1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVMdev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformating of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformating as a separate commit from 40the functionality change. 41 42The ultimate goal of these guidelines is the increase readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1. 87The ultimate definition of this set is what build bots with those respective 88toolchains accept. Don't argue with the build bots. However, we have some 89guidance below to help you know what to expect. 90 91Each toolchain provides a good reference for what it accepts: 92 93* Clang: http://clang.llvm.org/cxx_status.html 94* GCC: http://gcc.gnu.org/projects/cxx0x.html 95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx 96 97In most cases, the MSVC list will be the dominating factor. Here is a summary 98of the features that are expected to work. Features not on this list are 99unlikely to be supported by our host compilers. 100 101* Rvalue references: N2118_ 102 103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 104 105* Static assert: N1720_ 106* ``auto`` type deduction: N1984_, N1737_ 107* Trailing return types: N2541_ 108* Lambdas: N2927_ 109 110 * But *not* lambdas with default arguments. 111 112* ``decltype``: N2343_ 113* Nested closing right angle brackets: N1757_ 114* Extern templates: N1987_ 115* ``nullptr``: N2431_ 116* Strongly-typed and forward declarable enums: N2347_, N2764_ 117* Local and unnamed types as template arguments: N2657_ 118* Range-based for-loop: N2930_ 119 120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 121 ``{}`` are required around function-like macros inside range-based for 122 loops. 123 124* ``override`` and ``final``: N2928_, N3206_, N3272_ 125* Atomic operations and the C++11 memory model: N2429_ 126* Variadic templates: N2242_ 127* Explicit conversion operators: N2437_ 128* Defaulted and deleted functions: N2346_ 129 130 * But not defaulted move constructors or move assignment operators, MSVC 2013 131 cannot synthesize them. 132* Initializer lists: N2627_ 133* Delegating constructors: N1986_ 134* Default member initializers (non-static data member initializers): N2756_ 135 136 * Only use these for scalar members that would otherwise be left 137 uninitialized. Non-scalar members generally have appropriate default 138 constructors, and MSVC 2013 has problems when braced initializer lists are 139 involved. 140 141.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 142.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 143.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 144.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 145.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 146.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 147.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 148.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 149.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 150.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 151.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 152.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 153.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 154.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 155.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 156.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 157.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 158.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 159.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 160.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf 161.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf 162.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm 163.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm 164.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf 165.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm 166 167The supported features in the C++11 standard libraries are less well tracked, 168but also much greater. Most of the standard libraries implement most of C++11's 169library. The most likely lowest common denominator is Linux support. For 170libc++, the support is just poorly tested and undocumented but expected to be 171largely complete. YMMV. For libstdc++, the support is documented in detail in 172`the libstdc++ manual`_. There are some very minor missing facilities that are 173unlikely to be common problems, and there are a few larger gaps that are worth 174being aware of: 175 176* Not all of the type traits are implemented 177* No regular expression library. 178* While most of the atomics library is well implemented, the fences are 179 missing. Fortunately, they are rarely needed. 180* The locale support is incomplete. 181* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given 182 ``nullptr`` as an iterator. 183 184Other than these areas you should assume the standard library is available and 185working as expected until some build bot tells you otherwise. If you're in an 186uncertain area of one of the above points, but you cannot test on a Linux 187system, your best approach is to minimize your use of these features, and watch 188the Linux build bots to find out if your usage triggered a bug. For example, if 189you hit a type trait which doesn't work we can then add support to LLVM's 190traits header to emulate it. 191 192.. _the libstdc++ manual: 193 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011 194 195Other Languages 196--------------- 197 198Any code written in the Go programming language is not subject to the 199formatting rules below. Instead, we adopt the formatting rules enforced by 200the `gofmt`_ tool. 201 202Go code should strive to be idiomatic. Two good sets of guidelines for what 203this means are `Effective Go`_ and `Go Code Review Comments`_. 204 205.. _gofmt: 206 https://golang.org/cmd/gofmt/ 207 208.. _Effective Go: 209 https://golang.org/doc/effective_go.html 210 211.. _Go Code Review Comments: 212 https://code.google.com/p/go-wiki/wiki/CodeReviewComments 213 214Mechanical Source Issues 215======================== 216 217Source Code Formatting 218---------------------- 219 220Commenting 221^^^^^^^^^^ 222 223Comments are one critical part of readability and maintainability. Everyone 224knows they should comment their code, and so should you. When writing comments, 225write them as English prose, which means they should use proper capitalization, 226punctuation, etc. Aim to describe what the code is trying to do and why, not 227*how* it does it at a micro level. Here are a few critical things to document: 228 229.. _header file comment: 230 231File Headers 232"""""""""""" 233 234Every source file should have a header on it that describes the basic purpose of 235the file. If a file does not have a header, it should not be checked into the 236tree. The standard header looks like this: 237 238.. code-block:: c++ 239 240 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 241 // 242 // The LLVM Compiler Infrastructure 243 // 244 // This file is distributed under the University of Illinois Open Source 245 // License. See LICENSE.TXT for details. 246 // 247 //===----------------------------------------------------------------------===// 248 /// 249 /// \file 250 /// This file contains the declaration of the Instruction class, which is the 251 /// base class for all of the VM instructions. 252 /// 253 //===----------------------------------------------------------------------===// 254 255A few things to note about this particular format: The "``-*- C++ -*-``" string 256on the first line is there to tell Emacs that the source file is a C++ file, not 257a C file (Emacs assumes ``.h`` files are C files by default). 