1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVM-dev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformatting of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformatting as a separate commit 40from the functionality change. 41 42The ultimate goal of these guidelines is to increase the readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in the minimum requirements described 87in the :doc:`GettingStarted` page, section `Software`. 88The ultimate definition of this set is what build bots with those respective 89toolchains accept. Don't argue with the build bots. However, we have some 90guidance below to help you know what to expect. 91 92Each toolchain provides a good reference for what it accepts: 93 94* Clang: https://clang.llvm.org/cxx_status.html 95* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx11 96* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx 97 98In most cases, the MSVC list will be the dominating factor. Here is a summary 99of the features that are expected to work. Features not on this list are 100unlikely to be supported by our host compilers. 101 102* Rvalue references: N2118_ 103 104 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 105 106* Static assert: N1720_ 107* ``auto`` type deduction: N1984_, N1737_ 108* Trailing return types: N2541_ 109* Lambdas: N2927_ 110 111 * But *not* lambdas with default arguments. 112 113* ``decltype``: N2343_ 114* Nested closing right angle brackets: N1757_ 115* Extern templates: N1987_ 116* ``nullptr``: N2431_ 117* Strongly-typed and forward declarable enums: N2347_, N2764_ 118* Local and unnamed types as template arguments: N2657_ 119* Range-based for-loop: N2930_ 120 121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 122 ``{}`` are required around function-like macros inside range-based for 123 loops. 124 125* ``override`` and ``final``: N2928_, N3206_, N3272_ 126* Atomic operations and the C++11 memory model: N2429_ 127* Variadic templates: N2242_ 128* Explicit conversion operators: N2437_ 129* Defaulted and deleted functions: N2346_ 130* Initializer lists: N2627_ 131* Delegating constructors: N1986_ 132* Default member initializers (non-static data member initializers): N2756_ 133 134 * Feel free to use these wherever they make sense and where the `=` 135 syntax is allowed. Don't use braced initialization syntax. 136 137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf 157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf 158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm 159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm 160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf 161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm 162 163The supported features in the C++11 standard libraries are less well tracked, 164but also much greater. Most of the standard libraries implement most of C++11's 165library. The most likely lowest common denominator is Linux support. For 166libc++, the support is just poorly tested and undocumented but expected to be 167largely complete. YMMV. For libstdc++, the support is documented in detail in 168`the libstdc++ manual`_. There are some very minor missing facilities that are 169unlikely to be common problems, and there are a few larger gaps that are worth 170being aware of: 171 172* Not all of the type traits are implemented 173* No regular expression library. 174* While most of the atomics library is well implemented, the fences are 175 missing. Fortunately, they are rarely needed. 176* The locale support is incomplete. 177 178Other than these areas you should assume the standard library is available and 179working as expected until some build bot tells you otherwise. If you're in an 180uncertain area of one of the above points, but you cannot test on a Linux 181system, your best approach is to minimize your use of these features, and watch 182the Linux build bots to find out if your usage triggered a bug. For example, if 183you hit a type trait which doesn't work we can then add support to LLVM's 184traits header to emulate it. 185 186.. _the libstdc++ manual: 187 https://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011 188 189Other Languages 190--------------- 191 192Any code written in the Go programming language is not subject to the 193formatting rules below. Instead, we adopt the formatting rules enforced by 194the `gofmt`_ tool. 195 196Go code should strive to be idiomatic. Two good sets of guidelines for what 197this means are `Effective Go`_ and `Go Code Review Comments`_. 198 199.. _gofmt: 200 https://golang.org/cmd/gofmt/ 201 202.. _Effective Go: 203 https://golang.org/doc/effective_go.html 204 205.. _Go Code Review Comments: 206 https://github.com/golang/go/wiki/CodeReviewComments 207 208Mechanical Source Issues 209======================== 210 211Source Code Formatting 212---------------------- 213 214Commenting 215^^^^^^^^^^ 216 217Comments are one critical part of readability and maintainability. Everyone 218knows they should comment their code, and so should you. When writing comments, 219write them as English prose, which means they should use proper capitalization, 220punctuation, etc. Aim to describe what the code is trying to do and why, not 221*how* it does it at a micro level. Here are a few critical things to document: 222 223.. _header file comment: 224 225File Headers 226"""""""""""" 227 228Every source file should have a header on it that describes the basic purpose of 229the file. If a file does not have a header, it should not be checked into the 230tree. The standard header looks like this: 231 232.. code-block:: c++ 233 234 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 235 // 236 // The LLVM Compiler Infrastructure 237 // 238 // This file is distributed under the University of Illinois Open Source 239 // License. See LICENSE.TXT for details. 240 // 241 //===----------------------------------------------------------------------===// 242 /// 243 /// \file 244 /// This file contains the declaration of the Instruction class, which is the 245 /// base class for all of the VM instructions. 246 /// 247 //===----------------------------------------------------------------------===// 248 249A few things to note about this particular format: The "``-*- C++ -*-``" string 250on the first line is there to tell Emacs that the source file is a C++ file, not 251a C file (Emacs assumes ``.h`` files are C files by default). 252 253.. note:: 254 255 This tag is not necessary in ``.cpp`` files. The name of the file is also 256 on the first line, along with a very short description of the purpose of the 257 file. This is important when printing out code and flipping though lots of 258 pages. 