1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVM-dev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformating of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformating as a separate commit from 40the functionality change. 41 42The ultimate goal of these guidelines is to increase the readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in the minimum requirements described 87in the :doc:`GettingStarted` page, section `Software`. 88The ultimate definition of this set is what build bots with those respective 89toolchains accept. Don't argue with the build bots. However, we have some 90guidance below to help you know what to expect. 91 92Each toolchain provides a good reference for what it accepts: 93 94* Clang: http://clang.llvm.org/cxx_status.html 95* GCC: http://gcc.gnu.org/projects/cxx0x.html 96* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx 97 98In most cases, the MSVC list will be the dominating factor. Here is a summary 99of the features that are expected to work. Features not on this list are 100unlikely to be supported by our host compilers. 101 102* Rvalue references: N2118_ 103 104 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 105 106* Static assert: N1720_ 107* ``auto`` type deduction: N1984_, N1737_ 108* Trailing return types: N2541_ 109* Lambdas: N2927_ 110 111 * But *not* lambdas with default arguments. 112 113* ``decltype``: N2343_ 114* Nested closing right angle brackets: N1757_ 115* Extern templates: N1987_ 116* ``nullptr``: N2431_ 117* Strongly-typed and forward declarable enums: N2347_, N2764_ 118* Local and unnamed types as template arguments: N2657_ 119* Range-based for-loop: N2930_ 120 121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 122 ``{}`` are required around function-like macros inside range-based for 123 loops. 124 125* ``override`` and ``final``: N2928_, N3206_, N3272_ 126* Atomic operations and the C++11 memory model: N2429_ 127* Variadic templates: N2242_ 128* Explicit conversion operators: N2437_ 129* Defaulted and deleted functions: N2346_ 130* Initializer lists: N2627_ 131* Delegating constructors: N1986_ 132* Default member initializers (non-static data member initializers): N2756_ 133 134 * Only use these for scalar members that would otherwise be left 135 uninitialized. Non-scalar members generally have appropriate default 136 constructors. 137 138.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 139.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 140.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 141.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 142.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 143.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 144.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 145.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 146.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 147.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 148.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 149.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 150.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 151.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 152.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 153.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 154.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 155.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 156.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 157.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf 158.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf 159.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm 160.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm 161.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf 162.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm 163 164The supported features in the C++11 standard libraries are less well tracked, 165but also much greater. Most of the standard libraries implement most of C++11's 166library. The most likely lowest common denominator is Linux support. For 167libc++, the support is just poorly tested and undocumented but expected to be 168largely complete. YMMV. For libstdc++, the support is documented in detail in 169`the libstdc++ manual`_. There are some very minor missing facilities that are 170unlikely to be common problems, and there are a few larger gaps that are worth 171being aware of: 172 173* Not all of the type traits are implemented 174* No regular expression library. 175* While most of the atomics library is well implemented, the fences are 176 missing. Fortunately, they are rarely needed. 177* The locale support is incomplete. 178 179Other than these areas you should assume the standard library is available and 180working as expected until some build bot tells you otherwise. If you're in an 181uncertain area of one of the above points, but you cannot test on a Linux 182system, your best approach is to minimize your use of these features, and watch 183the Linux build bots to find out if your usage triggered a bug. For example, if 184you hit a type trait which doesn't work we can then add support to LLVM's 185traits header to emulate it. 186 187.. _the libstdc++ manual: 188 http://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011 189 190Other Languages 191--------------- 192 193Any code written in the Go programming language is not subject to the 194formatting rules below. Instead, we adopt the formatting rules enforced by 195the `gofmt`_ tool. 196 197Go code should strive to be idiomatic. Two good sets of guidelines for what 198this means are `Effective Go`_ and `Go Code Review Comments`_. 199 200.. _gofmt: 201 https://golang.org/cmd/gofmt/ 202 203.. _Effective Go: 204 https://golang.org/doc/effective_go.html 205 206.. _Go Code Review Comments: 207 https://code.google.com/p/go-wiki/wiki/CodeReviewComments 208 209Mechanical Source Issues 210======================== 211 212Source Code Formatting 213---------------------- 214 215Commenting 216^^^^^^^^^^ 217 218Comments are one critical part of readability and maintainability. Everyone 219knows they should comment their code, and so should you. When writing comments, 220write them as English prose, which means they should use proper capitalization, 221punctuation, etc. Aim to describe what the code is trying to do and why, not 222*how* it does it at a micro level. Here are a few critical things to document: 223 224.. _header file comment: 225 226File Headers 227"""""""""""" 228 229Every source file should have a header on it that describes the basic purpose of 230the file. If a file does not have a header, it should not be checked into the 231tree. The standard header looks like this: 232 233.. code-block:: c++ 234 235 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 236 // 237 // The LLVM Compiler Infrastructure 238 // 239 // This file is distributed under the University of Illinois Open Source 240 // License. See LICENSE.TXT for details. 241 // 242 //===----------------------------------------------------------------------===// 243 /// 244 /// \file 245 /// This file contains the declaration of the Instruction class, which is the 246 /// base class for all of the VM instructions. 247 /// 248 //===----------------------------------------------------------------------===// 249 250A few things to note about this particular format: The "``-*- C++ -*-``" string 251on the first line is there to tell Emacs that the source file is a C++ file, not 252a C file (Emacs assumes ``.h`` files are C files by default). 253 254.. note:: 255 256 This tag is not necessary in ``.cpp`` files. The name of the file is also 257 on the first line, along with a very short description of the purpose of the 258 file. This is important when printing out code and flipping though lots of 259 pages. 