258 259.. note:: 260 261 This tag is not necessary in ``.cpp`` files. The name of the file is also 262 on the first line, along with a very short description of the purpose of the 263 file. This is important when printing out code and flipping though lots of 264 pages. 265 266The next section in the file is a concise note that defines the license that the 267file is released under. This makes it perfectly clear what terms the source 268code can be distributed under and should not be modified in any way. 269 270The main body is a ``doxygen`` comment (identified by the ``///`` comment 271marker instead of the usual ``//``) describing the purpose of the file. The 272first sentence or a passage beginning with ``\brief`` is used as an abstract. 273Any additional information should be separated by a blank line. If an 274algorithm is being implemented or something tricky is going on, a reference 275to the paper where it is published should be included, as well as any notes or 276*gotchas* in the code to watch out for. 277 278Class overviews 279""""""""""""""" 280 281Classes are one fundamental part of a good object oriented design. As such, a 282class definition should have a comment block that explains what the class is 283used for and how it works. Every non-trivial class is expected to have a 284``doxygen`` comment block. 285 286Method information 287"""""""""""""""""" 288 289Methods defined in a class (as well as any global functions) should also be 290documented properly. A quick note about what it does and a description of the 291borderline behaviour is all that is necessary here (unless something 292particularly tricky or insidious is going on). The hope is that people can 293figure out how to use your interfaces without reading the code itself. 294 295Good things to talk about here are what happens when something unexpected 296happens: does the method return null? Abort? Format your hard disk? 297 298Comment Formatting 299^^^^^^^^^^^^^^^^^^ 300 301In general, prefer C++ style comments (``//`` for normal comments, ``///`` for 302``doxygen`` documentation comments). They take less space, require 303less typing, don't have nesting problems, etc. There are a few cases when it is 304useful to use C style (``/* */``) comments however: 305 306#. When writing C code: Obviously if you are writing C code, use C style 307 comments. 308 309#. When writing a header file that may be ``#include``\d by a C source file. 310 311#. When writing a source file that is used by a tool that only accepts C style 312 comments. 313 314To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest 315properly and are better behaved in general than C style comments. 316 317Doxygen Use in Documentation Comments 318^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 319 320Use the ``\file`` command to turn the standard file header into a file-level 321comment. 322 323Include descriptive paragraphs for all public interfaces (public classes, 324member and non-member functions). Don't just restate the information that can 325be inferred from the API name. The first sentence or a paragraph beginning 326with ``\brief`` is used as an abstract. Put detailed discussion into separate 327paragraphs. 328 329To refer to parameter names inside a paragraph, use the ``\p name`` command. 330Don't use the ``\arg name`` command since it starts a new paragraph that 331contains documentation for the parameter. 332 333Wrap non-inline code examples in ``\code ... \endcode``. 334 335To document a function parameter, start a new paragraph with the 336``\param name`` command. If the parameter is used as an out or an in/out 337parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 338respectively. 339 340To describe function return value, start a new paragraph with the ``\returns`` 341command. 342 343A minimal documentation comment: 344 345.. code-block:: c++ 346 347 /// Sets the xyzzy property to \p Baz. 348 void setXyzzy(bool Baz); 349 350A documentation comment that uses all Doxygen features in a preferred way: 351 352.. code-block:: c++ 353 354 /// \brief Does foo and bar. 355 /// 356 /// Does not do foo the usual way if \p Baz is true. 357 /// 358 /// Typical usage: 359 /// \code 360 /// fooBar(false, "quux", Res); 361 /// \endcode 362 /// 363 /// \param Quux kind of foo to do. 364 /// \param [out] Result filled with bar sequence on foo success. 365 /// 366 /// \returns true on success. 367 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 368 369Don't duplicate the documentation comment in the header file and in the 370implementation file. Put the documentation comments for public APIs into the 371header file. Documentation comments for private APIs can go to the 372implementation file. In any case, implementation files can include additional 373comments (not necessarily in Doxygen markup) to explain implementation details 374as needed. 375 376Don't duplicate function or class name at the beginning of the comment. 377For humans it is obvious which function or class is being documented; 378automatic documentation processing tools are smart enough to bind the comment 379to the correct declaration. 380 381Wrong: 382 383.. code-block:: c++ 384 385 // In Something.h: 386 387 /// Something - An abstraction for some complicated thing. 388 class Something { 389 public: 390 /// fooBar - Does foo and bar. 391 void fooBar(); 392 }; 393 394 // In Something.cpp: 395 396 /// fooBar - Does foo and bar. 397 void Something::fooBar() { ... } 398 399Correct: 400 401.. code-block:: c++ 402 403 // In Something.h: 404 405 /// An abstraction for some complicated thing. 406 class Something { 407 public: 408 /// Does foo and bar. 409 void fooBar(); 410 }; 411 412 // In Something.cpp: 413 414 // Builds a B-tree in order to do foo. See paper by... 415 void Something::fooBar() { ... } 416 417It is not required to use additional Doxygen features, but sometimes it might 418be a good idea to do so. 419 420Consider: 421 422* adding comments to any narrow namespace containing a collection of 423 related functions or types; 424 425* using top-level groups to organize a collection of related functions at 426 namespace scope where the grouping is smaller than the namespace; 427 428* using member groups and additional comments attached to member 429 groups to organize within a class. 430 431For example: 432 433.. code-block:: c++ 434 435 class Something { 436 /// \name Functions that do Foo. 437 /// @{ 438 void fooBar(); 439 void fooBaz(); 440 /// @} 441 ... 442 }; 443 444``#include`` Style 445^^^^^^^^^^^^^^^^^^ 446 447Immediately after the `header file comment`_ (and include guards if working on a 448header file), the `minimal list of #includes`_ required by the file should be 449listed. We prefer these ``#include``\s to be listed in this order: 450 451.. _Main Module Header: 452.. _Local/Private Headers: 453 454#. Main Module Header 455#. Local/Private Headers 456#. ``llvm/...`` 457#. System ``#include``\s 458 459and each category should be sorted lexicographically by the full path. 460 461The `Main Module Header`_ file applies to ``.cpp`` files which implement an 462interface defined by a ``.h`` file. This ``#include`` should always be included 463**first** regardless of where it lives on the file system. By including a 464header file first in the ``.cpp`` files that implement the interfaces, we ensure 465that the header does not have any hidden dependencies which are not explicitly 466``#include``\d in the header, but should be. It is also a form of documentation 467in the ``.cpp`` file to indicate where the interfaces it implements are defined. 