259 260The next section in the file is a concise note that defines the license that the 261file is released under. This makes it perfectly clear what terms the source 262code can be distributed under and should not be modified in any way. 263 264The main body is a ``doxygen`` comment (identified by the ``///`` comment 265marker instead of the usual ``//``) describing the purpose of the file. The 266first sentence (or a passage beginning with ``\brief``) is used as an abstract. 267Any additional information should be separated by a blank line. If an 268algorithm is being implemented or something tricky is going on, a reference 269to the paper where it is published should be included, as well as any notes or 270*gotchas* in the code to watch out for. 271 272Class overviews 273""""""""""""""" 274 275Classes are one fundamental part of a good object oriented design. As such, a 276class definition should have a comment block that explains what the class is 277used for and how it works. Every non-trivial class is expected to have a 278``doxygen`` comment block. 279 280Method information 281"""""""""""""""""" 282 283Methods defined in a class (as well as any global functions) should also be 284documented properly. A quick note about what it does and a description of the 285borderline behaviour is all that is necessary here (unless something 286particularly tricky or insidious is going on). The hope is that people can 287figure out how to use your interfaces without reading the code itself. 288 289Good things to talk about here are what happens when something unexpected 290happens: does the method return null? Abort? Format your hard disk? 291 292Comment Formatting 293^^^^^^^^^^^^^^^^^^ 294 295In general, prefer C++ style comments (``//`` for normal comments, ``///`` for 296``doxygen`` documentation comments). They take less space, require 297less typing, don't have nesting problems, etc. There are a few cases when it is 298useful to use C style (``/* */``) comments however: 299 300#. When writing C code: Obviously if you are writing C code, use C style 301 comments. 302 303#. When writing a header file that may be ``#include``\d by a C source file. 304 305#. When writing a source file that is used by a tool that only accepts C style 306 comments. 307 308Commenting out large blocks of code is discouraged, but if you really have to do 309this (for documentation purposes or as a suggestion for debug printing), use 310``#if 0`` and ``#endif``. These nest properly and are better behaved in general 311than C style comments. 312 313Doxygen Use in Documentation Comments 314^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 315 316Use the ``\file`` command to turn the standard file header into a file-level 317comment. 318 319Include descriptive paragraphs for all public interfaces (public classes, 320member and non-member functions). Don't just restate the information that can 321be inferred from the API name. The first sentence (or a paragraph beginning 322with ``\brief``) is used as an abstract. Try to use a single sentence as the 323``\brief`` adds visual clutter. Put detailed discussion into separate 324paragraphs. 325 326To refer to parameter names inside a paragraph, use the ``\p name`` command. 327Don't use the ``\arg name`` command since it starts a new paragraph that 328contains documentation for the parameter. 329 330Wrap non-inline code examples in ``\code ... \endcode``. 331 332To document a function parameter, start a new paragraph with the 333``\param name`` command. If the parameter is used as an out or an in/out 334parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 335respectively. 336 337To describe function return value, start a new paragraph with the ``\returns`` 338command. 339 340A minimal documentation comment: 341 342.. code-block:: c++ 343 344 /// Sets the xyzzy property to \p Baz. 345 void setXyzzy(bool Baz); 346 347A documentation comment that uses all Doxygen features in a preferred way: 348 349.. code-block:: c++ 350 351 /// Does foo and bar. 352 /// 353 /// Does not do foo the usual way if \p Baz is true. 354 /// 355 /// Typical usage: 356 /// \code 357 /// fooBar(false, "quux", Res); 358 /// \endcode 359 /// 360 /// \param Quux kind of foo to do. 361 /// \param [out] Result filled with bar sequence on foo success. 362 /// 363 /// \returns true on success. 364 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 365 366Don't duplicate the documentation comment in the header file and in the 367implementation file. Put the documentation comments for public APIs into the 368header file. Documentation comments for private APIs can go to the 369implementation file. In any case, implementation files can include additional 370comments (not necessarily in Doxygen markup) to explain implementation details 371as needed. 372 373Don't duplicate function or class name at the beginning of the comment. 374For humans it is obvious which function or class is being documented; 375automatic documentation processing tools are smart enough to bind the comment 376to the correct declaration. 377 378Wrong: 379 380.. code-block:: c++ 381 382 // In Something.h: 383 384 /// Something - An abstraction for some complicated thing. 385 class Something { 386 public: 387 /// fooBar - Does foo and bar. 388 void fooBar(); 389 }; 390 391 // In Something.cpp: 392 393 /// fooBar - Does foo and bar. 394 void Something::fooBar() { ... } 395 396Correct: 397 398.. code-block:: c++ 399 400 // In Something.h: 401 402 /// An abstraction for some complicated thing. 403 class Something { 404 public: 405 /// Does foo and bar. 406 void fooBar(); 407 }; 408 409 // In Something.cpp: 410 411 // Builds a B-tree in order to do foo. See paper by... 412 void Something::fooBar() { ... } 413 414It is not required to use additional Doxygen features, but sometimes it might 415be a good idea to do so. 416 417Consider: 418 419* adding comments to any narrow namespace containing a collection of 420 related functions or types; 421 422* using top-level groups to organize a collection of related functions at 423 namespace scope where the grouping is smaller than the namespace; 424 425* using member groups and additional comments attached to member 426 groups to organize within a class. 427 428For example: 429 430.. code-block:: c++ 431 432 class Something { 433 /// \name Functions that do Foo. 434 /// @{ 435 void fooBar(); 436 void fooBaz(); 437 /// @} 438 ... 