1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document describes coding standards that are used in the LLVM project. 12Although no coding standards should be regarded as absolute requirements to be 13followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have special reasons to deviate 28from the coding standards. For example, in the case of ``libc++``, this is 29because the naming and other conventions are dictated by the C++ standard. 30 31There are some conventions that are not uniformly followed in the code base 32(e.g. the naming convention). This is because they are relatively new, and a 33lot of code was written before they were put in place. Our long term goal is 34for the entire codebase to follow the convention, but we explicitly *do not* 35want patches that do large-scale reformatting of existing code. On the other 36hand, it is reasonable to rename the methods of a class if you're about to 37change it in some other way. Please commit such changes separately to 38make code review easier. 39 40The ultimate goal of these guidelines is to increase the readability and 41maintainability of our common source base. 42 43Languages, Libraries, and Standards 44=================================== 45 46Most source code in LLVM and other LLVM projects using these coding standards 47is C++ code. There are some places where C code is used either due to 48environment restrictions, historical restrictions, or due to third-party source 49code imported into the tree. Generally, our preference is for standards 50conforming, modern, and portable C++ code as the implementation language of 51choice. 52 53C++ Standard Versions 54--------------------- 55 56Unless otherwise documented, LLVM subprojects are written using standard C++14 57code and avoid unnecessary vendor-specific extensions. 58 59Nevertheless, we restrict ourselves to features which are available in the 60major toolchains supported as host compilers (see :doc:`GettingStarted` page, 61section `Software`). 62 63Each toolchain provides a good reference for what it accepts: 64 65* Clang: https://clang.llvm.org/cxx_status.html 66* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14 67* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx 68 69 70C++ Standard Library 71-------------------- 72 73Instead of implementing custom data structures, we encourage the use of C++ 74standard library facilities or LLVM support libraries whenever they are 75available for a particular task. LLVM and related projects emphasize and rely 76on the standard library facilities and the LLVM support libraries as much as 77possible. 78 79LLVM support libraries (for example, `ADT 80<https://github.com/llvm/llvm-project/tree/main/llvm/include/llvm/ADT>`_) 81implement specialized data structures or functionality missing in the standard 82library. Such libraries are usually implemented in the ``llvm`` namespace and 83follow the expected standard interface, when there is one. 84 85When both C++ and the LLVM support libraries provide similar functionality, and 86there isn't a specific reason to favor the C++ implementation, it is generally 87preferable to use the LLVM library. For example, ``llvm::DenseMap`` should 88almost always be used instead of ``std::map`` or ``std::unordered_map``, and 89``llvm::SmallVector`` should usually be used instead of ``std::vector``. 90 91We explicitly avoid some standard facilities, like the I/O streams, and instead 92use LLVM's streams library (raw_ostream_). More detailed information on these 93subjects is available in the :doc:`ProgrammersManual`. 94 95For more information about LLVM's data structures and the tradeoffs they make, 96please consult `that section of the programmer's manual 97<https://llvm.org/docs/ProgrammersManual.html#picking-the-right-data-structure-for-a-task>`_. 98 99Guidelines for Go code 100---------------------- 101 102Any code written in the Go programming language is not subject to the 103formatting rules below. Instead, we adopt the formatting rules enforced by 104the `gofmt`_ tool. 105 106Go code should strive to be idiomatic. Two good sets of guidelines for what 107this means are `Effective Go`_ and `Go Code Review Comments`_. 108 109.. _gofmt: 110 https://golang.org/cmd/gofmt/ 111 112.. _Effective Go: 113 https://golang.org/doc/effective_go.html 114 115.. _Go Code Review Comments: 116 https://github.com/golang/go/wiki/CodeReviewComments 117 118Mechanical Source Issues 119======================== 120 121Source Code Formatting 122---------------------- 123 124Commenting 125^^^^^^^^^^ 126 127Comments are important for readability and maintainability. When writing comments, 128write them as English prose, using proper capitalization, punctuation, etc. 129Aim to describe what the code is trying to do and why, not *how* it does it at 130a micro level. Here are a few important things to document: 131 132.. _header file comment: 133 134File Headers 135"""""""""""" 136 137Every source file should have a header on it that describes the basic purpose of 138the file. The standard header looks like this: 139 140.. code-block:: c++ 141 142 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 143 // 144 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 145 // See https://llvm.org/LICENSE.txt for license information. 146 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 147 // 148 //===----------------------------------------------------------------------===// 149 /// 150 /// \file 151 /// This file contains the declaration of the Instruction class, which is the 152 /// base class for all of the VM instructions. 153 /// 154 //===----------------------------------------------------------------------===// 155 156A few things to note about this particular format: The "``-*- C++ -*-``" string 157on the first line is there to tell Emacs that the source file is a C++ file, not 158a C file (Emacs assumes ``.h`` files are C files by default). 159 160.. note:: 161 162 This tag is not necessary in ``.cpp`` files. The name of the file is also 163 on the first line, along with a very short description of the purpose of the 164 file. 165 166The next section in the file is a concise note that defines the license that the 167file is released under. This makes it perfectly clear what terms the source 168code can be distributed under and should not be modified in any way. 169 170The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by 171the ``///`` comment marker instead of the usual ``//``) describing the purpose 172of the file. The first sentence (or a passage beginning with ``\brief``) is 173used as an abstract. Any additional information should be separated by a blank 174line. If an algorithm is based on a paper or is described in another source, 175provide a reference. 176 177Header Guard 178"""""""""""" 179 180The header file's guard should be the all-caps path that a user of this header 181would #include, using '_' instead of path separator and extension marker. 182For example, the header file 183``llvm/include/llvm/Analysis/Utils/Local.h`` would be ``#include``-ed as 184``#include "llvm/Analysis/Utils/Local.h"``, so its guard is 185``LLVM_ANALYSIS_UTILS_LOCAL_H``. 186 187Class overviews 188""""""""""""""" 189 190Classes are a fundamental part of an object-oriented design. As such, a 191class definition should have a comment block that explains what the class is 192used for and how it works. Every non-trivial class is expected to have a 193``doxygen`` comment block. 194 195Method information 196"""""""""""""""""" 197 198Methods and global functions should also be documented. A quick note about 199what it does and a description of the edge cases is all that is necessary here. 200The reader should be able to understand how to use interfaces without reading 201the code itself. 202 203Good things to talk about here are what happens when something unexpected 204happens, for instance, does the method return null? 205 206Comment Formatting 207^^^^^^^^^^^^^^^^^^ 208 209In general, prefer C++-style comments (``//`` for normal comments, ``///`` for 210``doxygen`` documentation comments). There are a few cases when it is 211useful to use C-style (``/* */``) comments however: 212 213#. When writing C code to be compatible with C89. 214 215#. When writing a header file that may be ``#include``\d by a C source file. 216 217#. When writing a source file that is used by a tool that only accepts C-style 218 comments. 