1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVM-dev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformatting of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformatting as a separate commit 40from the functionality change. 41 42The ultimate goal of these guidelines is to increase the readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in the minimum requirements described 87in the :doc:`GettingStarted` page, section `Software`. 88The ultimate definition of this set is what build bots with those respective 89toolchains accept. Don't argue with the build bots. However, we have some 90guidance below to help you know what to expect. 91 92Each toolchain provides a good reference for what it accepts: 93 94* Clang: https://clang.llvm.org/cxx_status.html 95* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx11 96* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx 97 98In most cases, the MSVC list will be the dominating factor. Here is a summary 99of the features that are expected to work. Features not on this list are 100unlikely to be supported by our host compilers. 101 102* Rvalue references: N2118_ 103 104 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 105 106* Static assert: N1720_ 107* ``auto`` type deduction: N1984_, N1737_ 108* Trailing return types: N2541_ 109* Lambdas: N2927_ 110 111 * But *not* lambdas with default arguments. 112 113* ``decltype``: N2343_ 114* Nested closing right angle brackets: N1757_ 115* Extern templates: N1987_ 116* ``nullptr``: N2431_ 117* Strongly-typed and forward declarable enums: N2347_, N2764_ 118* Local and unnamed types as template arguments: N2657_ 119* Range-based for-loop: N2930_ 120 121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 122 ``{}`` are required around function-like macros inside range-based for 123 loops. 124 125* ``override`` and ``final``: N2928_, N3206_, N3272_ 126* Atomic operations and the C++11 memory model: N2429_ 127* Variadic templates: N2242_ 128* Explicit conversion operators: N2437_ 129* Defaulted and deleted functions: N2346_ 130* Initializer lists: N2627_ 131* Delegating constructors: N1986_ 132* Default member initializers (non-static data member initializers): N2756_ 133 134 * Feel free to use these wherever they make sense and where the `=` 135 syntax is allowed. Don't use braced initialization syntax. 136 137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf 157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf 158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm 159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm 160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf 161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm 162 163The supported features in the C++11 standard libraries are less well tracked, 164but also much greater. Most of the standard libraries implement most of C++11's 165library. The most likely lowest common denominator is Linux support. For 166libc++, the support is just poorly tested and undocumented but expected to be 167largely complete. YMMV. For libstdc++, the support is documented in detail in 168`the libstdc++ manual`_. There are some very minor missing facilities that are 169unlikely to be common problems, and there are a few larger gaps that are worth 170being aware of: 171 172* Not all of the type traits are implemented 173* No regular expression library. 174* While most of the atomics library is well implemented, the fences are 175 missing. Fortunately, they are rarely needed. 176* The locale support is incomplete. 177 178Other than these areas you should assume the standard library is available and 179working as expected until some build bot tells you otherwise. If you're in an 180uncertain area of one of the above points, but you cannot test on a Linux 181system, your best approach is to minimize your use of these features, and watch 182the Linux build bots to find out if your usage triggered a bug. For example, if 183you hit a type trait which doesn't work we can then add support to LLVM's 184traits header to emulate it. 185 186.. _the libstdc++ manual: 187 https://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011 188 189Other Languages 190--------------- 191 192Any code written in the Go programming language is not subject to the 193formatting rules below. Instead, we adopt the formatting rules enforced by 194the `gofmt`_ tool. 195 196Go code should strive to be idiomatic. Two good sets of guidelines for what 197this means are `Effective Go`_ and `Go Code Review Comments`_. 198 199.. _gofmt: 200 https://golang.org/cmd/gofmt/ 201 202.. _Effective Go: 203 https://golang.org/doc/effective_go.html 204 205.. _Go Code Review Comments: 206 https://github.com/golang/go/wiki/CodeReviewComments 207 208Mechanical Source Issues 209======================== 210 211Source Code Formatting 212---------------------- 213 214Commenting 215^^^^^^^^^^ 216 217Comments are one critical part of readability and maintainability. Everyone 218knows they should comment their code, and so should you. When writing comments, 219write them as English prose, which means they should use proper capitalization, 220punctuation, etc. Aim to describe what the code is trying to do and why, not 221*how* it does it at a micro level. Here are a few critical things to document: 222 223.. _header file comment: 224 225File Headers 226"""""""""""" 227 228Every source file should have a header on it that describes the basic purpose of 229the file. If a file does not have a header, it should not be checked into the 230tree. The standard header looks like this: 231 232.. code-block:: c++ 233 234 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 235 // 236 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 237 // See https://llvm.org/LICENSE.txt for license information. 238 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 239 // 240 //===----------------------------------------------------------------------===// 241 /// 242 /// \file 243 /// This file contains the declaration of the Instruction class, which is the 244 /// base class for all of the VM instructions. 245 /// 246 //===----------------------------------------------------------------------===// 247 248A few things to note about this particular format: The "``-*- C++ -*-``" string 249on the first line is there to tell Emacs that the source file is a C++ file, not 250a C file (Emacs assumes ``.h`` files are C files by default). 251 252.. note:: 253 254 This tag is not necessary in ``.cpp`` files. The name of the file is also 255 on the first line, along with a very short description of the purpose of the 256 file. This is important when printing out code and flipping though lots of 257 pages. 258 259The next section in the file is a concise note that defines the license that the 260file is released under. This makes it perfectly clear what terms the source 261code can be distributed under and should not be modified in any way. 262 263The main body is a ``doxygen`` comment (identified by the ``///`` comment 264marker instead of the usual ``//``) describing the purpose of the file. The 265first sentence (or a passage beginning with ``\brief``) is used as an abstract. 266Any additional information should be separated by a blank line. If an 267algorithm is being implemented or something tricky is going on, a reference 268to the paper where it is published should be included, as well as any notes or 269*gotchas* in the code to watch out for. 270 271Class overviews 272""""""""""""""" 273 274Classes are one fundamental part of a good object oriented design. As such, a 275class definition should have a comment block that explains what the class is 276used for and how it works. Every non-trivial class is expected to have a 277``doxygen`` comment block. 278 279Method information 280"""""""""""""""""" 281 282Methods defined in a class (as well as any global functions) should also be 283documented properly. A quick note about what it does and a description of the 284borderline behaviour is all that is necessary here (unless something 285particularly tricky or insidious is going on). The hope is that people can 286figure out how to use your interfaces without reading the code itself. 