1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree.  Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards.  In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard.  If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVM-dev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention).  This is because they are relatively new, and a
35lot of code was written before they were put in place.  Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code.  On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way.  Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is to increase the readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:[email protected]>`_.
45
46Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
66
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79:doc:`ProgrammersManual`.
80
81Supported C++11 Language and Library Features
82---------------------------------------------
83
84While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in the minimum requirements described
87in the :doc:`GettingStarted` page, section `Software`.
88The ultimate definition of this set is what build bots with those respective
89toolchains accept. Don't argue with the build bots. However, we have some
90guidance below to help you know what to expect.
91
92Each toolchain provides a good reference for what it accepts:
93
94* Clang: http://clang.llvm.org/cxx_status.html
95* GCC: http://gcc.gnu.org/projects/cxx0x.html
96* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
97
98In most cases, the MSVC list will be the dominating factor. Here is a summary
99of the features that are expected to work. Features not on this list are
100unlikely to be supported by our host compilers.
101
102* Rvalue references: N2118_
103
104  * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
105
106* Static assert: N1720_
107* ``auto`` type deduction: N1984_, N1737_
108* Trailing return types: N2541_
109* Lambdas: N2927_
110
111  * But *not* lambdas with default arguments.
112
113* ``decltype``: N2343_
114* Nested closing right angle brackets: N1757_
115* Extern templates: N1987_
116* ``nullptr``: N2431_
117* Strongly-typed and forward declarable enums: N2347_, N2764_
118* Local and unnamed types as template arguments: N2657_
119* Range-based for-loop: N2930_
120
121  * But ``{}`` are required around inner ``do {} while()`` loops.  As a result,
122    ``{}`` are required around function-like macros inside range-based for
123    loops.
124
125* ``override`` and ``final``: N2928_, N3206_, N3272_
126* Atomic operations and the C++11 memory model: N2429_
127* Variadic templates: N2242_
128* Explicit conversion operators: N2437_
129* Defaulted and deleted functions: N2346_
130* Initializer lists: N2627_
131* Delegating constructors: N1986_
132* Default member initializers (non-static data member initializers): N2756_
133
134  * Only use these for scalar members that would otherwise be left
135    uninitialized. Non-scalar members generally have appropriate default
136    constructors.
137
138.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
139.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
140.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
141.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
142.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
143.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
144.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
145.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
146.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
147.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
148.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
149.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
150.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
151.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
152.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
153.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
154.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
155.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
156.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
157.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
158.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
159.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
160.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
161.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
162.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
163
164The supported features in the C++11 standard libraries are less well tracked,
165but also much greater. Most of the standard libraries implement most of C++11's
166library. The most likely lowest common denominator is Linux support. For
167libc++, the support is just poorly tested and undocumented but expected to be
168largely complete. YMMV. For libstdc++, the support is documented in detail in
169`the libstdc++ manual`_. There are some very minor missing facilities that are
170unlikely to be common problems, and there are a few larger gaps that are worth
171being aware of:
172
173* Not all of the type traits are implemented
174* No regular expression library.
175* While most of the atomics library is well implemented, the fences are
176  missing. Fortunately, they are rarely needed.
177* The locale support is incomplete.
178
179Other than these areas you should assume the standard library is available and
180working as expected until some build bot tells you otherwise. If you're in an
181uncertain area of one of the above points, but you cannot test on a Linux
182system, your best approach is to minimize your use of these features, and watch
183the Linux build bots to find out if your usage triggered a bug. For example, if
184you hit a type trait which doesn't work we can then add support to LLVM's
185traits header to emulate it.
186
187.. _the libstdc++ manual:
188  http://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011
189
190Other Languages
191---------------
192
193Any code written in the Go programming language is not subject to the
194formatting rules below. Instead, we adopt the formatting rules enforced by
195the `gofmt`_ tool.
196
197Go code should strive to be idiomatic. Two good sets of guidelines for what
198this means are `Effective Go`_ and `Go Code Review Comments`_.
199
200.. _gofmt:
201  https://golang.org/cmd/gofmt/
202
203.. _Effective Go:
204  https://golang.org/doc/effective_go.html
205
206.. _Go Code Review Comments:
207  https://code.google.com/p/go-wiki/wiki/CodeReviewComments
208
209Mechanical Source Issues
210========================
211
212Source Code Formatting
213----------------------
214
215Commenting
216^^^^^^^^^^
217
218Comments are one critical part of readability and maintainability.  Everyone
219knows they should comment their code, and so should you.  When writing comments,
220write them as English prose, which means they should use proper capitalization,
221punctuation, etc.  Aim to describe what the code is trying to do and why, not
222*how* it does it at a micro level. Here are a few critical things to document:
223
224.. _header file comment:
225
226File Headers
227""""""""""""
228
229Every source file should have a header on it that describes the basic purpose of
230the file.  If a file does not have a header, it should not be checked into the
231tree.  The standard header looks like this:
232
233.. code-block:: c++
234
235  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
236  //
237  //                     The LLVM Compiler Infrastructure
238  //
239  // This file is distributed under the University of Illinois Open Source
240  // License. See LICENSE.TXT for details.
241  //
242  //===----------------------------------------------------------------------===//
243  ///
244  /// \file
245  /// This file contains the declaration of the Instruction class, which is the
246  /// base class for all of the VM instructions.
247  ///
248  //===----------------------------------------------------------------------===//
249
250A few things to note about this particular format: The "``-*- C++ -*-``" string
251on the first line is there to tell Emacs that the source file is a C++ file, not
252a C file (Emacs assumes ``.h`` files are C files by default).
253
254.. note::
255
256    This tag is not necessary in ``.cpp`` files.  The name of the file is also
257    on the first line, along with a very short description of the purpose of the
258    file.  This is important when printing out code and flipping though lots of
259    pages.
260
261The next section in the file is a concise note that defines the license that the
262file is released under.  This makes it perfectly clear what terms the source
263code can be distributed under and should not be modified in any way.
264
265The main body is a ``doxygen`` comment (identified by the ``///`` comment
266marker instead of the usual ``//``) describing the purpose of the file.  The
267first sentence (or a passage beginning with ``\brief``) is used as an abstract.
268Any additional information should be separated by a blank line.  If an
269algorithm is being implemented or something tricky is going on, a reference
270to the paper where it is published should be included, as well as any notes or
271*gotchas* in the code to watch out for.