219 220#. When documenting the significance of constants used as actual parameters in 221 a call. This is most helpful for ``bool`` parameters, or passing ``0`` or 222 ``nullptr``. The comment should contain the parameter name, which ought to be 223 meaningful. For example, it's not clear what the parameter means in this call: 224 225 .. code-block:: c++ 226 227 Object.emitName(nullptr); 228 229 An in-line C-style comment makes the intent obvious: 230 231 .. code-block:: c++ 232 233 Object.emitName(/*Prefix=*/nullptr); 234 235Commenting out large blocks of code is discouraged, but if you really have to do 236this (for documentation purposes or as a suggestion for debug printing), use 237``#if 0`` and ``#endif``. These nest properly and are better behaved in general 238than C style comments. 239 240Doxygen Use in Documentation Comments 241^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 242 243Use the ``\file`` command to turn the standard file header into a file-level 244comment. 245 246Include descriptive paragraphs for all public interfaces (public classes, 247member and non-member functions). Avoid restating the information that can 248be inferred from the API name. The first sentence (or a paragraph beginning 249with ``\brief``) is used as an abstract. Try to use a single sentence as the 250``\brief`` adds visual clutter. Put detailed discussion into separate 251paragraphs. 252 253To refer to parameter names inside a paragraph, use the ``\p name`` command. 254Don't use the ``\arg name`` command since it starts a new paragraph that 255contains documentation for the parameter. 256 257Wrap non-inline code examples in ``\code ... \endcode``. 258 259To document a function parameter, start a new paragraph with the 260``\param name`` command. If the parameter is used as an out or an in/out 261parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 262respectively. 263 264To describe function return value, start a new paragraph with the ``\returns`` 265command. 266 267A minimal documentation comment: 268 269.. code-block:: c++ 270 271 /// Sets the xyzzy property to \p Baz. 272 void setXyzzy(bool Baz); 273 274A documentation comment that uses all Doxygen features in a preferred way: 275 276.. code-block:: c++ 277 278 /// Does foo and bar. 279 /// 280 /// Does not do foo the usual way if \p Baz is true. 281 /// 282 /// Typical usage: 283 /// \code 284 /// fooBar(false, "quux", Res); 285 /// \endcode 286 /// 287 /// \param Quux kind of foo to do. 288 /// \param [out] Result filled with bar sequence on foo success. 289 /// 290 /// \returns true on success. 291 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 292 293Don't duplicate the documentation comment in the header file and in the 294implementation file. Put the documentation comments for public APIs into the 295header file. Documentation comments for private APIs can go to the 296implementation file. In any case, implementation files can include additional 297comments (not necessarily in Doxygen markup) to explain implementation details 298as needed. 299 300Don't duplicate function or class name at the beginning of the comment. 301For humans it is obvious which function or class is being documented; 302automatic documentation processing tools are smart enough to bind the comment 303to the correct declaration. 304 305Avoid: 306 307.. code-block:: c++ 308 309 // Example.h: 310 311 // example - Does something important. 312 void example(); 313 314 // Example.cpp: 315 316 // example - Does something important. 317 void example() { ... } 318 319Preferred: 320 321.. code-block:: c++ 322 323 // Example.h: 324 325 /// Does something important. 326 void example(); 327 328 // Example.cpp: 329 330 /// Builds a B-tree in order to do foo. See paper by... 331 void example() { ... } 332 333Error and Warning Messages 334^^^^^^^^^^^^^^^^^^^^^^^^^^ 335 336Clear diagnostic messages are important to help users identify and fix issues in 337their inputs. Use succinct but correct English prose that gives the user the 338context needed to understand what went wrong. Also, to match error message 339styles commonly produced by other tools, start the first sentence with a 340lower-case letter, and finish the last sentence without a period, if it would 341end in one otherwise. Sentences which end with different punctuation, such as 342"did you forget ';'?", should still do so. 343 344For example this is a good error message: 345 346.. code-block:: none 347 348 error: file.o: section header 3 is corrupt. Size is 10 when it should be 20 349 350This is a bad message, since it does not provide useful information and uses the 351wrong style: 352 353.. code-block:: none 354 355 error: file.o: Corrupt section header. 356 357As with other coding standards, individual projects, such as the Clang Static 358Analyzer, may have preexisting styles that do not conform to this. If a 359different formatting scheme is used consistently throughout the project, use 360that style instead. Otherwise, this standard applies to all LLVM tools, 361including clang, clang-tidy, and so on. 362 363If the tool or project does not have existing functions to emit warnings or 364errors, use the error and warning handlers provided in ``Support/WithColor.h`` 365to ensure they are printed in the appropriate style, rather than printing to 366stderr directly. 367 368When using ``report_fatal_error``, follow the same standards for the message as 369regular error messages. Assertion messages and ``llvm_unreachable`` calls do not 370necessarily need to follow these same styles as they are automatically 371formatted, and thus these guidelines may not be suitable. 372 373``#include`` Style 374^^^^^^^^^^^^^^^^^^ 375 376Immediately after the `header file comment`_ (and include guards if working on a 377header file), the `minimal list of #includes`_ required by the file should be 378listed. We prefer these ``#include``\s to be listed in this order: 379 380.. _Main Module Header: 381.. _Local/Private Headers: 382 383#. Main Module Header 384#. Local/Private Headers 385#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) 386#. System ``#include``\s 387 388and each category should be sorted lexicographically by the full path. 389 390The `Main Module Header`_ file applies to ``.cpp`` files which implement an 391interface defined by a ``.h`` file. This ``#include`` should always be included 392**first** regardless of where it lives on the file system. By including a 393header file first in the ``.cpp`` files that implement the interfaces, we ensure 394that the header does not have any hidden dependencies which are not explicitly 395``#include``\d in the header, but should be. It is also a form of documentation 396in the ``.cpp`` file to indicate where the interfaces it implements are defined. 397 398LLVM project and subproject headers should be grouped from most specific to least 399specific, for the same reasons described above. For example, LLDB depends on 400both clang and LLVM, and clang depends on LLVM. So an LLDB source file should 401include ``lldb`` headers first, followed by ``clang`` headers, followed by 402``llvm`` headers, to reduce the possibility (for example) of an LLDB header 403accidentally picking up a missing include due to the previous inclusion of that 404header in the main source file or some earlier header file. clang should 405similarly include its own headers before including llvm headers. This rule 406applies to all LLVM subprojects. 407 408.. _fit into 80 columns: 409 410Source Code Width 411^^^^^^^^^^^^^^^^^ 412 413Write your code to fit within 80 columns. 414 415There must be some limit to the width of the code in 416order to allow developers to have multiple files side-by-side in 417windows on a modest display. If you are going to pick a width limit, it is 418somewhat arbitrary but you might as well pick something standard. Going with 90 419columns (for example) instead of 80 columns wouldn't add any significant value 420and would be detrimental to printing out code. Also many other projects have 421standardized on 80 columns, so some people have already configured their editors 422for it (vs something else, like 90 columns). 