287 288Good things to talk about here are what happens when something unexpected 289happens: does the method return null? Abort? Format your hard disk? 290 291Comment Formatting 292^^^^^^^^^^^^^^^^^^ 293 294In general, prefer C++ style comments (``//`` for normal comments, ``///`` for 295``doxygen`` documentation comments). They take less space, require 296less typing, don't have nesting problems, etc. There are a few cases when it is 297useful to use C style (``/* */``) comments however: 298 299#. When writing C code: Obviously if you are writing C code, use C style 300 comments. 301 302#. When writing a header file that may be ``#include``\d by a C source file. 303 304#. When writing a source file that is used by a tool that only accepts C style 305 comments. 306 307#. When documenting the significance of constants used as actual parameters in 308 a call. This is most helpful for ``bool`` parameters, or passing ``0`` or 309 ``nullptr``. Typically you add the formal parameter name, which ought to be 310 meaningful. For example, it's not clear what the parameter means in this call: 311 312 .. code-block:: c++ 313 314 Object.emitName(nullptr); 315 316 An in-line C-style comment makes the intent obvious: 317 318 .. code-block:: c++ 319 320 Object.emitName(/*Prefix=*/nullptr); 321 322Commenting out large blocks of code is discouraged, but if you really have to do 323this (for documentation purposes or as a suggestion for debug printing), use 324``#if 0`` and ``#endif``. These nest properly and are better behaved in general 325than C style comments. 326 327Doxygen Use in Documentation Comments 328^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 329 330Use the ``\file`` command to turn the standard file header into a file-level 331comment. 332 333Include descriptive paragraphs for all public interfaces (public classes, 334member and non-member functions). Don't just restate the information that can 335be inferred from the API name. The first sentence (or a paragraph beginning 336with ``\brief``) is used as an abstract. Try to use a single sentence as the 337``\brief`` adds visual clutter. Put detailed discussion into separate 338paragraphs. 339 340To refer to parameter names inside a paragraph, use the ``\p name`` command. 341Don't use the ``\arg name`` command since it starts a new paragraph that 342contains documentation for the parameter. 343 344Wrap non-inline code examples in ``\code ... \endcode``. 345 346To document a function parameter, start a new paragraph with the 347``\param name`` command. If the parameter is used as an out or an in/out 348parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 349respectively. 350 351To describe function return value, start a new paragraph with the ``\returns`` 352command. 353 354A minimal documentation comment: 355 356.. code-block:: c++ 357 358 /// Sets the xyzzy property to \p Baz. 359 void setXyzzy(bool Baz); 360 361A documentation comment that uses all Doxygen features in a preferred way: 362 363.. code-block:: c++ 364 365 /// Does foo and bar. 366 /// 367 /// Does not do foo the usual way if \p Baz is true. 368 /// 369 /// Typical usage: 370 /// \code 371 /// fooBar(false, "quux", Res); 372 /// \endcode 373 /// 374 /// \param Quux kind of foo to do. 375 /// \param [out] Result filled with bar sequence on foo success. 376 /// 377 /// \returns true on success. 378 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 379 380Don't duplicate the documentation comment in the header file and in the 381implementation file. Put the documentation comments for public APIs into the 382header file. Documentation comments for private APIs can go to the 383implementation file. In any case, implementation files can include additional 384comments (not necessarily in Doxygen markup) to explain implementation details 385as needed. 386 387Don't duplicate function or class name at the beginning of the comment. 388For humans it is obvious which function or class is being documented; 389automatic documentation processing tools are smart enough to bind the comment 390to the correct declaration. 391 392Wrong: 393 394.. code-block:: c++ 395 396 // In Something.h: 397 398 /// Something - An abstraction for some complicated thing. 399 class Something { 400 public: 401 /// fooBar - Does foo and bar. 402 void fooBar(); 403 }; 404 405 // In Something.cpp: 406 407 /// fooBar - Does foo and bar. 408 void Something::fooBar() { ... } 409 410Correct: 411 412.. code-block:: c++ 413 414 // In Something.h: 415 416 /// An abstraction for some complicated thing. 417 class Something { 418 public: 419 /// Does foo and bar. 420 void fooBar(); 421 }; 422 423 // In Something.cpp: 424 425 // Builds a B-tree in order to do foo. See paper by... 426 void Something::fooBar() { ... } 427 428It is not required to use additional Doxygen features, but sometimes it might 429be a good idea to do so. 430 431Consider: 432 433* adding comments to any narrow namespace containing a collection of 434 related functions or types; 435 436* using top-level groups to organize a collection of related functions at 437 namespace scope where the grouping is smaller than the namespace; 438 439* using member groups and additional comments attached to member 440 groups to organize within a class. 441 442For example: 443 444.. code-block:: c++ 445 446 class Something { 447 /// \name Functions that do Foo. 448 /// @{ 449 void fooBar(); 450 void fooBaz(); 451 /// @} 452 ... 453 }; 454 455``#include`` Style 456^^^^^^^^^^^^^^^^^^ 457 458Immediately after the `header file comment`_ (and include guards if working on a 459header file), the `minimal list of #includes`_ required by the file should be 460listed. We prefer these ``#include``\s to be listed in this order: 461 462.. _Main Module Header: 463.. _Local/Private Headers: 464 465#. Main Module Header 466#. Local/Private Headers 467#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) 468#. System ``#include``\s 469 470and each category should be sorted lexicographically by the full path. 471 472The `Main Module Header`_ file applies to ``.cpp`` files which implement an 473interface defined by a ``.h`` file. This ``#include`` should always be included 474**first** regardless of where it lives on the file system. By including a 475header file first in the ``.cpp`` files that implement the interfaces, we ensure 476that the header does not have any hidden dependencies which are not explicitly 477``#include``\d in the header, but should be. It is also a form of documentation 478in the ``.cpp`` file to indicate where the interfaces it implements are defined. 479 480LLVM project and subproject headers should be grouped from most specific to least 481specific, for the same reasons described above. For example, LLDB depends on 482both clang and LLVM, and clang depends on LLVM. So an LLDB source file should 483include ``lldb`` headers first, followed by ``clang`` headers, followed by 484``llvm`` headers, to reduce the possibility (for example) of an LLDB header 485accidentally picking up a missing include due to the previous inclusion of that 486header in the main source file or some earlier header file. clang should 487similarly include its own headers before including llvm headers. This rule 488applies to all LLVM subprojects. 489 490.. _fit into 80 columns: 491 492Source Code Width 493^^^^^^^^^^^^^^^^^ 494 495Write your code to fit within 80 columns of text. This helps those of us who 496like to print out code and look at your code in an ``xterm`` without resizing 497it. 498 499The longer answer is that there must be some limit to the width of the code in 500order to reasonably allow developers to have multiple files side-by-side in 501windows on a modest display. If you are going to pick a width limit, it is 502somewhat arbitrary but you might as well pick something standard. Going with 90 503columns (for example) instead of 80 columns wouldn't add any significant value 504and would be detrimental to printing out code. Also many other projects have 505standardized on 80 columns, so some people have already configured their editors 506for it (vs something else, like 90 columns). 