439 }; 440 441``#include`` Style 442^^^^^^^^^^^^^^^^^^ 443 444Immediately after the `header file comment`_ (and include guards if working on a 445header file), the `minimal list of #includes`_ required by the file should be 446listed. We prefer these ``#include``\s to be listed in this order: 447 448.. _Main Module Header: 449.. _Local/Private Headers: 450 451#. Main Module Header 452#. Local/Private Headers 453#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) 454#. System ``#include``\s 455 456and each category should be sorted lexicographically by the full path. 457 458The `Main Module Header`_ file applies to ``.cpp`` files which implement an 459interface defined by a ``.h`` file. This ``#include`` should always be included 460**first** regardless of where it lives on the file system. By including a 461header file first in the ``.cpp`` files that implement the interfaces, we ensure 462that the header does not have any hidden dependencies which are not explicitly 463``#include``\d in the header, but should be. It is also a form of documentation 464in the ``.cpp`` file to indicate where the interfaces it implements are defined. 465 466LLVM project and subproject headers should be grouped from most specific to least 467specific, for the same reasons described above. For example, LLDB depends on 468both clang and LLVM, and clang depends on LLVM. So an LLDB source file should 469include ``lldb`` headers first, followed by ``clang`` headers, followed by 470``llvm`` headers, to reduce the possibility (for example) of an LLDB header 471accidentally picking up a missing include due to the previous inclusion of that 472header in the main source file or some earlier header file. clang should 473similarly include its own headers before including llvm headers. This rule 474applies to all LLVM subprojects. 475 476.. _fit into 80 columns: 477 478Source Code Width 479^^^^^^^^^^^^^^^^^ 480 481Write your code to fit within 80 columns of text. This helps those of us who 482like to print out code and look at your code in an ``xterm`` without resizing 483it. 484 485The longer answer is that there must be some limit to the width of the code in 486order to reasonably allow developers to have multiple files side-by-side in 487windows on a modest display. If you are going to pick a width limit, it is 488somewhat arbitrary but you might as well pick something standard. Going with 90 489columns (for example) instead of 80 columns wouldn't add any significant value 490and would be detrimental to printing out code. Also many other projects have 491standardized on 80 columns, so some people have already configured their editors 492for it (vs something else, like 90 columns). 493 494This is one of many contentious issues in coding standards, but it is not up for 495debate. 496 497Whitespace 498^^^^^^^^^^ 499 500In all cases, prefer spaces to tabs in source files. People have different 501preferred indentation levels, and different styles of indentation that they 502like; this is fine. What isn't fine is that different editors/viewers expand 503tabs out to different tab stops. This can cause your code to look completely 504unreadable, and it is not worth dealing with. 505 506As always, follow the `Golden Rule`_ above: follow the style of 507existing code if you are modifying and extending it. If you like four spaces of 508indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 509of indentation. Also, do not reindent a whole source file: it makes for 510incredible diffs that are absolutely worthless. 511 512Do not commit changes that include trailing whitespace. If you find trailing 513whitespace in a file, do not remove it unless you're otherwise changing that 514line of code. Some common editors will automatically remove trailing whitespace 515when saving a file which causes unrelated changes to appear in diffs and 516commits. 517 518Indent Code Consistently 519^^^^^^^^^^^^^^^^^^^^^^^^ 520 521Okay, in your first year of programming you were told that indentation is 522important. If you didn't believe and internalize this then, now is the time. 523Just do it. With the introduction of C++11, there are some new formatting 524challenges that merit some suggestions to help have consistent, maintainable, 525and tool-friendly formatting and indentation. 526 527Format Lambdas Like Blocks Of Code 528"""""""""""""""""""""""""""""""""" 529 530When formatting a multi-line lambda, format it like a block of code, that's 531what it is. If there is only one multi-line lambda in a statement, and there 532are no expressions lexically after it in the statement, drop the indent to the 533standard two space indent for a block of code, as if it were an if-block opened 534by the preceding part of the statement: 535 536.. code-block:: c++ 537 538 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 539 if (a.blah < b.blah) 540 return true; 541 if (a.baz < b.baz) 542 return true; 543 return a.bam < b.bam; 544 }); 545 546To take best advantage of this formatting, if you are designing an API which 547accepts a continuation or single callable argument (be it a functor, or 548a ``std::function``), it should be the last argument if at all possible. 549 550If there are multiple multi-line lambdas in a statement, or there is anything 551interesting after the lambda in the statement, indent the block two spaces from 552the indent of the ``[]``: 553 554.. code-block:: c++ 555 556 dyn_switch(V->stripPointerCasts(), 557 [] (PHINode *PN) { 558 // process phis... 559 }, 560 [] (SelectInst *SI) { 561 // process selects... 562 }, 563 [] (LoadInst *LI) { 564 // process loads... 565 }, 566 [] (AllocaInst *AI) { 567 // process allocas... 568 }); 569 570Braced Initializer Lists 571"""""""""""""""""""""""" 572 573With C++11, there are significantly more uses of braced lists to perform 574initialization. These allow you to easily construct aggregate temporaries in 575expressions among other niceness. They now have a natural way of ending up 576nested within each other and within function calls in order to build up 577aggregates (such as option structs) from local variables. To make matters 578worse, we also have many more uses of braces in an expression context that are 579*not* performing initialization. 580 581The historically common formatting of braced initialization of aggregate 582variables does not mix cleanly with deep nesting, general expression contexts, 583function arguments, and lambdas. We suggest new code use a simple rule for 584formatting braced initialization lists: act as-if the braces were parentheses 585in a function call. The formatting rules exactly match those already well 586understood for formatting nested function calls. Examples: 587 588.. code-block:: c++ 589 590 foo({a, b, c}, {1, 2, 3}); 591 592 llvm::Constant *Mask[] = { 593 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 594 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 595 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 596 597This formatting scheme also makes it particularly easy to get predictable, 598consistent, and automatic formatting with tools like `Clang Format`_. 