423 424Whitespace 425^^^^^^^^^^ 426 427In all cases, prefer spaces to tabs in source files. People have different 428preferred indentation levels, and different styles of indentation that they 429like; this is fine. What isn't fine is that different editors/viewers expand 430tabs out to different tab stops. This can cause your code to look completely 431unreadable, and it is not worth dealing with. 432 433As always, follow the `Golden Rule`_ above: follow the style of existing code 434if you are modifying and extending it. 435 436Do not add trailing whitespace. Some common editors will automatically remove 437trailing whitespace when saving a file which causes unrelated changes to appear 438in diffs and commits. 439 440Format Lambdas Like Blocks Of Code 441"""""""""""""""""""""""""""""""""" 442 443When formatting a multi-line lambda, format it like a block of code. If there 444is only one multi-line lambda in a statement, and there are no expressions 445lexically after it in the statement, drop the indent to the standard two space 446indent for a block of code, as if it were an if-block opened by the preceding 447part of the statement: 448 449.. code-block:: c++ 450 451 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 452 if (a.blah < b.blah) 453 return true; 454 if (a.baz < b.baz) 455 return true; 456 return a.bam < b.bam; 457 }); 458 459To take best advantage of this formatting, if you are designing an API which 460accepts a continuation or single callable argument (be it a function object, or 461a ``std::function``), it should be the last argument if at all possible. 462 463If there are multiple multi-line lambdas in a statement, or additional 464parameters after the lambda, indent the block two spaces from the indent of the 465``[]``: 466 467.. code-block:: c++ 468 469 dyn_switch(V->stripPointerCasts(), 470 [] (PHINode *PN) { 471 // process phis... 472 }, 473 [] (SelectInst *SI) { 474 // process selects... 475 }, 476 [] (LoadInst *LI) { 477 // process loads... 478 }, 479 [] (AllocaInst *AI) { 480 // process allocas... 481 }); 482 483Braced Initializer Lists 484"""""""""""""""""""""""" 485 486Starting from C++11, there are significantly more uses of braced lists to 487perform initialization. For example, they can be used to construct aggregate 488temporaries in expressions. They now have a natural way of ending up nested 489within each other and within function calls in order to build up aggregates 490(such as option structs) from local variables. 491 492The historically common formatting of braced initialization of aggregate 493variables does not mix cleanly with deep nesting, general expression contexts, 494function arguments, and lambdas. We suggest new code use a simple rule for 495formatting braced initialization lists: act as-if the braces were parentheses 496in a function call. The formatting rules exactly match those already well 497understood for formatting nested function calls. Examples: 498 499.. code-block:: c++ 500 501 foo({a, b, c}, {1, 2, 3}); 502 503 llvm::Constant *Mask[] = { 504 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 505 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 506 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 507 508This formatting scheme also makes it particularly easy to get predictable, 509consistent, and automatic formatting with tools like `Clang Format`_. 510 511.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html 512 513Language and Compiler Issues 514---------------------------- 515 516Treat Compiler Warnings Like Errors 517^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 518 519Compiler warnings are often useful and help improve the code. Those that are 520not useful, can be often suppressed with a small code change. For example, an 521assignment in the ``if`` condition is often a typo: 522 523.. code-block:: c++ 524 525 if (V = getValue()) { 526 ... 527 } 528 529Several compilers will print a warning for the code above. It can be suppressed 530by adding parentheses: 531 532.. code-block:: c++ 533 534 if ((V = getValue())) { 535 ... 536 } 537 538Write Portable Code 539^^^^^^^^^^^^^^^^^^^ 540 541In almost all cases, it is possible to write completely portable code. When 542you need to rely on non-portable code, put it behind a well-defined and 543well-documented interface. 544 545Do not use RTTI or Exceptions 546^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 547 548In an effort to reduce code and executable size, LLVM does not use exceptions 549or RTTI (`runtime type information 550<https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example, 551``dynamic_cast<>``). 552 553That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 554templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 555This form of RTTI is opt-in and can be 556:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. 557 558.. _static constructor: 559 560Do not use Static Constructors 561^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 562 563Static constructors and destructors (e.g., global variables whose types have a 564constructor or destructor) should not be added to the code base, and should be 565removed wherever possible. 566 567Globals in different source files are initialized in `arbitrary order 568<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`, making the code more 569difficult to reason about. 570 571Static constructors have negative impact on launch time of programs that use 572LLVM as a library. We would really like for there to be zero cost for linking 573in an additional LLVM target or other library into an application, but static 574constructors undermine this goal. 575 576Use of ``class`` and ``struct`` Keywords 577^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 578 579In C++, the ``class`` and ``struct`` keywords can be used almost 580interchangeably. The only difference is when they are used to declare a class: 581``class`` makes all members private by default while ``struct`` makes all 582members public by default. 583 584* All declarations and definitions of a given ``class`` or ``struct`` must use 585 the same keyword. For example: 586 587.. code-block:: c++ 588 589 // Avoid if `Example` is defined as a struct. 590 class Example; 591 592 // OK. 593 struct Example; 594 595 struct Example { ... }; 596 597* ``struct`` should be used when *all* members are declared public. 598 599.. code-block:: c++ 600 601 // Avoid using `struct` here, use `class` instead. 602 struct Foo { 603 private: 604 int Data; 605 public: 606 Foo() : Data(0) { } 607 int getData() const { return Data; } 608 void setData(int D) { Data = D; } 609 }; 610 611 // OK to use `struct`: all members are public. 612 struct Bar { 613 int Data; 614 Bar() : Data(0) { } 615 }; 616 617Do not use Braced Initializer Lists to Call a Constructor 618^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 619 620Starting from C++11 there is a "generalized initialization syntax" which allows 621calling constructors using braced initializer lists. Do not use these to call 622constructors with non-trivial logic or if you care that you're calling some 623*particular* constructor. Those should look like function calls using 624parentheses rather than like aggregate initialization. Similarly, if you need 625to explicitly name the type and call its constructor to create a temporary, 626don't use a braced initializer list. Instead, use a braced initializer list 627(without any type for temporaries) when doing aggregate initialization or 628something notionally equivalent. Examples: 629 630.. code-block:: c++ 631 632 class Foo { 633 public: 634 // Construct a Foo by reading data from the disk in the whizbang format, ... 635 Foo(std::string filename); 636 637 // Construct a Foo by looking up the Nth element of some global data ... 638 Foo(int N); 639 640 // ... 641 }; 642 643 // The Foo constructor call is reading a file, don't use braces to call it. 644 std::fill(foo.begin(), foo.end(), Foo("name")); 645 646 // The pair is being constructed like an aggregate, use braces. 