507 508This is one of many contentious issues in coding standards, but it is not up for 509debate. 510 511Whitespace 512^^^^^^^^^^ 513 514In all cases, prefer spaces to tabs in source files. People have different 515preferred indentation levels, and different styles of indentation that they 516like; this is fine. What isn't fine is that different editors/viewers expand 517tabs out to different tab stops. This can cause your code to look completely 518unreadable, and it is not worth dealing with. 519 520As always, follow the `Golden Rule`_ above: follow the style of 521existing code if you are modifying and extending it. If you like four spaces of 522indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 523of indentation. Also, do not reindent a whole source file: it makes for 524incredible diffs that are absolutely worthless. 525 526Do not commit changes that include trailing whitespace. If you find trailing 527whitespace in a file, do not remove it unless you're otherwise changing that 528line of code. Some common editors will automatically remove trailing whitespace 529when saving a file which causes unrelated changes to appear in diffs and 530commits. 531 532Indent Code Consistently 533^^^^^^^^^^^^^^^^^^^^^^^^ 534 535Okay, in your first year of programming you were told that indentation is 536important. If you didn't believe and internalize this then, now is the time. 537Just do it. With the introduction of C++11, there are some new formatting 538challenges that merit some suggestions to help have consistent, maintainable, 539and tool-friendly formatting and indentation. 540 541Format Lambdas Like Blocks Of Code 542"""""""""""""""""""""""""""""""""" 543 544When formatting a multi-line lambda, format it like a block of code, that's 545what it is. If there is only one multi-line lambda in a statement, and there 546are no expressions lexically after it in the statement, drop the indent to the 547standard two space indent for a block of code, as if it were an if-block opened 548by the preceding part of the statement: 549 550.. code-block:: c++ 551 552 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 553 if (a.blah < b.blah) 554 return true; 555 if (a.baz < b.baz) 556 return true; 557 return a.bam < b.bam; 558 }); 559 560To take best advantage of this formatting, if you are designing an API which 561accepts a continuation or single callable argument (be it a functor, or 562a ``std::function``), it should be the last argument if at all possible. 563 564If there are multiple multi-line lambdas in a statement, or there is anything 565interesting after the lambda in the statement, indent the block two spaces from 566the indent of the ``[]``: 567 568.. code-block:: c++ 569 570 dyn_switch(V->stripPointerCasts(), 571 [] (PHINode *PN) { 572 // process phis... 573 }, 574 [] (SelectInst *SI) { 575 // process selects... 576 }, 577 [] (LoadInst *LI) { 578 // process loads... 579 }, 580 [] (AllocaInst *AI) { 581 // process allocas... 582 }); 583 584Braced Initializer Lists 585"""""""""""""""""""""""" 586 587With C++11, there are significantly more uses of braced lists to perform 588initialization. These allow you to easily construct aggregate temporaries in 589expressions among other niceness. They now have a natural way of ending up 590nested within each other and within function calls in order to build up 591aggregates (such as option structs) from local variables. To make matters 592worse, we also have many more uses of braces in an expression context that are 593*not* performing initialization. 594 595The historically common formatting of braced initialization of aggregate 596variables does not mix cleanly with deep nesting, general expression contexts, 597function arguments, and lambdas. We suggest new code use a simple rule for 598formatting braced initialization lists: act as-if the braces were parentheses 599in a function call. The formatting rules exactly match those already well 600understood for formatting nested function calls. Examples: 601 602.. code-block:: c++ 603 604 foo({a, b, c}, {1, 2, 3}); 605 606 llvm::Constant *Mask[] = { 607 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 608 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 609 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 610 611This formatting scheme also makes it particularly easy to get predictable, 612consistent, and automatic formatting with tools like `Clang Format`_. 613 614.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html 615 616Language and Compiler Issues 617---------------------------- 618 619Treat Compiler Warnings Like Errors 620^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 621 622If your code has compiler warnings in it, something is wrong --- you aren't 623casting values correctly, you have "questionable" constructs in your code, or 624you are doing something legitimately wrong. Compiler warnings can cover up 625legitimate errors in output and make dealing with a translation unit difficult. 626 627It is not possible to prevent all warnings from all compilers, nor is it 628desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 629good thorough set of warnings, and stick to it. At least in the case of 630``gcc``, it is possible to work around any spurious errors by changing the 631syntax of the code slightly. For example, a warning that annoys me occurs when 632I write code like this: 633 634.. code-block:: c++ 635 636 if (V = getValue()) { 637 ... 638 } 639 640``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 641probably mistyped it. In most cases, I haven't, and I really don't want the 642spurious errors. To fix this particular problem, I rewrite the code like 643this: 644 645.. code-block:: c++ 646 647 if ((V = getValue())) { 648 ... 649 } 650 651which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 652massaging the code appropriately. 653 654Write Portable Code 655^^^^^^^^^^^^^^^^^^^ 656 657In almost all cases, it is possible and within reason to write completely 658portable code. If there are cases where it isn't possible to write portable 659code, isolate it behind a well defined (and well documented) interface. 660 661In practice, this means that you shouldn't assume much about the host compiler 662(and Visual Studio tends to be the lowest common denominator). If advanced 663features are used, they should only be an implementation detail of a library 664which has a simple exposed API, and preferably be buried in ``libSystem``. 665 666Do not use RTTI or Exceptions 667^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 668 669In an effort to reduce code and executable size, LLVM does not use RTTI 670(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 671the general C++ principle of *"you only pay for what you use"*, causing 672executable bloat even if exceptions are never used in the code base, or if RTTI 673is never used for a class. Because of this, we turn them off globally in the 674code. 675 676That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 677templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 678This form of RTTI is opt-in and can be 679:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 680substantially more efficient than ``dynamic_cast<>``. 681 682.. _static constructor: 683 684Do not use Static Constructors 685^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 686 687Static constructors and destructors (e.g. global variables whose types have a 688constructor or destructor) should not be added to the code base, and should be 689removed wherever possible. Besides `well known problems 690<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 691initialization is undefined between globals in different source files, the 692entire concept of static constructors is at odds with the common use case of 693LLVM as a library linked into a larger application. 694 695Consider the use of LLVM as a JIT linked into another application (perhaps for 696`OpenGL, custom languages <https://llvm.org/Users.html>`_, `shaders in movies 697<https://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 698design of static constructors, they must be executed at startup time of the 699entire application, regardless of whether or how LLVM is used in that larger 700application. There are two problems with this: 701 702* The time to run the static constructors impacts startup time of applications 703 --- a critical time for GUI apps, among others. 