468 469.. _fit into 80 columns: 470 471Source Code Width 472^^^^^^^^^^^^^^^^^ 473 474Write your code to fit within 80 columns of text. This helps those of us who 475like to print out code and look at your code in an ``xterm`` without resizing 476it. 477 478The longer answer is that there must be some limit to the width of the code in 479order to reasonably allow developers to have multiple files side-by-side in 480windows on a modest display. If you are going to pick a width limit, it is 481somewhat arbitrary but you might as well pick something standard. Going with 90 482columns (for example) instead of 80 columns wouldn't add any significant value 483and would be detrimental to printing out code. Also many other projects have 484standardized on 80 columns, so some people have already configured their editors 485for it (vs something else, like 90 columns). 486 487This is one of many contentious issues in coding standards, but it is not up for 488debate. 489 490Use Spaces Instead of Tabs 491^^^^^^^^^^^^^^^^^^^^^^^^^^ 492 493In all cases, prefer spaces to tabs in source files. People have different 494preferred indentation levels, and different styles of indentation that they 495like; this is fine. What isn't fine is that different editors/viewers expand 496tabs out to different tab stops. This can cause your code to look completely 497unreadable, and it is not worth dealing with. 498 499As always, follow the `Golden Rule`_ above: follow the style of 500existing code if you are modifying and extending it. If you like four spaces of 501indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 502of indentation. Also, do not reindent a whole source file: it makes for 503incredible diffs that are absolutely worthless. 504 505Indent Code Consistently 506^^^^^^^^^^^^^^^^^^^^^^^^ 507 508Okay, in your first year of programming you were told that indentation is 509important. If you didn't believe and internalize this then, now is the time. 510Just do it. With the introduction of C++11, there are some new formatting 511challenges that merit some suggestions to help have consistent, maintainable, 512and tool-friendly formatting and indentation. 513 514Format Lambdas Like Blocks Of Code 515"""""""""""""""""""""""""""""""""" 516 517When formatting a multi-line lambda, format it like a block of code, that's 518what it is. If there is only one multi-line lambda in a statement, and there 519are no expressions lexically after it in the statement, drop the indent to the 520standard two space indent for a block of code, as if it were an if-block opened 521by the preceding part of the statement: 522 523.. code-block:: c++ 524 525 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 526 if (a.blah < b.blah) 527 return true; 528 if (a.baz < b.baz) 529 return true; 530 return a.bam < b.bam; 531 }); 532 533To take best advantage of this formatting, if you are designing an API which 534accepts a continuation or single callable argument (be it a functor, or 535a ``std::function``), it should be the last argument if at all possible. 536 537If there are multiple multi-line lambdas in a statement, or there is anything 538interesting after the lambda in the statement, indent the block two spaces from 539the indent of the ``[]``: 540 541.. code-block:: c++ 542 543 dyn_switch(V->stripPointerCasts(), 544 [] (PHINode *PN) { 545 // process phis... 546 }, 547 [] (SelectInst *SI) { 548 // process selects... 549 }, 550 [] (LoadInst *LI) { 551 // process loads... 552 }, 553 [] (AllocaInst *AI) { 554 // process allocas... 555 }); 556 557Braced Initializer Lists 558"""""""""""""""""""""""" 559 560With C++11, there are significantly more uses of braced lists to perform 561initialization. These allow you to easily construct aggregate temporaries in 562expressions among other niceness. They now have a natural way of ending up 563nested within each other and within function calls in order to build up 564aggregates (such as option structs) from local variables. To make matters 565worse, we also have many more uses of braces in an expression context that are 566*not* performing initialization. 567 568The historically common formatting of braced initialization of aggregate 569variables does not mix cleanly with deep nesting, general expression contexts, 570function arguments, and lambdas. We suggest new code use a simple rule for 571formatting braced initialization lists: act as-if the braces were parentheses 572in a function call. The formatting rules exactly match those already well 573understood for formatting nested function calls. Examples: 574 575.. code-block:: c++ 576 577 foo({a, b, c}, {1, 2, 3}); 578 579 llvm::Constant *Mask[] = { 580 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 581 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 582 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 583 584This formatting scheme also makes it particularly easy to get predictable, 585consistent, and automatic formatting with tools like `Clang Format`_. 586 587.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html 588 589Language and Compiler Issues 590---------------------------- 591 592Treat Compiler Warnings Like Errors 593^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 594 595If your code has compiler warnings in it, something is wrong --- you aren't 596casting values correctly, you have "questionable" constructs in your code, or 597you are doing something legitimately wrong. Compiler warnings can cover up 598legitimate errors in output and make dealing with a translation unit difficult. 599 600It is not possible to prevent all warnings from all compilers, nor is it 601desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 602good thorough set of warnings, and stick to it. At least in the case of 603``gcc``, it is possible to work around any spurious errors by changing the 604syntax of the code slightly. For example, a warning that annoys me occurs when 605I write code like this: 606 607.. code-block:: c++ 608 609 if (V = getValue()) { 610 ... 611 } 612 613``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 614probably mistyped it. In most cases, I haven't, and I really don't want the 615spurious errors. To fix this particular problem, I rewrite the code like 616this: 617 618.. code-block:: c++ 619 620 if ((V = getValue())) { 621 ... 622 } 623 624which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 625massaging the code appropriately. 626 627Write Portable Code 628^^^^^^^^^^^^^^^^^^^ 629 630In almost all cases, it is possible and within reason to write completely 631portable code. If there are cases where it isn't possible to write portable 632code, isolate it behind a well defined (and well documented) interface. 633 634In practice, this means that you shouldn't assume much about the host compiler 635(and Visual Studio tends to be the lowest common denominator). If advanced 636features are used, they should only be an implementation detail of a library 637which has a simple exposed API, and preferably be buried in ``libSystem``. 638 639Do not use RTTI or Exceptions 640^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 641 642In an effort to reduce code and executable size, LLVM does not use RTTI 643(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 644the general C++ principle of *"you only pay for what you use"*, causing 645executable bloat even if exceptions are never used in the code base, or if RTTI 646is never used for a class. Because of this, we turn them off globally in the 647code. 648 649That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 650templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 651This form of RTTI is opt-in and can be 652:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 653substantially more efficient than ``dynamic_cast<>``. 