647 bar_map.insert({my_key, my_value}); 648 649If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 650 651.. code-block:: c++ 652 653 int data[] = {0, 1, 2, 3}; 654 655Use ``auto`` Type Deduction to Make Code More Readable 656^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 657 658Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 659uses a more moderate stance. Use ``auto`` if and only if it makes the code more 660readable or easier to maintain. Don't "almost always" use ``auto``, but do use 661``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 662type is already obvious from the context. Another time when ``auto`` works well 663for these purposes is when the type would have been abstracted away anyways, 664often behind a container's typedef such as ``std::vector<T>::iterator``. 665 666Similarly, C++14 adds generic lambda expressions where parameter types can be 667``auto``. Use these where you would have used a template. 668 669Beware unnecessary copies with ``auto`` 670^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 671 672The convenience of ``auto`` makes it easy to forget that its default behavior 673is a copy. Particularly in range-based ``for`` loops, careless copies are 674expensive. 675 676Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a 677copy. 678 679.. code-block:: c++ 680 681 // Typically there's no reason to copy. 682 for (const auto &Val : Container) observe(Val); 683 for (auto &Val : Container) Val.change(); 684 685 // Remove the reference if you really want a new copy. 686 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 687 688 // Copy pointers, but make it clear that they're pointers. 689 for (const auto *Ptr : Container) observe(*Ptr); 690 for (auto *Ptr : Container) Ptr->change(); 691 692Beware of non-determinism due to ordering of pointers 693^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 694 695In general, there is no relative ordering among pointers. As a result, 696when unordered containers like sets and maps are used with pointer keys 697the iteration order is undefined. Hence, iterating such containers may 698result in non-deterministic code generation. While the generated code 699might work correctly, non-determinism can make it harder to reproduce bugs and 700debug the compiler. 701 702In case an ordered result is expected, remember to 703sort an unordered container before iteration. Or use ordered containers 704like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer 705keys. 706 707Beware of non-deterministic sorting order of equal elements 708^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 709 710``std::sort`` uses a non-stable sorting algorithm in which the order of equal 711elements is not guaranteed to be preserved. Thus using ``std::sort`` for a 712container having equal elements may result in non-deterministic behavior. 713To uncover such instances of non-determinism, LLVM has introduced a new 714llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly 715shuffle the container before sorting. Default to using ``llvm::sort`` instead 716of ``std::sort``. 717 718Style Issues 719============ 720 721The High-Level Issues 722--------------------- 723 724Self-contained Headers 725^^^^^^^^^^^^^^^^^^^^^^ 726 727Header files should be self-contained (compile on their own) and end in ``.h``. 728Non-header files that are meant for inclusion should end in ``.inc`` and be 729used sparingly. 730 731All header files should be self-contained. Users and refactoring tools should 732not have to adhere to special conditions to include the header. Specifically, a 733header should have header guards and include all other headers it needs. 734 735There are rare cases where a file designed to be included is not 736self-contained. These are typically intended to be included at unusual 737locations, such as the middle of another file. They might not use header 738guards, and might not include their prerequisites. Name such files with the 739.inc extension. Use sparingly, and prefer self-contained headers when possible. 740 741In general, a header should be implemented by one or more ``.cpp`` files. Each 742of these ``.cpp`` files should include the header that defines their interface 743first. This ensures that all of the dependences of the header have been 744properly added to the header itself, and are not implicit. System headers 745should be included after user headers for a translation unit. 746 747Library Layering 748^^^^^^^^^^^^^^^^ 749 750A directory of header files (for example ``include/llvm/Foo``) defines a 751library (``Foo``). One library (both 752its headers and implementation) should only use things from the libraries 753listed in its dependencies. 754 755Some of this constraint can be enforced by classic Unix linkers (Mac & Windows 756linkers, as well as lld, do not enforce this constraint). A Unix linker 757searches left to right through the libraries specified on its command line and 758never revisits a library. In this way, no circular dependencies between 759libraries can exist. 760 761This doesn't fully enforce all inter-library dependencies, and importantly 762doesn't enforce header file circular dependencies created by inline functions. 763A good way to answer the "is this layered correctly" would be to consider 764whether a Unix linker would succeed at linking the program if all inline 765functions were defined out-of-line. (& for all valid orderings of dependencies 766- since linking resolution is linear, it's possible that some implicit 767dependencies can sneak through: A depends on B and C, so valid orderings are 768"C B A" or "B C A", in both cases the explicit dependencies come before their 769use. But in the first case, B could still link successfully if it implicitly 770depended on C, or the opposite in the second case) 771 772.. _minimal list of #includes: 773 774``#include`` as Little as Possible 775^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 776 777``#include`` hurts compile time performance. Don't do it unless you have to, 778especially in header files. 779 780But wait! Sometimes you need to have the definition of a class to use it, or to 781inherit from it. In these cases go ahead and ``#include`` that header file. Be 782aware however that there are many cases where you don't need to have the full 783definition of a class. If you are using a pointer or reference to a class, you 784don't need the header file. If you are simply returning a class instance from a 785prototyped function or method, you don't need it. In fact, for most cases, you 786simply don't need the definition of a class. And not ``#include``\ing speeds up 787compilation. 788 789It is easy to try to go too overboard on this recommendation, however. You 790**must** include all of the header files that you are using --- you can include 791them either directly or indirectly through another header file. To make sure 792that you don't accidentally forget to include a header file in your module 793header, make sure to include your module header **first** in the implementation 794file (as mentioned above). This way there won't be any hidden dependencies that 795you'll find out about later. 796 797Keep "Internal" Headers Private 798^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 799 800Many modules have a complex implementation that causes them to use more than one 801implementation (``.cpp``) file. It is often tempting to put the internal 802communication interface (helper classes, extra functions, etc) in the public 803module header file. Don't do this! 804 805If you really need to do something like this, put a private header file in the 806same directory as the source files, and include it locally. This ensures that 807your private interface remains private and undisturbed by outsiders. 808 809.. note:: 810 811 It's okay to put extra implementation methods in a public class itself. Just 812 make them private (or protected) and all is well. 813 814Use Namespace Qualifiers to Implement Previously Declared Functions 815^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 816 817When providing an out of line implementation of a function in a source file, do 818not open namespace blocks in the source file. Instead, use namespace qualifiers 819to help ensure that your definition matches an existing declaration. Do this: 820 821.. code-block:: c++ 822 823 // Foo.h 824 namespace llvm { 825 int foo(const char *s); 826 } 827 828 // Foo.cpp 829 #include "Foo.h" 830 using namespace llvm; 831 int llvm::foo(const char *s) { 832 // ... 