599 600.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html 601 602Language and Compiler Issues 603---------------------------- 604 605Treat Compiler Warnings Like Errors 606^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 607 608If your code has compiler warnings in it, something is wrong --- you aren't 609casting values correctly, you have "questionable" constructs in your code, or 610you are doing something legitimately wrong. Compiler warnings can cover up 611legitimate errors in output and make dealing with a translation unit difficult. 612 613It is not possible to prevent all warnings from all compilers, nor is it 614desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 615good thorough set of warnings, and stick to it. At least in the case of 616``gcc``, it is possible to work around any spurious errors by changing the 617syntax of the code slightly. For example, a warning that annoys me occurs when 618I write code like this: 619 620.. code-block:: c++ 621 622 if (V = getValue()) { 623 ... 624 } 625 626``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 627probably mistyped it. In most cases, I haven't, and I really don't want the 628spurious errors. To fix this particular problem, I rewrite the code like 629this: 630 631.. code-block:: c++ 632 633 if ((V = getValue())) { 634 ... 635 } 636 637which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 638massaging the code appropriately. 639 640Write Portable Code 641^^^^^^^^^^^^^^^^^^^ 642 643In almost all cases, it is possible and within reason to write completely 644portable code. If there are cases where it isn't possible to write portable 645code, isolate it behind a well defined (and well documented) interface. 646 647In practice, this means that you shouldn't assume much about the host compiler 648(and Visual Studio tends to be the lowest common denominator). If advanced 649features are used, they should only be an implementation detail of a library 650which has a simple exposed API, and preferably be buried in ``libSystem``. 651 652Do not use RTTI or Exceptions 653^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 654 655In an effort to reduce code and executable size, LLVM does not use RTTI 656(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 657the general C++ principle of *"you only pay for what you use"*, causing 658executable bloat even if exceptions are never used in the code base, or if RTTI 659is never used for a class. Because of this, we turn them off globally in the 660code. 661 662That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 663templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 664This form of RTTI is opt-in and can be 665:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 666substantially more efficient than ``dynamic_cast<>``. 667 668.. _static constructor: 669 670Do not use Static Constructors 671^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 672 673Static constructors and destructors (e.g. global variables whose types have a 674constructor or destructor) should not be added to the code base, and should be 675removed wherever possible. Besides `well known problems 676<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 677initialization is undefined between globals in different source files, the 678entire concept of static constructors is at odds with the common use case of 679LLVM as a library linked into a larger application. 680 681Consider the use of LLVM as a JIT linked into another application (perhaps for 682`OpenGL, custom languages <https://llvm.org/Users.html>`_, `shaders in movies 683<https://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 684design of static constructors, they must be executed at startup time of the 685entire application, regardless of whether or how LLVM is used in that larger 686application. There are two problems with this: 687 688* The time to run the static constructors impacts startup time of applications 689 --- a critical time for GUI apps, among others. 690 691* The static constructors cause the app to pull many extra pages of memory off 692 the disk: both the code for the constructor in each ``.o`` file and the small 693 amount of data that gets touched. In addition, touched/dirty pages put more 694 pressure on the VM system on low-memory machines. 695 696We would really like for there to be zero cost for linking in an additional LLVM 697target or other library into an application, but static constructors violate 698this goal. 699 700That said, LLVM unfortunately does contain static constructors. It would be a 701`great project <https://llvm.org/PR11944>`_ for someone to purge all static 702constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 703flag (when building with Clang) to ensure we do not regress in the future. 704 705Use of ``class`` and ``struct`` Keywords 706^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 707 708In C++, the ``class`` and ``struct`` keywords can be used almost 709interchangeably. The only difference is when they are used to declare a class: 710``class`` makes all members private by default while ``struct`` makes all 711members public by default. 712 713Unfortunately, not all compilers follow the rules and some will generate 714different symbols based on whether ``class`` or ``struct`` was used to declare 715the symbol (e.g., MSVC). This can lead to problems at link time. 716 717* All declarations and definitions of a given ``class`` or ``struct`` must use 718 the same keyword. For example: 719 720.. code-block:: c++ 721 722 class Foo; 723 724 // Breaks mangling in MSVC. 725 struct Foo { int Data; }; 726 727* As a rule of thumb, ``struct`` should be kept to structures where *all* 728 members are declared public. 729 730.. code-block:: c++ 731 732 // Foo feels like a class... this is strange. 733 struct Foo { 734 private: 735 int Data; 736 public: 737 Foo() : Data(0) { } 738 int getData() const { return Data; } 739 void setData(int D) { Data = D; } 740 }; 741 742 // Bar isn't POD, but it does look like a struct. 743 struct Bar { 744 int Data; 745 Bar() : Data(0) { } 746 }; 747 748Do not use Braced Initializer Lists to Call a Constructor 749^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 750 751In C++11 there is a "generalized initialization syntax" which allows calling 752constructors using braced initializer lists. Do not use these to call 753constructors with any interesting logic or if you care that you're calling some 754*particular* constructor. Those should look like function calls using 755parentheses rather than like aggregate initialization. Similarly, if you need 756to explicitly name the type and call its constructor to create a temporary, 757don't use a braced initializer list. Instead, use a braced initializer list 758(without any type for temporaries) when doing aggregate initialization or 759something notionally equivalent. Examples: 760 761.. code-block:: c++ 762 763 class Foo { 764 public: 765 // Construct a Foo by reading data from the disk in the whizbang format, ... 