654 655.. _static constructor: 656 657Do not use Static Constructors 658^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 659 660Static constructors and destructors (e.g. global variables whose types have a 661constructor or destructor) should not be added to the code base, and should be 662removed wherever possible. Besides `well known problems 663<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 664initialization is undefined between globals in different source files, the 665entire concept of static constructors is at odds with the common use case of 666LLVM as a library linked into a larger application. 667 668Consider the use of LLVM as a JIT linked into another application (perhaps for 669`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies 670<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 671design of static constructors, they must be executed at startup time of the 672entire application, regardless of whether or how LLVM is used in that larger 673application. There are two problems with this: 674 675* The time to run the static constructors impacts startup time of applications 676 --- a critical time for GUI apps, among others. 677 678* The static constructors cause the app to pull many extra pages of memory off 679 the disk: both the code for the constructor in each ``.o`` file and the small 680 amount of data that gets touched. In addition, touched/dirty pages put more 681 pressure on the VM system on low-memory machines. 682 683We would really like for there to be zero cost for linking in an additional LLVM 684target or other library into an application, but static constructors violate 685this goal. 686 687That said, LLVM unfortunately does contain static constructors. It would be a 688`great project <http://llvm.org/PR11944>`_ for someone to purge all static 689constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 690flag (when building with Clang) to ensure we do not regress in the future. 691 692Use of ``class`` and ``struct`` Keywords 693^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 694 695In C++, the ``class`` and ``struct`` keywords can be used almost 696interchangeably. The only difference is when they are used to declare a class: 697``class`` makes all members private by default while ``struct`` makes all 698members public by default. 699 700Unfortunately, not all compilers follow the rules and some will generate 701different symbols based on whether ``class`` or ``struct`` was used to declare 702the symbol (e.g., MSVC). This can lead to problems at link time. 703 704* All declarations and definitions of a given ``class`` or ``struct`` must use 705 the same keyword. For example: 706 707.. code-block:: c++ 708 709 class Foo; 710 711 // Breaks mangling in MSVC. 712 struct Foo { int Data; }; 713 714* As a rule of thumb, ``struct`` should be kept to structures where *all* 715 members are declared public. 716 717.. code-block:: c++ 718 719 // Foo feels like a class... this is strange. 720 struct Foo { 721 private: 722 int Data; 723 public: 724 Foo() : Data(0) { } 725 int getData() const { return Data; } 726 void setData(int D) { Data = D; } 727 }; 728 729 // Bar isn't POD, but it does look like a struct. 730 struct Bar { 731 int Data; 732 Bar() : Data(0) { } 733 }; 734 735Do not use Braced Initializer Lists to Call a Constructor 736^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 737 738In C++11 there is a "generalized initialization syntax" which allows calling 739constructors using braced initializer lists. Do not use these to call 740constructors with any interesting logic or if you care that you're calling some 741*particular* constructor. Those should look like function calls using 742parentheses rather than like aggregate initialization. Similarly, if you need 743to explicitly name the type and call its constructor to create a temporary, 744don't use a braced initializer list. Instead, use a braced initializer list 745(without any type for temporaries) when doing aggregate initialization or 746something notionally equivalent. Examples: 747 748.. code-block:: c++ 749 750 class Foo { 751 public: 752 // Construct a Foo by reading data from the disk in the whizbang format, ... 753 Foo(std::string filename); 754 755 // Construct a Foo by looking up the Nth element of some global data ... 756 Foo(int N); 757 758 // ... 759 }; 760 761 // The Foo constructor call is very deliberate, no braces. 762 std::fill(foo.begin(), foo.end(), Foo("name")); 763 764 // The pair is just being constructed like an aggregate, use braces. 765 bar_map.insert({my_key, my_value}); 766 767If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 768 769.. code-block:: c++ 770 771 int data[] = {0, 1, 2, 3}; 772 773Use ``auto`` Type Deduction to Make Code More Readable 774^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 775 776Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 777uses a more moderate stance. Use ``auto`` if and only if it makes the code more 778readable or easier to maintain. Don't "almost always" use ``auto``, but do use 779``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 780type is already obvious from the context. Another time when ``auto`` works well 781for these purposes is when the type would have been abstracted away anyways, 782often behind a container's typedef such as ``std::vector<T>::iterator``. 783 784Beware unnecessary copies with ``auto`` 785^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 786 787The convenience of ``auto`` makes it easy to forget that its default behavior 788is a copy. Particularly in range-based ``for`` loops, careless copies are 789expensive. 790 791As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 792``auto *`` when copying pointers. 793 794.. code-block:: c++ 795 796 // Typically there's no reason to copy. 797 for (const auto &Val : Container) { observe(Val); } 798 for (auto &Val : Container) { Val.change(); } 799 800 // Remove the reference if you really want a new copy. 801 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 802 803 // Copy pointers, but make it clear that they're pointers. 804 for (const auto *Ptr : Container) { observe(*Ptr); } 805 for (auto *Ptr : Container) { Ptr->change(); } 806 807Style Issues 808============ 809 810The High-Level Issues 811--------------------- 812 813A Public Header File **is** a Module 814^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 815 816C++ doesn't do too well in the modularity department. There is no real 817encapsulation or data hiding (unless you use expensive protocol classes), but it 818is what we have to work with. When you write a public header file (in the LLVM 819source tree, they live in the top level "``include``" directory), you are 820defining a module of functionality. 821 822Ideally, modules should be completely independent of each other, and their 823header files should only ``#include`` the absolute minimum number of headers 824possible. A module is not just a class, a function, or a namespace: it's a 825collection of these that defines an interface. This interface may be several 826functions, classes, or data structures, but the important issue is how they work 827together. 828 829In general, a module should be implemented by one or more ``.cpp`` files. Each 830of these ``.cpp`` files should include the header that defines their interface 831first. This ensures that all of the dependences of the module header have been 832properly added to the module header itself, and are not implicit. System 833headers should be included after user headers for a translation unit. 834 835.. _minimal list of #includes: 836 837``#include`` as Little as Possible 838^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 839 840``#include`` hurts compile time performance. Don't do it unless you have to, 841especially in header files. 