``for`` loops can't be used and it is necessary
1321to write an explicit iterator-based loop, pay close attention to whether
1322``end()`` is re-evaluated on each loop iteration. One common mistake is to
1323write a loop in this style:
1324
1325.. code-block:: c++
1326
1327  BasicBlock *BB = ...
1328  for (auto I = BB->begin(); I != BB->end(); ++I)
1329    ... use I ...
1330
1331The problem with this construct is that it evaluates "``BB->end()``" every time
1332through the loop.  Instead of writing the loop like this, we strongly prefer
1333loops to be written so that they evaluate it once before the loop starts.  A
1334convenient way to do this is like so:
1335
1336.. code-block:: c++
1337
1338  BasicBlock *BB = ...
1339  for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
1340    ... use I ...
1341
1342The observant may quickly point out that these two loops may have different
1343semantics: if the container (a basic block in this case) is being mutated, then
1344"``BB->end()``" may change its value every time through the loop and the second
1345loop may not in fact be correct.  If you actually do depend on this behavior,
1346please write the loop in the first form and add a comment indicating that you
1347did it intentionally.
1348
1349Why do we prefer the second form (when correct)?  Writing the loop in the first
1350form has two problems. First it may be less efficient than evaluating it at the
1351start of the loop.  In this case, the cost is probably minor --- a few extra
1352loads every time through the loop.  However, if the base expression is more
1353complex, then the cost can rise quickly.  I've seen loops where the end
1354expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1355really aren't cheap.  By writing it in the second form consistently, you
1356eliminate the issue entirely and don't even have to think about it.
1357
1358The second (even bigger) issue is that writing the loop in the first form hints
1359to the reader that the loop is mutating the container (a fact that a comment
1360would handily confirm!).  If you write the loop in the second form, it is
1361immediately obvious without even looking at the body of the loop that the
1362container isn't being modified, which makes it easier to read the code and
1363understand what it does.
1364
1365While the second form of the loop is a few extra keystrokes, we do strongly
1366prefer it.
1367
1368``#include <iostream>`` is Forbidden
1369^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1370
1371The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1372because many common implementations transparently inject a `static constructor`_
1373into every translation unit that includes it.
1374
1375Note that using the other stream headers (``<sstream>`` for example) is not
1376problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1377provides various APIs that are better performing for almost every use than
1378``std::ostream`` style APIs.
1379
1380.. note::
1381
1382  New code should always use `raw_ostream`_ for writing, or the
1383  ``llvm::MemoryBuffer`` API for reading files.
1384
1385.. _raw_ostream:
1386
1387Use ``raw_ostream``
1388^^^^^^^^^^^^^^^^^^^
1389
1390LLVM includes a lightweight, simple, and efficient stream implementation in
1391``llvm/Support/raw_ostream.h``, which provides all of the common features of
1392``std::ostream``.  All new code should use ``raw_ostream`` instead of
1393``ostream``.
1394
1395Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1396declared as ``class raw_ostream``.  Public headers should generally not include
1397the ``raw_ostream`` header, but use forward declarations and constant references
1398to ``raw_ostream`` instances.
1399
1400Avoid ``std::endl``
1401^^^^^^^^^^^^^^^^^^^
1402
1403The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1404the output stream specified.  In addition to doing this, however, it also
1405flushes the output stream.  In other words, these are equivalent:
1406
1407.. code-block:: c++
1408
1409  std::cout << std::endl;
1410  std::cout << '\n' << std::flush;
1411
1412Most of the time, you probably have no reason to flush the output stream, so
1413it's better to use a literal ``'\n'``.
1414
1415Don't use ``inline`` when defining a function in a class definition
1416^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1417
1418A member function defined in a class definition is implicitly inline, so don't
1419put the ``inline`` keyword in this case.
1420
1421Don't:
1422
1423.. code-block:: c++
1424
1425  class Foo {
1426  public:
1427    inline void bar() {
1428      // ...
1429    }
1430  };
1431
1432Do:
1433
1434.. code-block:: c++
1435
1436  class Foo {
1437  public:
1438    void bar() {
1439      // ...
1440    }
1441  };
1442
1443Microscopic Details
1444-------------------
1445
1446This section describes preferred low-level formatting guidelines along with
1447reasoning on why we prefer them.
1448
1449Spaces Before Parentheses
1450^^^^^^^^^^^^^^^^^^^^^^^^^
1451
1452Put a space before an open parenthesis only in control flow statements, but not
1453in normal function call expressions and function-like macros.  For example:
1454
1455.. code-block:: c++
1456
1457  if (X) ...