272
273Class overviews
274"""""""""""""""
275
276Classes are one fundamental part of a good object oriented design.  As such, a
277class definition should have a comment block that explains what the class is
278used for and how it works.  Every non-trivial class is expected to have a
279``doxygen`` comment block.
280
281Method information
282""""""""""""""""""
283
284Methods defined in a class (as well as any global functions) should also be
285documented properly.  A quick note about what it does and a description of the
286borderline behaviour is all that is necessary here (unless something
287particularly tricky or insidious is going on).  The hope is that people can
288figure out how to use your interfaces without reading the code itself.
289
290Good things to talk about here are what happens when something unexpected
291happens: does the method return null?  Abort?  Format your hard disk?
292
293Comment Formatting
294^^^^^^^^^^^^^^^^^^
295
296In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
297``doxygen`` documentation comments).  They take less space, require
298less typing, don't have nesting problems, etc.  There are a few cases when it is
299useful to use C style (``/* */``) comments however:
300
301#. When writing C code: Obviously if you are writing C code, use C style
302   comments.
303
304#. When writing a header file that may be ``#include``\d by a C source file.
305
306#. When writing a source file that is used by a tool that only accepts C style
307   comments.
308
309Commenting out large blocks of code is discouraged, but if you really have to do
310this (for documentation purposes or as a suggestion for debug printing), use
311``#if 0`` and ``#endif``. These nest properly and are better behaved in general
312than C style comments.
313
314Doxygen Use in Documentation Comments
315^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
316
317Use the ``\file`` command to turn the standard file header into a file-level
318comment.
319
320Include descriptive paragraphs for all public interfaces (public classes,
321member and non-member functions).  Don't just restate the information that can
322be inferred from the API name.  The first sentence (or a paragraph beginning
323with ``\brief``) is used as an abstract. Try to use a single sentence as the
324``\brief`` adds visual clutter.  Put detailed discussion into separate
325paragraphs.
326
327To refer to parameter names inside a paragraph, use the ``\p name`` command.
328Don't use the ``\arg name`` command since it starts a new paragraph that
329contains documentation for the parameter.
330
331Wrap non-inline code examples in ``\code ... \endcode``.
332
333To document a function parameter, start a new paragraph with the
334``\param name`` command.  If the parameter is used as an out or an in/out
335parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
336respectively.
337
338To describe function return value, start a new paragraph with the ``\returns``
339command.
340
341A minimal documentation comment:
342
343.. code-block:: c++
344
345  /// Sets the xyzzy property to \p Baz.
346  void setXyzzy(bool Baz);
347
348A documentation comment that uses all Doxygen features in a preferred way:
349
350.. code-block:: c++
351
352  /// Does foo and bar.
353  ///
354  /// Does not do foo the usual way if \p Baz is true.
355  ///
356  /// Typical usage:
357  /// \code
358  ///   fooBar(false, "quux", Res);
359  /// \endcode
360  ///
361  /// \param Quux kind of foo to do.
362  /// \param [out] Result filled with bar sequence on foo success.
363  ///
364  /// \returns true on success.
365  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
366
367Don't duplicate the documentation comment in the header file and in the
368implementation file.  Put the documentation comments for public APIs into the
369header file.  Documentation comments for private APIs can go to the
370implementation file.  In any case, implementation files can include additional
371comments (not necessarily in Doxygen markup) to explain implementation details
372as needed.
373
374Don't duplicate function or class name at the beginning of the comment.
375For humans it is obvious which function or class is being documented;
376automatic documentation processing tools are smart enough to bind the comment
377to the correct declaration.
378
379Wrong:
380
381.. code-block:: c++
382
383  // In Something.h:
384
385  /// Something - An abstraction for some complicated thing.
386  class Something {
387  public:
388    /// fooBar - Does foo and bar.
389    void fooBar();
390  };
391
392  // In Something.cpp:
393
394  /// fooBar - Does foo and bar.
395  void Something::fooBar() { ... }
396
397Correct:
398
399.. code-block:: c++
400
401  // In Something.h:
402
403  /// An abstraction for some complicated thing.
404  class Something {
405  public:
406    /// Does foo and bar.
407    void fooBar();
408  };
409
410  // In Something.cpp:
411
412  // Builds a B-tree in order to do foo.  See paper by...
413  void Something::fooBar() { ... }
414
415It is not required to use additional Doxygen features, but sometimes it might
416be a good idea to do so.
417
418Consider:
419
420* adding comments to any narrow namespace containing a collection of
421  related functions or types;
422
423* using top-level groups to organize a collection of related functions at
424  namespace scope where the grouping is smaller than the namespace;
425
426* using member groups and additional comments attached to member
427  groups to organize within a class.
428
429For example:
430
431.. code-block:: c++
432
433  class Something {
434    /// \name Functions that do Foo.
435    /// @{
436    void fooBar();
437    void fooBaz();
438    /// @}
439    ...
440  };
441
442``#include`` Style
443^^^^^^^^^^^^^^^^^^
444
445Immediately after the `header file comment`_ (and include guards if working on a
446header file), the `minimal list of #includes`_ required by the file should be
447listed.  We prefer these ``#include``\s to be listed in this order:
448
449.. _Main Module Header:
450.. _Local/Private Headers:
451
452#. Main Module Header
453#. Local/Private Headers
454#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
455#. System ``#include``\s
456
457and each category should be sorted lexicographically by the full path.
458
459The `Main Module Header`_ file applies to ``.cpp`` files which implement an
460interface defined by a ``.h`` file.  This ``#include`` should always be included
461**first** regardless of where it lives on the file system.  By including a
462header file first in the ``.cpp`` files that implement the interfaces, we ensure
463that the header does not have any hidden dependencies which are not explicitly
464``#include``\d in the header, but should be. It is also a form of documentation
465in the ``.cpp`` file to indicate where the interfaces it implements are defined.
466
467LLVM project and subproject headers should be grouped from most specific to least
468specific, for the same reasons described above.  For example, LLDB depends on
469both clang and LLVM, and clang depends on LLVM.  So an LLDB source file should
470include ``lldb`` headers first, followed by ``clang`` headers, followed by
471``llvm`` headers, to reduce the possibility (for example) of an LLDB header
472accidentally picking up a missing include due to the previous inclusion of that
473header in the main source file or some earlier header file.  clang should
474similarly include its own headers before including llvm headers.  This rule
475applies to all LLVM subprojects.