842 843But wait! Sometimes you need to have the definition of a class to use it, or to 844inherit from it. In these cases go ahead and ``#include`` that header file. Be 845aware however that there are many cases where you don't need to have the full 846definition of a class. If you are using a pointer or reference to a class, you 847don't need the header file. If you are simply returning a class instance from a 848prototyped function or method, you don't need it. In fact, for most cases, you 849simply don't need the definition of a class. And not ``#include``\ing speeds up 850compilation. 851 852It is easy to try to go too overboard on this recommendation, however. You 853**must** include all of the header files that you are using --- you can include 854them either directly or indirectly through another header file. To make sure 855that you don't accidentally forget to include a header file in your module 856header, make sure to include your module header **first** in the implementation 857file (as mentioned above). This way there won't be any hidden dependencies that 858you'll find out about later. 859 860Keep "Internal" Headers Private 861^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 862 863Many modules have a complex implementation that causes them to use more than one 864implementation (``.cpp``) file. It is often tempting to put the internal 865communication interface (helper classes, extra functions, etc) in the public 866module header file. Don't do this! 867 868If you really need to do something like this, put a private header file in the 869same directory as the source files, and include it locally. This ensures that 870your private interface remains private and undisturbed by outsiders. 871 872.. note:: 873 874 It's okay to put extra implementation methods in a public class itself. Just 875 make them private (or protected) and all is well. 876 877.. _early exits: 878 879Use Early Exits and ``continue`` to Simplify Code 880^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 881 882When reading code, keep in mind how much state and how many previous decisions 883have to be remembered by the reader to understand a block of code. Aim to 884reduce indentation where possible when it doesn't make it more difficult to 885understand the code. One great way to do this is by making use of early exits 886and the ``continue`` keyword in long loops. As an example of using an early 887exit from a function, consider this "bad" code: 888 889.. code-block:: c++ 890 891 Value *doSomething(Instruction *I) { 892 if (!isa<TerminatorInst>(I) && 893 I->hasOneUse() && doOtherThing(I)) { 894 ... some long code .... 895 } 896 897 return 0; 898 } 899 900This code has several problems if the body of the ``'if'`` is large. When 901you're looking at the top of the function, it isn't immediately clear that this 902*only* does interesting things with non-terminator instructions, and only 903applies to things with the other predicates. Second, it is relatively difficult 904to describe (in comments) why these predicates are important because the ``if`` 905statement makes it difficult to lay out the comments. Third, when you're deep 906within the body of the code, it is indented an extra level. Finally, when 907reading the top of the function, it isn't clear what the result is if the 908predicate isn't true; you have to read to the end of the function to know that 909it returns null. 910 911It is much preferred to format the code like this: 912 913.. code-block:: c++ 914 915 Value *doSomething(Instruction *I) { 916 // Terminators never need 'something' done to them because ... 917 if (isa<TerminatorInst>(I)) 918 return 0; 919 920 // We conservatively avoid transforming instructions with multiple uses 921 // because goats like cheese. 922 if (!I->hasOneUse()) 923 return 0; 924 925 // This is really just here for example. 926 if (!doOtherThing(I)) 927 return 0; 928 929 ... some long code .... 930 } 931 932This fixes these problems. A similar problem frequently happens in ``for`` 933loops. A silly example is something like this: 934 935.. code-block:: c++ 936 937 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 938 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { 939 Value *LHS = BO->getOperand(0); 940 Value *RHS = BO->getOperand(1); 941 if (LHS != RHS) { 942 ... 943 } 944 } 945 } 946 947When you have very, very small loops, this sort of structure is fine. But if it 948exceeds more than 10-15 lines, it becomes difficult for people to read and 949understand at a glance. The problem with this sort of code is that it gets very 950nested very quickly. Meaning that the reader of the code has to keep a lot of 951context in their brain to remember what is going immediately on in the loop, 952because they don't know if/when the ``if`` conditions will have ``else``\s etc. 953It is strongly preferred to structure the loop like this: 954 955.. code-block:: c++ 956 957 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 958 BinaryOperator *BO = dyn_cast<BinaryOperator>(II); 959 if (!BO) continue; 960 961 Value *LHS = BO->getOperand(0); 962 Value *RHS = BO->getOperand(1); 963 if (LHS == RHS) continue; 964 965 ... 966 } 967 968This has all the benefits of using early exits for functions: it reduces nesting 969of the loop, it makes it easier to describe why the conditions are true, and it 970makes it obvious to the reader that there is no ``else`` coming up that they 971have to push context into their brain for. If a loop is large, this can be a 972big understandability win. 973 974Don't use ``else`` after a ``return`` 975^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 976 977For similar reasons above (reduction of indentation and easier reading), please 978do not use ``'else'`` or ``'else if'`` after something that interrupts control 979flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 980example, this is *bad*: 981 982.. code-block:: c++ 983 984 case 'J': { 985 if (Signed) { 986 Type = Context.getsigjmp_bufType(); 987 if (Type.isNull()) { 988 Error = ASTContext::GE_Missing_sigjmp_buf; 989 return QualType(); 990 } else { 991 break; 992 } 993 } else { 994 Type = Context.getjmp_bufType(); 995 if (Type.isNull()) { 996 Error = ASTContext::GE_Missing_jmp_buf; 997 return QualType(); 998 } else { 999 break; 1000 } 1001 } 1002 } 1003 1004It is better to write it like this: 1005 1006.. code-block:: c++ 1007 1008 case 'J': 1009 if (Signed) { 1010 Type = Context.getsigjmp_bufType(); 1011 if (Type.isNull()) { 1012 Error = ASTContext::GE_Missing_sigjmp_buf; 1013 return QualType(); 1014 } 1015 } else { 1016 Type = Context.getjmp_bufType(); 1017 if (Type.isNull()) { 1018 Error = ASTContext::GE_Missing_jmp_buf; 1019 return QualType(); 1020 } 1021 } 1022 break; 1023 1024Or better yet (in this case) as: 1025 1026.. code-block:: c++ 1027 1028 case 'J': 1029 if (Signed) 1030 Type = Context.getsigjmp_bufType(); 1031 else 1032 Type = Context.getjmp_bufType(); 1033 1034 if (Type.isNull()) { 1035 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1036 ASTContext::GE_Missing_jmp_buf; 1037 return QualType(); 1038 } 1039 break; 1040 1041The idea is to reduce indentation and the amount of code you have to keep track 1042of when reading the code. 1043 1044Turn Predicate Loops into Predicate Functions 1045^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1046 1047It is very common to write small loops that just compute a boolean value. There 1048are a number of ways that people commonly write these, but an example of this 1049sort of thing is: 1050 1051.. code-block:: c++ 1052 1053 bool FoundFoo = false; 1054 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1055 if (BarList[I]->isFoo()) { 1056 FoundFoo = true; 1057 break; 1058 } 1059 1060 if (FoundFoo) { 1061 ... 