260 261The next section in the file is a concise note that defines the license that the 262file is released under. This makes it perfectly clear what terms the source 263code can be distributed under and should not be modified in any way. 264 265The main body is a ``doxygen`` comment (identified by the ``///`` comment 266marker instead of the usual ``//``) describing the purpose of the file. The 267first sentence (or a passage beginning with ``\brief``) is used as an abstract. 268Any additional information should be separated by a blank line. If an 269algorithm is being implemented or something tricky is going on, a reference 270to the paper where it is published should be included, as well as any notes or 271*gotchas* in the code to watch out for. 272 273Class overviews 274""""""""""""""" 275 276Classes are one fundamental part of a good object oriented design. As such, a 277class definition should have a comment block that explains what the class is 278used for and how it works. Every non-trivial class is expected to have a 279``doxygen`` comment block. 280 281Method information 282"""""""""""""""""" 283 284Methods defined in a class (as well as any global functions) should also be 285documented properly. A quick note about what it does and a description of the 286borderline behaviour is all that is necessary here (unless something 287particularly tricky or insidious is going on). The hope is that people can 288figure out how to use your interfaces without reading the code itself. 289 290Good things to talk about here are what happens when something unexpected 291happens: does the method return null? Abort? Format your hard disk? 292 293Comment Formatting 294^^^^^^^^^^^^^^^^^^ 295 296In general, prefer C++ style comments (``//`` for normal comments, ``///`` for 297``doxygen`` documentation comments). They take less space, require 298less typing, don't have nesting problems, etc. There are a few cases when it is 299useful to use C style (``/* */``) comments however: 300 301#. When writing C code: Obviously if you are writing C code, use C style 302 comments. 303 304#. When writing a header file that may be ``#include``\d by a C source file. 305 306#. When writing a source file that is used by a tool that only accepts C style 307 comments. 308 309Commenting out large blocks of code is discouraged, but if you really have to do 310this (for documentation purposes or as a suggestion for debug printing), use 311``#if 0`` and ``#endif``. These nest properly and are better behaved in general 312than C style comments. 313 314Doxygen Use in Documentation Comments 315^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 316 317Use the ``\file`` command to turn the standard file header into a file-level 318comment. 319 320Include descriptive paragraphs for all public interfaces (public classes, 321member and non-member functions). Don't just restate the information that can 322be inferred from the API name. The first sentence (or a paragraph beginning 323with ``\brief``) is used as an abstract. Try to use a single sentence as the 324``\brief`` adds visual clutter. Put detailed discussion into separate 325paragraphs. 326 327To refer to parameter names inside a paragraph, use the ``\p name`` command. 328Don't use the ``\arg name`` command since it starts a new paragraph that 329contains documentation for the parameter. 330 331Wrap non-inline code examples in ``\code ... \endcode``. 332 333To document a function parameter, start a new paragraph with the 334``\param name`` command. If the parameter is used as an out or an in/out 335parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 336respectively. 337 338To describe function return value, start a new paragraph with the ``\returns`` 339command. 340 341A minimal documentation comment: 342 343.. code-block:: c++ 344 345 /// Sets the xyzzy property to \p Baz. 346 void setXyzzy(bool Baz); 347 348A documentation comment that uses all Doxygen features in a preferred way: 349 350.. code-block:: c++ 351 352 /// Does foo and bar. 353 /// 354 /// Does not do foo the usual way if \p Baz is true. 355 /// 356 /// Typical usage: 357 /// \code 358 /// fooBar(false, "quux", Res); 359 /// \endcode 360 /// 361 /// \param Quux kind of foo to do. 362 /// \param [out] Result filled with bar sequence on foo success. 363 /// 364 /// \returns true on success. 365 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 366 367Don't duplicate the documentation comment in the header file and in the 368implementation file. Put the documentation comments for public APIs into the 369header file. Documentation comments for private APIs can go to the 370implementation file. In any case, implementation files can include additional 371comments (not necessarily in Doxygen markup) to explain implementation details 372as needed. 373 374Don't duplicate function or class name at the beginning of the comment. 375For humans it is obvious which function or class is being documented; 376automatic documentation processing tools are smart enough to bind the comment 377to the correct declaration. 378 379Wrong: 380 381.. code-block:: c++ 382 383 // In Something.h: 384 385 /// Something - An abstraction for some complicated thing. 386 class Something { 387 public: 388 /// fooBar - Does foo and bar. 389 void fooBar(); 390 }; 391 392 // In Something.cpp: 393 394 /// fooBar - Does foo and bar. 395 void Something::fooBar() { ... } 396 397Correct: 398 399.. code-block:: c++ 400 401 // In Something.h: 402 403 /// An abstraction for some complicated thing. 404 class Something { 405 public: 406 /// Does foo and bar. 407 void fooBar(); 408 }; 409 410 // In Something.cpp: 411 412 // Builds a B-tree in order to do foo. See paper by... 413 void Something::fooBar() { ... } 414 415It is not required to use additional Doxygen features, but sometimes it might 416be a good idea to do so. 417 418Consider: 419 420* adding comments to any narrow namespace containing a collection of 421 related functions or types; 422 423* using top-level groups to organize a collection of related functions at 424 namespace scope where the grouping is smaller than the namespace; 425 426* using member groups and additional comments attached to member 427 groups to organize within a class. 428 429For example: 430 431.. code-block:: c++ 432 433 class Something { 434 /// \name Functions that do Foo. 435 /// @{ 436 void fooBar(); 437 void fooBaz(); 438 /// @} 439 ... 440 }; 441 442``#include`` Style 443^^^^^^^^^^^^^^^^^^ 444 445Immediately after the `header file comment`_ (and include guards if working on a 446header file), the `minimal list of #includes`_ required by the file should be 447listed. We prefer these ``#include``\s to be listed in this order: 448 449.. _Main Module Header: 450.. _Local/Private Headers: 451 452#. Main Module Header 453#. Local/Private Headers 454#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) 455#. System ``#include``\s 456 457and each category should be sorted lexicographically by the full path. 458 459The `Main Module Header`_ file applies to ``.cpp`` files which implement an 460interface defined by a ``.h`` file. This ``#include`` should always be included 461**first** regardless of where it lives on the file system. By including a 462header file first in the ``.cpp`` files that implement the interfaces, we ensure 463that the header does not have any hidden dependencies which are not explicitly 464``#include``\d in the header, but should be. It is also a form of documentation 465in the ``.cpp`` file to indicate where the interfaces it implements are defined. 