476
477.. _fit into 80 columns:
478
479Source Code Width
480^^^^^^^^^^^^^^^^^
481
482Write your code to fit within 80 columns of text.  This helps those of us who
483like to print out code and look at your code in an ``xterm`` without resizing
484it.
485
486The longer answer is that there must be some limit to the width of the code in
487order to reasonably allow developers to have multiple files side-by-side in
488windows on a modest display.  If you are going to pick a width limit, it is
489somewhat arbitrary but you might as well pick something standard.  Going with 90
490columns (for example) instead of 80 columns wouldn't add any significant value
491and would be detrimental to printing out code.  Also many other projects have
492standardized on 80 columns, so some people have already configured their editors
493for it (vs something else, like 90 columns).
494
495This is one of many contentious issues in coding standards, but it is not up for
496debate.
497
498Use Spaces Instead of Tabs
499^^^^^^^^^^^^^^^^^^^^^^^^^^
500
501In all cases, prefer spaces to tabs in source files.  People have different
502preferred indentation levels, and different styles of indentation that they
503like; this is fine.  What isn't fine is that different editors/viewers expand
504tabs out to different tab stops.  This can cause your code to look completely
505unreadable, and it is not worth dealing with.
506
507As always, follow the `Golden Rule`_ above: follow the style of
508existing code if you are modifying and extending it.  If you like four spaces of
509indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
510of indentation.  Also, do not reindent a whole source file: it makes for
511incredible diffs that are absolutely worthless.
512
513Indent Code Consistently
514^^^^^^^^^^^^^^^^^^^^^^^^
515
516Okay, in your first year of programming you were told that indentation is
517important. If you didn't believe and internalize this then, now is the time.
518Just do it. With the introduction of C++11, there are some new formatting
519challenges that merit some suggestions to help have consistent, maintainable,
520and tool-friendly formatting and indentation.
521
522Format Lambdas Like Blocks Of Code
523""""""""""""""""""""""""""""""""""
524
525When formatting a multi-line lambda, format it like a block of code, that's
526what it is. If there is only one multi-line lambda in a statement, and there
527are no expressions lexically after it in the statement, drop the indent to the
528standard two space indent for a block of code, as if it were an if-block opened
529by the preceding part of the statement:
530
531.. code-block:: c++
532
533  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
534    if (a.blah < b.blah)
535      return true;
536    if (a.baz < b.baz)
537      return true;
538    return a.bam < b.bam;
539  });
540
541To take best advantage of this formatting, if you are designing an API which
542accepts a continuation or single callable argument (be it a functor, or
543a ``std::function``), it should be the last argument if at all possible.
544
545If there are multiple multi-line lambdas in a statement, or there is anything
546interesting after the lambda in the statement, indent the block two spaces from
547the indent of the ``[]``:
548
549.. code-block:: c++
550
551  dyn_switch(V->stripPointerCasts(),
552             [] (PHINode *PN) {
553               // process phis...
554             },
555             [] (SelectInst *SI) {
556               // process selects...
557             },
558             [] (LoadInst *LI) {
559               // process loads...
560             },
561             [] (AllocaInst *AI) {
562               // process allocas...
563             });
564
565Braced Initializer Lists
566""""""""""""""""""""""""
567
568With C++11, there are significantly more uses of braced lists to perform
569initialization. These allow you to easily construct aggregate temporaries in
570expressions among other niceness. They now have a natural way of ending up
571nested within each other and within function calls in order to build up
572aggregates (such as option structs) from local variables. To make matters
573worse, we also have many more uses of braces in an expression context that are
574*not* performing initialization.
575
576The historically common formatting of braced initialization of aggregate
577variables does not mix cleanly with deep nesting, general expression contexts,
578function arguments, and lambdas. We suggest new code use a simple rule for
579formatting braced initialization lists: act as-if the braces were parentheses
580in a function call. The formatting rules exactly match those already well
581understood for formatting nested function calls. Examples:
582
583.. code-block:: c++
584
585  foo({a, b, c}, {1, 2, 3});
586
587  llvm::Constant *Mask[] = {
588      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
589      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
590      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
591
592This formatting scheme also makes it particularly easy to get predictable,
593consistent, and automatic formatting with tools like `Clang Format`_.
594
595.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
596
597Language and Compiler Issues
598----------------------------
599
600Treat Compiler Warnings Like Errors
601^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
602
603If your code has compiler warnings in it, something is wrong --- you aren't
604casting values correctly, you have "questionable" constructs in your code, or
605you are doing something legitimately wrong.  Compiler warnings can cover up
606legitimate errors in output and make dealing with a translation unit difficult.
607
608It is not possible to prevent all warnings from all compilers, nor is it
609desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
610good thorough set of warnings, and stick to it.  At least in the case of
611``gcc``, it is possible to work around any spurious errors by changing the
612syntax of the code slightly.  For example, a warning that annoys me occurs when
613I write code like this:
614
615.. code-block:: c++
616
617  if (V = getValue()) {
618    ...
619  }
620
621``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
622probably mistyped it.  In most cases, I haven't, and I really don't want the
623spurious errors.  To fix this particular problem, I rewrite the code like
624this:
625
626.. code-block:: c++
627
628  if ((V = getValue())) {
629    ...
630  }
631
632which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
633massaging the code appropriately.
634
635Write Portable Code
636^^^^^^^^^^^^^^^^^^^
637
638In almost all cases, it is possible and within reason to write completely
639portable code.  If there are cases where it isn't possible to write portable
640code, isolate it behind a well defined (and well documented) interface.
641
642In practice, this means that you shouldn't assume much about the host compiler
643(and Visual Studio tends to be the lowest common denominator).  If advanced
644features are used, they should only be an implementation detail of a library
645which has a simple exposed API, and preferably be buried in ``libSystem``.
646
647Do not use RTTI or Exceptions
648^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
649
650In an effort to reduce code and executable size, LLVM does not use RTTI
651(e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
652the general C++ principle of *"you only pay for what you use"*, causing
653executable bloat even if exceptions are never used in the code base, or if RTTI
654is never used for a class.  Because of this, we turn them off globally in the
655code.
656
657That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
658templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
659This form of RTTI is opt-in and can be
660:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
661substantially more efficient than ``dynamic_cast<>``.
662
663.. _static constructor:
664
665Do not use Static Constructors
666^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
667
668Static constructors and destructors (e.g. global variables whose types have a
669constructor or destructor) should not be added to the code base, and should be
670removed wherever possible.  Besides `well known problems
671<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
672initialization is undefined between globals in different source files, the
673entire concept of static constructors is at odds with the common use case of
674LLVM as a library linked into a larger application.