1062 } 1063 1064This sort of code is awkward to write, and is almost always a bad sign. Instead 1065of this sort of loop, we strongly prefer to use a predicate function (which may 1066be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1067code to be structured like this: 1068 1069.. code-block:: c++ 1070 1071 /// \returns true if the specified list has an element that is a foo. 1072 static bool containsFoo(const std::vector<Bar*> &List) { 1073 for (unsigned I = 0, E = List.size(); I != E; ++I) 1074 if (List[I]->isFoo()) 1075 return true; 1076 return false; 1077 } 1078 ... 1079 1080 if (containsFoo(BarList)) { 1081 ... 1082 } 1083 1084There are many reasons for doing this: it reduces indentation and factors out 1085code which can often be shared by other code that checks for the same predicate. 1086More importantly, it *forces you to pick a name* for the function, and forces 1087you to write a comment for it. In this silly example, this doesn't add much 1088value. However, if the condition is complex, this can make it a lot easier for 1089the reader to understand the code that queries for this predicate. Instead of 1090being faced with the in-line details of how we check to see if the BarList 1091contains a foo, we can trust the function name and continue reading with better 1092locality. 1093 1094The Low-Level Issues 1095-------------------- 1096 1097Name Types, Functions, Variables, and Enumerators Properly 1098^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1099 1100Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1101enough how important it is to use *descriptive* names. Pick names that match 1102the semantics and role of the underlying entities, within reason. Avoid 1103abbreviations unless they are well known. After picking a good name, make sure 1104to use consistent capitalization for the name, as inconsistency requires clients 1105to either memorize the APIs or to look it up to find the exact spelling. 1106 1107In general, names should be in camel case (e.g. ``TextFileReader`` and 1108``isLValue()``). Different kinds of declarations have different rules: 1109 1110* **Type names** (including classes, structs, enums, typedefs, etc) should be 1111 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1112 1113* **Variable names** should be nouns (as they represent state). The name should 1114 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1115 ``Boats``). 1116 1117* **Function names** should be verb phrases (as they represent actions), and 1118 command-like function should be imperative. The name should be camel case, 1119 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1120 1121* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1122 follow the naming conventions for types. A common use for enums is as a 1123 discriminator for a union, or an indicator of a subclass. When an enum is 1124 used for something like this, it should have a ``Kind`` suffix 1125 (e.g. ``ValueKind``). 1126 1127* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1128 should start with an upper-case letter, just like types. Unless the 1129 enumerators are defined in their own small namespace or inside a class, 1130 enumerators should have a prefix corresponding to the enum declaration name. 1131 For example, ``enum ValueKind { ... };`` may contain enumerators like 1132 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1133 convenience constants are exempt from the requirement for a prefix. For 1134 instance: 1135 1136 .. code-block:: c++ 1137 1138 enum { 1139 MaxSize = 42, 1140 Density = 12 1141 }; 1142 1143As an exception, classes that mimic STL classes can have member names in STL's 1144style of lower-case words separated by underscores (e.g. ``begin()``, 1145``push_back()``, and ``empty()``). Classes that provide multiple 1146iterators should add a singular prefix to ``begin()`` and ``end()`` 1147(e.g. ``global_begin()`` and ``use_begin()``). 1148 1149Here are some examples of good and bad names: 1150 1151.. code-block:: c++ 1152 1153 class VehicleMaker { 1154 ... 1155 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1156 Factory<Tire> Factory; // Better. 1157 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1158 // kind of factories. 1159 }; 1160 1161 Vehicle MakeVehicle(VehicleType Type) { 1162 VehicleMaker M; // Might be OK if having a short life-span. 1163 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1164 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1165 ... 1166 } 1167 1168Assert Liberally 1169^^^^^^^^^^^^^^^^ 1170 1171Use the "``assert``" macro to its fullest. Check all of your preconditions and 1172assumptions, you never know when a bug (not necessarily even yours) might be 1173caught early by an assertion, which reduces debugging time dramatically. The 1174"``<cassert>``" header file is probably already included by the header files you 1175are using, so it doesn't cost anything to use it. 1176 1177To further assist with debugging, make sure to put some kind of error message in 1178the assertion statement, which is printed if the assertion is tripped. This 1179helps the poor debugger make sense of why an assertion is being made and 1180enforced, and hopefully what to do about it. Here is one complete example: 1181 1182.. code-block:: c++ 1183 1184 inline Value *getOperand(unsigned I) { 1185 assert(I < Operands.size() && "getOperand() out of range!"); 1186 return Operands[I]; 1187 } 1188 1189Here are more examples: 1190 1191.. code-block:: c++ 1192 1193 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1194 1195 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1196 1197 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1198 1199 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1200 1201 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1202 1203You get the idea. 1204 1205In the past, asserts were used to indicate a piece of code that should not be 1206reached. These were typically of the form: 1207 1208.. code-block:: c++ 1209 1210 assert(0 && "Invalid radix for integer literal"); 1211 1212This has a few issues, the main one being that some compilers might not 1213understand the assertion, or warn about a missing return in builds where 1214assertions are compiled out. 1215 1216Today, we have something much better: ``llvm_unreachable``: 1217 1218.. code-block:: c++ 1219 1220 llvm_unreachable("Invalid radix for integer literal"); 1221 1222When assertions are enabled, this will print the message if it's ever reached 1223and then exit the program. When assertions are disabled (i.e. in release 1224builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1225code for this branch. If the compiler does not support this, it will fall back 1226to the "abort" implementation. 