1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document describes coding standards that are used in the LLVM project. 12Although no coding standards should be regarded as absolute requirements to be 13followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have special reasons to deviate 28from the coding standards. For example, in the case of ``libc++``, this is 29because the naming and other conventions are dictated by the C++ standard. 30 31There are some conventions that are not uniformly followed in the code base 32(e.g. the naming convention). This is because they are relatively new, and a 33lot of code was written before they were put in place. Our long term goal is 34for the entire codebase to follow the convention, but we explicitly *do not* 35want patches that do large-scale reformatting of existing code. On the other 36hand, it is reasonable to rename the methods of a class if you're about to 37change it in some other way. Please commit such changes separately to 38make code review easier. 39 40The ultimate goal of these guidelines is to increase the readability and 41maintainability of our common source base. 42 43Languages, Libraries, and Standards 44=================================== 45 46Most source code in LLVM and other LLVM projects using these coding standards 47is C++ code. There are some places where C code is used either due to 48environment restrictions, historical restrictions, or due to third-party source 49code imported into the tree. Generally, our preference is for standards 50conforming, modern, and portable C++ code as the implementation language of 51choice. 52 53C++ Standard Versions 54--------------------- 55 56Unless otherwise documented, LLVM subprojects are written using standard C++14 57code and avoid unnecessary vendor-specific extensions. 58 59Nevertheless, we restrict ourselves to features which are available in the 60major toolchains supported as host compilers (see :doc:`GettingStarted` page, 61section `Software`). 62 63Each toolchain provides a good reference for what it accepts: 64 65* Clang: https://clang.llvm.org/cxx_status.html 66* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14 67* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx 68 69 70C++ Standard Library 71-------------------- 72 73Instead of implementing custom data structures, we encourage the use of C++ 74standard library facilities or LLVM support libraries whenever they are 75available for a particular task. LLVM and related projects emphasize and rely 76on the standard library facilities and the LLVM support libraries as much as 77possible. 78 79LLVM support libraries (for example, `ADT 80<https://github.com/llvm/llvm-project/tree/master/llvm/include/llvm/ADT>`_) 81implement specialized data structures or functionality missing in the standard 82library. Such libraries are usually implemented in the ``llvm`` namespace and 83follow the expected standard interface, when there is one. 84 85When both C++ and the LLVM support libraries provide similar functionality, and 86there isn't a specific reason to favor the C++ implementation, it is generally 87preferable to use the LLVM library. For example, ``llvm::DenseMap`` should 88almost always be used instead of ``std::map`` or ``std::unordered_map``, and 89``llvm::SmallVector`` should usually be used instead of ``std::vector``. 90 91We explicitly avoid some standard facilities, like the I/O streams, and instead 92use LLVM's streams library (raw_ostream_). More detailed information on these 93subjects is available in the :doc:`ProgrammersManual`. 94 95For more information about LLVM's data structures and the tradeoffs they make, 96please consult [that section of the programmer's 97manual](https://llvm.org/docs/ProgrammersManual.html#picking-the-right-data-structure-for-a-task). 98 99Guidelines for Go code 100---------------------- 101 102Any code written in the Go programming language is not subject to the 103formatting rules below. Instead, we adopt the formatting rules enforced by 104the `gofmt`_ tool. 105 106Go code should strive to be idiomatic. Two good sets of guidelines for what 107this means are `Effective Go`_ and `Go Code Review Comments`_. 108 109.. _gofmt: 110 https://golang.org/cmd/gofmt/ 111 112.. _Effective Go: 113 https://golang.org/doc/effective_go.html 114 115.. _Go Code Review Comments: 116 https://github.com/golang/go/wiki/CodeReviewComments 117 118Mechanical Source Issues 119======================== 120 121Source Code Formatting 122---------------------- 123 124Commenting 125^^^^^^^^^^ 126 127Comments are important for readability and maintainability. When writing comments, 128write them as English prose, using proper capitalization, punctuation, etc. 129Aim to describe what the code is trying to do and why, not *how* it does it at 130a micro level. Here are a few important things to document: 131 132.. _header file comment: 133 134File Headers 135"""""""""""" 136 137Every source file should have a header on it that describes the basic purpose of 138the file. The standard header looks like this: 139 140.. code-block:: c++ 141 142 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 143 // 144 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 145 // See https://llvm.org/LICENSE.txt for license information. 146 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 147 // 148 //===----------------------------------------------------------------------===// 149 /// 150 /// \file 151 /// This file contains the declaration of the Instruction class, which is the 152 /// base class for all of the VM instructions. 153 /// 154 //===----------------------------------------------------------------------===// 155 156A few things to note about this particular format: The "``-*- C++ -*-``" string 157on the first line is there to tell Emacs that the source file is a C++ file, not 158a C file (Emacs assumes ``.h`` files are C files by default). 159 160.. note:: 161 162 This tag is not necessary in ``.cpp`` files. The name of the file is also 163 on the first line, along with a very short description of the purpose of the 164 file. 165 166The next section in the file is a concise note that defines the license that the 167file is released under. This makes it perfectly clear what terms the source 168code can be distributed under and should not be modified in any way. 169 170The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by 171the ``///`` comment marker instead of the usual ``//``) describing the purpose 172of the file. The first sentence (or a passage beginning with ``\brief``) is 173used as an abstract. Any additional information should be separated by a blank 174line. If an algorithm is based on a paper or is described in another source, 175provide a reference. 176 177Header Guard 178"""""""""""" 179 180The header file's guard should be the all-caps path that a user of this header 181would #include, using '_' instead of path separator and extension marker. 182For example, the header file 183``llvm/include/llvm/Analysis/Utils/Local.h`` would be ``#include``-ed as 184``#include "llvm/Analysis/Utils/Local.h"``, so its guard is 185``LLVM_ANALYSIS_UTILS_LOCAL_H``. 186 187Class overviews 188""""""""""""""" 189 190Classes are a fundamental part of an object-oriented design. As such, a 191class definition should have a comment block that explains what the class is 192used for and how it works. Every non-trivial class is expected to have a 193``doxygen`` comment block. 194 195Method information 196"""""""""""""""""" 197 198Methods and global functions should also be documented. A quick note about 199what it does and a description of the edge cases is all that is necessary here. 200The reader should be able to understand how to use interfaces without reading 201the code itself. 202 203Good things to talk about here are what happens when something unexpected 204happens, for instance, does the method return null? 205 206Comment Formatting 207^^^^^^^^^^^^^^^^^^ 208 209In general, prefer C++-style comments (``//`` for normal comments, ``///`` for 210``doxygen`` documentation comments). There are a few cases when it is 211useful to use C-style (``/* */``) comments however: 212 213#. When writing C code to be compatible with C89. 214 215#. When writing a header file that may be ``#include``\d by a C source file. 216 217#. When writing a source file that is used by a tool that only accepts C-style 218 comments. 