675
676Consider the use of LLVM as a JIT linked into another application (perhaps for
677`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
678<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
679design of static constructors, they must be executed at startup time of the
680entire application, regardless of whether or how LLVM is used in that larger
681application.  There are two problems with this:
682
683* The time to run the static constructors impacts startup time of applications
684  --- a critical time for GUI apps, among others.
685
686* The static constructors cause the app to pull many extra pages of memory off
687  the disk: both the code for the constructor in each ``.o`` file and the small
688  amount of data that gets touched. In addition, touched/dirty pages put more
689  pressure on the VM system on low-memory machines.
690
691We would really like for there to be zero cost for linking in an additional LLVM
692target or other library into an application, but static constructors violate
693this goal.
694
695That said, LLVM unfortunately does contain static constructors.  It would be a
696`great project <http://llvm.org/PR11944>`_ for someone to purge all static
697constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
698flag (when building with Clang) to ensure we do not regress in the future.
699
700Use of ``class`` and ``struct`` Keywords
701^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
702
703In C++, the ``class`` and ``struct`` keywords can be used almost
704interchangeably. The only difference is when they are used to declare a class:
705``class`` makes all members private by default while ``struct`` makes all
706members public by default.
707
708Unfortunately, not all compilers follow the rules and some will generate
709different symbols based on whether ``class`` or ``struct`` was used to declare
710the symbol (e.g., MSVC).  This can lead to problems at link time.
711
712* All declarations and definitions of a given ``class`` or ``struct`` must use
713  the same keyword.  For example:
714
715.. code-block:: c++
716
717  class Foo;
718
719  // Breaks mangling in MSVC.
720  struct Foo { int Data; };
721
722* As a rule of thumb, ``struct`` should be kept to structures where *all*
723  members are declared public.
724
725.. code-block:: c++
726
727  // Foo feels like a class... this is strange.
728  struct Foo {
729  private:
730    int Data;
731  public:
732    Foo() : Data(0) { }
733    int getData() const { return Data; }
734    void setData(int D) { Data = D; }
735  };
736
737  // Bar isn't POD, but it does look like a struct.
738  struct Bar {
739    int Data;
740    Bar() : Data(0) { }
741  };
742
743Do not use Braced Initializer Lists to Call a Constructor
744^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
745
746In C++11 there is a "generalized initialization syntax" which allows calling
747constructors using braced initializer lists. Do not use these to call
748constructors with any interesting logic or if you care that you're calling some
749*particular* constructor. Those should look like function calls using
750parentheses rather than like aggregate initialization. Similarly, if you need
751to explicitly name the type and call its constructor to create a temporary,
752don't use a braced initializer list. Instead, use a braced initializer list
753(without any type for temporaries) when doing aggregate initialization or
754something notionally equivalent. Examples:
755
756.. code-block:: c++
757
758  class Foo {
759  public:
760    // Construct a Foo by reading data from the disk in the whizbang format, ...
761    Foo(std::string filename);
762
763    // Construct a Foo by looking up the Nth element of some global data ...
764    Foo(int N);
765
766    // ...
767  };
768
769  // The Foo constructor call is very deliberate, no braces.
770  std::fill(foo.begin(), foo.end(), Foo("name"));
771
772  // The pair is just being constructed like an aggregate, use braces.
773  bar_map.insert({my_key, my_value});
774
775If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
776
777.. code-block:: c++
778
779  int data[] = {0, 1, 2, 3};
780
781Use ``auto`` Type Deduction to Make Code More Readable
782^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
783
784Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
785uses a more moderate stance. Use ``auto`` if and only if it makes the code more
786readable or easier to maintain. Don't "almost always" use ``auto``, but do use
787``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
788type is already obvious from the context. Another time when ``auto`` works well
789for these purposes is when the type would have been abstracted away anyways,
790often behind a container's typedef such as ``std::vector<T>::iterator``.
791
792Beware unnecessary copies with ``auto``
793^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
794
795The convenience of ``auto`` makes it easy to forget that its default behavior
796is a copy.  Particularly in range-based ``for`` loops, careless copies are
797expensive.
798
799As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
800``auto *`` when copying pointers.
801
802.. code-block:: c++
803
804  // Typically there's no reason to copy.
805  for (const auto &Val : Container) { observe(Val); }
806  for (auto &Val : Container) { Val.change(); }
807
808  // Remove the reference if you really want a new copy.
809  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
810
811  // Copy pointers, but make it clear that they're pointers.
812  for (const auto *Ptr : Container) { observe(*Ptr); }
813  for (auto *Ptr : Container) { Ptr->change(); }
814
815Style Issues
816============
817
818The High-Level Issues
819---------------------
820
821A Public Header File **is** a Module
822^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
823
824C++ doesn't do too well in the modularity department.  There is no real
825encapsulation or data hiding (unless you use expensive protocol classes), but it
826is what we have to work with.  When you write a public header file (in the LLVM
827source tree, they live in the top level "``include``" directory), you are
828defining a module of functionality.
829
830Ideally, modules should be completely independent of each other, and their
831header files should only ``#include`` the absolute minimum number of headers
832possible. A module is not just a class, a function, or a namespace: it's a
833collection of these that defines an interface.  This interface may be several
834functions, classes, or data structures, but the important issue is how they work
835together.
836
837In general, a module should be implemented by one or more ``.cpp`` files.  Each
838of these ``.cpp`` files should include the header that defines their interface
839first.  This ensures that all of the dependences of the module header have been
840properly added to the module header itself, and are not implicit.  System
841headers should be included after user headers for a translation unit.
842
843.. _minimal list of #includes:
844
845``#include`` as Little as Possible
846^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
847
848``#include`` hurts compile time performance.  Don't do it unless you have to,
849especially in header files.
850
851But wait! Sometimes you need to have the definition of a class to use it, or to
852inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
853aware however that there are many cases where you don't need to have the full
854definition of a class.  If you are using a pointer or reference to a class, you
855don't need the header file.  If you are simply returning a class instance from a
856prototyped function or method, you don't need it.  In fact, for most cases, you
857simply don't need the definition of a class. And not ``#include``\ing speeds up
858compilation.