704 705* The static constructors cause the app to pull many extra pages of memory off 706 the disk: both the code for the constructor in each ``.o`` file and the small 707 amount of data that gets touched. In addition, touched/dirty pages put more 708 pressure on the VM system on low-memory machines. 709 710We would really like for there to be zero cost for linking in an additional LLVM 711target or other library into an application, but static constructors violate 712this goal. 713 714That said, LLVM unfortunately does contain static constructors. It would be a 715`great project <https://llvm.org/PR11944>`_ for someone to purge all static 716constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 717flag (when building with Clang) to ensure we do not regress in the future. 718 719Use of ``class`` and ``struct`` Keywords 720^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 721 722In C++, the ``class`` and ``struct`` keywords can be used almost 723interchangeably. The only difference is when they are used to declare a class: 724``class`` makes all members private by default while ``struct`` makes all 725members public by default. 726 727Unfortunately, not all compilers follow the rules and some will generate 728different symbols based on whether ``class`` or ``struct`` was used to declare 729the symbol (e.g., MSVC). This can lead to problems at link time. 730 731* All declarations and definitions of a given ``class`` or ``struct`` must use 732 the same keyword. For example: 733 734.. code-block:: c++ 735 736 class Foo; 737 738 // Breaks mangling in MSVC. 739 struct Foo { int Data; }; 740 741* As a rule of thumb, ``struct`` should be kept to structures where *all* 742 members are declared public. 743 744.. code-block:: c++ 745 746 // Foo feels like a class... this is strange. 747 struct Foo { 748 private: 749 int Data; 750 public: 751 Foo() : Data(0) { } 752 int getData() const { return Data; } 753 void setData(int D) { Data = D; } 754 }; 755 756 // Bar isn't POD, but it does look like a struct. 757 struct Bar { 758 int Data; 759 Bar() : Data(0) { } 760 }; 761 762Do not use Braced Initializer Lists to Call a Constructor 763^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 764 765In C++11 there is a "generalized initialization syntax" which allows calling 766constructors using braced initializer lists. Do not use these to call 767constructors with any interesting logic or if you care that you're calling some 768*particular* constructor. Those should look like function calls using 769parentheses rather than like aggregate initialization. Similarly, if you need 770to explicitly name the type and call its constructor to create a temporary, 771don't use a braced initializer list. Instead, use a braced initializer list 772(without any type for temporaries) when doing aggregate initialization or 773something notionally equivalent. Examples: 774 775.. code-block:: c++ 776 777 class Foo { 778 public: 779 // Construct a Foo by reading data from the disk in the whizbang format, ... 780 Foo(std::string filename); 781 782 // Construct a Foo by looking up the Nth element of some global data ... 783 Foo(int N); 784 785 // ... 786 }; 787 788 // The Foo constructor call is very deliberate, no braces. 789 std::fill(foo.begin(), foo.end(), Foo("name")); 790 791 // The pair is just being constructed like an aggregate, use braces. 792 bar_map.insert({my_key, my_value}); 793 794If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 795 796.. code-block:: c++ 797 798 int data[] = {0, 1, 2, 3}; 799 800Use ``auto`` Type Deduction to Make Code More Readable 801^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 802 803Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 804uses a more moderate stance. Use ``auto`` if and only if it makes the code more 805readable or easier to maintain. Don't "almost always" use ``auto``, but do use 806``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 807type is already obvious from the context. Another time when ``auto`` works well 808for these purposes is when the type would have been abstracted away anyways, 809often behind a container's typedef such as ``std::vector<T>::iterator``. 810 811Beware unnecessary copies with ``auto`` 812^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 813 814The convenience of ``auto`` makes it easy to forget that its default behavior 815is a copy. Particularly in range-based ``for`` loops, careless copies are 816expensive. 817 818As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 819``auto *`` when copying pointers. 820 821.. code-block:: c++ 822 823 // Typically there's no reason to copy. 824 for (const auto &Val : Container) { observe(Val); } 825 for (auto &Val : Container) { Val.change(); } 826 827 // Remove the reference if you really want a new copy. 828 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 829 830 // Copy pointers, but make it clear that they're pointers. 831 for (const auto *Ptr : Container) { observe(*Ptr); } 832 for (auto *Ptr : Container) { Ptr->change(); } 833 834Beware of non-determinism due to ordering of pointers 835^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 836 837In general, there is no relative ordering among pointers. As a result, 838when unordered containers like sets and maps are used with pointer keys 839the iteration order is undefined. Hence, iterating such containers may 840result in non-deterministic code generation. While the generated code 841might not necessarily be "wrong code", this non-determinism might result 842in unexpected runtime crashes or simply hard to reproduce bugs on the 843customer side making it harder to debug and fix. 844 845As a rule of thumb, in case an ordered result is expected, remember to 846sort an unordered container before iteration. Or use ordered containers 847like vector/MapVector/SetVector if you want to iterate pointer keys. 848 849Beware of non-deterministic sorting order of equal elements 850^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 851 852std::sort uses a non-stable sorting algorithm in which the order of equal 853elements is not guaranteed to be preserved. Thus using std::sort for a 854container having equal elements may result in non-determinstic behavior. 855To uncover such instances of non-determinism, LLVM has introduced a new 856llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly 857shuffle the container before sorting. As a rule of thumb, always make sure to 858use llvm::sort instead of std::sort. 859 860Style Issues 861============ 862 863The High-Level Issues 864--------------------- 865 866Self-contained Headers 867^^^^^^^^^^^^^^^^^^^^^^ 868 869Header files should be self-contained (compile on their own) and end in .h. 870Non-header files that are meant for inclusion should end in .inc and be used 871sparingly. 872 873All header files should be self-contained. Users and refactoring tools should 874not have to adhere to special conditions to include the header. Specifically, a 875header should have header guards and include all other headers it needs. 876 877There are rare cases where a file designed to be included is not 878self-contained. These are typically intended to be included at unusual 879locations, such as the middle of another file. They might not use header 880guards, and might not include their prerequisites. Name such files with the 881.inc extension. Use sparingly, and prefer self-contained headers when possible. 882 883In general, a header should be implemented by one or more ``.cpp`` files. Each 884of these ``.cpp`` files should include the header that defines their interface 885first. This ensures that all of the dependences of the header have been 886properly added to the header itself, and are not implicit. System headers 887should be included after user headers for a translation unit. 888 889Library Layering 890^^^^^^^^^^^^^^^^ 891 892A directory of header files (for example ``include/llvm/Foo``) defines a 893library (``Foo``). Dependencies between libraries are defined by the 894``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both 895its headers and implementation) should only use things from the libraries 896listed in its dependencies. 