219 220#. When documenting the significance of constants used as actual parameters in 221 a call. This is most helpful for ``bool`` parameters, or passing ``0`` or 222 ``nullptr``. The comment should contain the parameter name, which ought to be 223 meaningful. For example, it's not clear what the parameter means in this call: 224 225 .. code-block:: c++ 226 227 Object.emitName(nullptr); 228 229 An in-line C-style comment makes the intent obvious: 230 231 .. code-block:: c++ 232 233 Object.emitName(/*Prefix=*/nullptr); 234 235Commenting out large blocks of code is discouraged, but if you really have to do 236this (for documentation purposes or as a suggestion for debug printing), use 237``#if 0`` and ``#endif``. These nest properly and are better behaved in general 238than C style comments. 239 240Doxygen Use in Documentation Comments 241^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 242 243Use the ``\file`` command to turn the standard file header into a file-level 244comment. 245 246Include descriptive paragraphs for all public interfaces (public classes, 247member and non-member functions). Avoid restating the information that can 248be inferred from the API name. The first sentence (or a paragraph beginning 249with ``\brief``) is used as an abstract. Try to use a single sentence as the 250``\brief`` adds visual clutter. Put detailed discussion into separate 251paragraphs. 252 253To refer to parameter names inside a paragraph, use the ``\p name`` command. 254Don't use the ``\arg name`` command since it starts a new paragraph that 255contains documentation for the parameter. 256 257Wrap non-inline code examples in ``\code ... \endcode``. 258 259To document a function parameter, start a new paragraph with the 260``\param name`` command. If the parameter is used as an out or an in/out 261parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 262respectively. 263 264To describe function return value, start a new paragraph with the ``\returns`` 265command. 266 267A minimal documentation comment: 268 269.. code-block:: c++ 270 271 /// Sets the xyzzy property to \p Baz. 272 void setXyzzy(bool Baz); 273 274A documentation comment that uses all Doxygen features in a preferred way: 275 276.. code-block:: c++ 277 278 /// Does foo and bar. 279 /// 280 /// Does not do foo the usual way if \p Baz is true. 281 /// 282 /// Typical usage: 283 /// \code 284 /// fooBar(false, "quux", Res); 285 /// \endcode 286 /// 287 /// \param Quux kind of foo to do. 288 /// \param [out] Result filled with bar sequence on foo success. 289 /// 290 /// \returns true on success. 291 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 292 293Don't duplicate the documentation comment in the header file and in the 294implementation file. Put the documentation comments for public APIs into the 295header file. Documentation comments for private APIs can go to the 296implementation file. In any case, implementation files can include additional 297comments (not necessarily in Doxygen markup) to explain implementation details 298as needed. 299 300Don't duplicate function or class name at the beginning of the comment. 301For humans it is obvious which function or class is being documented; 302automatic documentation processing tools are smart enough to bind the comment 303to the correct declaration. 304 305Avoid: 306 307.. code-block:: c++ 308 309 // Example.h: 310 311 // example - Does something important. 312 void example(); 313 314 // Example.cpp: 315 316 // example - Does something important. 317 void example() { ... } 318 319Preferred: 320 321.. code-block:: c++ 322 323 // Example.h: 324 325 /// Does something important. 326 void example(); 327 328 // Example.cpp: 329 330 /// Builds a B-tree in order to do foo. See paper by... 331 void example() { ... } 332 333Error and Warning Messages 334^^^^^^^^^^^^^^^^^^^^^^^^^^ 335 336Clear diagnostic messages are important to help users identify and fix issues in 337their inputs. Use succinct but correct English prose that gives the user the 338context needed to understand what went wrong. Also, to match error message 339styles commonly produced by other tools, start the first sentence with a 340lower-case letter, and finish the last sentence without a period, if it would 341end in one otherwise. Sentences which end with different punctuation, such as 342"did you forget ';'?", should still do so. 343 344For example this is a good error message: 345 346.. code-block:: none 347 348 error: file.o: section header 3 is corrupt. Size is 10 when it should be 20 349 350This is a bad message, since it does not provide useful information and uses the 351wrong style: 352 353.. code-block:: none 354 355 error: file.o: Corrupt section header. 356 357As with other coding standards, individual projects, such as the Clang Static 358Analyzer, may have preexisting styles that do not conform to this. If a 359different formatting scheme is used consistently throughout the project, use 360that style instead. Otherwise, this standard applies to all LLVM tools, 361including clang, clang-tidy, and so on. 362 363If the tool or project does not have existing functions to emit warnings or 364errors, use the error and warning handlers provided in ``Support/WithColor.h`` 365to ensure they are printed in the appropriate style, rather than printing to 366stderr directly. 367 368When using ``report_fatal_error``, follow the same standards for the message as 369regular error messages. Assertion messages and ``llvm_unreachable`` calls do not 370necessarily need to follow these same styles as they are automatically 371formatted, and thus these guidelines may not be suitable. 372 373``#include`` Style 374^^^^^^^^^^^^^^^^^^ 375 376Immediately after the `header file comment`_ (and include guards if working on a 377header file), the `minimal list of #includes`_ required by the file should be 378listed. We prefer these ``#include``\s to be listed in this order: 379 380.. _Main Module Header: 381.. _Local/Private Headers: 382 383#. Main Module Header 384#. Local/Private Headers 385#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) 386#. System ``#include``\s 387 388and each category should be sorted lexicographically by the full path. 389 390The `Main Module Header`_ file applies to ``.cpp`` files which implement an 391interface defined by a ``.h`` file. This ``#include`` should always be included 392**first** regardless of where it lives on the file system. By including a 393header file first in the ``.cpp`` files that implement the interfaces, we ensure 394that the header does not have any hidden dependencies which are not explicitly 395``#include``\d in the header, but should be. It is also a form of documentation 396in the ``.cpp`` file to indicate where the interfaces it implements are defined. 397 398LLVM project and subproject headers should be grouped from most specific to least 399specific, for the same reasons described above. For example, LLDB depends on 400both clang and LLVM, and clang depends on LLVM. So an LLDB source file should 401include ``lldb`` headers first, followed by ``clang`` headers, followed by 402``llvm`` headers, to reduce the possibility (for example) of an LLDB header 403accidentally picking up a missing include due to the previous inclusion of that 404header in the main source file or some earlier header file. clang should 405similarly include its own headers before including llvm headers. This rule 406applies to all LLVM subprojects. 407 408.. _fit into 80 columns: 409 410Source Code Width 411^^^^^^^^^^^^^^^^^ 412 413Write your code to fit within 80 columns. 414 415There must be some limit to the width of the code in 416order to allow developers to have multiple files side-by-side in 417windows on a modest display. If you are going to pick a width limit, it is 418somewhat arbitrary but you might as well pick something standard. Going with 90 419columns (for example) instead of 80 columns wouldn't add any significant value 420and would be detrimental to printing out code. Also many other projects have 421standardized on 80 columns, so some people have already configured their editors 422for it (vs something else, like 90 columns). 