859
860It is easy to try to go too overboard on this recommendation, however.  You
861**must** include all of the header files that you are using --- you can include
862them either directly or indirectly through another header file.  To make sure
863that you don't accidentally forget to include a header file in your module
864header, make sure to include your module header **first** in the implementation
865file (as mentioned above).  This way there won't be any hidden dependencies that
866you'll find out about later.
867
868Keep "Internal" Headers Private
869^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
870
871Many modules have a complex implementation that causes them to use more than one
872implementation (``.cpp``) file.  It is often tempting to put the internal
873communication interface (helper classes, extra functions, etc) in the public
874module header file.  Don't do this!
875
876If you really need to do something like this, put a private header file in the
877same directory as the source files, and include it locally.  This ensures that
878your private interface remains private and undisturbed by outsiders.
879
880.. note::
881
882    It's okay to put extra implementation methods in a public class itself. Just
883    make them private (or protected) and all is well.
884
885.. _early exits:
886
887Use Early Exits and ``continue`` to Simplify Code
888^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
889
890When reading code, keep in mind how much state and how many previous decisions
891have to be remembered by the reader to understand a block of code.  Aim to
892reduce indentation where possible when it doesn't make it more difficult to
893understand the code.  One great way to do this is by making use of early exits
894and the ``continue`` keyword in long loops.  As an example of using an early
895exit from a function, consider this "bad" code:
896
897.. code-block:: c++
898
899  Value *doSomething(Instruction *I) {
900    if (!isa<TerminatorInst>(I) &&
901        I->hasOneUse() && doOtherThing(I)) {
902      ... some long code ....
903    }
904
905    return 0;
906  }
907
908This code has several problems if the body of the ``'if'`` is large.  When
909you're looking at the top of the function, it isn't immediately clear that this
910*only* does interesting things with non-terminator instructions, and only
911applies to things with the other predicates.  Second, it is relatively difficult
912to describe (in comments) why these predicates are important because the ``if``
913statement makes it difficult to lay out the comments.  Third, when you're deep
914within the body of the code, it is indented an extra level.  Finally, when
915reading the top of the function, it isn't clear what the result is if the
916predicate isn't true; you have to read to the end of the function to know that
917it returns null.
918
919It is much preferred to format the code like this:
920
921.. code-block:: c++
922
923  Value *doSomething(Instruction *I) {
924    // Terminators never need 'something' done to them because ...
925    if (isa<TerminatorInst>(I))
926      return 0;
927
928    // We conservatively avoid transforming instructions with multiple uses
929    // because goats like cheese.
930    if (!I->hasOneUse())
931      return 0;
932
933    // This is really just here for example.
934    if (!doOtherThing(I))
935      return 0;
936
937    ... some long code ....
938  }
939
940This fixes these problems.  A similar problem frequently happens in ``for``
941loops.  A silly example is something like this:
942
943.. code-block:: c++
944
945  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
946    if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
947      Value *LHS = BO->getOperand(0);
948      Value *RHS = BO->getOperand(1);
949      if (LHS != RHS) {
950        ...
951      }
952    }
953  }
954
955When you have very, very small loops, this sort of structure is fine. But if it
956exceeds more than 10-15 lines, it becomes difficult for people to read and
957understand at a glance. The problem with this sort of code is that it gets very
958nested very quickly. Meaning that the reader of the code has to keep a lot of
959context in their brain to remember what is going immediately on in the loop,
960because they don't know if/when the ``if`` conditions will have ``else``\s etc.
961It is strongly preferred to structure the loop like this:
962
963.. code-block:: c++
964
965  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
966    BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
967    if (!BO) continue;
968
969    Value *LHS = BO->getOperand(0);
970    Value *RHS = BO->getOperand(1);
971    if (LHS == RHS) continue;
972
973    ...
974  }
975
976This has all the benefits of using early exits for functions: it reduces nesting
977of the loop, it makes it easier to describe why the conditions are true, and it
978makes it obvious to the reader that there is no ``else`` coming up that they
979have to push context into their brain for.  If a loop is large, this can be a
980big understandability win.
981
982Don't use ``else`` after a ``return``
983^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
984
985For similar reasons above (reduction of indentation and easier reading), please
986do not use ``'else'`` or ``'else if'`` after something that interrupts control
987flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
988example, this is *bad*:
989
990.. code-block:: c++
991
992  case 'J': {
993    if (Signed) {
994      Type = Context.getsigjmp_bufType();
995      if (Type.isNull()) {
996        Error = ASTContext::GE_Missing_sigjmp_buf;
997        return QualType();
998      } else {
999        break;
1000      }
1001    } else {
1002      Type = Context.getjmp_bufType();
1003      if (Type.isNull()) {
1004        Error = ASTContext::GE_Missing_jmp_buf;
1005        return QualType();
1006      } else {
1007        break;
1008      }
1009    }
1010  }
1011
1012It is better to write it like this:
1013
1014.. code-block:: c++
1015
1016  case 'J':
1017    if (Signed) {
1018      Type = Context.getsigjmp_bufType();
1019      if (Type.isNull()) {
1020        Error = ASTContext::GE_Missing_sigjmp_buf;
1021        return QualType();
1022      }
1023    } else {
1024      Type = Context.getjmp_bufType();
1025      if (Type.isNull()) {
1026        Error = ASTContext::GE_Missing_jmp_buf;
1027        return QualType();
1028      }
1029    }
1030    break;
1031
1032Or better yet (in this case) as:
1033
1034.. code-block:: c++
1035
1036  case 'J':
1037    if (Signed)
1038      Type = Context.getsigjmp_bufType();
1039    else
1040      Type = Context.getjmp_bufType();
1041
1042    if (Type.isNull()) {
1043      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1044                       ASTContext::GE_Missing_jmp_buf;
1045      return QualType();
1046    }
1047    break;
1048
1049The idea is to reduce indentation and the amount of code you have to keep track
1050of when reading the code.
1051
1052Turn Predicate Loops into Predicate Functions
1053^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1054
1055It is very common to write small loops that just compute a boolean value.  There
1056are a number of ways that people commonly write these, but an example of this
1057sort of thing is:
1058
1059.. code-block:: c++
1060
1061  bool FoundFoo = false;
1062  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1063    if (BarList[I]->isFoo()) {
1064      FoundFoo = true;
1065      break;
1066    }
1067
1068  if (FoundFoo) {
1069    ...