466 467LLVM project and subproject headers should be grouped from most specific to least 468specific, for the same reasons described above. For example, LLDB depends on 469both clang and LLVM, and clang depends on LLVM. So an LLDB source file should 470include ``lldb`` headers first, followed by ``clang`` headers, followed by 471``llvm`` headers, to reduce the possibility (for example) of an LLDB header 472accidentally picking up a missing include due to the previous inclusion of that 473header in the main source file or some earlier header file. clang should 474similarly include its own headers before including llvm headers. This rule 475applies to all LLVM subprojects. 476 477.. _fit into 80 columns: 478 479Source Code Width 480^^^^^^^^^^^^^^^^^ 481 482Write your code to fit within 80 columns of text. This helps those of us who 483like to print out code and look at your code in an ``xterm`` without resizing 484it. 485 486The longer answer is that there must be some limit to the width of the code in 487order to reasonably allow developers to have multiple files side-by-side in 488windows on a modest display. If you are going to pick a width limit, it is 489somewhat arbitrary but you might as well pick something standard. Going with 90 490columns (for example) instead of 80 columns wouldn't add any significant value 491and would be detrimental to printing out code. Also many other projects have 492standardized on 80 columns, so some people have already configured their editors 493for it (vs something else, like 90 columns). 494 495This is one of many contentious issues in coding standards, but it is not up for 496debate. 497 498Use Spaces Instead of Tabs 499^^^^^^^^^^^^^^^^^^^^^^^^^^ 500 501In all cases, prefer spaces to tabs in source files. People have different 502preferred indentation levels, and different styles of indentation that they 503like; this is fine. What isn't fine is that different editors/viewers expand 504tabs out to different tab stops. This can cause your code to look completely 505unreadable, and it is not worth dealing with. 506 507As always, follow the `Golden Rule`_ above: follow the style of 508existing code if you are modifying and extending it. If you like four spaces of 509indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 510of indentation. Also, do not reindent a whole source file: it makes for 511incredible diffs that are absolutely worthless. 512 513Indent Code Consistently 514^^^^^^^^^^^^^^^^^^^^^^^^ 515 516Okay, in your first year of programming you were told that indentation is 517important. If you didn't believe and internalize this then, now is the time. 518Just do it. With the introduction of C++11, there are some new formatting 519challenges that merit some suggestions to help have consistent, maintainable, 520and tool-friendly formatting and indentation. 521 522Format Lambdas Like Blocks Of Code 523"""""""""""""""""""""""""""""""""" 524 525When formatting a multi-line lambda, format it like a block of code, that's 526what it is. If there is only one multi-line lambda in a statement, and there 527are no expressions lexically after it in the statement, drop the indent to the 528standard two space indent for a block of code, as if it were an if-block opened 529by the preceding part of the statement: 530 531.. code-block:: c++ 532 533 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 534 if (a.blah < b.blah) 535 return true; 536 if (a.baz < b.baz) 537 return true; 538 return a.bam < b.bam; 539 }); 540 541To take best advantage of this formatting, if you are designing an API which 542accepts a continuation or single callable argument (be it a functor, or 543a ``std::function``), it should be the last argument if at all possible. 544 545If there are multiple multi-line lambdas in a statement, or there is anything 546interesting after the lambda in the statement, indent the block two spaces from 547the indent of the ``[]``: 548 549.. code-block:: c++ 550 551 dyn_switch(V->stripPointerCasts(), 552 [] (PHINode *PN) { 553 // process phis... 554 }, 555 [] (SelectInst *SI) { 556 // process selects... 557 }, 558 [] (LoadInst *LI) { 559 // process loads... 560 }, 561 [] (AllocaInst *AI) { 562 // process allocas... 563 }); 564 565Braced Initializer Lists 566"""""""""""""""""""""""" 567 568With C++11, there are significantly more uses of braced lists to perform 569initialization. These allow you to easily construct aggregate temporaries in 570expressions among other niceness. They now have a natural way of ending up 571nested within each other and within function calls in order to build up 572aggregates (such as option structs) from local variables. To make matters 573worse, we also have many more uses of braces in an expression context that are 574*not* performing initialization. 575 576The historically common formatting of braced initialization of aggregate 577variables does not mix cleanly with deep nesting, general expression contexts, 578function arguments, and lambdas. We suggest new code use a simple rule for 579formatting braced initialization lists: act as-if the braces were parentheses 580in a function call. The formatting rules exactly match those already well 581understood for formatting nested function calls. Examples: 582 583.. code-block:: c++ 584 585 foo({a, b, c}, {1, 2, 3}); 586 587 llvm::Constant *Mask[] = { 588 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 589 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 590 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 591 592This formatting scheme also makes it particularly easy to get predictable, 593consistent, and automatic formatting with tools like `Clang Format`_. 594 595.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html 596 597Language and Compiler Issues 598---------------------------- 599 600Treat Compiler Warnings Like Errors 601^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 602 603If your code has compiler warnings in it, something is wrong --- you aren't 604casting values correctly, you have "questionable" constructs in your code, or 605you are doing something legitimately wrong. Compiler warnings can cover up 606legitimate errors in output and make dealing with a translation unit difficult. 607 608It is not possible to prevent all warnings from all compilers, nor is it 609desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 610good thorough set of warnings, and stick to it. At least in the case of 611``gcc``, it is possible to work around any spurious errors by changing the 612syntax of the code slightly. For example, a warning that annoys me occurs when 613I write code like this: 614 615.. code-block:: c++ 616 617 if (V = getValue()) { 618 ... 619 } 620 621``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 622probably mistyped it. In most cases, I haven't, and I really don't want the 623spurious errors. To fix this particular problem, I rewrite the code like 624this: 625 626.. code-block:: c++ 627 628 if ((V = getValue())) { 629 ... 630 } 631 632which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 633massaging the code appropriately. 634 635Write Portable Code 636^^^^^^^^^^^^^^^^^^^ 637 638In almost all cases, it is possible and within reason to write completely 639portable code. If there are cases where it isn't possible to write portable 640code, isolate it behind a well defined (and well documented) interface. 641 642In practice, this means that you shouldn't assume much about the host compiler 643(and Visual Studio tends to be the lowest common denominator). If advanced 644features are used, they should only be an implementation detail of a library 645which has a simple exposed API, and preferably be buried in ``libSystem``. 