423 424Whitespace 425^^^^^^^^^^ 426 427In all cases, prefer spaces to tabs in source files. People have different 428preferred indentation levels, and different styles of indentation that they 429like; this is fine. What isn't fine is that different editors/viewers expand 430tabs out to different tab stops. This can cause your code to look completely 431unreadable, and it is not worth dealing with. 432 433As always, follow the `Golden Rule`_ above: follow the style of existing code 434if you are modifying and extending it. 435 436Do not add trailing whitespace. Some common editors will automatically remove 437trailing whitespace when saving a file which causes unrelated changes to appear 438in diffs and commits. 439 440Format Lambdas Like Blocks Of Code 441"""""""""""""""""""""""""""""""""" 442 443When formatting a multi-line lambda, format it like a block of code. If there 444is only one multi-line lambda in a statement, and there are no expressions 445lexically after it in the statement, drop the indent to the standard two space 446indent for a block of code, as if it were an if-block opened by the preceding 447part of the statement: 448 449.. code-block:: c++ 450 451 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 452 if (a.blah < b.blah) 453 return true; 454 if (a.baz < b.baz) 455 return true; 456 return a.bam < b.bam; 457 }); 458 459To take best advantage of this formatting, if you are designing an API which 460accepts a continuation or single callable argument (be it a function object, or 461a ``std::function``), it should be the last argument if at all possible. 462 463If there are multiple multi-line lambdas in a statement, or additional 464parameters after the lambda, indent the block two spaces from the indent of the 465``[]``: 466 467.. code-block:: c++ 468 469 dyn_switch(V->stripPointerCasts(), 470 [] (PHINode *PN) { 471 // process phis... 472 }, 473 [] (SelectInst *SI) { 474 // process selects... 475 }, 476 [] (LoadInst *LI) { 477 // process loads... 478 }, 479 [] (AllocaInst *AI) { 480 // process allocas... 481 }); 482 483Braced Initializer Lists 484"""""""""""""""""""""""" 485 486Starting from C++11, there are significantly more uses of braced lists to 487perform initialization. For example, they can be used to construct aggregate 488temporaries in expressions. They now have a natural way of ending up nested 489within each other and within function calls in order to build up aggregates 490(such as option structs) from local variables. 491 492The historically common formatting of braced initialization of aggregate 493variables does not mix cleanly with deep nesting, general expression contexts, 494function arguments, and lambdas. We suggest new code use a simple rule for 495formatting braced initialization lists: act as-if the braces were parentheses 496in a function call. The formatting rules exactly match those already well 497understood for formatting nested function calls. Examples: 498 499.. code-block:: c++ 500 501 foo({a, b, c}, {1, 2, 3}); 502 503 llvm::Constant *Mask[] = { 504 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 505 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 506 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 507 508This formatting scheme also makes it particularly easy to get predictable, 509consistent, and automatic formatting with tools like `Clang Format`_. 510 511.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html 512 513Language and Compiler Issues 514---------------------------- 515 516Treat Compiler Warnings Like Errors 517^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 518 519Compiler warnings are often useful and help improve the code. Those that are 520not useful, can be often suppressed with a small code change. For example, an 521assignment in the ``if`` condition is often a typo: 522 523.. code-block:: c++ 524 525 if (V = getValue()) { 526 ... 527 } 528 529Several compilers will print a warning for the code above. It can be suppressed 530by adding parentheses: 531 532.. code-block:: c++ 533 534 if ((V = getValue())) { 535 ... 536 } 537 538Write Portable Code 539^^^^^^^^^^^^^^^^^^^ 540 541In almost all cases, it is possible to write completely portable code. When 542you need to rely on non-portable code, put it behind a well-defined and 543well-documented interface. 544 545Do not use RTTI or Exceptions 546^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 547 548In an effort to reduce code and executable size, LLVM does not use exceptions 549or RTTI (`runtime type information 550<https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example, 551``dynamic_cast<>``). 552 553That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 554templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 555This form of RTTI is opt-in and can be 556:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. 557 558.. _static constructor: 559 560Do not use Static Constructors 561^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 562 563Static constructors and destructors (e.g., global variables whose types have a 564constructor or destructor) should not be added to the code base, and should be 565removed wherever possible. 566 567Globals in different source files are initialized in `arbitrary order 568<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`, making the code more 569difficult to reason about. 570 571Static constructors have negative impact on launch time of programs that use 572LLVM as a library. We would really like for there to be zero cost for linking 573in an additional LLVM target or other library into an application, but static 574constructors undermine this goal. 575 576Use of ``class`` and ``struct`` Keywords 577^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 578 579In C++, the ``class`` and ``struct`` keywords can be used almost 580interchangeably. The only difference is when they are used to declare a class: 581``class`` makes all members private by default while ``struct`` makes all 582members public by default. 583 584* All declarations and definitions of a given ``class`` or ``struct`` must use 585 the same keyword. For example: 586 587.. code-block:: c++ 588 589 // Avoid if `Example` is defined as a struct. 590 class Example; 591 592 // OK. 593 struct Example; 594 595 struct Example { ... }; 596 597* ``struct`` should be used when *all* members are declared public. 598 599.. code-block:: c++ 600 601 // Avoid using `struct` here, use `class` instead. 602 struct Foo { 603 private: 604 int Data; 605 public: 606 Foo() : Data(0) { } 607 int getData() const { return Data; } 608 void setData(int D) { Data = D; } 609 }; 610 611 // OK to use `struct`: all members are public. 612 struct Bar { 613 int Data; 614 Bar() : Data(0) { } 615 }; 616 617Do not use Braced Initializer Lists to Call a Constructor 618^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 619 620Starting from C++11 there is a "generalized initialization syntax" which allows 621calling constructors using braced initializer lists. Do not use these to call 622constructors with non-trivial logic or if you care that you're calling some 623*particular* constructor. Those should look like function calls using 624parentheses rather than like aggregate initialization. Similarly, if you need 625to explicitly name the type and call its constructor to create a temporary, 626don't use a braced initializer list. Instead, use a braced initializer list 627(without any type for temporaries) when doing aggregate initialization or 628something notionally equivalent. Examples: 629 630.. code-block:: c++ 631 632 class Foo { 633 public: 634 // Construct a Foo by reading data from the disk in the whizbang format, ... 635 Foo(std::string filename); 636 637 // Construct a Foo by looking up the Nth element of some global data ... 638 Foo(int N); 639 640 // ... 641 }; 642 643 // The Foo constructor call is reading a file, don't use braces to call it. 644 std::fill(foo.begin(), foo.end(), Foo("name")); 645 646 // The pair is being constructed like an aggregate, use braces. 