1070  }
1071
1072This sort of code is awkward to write, and is almost always a bad sign.  Instead
1073of this sort of loop, we strongly prefer to use a predicate function (which may
1074be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
1075code to be structured like this:
1076
1077.. code-block:: c++
1078
1079  /// \returns true if the specified list has an element that is a foo.
1080  static bool containsFoo(const std::vector<Bar*> &List) {
1081    for (unsigned I = 0, E = List.size(); I != E; ++I)
1082      if (List[I]->isFoo())
1083        return true;
1084    return false;
1085  }
1086  ...
1087
1088  if (containsFoo(BarList)) {
1089    ...
1090  }
1091
1092There are many reasons for doing this: it reduces indentation and factors out
1093code which can often be shared by other code that checks for the same predicate.
1094More importantly, it *forces you to pick a name* for the function, and forces
1095you to write a comment for it.  In this silly example, this doesn't add much
1096value.  However, if the condition is complex, this can make it a lot easier for
1097the reader to understand the code that queries for this predicate.  Instead of
1098being faced with the in-line details of how we check to see if the BarList
1099contains a foo, we can trust the function name and continue reading with better
1100locality.
1101
1102The Low-Level Issues
1103--------------------
1104
1105Name Types, Functions, Variables, and Enumerators Properly
1106^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1107
1108Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1109enough how important it is to use *descriptive* names.  Pick names that match
1110the semantics and role of the underlying entities, within reason.  Avoid
1111abbreviations unless they are well known.  After picking a good name, make sure
1112to use consistent capitalization for the name, as inconsistency requires clients
1113to either memorize the APIs or to look it up to find the exact spelling.
1114
1115In general, names should be in camel case (e.g. ``TextFileReader`` and
1116``isLValue()``).  Different kinds of declarations have different rules:
1117
1118* **Type names** (including classes, structs, enums, typedefs, etc) should be
1119  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1120
1121* **Variable names** should be nouns (as they represent state).  The name should
1122  be camel case, and start with an upper case letter (e.g. ``Leader`` or
1123  ``Boats``).
1124
1125* **Function names** should be verb phrases (as they represent actions), and
1126  command-like function should be imperative.  The name should be camel case,
1127  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1128
1129* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1130  follow the naming conventions for types.  A common use for enums is as a
1131  discriminator for a union, or an indicator of a subclass.  When an enum is
1132  used for something like this, it should have a ``Kind`` suffix
1133  (e.g. ``ValueKind``).
1134
1135* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1136  should start with an upper-case letter, just like types.  Unless the
1137  enumerators are defined in their own small namespace or inside a class,
1138  enumerators should have a prefix corresponding to the enum declaration name.
1139  For example, ``enum ValueKind { ... };`` may contain enumerators like
1140  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
1141  convenience constants are exempt from the requirement for a prefix.  For
1142  instance:
1143
1144  .. code-block:: c++
1145
1146      enum {
1147        MaxSize = 42,
1148        Density = 12
1149      };
1150
1151As an exception, classes that mimic STL classes can have member names in STL's
1152style of lower-case words separated by underscores (e.g. ``begin()``,
1153``push_back()``, and ``empty()``). Classes that provide multiple
1154iterators should add a singular prefix to ``begin()`` and ``end()``
1155(e.g. ``global_begin()`` and ``use_begin()``).
1156
1157Here are some examples of good and bad names:
1158
1159.. code-block:: c++
1160
1161  class VehicleMaker {
1162    ...
1163    Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
1164    Factory<Tire> Factory;      // Better.
1165    Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
1166                                // kind of factories.
1167  };
1168
1169  Vehicle makeVehicle(VehicleType Type) {
1170    VehicleMaker M;                         // Might be OK if having a short life-span.
1171    Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information.
1172    Light Headlight = M.makeLight("head");  // Good -- descriptive.
1173    ...
1174  }
1175
1176Assert Liberally
1177^^^^^^^^^^^^^^^^
1178
1179Use the "``assert``" macro to its fullest.  Check all of your preconditions and
1180assumptions, you never know when a bug (not necessarily even yours) might be
1181caught early by an assertion, which reduces debugging time dramatically.  The
1182"``<cassert>``" header file is probably already included by the header files you
1183are using, so it doesn't cost anything to use it.
1184
1185To further assist with debugging, make sure to put some kind of error message in
1186the assertion statement, which is printed if the assertion is tripped. This
1187helps the poor debugger make sense of why an assertion is being made and
1188enforced, and hopefully what to do about it.  Here is one complete example:
1189
1190.. code-block:: c++
1191
1192  inline Value *getOperand(unsigned I) {
1193    assert(I < Operands.size() && "getOperand() out of range!");
1194    return Operands[I];
1195  }
1196
1197Here are more examples:
1198
1199.. code-block:: c++
1200
1201  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1202
1203  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1204
1205  assert(idx < getNumSuccessors() && "Successor # out of range!");
1206
1207  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1208
1209  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1210
1211You get the idea.
1212
1213In the past, asserts were used to indicate a piece of code that should not be
1214reached.  These were typically of the form:
1215
1216.. code-block:: c++
1217
1218  assert(0 && "Invalid radix for integer literal");
1219
1220This has a few issues, the main one being that some compilers might not
1221understand the assertion, or warn about a missing return in builds where
1222assertions are compiled out.
1223
1224Today, we have something much better: ``llvm_unreachable``:
1225
1226.. code-block:: c++
1227
1228  llvm_unreachable("Invalid radix for integer literal");
1229
1230When assertions are enabled, this will print the message if it's ever reached
1231and then exit the program. When assertions are disabled (i.e. in release
1232builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1233code for this branch. If the compiler does not support this, it will fall back
1234to the "abort" implementation.
1235
1236Another issue is that values used only by assertions will produce an "unused
1237value" warning when assertions are disabled.  For example, this code will warn:
1238
1239.. code-block:: c++
1240
1241  unsigned Size = V.size();
1242  assert(Size > 42 && "Vector smaller than it should be");
1243
1244  bool NewToSet = Myset.insert(Value);
1245  assert(NewToSet && "The value shouldn't be in the set yet");
1246
1247These are two interesting different cases. In the first case, the call to
1248``V.size()`` is only useful for the assert, and we don't want it executed when
1249assertions are disabled.  Code like this should move the call into the assert
1250itself.  In the second case, the side effects of the call must happen whether
1251the assert is enabled or not.  In this case, the value should be cast to void to
1252disable the warning.  To be specific, it is preferred to write the code like
1253this:
1254
1255.. code-block:: c++
1256
1257  assert(V.size() > 42 && "Vector smaller than it should be");
1258
1259  bool NewToSet = Myset.insert(Value); (void)NewToSet;
1260  assert(NewToSet && "The value shouldn't be in the set yet");
1261
1262Do Not Use ``using namespace std``
1263^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1264
1265In LLVM, we prefer to explicitly prefix all identifiers from the standard
1266namespace with an "``std::``" prefix, rather than rely on "``using namespace
1267std;``".