646 647Do not use RTTI or Exceptions 648^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 649 650In an effort to reduce code and executable size, LLVM does not use RTTI 651(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 652the general C++ principle of *"you only pay for what you use"*, causing 653executable bloat even if exceptions are never used in the code base, or if RTTI 654is never used for a class. Because of this, we turn them off globally in the 655code. 656 657That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 658templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 659This form of RTTI is opt-in and can be 660:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 661substantially more efficient than ``dynamic_cast<>``. 662 663.. _static constructor: 664 665Do not use Static Constructors 666^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 667 668Static constructors and destructors (e.g. global variables whose types have a 669constructor or destructor) should not be added to the code base, and should be 670removed wherever possible. Besides `well known problems 671<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 672initialization is undefined between globals in different source files, the 673entire concept of static constructors is at odds with the common use case of 674LLVM as a library linked into a larger application. 675 676Consider the use of LLVM as a JIT linked into another application (perhaps for 677`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies 678<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 679design of static constructors, they must be executed at startup time of the 680entire application, regardless of whether or how LLVM is used in that larger 681application. There are two problems with this: 682 683* The time to run the static constructors impacts startup time of applications 684 --- a critical time for GUI apps, among others. 685 686* The static constructors cause the app to pull many extra pages of memory off 687 the disk: both the code for the constructor in each ``.o`` file and the small 688 amount of data that gets touched. In addition, touched/dirty pages put more 689 pressure on the VM system on low-memory machines. 690 691We would really like for there to be zero cost for linking in an additional LLVM 692target or other library into an application, but static constructors violate 693this goal. 694 695That said, LLVM unfortunately does contain static constructors. It would be a 696`great project <http://llvm.org/PR11944>`_ for someone to purge all static 697constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 698flag (when building with Clang) to ensure we do not regress in the future. 699 700Use of ``class`` and ``struct`` Keywords 701^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 702 703In C++, the ``class`` and ``struct`` keywords can be used almost 704interchangeably. The only difference is when they are used to declare a class: 705``class`` makes all members private by default while ``struct`` makes all 706members public by default. 707 708Unfortunately, not all compilers follow the rules and some will generate 709different symbols based on whether ``class`` or ``struct`` was used to declare 710the symbol (e.g., MSVC). This can lead to problems at link time. 711 712* All declarations and definitions of a given ``class`` or ``struct`` must use 713 the same keyword. For example: 714 715.. code-block:: c++ 716 717 class Foo; 718 719 // Breaks mangling in MSVC. 720 struct Foo { int Data; }; 721 722* As a rule of thumb, ``struct`` should be kept to structures where *all* 723 members are declared public. 724 725.. code-block:: c++ 726 727 // Foo feels like a class... this is strange. 728 struct Foo { 729 private: 730 int Data; 731 public: 732 Foo() : Data(0) { } 733 int getData() const { return Data; } 734 void setData(int D) { Data = D; } 735 }; 736 737 // Bar isn't POD, but it does look like a struct. 738 struct Bar { 739 int Data; 740 Bar() : Data(0) { } 741 }; 742 743Do not use Braced Initializer Lists to Call a Constructor 744^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 745 746In C++11 there is a "generalized initialization syntax" which allows calling 747constructors using braced initializer lists. Do not use these to call 748constructors with any interesting logic or if you care that you're calling some 749*particular* constructor. Those should look like function calls using 750parentheses rather than like aggregate initialization. Similarly, if you need 751to explicitly name the type and call its constructor to create a temporary, 752don't use a braced initializer list. Instead, use a braced initializer list 753(without any type for temporaries) when doing aggregate initialization or 754something notionally equivalent. Examples: 755 756.. code-block:: c++ 757 758 class Foo { 759 public: 760 // Construct a Foo by reading data from the disk in the whizbang format, ... 761 Foo(std::string filename); 762 763 // Construct a Foo by looking up the Nth element of some global data ... 764 Foo(int N); 765 766 // ... 767 }; 768 769 // The Foo constructor call is very deliberate, no braces. 770 std::fill(foo.begin(), foo.end(), Foo("name")); 771 772 // The pair is just being constructed like an aggregate, use braces. 773 bar_map.insert({my_key, my_value}); 774 775If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 776 777.. code-block:: c++ 778 779 int data[] = {0, 1, 2, 3}; 780 781Use ``auto`` Type Deduction to Make Code More Readable 782^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 783 784Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 785uses a more moderate stance. Use ``auto`` if and only if it makes the code more 786readable or easier to maintain. Don't "almost always" use ``auto``, but do use 787``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 788type is already obvious from the context. Another time when ``auto`` works well 789for these purposes is when the type would have been abstracted away anyways, 790often behind a container's typedef such as ``std::vector<T>::iterator``. 791 792Beware unnecessary copies with ``auto`` 793^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 794 795The convenience of ``auto`` makes it easy to forget that its default behavior 796is a copy. Particularly in range-based ``for`` loops, careless copies are 797expensive. 798 799As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 800``auto *`` when copying pointers. 801 802.. code-block:: c++ 803 804 // Typically there's no reason to copy. 805 for (const auto &Val : Container) { observe(Val); } 806 for (auto &Val : Container) { Val.change(); } 807 808 // Remove the reference if you really want a new copy. 809 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 810 811 // Copy pointers, but make it clear that they're pointers. 812 for (const auto *Ptr : Container) { observe(*Ptr); } 813 for (auto *Ptr : Container) { Ptr->change(); } 814 815Style Issues 816============ 817 818The High-Level Issues 819--------------------- 820 821A Public Header File **is** a Module 822^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 823 824C++ doesn't do too well in the modularity department. There is no real 825encapsulation or data hiding (unless you use expensive protocol classes), but it 826is what we have to work with. When you write a public header file (in the LLVM 827source tree, they live in the top level "``include``" directory), you are 828defining a module of functionality. 829 830Ideally, modules should be completely independent of each other, and their 831header files should only ``#include`` the absolute minimum number of headers 832possible. A module is not just a class, a function, or a namespace: it's a 833collection of these that defines an interface. This interface may be several 834functions, classes, or data structures, but the important issue is how they work 835together. 