647 bar_map.insert({my_key, my_value}); 648 649If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 650 651.. code-block:: c++ 652 653 int data[] = {0, 1, 2, 3}; 654 655Use ``auto`` Type Deduction to Make Code More Readable 656^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 657 658Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 659uses a more moderate stance. Use ``auto`` if and only if it makes the code more 660readable or easier to maintain. Don't "almost always" use ``auto``, but do use 661``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 662type is already obvious from the context. Another time when ``auto`` works well 663for these purposes is when the type would have been abstracted away anyways, 664often behind a container's typedef such as ``std::vector<T>::iterator``. 665 666Similarly, C++14 adds generic lambda expressions where parameter types can be 667``auto``. Use these where you would have used a template. 668 669Beware unnecessary copies with ``auto`` 670^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 671 672The convenience of ``auto`` makes it easy to forget that its default behavior 673is a copy. Particularly in range-based ``for`` loops, careless copies are 674expensive. 675 676Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a 677copy. 678 679.. code-block:: c++ 680 681 // Typically there's no reason to copy. 682 for (const auto &Val : Container) observe(Val); 683 for (auto &Val : Container) Val.change(); 684 685 // Remove the reference if you really want a new copy. 686 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 687 688 // Copy pointers, but make it clear that they're pointers. 689 for (const auto *Ptr : Container) observe(*Ptr); 690 for (auto *Ptr : Container) Ptr->change(); 691 692Beware of non-determinism due to ordering of pointers 693^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 694 695In general, there is no relative ordering among pointers. As a result, 696when unordered containers like sets and maps are used with pointer keys 697the iteration order is undefined. Hence, iterating such containers may 698result in non-deterministic code generation. While the generated code 699might work correctly, non-determinism can make it harder to reproduce bugs and 700debug the compiler. 701 702In case an ordered result is expected, remember to 703sort an unordered container before iteration. Or use ordered containers 704like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer 705keys. 706 707Beware of non-deterministic sorting order of equal elements 708^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 709 710``std::sort`` uses a non-stable sorting algorithm in which the order of equal 711elements is not guaranteed to be preserved. Thus using ``std::sort`` for a 712container having equal elements may result in non-deterministic behavior. 713To uncover such instances of non-determinism, LLVM has introduced a new 714llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly 715shuffle the container before sorting. Default to using ``llvm::sort`` instead 716of ``std::sort``. 717 718Style Issues 719============ 720 721The High-Level Issues 722--------------------- 723 724Self-contained Headers 725^^^^^^^^^^^^^^^^^^^^^^ 726 727Header files should be self-contained (compile on their own) and end in ``.h``. 728Non-header files that are meant for inclusion should end in ``.inc`` and be 729used sparingly. 730 731All header files should be self-contained. Users and refactoring tools should 732not have to adhere to special conditions to include the header. Specifically, a 733header should have header guards and include all other headers it needs. 734 735There are rare cases where a file designed to be included is not 736self-contained. These are typically intended to be included at unusual 737locations, such as the middle of another file. They might not use header 738guards, and might not include their prerequisites. Name such files with the 739.inc extension. Use sparingly, and prefer self-contained headers when possible. 740 741In general, a header should be implemented by one or more ``.cpp`` files. Each 742of these ``.cpp`` files should include the header that defines their interface 743first. This ensures that all of the dependences of the header have been 744properly added to the header itself, and are not implicit. System headers 745should be included after user headers for a translation unit. 746 747Library Layering 748^^^^^^^^^^^^^^^^ 749 750A directory of header files (for example ``include/llvm/Foo``) defines a 751library (``Foo``). Dependencies between libraries are defined by the 752``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both 753its headers and implementation) should only use things from the libraries 754listed in its dependencies. 755 756Some of this constraint can be enforced by classic Unix linkers (Mac & Windows 757linkers, as well as lld, do not enforce this constraint). A Unix linker 758searches left to right through the libraries specified on its command line and 759never revisits a library. In this way, no circular dependencies between 760libraries can exist. 761 762This doesn't fully enforce all inter-library dependencies, and importantly 763doesn't enforce header file circular dependencies created by inline functions. 764A good way to answer the "is this layered correctly" would be to consider 765whether a Unix linker would succeed at linking the program if all inline 766functions were defined out-of-line. (& for all valid orderings of dependencies 767- since linking resolution is linear, it's possible that some implicit 768dependencies can sneak through: A depends on B and C, so valid orderings are 769"C B A" or "B C A", in both cases the explicit dependencies come before their 770use. But in the first case, B could still link successfully if it implicitly 771depended on C, or the opposite in the second case) 772 773.. _minimal list of #includes: 774 775``#include`` as Little as Possible 776^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 777 778``#include`` hurts compile time performance. Don't do it unless you have to, 779especially in header files. 780 781But wait! Sometimes you need to have the definition of a class to use it, or to 782inherit from it. In these cases go ahead and ``#include`` that header file. Be 783aware however that there are many cases where you don't need to have the full 784definition of a class. If you are using a pointer or reference to a class, you 785don't need the header file. If you are simply returning a class instance from a 786prototyped function or method, you don't need it. In fact, for most cases, you 787simply don't need the definition of a class. And not ``#include``\ing speeds up 788compilation. 789 790It is easy to try to go too overboard on this recommendation, however. You 791**must** include all of the header files that you are using --- you can include 792them either directly or indirectly through another header file. To make sure 793that you don't accidentally forget to include a header file in your module 794header, make sure to include your module header **first** in the implementation 795file (as mentioned above). This way there won't be any hidden dependencies that 796you'll find out about later. 797 798Keep "Internal" Headers Private 799^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 800 801Many modules have a complex implementation that causes them to use more than one 802implementation (``.cpp``) file. It is often tempting to put the internal 803communication interface (helper classes, extra functions, etc) in the public 804module header file. Don't do this! 805 806If you really need to do something like this, put a private header file in the 807same directory as the source files, and include it locally. This ensures that 808your private interface remains private and undisturbed by outsiders. 809 810.. note:: 811 812 It's okay to put extra implementation methods in a public class itself. Just 813 make them private (or protected) and all is well. 814 815Use Namespace Qualifiers to Implement Previously Declared Functions 816^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 817 818When providing an out of line implementation of a function in a source file, do 819not open namespace blocks in the source file. Instead, use namespace qualifiers 820to help ensure that your definition matches an existing declaration. Do this: 821 822.. code-block:: c++ 823 824 // Foo.h 825 namespace llvm { 826 int foo(const char *s); 827 } 828 829 // Foo.cpp 830 #include "Foo.h" 831 using namespace llvm; 832 int llvm::foo(const char *s) { 833 // ... 