897 898Some of this constraint can be enforced by classic Unix linkers (Mac & Windows 899linkers, as well as lld, do not enforce this constraint). A Unix linker 900searches left to right through the libraries specified on its command line and 901never revisits a library. In this way, no circular dependencies between 902libraries can exist. 903 904This doesn't fully enforce all inter-library dependencies, and importantly 905doesn't enforce header file circular dependencies created by inline functions. 906A good way to answer the "is this layered correctly" would be to consider 907whether a Unix linker would succeed at linking the program if all inline 908functions were defined out-of-line. (& for all valid orderings of dependencies 909- since linking resolution is linear, it's possible that some implicit 910dependencies can sneak through: A depends on B and C, so valid orderings are 911"C B A" or "B C A", in both cases the explicit dependencies come before their 912use. But in the first case, B could still link successfully if it implicitly 913depended on C, or the opposite in the second case) 914 915.. _minimal list of #includes: 916 917``#include`` as Little as Possible 918^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 919 920``#include`` hurts compile time performance. Don't do it unless you have to, 921especially in header files. 922 923But wait! Sometimes you need to have the definition of a class to use it, or to 924inherit from it. In these cases go ahead and ``#include`` that header file. Be 925aware however that there are many cases where you don't need to have the full 926definition of a class. If you are using a pointer or reference to a class, you 927don't need the header file. If you are simply returning a class instance from a 928prototyped function or method, you don't need it. In fact, for most cases, you 929simply don't need the definition of a class. And not ``#include``\ing speeds up 930compilation. 931 932It is easy to try to go too overboard on this recommendation, however. You 933**must** include all of the header files that you are using --- you can include 934them either directly or indirectly through another header file. To make sure 935that you don't accidentally forget to include a header file in your module 936header, make sure to include your module header **first** in the implementation 937file (as mentioned above). This way there won't be any hidden dependencies that 938you'll find out about later. 939 940Keep "Internal" Headers Private 941^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 942 943Many modules have a complex implementation that causes them to use more than one 944implementation (``.cpp``) file. It is often tempting to put the internal 945communication interface (helper classes, extra functions, etc) in the public 946module header file. Don't do this! 947 948If you really need to do something like this, put a private header file in the 949same directory as the source files, and include it locally. This ensures that 950your private interface remains private and undisturbed by outsiders. 951 952.. note:: 953 954 It's okay to put extra implementation methods in a public class itself. Just 955 make them private (or protected) and all is well. 956 957.. _early exits: 958 959Use Early Exits and ``continue`` to Simplify Code 960^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 961 962When reading code, keep in mind how much state and how many previous decisions 963have to be remembered by the reader to understand a block of code. Aim to 964reduce indentation where possible when it doesn't make it more difficult to 965understand the code. One great way to do this is by making use of early exits 966and the ``continue`` keyword in long loops. As an example of using an early 967exit from a function, consider this "bad" code: 968 969.. code-block:: c++ 970 971 Value *doSomething(Instruction *I) { 972 if (!I->isTerminator() && 973 I->hasOneUse() && doOtherThing(I)) { 974 ... some long code .... 975 } 976 977 return 0; 978 } 979 980This code has several problems if the body of the ``'if'`` is large. When 981you're looking at the top of the function, it isn't immediately clear that this 982*only* does interesting things with non-terminator instructions, and only 983applies to things with the other predicates. Second, it is relatively difficult 984to describe (in comments) why these predicates are important because the ``if`` 985statement makes it difficult to lay out the comments. Third, when you're deep 986within the body of the code, it is indented an extra level. Finally, when 987reading the top of the function, it isn't clear what the result is if the 988predicate isn't true; you have to read to the end of the function to know that 989it returns null. 990 991It is much preferred to format the code like this: 992 993.. code-block:: c++ 994 995 Value *doSomething(Instruction *I) { 996 // Terminators never need 'something' done to them because ... 997 if (I->isTerminator()) 998 return 0; 999 1000 // We conservatively avoid transforming instructions with multiple uses 1001 // because goats like cheese. 1002 if (!I->hasOneUse()) 1003 return 0; 1004 1005 // This is really just here for example. 1006 if (!doOtherThing(I)) 1007 return 0; 1008 1009 ... some long code .... 1010 } 1011 1012This fixes these problems. A similar problem frequently happens in ``for`` 1013loops. A silly example is something like this: 1014 1015.. code-block:: c++ 1016 1017 for (Instruction &I : BB) { 1018 if (auto *BO = dyn_cast<BinaryOperator>(&I)) { 1019 Value *LHS = BO->getOperand(0); 1020 Value *RHS = BO->getOperand(1); 1021 if (LHS != RHS) { 1022 ... 1023 } 1024 } 1025 } 1026 1027When you have very, very small loops, this sort of structure is fine. But if it 1028exceeds more than 10-15 lines, it becomes difficult for people to read and 1029understand at a glance. The problem with this sort of code is that it gets very 1030nested very quickly. Meaning that the reader of the code has to keep a lot of 1031context in their brain to remember what is going immediately on in the loop, 1032because they don't know if/when the ``if`` conditions will have ``else``\s etc. 1033It is strongly preferred to structure the loop like this: 1034 1035.. code-block:: c++ 1036 1037 for (Instruction &I : BB) { 1038 auto *BO = dyn_cast<BinaryOperator>(&I); 1039 if (!BO) continue; 1040 1041 Value *LHS = BO->getOperand(0); 1042 Value *RHS = BO->getOperand(1); 1043 if (LHS == RHS) continue; 1044 1045 ... 1046 } 1047 1048This has all the benefits of using early exits for functions: it reduces nesting 1049of the loop, it makes it easier to describe why the conditions are true, and it 1050makes it obvious to the reader that there is no ``else`` coming up that they 1051have to push context into their brain for. If a loop is large, this can be a 1052big understandability win. 1053 1054Don't use ``else`` after a ``return`` 1055^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1056 1057For similar reasons above (reduction of indentation and easier reading), please 1058do not use ``'else'`` or ``'else if'`` after something that interrupts control 1059flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 1060example, this is *bad*: 1061 1062.. code-block:: c++ 1063 1064 case 'J': { 1065 if (Signed) { 1066 Type = Context.getsigjmp_bufType(); 1067 if (Type.isNull()) { 1068 Error = ASTContext::GE_Missing_sigjmp_buf; 1069 return QualType(); 1070 } else { 1071 break; 1072 } 1073 } else { 1074 Type = Context.getjmp_bufType(); 1075 if (Type.isNull()) { 1076 Error = ASTContext::GE_Missing_jmp_buf; 1077 return QualType(); 1078 } else { 1079 break; 1080 } 1081 } 1082 } 1083 1084It is better to write it like this: 1085 1086.. code-block:: c++ 1087 1088 case 'J': 1089 if (Signed) { 1090 Type = Context.getsigjmp_bufType(); 1091 if (Type.isNull()) { 1092 Error = ASTContext::GE_Missing_sigjmp_buf; 1093 return QualType(); 1094 } 1095 } else { 1096 Type = Context.getjmp_bufType(); 1097 if (Type.isNull()) { 1098 Error = ASTContext::GE_Missing_jmp_buf; 1099 return QualType(); 1100 } 1101 } 1102 break; 1103 1104Or better yet (in this case) as: 1105 1106.. code-block:: c++ 1107 1108 case 'J': 1109 if (Signed) 1110 Type = Context.getsigjmp_bufType(); 1111 else 1112 Type = Context.getjmp_bufType(); 1113 1114 if (Type.isNull()) { 1115 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1116 ASTContext::GE_Missing_jmp_buf; 1117 return QualType(); 1118 } 1119 break; 1120 1121The idea is to reduce indentation and the amount of code you have to keep track 1122of when reading the code. 1123 1124Turn Predicate Loops into Predicate Functions 1125^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1126 1127It is very common to write small loops that just compute a boolean value. There 1128are a number of ways that people commonly write these, but an example of this 1129sort of thing is: 1130 1131.. code-block:: c++ 1132 1133 bool FoundFoo = false; 1134 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1135 if (BarList[I]->isFoo()) { 1136 FoundFoo = true; 1137 break; 1138 } 1139 1140 if (FoundFoo) { 1141 ... 