833 } 834 835Doing this helps to avoid bugs where the definition does not match the 836declaration from the header. For example, the following C++ code defines a new 837overload of ``llvm::foo`` instead of providing a definition for the existing 838function declared in the header: 839 840.. code-block:: c++ 841 842 // Foo.cpp 843 #include "Foo.h" 844 namespace llvm { 845 int foo(char *s) { // Mismatch between "const char *" and "char *" 846 } 847 } // namespace llvm 848 849This error will not be caught until the build is nearly complete, when the 850linker fails to find a definition for any uses of the original function. If the 851function were instead defined with a namespace qualifier, the error would have 852been caught immediately when the definition was compiled. 853 854Class method implementations must already name the class and new overloads 855cannot be introduced out of line, so this recommendation does not apply to them. 856 857.. _early exits: 858 859Use Early Exits and ``continue`` to Simplify Code 860^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 861 862When reading code, keep in mind how much state and how many previous decisions 863have to be remembered by the reader to understand a block of code. Aim to 864reduce indentation where possible when it doesn't make it more difficult to 865understand the code. One great way to do this is by making use of early exits 866and the ``continue`` keyword in long loops. Consider this code that does not 867use an early exit: 868 869.. code-block:: c++ 870 871 Value *doSomething(Instruction *I) { 872 if (!I->isTerminator() && 873 I->hasOneUse() && doOtherThing(I)) { 874 ... some long code .... 875 } 876 877 return 0; 878 } 879 880This code has several problems if the body of the ``'if'`` is large. When 881you're looking at the top of the function, it isn't immediately clear that this 882*only* does interesting things with non-terminator instructions, and only 883applies to things with the other predicates. Second, it is relatively difficult 884to describe (in comments) why these predicates are important because the ``if`` 885statement makes it difficult to lay out the comments. Third, when you're deep 886within the body of the code, it is indented an extra level. Finally, when 887reading the top of the function, it isn't clear what the result is if the 888predicate isn't true; you have to read to the end of the function to know that 889it returns null. 890 891It is much preferred to format the code like this: 892 893.. code-block:: c++ 894 895 Value *doSomething(Instruction *I) { 896 // Terminators never need 'something' done to them because ... 897 if (I->isTerminator()) 898 return 0; 899 900 // We conservatively avoid transforming instructions with multiple uses 901 // because goats like cheese. 902 if (!I->hasOneUse()) 903 return 0; 904 905 // This is really just here for example. 906 if (!doOtherThing(I)) 907 return 0; 908 909 ... some long code .... 910 } 911 912This fixes these problems. A similar problem frequently happens in ``for`` 913loops. A silly example is something like this: 914 915.. code-block:: c++ 916 917 for (Instruction &I : BB) { 918 if (auto *BO = dyn_cast<BinaryOperator>(&I)) { 919 Value *LHS = BO->getOperand(0); 920 Value *RHS = BO->getOperand(1); 921 if (LHS != RHS) { 922 ... 923 } 924 } 925 } 926 927When you have very, very small loops, this sort of structure is fine. But if it 928exceeds more than 10-15 lines, it becomes difficult for people to read and 929understand at a glance. The problem with this sort of code is that it gets very 930nested very quickly. Meaning that the reader of the code has to keep a lot of 931context in their brain to remember what is going immediately on in the loop, 932because they don't know if/when the ``if`` conditions will have ``else``\s etc. 933It is strongly preferred to structure the loop like this: 934 935.. code-block:: c++ 936 937 for (Instruction &I : BB) { 938 auto *BO = dyn_cast<BinaryOperator>(&I); 939 if (!BO) continue; 940 941 Value *LHS = BO->getOperand(0); 942 Value *RHS = BO->getOperand(1); 943 if (LHS == RHS) continue; 944 945 ... 946 } 947 948This has all the benefits of using early exits for functions: it reduces nesting 949of the loop, it makes it easier to describe why the conditions are true, and it 950makes it obvious to the reader that there is no ``else`` coming up that they 951have to push context into their brain for. If a loop is large, this can be a 952big understandability win. 953 954Don't use ``else`` after a ``return`` 955^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 956 957For similar reasons as above (reduction of indentation and easier reading), please 958do not use ``'else'`` or ``'else if'`` after something that interrupts control 959flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example: 960 961.. code-block:: c++ 962 963 case 'J': { 964 if (Signed) { 965 Type = Context.getsigjmp_bufType(); 966 if (Type.isNull()) { 967 Error = ASTContext::GE_Missing_sigjmp_buf; 968 return QualType(); 969 } else { 970 break; // Unnecessary. 971 } 972 } else { 973 Type = Context.getjmp_bufType(); 974 if (Type.isNull()) { 975 Error = ASTContext::GE_Missing_jmp_buf; 976 return QualType(); 977 } else { 978 break; // Unnecessary. 979 } 980 } 981 } 982 983It is better to write it like this: 984 985.. code-block:: c++ 986 987 case 'J': 988 if (Signed) { 989 Type = Context.getsigjmp_bufType(); 990 if (Type.isNull()) { 991 Error = ASTContext::GE_Missing_sigjmp_buf; 992 return QualType(); 993 } 994 } else { 995 Type = Context.getjmp_bufType(); 996 if (Type.isNull()) { 997 Error = ASTContext::GE_Missing_jmp_buf; 998 return QualType(); 999 } 1000 } 1001 break; 1002 1003Or better yet (in this case) as: 1004 1005.. code-block:: c++ 1006 1007 case 'J': 1008 if (Signed) 1009 Type = Context.getsigjmp_bufType(); 1010 else 1011 Type = Context.getjmp_bufType(); 1012 1013 if (Type.isNull()) { 1014 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1015 ASTContext::GE_Missing_jmp_buf; 1016 return QualType(); 1017 } 1018 break; 1019 1020The idea is to reduce indentation and the amount of code you have to keep track 1021of when reading the code. 1022 1023Turn Predicate Loops into Predicate Functions 1024^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1025 1026It is very common to write small loops that just compute a boolean value. There 1027are a number of ways that people commonly write these, but an example of this 1028sort of thing is: 1029 1030.. code-block:: c++ 1031 1032 bool FoundFoo = false; 1033 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1034 if (BarList[I]->isFoo()) { 1035 FoundFoo = true; 1036 break; 1037 } 1038 1039 if (FoundFoo) { 1040 ... 1041 } 1042 1043Instead of this sort of loop, we prefer to use a predicate function (which may 1044be `static`_) that uses `early exits`_: 1045 1046.. code-block:: c++ 1047 1048 /// \returns true if the specified list has an element that is a foo. 1049 static bool containsFoo(const std::vector<Bar*> &List) { 1050 for (unsigned I = 0, E = List.size(); I != E; ++I) 1051 if (List[I]->isFoo()) 1052 return true; 1053 return false; 1054 } 1055 ... 1056 1057 if (containsFoo(BarList)) { 1058 ... 1059 } 1060 1061There are many reasons for doing this: it reduces indentation and factors out 1062code which can often be shared by other code that checks for the same predicate. 1063More importantly, it *forces you to pick a name* for the function, and forces 1064you to write a comment for it. In this silly example, this doesn't add much 1065value. However, if the condition is complex, this can make it a lot easier for 1066the reader to understand the code that queries for this predicate. Instead of 1067being faced with the in-line details of how we check to see if the BarList 1068contains a foo, we can trust the function name and continue reading with better 1069locality. 1070 1071The Low-Level Issues 1072-------------------- 1073 1074Name Types, Functions, Variables, and Enumerators Properly 1075^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1076 1077Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1078enough how important it is to use *descriptive* names. Pick names that match 1079the semantics and role of the underlying entities, within reason. Avoid 1080abbreviations unless they are well known. After picking a good name, make sure 1081to use consistent capitalization for the name, as inconsistency requires clients 1082to either memorize the APIs or to look it up to find the exact spelling. 