1458  for (I = 0; I != 100; ++I) ...
1459  while (LLVMRocks) ...
1460
1461  somefunc(42);
1462  assert(3 != 4 && "laws of math are failing me");
1463
1464  A = foo(42, 92) + bar(X);
1465
1466The reason for doing this is not completely arbitrary.  This style makes control
1467flow operators stand out more, and makes expressions flow better.
1468
1469Prefer Preincrement
1470^^^^^^^^^^^^^^^^^^^
1471
1472Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1473(``X++``) and could very well be a lot faster than it.  Use preincrementation
1474whenever possible.
1475
1476The semantics of postincrement include making a copy of the value being
1477incremented, returning it, and then preincrementing the "work value".  For
1478primitive types, this isn't a big deal. But for iterators, it can be a huge
1479issue (for example, some iterators contains stack and set objects in them...
1480copying an iterator could invoke the copy ctor's of these as well).  In general,
1481get in the habit of always using preincrement, and you won't have a problem.
1482
1483
1484Namespace Indentation
1485^^^^^^^^^^^^^^^^^^^^^
1486
1487In general, we strive to reduce indentation wherever possible.  This is useful
1488because we want code to `fit into 80 columns`_ without excessive wrapping, but
1489also because it makes it easier to understand the code. To facilitate this and
1490avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1491helps readability, feel free to add a comment indicating what namespace is
1492being closed by a ``}``.  For example:
1493
1494.. code-block:: c++
1495
1496  namespace llvm {
1497  namespace knowledge {
1498
1499  /// This class represents things that Smith can have an intimate
1500  /// understanding of and contains the data associated with it.
1501  class Grokable {
1502  ...
1503  public:
1504    explicit Grokable() { ... }
1505    virtual ~Grokable() = 0;
1506
1507    ...
1508
1509  };
1510
1511  } // namespace knowledge
1512  } // namespace llvm
1513
1514
1515Feel free to skip the closing comment when the namespace being closed is
1516obvious for any reason. For example, the outer-most namespace in a header file
1517is rarely a source of confusion. But namespaces both anonymous and named in
1518source files that are being closed half way through the file probably could use
1519clarification.
1520
1521.. _static:
1522
1523Anonymous Namespaces
1524^^^^^^^^^^^^^^^^^^^^
1525
1526After talking about namespaces in general, you may be wondering about anonymous
1527namespaces in particular.  Anonymous namespaces are a great language feature
1528that tells the C++ compiler that the contents of the namespace are only visible
1529within the current translation unit, allowing more aggressive optimization and
1530eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1531to C++ as "static" is to C functions and global variables.  While "``static``"
1532is available in C++, anonymous namespaces are more general: they can make entire
1533classes private to a file.
1534
1535The problem with anonymous namespaces is that they naturally want to encourage
1536indentation of their body, and they reduce locality of reference: if you see a
1537random function definition in a C++ file, it is easy to see if it is marked
1538static, but seeing if it is in an anonymous namespace requires scanning a big
1539chunk of the file.
1540
1541Because of this, we have a simple guideline: make anonymous namespaces as small
1542as possible, and only use them for class declarations.  For example:
1543
1544.. code-block:: c++
1545
1546  namespace {
1547  class StringSort {
1548  ...
1549  public:
1550    StringSort(...)
1551    bool operator<(const char *RHS) const;
1552  };
1553  } // namespace
1554
1555  static void runHelper() {
1556    ...
1557  }
1558
1559  bool StringSort::operator<(const char *RHS) const {
1560    ...
1561  }
1562
1563Avoid putting declarations other than classes into anonymous namespaces:
1564
1565.. code-block:: c++
1566
1567  namespace {
1568
1569  // ... many declarations ...
1570
1571  void runHelper() {
1572    ...
1573  }
1574
1575  // ... many declarations ...
1576
1577  } // namespace
1578
1579When you are looking at "``runHelper``" in the middle of a large C++ file,
1580you have no immediate way to tell if this function is local to the file.  In
1581contrast, when the function is marked static, you don't need to cross-reference
1582faraway places in the file to tell that the function is local.
1583
1584Don't Use Braces on Simple Single-Statement Bodies of if/else/loop Statements
1585^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1586
1587When writing the body of an ``if``, ``else``, or for/while loop statement, we
1588prefer to omit the braces to avoid unnecessary line noise. However, braces
1589should be used in cases where the omission of braces harm the readability and
1590maintainability of the code.