1142 } 1143 1144This sort of code is awkward to write, and is almost always a bad sign. Instead 1145of this sort of loop, we strongly prefer to use a predicate function (which may 1146be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1147code to be structured like this: 1148 1149.. code-block:: c++ 1150 1151 /// \returns true if the specified list has an element that is a foo. 1152 static bool containsFoo(const std::vector<Bar*> &List) { 1153 for (unsigned I = 0, E = List.size(); I != E; ++I) 1154 if (List[I]->isFoo()) 1155 return true; 1156 return false; 1157 } 1158 ... 1159 1160 if (containsFoo(BarList)) { 1161 ... 1162 } 1163 1164There are many reasons for doing this: it reduces indentation and factors out 1165code which can often be shared by other code that checks for the same predicate. 1166More importantly, it *forces you to pick a name* for the function, and forces 1167you to write a comment for it. In this silly example, this doesn't add much 1168value. However, if the condition is complex, this can make it a lot easier for 1169the reader to understand the code that queries for this predicate. Instead of 1170being faced with the in-line details of how we check to see if the BarList 1171contains a foo, we can trust the function name and continue reading with better 1172locality. 1173 1174The Low-Level Issues 1175-------------------- 1176 1177Name Types, Functions, Variables, and Enumerators Properly 1178^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1179 1180Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1181enough how important it is to use *descriptive* names. Pick names that match 1182the semantics and role of the underlying entities, within reason. Avoid 1183abbreviations unless they are well known. After picking a good name, make sure 1184to use consistent capitalization for the name, as inconsistency requires clients 1185to either memorize the APIs or to look it up to find the exact spelling. 1186 1187In general, names should be in camel case (e.g. ``TextFileReader`` and 1188``isLValue()``). Different kinds of declarations have different rules: 1189 1190* **Type names** (including classes, structs, enums, typedefs, etc) should be 1191 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1192 1193* **Variable names** should be nouns (as they represent state). The name should 1194 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1195 ``Boats``). 1196 1197* **Function names** should be verb phrases (as they represent actions), and 1198 command-like function should be imperative. The name should be camel case, 1199 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1200 1201* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1202 follow the naming conventions for types. A common use for enums is as a 1203 discriminator for a union, or an indicator of a subclass. When an enum is 1204 used for something like this, it should have a ``Kind`` suffix 1205 (e.g. ``ValueKind``). 1206 1207* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1208 should start with an upper-case letter, just like types. Unless the 1209 enumerators are defined in their own small namespace or inside a class, 1210 enumerators should have a prefix corresponding to the enum declaration name. 1211 For example, ``enum ValueKind { ... };`` may contain enumerators like 1212 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1213 convenience constants are exempt from the requirement for a prefix. For 1214 instance: 1215 1216 .. code-block:: c++ 1217 1218 enum { 1219 MaxSize = 42, 1220 Density = 12 1221 }; 1222 1223As an exception, classes that mimic STL classes can have member names in STL's 1224style of lower-case words separated by underscores (e.g. ``begin()``, 1225``push_back()``, and ``empty()``). Classes that provide multiple 1226iterators should add a singular prefix to ``begin()`` and ``end()`` 1227(e.g. ``global_begin()`` and ``use_begin()``). 1228 1229Here are some examples of good and bad names: 1230 1231.. code-block:: c++ 1232 1233 class VehicleMaker { 1234 ... 1235 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1236 Factory<Tire> Factory; // Better. 1237 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1238 // kind of factories. 1239 }; 1240 1241 Vehicle makeVehicle(VehicleType Type) { 1242 VehicleMaker M; // Might be OK if having a short life-span. 1243 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1244 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1245 ... 1246 } 1247 1248Assert Liberally 1249^^^^^^^^^^^^^^^^ 1250 1251Use the "``assert``" macro to its fullest. Check all of your preconditions and 1252assumptions, you never know when a bug (not necessarily even yours) might be 1253caught early by an assertion, which reduces debugging time dramatically. The 1254"``<cassert>``" header file is probably already included by the header files you 1255are using, so it doesn't cost anything to use it. 1256 1257To further assist with debugging, make sure to put some kind of error message in 1258the assertion statement, which is printed if the assertion is tripped. This 1259helps the poor debugger make sense of why an assertion is being made and 1260enforced, and hopefully what to do about it. Here is one complete example: 1261 1262.. code-block:: c++ 1263 1264 inline Value *getOperand(unsigned I) { 1265 assert(I < Operands.size() && "getOperand() out of range!"); 1266 return Operands[I]; 1267 } 1268 1269Here are more examples: 1270 1271.. code-block:: c++ 1272 1273 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1274 1275 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1276 1277 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1278 1279 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1280 1281 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1282 1283You get the idea. 1284 1285In the past, asserts were used to indicate a piece of code that should not be 1286reached. These were typically of the form: 1287 1288.. code-block:: c++ 1289 1290 assert(0 && "Invalid radix for integer literal"); 1291 1292This has a few issues, the main one being that some compilers might not 1293understand the assertion, or warn about a missing return in builds where 1294assertions are compiled out. 1295 1296Today, we have something much better: ``llvm_unreachable``: 1297 1298.. code-block:: c++ 1299 1300 llvm_unreachable("Invalid radix for integer literal"); 1301 1302When assertions are enabled, this will print the message if it's ever reached 1303and then exit the program. When assertions are disabled (i.e. in release 1304builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1305code for this branch. If the compiler does not support this, it will fall back 1306to the "abort" implementation. 