1268
1269In header files, adding a ``'using namespace XXX'`` directive pollutes the
1270namespace of any source file that ``#include``\s the header.  This is clearly a
1271bad thing.
1272
1273In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1274rule, but is still important.  Basically, using explicit namespace prefixes
1275makes the code **clearer**, because it is immediately obvious what facilities
1276are being used and where they are coming from. And **more portable**, because
1277namespace clashes cannot occur between LLVM code and other namespaces.  The
1278portability rule is important because different standard library implementations
1279expose different symbols (potentially ones they shouldn't), and future revisions
1280to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
1281never use ``'using namespace std;'`` in LLVM.
1282
1283The exception to the general rule (i.e. it's not an exception for the ``std``
1284namespace) is for implementation files.  For example, all of the code in the
1285LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
1286ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1287llvm;'`` directive at the top, after the ``#include``\s.  This reduces
1288indentation in the body of the file for source editors that indent based on
1289braces, and keeps the conceptual context cleaner.  The general form of this rule
1290is that any ``.cpp`` file that implements code in any namespace may use that
1291namespace (and its parents'), but should not use any others.
1292
1293Provide a Virtual Method Anchor for Classes in Headers
1294^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1295
1296If a class is defined in a header file and has a vtable (either it has virtual
1297methods or it derives from classes with virtual methods), it must always have at
1298least one out-of-line virtual method in the class.  Without this, the compiler
1299will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1300header, bloating ``.o`` file sizes and increasing link times.
1301
1302Don't use default labels in fully covered switches over enumerations
1303^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1304
1305``-Wswitch`` warns if a switch, without a default label, over an enumeration
1306does not cover every enumeration value. If you write a default label on a fully
1307covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1308when new elements are added to that enumeration. To help avoid adding these
1309kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1310off by default but turned on when building LLVM with a version of Clang that
1311supports the warning.
1312
1313A knock-on effect of this stylistic requirement is that when building LLVM with
1314GCC you may get warnings related to "control may reach end of non-void function"
1315if you return from each case of a covered switch-over-enum because GCC assumes
1316that the enum expression may take any representable value, not just those of
1317individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1318the switch.
1319
1320Don't evaluate ``end()`` every time through a loop
1321^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1322
1323Because C++ doesn't have a standard "``foreach``" loop (though it can be
1324emulated with macros and may be coming in C++'0x) we end up writing a lot of
1325loops that manually iterate from begin to end on a variety of containers or
1326through other data structures.  One common mistake is to write a loop in this
1327style:
1328
1329.. code-block:: c++
1330
1331  BasicBlock *BB = ...
1332  for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1333    ... use I ...
1334
1335The problem with this construct is that it evaluates "``BB->end()``" every time
1336through the loop.  Instead of writing the loop like this, we strongly prefer
1337loops to be written so that they evaluate it once before the loop starts.  A
1338convenient way to do this is like so:
1339
1340.. code-block:: c++
1341
1342  BasicBlock *BB = ...
1343  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1344    ... use I ...
1345
1346The observant may quickly point out that these two loops may have different
1347semantics: if the container (a basic block in this case) is being mutated, then
1348"``BB->end()``" may change its value every time through the loop and the second
1349loop may not in fact be correct.  If you actually do depend on this behavior,
1350please write the loop in the first form and add a comment indicating that you
1351did it intentionally.
1352
1353Why do we prefer the second form (when correct)?  Writing the loop in the first
1354form has two problems. First it may be less efficient than evaluating it at the
1355start of the loop.  In this case, the cost is probably minor --- a few extra
1356loads every time through the loop.  However, if the base expression is more
1357complex, then the cost can rise quickly.  I've seen loops where the end
1358expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1359really aren't cheap.  By writing it in the second form consistently, you
1360eliminate the issue entirely and don't even have to think about it.
1361
1362The second (even bigger) issue is that writing the loop in the first form hints
1363to the reader that the loop is mutating the container (a fact that a comment
1364would handily confirm!).  If you write the loop in the second form, it is
1365immediately obvious without even looking at the body of the loop that the
1366container isn't being modified, which makes it easier to read the code and
1367understand what it does.
1368
1369While the second form of the loop is a few extra keystrokes, we do strongly
1370prefer it.
1371
1372``#include <iostream>`` is Forbidden
1373^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1374
1375The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1376because many common implementations transparently inject a `static constructor`_
1377into every translation unit that includes it.
1378
1379Note that using the other stream headers (``<sstream>`` for example) is not
1380problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1381provides various APIs that are better performing for almost every use than
1382``std::ostream`` style APIs.
1383
1384.. note::
1385
1386  New code should always use `raw_ostream`_ for writing, or the
1387  ``llvm::MemoryBuffer`` API for reading files.
1388
1389.. _raw_ostream:
1390
1391Use ``raw_ostream``
1392^^^^^^^^^^^^^^^^^^^
1393
1394LLVM includes a lightweight, simple, and efficient stream implementation in
1395``llvm/Support/raw_ostream.h``, which provides all of the common features of
1396``std::ostream``.  All new code should use ``raw_ostream`` instead of
1397``ostream``.
1398
1399Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1400declared as ``class raw_ostream``.  Public headers should generally not include
1401the ``raw_ostream`` header, but use forward declarations and constant references
1402to ``raw_ostream`` instances.
1403
1404Avoid ``std::endl``
1405^^^^^^^^^^^^^^^^^^^
1406
1407The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1408the output stream specified.  In addition to doing this, however, it also
1409flushes the output stream.  In other words, these are equivalent:
1410
1411.. code-block:: c++
1412
1413  std::cout << std::endl;
1414  std::cout << '\n' << std::flush;
1415
1416Most of the time, you probably have no reason to flush the output stream, so
1417it's better to use a literal ``'\n'``.
1418
1419Don't use ``inline`` when defining a function in a class definition
1420^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1421
1422A member function defined in a class definition is implicitly inline, so don't
1423put the ``inline`` keyword in this case.