766 Foo(std::string filename); 767 768 // Construct a Foo by looking up the Nth element of some global data ... 769 Foo(int N); 770 771 // ... 772 }; 773 774 // The Foo constructor call is very deliberate, no braces. 775 std::fill(foo.begin(), foo.end(), Foo("name")); 776 777 // The pair is just being constructed like an aggregate, use braces. 778 bar_map.insert({my_key, my_value}); 779 780If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 781 782.. code-block:: c++ 783 784 int data[] = {0, 1, 2, 3}; 785 786Use ``auto`` Type Deduction to Make Code More Readable 787^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 788 789Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 790uses a more moderate stance. Use ``auto`` if and only if it makes the code more 791readable or easier to maintain. Don't "almost always" use ``auto``, but do use 792``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 793type is already obvious from the context. Another time when ``auto`` works well 794for these purposes is when the type would have been abstracted away anyways, 795often behind a container's typedef such as ``std::vector<T>::iterator``. 796 797Beware unnecessary copies with ``auto`` 798^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 799 800The convenience of ``auto`` makes it easy to forget that its default behavior 801is a copy. Particularly in range-based ``for`` loops, careless copies are 802expensive. 803 804As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 805``auto *`` when copying pointers. 806 807.. code-block:: c++ 808 809 // Typically there's no reason to copy. 810 for (const auto &Val : Container) { observe(Val); } 811 for (auto &Val : Container) { Val.change(); } 812 813 // Remove the reference if you really want a new copy. 814 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 815 816 // Copy pointers, but make it clear that they're pointers. 817 for (const auto *Ptr : Container) { observe(*Ptr); } 818 for (auto *Ptr : Container) { Ptr->change(); } 819 820Beware of non-determinism due to ordering of pointers 821^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 822 823In general, there is no relative ordering among pointers. As a result, 824when unordered containers like sets and maps are used with pointer keys 825the iteration order is undefined. Hence, iterating such containers may 826result in non-deterministic code generation. While the generated code 827might not necessarily be "wrong code", this non-determinism might result 828in unexpected runtime crashes or simply hard to reproduce bugs on the 829customer side making it harder to debug and fix. 830 831As a rule of thumb, in case an ordered result is expected, remember to 832sort an unordered container before iteration. Or use ordered containers 833like vector/MapVector/SetVector if you want to iterate pointer keys. 834 835Beware of non-deterministic sorting order of equal elements 836^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 837 838std::sort uses a non-stable sorting algorithm in which the order of equal 839elements is not guaranteed to be preserved. Thus using std::sort for a 840container having equal elements may result in non-determinstic behavior. 841To uncover such instances of non-determinism, LLVM has introduced a new 842llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly 843shuffle the container before sorting. As a rule of thumb, always make sure to 844use llvm::sort instead of std::sort. 845 846Style Issues 847============ 848 849The High-Level Issues 850--------------------- 851 852Self-contained Headers 853^^^^^^^^^^^^^^^^^^^^^^ 854 855Header files should be self-contained (compile on their own) and end in .h. 856Non-header files that are meant for inclusion should end in .inc and be used 857sparingly. 858 859All header files should be self-contained. Users and refactoring tools should 860not have to adhere to special conditions to include the header. Specifically, a 861header should have header guards and include all other headers it needs. 862 863There are rare cases where a file designed to be included is not 864self-contained. These are typically intended to be included at unusual 865locations, such as the middle of another file. They might not use header 866guards, and might not include their prerequisites. Name such files with the 867.inc extension. Use sparingly, and prefer self-contained headers when possible. 868 869In general, a header should be implemented by one or more ``.cpp`` files. Each 870of these ``.cpp`` files should include the header that defines their interface 871first. This ensures that all of the dependences of the header have been 872properly added to the header itself, and are not implicit. System headers 873should be included after user headers for a translation unit. 874 875Library Layering 876^^^^^^^^^^^^^^^^ 877 878A directory of header files (for example ``include/llvm/Foo``) defines a 879library (``Foo``). Dependencies between libraries are defined by the 880``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both 881its headers and implementation) should only use things from the libraries 882listed in its dependencies. 883 884Some of this constraint can be enforced by classic Unix linkers (Mac & Windows 885linkers, as well as lld, do not enforce this constraint). A Unix linker 886searches left to right through the libraries specified on its command line and 887never revisits a library. In this way, no circular dependencies between 888libraries can exist. 889 890This doesn't fully enforce all inter-library dependencies, and importantly 891doesn't enforce header file circular dependencies created by inline functions. 892A good way to answer the "is this layered correctly" would be to consider 893whether a Unix linker would succeed at linking the program if all inline 894functions were defined out-of-line. (& for all valid orderings of dependencies 895- since linking resolution is linear, it's possible that some implicit 896dependencies can sneak through: A depends on B and C, so valid orderings are 897"C B A" or "B C A", in both cases the explicit dependencies come before their 898use. But in the first case, B could still link successfully if it implicitly 899depended on C, or the opposite in the second case) 900 901.. _minimal list of #includes: 902 903``#include`` as Little as Possible 904^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 905 906``#include`` hurts compile time performance. Don't do it unless you have to, 907especially in header files. 