1307 1308Neither assertions or ``llvm_unreachable`` will abort the program on a release 1309build. If the error condition can be triggered by user input then the 1310recoverable error mechanism described in :doc:`ProgrammersManual` should be 1311used instead. In cases where this is not practical, ``report_fatal_error`` may 1312be used. 1313 1314Another issue is that values used only by assertions will produce an "unused 1315value" warning when assertions are disabled. For example, this code will warn: 1316 1317.. code-block:: c++ 1318 1319 unsigned Size = V.size(); 1320 assert(Size > 42 && "Vector smaller than it should be"); 1321 1322 bool NewToSet = Myset.insert(Value); 1323 assert(NewToSet && "The value shouldn't be in the set yet"); 1324 1325These are two interesting different cases. In the first case, the call to 1326``V.size()`` is only useful for the assert, and we don't want it executed when 1327assertions are disabled. Code like this should move the call into the assert 1328itself. In the second case, the side effects of the call must happen whether 1329the assert is enabled or not. In this case, the value should be cast to void to 1330disable the warning. To be specific, it is preferred to write the code like 1331this: 1332 1333.. code-block:: c++ 1334 1335 assert(V.size() > 42 && "Vector smaller than it should be"); 1336 1337 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1338 assert(NewToSet && "The value shouldn't be in the set yet"); 1339 1340Do Not Use ``using namespace std`` 1341^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1342 1343In LLVM, we prefer to explicitly prefix all identifiers from the standard 1344namespace with an "``std::``" prefix, rather than rely on "``using namespace 1345std;``". 1346 1347In header files, adding a ``'using namespace XXX'`` directive pollutes the 1348namespace of any source file that ``#include``\s the header. This is clearly a 1349bad thing. 1350 1351In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1352rule, but is still important. Basically, using explicit namespace prefixes 1353makes the code **clearer**, because it is immediately obvious what facilities 1354are being used and where they are coming from. And **more portable**, because 1355namespace clashes cannot occur between LLVM code and other namespaces. The 1356portability rule is important because different standard library implementations 1357expose different symbols (potentially ones they shouldn't), and future revisions 1358to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1359never use ``'using namespace std;'`` in LLVM. 1360 1361The exception to the general rule (i.e. it's not an exception for the ``std`` 1362namespace) is for implementation files. For example, all of the code in the 1363LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1364ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1365llvm;'`` directive at the top, after the ``#include``\s. This reduces 1366indentation in the body of the file for source editors that indent based on 1367braces, and keeps the conceptual context cleaner. The general form of this rule 1368is that any ``.cpp`` file that implements code in any namespace may use that 1369namespace (and its parents'), but should not use any others. 1370 1371Provide a Virtual Method Anchor for Classes in Headers 1372^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1373 1374If a class is defined in a header file and has a vtable (either it has virtual 1375methods or it derives from classes with virtual methods), it must always have at 1376least one out-of-line virtual method in the class. Without this, the compiler 1377will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1378header, bloating ``.o`` file sizes and increasing link times. 1379 1380Don't use default labels in fully covered switches over enumerations 1381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1382 1383``-Wswitch`` warns if a switch, without a default label, over an enumeration 1384does not cover every enumeration value. If you write a default label on a fully 1385covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1386when new elements are added to that enumeration. To help avoid adding these 1387kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1388off by default but turned on when building LLVM with a version of Clang that 1389supports the warning. 1390 1391A knock-on effect of this stylistic requirement is that when building LLVM with 1392GCC you may get warnings related to "control may reach end of non-void function" 1393if you return from each case of a covered switch-over-enum because GCC assumes 1394that the enum expression may take any representable value, not just those of 1395individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1396the switch. 1397 1398Use range-based ``for`` loops wherever possible 1399^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1400 1401The introduction of range-based ``for`` loops in C++11 means that explicit 1402manipulation of iterators is rarely necessary. We use range-based ``for`` 1403loops wherever possible for all newly added code. For example: 1404 1405.. code-block:: c++ 1406 1407 BasicBlock *BB = ... 1408 for (Instruction &I : *BB) 1409 ... use I ... 1410 1411Don't evaluate ``end()`` every time through a loop 1412^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1413 1414In cases where range-based ``for`` loops can't be used and it is necessary 1415to write an explicit iterator-based loop, pay close attention to whether 1416``end()`` is re-evaluted on each loop iteration. One common mistake is to 1417write a loop in this style: 1418 1419.. code-block:: c++ 1420 1421 BasicBlock *BB = ... 1422 for (auto I = BB->begin(); I != BB->end(); ++I) 1423 ... use I ... 1424 1425The problem with this construct is that it evaluates "``BB->end()``" every time 1426through the loop. Instead of writing the loop like this, we strongly prefer 1427loops to be written so that they evaluate it once before the loop starts. A 1428convenient way to do this is like so: 1429 1430.. code-block:: c++ 1431 1432 BasicBlock *BB = ... 1433 for (auto I = BB->begin(), E = BB->end(); I != E; ++I) 1434 ... use I ... 1435 1436The observant may quickly point out that these two loops may have different 1437semantics: if the container (a basic block in this case) is being mutated, then 1438"``BB->end()``" may change its value every time through the loop and the second 1439loop may not in fact be correct. If you actually do depend on this behavior, 1440please write the loop in the first form and add a comment indicating that you 1441did it intentionally. 1442 1443Why do we prefer the second form (when correct)? Writing the loop in the first 1444form has two problems. First it may be less efficient than evaluating it at the 1445start of the loop. In this case, the cost is probably minor --- a few extra 1446loads every time through the loop. However, if the base expression is more 1447complex, then the cost can rise quickly. I've seen loops where the end 1448expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1449really aren't cheap. By writing it in the second form consistently, you 1450eliminate the issue entirely and don't even have to think about it. 1451 1452The second (even bigger) issue is that writing the loop in the first form hints 1453to the reader that the loop is mutating the container (a fact that a comment 1454would handily confirm!). If you write the loop in the second form, it is 1455immediately obvious without even looking at the body of the loop that the 1456container isn't being modified, which makes it easier to read the code and 1457understand what it does. 1458 1459While the second form of the loop is a few extra keystrokes, we do strongly 1460prefer it. 1461 1462``#include <iostream>`` is Forbidden 1463^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1464 1465The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1466because many common implementations transparently inject a `static constructor`_ 1467into every translation unit that includes it. 1468 1469Note that using the other stream headers (``<sstream>`` for example) is not 1470problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1471provides various APIs that are better performing for almost every use than 1472``std::ostream`` style APIs. 1473 1474.. note:: 1475 1476 New code should always use `raw_ostream`_ for writing, or the 1477 ``llvm::MemoryBuffer`` API for reading files. 