834 } 835 836Doing this helps to avoid bugs where the definition does not match the 837declaration from the header. For example, the following C++ code defines a new 838overload of ``llvm::foo`` instead of providing a definition for the existing 839function declared in the header: 840 841.. code-block:: c++ 842 843 // Foo.cpp 844 #include "Foo.h" 845 namespace llvm { 846 int foo(char *s) { // Mismatch between "const char *" and "char *" 847 } 848 } // end namespace llvm 849 850This error will not be caught until the build is nearly complete, when the 851linker fails to find a definition for any uses of the original function. If the 852function were instead defined with a namespace qualifier, the error would have 853been caught immediately when the definition was compiled. 854 855Class method implementations must already name the class and new overloads 856cannot be introduced out of line, so this recommendation does not apply to them. 857 858.. _early exits: 859 860Use Early Exits and ``continue`` to Simplify Code 861^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 862 863When reading code, keep in mind how much state and how many previous decisions 864have to be remembered by the reader to understand a block of code. Aim to 865reduce indentation where possible when it doesn't make it more difficult to 866understand the code. One great way to do this is by making use of early exits 867and the ``continue`` keyword in long loops. Consider this code that does not 868use an early exit: 869 870.. code-block:: c++ 871 872 Value *doSomething(Instruction *I) { 873 if (!I->isTerminator() && 874 I->hasOneUse() && doOtherThing(I)) { 875 ... some long code .... 876 } 877 878 return 0; 879 } 880 881This code has several problems if the body of the ``'if'`` is large. When 882you're looking at the top of the function, it isn't immediately clear that this 883*only* does interesting things with non-terminator instructions, and only 884applies to things with the other predicates. Second, it is relatively difficult 885to describe (in comments) why these predicates are important because the ``if`` 886statement makes it difficult to lay out the comments. Third, when you're deep 887within the body of the code, it is indented an extra level. Finally, when 888reading the top of the function, it isn't clear what the result is if the 889predicate isn't true; you have to read to the end of the function to know that 890it returns null. 891 892It is much preferred to format the code like this: 893 894.. code-block:: c++ 895 896 Value *doSomething(Instruction *I) { 897 // Terminators never need 'something' done to them because ... 898 if (I->isTerminator()) 899 return 0; 900 901 // We conservatively avoid transforming instructions with multiple uses 902 // because goats like cheese. 903 if (!I->hasOneUse()) 904 return 0; 905 906 // This is really just here for example. 907 if (!doOtherThing(I)) 908 return 0; 909 910 ... some long code .... 911 } 912 913This fixes these problems. A similar problem frequently happens in ``for`` 914loops. A silly example is something like this: 915 916.. code-block:: c++ 917 918 for (Instruction &I : BB) { 919 if (auto *BO = dyn_cast<BinaryOperator>(&I)) { 920 Value *LHS = BO->getOperand(0); 921 Value *RHS = BO->getOperand(1); 922 if (LHS != RHS) { 923 ... 924 } 925 } 926 } 927 928When you have very, very small loops, this sort of structure is fine. But if it 929exceeds more than 10-15 lines, it becomes difficult for people to read and 930understand at a glance. The problem with this sort of code is that it gets very 931nested very quickly. Meaning that the reader of the code has to keep a lot of 932context in their brain to remember what is going immediately on in the loop, 933because they don't know if/when the ``if`` conditions will have ``else``\s etc. 934It is strongly preferred to structure the loop like this: 935 936.. code-block:: c++ 937 938 for (Instruction &I : BB) { 939 auto *BO = dyn_cast<BinaryOperator>(&I); 940 if (!BO) continue; 941 942 Value *LHS = BO->getOperand(0); 943 Value *RHS = BO->getOperand(1); 944 if (LHS == RHS) continue; 945 946 ... 947 } 948 949This has all the benefits of using early exits for functions: it reduces nesting 950of the loop, it makes it easier to describe why the conditions are true, and it 951makes it obvious to the reader that there is no ``else`` coming up that they 952have to push context into their brain for. If a loop is large, this can be a 953big understandability win. 954 955Don't use ``else`` after a ``return`` 956^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 957 958For similar reasons as above (reduction of indentation and easier reading), please 959do not use ``'else'`` or ``'else if'`` after something that interrupts control 960flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example: 961 962.. code-block:: c++ 963 964 case 'J': { 965 if (Signed) { 966 Type = Context.getsigjmp_bufType(); 967 if (Type.isNull()) { 968 Error = ASTContext::GE_Missing_sigjmp_buf; 969 return QualType(); 970 } else { 971 break; // Unnecessary. 972 } 973 } else { 974 Type = Context.getjmp_bufType(); 975 if (Type.isNull()) { 976 Error = ASTContext::GE_Missing_jmp_buf; 977 return QualType(); 978 } else { 979 break; // Unnecessary. 980 } 981 } 982 } 983 984It is better to write it like this: 985 986.. code-block:: c++ 987 988 case 'J': 989 if (Signed) { 990 Type = Context.getsigjmp_bufType(); 991 if (Type.isNull()) { 992 Error = ASTContext::GE_Missing_sigjmp_buf; 993 return QualType(); 994 } 995 } else { 996 Type = Context.getjmp_bufType(); 997 if (Type.isNull()) { 998 Error = ASTContext::GE_Missing_jmp_buf; 999 return QualType(); 1000 } 1001 } 1002 break; 1003 1004Or better yet (in this case) as: 1005 1006.. code-block:: c++ 1007 1008 case 'J': 1009 if (Signed) 1010 Type = Context.getsigjmp_bufType(); 1011 else 1012 Type = Context.getjmp_bufType(); 1013 1014 if (Type.isNull()) { 1015 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1016 ASTContext::GE_Missing_jmp_buf; 1017 return QualType(); 1018 } 1019 break; 1020 1021The idea is to reduce indentation and the amount of code you have to keep track 1022of when reading the code. 1023 1024Turn Predicate Loops into Predicate Functions 1025^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1026 1027It is very common to write small loops that just compute a boolean value. There 1028are a number of ways that people commonly write these, but an example of this 1029sort of thing is: 1030 1031.. code-block:: c++ 1032 1033 bool FoundFoo = false; 1034 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1035 if (BarList[I]->isFoo()) { 1036 FoundFoo = true; 1037 break; 1038 } 1039 1040 if (FoundFoo) { 1041 ... 1042 } 1043 1044Instead of this sort of loop, we prefer to use a predicate function (which may 1045be `static`_) that uses `early exits`_: 1046 1047.. code-block:: c++ 1048 1049 /// \returns true if the specified list has an element that is a foo. 1050 static bool containsFoo(const std::vector<Bar*> &List) { 1051 for (unsigned I = 0, E = List.size(); I != E; ++I) 1052 if (List[I]->isFoo()) 1053 return true; 1054 return false; 1055 } 1056 ... 1057 1058 if (containsFoo(BarList)) { 1059 ... 1060 } 1061 1062There are many reasons for doing this: it reduces indentation and factors out 1063code which can often be shared by other code that checks for the same predicate. 1064More importantly, it *forces you to pick a name* for the function, and forces 1065you to write a comment for it. In this silly example, this doesn't add much 1066value. However, if the condition is complex, this can make it a lot easier for 1067the reader to understand the code that queries for this predicate. Instead of 1068being faced with the in-line details of how we check to see if the BarList 1069contains a foo, we can trust the function name and continue reading with better 1070locality. 1071 1072The Low-Level Issues 1073-------------------- 1074 1075Name Types, Functions, Variables, and Enumerators Properly 1076^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1077 1078Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1079enough how important it is to use *descriptive* names. Pick names that match 1080the semantics and role of the underlying entities, within reason. Avoid 1081abbreviations unless they are well known. After picking a good name, make sure 1082to use consistent capitalization for the name, as inconsistency requires clients 1083to either memorize the APIs or to look it up to find the exact spelling. 