1424
1425Don't:
1426
1427.. code-block:: c++
1428
1429  class Foo {
1430  public:
1431    inline void bar() {
1432      // ...
1433    }
1434  };
1435
1436Do:
1437
1438.. code-block:: c++
1439
1440  class Foo {
1441  public:
1442    void bar() {
1443      // ...
1444    }
1445  };
1446
1447Microscopic Details
1448-------------------
1449
1450This section describes preferred low-level formatting guidelines along with
1451reasoning on why we prefer them.
1452
1453Spaces Before Parentheses
1454^^^^^^^^^^^^^^^^^^^^^^^^^
1455
1456We prefer to put a space before an open parenthesis only in control flow
1457statements, but not in normal function call expressions and function-like
1458macros.  For example, this is good:
1459
1460.. code-block:: c++
1461
1462  if (X) ...
1463  for (I = 0; I != 100; ++I) ...
1464  while (LLVMRocks) ...
1465
1466  somefunc(42);
1467  assert(3 != 4 && "laws of math are failing me");
1468
1469  A = foo(42, 92) + bar(X);
1470
1471and this is bad:
1472
1473.. code-block:: c++
1474
1475  if(X) ...
1476  for(I = 0; I != 100; ++I) ...
1477  while(LLVMRocks) ...
1478
1479  somefunc (42);
1480  assert (3 != 4 && "laws of math are failing me");
1481
1482  A = foo (42, 92) + bar (X);
1483
1484The reason for doing this is not completely arbitrary.  This style makes control
1485flow operators stand out more, and makes expressions flow better. The function
1486call operator binds very tightly as a postfix operator.  Putting a space after a
1487function name (as in the last example) makes it appear that the code might bind
1488the arguments of the left-hand-side of a binary operator with the argument list
1489of a function and the name of the right side.  More specifically, it is easy to
1490misread the "``A``" example as:
1491
1492.. code-block:: c++
1493
1494  A = foo ((42, 92) + bar) (X);
1495
1496when skimming through the code.  By avoiding a space in a function, we avoid
1497this misinterpretation.
1498
1499Prefer Preincrement
1500^^^^^^^^^^^^^^^^^^^
1501
1502Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1503(``X++``) and could very well be a lot faster than it.  Use preincrementation
1504whenever possible.
1505
1506The semantics of postincrement include making a copy of the value being
1507incremented, returning it, and then preincrementing the "work value".  For
1508primitive types, this isn't a big deal. But for iterators, it can be a huge
1509issue (for example, some iterators contains stack and set objects in them...
1510copying an iterator could invoke the copy ctor's of these as well).  In general,
1511get in the habit of always using preincrement, and you won't have a problem.
1512
1513
1514Namespace Indentation
1515^^^^^^^^^^^^^^^^^^^^^
1516
1517In general, we strive to reduce indentation wherever possible.  This is useful
1518because we want code to `fit into 80 columns`_ without wrapping horribly, but
1519also because it makes it easier to understand the code. To facilitate this and
1520avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1521helps readability, feel free to add a comment indicating what namespace is
1522being closed by a ``}``.  For example:
1523
1524.. code-block:: c++
1525
1526  namespace llvm {
1527  namespace knowledge {
1528
1529  /// This class represents things that Smith can have an intimate
1530  /// understanding of and contains the data associated with it.
1531  class Grokable {
1532  ...
1533  public:
1534    explicit Grokable() { ... }
1535    virtual ~Grokable() = 0;
1536
1537    ...
1538
1539  };
1540
1541  } // end namespace knowledge
1542  } // end namespace llvm
1543
1544
1545Feel free to skip the closing comment when the namespace being closed is
1546obvious for any reason. For example, the outer-most namespace in a header file
1547is rarely a source of confusion. But namespaces both anonymous and named in
1548source files that are being closed half way through the file probably could use
1549clarification.
1550
1551.. _static:
1552
1553Anonymous Namespaces
1554^^^^^^^^^^^^^^^^^^^^
1555
1556After talking about namespaces in general, you may be wondering about anonymous
1557namespaces in particular.  Anonymous namespaces are a great language feature
1558that tells the C++ compiler that the contents of the namespace are only visible
1559within the current translation unit, allowing more aggressive optimization and
1560eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1561to C++ as "static" is to C functions and global variables.  While "``static``"
1562is available in C++, anonymous namespaces are more general: they can make entire
1563classes private to a file.
1564
1565The problem with anonymous namespaces is that they naturally want to encourage
1566indentation of their body, and they reduce locality of reference: if you see a
1567random function definition in a C++ file, it is easy to see if it is marked
1568static, but seeing if it is in an anonymous namespace requires scanning a big
1569chunk of the file.
1570
1571Because of this, we have a simple guideline: make anonymous namespaces as small
1572as possible, and only use them for class declarations.  For example, this is
1573good:
1574
1575.. code-block:: c++
1576
1577  namespace {
1578  class StringSort {
1579  ...
1580  public:
1581    StringSort(...)
1582    bool operator<(const char *RHS) const;
1583  };
1584  } // end anonymous namespace
1585
1586  static void runHelper() {
1587    ...
1588  }
1589
1590  bool StringSort::operator<(const char *RHS) const {
1591    ...
1592  }
1593
1594This is bad:
1595
1596.. code-block:: c++
1597
1598  namespace {
1599
1600  class StringSort {
1601  ...
1602  public:
1603    StringSort(...)
1604    bool operator<(const char *RHS) const;
1605  };
1606
1607  void runHelper() {
1608    ...
1609  }
1610
1611  bool StringSort::operator<(const char *RHS) const {
1612    ...
1613  }
1614
1615  } // end anonymous namespace
1616
1617This is bad specifically because if you're looking at "``runHelper``" in the middle
1618of a large C++ file, that you have no immediate way to tell if it is local to
1619the file.  When it is marked static explicitly, this is immediately obvious.
1620Also, there is no reason to enclose the definition of "``operator<``" in the
1621namespace just because it was declared there.
1622
1623See Also
1624========
1625
1626A lot of these comments and recommendations have been culled from other sources.
1627Two particularly important books for our work are:
1628
1629#. `Effective C++
1630   <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1631   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1632   "Effective STL" by the same author.
1633
1634#. `Large-Scale C++ Software Design
1635   <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1636   by John Lakos
1637
1638If you get some free time, and you haven't read them: do so, you might learn
1639something.
1640