1478 1479.. _raw_ostream: 1480 1481Use ``raw_ostream`` 1482^^^^^^^^^^^^^^^^^^^ 1483 1484LLVM includes a lightweight, simple, and efficient stream implementation in 1485``llvm/Support/raw_ostream.h``, which provides all of the common features of 1486``std::ostream``. All new code should use ``raw_ostream`` instead of 1487``ostream``. 1488 1489Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1490declared as ``class raw_ostream``. Public headers should generally not include 1491the ``raw_ostream`` header, but use forward declarations and constant references 1492to ``raw_ostream`` instances. 1493 1494Avoid ``std::endl`` 1495^^^^^^^^^^^^^^^^^^^ 1496 1497The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1498the output stream specified. In addition to doing this, however, it also 1499flushes the output stream. In other words, these are equivalent: 1500 1501.. code-block:: c++ 1502 1503 std::cout << std::endl; 1504 std::cout << '\n' << std::flush; 1505 1506Most of the time, you probably have no reason to flush the output stream, so 1507it's better to use a literal ``'\n'``. 1508 1509Don't use ``inline`` when defining a function in a class definition 1510^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1511 1512A member function defined in a class definition is implicitly inline, so don't 1513put the ``inline`` keyword in this case. 1514 1515Don't: 1516 1517.. code-block:: c++ 1518 1519 class Foo { 1520 public: 1521 inline void bar() { 1522 // ... 1523 } 1524 }; 1525 1526Do: 1527 1528.. code-block:: c++ 1529 1530 class Foo { 1531 public: 1532 void bar() { 1533 // ... 1534 } 1535 }; 1536 1537Microscopic Details 1538------------------- 1539 1540This section describes preferred low-level formatting guidelines along with 1541reasoning on why we prefer them. 1542 1543Spaces Before Parentheses 1544^^^^^^^^^^^^^^^^^^^^^^^^^ 1545 1546We prefer to put a space before an open parenthesis only in control flow 1547statements, but not in normal function call expressions and function-like 1548macros. For example, this is good: 1549 1550.. code-block:: c++ 1551 1552 if (X) ... 1553 for (I = 0; I != 100; ++I) ... 1554 while (LLVMRocks) ... 1555 1556 somefunc(42); 1557 assert(3 != 4 && "laws of math are failing me"); 1558 1559 A = foo(42, 92) + bar(X); 1560 1561and this is bad: 1562 1563.. code-block:: c++ 1564 1565 if(X) ... 1566 for(I = 0; I != 100; ++I) ... 1567 while(LLVMRocks) ... 1568 1569 somefunc (42); 1570 assert (3 != 4 && "laws of math are failing me"); 1571 1572 A = foo (42, 92) + bar (X); 1573 1574The reason for doing this is not completely arbitrary. This style makes control 1575flow operators stand out more, and makes expressions flow better. The function 1576call operator binds very tightly as a postfix operator. Putting a space after a 1577function name (as in the last example) makes it appear that the code might bind 1578the arguments of the left-hand-side of a binary operator with the argument list 1579of a function and the name of the right side. More specifically, it is easy to 1580misread the "``A``" example as: 1581 1582.. code-block:: c++ 1583 1584 A = foo ((42, 92) + bar) (X); 1585 1586when skimming through the code. By avoiding a space in a function, we avoid 1587this misinterpretation. 1588 1589Prefer Preincrement 1590^^^^^^^^^^^^^^^^^^^ 1591 1592Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1593(``X++``) and could very well be a lot faster than it. Use preincrementation 1594whenever possible. 1595 1596The semantics of postincrement include making a copy of the value being 1597incremented, returning it, and then preincrementing the "work value". For 1598primitive types, this isn't a big deal. But for iterators, it can be a huge 1599issue (for example, some iterators contains stack and set objects in them... 1600copying an iterator could invoke the copy ctor's of these as well). In general, 1601get in the habit of always using preincrement, and you won't have a problem. 1602 1603 1604Namespace Indentation 1605^^^^^^^^^^^^^^^^^^^^^ 1606 1607In general, we strive to reduce indentation wherever possible. This is useful 1608because we want code to `fit into 80 columns`_ without wrapping horribly, but 1609also because it makes it easier to understand the code. To facilitate this and 1610avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1611helps readability, feel free to add a comment indicating what namespace is 1612being closed by a ``}``. For example: 1613 1614.. code-block:: c++ 1615 1616 namespace llvm { 1617 namespace knowledge { 1618 1619 /// This class represents things that Smith can have an intimate 1620 /// understanding of and contains the data associated with it. 1621 class Grokable { 1622 ... 1623 public: 1624 explicit Grokable() { ... } 1625 virtual ~Grokable() = 0; 1626 1627 ... 1628 1629 }; 1630 1631 } // end namespace knowledge 1632 } // end namespace llvm 1633 1634 1635Feel free to skip the closing comment when the namespace being closed is 1636obvious for any reason. For example, the outer-most namespace in a header file 1637is rarely a source of confusion. But namespaces both anonymous and named in 1638source files that are being closed half way through the file probably could use 1639clarification. 1640 1641.. _static: 1642 1643Anonymous Namespaces 1644^^^^^^^^^^^^^^^^^^^^ 1645 1646After talking about namespaces in general, you may be wondering about anonymous 1647namespaces in particular. Anonymous namespaces are a great language feature 1648that tells the C++ compiler that the contents of the namespace are only visible 1649within the current translation unit, allowing more aggressive optimization and 1650eliminating the possibility of symbol name collisions. Anonymous namespaces are 1651to C++ as "static" is to C functions and global variables. While "``static``" 1652is available in C++, anonymous namespaces are more general: they can make entire 1653classes private to a file. 1654 1655The problem with anonymous namespaces is that they naturally want to encourage 1656indentation of their body, and they reduce locality of reference: if you see a 1657random function definition in a C++ file, it is easy to see if it is marked 1658static, but seeing if it is in an anonymous namespace requires scanning a big 1659chunk of the file. 1660 1661Because of this, we have a simple guideline: make anonymous namespaces as small 1662as possible, and only use them for class declarations. For example, this is 1663good: 1664 1665.. code-block:: c++ 1666 1667 namespace { 1668 class StringSort { 1669 ... 1670 public: 1671 StringSort(...) 1672 bool operator<(const char *RHS) const; 1673 }; 1674 } // end anonymous namespace 1675 1676 static void runHelper() { 1677 ... 1678 } 1679 1680 bool StringSort::operator<(const char *RHS) const { 1681 ... 1682 } 1683 1684This is bad: 1685 1686.. code-block:: c++ 1687 1688 namespace { 1689 1690 class StringSort { 1691 ... 1692 public: 1693 StringSort(...) 1694 bool operator<(const char *RHS) const; 1695 }; 1696 1697 void runHelper() { 1698 ... 1699 } 1700 1701 bool StringSort::operator<(const char *RHS) const { 1702 ... 1703 } 1704 1705 } // end anonymous namespace 1706 1707This is bad specifically because if you're looking at "``runHelper``" in the middle 1708of a large C++ file, that you have no immediate way to tell if it is local to 1709the file. When it is marked static explicitly, this is immediately obvious. 1710Also, there is no reason to enclose the definition of "``operator<``" in the 1711namespace just because it was declared there. 1712 1713See Also 1714======== 1715 1716A lot of these comments and recommendations have been culled from other sources. 1717Two particularly important books for our work are: 1718 1719#. `Effective C++ 1720 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1721 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1722 "Effective STL" by the same author. 1723 1724#. `Large-Scale C++ Software Design 1725 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_ 1726 by John Lakos 1727 1728If you get some free time, and you haven't read them: do so, you might learn 1729something. 1730