1084 1085In general, names should be in camel case (e.g. ``TextFileReader`` and 1086``isLValue()``). Different kinds of declarations have different rules: 1087 1088* **Type names** (including classes, structs, enums, typedefs, etc) should be 1089 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1090 1091* **Variable names** should be nouns (as they represent state). The name should 1092 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1093 ``Boats``). 1094 1095* **Function names** should be verb phrases (as they represent actions), and 1096 command-like function should be imperative. The name should be camel case, 1097 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1098 1099* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1100 follow the naming conventions for types. A common use for enums is as a 1101 discriminator for a union, or an indicator of a subclass. When an enum is 1102 used for something like this, it should have a ``Kind`` suffix 1103 (e.g. ``ValueKind``). 1104 1105* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1106 should start with an upper-case letter, just like types. Unless the 1107 enumerators are defined in their own small namespace or inside a class, 1108 enumerators should have a prefix corresponding to the enum declaration name. 1109 For example, ``enum ValueKind { ... };`` may contain enumerators like 1110 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1111 convenience constants are exempt from the requirement for a prefix. For 1112 instance: 1113 1114 .. code-block:: c++ 1115 1116 enum { 1117 MaxSize = 42, 1118 Density = 12 1119 }; 1120 1121As an exception, classes that mimic STL classes can have member names in STL's 1122style of lower-case words separated by underscores (e.g. ``begin()``, 1123``push_back()``, and ``empty()``). Classes that provide multiple 1124iterators should add a singular prefix to ``begin()`` and ``end()`` 1125(e.g. ``global_begin()`` and ``use_begin()``). 1126 1127Here are some examples: 1128 1129.. code-block:: c++ 1130 1131 class VehicleMaker { 1132 ... 1133 Factory<Tire> F; // Avoid: a non-descriptive abbreviation. 1134 Factory<Tire> Factory; // Better: more descriptive. 1135 Factory<Tire> TireFactory; // Even better: if VehicleMaker has more than one 1136 // kind of factories. 1137 }; 1138 1139 Vehicle makeVehicle(VehicleType Type) { 1140 VehicleMaker M; // Might be OK if scope is small. 1141 Tire Tmp1 = M.makeTire(); // Avoid: 'Tmp1' provides no information. 1142 Light Headlight = M.makeLight("head"); // Good: descriptive. 1143 ... 1144 } 1145 1146Assert Liberally 1147^^^^^^^^^^^^^^^^ 1148 1149Use the "``assert``" macro to its fullest. Check all of your preconditions and 1150assumptions, you never know when a bug (not necessarily even yours) might be 1151caught early by an assertion, which reduces debugging time dramatically. The 1152"``<cassert>``" header file is probably already included by the header files you 1153are using, so it doesn't cost anything to use it. 1154 1155To further assist with debugging, make sure to put some kind of error message in 1156the assertion statement, which is printed if the assertion is tripped. This 1157helps the poor debugger make sense of why an assertion is being made and 1158enforced, and hopefully what to do about it. Here is one complete example: 1159 1160.. code-block:: c++ 1161 1162 inline Value *getOperand(unsigned I) { 1163 assert(I < Operands.size() && "getOperand() out of range!"); 1164 return Operands[I]; 1165 } 1166 1167Here are more examples: 1168 1169.. code-block:: c++ 1170 1171 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1172 1173 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1174 1175 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1176 1177 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1178 1179 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1180 1181You get the idea. 1182 1183In the past, asserts were used to indicate a piece of code that should not be 1184reached. These were typically of the form: 1185 1186.. code-block:: c++ 1187 1188 assert(0 && "Invalid radix for integer literal"); 1189 1190This has a few issues, the main one being that some compilers might not 1191understand the assertion, or warn about a missing return in builds where 1192assertions are compiled out. 1193 1194Today, we have something much better: ``llvm_unreachable``: 1195 1196.. code-block:: c++ 1197 1198 llvm_unreachable("Invalid radix for integer literal"); 1199 1200When assertions are enabled, this will print the message if it's ever reached 1201and then exit the program. When assertions are disabled (i.e. in release 1202builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1203code for this branch. If the compiler does not support this, it will fall back 1204to the "abort" implementation. 1205 1206Use ``llvm_unreachable`` to mark a specific point in code that should never be 1207reached. This is especially desirable for addressing warnings about unreachable 1208branches, etc., but can be used whenever reaching a particular code path is 1209unconditionally a bug (not originating from user input; see below) of some kind. 1210Use of ``assert`` should always include a testable predicate (as opposed to 1211``assert(false)``). 1212 1213If the error condition can be triggered by user input then the 1214recoverable error mechanism described in :doc:`ProgrammersManual` should be 1215used instead. In cases where this is not practical, ``report_fatal_error`` may 1216be used. 1217 1218Another issue is that values used only by assertions will produce an "unused 1219value" warning when assertions are disabled. For example, this code will warn: 1220 1221.. code-block:: c++ 1222 1223 unsigned Size = V.size(); 1224 assert(Size > 42 && "Vector smaller than it should be"); 1225 1226 bool NewToSet = Myset.insert(Value); 1227 assert(NewToSet && "The value shouldn't be in the set yet"); 1228 1229These are two interesting different cases. In the first case, the call to 1230``V.size()`` is only useful for the assert, and we don't want it executed when 1231assertions are disabled. Code like this should move the call into the assert 1232itself. In the second case, the side effects of the call must happen whether 1233the assert is enabled or not. In this case, the value should be cast to void to 1234disable the warning. To be specific, it is preferred to write the code like 1235this: 1236 1237.. code-block:: c++ 1238 1239 assert(V.size() > 42 && "Vector smaller than it should be"); 1240 1241 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1242 assert(NewToSet && "The value shouldn't be in the set yet"); 1243 1244Do Not Use ``using namespace std`` 1245^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1246 1247In LLVM, we prefer to explicitly prefix all identifiers from the standard 1248namespace with an "``std::``" prefix, rather than rely on "``using namespace 1249std;``". 1250 1251In header files, adding a ``'using namespace XXX'`` directive pollutes the 1252namespace of any source file that ``#include``\s the header, creating 1253maintenance issues. 1254 1255In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1256rule, but is still important. Basically, using explicit namespace prefixes 1257makes the code **clearer**, because it is immediately obvious what facilities 1258are being used and where they are coming from. And **more portable**, because 1259namespace clashes cannot occur between LLVM code and other namespaces. The 1260portability rule is important because different standard library implementations 1261expose different symbols (potentially ones they shouldn't), and future revisions 1262to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1263never use ``'using namespace std;'`` in LLVM. 1264 1265The exception to the general rule (i.e. it's not an exception for the ``std`` 1266namespace) is for implementation files. For example, all of the code in the 1267LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1268ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1269llvm;'`` directive at the top, after the ``#include``\s. This reduces 1270indentation in the body of the file for source editors that indent based on 1271braces, and keeps the conceptual context cleaner. The general form of this rule 1272is that any ``.cpp`` file that implements code in any namespace may use that 1273namespace (and its parents'), but should not use any others. 