836 837In general, a module should be implemented by one or more ``.cpp`` files. Each 838of these ``.cpp`` files should include the header that defines their interface 839first. This ensures that all of the dependences of the module header have been 840properly added to the module header itself, and are not implicit. System 841headers should be included after user headers for a translation unit. 842 843.. _minimal list of #includes: 844 845``#include`` as Little as Possible 846^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 847 848``#include`` hurts compile time performance. Don't do it unless you have to, 849especially in header files. 850 851But wait! Sometimes you need to have the definition of a class to use it, or to 852inherit from it. In these cases go ahead and ``#include`` that header file. Be 853aware however that there are many cases where you don't need to have the full 854definition of a class. If you are using a pointer or reference to a class, you 855don't need the header file. If you are simply returning a class instance from a 856prototyped function or method, you don't need it. In fact, for most cases, you 857simply don't need the definition of a class. And not ``#include``\ing speeds up 858compilation. 859 860It is easy to try to go too overboard on this recommendation, however. You 861**must** include all of the header files that you are using --- you can include 862them either directly or indirectly through another header file. To make sure 863that you don't accidentally forget to include a header file in your module 864header, make sure to include your module header **first** in the implementation 865file (as mentioned above). This way there won't be any hidden dependencies that 866you'll find out about later. 867 868Keep "Internal" Headers Private 869^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 870 871Many modules have a complex implementation that causes them to use more than one 872implementation (``.cpp``) file. It is often tempting to put the internal 873communication interface (helper classes, extra functions, etc) in the public 874module header file. Don't do this! 875 876If you really need to do something like this, put a private header file in the 877same directory as the source files, and include it locally. This ensures that 878your private interface remains private and undisturbed by outsiders. 879 880.. note:: 881 882 It's okay to put extra implementation methods in a public class itself. Just 883 make them private (or protected) and all is well. 884 885.. _early exits: 886 887Use Early Exits and ``continue`` to Simplify Code 888^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 889 890When reading code, keep in mind how much state and how many previous decisions 891have to be remembered by the reader to understand a block of code. Aim to 892reduce indentation where possible when it doesn't make it more difficult to 893understand the code. One great way to do this is by making use of early exits 894and the ``continue`` keyword in long loops. As an example of using an early 895exit from a function, consider this "bad" code: 896 897.. code-block:: c++ 898 899 Value *doSomething(Instruction *I) { 900 if (!isa<TerminatorInst>(I) && 901 I->hasOneUse() && doOtherThing(I)) { 902 ... some long code .... 903 } 904 905 return 0; 906 } 907 908This code has several problems if the body of the ``'if'`` is large. When 909you're looking at the top of the function, it isn't immediately clear that this 910*only* does interesting things with non-terminator instructions, and only 911applies to things with the other predicates. Second, it is relatively difficult 912to describe (in comments) why these predicates are important because the ``if`` 913statement makes it difficult to lay out the comments. Third, when you're deep 914within the body of the code, it is indented an extra level. Finally, when 915reading the top of the function, it isn't clear what the result is if the 916predicate isn't true; you have to read to the end of the function to know that 917it returns null. 918 919It is much preferred to format the code like this: 920 921.. code-block:: c++ 922 923 Value *doSomething(Instruction *I) { 924 // Terminators never need 'something' done to them because ... 925 if (isa<TerminatorInst>(I)) 926 return 0; 927 928 // We conservatively avoid transforming instructions with multiple uses 929 // because goats like cheese. 930 if (!I->hasOneUse()) 931 return 0; 932 933 // This is really just here for example. 934 if (!doOtherThing(I)) 935 return 0; 936 937 ... some long code .... 938 } 939 940This fixes these problems. A similar problem frequently happens in ``for`` 941loops. A silly example is something like this: 942 943.. code-block:: c++ 944 945 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 946 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { 947 Value *LHS = BO->getOperand(0); 948 Value *RHS = BO->getOperand(1); 949 if (LHS != RHS) { 950 ... 951 } 952 } 953 } 954 955When you have very, very small loops, this sort of structure is fine. But if it 956exceeds more than 10-15 lines, it becomes difficult for people to read and 957understand at a glance. The problem with this sort of code is that it gets very 958nested very quickly. Meaning that the reader of the code has to keep a lot of 959context in their brain to remember what is going immediately on in the loop, 960because they don't know if/when the ``if`` conditions will have ``else``\s etc. 961It is strongly preferred to structure the loop like this: 962 963.. code-block:: c++ 964 965 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 966 BinaryOperator *BO = dyn_cast<BinaryOperator>(II); 967 if (!BO) continue; 968 969 Value *LHS = BO->getOperand(0); 970 Value *RHS = BO->getOperand(1); 971 if (LHS == RHS) continue; 972 973 ... 974 } 975 976This has all the benefits of using early exits for functions: it reduces nesting 977of the loop, it makes it easier to describe why the conditions are true, and it 978makes it obvious to the reader that there is no ``else`` coming up that they 979have to push context into their brain for. If a loop is large, this can be a 980big understandability win. 981 982Don't use ``else`` after a ``return`` 983^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 984 985For similar reasons above (reduction of indentation and easier reading), please 986do not use ``'else'`` or ``'else if'`` after something that interrupts control 987flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 988example, this is *bad*: 989 990.. code-block:: c++ 991 992 case 'J': { 993 if (Signed) { 994 Type = Context.getsigjmp_bufType(); 995 if (Type.isNull()) { 996 Error = ASTContext::GE_Missing_sigjmp_buf; 997 return QualType(); 998 } else { 999 break; 1000 } 1001 } else { 1002 Type = Context.getjmp_bufType(); 1003 if (Type.isNull()) { 1004 Error = ASTContext::GE_Missing_jmp_buf; 1005 return QualType(); 1006 } else { 1007 break; 1008 } 1009 } 1010 } 1011 1012It is better to write it like this: 1013 1014.. code-block:: c++ 1015 1016 case 'J': 1017 if (Signed) { 1018 Type = Context.getsigjmp_bufType(); 1019 if (Type.isNull()) { 1020 Error = ASTContext::GE_Missing_sigjmp_buf; 1021 return QualType(); 1022 } 1023 } else { 1024 Type = Context.getjmp_bufType(); 1025 if (Type.isNull()) { 1026 Error = ASTContext::GE_Missing_jmp_buf; 1027 return QualType(); 1028 } 1029 } 1030 break; 1031 1032Or better yet (in this case) as: 1033 1034.. code-block:: c++ 1035 1036 case 'J': 1037 if (Signed) 1038 Type = Context.getsigjmp_bufType(); 1039 else 1040 Type = Context.getjmp_bufType(); 1041 1042 if (Type.isNull()) { 1043 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1044 ASTContext::GE_Missing_jmp_buf; 1045 return QualType(); 1046 } 1047 break; 1048 1049The idea is to reduce indentation and the amount of code you have to keep track 1050of when reading the code. 1051 1052Turn Predicate Loops into Predicate Functions 1053^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1054 1055It is very common to write small loops that just compute a boolean value. There 1056are a number of ways that people commonly write these, but an example of this 1057sort of thing is: 1058 1059.. code-block:: c++ 1060 1061 bool FoundFoo = false; 1062 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1063 if (BarList[I]->isFoo()) { 1064 FoundFoo = true; 1065 break; 1066 } 1067 1068 if (FoundFoo) { 1069 ... 