1083 1084In general, names should be in camel case (e.g. ``TextFileReader`` and 1085``isLValue()``). Different kinds of declarations have different rules: 1086 1087* **Type names** (including classes, structs, enums, typedefs, etc) should be 1088 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1089 1090* **Variable names** should be nouns (as they represent state). The name should 1091 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1092 ``Boats``). 1093 1094* **Function names** should be verb phrases (as they represent actions), and 1095 command-like function should be imperative. The name should be camel case, 1096 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1097 1098* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1099 follow the naming conventions for types. A common use for enums is as a 1100 discriminator for a union, or an indicator of a subclass. When an enum is 1101 used for something like this, it should have a ``Kind`` suffix 1102 (e.g. ``ValueKind``). 1103 1104* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1105 should start with an upper-case letter, just like types. Unless the 1106 enumerators are defined in their own small namespace or inside a class, 1107 enumerators should have a prefix corresponding to the enum declaration name. 1108 For example, ``enum ValueKind { ... };`` may contain enumerators like 1109 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1110 convenience constants are exempt from the requirement for a prefix. For 1111 instance: 1112 1113 .. code-block:: c++ 1114 1115 enum { 1116 MaxSize = 42, 1117 Density = 12 1118 }; 1119 1120As an exception, classes that mimic STL classes can have member names in STL's 1121style of lower-case words separated by underscores (e.g. ``begin()``, 1122``push_back()``, and ``empty()``). Classes that provide multiple 1123iterators should add a singular prefix to ``begin()`` and ``end()`` 1124(e.g. ``global_begin()`` and ``use_begin()``). 1125 1126Here are some examples: 1127 1128.. code-block:: c++ 1129 1130 class VehicleMaker { 1131 ... 1132 Factory<Tire> F; // Avoid: a non-descriptive abbreviation. 1133 Factory<Tire> Factory; // Better: more descriptive. 1134 Factory<Tire> TireFactory; // Even better: if VehicleMaker has more than one 1135 // kind of factories. 1136 }; 1137 1138 Vehicle makeVehicle(VehicleType Type) { 1139 VehicleMaker M; // Might be OK if scope is small. 1140 Tire Tmp1 = M.makeTire(); // Avoid: 'Tmp1' provides no information. 1141 Light Headlight = M.makeLight("head"); // Good: descriptive. 1142 ... 1143 } 1144 1145Assert Liberally 1146^^^^^^^^^^^^^^^^ 1147 1148Use the "``assert``" macro to its fullest. Check all of your preconditions and 1149assumptions, you never know when a bug (not necessarily even yours) might be 1150caught early by an assertion, which reduces debugging time dramatically. The 1151"``<cassert>``" header file is probably already included by the header files you 1152are using, so it doesn't cost anything to use it. 1153 1154To further assist with debugging, make sure to put some kind of error message in 1155the assertion statement, which is printed if the assertion is tripped. This 1156helps the poor debugger make sense of why an assertion is being made and 1157enforced, and hopefully what to do about it. Here is one complete example: 1158 1159.. code-block:: c++ 1160 1161 inline Value *getOperand(unsigned I) { 1162 assert(I < Operands.size() && "getOperand() out of range!"); 1163 return Operands[I]; 1164 } 1165 1166Here are more examples: 1167 1168.. code-block:: c++ 1169 1170 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1171 1172 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1173 1174 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1175 1176 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1177 1178 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1179 1180You get the idea. 1181 1182In the past, asserts were used to indicate a piece of code that should not be 1183reached. These were typically of the form: 1184 1185.. code-block:: c++ 1186 1187 assert(0 && "Invalid radix for integer literal"); 1188 1189This has a few issues, the main one being that some compilers might not 1190understand the assertion, or warn about a missing return in builds where 1191assertions are compiled out. 1192 1193Today, we have something much better: ``llvm_unreachable``: 1194 1195.. code-block:: c++ 1196 1197 llvm_unreachable("Invalid radix for integer literal"); 1198 1199When assertions are enabled, this will print the message if it's ever reached 1200and then exit the program. When assertions are disabled (i.e. in release 1201builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1202code for this branch. If the compiler does not support this, it will fall back 1203to the "abort" implementation. 1204 1205Use ``llvm_unreachable`` to mark a specific point in code that should never be 1206reached. This is especially desirable for addressing warnings about unreachable 1207branches, etc., but can be used whenever reaching a particular code path is 1208unconditionally a bug (not originating from user input; see below) of some kind. 1209Use of ``assert`` should always include a testable predicate (as opposed to 1210``assert(false)``). 1211 1212If the error condition can be triggered by user input then the 1213recoverable error mechanism described in :doc:`ProgrammersManual` should be 1214used instead. In cases where this is not practical, ``report_fatal_error`` may 1215be used. 1216 1217Another issue is that values used only by assertions will produce an "unused 1218value" warning when assertions are disabled. For example, this code will warn: 1219 1220.. code-block:: c++ 1221 1222 unsigned Size = V.size(); 1223 assert(Size > 42 && "Vector smaller than it should be"); 1224 1225 bool NewToSet = Myset.insert(Value); 1226 assert(NewToSet && "The value shouldn't be in the set yet"); 1227 1228These are two interesting different cases. In the first case, the call to 1229``V.size()`` is only useful for the assert, and we don't want it executed when 1230assertions are disabled. Code like this should move the call into the assert 1231itself. In the second case, the side effects of the call must happen whether 1232the assert is enabled or not. In this case, the value should be cast to void to 1233disable the warning. To be specific, it is preferred to write the code like 1234this: 1235 1236.. code-block:: c++ 1237 1238 assert(V.size() > 42 && "Vector smaller than it should be"); 1239 1240 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1241 assert(NewToSet && "The value shouldn't be in the set yet"); 1242 1243Do Not Use ``using namespace std`` 1244^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1245 1246In LLVM, we prefer to explicitly prefix all identifiers from the standard 1247namespace with an "``std::``" prefix, rather than rely on "``using namespace 1248std;``". 1249 1250In header files, adding a ``'using namespace XXX'`` directive pollutes the 1251namespace of any source file that ``#include``\s the header, creating 1252maintenance issues. 1253 1254In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1255rule, but is still important. Basically, using explicit namespace prefixes 1256makes the code **clearer**, because it is immediately obvious what facilities 1257are being used and where they are coming from. And **more portable**, because 1258namespace clashes cannot occur between LLVM code and other namespaces. The 1259portability rule is important because different standard library implementations 1260expose different symbols (potentially ones they shouldn't), and future revisions 1261to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1262never use ``'using namespace std;'`` in LLVM. 1263 1264The exception to the general rule (i.e. it's not an exception for the ``std`` 1265namespace) is for implementation files. For example, all of the code in the 1266LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1267ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1268llvm;'`` directive at the top, after the ``#include``\s. This reduces 1269indentation in the body of the file for source editors that indent based on 1270braces, and keeps the conceptual context cleaner. The general form of this rule 1271is that any ``.cpp`` file that implements code in any namespace may use that 1272namespace (and its parents'), but should not use any others. 