908 909But wait! Sometimes you need to have the definition of a class to use it, or to 910inherit from it. In these cases go ahead and ``#include`` that header file. Be 911aware however that there are many cases where you don't need to have the full 912definition of a class. If you are using a pointer or reference to a class, you 913don't need the header file. If you are simply returning a class instance from a 914prototyped function or method, you don't need it. In fact, for most cases, you 915simply don't need the definition of a class. And not ``#include``\ing speeds up 916compilation. 917 918It is easy to try to go too overboard on this recommendation, however. You 919**must** include all of the header files that you are using --- you can include 920them either directly or indirectly through another header file. To make sure 921that you don't accidentally forget to include a header file in your module 922header, make sure to include your module header **first** in the implementation 923file (as mentioned above). This way there won't be any hidden dependencies that 924you'll find out about later. 925 926Keep "Internal" Headers Private 927^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 928 929Many modules have a complex implementation that causes them to use more than one 930implementation (``.cpp``) file. It is often tempting to put the internal 931communication interface (helper classes, extra functions, etc) in the public 932module header file. Don't do this! 933 934If you really need to do something like this, put a private header file in the 935same directory as the source files, and include it locally. This ensures that 936your private interface remains private and undisturbed by outsiders. 937 938.. note:: 939 940 It's okay to put extra implementation methods in a public class itself. Just 941 make them private (or protected) and all is well. 942 943.. _early exits: 944 945Use Early Exits and ``continue`` to Simplify Code 946^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 947 948When reading code, keep in mind how much state and how many previous decisions 949have to be remembered by the reader to understand a block of code. Aim to 950reduce indentation where possible when it doesn't make it more difficult to 951understand the code. One great way to do this is by making use of early exits 952and the ``continue`` keyword in long loops. As an example of using an early 953exit from a function, consider this "bad" code: 954 955.. code-block:: c++ 956 957 Value *doSomething(Instruction *I) { 958 if (!I->isTerminator() && 959 I->hasOneUse() && doOtherThing(I)) { 960 ... some long code .... 961 } 962 963 return 0; 964 } 965 966This code has several problems if the body of the ``'if'`` is large. When 967you're looking at the top of the function, it isn't immediately clear that this 968*only* does interesting things with non-terminator instructions, and only 969applies to things with the other predicates. Second, it is relatively difficult 970to describe (in comments) why these predicates are important because the ``if`` 971statement makes it difficult to lay out the comments. Third, when you're deep 972within the body of the code, it is indented an extra level. Finally, when 973reading the top of the function, it isn't clear what the result is if the 974predicate isn't true; you have to read to the end of the function to know that 975it returns null. 976 977It is much preferred to format the code like this: 978 979.. code-block:: c++ 980 981 Value *doSomething(Instruction *I) { 982 // Terminators never need 'something' done to them because ... 983 if (I->isTerminator()) 984 return 0; 985 986 // We conservatively avoid transforming instructions with multiple uses 987 // because goats like cheese. 988 if (!I->hasOneUse()) 989 return 0; 990 991 // This is really just here for example. 992 if (!doOtherThing(I)) 993 return 0; 994 995 ... some long code .... 996 } 997 998This fixes these problems. A similar problem frequently happens in ``for`` 999loops. A silly example is something like this: 1000 1001.. code-block:: c++ 1002 1003 for (Instruction &I : BB) { 1004 if (auto *BO = dyn_cast<BinaryOperator>(&I)) { 1005 Value *LHS = BO->getOperand(0); 1006 Value *RHS = BO->getOperand(1); 1007 if (LHS != RHS) { 1008 ... 1009 } 1010 } 1011 } 1012 1013When you have very, very small loops, this sort of structure is fine. But if it 1014exceeds more than 10-15 lines, it becomes difficult for people to read and 1015understand at a glance. The problem with this sort of code is that it gets very 1016nested very quickly. Meaning that the reader of the code has to keep a lot of 1017context in their brain to remember what is going immediately on in the loop, 1018because they don't know if/when the ``if`` conditions will have ``else``\s etc. 1019It is strongly preferred to structure the loop like this: 1020 1021.. code-block:: c++ 1022 1023 for (Instruction &I : BB) { 1024 auto *BO = dyn_cast<BinaryOperator>(&I); 1025 if (!BO) continue; 1026 1027 Value *LHS = BO->getOperand(0); 1028 Value *RHS = BO->getOperand(1); 1029 if (LHS == RHS) continue; 1030 1031 ... 1032 } 1033 1034This has all the benefits of using early exits for functions: it reduces nesting 1035of the loop, it makes it easier to describe why the conditions are true, and it 1036makes it obvious to the reader that there is no ``else`` coming up that they 1037have to push context into their brain for. If a loop is large, this can be a 1038big understandability win. 1039 1040Don't use ``else`` after a ``return`` 1041^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1042 1043For similar reasons above (reduction of indentation and easier reading), please 1044do not use ``'else'`` or ``'else if'`` after something that interrupts control 1045flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 1046example, this is *bad*: 1047 1048.. code-block:: c++ 1049 1050 case 'J': { 1051 if (Signed) { 1052 Type = Context.getsigjmp_bufType(); 1053 if (Type.isNull()) { 1054 Error = ASTContext::GE_Missing_sigjmp_buf; 1055 return QualType(); 1056 } else { 1057 break; 1058 } 1059 } else { 1060 Type = Context.getjmp_bufType(); 1061 if (Type.isNull()) { 1062 Error = ASTContext::GE_Missing_jmp_buf; 1063 return QualType(); 1064 } else { 1065 break; 1066 } 1067 } 1068 } 1069 1070It is better to write it like this: 1071 1072.. code-block:: c++ 1073 1074 case 'J': 1075 if (Signed) { 1076 Type = Context.getsigjmp_bufType(); 1077 if (Type.isNull()) { 1078 Error = ASTContext::GE_Missing_sigjmp_buf; 1079 return QualType(); 1080 } 1081 } else { 1082 Type = Context.getjmp_bufType(); 1083 if (Type.isNull()) { 1084 Error = ASTContext::GE_Missing_jmp_buf; 