1070 } 1071 1072This sort of code is awkward to write, and is almost always a bad sign. Instead 1073of this sort of loop, we strongly prefer to use a predicate function (which may 1074be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1075code to be structured like this: 1076 1077.. code-block:: c++ 1078 1079 /// \returns true if the specified list has an element that is a foo. 1080 static bool containsFoo(const std::vector<Bar*> &List) { 1081 for (unsigned I = 0, E = List.size(); I != E; ++I) 1082 if (List[I]->isFoo()) 1083 return true; 1084 return false; 1085 } 1086 ... 1087 1088 if (containsFoo(BarList)) { 1089 ... 1090 } 1091 1092There are many reasons for doing this: it reduces indentation and factors out 1093code which can often be shared by other code that checks for the same predicate. 1094More importantly, it *forces you to pick a name* for the function, and forces 1095you to write a comment for it. In this silly example, this doesn't add much 1096value. However, if the condition is complex, this can make it a lot easier for 1097the reader to understand the code that queries for this predicate. Instead of 1098being faced with the in-line details of how we check to see if the BarList 1099contains a foo, we can trust the function name and continue reading with better 1100locality. 1101 1102The Low-Level Issues 1103-------------------- 1104 1105Name Types, Functions, Variables, and Enumerators Properly 1106^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1107 1108Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1109enough how important it is to use *descriptive* names. Pick names that match 1110the semantics and role of the underlying entities, within reason. Avoid 1111abbreviations unless they are well known. After picking a good name, make sure 1112to use consistent capitalization for the name, as inconsistency requires clients 1113to either memorize the APIs or to look it up to find the exact spelling. 1114 1115In general, names should be in camel case (e.g. ``TextFileReader`` and 1116``isLValue()``). Different kinds of declarations have different rules: 1117 1118* **Type names** (including classes, structs, enums, typedefs, etc) should be 1119 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1120 1121* **Variable names** should be nouns (as they represent state). The name should 1122 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1123 ``Boats``). 1124 1125* **Function names** should be verb phrases (as they represent actions), and 1126 command-like function should be imperative. The name should be camel case, 1127 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1128 1129* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1130 follow the naming conventions for types. A common use for enums is as a 1131 discriminator for a union, or an indicator of a subclass. When an enum is 1132 used for something like this, it should have a ``Kind`` suffix 1133 (e.g. ``ValueKind``). 1134 1135* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1136 should start with an upper-case letter, just like types. Unless the 1137 enumerators are defined in their own small namespace or inside a class, 1138 enumerators should have a prefix corresponding to the enum declaration name. 1139 For example, ``enum ValueKind { ... };`` may contain enumerators like 1140 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1141 convenience constants are exempt from the requirement for a prefix. For 1142 instance: 1143 1144 .. code-block:: c++ 1145 1146 enum { 1147 MaxSize = 42, 1148 Density = 12 1149 }; 1150 1151As an exception, classes that mimic STL classes can have member names in STL's 1152style of lower-case words separated by underscores (e.g. ``begin()``, 1153``push_back()``, and ``empty()``). Classes that provide multiple 1154iterators should add a singular prefix to ``begin()`` and ``end()`` 1155(e.g. ``global_begin()`` and ``use_begin()``). 1156 1157Here are some examples of good and bad names: 1158 1159.. code-block:: c++ 1160 1161 class VehicleMaker { 1162 ... 1163 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1164 Factory<Tire> Factory; // Better. 1165 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1166 // kind of factories. 1167 }; 1168 1169 Vehicle makeVehicle(VehicleType Type) { 1170 VehicleMaker M; // Might be OK if having a short life-span. 1171 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1172 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1173 ... 1174 } 1175 1176Assert Liberally 1177^^^^^^^^^^^^^^^^ 1178 1179Use the "``assert``" macro to its fullest. Check all of your preconditions and 1180assumptions, you never know when a bug (not necessarily even yours) might be 1181caught early by an assertion, which reduces debugging time dramatically. The 1182"``<cassert>``" header file is probably already included by the header files you 1183are using, so it doesn't cost anything to use it. 1184 1185To further assist with debugging, make sure to put some kind of error message in 1186the assertion statement, which is printed if the assertion is tripped. This 1187helps the poor debugger make sense of why an assertion is being made and 1188enforced, and hopefully what to do about it. Here is one complete example: 1189 1190.. code-block:: c++ 1191 1192 inline Value *getOperand(unsigned I) { 1193 assert(I < Operands.size() && "getOperand() out of range!"); 1194 return Operands[I]; 1195 } 1196 1197Here are more examples: 1198 1199.. code-block:: c++ 1200 1201 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1202 1203 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1204 1205 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1206 1207 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1208 1209 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1210 1211You get the idea. 1212 1213In the past, asserts were used to indicate a piece of code that should not be 1214reached. These were typically of the form: 1215 1216.. code-block:: c++ 1217 1218 assert(0 && "Invalid radix for integer literal"); 1219 1220This has a few issues, the main one being that some compilers might not 1221understand the assertion, or warn about a missing return in builds where 1222assertions are compiled out. 1223 1224Today, we have something much better: ``llvm_unreachable``: 1225 1226.. code-block:: c++ 1227 1228 llvm_unreachable("Invalid radix for integer literal"); 1229 1230When assertions are enabled, this will print the message if it's ever reached 1231and then exit the program. When assertions are disabled (i.e. in release 1232builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1233code for this branch. If the compiler does not support this, it will fall back 1234to the "abort" implementation. 