1273 1274Provide a Virtual Method Anchor for Classes in Headers 1275^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1276 1277If a class is defined in a header file and has a vtable (either it has virtual 1278methods or it derives from classes with virtual methods), it must always have at 1279least one out-of-line virtual method in the class. Without this, the compiler 1280will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1281header, bloating ``.o`` file sizes and increasing link times. 1282 1283Don't use default labels in fully covered switches over enumerations 1284^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1285 1286``-Wswitch`` warns if a switch, without a default label, over an enumeration 1287does not cover every enumeration value. If you write a default label on a fully 1288covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1289when new elements are added to that enumeration. To help avoid adding these 1290kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1291off by default but turned on when building LLVM with a version of Clang that 1292supports the warning. 1293 1294A knock-on effect of this stylistic requirement is that when building LLVM with 1295GCC you may get warnings related to "control may reach end of non-void function" 1296if you return from each case of a covered switch-over-enum because GCC assumes 1297that the enum expression may take any representable value, not just those of 1298individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1299the switch. 1300 1301Use range-based ``for`` loops wherever possible 1302^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1303 1304The introduction of range-based ``for`` loops in C++11 means that explicit 1305manipulation of iterators is rarely necessary. We use range-based ``for`` 1306loops wherever possible for all newly added code. For example: 1307 1308.. code-block:: c++ 1309 1310 BasicBlock *BB = ... 1311 for (Instruction &I : *BB) 1312 ... use I ... 1313 1314Usage of ``std::for_each()``/``llvm::for_each()`` functions is discouraged, 1315unless the callable object already exists. 1316 1317Don't evaluate ``end()`` every time through a loop 1318^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1319 1320In cases where range-based ``for`` loops can't be used and it is necessary 1321to write an explicit iterator-based loop, pay close attention to whether 1322``end()`` is re-evaluated on each loop iteration. One common mistake is to 1323write a loop in this style: 1324 1325.. code-block:: c++ 1326 1327 BasicBlock *BB = ... 1328 for (auto I = BB->begin(); I != BB->end(); ++I) 1329 ... use I ... 1330 1331The problem with this construct is that it evaluates "``BB->end()``" every time 1332through the loop. Instead of writing the loop like this, we strongly prefer 1333loops to be written so that they evaluate it once before the loop starts. A 1334convenient way to do this is like so: 1335 1336.. code-block:: c++ 1337 1338 BasicBlock *BB = ... 1339 for (auto I = BB->begin(), E = BB->end(); I != E; ++I) 1340 ... use I ... 1341 1342The observant may quickly point out that these two loops may have different 1343semantics: if the container (a basic block in this case) is being mutated, then 1344"``BB->end()``" may change its value every time through the loop and the second 1345loop may not in fact be correct. If you actually do depend on this behavior, 1346please write the loop in the first form and add a comment indicating that you 1347did it intentionally. 1348 1349Why do we prefer the second form (when correct)? Writing the loop in the first 1350form has two problems. First it may be less efficient than evaluating it at the 1351start of the loop. In this case, the cost is probably minor --- a few extra 1352loads every time through the loop. However, if the base expression is more 1353complex, then the cost can rise quickly. I've seen loops where the end 1354expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1355really aren't cheap. By writing it in the second form consistently, you 1356eliminate the issue entirely and don't even have to think about it. 1357 1358The second (even bigger) issue is that writing the loop in the first form hints 1359to the reader that the loop is mutating the container (a fact that a comment 1360would handily confirm!). If you write the loop in the second form, it is 1361immediately obvious without even looking at the body of the loop that the 1362container isn't being modified, which makes it easier to read the code and 1363understand what it does. 1364 1365While the second form of the loop is a few extra keystrokes, we do strongly 1366prefer it. 1367 1368``#include <iostream>`` is Forbidden 1369^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1370 1371The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1372because many common implementations transparently inject a `static constructor`_ 1373into every translation unit that includes it. 1374 1375Note that using the other stream headers (``<sstream>`` for example) is not 1376problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1377provides various APIs that are better performing for almost every use than 1378``std::ostream`` style APIs. 1379 1380.. note:: 1381 1382 New code should always use `raw_ostream`_ for writing, or the 1383 ``llvm::MemoryBuffer`` API for reading files. 1384 1385.. _raw_ostream: 1386 1387Use ``raw_ostream`` 1388^^^^^^^^^^^^^^^^^^^ 1389 1390LLVM includes a lightweight, simple, and efficient stream implementation in 1391``llvm/Support/raw_ostream.h``, which provides all of the common features of 1392``std::ostream``. All new code should use ``raw_ostream`` instead of 1393``ostream``. 1394 1395Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1396declared as ``class raw_ostream``. Public headers should generally not include 1397the ``raw_ostream`` header, but use forward declarations and constant references 1398to ``raw_ostream`` instances. 1399 1400Avoid ``std::endl`` 1401^^^^^^^^^^^^^^^^^^^ 1402 1403The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1404the output stream specified. In addition to doing this, however, it also 1405flushes the output stream. In other words, these are equivalent: 1406 1407.. code-block:: c++ 1408 1409 std::cout << std::endl; 1410 std::cout << '\n' << std::flush; 1411 1412Most of the time, you probably have no reason to flush the output stream, so 1413it's better to use a literal ``'\n'``. 1414 1415Don't use ``inline`` when defining a function in a class definition 1416^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1417 1418A member function defined in a class definition is implicitly inline, so don't 1419put the ``inline`` keyword in this case. 1420 1421Don't: 1422 1423.. code-block:: c++ 1424 1425 class Foo { 1426 public: 1427 inline void bar() { 1428 // ... 1429 } 1430 }; 1431 1432Do: 1433 1434.. code-block:: c++ 1435 1436 class Foo { 1437 public: 1438 void bar() { 1439 // ... 1440 } 1441 }; 1442 1443Microscopic Details 1444------------------- 1445 1446This section describes preferred low-level formatting guidelines along with 1447reasoning on why we prefer them. 1448 1449Spaces Before Parentheses 1450^^^^^^^^^^^^^^^^^^^^^^^^^ 1451 1452Put a space before an open parenthesis only in control flow statements, but not 1453in normal function call expressions and function-like macros. For example: 1454 1455.. code-block:: c++ 1456 1457 if (X) ... 1458 for (I = 0; I != 100; ++I) ... 1459 while (LLVMRocks) ... 1460 1461 somefunc(42); 1462 assert(3 != 4 && "laws of math are failing me"); 1463 1464 A = foo(42, 92) + bar(X); 1465 1466The reason for doing this is not completely arbitrary. This style makes control 1467flow operators stand out more, and makes expressions flow better. 1468 1469Prefer Preincrement 1470^^^^^^^^^^^^^^^^^^^ 1471 1472Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1473(``X++``) and could very well be a lot faster than it. Use preincrementation 1474whenever possible. 1475 1476The semantics of postincrement include making a copy of the value being 1477incremented, returning it, and then preincrementing the "work value". For 1478primitive types, this isn't a big deal. But for iterators, it can be a huge 1479issue (for example, some iterators contains stack and set objects in them... 1480copying an iterator could invoke the copy ctor's of these as well). In general, 1481get in the habit of always using preincrement, and you won't have a problem. 