1227 1228Another issue is that values used only by assertions will produce an "unused 1229value" warning when assertions are disabled. For example, this code will warn: 1230 1231.. code-block:: c++ 1232 1233 unsigned Size = V.size(); 1234 assert(Size > 42 && "Vector smaller than it should be"); 1235 1236 bool NewToSet = Myset.insert(Value); 1237 assert(NewToSet && "The value shouldn't be in the set yet"); 1238 1239These are two interesting different cases. In the first case, the call to 1240``V.size()`` is only useful for the assert, and we don't want it executed when 1241assertions are disabled. Code like this should move the call into the assert 1242itself. In the second case, the side effects of the call must happen whether 1243the assert is enabled or not. In this case, the value should be cast to void to 1244disable the warning. To be specific, it is preferred to write the code like 1245this: 1246 1247.. code-block:: c++ 1248 1249 assert(V.size() > 42 && "Vector smaller than it should be"); 1250 1251 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1252 assert(NewToSet && "The value shouldn't be in the set yet"); 1253 1254Do Not Use ``using namespace std`` 1255^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1256 1257In LLVM, we prefer to explicitly prefix all identifiers from the standard 1258namespace with an "``std::``" prefix, rather than rely on "``using namespace 1259std;``". 1260 1261In header files, adding a ``'using namespace XXX'`` directive pollutes the 1262namespace of any source file that ``#include``\s the header. This is clearly a 1263bad thing. 1264 1265In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1266rule, but is still important. Basically, using explicit namespace prefixes 1267makes the code **clearer**, because it is immediately obvious what facilities 1268are being used and where they are coming from. And **more portable**, because 1269namespace clashes cannot occur between LLVM code and other namespaces. The 1270portability rule is important because different standard library implementations 1271expose different symbols (potentially ones they shouldn't), and future revisions 1272to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1273never use ``'using namespace std;'`` in LLVM. 1274 1275The exception to the general rule (i.e. it's not an exception for the ``std`` 1276namespace) is for implementation files. For example, all of the code in the 1277LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1278ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1279llvm;'`` directive at the top, after the ``#include``\s. This reduces 1280indentation in the body of the file for source editors that indent based on 1281braces, and keeps the conceptual context cleaner. The general form of this rule 1282is that any ``.cpp`` file that implements code in any namespace may use that 1283namespace (and its parents'), but should not use any others. 1284 1285Provide a Virtual Method Anchor for Classes in Headers 1286^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1287 1288If a class is defined in a header file and has a vtable (either it has virtual 1289methods or it derives from classes with virtual methods), it must always have at 1290least one out-of-line virtual method in the class. Without this, the compiler 1291will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1292header, bloating ``.o`` file sizes and increasing link times. 1293 1294Don't use default labels in fully covered switches over enumerations 1295^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1296 1297``-Wswitch`` warns if a switch, without a default label, over an enumeration 1298does not cover every enumeration value. If you write a default label on a fully 1299covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1300when new elements are added to that enumeration. To help avoid adding these 1301kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1302off by default but turned on when building LLVM with a version of Clang that 1303supports the warning. 1304 1305A knock-on effect of this stylistic requirement is that when building LLVM with 1306GCC you may get warnings related to "control may reach end of non-void function" 1307if you return from each case of a covered switch-over-enum because GCC assumes 1308that the enum expression may take any representable value, not just those of 1309individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1310the switch. 1311 1312Don't evaluate ``end()`` every time through a loop 1313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1314 1315Because C++ doesn't have a standard "``foreach``" loop (though it can be 1316emulated with macros and may be coming in C++'0x) we end up writing a lot of 1317loops that manually iterate from begin to end on a variety of containers or 1318through other data structures. One common mistake is to write a loop in this 1319style: 1320 1321.. code-block:: c++ 1322 1323 BasicBlock *BB = ... 1324 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) 1325 ... use I ... 1326 1327The problem with this construct is that it evaluates "``BB->end()``" every time 1328through the loop. Instead of writing the loop like this, we strongly prefer 1329loops to be written so that they evaluate it once before the loop starts. A 1330convenient way to do this is like so: 1331 1332.. code-block:: c++ 1333 1334 BasicBlock *BB = ... 1335 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 1336 ... use I ... 1337 1338The observant may quickly point out that these two loops may have different 1339semantics: if the container (a basic block in this case) is being mutated, then 1340"``BB->end()``" may change its value every time through the loop and the second 1341loop may not in fact be correct. If you actually do depend on this behavior, 1342please write the loop in the first form and add a comment indicating that you 1343did it intentionally. 1344 1345Why do we prefer the second form (when correct)? Writing the loop in the first 1346form has two problems. First it may be less efficient than evaluating it at the 1347start of the loop. In this case, the cost is probably minor --- a few extra 1348loads every time through the loop. However, if the base expression is more 1349complex, then the cost can rise quickly. I've seen loops where the end 1350expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1351really aren't cheap. By writing it in the second form consistently, you 1352eliminate the issue entirely and don't even have to think about it. 1353 1354The second (even bigger) issue is that writing the loop in the first form hints 1355to the reader that the loop is mutating the container (a fact that a comment 1356would handily confirm!). If you write the loop in the second form, it is 1357immediately obvious without even looking at the body of the loop that the 1358container isn't being modified, which makes it easier to read the code and 1359understand what it does. 1360 1361While the second form of the loop is a few extra keystrokes, we do strongly 1362prefer it. 1363 1364``#include <iostream>`` is Forbidden 1365^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1366 1367The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1368because many common implementations transparently inject a `static constructor`_ 1369into every translation unit that includes it. 1370 1371Note that using the other stream headers (``<sstream>`` for example) is not 1372problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1373provides various APIs that are better performing for almost every use than 1374``std::ostream`` style APIs. 1375 1376.. note:: 1377 1378 New code should always use `raw_ostream`_ for writing, or the 1379 ``llvm::MemoryBuffer`` API for reading files. 1380 1381.. _raw_ostream: 1382 1383Use ``raw_ostream`` 1384^^^^^^^^^^^^^^^^^^^ 1385 1386LLVM includes a lightweight, simple, and efficient stream implementation in 1387``llvm/Support/raw_ostream.h``, which provides all of the common features of 1388``std::ostream``. All new code should use ``raw_ostream`` instead of 1389``ostream``. 