1235 1236Another issue is that values used only by assertions will produce an "unused 1237value" warning when assertions are disabled. For example, this code will warn: 1238 1239.. code-block:: c++ 1240 1241 unsigned Size = V.size(); 1242 assert(Size > 42 && "Vector smaller than it should be"); 1243 1244 bool NewToSet = Myset.insert(Value); 1245 assert(NewToSet && "The value shouldn't be in the set yet"); 1246 1247These are two interesting different cases. In the first case, the call to 1248``V.size()`` is only useful for the assert, and we don't want it executed when 1249assertions are disabled. Code like this should move the call into the assert 1250itself. In the second case, the side effects of the call must happen whether 1251the assert is enabled or not. In this case, the value should be cast to void to 1252disable the warning. To be specific, it is preferred to write the code like 1253this: 1254 1255.. code-block:: c++ 1256 1257 assert(V.size() > 42 && "Vector smaller than it should be"); 1258 1259 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1260 assert(NewToSet && "The value shouldn't be in the set yet"); 1261 1262Do Not Use ``using namespace std`` 1263^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1264 1265In LLVM, we prefer to explicitly prefix all identifiers from the standard 1266namespace with an "``std::``" prefix, rather than rely on "``using namespace 1267std;``". 1268 1269In header files, adding a ``'using namespace XXX'`` directive pollutes the 1270namespace of any source file that ``#include``\s the header. This is clearly a 1271bad thing. 1272 1273In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1274rule, but is still important. Basically, using explicit namespace prefixes 1275makes the code **clearer**, because it is immediately obvious what facilities 1276are being used and where they are coming from. And **more portable**, because 1277namespace clashes cannot occur between LLVM code and other namespaces. The 1278portability rule is important because different standard library implementations 1279expose different symbols (potentially ones they shouldn't), and future revisions 1280to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1281never use ``'using namespace std;'`` in LLVM. 1282 1283The exception to the general rule (i.e. it's not an exception for the ``std`` 1284namespace) is for implementation files. For example, all of the code in the 1285LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1286ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1287llvm;'`` directive at the top, after the ``#include``\s. This reduces 1288indentation in the body of the file for source editors that indent based on 1289braces, and keeps the conceptual context cleaner. The general form of this rule 1290is that any ``.cpp`` file that implements code in any namespace may use that 1291namespace (and its parents'), but should not use any others. 1292 1293Provide a Virtual Method Anchor for Classes in Headers 1294^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1295 1296If a class is defined in a header file and has a vtable (either it has virtual 1297methods or it derives from classes with virtual methods), it must always have at 1298least one out-of-line virtual method in the class. Without this, the compiler 1299will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1300header, bloating ``.o`` file sizes and increasing link times. 1301 1302Don't use default labels in fully covered switches over enumerations 1303^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1304 1305``-Wswitch`` warns if a switch, without a default label, over an enumeration 1306does not cover every enumeration value. If you write a default label on a fully 1307covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1308when new elements are added to that enumeration. To help avoid adding these 1309kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1310off by default but turned on when building LLVM with a version of Clang that 1311supports the warning. 1312 1313A knock-on effect of this stylistic requirement is that when building LLVM with 1314GCC you may get warnings related to "control may reach end of non-void function" 1315if you return from each case of a covered switch-over-enum because GCC assumes 1316that the enum expression may take any representable value, not just those of 1317individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1318the switch. 1319 1320Don't evaluate ``end()`` every time through a loop 1321^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1322 1323Because C++ doesn't have a standard "``foreach``" loop (though it can be 1324emulated with macros and may be coming in C++'0x) we end up writing a lot of 1325loops that manually iterate from begin to end on a variety of containers or 1326through other data structures. One common mistake is to write a loop in this 1327style: 1328 1329.. code-block:: c++ 1330 1331 BasicBlock *BB = ... 1332 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) 1333 ... use I ... 1334 1335The problem with this construct is that it evaluates "``BB->end()``" every time 1336through the loop. Instead of writing the loop like this, we strongly prefer 1337loops to be written so that they evaluate it once before the loop starts. A 1338convenient way to do this is like so: 1339 1340.. code-block:: c++ 1341 1342 BasicBlock *BB = ... 1343 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 1344 ... use I ... 1345 1346The observant may quickly point out that these two loops may have different 1347semantics: if the container (a basic block in this case) is being mutated, then 1348"``BB->end()``" may change its value every time through the loop and the second 1349loop may not in fact be correct. If you actually do depend on this behavior, 1350please write the loop in the first form and add a comment indicating that you 1351did it intentionally. 1352 1353Why do we prefer the second form (when correct)? Writing the loop in the first 1354form has two problems. First it may be less efficient than evaluating it at the 1355start of the loop. In this case, the cost is probably minor --- a few extra 1356loads every time through the loop. However, if the base expression is more 1357complex, then the cost can rise quickly. I've seen loops where the end 1358expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1359really aren't cheap. By writing it in the second form consistently, you 1360eliminate the issue entirely and don't even have to think about it. 1361 1362The second (even bigger) issue is that writing the loop in the first form hints 1363to the reader that the loop is mutating the container (a fact that a comment 1364would handily confirm!). If you write the loop in the second form, it is 1365immediately obvious without even looking at the body of the loop that the 1366container isn't being modified, which makes it easier to read the code and 1367understand what it does. 1368 1369While the second form of the loop is a few extra keystrokes, we do strongly 1370prefer it. 1371 1372``#include <iostream>`` is Forbidden 1373^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1374 1375The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1376because many common implementations transparently inject a `static constructor`_ 1377into every translation unit that includes it. 1378 1379Note that using the other stream headers (``<sstream>`` for example) is not 1380problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1381provides various APIs that are better performing for almost every use than 1382``std::ostream`` style APIs. 1383 1384.. note:: 1385 1386 New code should always use `raw_ostream`_ for writing, or the 1387 ``llvm::MemoryBuffer`` API for reading files. 1388 1389.. _raw_ostream: 1390 1391Use ``raw_ostream`` 1392^^^^^^^^^^^^^^^^^^^ 1393 1394LLVM includes a lightweight, simple, and efficient stream implementation in 1395``llvm/Support/raw_ostream.h``, which provides all of the common features of 1396``std::ostream``. All new code should use ``raw_ostream`` instead of 1397``ostream``. 