1274 1275Provide a Virtual Method Anchor for Classes in Headers 1276^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1277 1278If a class is defined in a header file and has a vtable (either it has virtual 1279methods or it derives from classes with virtual methods), it must always have at 1280least one out-of-line virtual method in the class. Without this, the compiler 1281will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1282header, bloating ``.o`` file sizes and increasing link times. 1283 1284Don't use default labels in fully covered switches over enumerations 1285^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1286 1287``-Wswitch`` warns if a switch, without a default label, over an enumeration 1288does not cover every enumeration value. If you write a default label on a fully 1289covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1290when new elements are added to that enumeration. To help avoid adding these 1291kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1292off by default but turned on when building LLVM with a version of Clang that 1293supports the warning. 1294 1295A knock-on effect of this stylistic requirement is that when building LLVM with 1296GCC you may get warnings related to "control may reach end of non-void function" 1297if you return from each case of a covered switch-over-enum because GCC assumes 1298that the enum expression may take any representable value, not just those of 1299individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1300the switch. 1301 1302Use range-based ``for`` loops wherever possible 1303^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1304 1305The introduction of range-based ``for`` loops in C++11 means that explicit 1306manipulation of iterators is rarely necessary. We use range-based ``for`` 1307loops wherever possible for all newly added code. For example: 1308 1309.. code-block:: c++ 1310 1311 BasicBlock *BB = ... 1312 for (Instruction &I : *BB) 1313 ... use I ... 1314 1315Usage of ``std::for_each()``/``llvm::for_each()`` functions is discouraged, 1316unless the the callable object already exists. 1317 1318Don't evaluate ``end()`` every time through a loop 1319^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1320 1321In cases where range-based ``for`` loops can't be used and it is necessary 1322to write an explicit iterator-based loop, pay close attention to whether 1323``end()`` is re-evaluated on each loop iteration. One common mistake is to 1324write a loop in this style: 1325 1326.. code-block:: c++ 1327 1328 BasicBlock *BB = ... 1329 for (auto I = BB->begin(); I != BB->end(); ++I) 1330 ... use I ... 1331 1332The problem with this construct is that it evaluates "``BB->end()``" every time 1333through the loop. Instead of writing the loop like this, we strongly prefer 1334loops to be written so that they evaluate it once before the loop starts. A 1335convenient way to do this is like so: 1336 1337.. code-block:: c++ 1338 1339 BasicBlock *BB = ... 1340 for (auto I = BB->begin(), E = BB->end(); I != E; ++I) 1341 ... use I ... 1342 1343The observant may quickly point out that these two loops may have different 1344semantics: if the container (a basic block in this case) is being mutated, then 1345"``BB->end()``" may change its value every time through the loop and the second 1346loop may not in fact be correct. If you actually do depend on this behavior, 1347please write the loop in the first form and add a comment indicating that you 1348did it intentionally. 1349 1350Why do we prefer the second form (when correct)? Writing the loop in the first 1351form has two problems. First it may be less efficient than evaluating it at the 1352start of the loop. In this case, the cost is probably minor --- a few extra 1353loads every time through the loop. However, if the base expression is more 1354complex, then the cost can rise quickly. I've seen loops where the end 1355expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1356really aren't cheap. By writing it in the second form consistently, you 1357eliminate the issue entirely and don't even have to think about it. 1358 1359The second (even bigger) issue is that writing the loop in the first form hints 1360to the reader that the loop is mutating the container (a fact that a comment 1361would handily confirm!). If you write the loop in the second form, it is 1362immediately obvious without even looking at the body of the loop that the 1363container isn't being modified, which makes it easier to read the code and 1364understand what it does. 1365 1366While the second form of the loop is a few extra keystrokes, we do strongly 1367prefer it. 1368 1369``#include <iostream>`` is Forbidden 1370^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1371 1372The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1373because many common implementations transparently inject a `static constructor`_ 1374into every translation unit that includes it. 1375 1376Note that using the other stream headers (``<sstream>`` for example) is not 1377problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1378provides various APIs that are better performing for almost every use than 1379``std::ostream`` style APIs. 1380 1381.. note:: 1382 1383 New code should always use `raw_ostream`_ for writing, or the 1384 ``llvm::MemoryBuffer`` API for reading files. 1385 1386.. _raw_ostream: 1387 1388Use ``raw_ostream`` 1389^^^^^^^^^^^^^^^^^^^ 1390 1391LLVM includes a lightweight, simple, and efficient stream implementation in 1392``llvm/Support/raw_ostream.h``, which provides all of the common features of 1393``std::ostream``. All new code should use ``raw_ostream`` instead of 1394``ostream``. 1395 1396Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1397declared as ``class raw_ostream``. Public headers should generally not include 1398the ``raw_ostream`` header, but use forward declarations and constant references 1399to ``raw_ostream`` instances. 1400 1401Avoid ``std::endl`` 1402^^^^^^^^^^^^^^^^^^^ 1403 1404The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1405the output stream specified. In addition to doing this, however, it also 1406flushes the output stream. In other words, these are equivalent: 1407 1408.. code-block:: c++ 1409 1410 std::cout << std::endl; 1411 std::cout << '\n' << std::flush; 1412 1413Most of the time, you probably have no reason to flush the output stream, so 1414it's better to use a literal ``'\n'``. 1415 1416Don't use ``inline`` when defining a function in a class definition 1417^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1418 1419A member function defined in a class definition is implicitly inline, so don't 1420put the ``inline`` keyword in this case. 1421 1422Don't: 1423 1424.. code-block:: c++ 1425 1426 class Foo { 1427 public: 1428 inline void bar() { 1429 // ... 1430 } 1431 }; 1432 1433Do: 1434 1435.. code-block:: c++ 1436 1437 class Foo { 1438 public: 1439 void bar() { 1440 // ... 1441 } 1442 }; 1443 1444Microscopic Details 1445------------------- 1446 1447This section describes preferred low-level formatting guidelines along with 1448reasoning on why we prefer them. 1449 1450Spaces Before Parentheses 1451^^^^^^^^^^^^^^^^^^^^^^^^^ 1452 1453Put a space before an open parenthesis only in control flow statements, but not 1454in normal function call expressions and function-like macros. For example: 1455 1456.. code-block:: c++ 1457 1458 if (X) ... 1459 for (I = 0; I != 100; ++I) ... 1460 while (LLVMRocks) ... 1461 1462 somefunc(42); 1463 assert(3 != 4 && "laws of math are failing me"); 1464 1465 A = foo(42, 92) + bar(X); 1466 1467The reason for doing this is not completely arbitrary. This style makes control 1468flow operators stand out more, and makes expressions flow better. 1469 1470Prefer Preincrement 1471^^^^^^^^^^^^^^^^^^^ 1472 1473Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1474(``X++``) and could very well be a lot faster than it. Use preincrementation 1475whenever possible. 