1085 return QualType(); 1086 } 1087 } 1088 break; 1089 1090Or better yet (in this case) as: 1091 1092.. code-block:: c++ 1093 1094 case 'J': 1095 if (Signed) 1096 Type = Context.getsigjmp_bufType(); 1097 else 1098 Type = Context.getjmp_bufType(); 1099 1100 if (Type.isNull()) { 1101 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1102 ASTContext::GE_Missing_jmp_buf; 1103 return QualType(); 1104 } 1105 break; 1106 1107The idea is to reduce indentation and the amount of code you have to keep track 1108of when reading the code. 1109 1110Turn Predicate Loops into Predicate Functions 1111^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1112 1113It is very common to write small loops that just compute a boolean value. There 1114are a number of ways that people commonly write these, but an example of this 1115sort of thing is: 1116 1117.. code-block:: c++ 1118 1119 bool FoundFoo = false; 1120 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1121 if (BarList[I]->isFoo()) { 1122 FoundFoo = true; 1123 break; 1124 } 1125 1126 if (FoundFoo) { 1127 ... 1128 } 1129 1130This sort of code is awkward to write, and is almost always a bad sign. Instead 1131of this sort of loop, we strongly prefer to use a predicate function (which may 1132be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1133code to be structured like this: 1134 1135.. code-block:: c++ 1136 1137 /// \returns true if the specified list has an element that is a foo. 1138 static bool containsFoo(const std::vector<Bar*> &List) { 1139 for (unsigned I = 0, E = List.size(); I != E; ++I) 1140 if (List[I]->isFoo()) 1141 return true; 1142 return false; 1143 } 1144 ... 1145 1146 if (containsFoo(BarList)) { 1147 ... 1148 } 1149 1150There are many reasons for doing this: it reduces indentation and factors out 1151code which can often be shared by other code that checks for the same predicate. 1152More importantly, it *forces you to pick a name* for the function, and forces 1153you to write a comment for it. In this silly example, this doesn't add much 1154value. However, if the condition is complex, this can make it a lot easier for 1155the reader to understand the code that queries for this predicate. Instead of 1156being faced with the in-line details of how we check to see if the BarList 1157contains a foo, we can trust the function name and continue reading with better 1158locality. 1159 1160The Low-Level Issues 1161-------------------- 1162 1163Name Types, Functions, Variables, and Enumerators Properly 1164^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1165 1166Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1167enough how important it is to use *descriptive* names. Pick names that match 1168the semantics and role of the underlying entities, within reason. Avoid 1169abbreviations unless they are well known. After picking a good name, make sure 1170to use consistent capitalization for the name, as inconsistency requires clients 1171to either memorize the APIs or to look it up to find the exact spelling. 1172 1173In general, names should be in camel case (e.g. ``TextFileReader`` and 1174``isLValue()``). Different kinds of declarations have different rules: 1175 1176* **Type names** (including classes, structs, enums, typedefs, etc) should be 1177 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1178 1179* **Variable names** should be nouns (as they represent state). The name should 1180 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1181 ``Boats``). 1182 1183* **Function names** should be verb phrases (as they represent actions), and 1184 command-like function should be imperative. The name should be camel case, 1185 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1186 1187* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1188 follow the naming conventions for types. A common use for enums is as a 1189 discriminator for a union, or an indicator of a subclass. When an enum is 1190 used for something like this, it should have a ``Kind`` suffix 1191 (e.g. ``ValueKind``). 1192 1193* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1194 should start with an upper-case letter, just like types. Unless the 1195 enumerators are defined in their own small namespace or inside a class, 1196 enumerators should have a prefix corresponding to the enum declaration name. 1197 For example, ``enum ValueKind { ... };`` may contain enumerators like 1198 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1199 convenience constants are exempt from the requirement for a prefix. For 1200 instance: 1201 1202 .. code-block:: c++ 1203 1204 enum { 1205 MaxSize = 42, 1206 Density = 12 1207 }; 1208 1209As an exception, classes that mimic STL classes can have member names in STL's 1210style of lower-case words separated by underscores (e.g. ``begin()``, 1211``push_back()``, and ``empty()``). Classes that provide multiple 1212iterators should add a singular prefix to ``begin()`` and ``end()`` 1213(e.g. ``global_begin()`` and ``use_begin()``). 1214 1215Here are some examples of good and bad names: 1216 1217.. code-block:: c++ 1218 1219 class VehicleMaker { 1220 ... 1221 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1222 Factory<Tire> Factory; // Better. 1223 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1224 // kind of factories. 1225 }; 1226 1227 Vehicle makeVehicle(VehicleType Type) { 1228 VehicleMaker M; // Might be OK if having a short life-span. 1229 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1230 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1231 ... 1232 } 1233 1234Assert Liberally 1235^^^^^^^^^^^^^^^^ 1236 1237Use the "``assert``" macro to its fullest. Check all of your preconditions and 1238assumptions, you never know when a bug (not necessarily even yours) might be 1239caught early by an assertion, which reduces debugging time dramatically. The 1240"``<cassert>``" header file is probably already included by the header files you 1241are using, so it doesn't cost anything to use it. 1242 1243To further assist with debugging, make sure to put some kind of error message in 1244the assertion statement, which is printed if the assertion is tripped. This 1245helps the poor debugger make sense of why an assertion is being made and 1246enforced, and hopefully what to do about it. Here is one complete example: 1247 1248.. code-block:: c++ 1249 1250 inline Value *getOperand(unsigned I) { 1251 assert(I < Operands.size() && "getOperand() out of range!"); 1252 return Operands[I]; 1253 } 1254 1255Here are more examples: 1256 1257.. code-block:: c++ 1258 1259 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1260 1261 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1262 1263 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1264 