1398 1399Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1400declared as ``class raw_ostream``. Public headers should generally not include 1401the ``raw_ostream`` header, but use forward declarations and constant references 1402to ``raw_ostream`` instances. 1403 1404Avoid ``std::endl`` 1405^^^^^^^^^^^^^^^^^^^ 1406 1407The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1408the output stream specified. In addition to doing this, however, it also 1409flushes the output stream. In other words, these are equivalent: 1410 1411.. code-block:: c++ 1412 1413 std::cout << std::endl; 1414 std::cout << '\n' << std::flush; 1415 1416Most of the time, you probably have no reason to flush the output stream, so 1417it's better to use a literal ``'\n'``. 1418 1419Don't use ``inline`` when defining a function in a class definition 1420^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1421 1422A member function defined in a class definition is implicitly inline, so don't 1423put the ``inline`` keyword in this case. 1424 1425Don't: 1426 1427.. code-block:: c++ 1428 1429 class Foo { 1430 public: 1431 inline void bar() { 1432 // ... 1433 } 1434 }; 1435 1436Do: 1437 1438.. code-block:: c++ 1439 1440 class Foo { 1441 public: 1442 void bar() { 1443 // ... 1444 } 1445 }; 1446 1447Microscopic Details 1448------------------- 1449 1450This section describes preferred low-level formatting guidelines along with 1451reasoning on why we prefer them. 1452 1453Spaces Before Parentheses 1454^^^^^^^^^^^^^^^^^^^^^^^^^ 1455 1456We prefer to put a space before an open parenthesis only in control flow 1457statements, but not in normal function call expressions and function-like 1458macros. For example, this is good: 1459 1460.. code-block:: c++ 1461 1462 if (X) ... 1463 for (I = 0; I != 100; ++I) ... 1464 while (LLVMRocks) ... 1465 1466 somefunc(42); 1467 assert(3 != 4 && "laws of math are failing me"); 1468 1469 A = foo(42, 92) + bar(X); 1470 1471and this is bad: 1472 1473.. code-block:: c++ 1474 1475 if(X) ... 1476 for(I = 0; I != 100; ++I) ... 1477 while(LLVMRocks) ... 1478 1479 somefunc (42); 1480 assert (3 != 4 && "laws of math are failing me"); 1481 1482 A = foo (42, 92) + bar (X); 1483 1484The reason for doing this is not completely arbitrary. This style makes control 1485flow operators stand out more, and makes expressions flow better. The function 1486call operator binds very tightly as a postfix operator. Putting a space after a 1487function name (as in the last example) makes it appear that the code might bind 1488the arguments of the left-hand-side of a binary operator with the argument list 1489of a function and the name of the right side. More specifically, it is easy to 1490misread the "``A``" example as: 1491 1492.. code-block:: c++ 1493 1494 A = foo ((42, 92) + bar) (X); 1495 1496when skimming through the code. By avoiding a space in a function, we avoid 1497this misinterpretation. 1498 1499Prefer Preincrement 1500^^^^^^^^^^^^^^^^^^^ 1501 1502Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1503(``X++``) and could very well be a lot faster than it. Use preincrementation 1504whenever possible. 1505 1506The semantics of postincrement include making a copy of the value being 1507incremented, returning it, and then preincrementing the "work value". For 1508primitive types, this isn't a big deal. But for iterators, it can be a huge 1509issue (for example, some iterators contains stack and set objects in them... 1510copying an iterator could invoke the copy ctor's of these as well). In general, 1511get in the habit of always using preincrement, and you won't have a problem. 1512 1513 1514Namespace Indentation 1515^^^^^^^^^^^^^^^^^^^^^ 1516 1517In general, we strive to reduce indentation wherever possible. This is useful 1518because we want code to `fit into 80 columns`_ without wrapping horribly, but 1519also because it makes it easier to understand the code. To facilitate this and 1520avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1521helps readability, feel free to add a comment indicating what namespace is 1522being closed by a ``}``. For example: 1523 1524.. code-block:: c++ 1525 1526 namespace llvm { 1527 namespace knowledge { 1528 1529 /// This class represents things that Smith can have an intimate 1530 /// understanding of and contains the data associated with it. 1531 class Grokable { 1532 ... 1533 public: 1534 explicit Grokable() { ... } 1535 virtual ~Grokable() = 0; 1536 1537 ... 1538 1539 }; 1540 1541 } // end namespace knowledge 1542 } // end namespace llvm 1543 1544 1545Feel free to skip the closing comment when the namespace being closed is 1546obvious for any reason. For example, the outer-most namespace in a header file 1547is rarely a source of confusion. But namespaces both anonymous and named in 1548source files that are being closed half way through the file probably could use 1549clarification. 1550 1551.. _static: 1552 1553Anonymous Namespaces 1554^^^^^^^^^^^^^^^^^^^^ 1555 1556After talking about namespaces in general, you may be wondering about anonymous 1557namespaces in particular. Anonymous namespaces are a great language feature 1558that tells the C++ compiler that the contents of the namespace are only visible 1559within the current translation unit, allowing more aggressive optimization and 1560eliminating the possibility of symbol name collisions. Anonymous namespaces are 1561to C++ as "static" is to C functions and global variables. While "``static``" 1562is available in C++, anonymous namespaces are more general: they can make entire 1563classes private to a file. 1564 1565The problem with anonymous namespaces is that they naturally want to encourage 1566indentation of their body, and they reduce locality of reference: if you see a 1567random function definition in a C++ file, it is easy to see if it is marked 1568static, but seeing if it is in an anonymous namespace requires scanning a big 1569chunk of the file. 1570 1571Because of this, we have a simple guideline: make anonymous namespaces as small 1572as possible, and only use them for class declarations. For example, this is 1573good: 1574 1575.. code-block:: c++ 1576 1577 namespace { 1578 class StringSort { 1579 ... 1580 public: 1581 StringSort(...) 1582 bool operator<(const char *RHS) const; 1583 }; 1584 } // end anonymous namespace 1585 1586 static void runHelper() { 1587 ... 1588 } 1589 1590 bool StringSort::operator<(const char *RHS) const { 1591 ... 1592 } 1593 1594This is bad: 1595 1596.. code-block:: c++ 1597 1598 namespace { 1599 1600 class StringSort { 1601 ... 1602 public: 1603 StringSort(...) 1604 bool operator<(const char *RHS) const; 1605 }; 1606 1607 void runHelper() { 1608 ... 1609 } 1610 1611 bool StringSort::operator<(const char *RHS) const { 1612 ... 1613 } 1614 1615 } // end anonymous namespace 1616 1617This is bad specifically because if you're looking at "``runHelper``" in the middle 1618of a large C++ file, that you have no immediate way to tell if it is local to 1619the file. When it is marked static explicitly, this is immediately obvious. 1620Also, there is no reason to enclose the definition of "``operator<``" in the 1621namespace just because it was declared there. 1622 1623See Also 1624======== 1625 1626A lot of these comments and recommendations have been culled from other sources. 1627Two particularly important books for our work are: 1628 1629#. `Effective C++ 1630 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1631 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1632 "Effective STL" by the same author. 1633 1634#. `Large-Scale C++ Software Design 1635 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ 1636 by John Lakos 1637 1638If you get some free time, and you haven't read them: do so, you might learn 1639something. 1640