1390 1391Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1392declared as ``class raw_ostream``. Public headers should generally not include 1393the ``raw_ostream`` header, but use forward declarations and constant references 1394to ``raw_ostream`` instances. 1395 1396Avoid ``std::endl`` 1397^^^^^^^^^^^^^^^^^^^ 1398 1399The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1400the output stream specified. In addition to doing this, however, it also 1401flushes the output stream. In other words, these are equivalent: 1402 1403.. code-block:: c++ 1404 1405 std::cout << std::endl; 1406 std::cout << '\n' << std::flush; 1407 1408Most of the time, you probably have no reason to flush the output stream, so 1409it's better to use a literal ``'\n'``. 1410 1411Don't use ``inline`` when defining a function in a class definition 1412^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1413 1414A member function defined in a class definition is implicitly inline, so don't 1415put the ``inline`` keyword in this case. 1416 1417Don't: 1418 1419.. code-block:: c++ 1420 1421 class Foo { 1422 public: 1423 inline void bar() { 1424 // ... 1425 } 1426 }; 1427 1428Do: 1429 1430.. code-block:: c++ 1431 1432 class Foo { 1433 public: 1434 void bar() { 1435 // ... 1436 } 1437 }; 1438 1439Microscopic Details 1440------------------- 1441 1442This section describes preferred low-level formatting guidelines along with 1443reasoning on why we prefer them. 1444 1445Spaces Before Parentheses 1446^^^^^^^^^^^^^^^^^^^^^^^^^ 1447 1448We prefer to put a space before an open parenthesis only in control flow 1449statements, but not in normal function call expressions and function-like 1450macros. For example, this is good: 1451 1452.. code-block:: c++ 1453 1454 if (X) ... 1455 for (I = 0; I != 100; ++I) ... 1456 while (LLVMRocks) ... 1457 1458 somefunc(42); 1459 assert(3 != 4 && "laws of math are failing me"); 1460 1461 A = foo(42, 92) + bar(X); 1462 1463and this is bad: 1464 1465.. code-block:: c++ 1466 1467 if(X) ... 1468 for(I = 0; I != 100; ++I) ... 1469 while(LLVMRocks) ... 1470 1471 somefunc (42); 1472 assert (3 != 4 && "laws of math are failing me"); 1473 1474 A = foo (42, 92) + bar (X); 1475 1476The reason for doing this is not completely arbitrary. This style makes control 1477flow operators stand out more, and makes expressions flow better. The function 1478call operator binds very tightly as a postfix operator. Putting a space after a 1479function name (as in the last example) makes it appear that the code might bind 1480the arguments of the left-hand-side of a binary operator with the argument list 1481of a function and the name of the right side. More specifically, it is easy to 1482misread the "``A``" example as: 1483 1484.. code-block:: c++ 1485 1486 A = foo ((42, 92) + bar) (X); 1487 1488when skimming through the code. By avoiding a space in a function, we avoid 1489this misinterpretation. 1490 1491Prefer Preincrement 1492^^^^^^^^^^^^^^^^^^^ 1493 1494Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1495(``X++``) and could very well be a lot faster than it. Use preincrementation 1496whenever possible. 1497 1498The semantics of postincrement include making a copy of the value being 1499incremented, returning it, and then preincrementing the "work value". For 1500primitive types, this isn't a big deal. But for iterators, it can be a huge 1501issue (for example, some iterators contains stack and set objects in them... 1502copying an iterator could invoke the copy ctor's of these as well). In general, 1503get in the habit of always using preincrement, and you won't have a problem. 1504 1505 1506Namespace Indentation 1507^^^^^^^^^^^^^^^^^^^^^ 1508 1509In general, we strive to reduce indentation wherever possible. This is useful 1510because we want code to `fit into 80 columns`_ without wrapping horribly, but 1511also because it makes it easier to understand the code. To facilitate this and 1512avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1513helps readability, feel free to add a comment indicating what namespace is 1514being closed by a ``}``. For example: 1515 1516.. code-block:: c++ 1517 1518 namespace llvm { 1519 namespace knowledge { 1520 1521 /// This class represents things that Smith can have an intimate 1522 /// understanding of and contains the data associated with it. 1523 class Grokable { 1524 ... 1525 public: 1526 explicit Grokable() { ... } 1527 virtual ~Grokable() = 0; 1528 1529 ... 1530 1531 }; 1532 1533 } // end namespace knowledge 1534 } // end namespace llvm 1535 1536 1537Feel free to skip the closing comment when the namespace being closed is 1538obvious for any reason. For example, the outer-most namespace in a header file 1539is rarely a source of confusion. But namespaces both anonymous and named in 1540source files that are being closed half way through the file probably could use 1541clarification. 1542 1543.. _static: 1544 1545Anonymous Namespaces 1546^^^^^^^^^^^^^^^^^^^^ 1547 1548After talking about namespaces in general, you may be wondering about anonymous 1549namespaces in particular. Anonymous namespaces are a great language feature 1550that tells the C++ compiler that the contents of the namespace are only visible 1551within the current translation unit, allowing more aggressive optimization and 1552eliminating the possibility of symbol name collisions. Anonymous namespaces are 1553to C++ as "static" is to C functions and global variables. While "``static``" 1554is available in C++, anonymous namespaces are more general: they can make entire 1555classes private to a file. 1556 1557The problem with anonymous namespaces is that they naturally want to encourage 1558indentation of their body, and they reduce locality of reference: if you see a 1559random function definition in a C++ file, it is easy to see if it is marked 1560static, but seeing if it is in an anonymous namespace requires scanning a big 1561chunk of the file. 1562 1563Because of this, we have a simple guideline: make anonymous namespaces as small 1564as possible, and only use them for class declarations. For example, this is 1565good: 1566 1567.. code-block:: c++ 1568 1569 namespace { 1570 class StringSort { 1571 ... 1572 public: 1573 StringSort(...) 1574 bool operator<(const char *RHS) const; 1575 }; 1576 } // end anonymous namespace 1577 1578 static void runHelper() { 1579 ... 1580 } 1581 1582 bool StringSort::operator<(const char *RHS) const { 1583 ... 1584 } 1585 1586This is bad: 1587 1588.. code-block:: c++ 1589 1590 namespace { 1591 1592 class StringSort { 1593 ... 1594 public: 1595 StringSort(...) 1596 bool operator<(const char *RHS) const; 1597 }; 1598 1599 void runHelper() { 1600 ... 1601 } 1602 1603 bool StringSort::operator<(const char *RHS) const { 1604 ... 1605 } 1606 1607 } // end anonymous namespace 1608 1609This is bad specifically because if you're looking at "``runHelper``" in the middle 1610of a large C++ file, that you have no immediate way to tell if it is local to 1611the file. When it is marked static explicitly, this is immediately obvious. 1612Also, there is no reason to enclose the definition of "``operator<``" in the 1613namespace just because it was declared there. 1614 1615See Also 1616======== 1617 1618A lot of these comments and recommendations have been culled from other sources. 1619Two particularly important books for our work are: 1620 1621#. `Effective C++ 1622 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1623 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1624 "Effective STL" by the same author. 1625 1626#. `Large-Scale C++ Software Design 1627 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ 1628 by John Lakos 1629 1630If you get some free time, and you haven't read them: do so, you might learn 1631something. 1632