1476 1477The semantics of postincrement include making a copy of the value being 1478incremented, returning it, and then preincrementing the "work value". For 1479primitive types, this isn't a big deal. But for iterators, it can be a huge 1480issue (for example, some iterators contains stack and set objects in them... 1481copying an iterator could invoke the copy ctor's of these as well). In general, 1482get in the habit of always using preincrement, and you won't have a problem. 1483 1484 1485Namespace Indentation 1486^^^^^^^^^^^^^^^^^^^^^ 1487 1488In general, we strive to reduce indentation wherever possible. This is useful 1489because we want code to `fit into 80 columns`_ without excessive wrapping, but 1490also because it makes it easier to understand the code. To facilitate this and 1491avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1492helps readability, feel free to add a comment indicating what namespace is 1493being closed by a ``}``. For example: 1494 1495.. code-block:: c++ 1496 1497 namespace llvm { 1498 namespace knowledge { 1499 1500 /// This class represents things that Smith can have an intimate 1501 /// understanding of and contains the data associated with it. 1502 class Grokable { 1503 ... 1504 public: 1505 explicit Grokable() { ... } 1506 virtual ~Grokable() = 0; 1507 1508 ... 1509 1510 }; 1511 1512 } // end namespace knowledge 1513 } // end namespace llvm 1514 1515 1516Feel free to skip the closing comment when the namespace being closed is 1517obvious for any reason. For example, the outer-most namespace in a header file 1518is rarely a source of confusion. But namespaces both anonymous and named in 1519source files that are being closed half way through the file probably could use 1520clarification. 1521 1522.. _static: 1523 1524Anonymous Namespaces 1525^^^^^^^^^^^^^^^^^^^^ 1526 1527After talking about namespaces in general, you may be wondering about anonymous 1528namespaces in particular. Anonymous namespaces are a great language feature 1529that tells the C++ compiler that the contents of the namespace are only visible 1530within the current translation unit, allowing more aggressive optimization and 1531eliminating the possibility of symbol name collisions. Anonymous namespaces are 1532to C++ as "static" is to C functions and global variables. While "``static``" 1533is available in C++, anonymous namespaces are more general: they can make entire 1534classes private to a file. 1535 1536The problem with anonymous namespaces is that they naturally want to encourage 1537indentation of their body, and they reduce locality of reference: if you see a 1538random function definition in a C++ file, it is easy to see if it is marked 1539static, but seeing if it is in an anonymous namespace requires scanning a big 1540chunk of the file. 1541 1542Because of this, we have a simple guideline: make anonymous namespaces as small 1543as possible, and only use them for class declarations. For example: 1544 1545.. code-block:: c++ 1546 1547 namespace { 1548 class StringSort { 1549 ... 1550 public: 1551 StringSort(...) 1552 bool operator<(const char *RHS) const; 1553 }; 1554 } // end anonymous namespace 1555 1556 static void runHelper() { 1557 ... 1558 } 1559 1560 bool StringSort::operator<(const char *RHS) const { 1561 ... 1562 } 1563 1564Avoid putting declarations other than classes into anonymous namespaces: 1565 1566.. code-block:: c++ 1567 1568 namespace { 1569 1570 // ... many declarations ... 1571 1572 void runHelper() { 1573 ... 1574 } 1575 1576 // ... many declarations ... 1577 1578 } // end anonymous namespace 1579 1580When you are looking at "``runHelper``" in the middle of a large C++ file, 1581you have no immediate way to tell if this function is local to the file. In 1582contrast, when the function is marked static, you don't need to cross-reference 1583faraway places in the file to tell that the function is local. 1584 1585Don't Use Braces on Simple Single-Statement Bodies of if/else/loop Statements 1586^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1587 1588When writing the body of an ``if``, ``else``, or loop statement, we prefer to 1589omit the braces to avoid unnecessary line noise. However, braces should be used 1590in cases where the omission of braces harm the readability and maintainability 1591of the code. 1592 1593We consider that readability is harmed when omitting the brace in the presence 1594of a single statement that is accompanied by a comment (assuming the comment 1595can't be hoisted above the ``if`` or loop statement, see below). 1596Similarly, braces should be used when a single-statement body is complex enough 1597that it becomes difficult to see where the block containing the following 1598statement began. An ``if``/``else`` chain or a loop is considered a single 1599statement for this rule, and this rule applies recursively. 1600 1601This list is not exhaustive, for example, readability is also harmed if an 1602``if``/``else`` chain does not use braced bodies for either all or none of its 1603members, with complex conditionals, deep nesting, etc. The examples below 1604intend to provide some guidelines. 1605 1606Maintainability is harmed if the body of an ``if`` ends with a (directly or 1607indirectly) nested ``if`` statement with no ``else``. Braces on the outer ``if`` 1608would help to avoid running into a "dangling else" situation. 1609 1610 1611.. code-block:: c++ 1612 1613 // Omit the braces, since the body is simple and clearly associated with the if. 1614 if (isa<FunctionDecl>(D)) 1615 handleFunctionDecl(D); 1616 else if (isa<VarDecl>(D)) 1617 handleVarDecl(D); 1618 1619 1620 // Here we document the condition itself and not the body. 1621 if (isa<VarDecl>(D)) { 1622 // It is necessary that we explain the situation with this surprisingly long 1623 // comment, so it would be unclear without the braces whether the following 1624 // statement is in the scope of the `if`. 1625 // Because the condition is documented, we can't really hoist this 1626 // comment that applies to the body above the if. 1627 handleOtherDecl(D); 1628 } 1629 1630 // Use braces on the outer `if` to avoid a potential dangling else situation. 1631 if (isa<VarDecl>(D)) { 1632 for (auto *A : D.attrs()) 1633 if (shouldProcessAttr(A)) 1634 handleAttr(A); 1635 } 1636 1637 // Use braces for the `if` block to keep it uniform with the else block. 1638 if (isa<FunctionDecl>(D)) { 1639 handleFunctionDecl(D); 1640 } else { 1641 // In this else case, it is necessary that we explain the situation with this 1642 // surprisingly long comment, so it would be unclear without the braces whether 1643 // the following statement is in the scope of the `if`. 1644 handleOtherDecl(D); 1645 } 1646 1647 // This should also omit braces. The `for` loop contains only a single statement, 1648 // so it shouldn't have braces. The `if` also only contains a single simple 1649 // statement (the for loop), so it also should omit braces. 1650 if (isa<FunctionDecl>(D)) 1651 for (auto *A : D.attrs()) 1652 handleAttr(A); 1653 1654 // Use braces for the outer `if` since the nested `for` is braced. 1655 if (isa<FunctionDecl>(D)) { 1656 for (auto *A : D.attrs()) { 1657 // In this for loop body, it is necessary that we explain the situation 1658 // with this surprisingly long comment, forcing braces on the `for` block. 1659 handleAttr(A); 1660 } 1661 } 1662 1663 // Use braces on the outer block because there are more than two levels of nesting. 1664 if (isa<FunctionDecl>(D)) { 1665 for (auto *A : D.attrs()) 1666 for (ssize_t i : llvm::seq<ssize_t>(count)) 1667 handleAttrOnDecl(D, A, i); 1668 } 1669 1670 // Use braces on the outer block because of a nested `if`, otherwise the 1671 // compiler would warn: `add explicit braces to avoid dangling else` 1672 if (auto *D = dyn_cast<FunctionDecl>(D)) { 1673 if (shouldProcess(D)) 1674 handleVarDecl(D); 1675 else 1676 markAsIgnored(D); 1677 } 1678 1679 1680See Also 1681======== 1682 1683A lot of these comments and recommendations have been culled from other sources. 1684Two particularly important books for our work are: 1685 1686#. `Effective C++ 1687 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1688 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1689 "Effective STL" by the same author. 1690 1691#. `Large-Scale C++ Software Design 1692 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_ 1693 by John Lakos 1694 1695If you get some free time, and you haven't read them: do so, you might learn 1696something. 1697