1482 1483 1484Namespace Indentation 1485^^^^^^^^^^^^^^^^^^^^^ 1486 1487In general, we strive to reduce indentation wherever possible. This is useful 1488because we want code to `fit into 80 columns`_ without excessive wrapping, but 1489also because it makes it easier to understand the code. To facilitate this and 1490avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1491helps readability, feel free to add a comment indicating what namespace is 1492being closed by a ``}``. For example: 1493 1494.. code-block:: c++ 1495 1496 namespace llvm { 1497 namespace knowledge { 1498 1499 /// This class represents things that Smith can have an intimate 1500 /// understanding of and contains the data associated with it. 1501 class Grokable { 1502 ... 1503 public: 1504 explicit Grokable() { ... } 1505 virtual ~Grokable() = 0; 1506 1507 ... 1508 1509 }; 1510 1511 } // namespace knowledge 1512 } // namespace llvm 1513 1514 1515Feel free to skip the closing comment when the namespace being closed is 1516obvious for any reason. For example, the outer-most namespace in a header file 1517is rarely a source of confusion. But namespaces both anonymous and named in 1518source files that are being closed half way through the file probably could use 1519clarification. 1520 1521.. _static: 1522 1523Anonymous Namespaces 1524^^^^^^^^^^^^^^^^^^^^ 1525 1526After talking about namespaces in general, you may be wondering about anonymous 1527namespaces in particular. Anonymous namespaces are a great language feature 1528that tells the C++ compiler that the contents of the namespace are only visible 1529within the current translation unit, allowing more aggressive optimization and 1530eliminating the possibility of symbol name collisions. Anonymous namespaces are 1531to C++ as "static" is to C functions and global variables. While "``static``" 1532is available in C++, anonymous namespaces are more general: they can make entire 1533classes private to a file. 1534 1535The problem with anonymous namespaces is that they naturally want to encourage 1536indentation of their body, and they reduce locality of reference: if you see a 1537random function definition in a C++ file, it is easy to see if it is marked 1538static, but seeing if it is in an anonymous namespace requires scanning a big 1539chunk of the file. 1540 1541Because of this, we have a simple guideline: make anonymous namespaces as small 1542as possible, and only use them for class declarations. For example: 1543 1544.. code-block:: c++ 1545 1546 namespace { 1547 class StringSort { 1548 ... 1549 public: 1550 StringSort(...) 1551 bool operator<(const char *RHS) const; 1552 }; 1553 } // namespace 1554 1555 static void runHelper() { 1556 ... 1557 } 1558 1559 bool StringSort::operator<(const char *RHS) const { 1560 ... 1561 } 1562 1563Avoid putting declarations other than classes into anonymous namespaces: 1564 1565.. code-block:: c++ 1566 1567 namespace { 1568 1569 // ... many declarations ... 1570 1571 void runHelper() { 1572 ... 1573 } 1574 1575 // ... many declarations ... 1576 1577 } // namespace 1578 1579When you are looking at "``runHelper``" in the middle of a large C++ file, 1580you have no immediate way to tell if this function is local to the file. In 1581contrast, when the function is marked static, you don't need to cross-reference 1582faraway places in the file to tell that the function is local. 1583 1584Don't Use Braces on Simple Single-Statement Bodies of if/else/loop Statements 1585^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1586 1587When writing the body of an ``if``, ``else``, or for/while loop statement, we 1588prefer to omit the braces to avoid unnecessary line noise. However, braces 1589should be used in cases where the omission of braces harm the readability and 1590maintainability of the code. 1591 1592We consider that readability is harmed when omitting the brace in the presence 1593of a single statement that is accompanied by a comment (assuming the comment 1594can't be hoisted above the ``if`` or loop statement, see below). 1595 1596Similarly, braces should be used when a single-statement body is complex enough 1597that it becomes difficult to see where the block containing the following 1598statement began. An ``if``/``else`` chain or a loop is considered a single 1599statement for this rule, and this rule applies recursively. 1600 1601This list is not exhaustive. For example, readability is also harmed if an 1602``if``/``else`` chain does not use braced bodies for either all or none of its 1603members, or has complex conditionals, deep nesting, etc. The examples below 1604intend to provide some guidelines. 1605 1606Maintainability is harmed if the body of an ``if`` ends with a (directly or 1607indirectly) nested ``if`` statement with no ``else``. Braces on the outer ``if`` 1608would help to avoid running into a "dangling else" situation. 1609 1610 1611.. code-block:: c++ 1612 1613 // Omit the braces since the body is simple and clearly associated with the 1614 // `if`. 1615 if (isa<FunctionDecl>(D)) 1616 handleFunctionDecl(D); 1617 else if (isa<VarDecl>(D)) 1618 handleVarDecl(D); 1619 1620 // Here we document the condition itself and not the body. 1621 if (isa<VarDecl>(D)) { 1622 // It is necessary that we explain the situation with this surprisingly long 1623 // comment, so it would be unclear without the braces whether the following 1624 // statement is in the scope of the `if`. 1625 // Because the condition is documented, we can't really hoist this 1626 // comment that applies to the body above the `if`. 1627 handleOtherDecl(D); 1628 } 1629 1630 // Use braces on the outer `if` to avoid a potential dangling `else` 1631 // situation. 1632 if (isa<VarDecl>(D)) { 1633 if (shouldProcessAttr(A)) 1634 handleAttr(A); 1635 } 1636 1637 // Use braces for the `if` block to keep it uniform with the `else` block. 1638 if (isa<FunctionDecl>(D)) { 1639 handleFunctionDecl(D); 1640 } else { 1641 // In this `else` case, it is necessary that we explain the situation with 1642 // this surprisingly long comment, so it would be unclear without the braces 1643 // whether the following statement is in the scope of the `if`. 1644 handleOtherDecl(D); 1645 } 1646 1647 // This should also omit braces. The `for` loop contains only a single 1648 // statement, so it shouldn't have braces. The `if` also only contains a 1649 // single simple statement (the `for` loop), so it also should omit braces. 1650 if (isa<FunctionDecl>(D)) 1651 for (auto *A : D.attrs()) 1652 handleAttr(A); 1653 1654 // Use braces for a `do-while` loop and its enclosing statement. 1655 if (Tok->is(tok::l_brace)) { 1656 do { 1657 Tok = Tok->Next; 1658 } while (Tok); 1659 } 1660 1661 // Use braces for the outer `if` since the nested `for` is braced. 1662 if (isa<FunctionDecl>(D)) { 1663 for (auto *A : D.attrs()) { 1664 // In this `for` loop body, it is necessary that we explain the situation 1665 // with this surprisingly long comment, forcing braces on the `for` block. 1666 handleAttr(A); 1667 } 1668 } 1669 1670 // Use braces on the outer block because there are more than two levels of 1671 // nesting. 1672 if (isa<FunctionDecl>(D)) { 1673 for (auto *A : D.attrs()) 1674 for (ssize_t i : llvm::seq<ssize_t>(count)) 1675 handleAttrOnDecl(D, A, i); 1676 } 1677 1678 // Use braces on the outer block because of a nested `if`; otherwise the 1679 // compiler would warn: `add explicit braces to avoid dangling else` 1680 if (auto *D = dyn_cast<FunctionDecl>(D)) { 1681 if (shouldProcess(D)) 1682 handleVarDecl(D); 1683 else 1684 markAsIgnored(D); 1685 } 1686 1687 1688See Also 1689======== 1690 1691A lot of these comments and recommendations have been culled from other sources. 1692Two particularly important books for our work are: 1693 1694#. `Effective C++ 1695 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1696 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1697 "Effective STL" by the same author. 1698 1699#. `Large-Scale C++ Software Design 1700 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_ 1701 by John Lakos 1702 1703If you get some free time, and you haven't read them: do so, you might learn 1704something. 1705