1591
1592We consider that readability is harmed when omitting the brace in the presence
1593of a single statement that is accompanied by a comment (assuming the comment
1594can't be hoisted above the ``if`` or loop statement, see below).
1595
1596Similarly, braces should be used when a single-statement body is complex enough
1597that it becomes difficult to see where the block containing the following
1598statement began. An ``if``/``else`` chain or a loop is considered a single
1599statement for this rule, and this rule applies recursively.
1600
1601This list is not exhaustive. For example, readability is also harmed if an
1602``if``/``else`` chain does not use braced bodies for either all or none of its
1603members, or has complex conditionals, deep nesting, etc. The examples below
1604intend to provide some guidelines.
1605
1606Maintainability is harmed if the body of an ``if`` ends with a (directly or
1607indirectly) nested ``if`` statement with no ``else``. Braces on the outer ``if``
1608would help to avoid running into a "dangling else" situation.
1609
1610
1611.. code-block:: c++
1612
1613  // Omit the braces since the body is simple and clearly associated with the
1614  // `if`.
1615  if (isa<FunctionDecl>(D))
1616    handleFunctionDecl(D);
1617  else if (isa<VarDecl>(D))
1618    handleVarDecl(D);
1619
1620  // Here we document the condition itself and not the body.
1621  if (isa<VarDecl>(D)) {
1622    // It is necessary that we explain the situation with this surprisingly long
1623    // comment, so it would be unclear without the braces whether the following
1624    // statement is in the scope of the `if`.
1625    // Because the condition is documented, we can't really hoist this
1626    // comment that applies to the body above the `if`.
1627    handleOtherDecl(D);
1628  }
1629
1630  // Use braces on the outer `if` to avoid a potential dangling `else`
1631  // situation.
1632  if (isa<VarDecl>(D)) {
1633    if (shouldProcessAttr(A))
1634      handleAttr(A);
1635  }
1636
1637  // Use braces for the `if` block to keep it uniform with the `else` block.
1638  if (isa<FunctionDecl>(D)) {
1639    handleFunctionDecl(D);
1640  } else {
1641    // In this `else` case, it is necessary that we explain the situation with
1642    // this surprisingly long comment, so it would be unclear without the braces
1643    // whether the following statement is in the scope of the `if`.
1644    handleOtherDecl(D);
1645  }
1646
1647  // This should also omit braces.  The `for` loop contains only a single
1648  // statement, so it shouldn't have braces.  The `if` also only contains a
1649  // single simple statement (the `for` loop), so it also should omit braces.
1650  if (isa<FunctionDecl>(D))
1651    for (auto *A : D.attrs())
1652      handleAttr(A);
1653
1654  // Use braces for a `do-while` loop and its enclosing statement.
1655  if (Tok->is(tok::l_brace)) {
1656    do {
1657      Tok = Tok->Next;
1658    } while (Tok);
1659  }
1660
1661  // Use braces for the outer `if` since the nested `for` is braced.
1662  if (isa<FunctionDecl>(D)) {
1663    for (auto *A : D.attrs()) {
1664      // In this `for` loop body, it is necessary that we explain the situation
1665      // with this surprisingly long comment, forcing braces on the `for` block.
1666      handleAttr(A);
1667    }
1668  }
1669
1670  // Use braces on the outer block because there are more than two levels of
1671  // nesting.
1672  if (isa<FunctionDecl>(D)) {
1673    for (auto *A : D.attrs())
1674      for (ssize_t i : llvm::seq<ssize_t>(count))
1675        handleAttrOnDecl(D, A, i);
1676  }
1677
1678  // Use braces on the outer block because of a nested `if`; otherwise the
1679  // compiler would warn: `add explicit braces to avoid dangling else`
1680  if (auto *D = dyn_cast<FunctionDecl>(D)) {
1681    if (shouldProcess(D))
1682      handleVarDecl(D);
1683    else
1684      markAsIgnored(D);
1685  }
1686
1687
1688See Also
1689========
1690
1691A lot of these comments and recommendations have been culled from other sources.
1692Two particularly important books for our work are:
1693
1694#. `Effective C++
1695   <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1696   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1697   "Effective STL" by the same author.
1698
1699#. `Large-Scale C++ Software Design
1700   <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
1701   by John Lakos
1702
1703If you get some free time, and you haven't read them: do so, you might learn
1704something.
1705