1265 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1266 1267 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1268 1269You get the idea. 1270 1271In the past, asserts were used to indicate a piece of code that should not be 1272reached. These were typically of the form: 1273 1274.. code-block:: c++ 1275 1276 assert(0 && "Invalid radix for integer literal"); 1277 1278This has a few issues, the main one being that some compilers might not 1279understand the assertion, or warn about a missing return in builds where 1280assertions are compiled out. 1281 1282Today, we have something much better: ``llvm_unreachable``: 1283 1284.. code-block:: c++ 1285 1286 llvm_unreachable("Invalid radix for integer literal"); 1287 1288When assertions are enabled, this will print the message if it's ever reached 1289and then exit the program. When assertions are disabled (i.e. in release 1290builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1291code for this branch. If the compiler does not support this, it will fall back 1292to the "abort" implementation. 1293 1294Neither assertions or ``llvm_unreachable`` will abort the program on a release 1295build. If the error condition can be triggered by user input then the 1296recoverable error mechanism described in :doc:`ProgrammersManual` should be 1297used instead. In cases where this is not practical, ``report_fatal_error`` may 1298be used. 1299 1300Another issue is that values used only by assertions will produce an "unused 1301value" warning when assertions are disabled. For example, this code will warn: 1302 1303.. code-block:: c++ 1304 1305 unsigned Size = V.size(); 1306 assert(Size > 42 && "Vector smaller than it should be"); 1307 1308 bool NewToSet = Myset.insert(Value); 1309 assert(NewToSet && "The value shouldn't be in the set yet"); 1310 1311These are two interesting different cases. In the first case, the call to 1312``V.size()`` is only useful for the assert, and we don't want it executed when 1313assertions are disabled. Code like this should move the call into the assert 1314itself. In the second case, the side effects of the call must happen whether 1315the assert is enabled or not. In this case, the value should be cast to void to 1316disable the warning. To be specific, it is preferred to write the code like 1317this: 1318 1319.. code-block:: c++ 1320 1321 assert(V.size() > 42 && "Vector smaller than it should be"); 1322 1323 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1324 assert(NewToSet && "The value shouldn't be in the set yet"); 1325 1326Do Not Use ``using namespace std`` 1327^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1328 1329In LLVM, we prefer to explicitly prefix all identifiers from the standard 1330namespace with an "``std::``" prefix, rather than rely on "``using namespace 1331std;``". 1332 1333In header files, adding a ``'using namespace XXX'`` directive pollutes the 1334namespace of any source file that ``#include``\s the header. This is clearly a 1335bad thing. 1336 1337In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1338rule, but is still important. Basically, using explicit namespace prefixes 1339makes the code **clearer**, because it is immediately obvious what facilities 1340are being used and where they are coming from. And **more portable**, because 1341namespace clashes cannot occur between LLVM code and other namespaces. The 1342portability rule is important because different standard library implementations 1343expose different symbols (potentially ones they shouldn't), and future revisions 1344to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1345never use ``'using namespace std;'`` in LLVM. 1346 1347The exception to the general rule (i.e. it's not an exception for the ``std`` 1348namespace) is for implementation files. For example, all of the code in the 1349LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1350ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1351llvm;'`` directive at the top, after the ``#include``\s. This reduces 1352indentation in the body of the file for source editors that indent based on 1353braces, and keeps the conceptual context cleaner. The general form of this rule 1354is that any ``.cpp`` file that implements code in any namespace may use that 1355namespace (and its parents'), but should not use any others. 1356 1357Provide a Virtual Method Anchor for Classes in Headers 1358^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1359 1360If a class is defined in a header file and has a vtable (either it has virtual 1361methods or it derives from classes with virtual methods), it must always have at 1362least one out-of-line virtual method in the class. Without this, the compiler 1363will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1364header, bloating ``.o`` file sizes and increasing link times. 1365 1366Don't use default labels in fully covered switches over enumerations 1367^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1368 1369``-Wswitch`` warns if a switch, without a default label, over an enumeration 1370does not cover every enumeration value. If you write a default label on a fully 1371covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1372when new elements are added to that enumeration. To help avoid adding these 1373kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1374off by default but turned on when building LLVM with a version of Clang that 1375supports the warning. 1376 1377A knock-on effect of this stylistic requirement is that when building LLVM with 1378GCC you may get warnings related to "control may reach end of non-void function" 1379if you return from each case of a covered switch-over-enum because GCC assumes 1380that the enum expression may take any representable value, not just those of 1381individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1382the switch. 1383 1384Use range-based ``for`` loops wherever possible 1385^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1386 1387The introduction of range-based ``for`` loops in C++11 means that explicit 1388manipulation of iterators is rarely necessary. We use range-based ``for`` 1389loops wherever possible for all newly added code. For example: 1390 1391.. code-block:: c++ 1392 1393 BasicBlock *BB = ... 1394 for (Instruction &I : *BB) 1395 ... use I ... 1396 1397Don't evaluate ``end()`` every time through a loop 1398^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1399 1400In cases where range-based ``for`` loops can't be used and it is necessary 1401to write an explicit iterator-based loop, pay close attention to whether 1402``end()`` is re-evaluted on each loop iteration. One common mistake is to 1403write a loop in this style: 1404 1405.. code-block:: c++ 1406 1407 BasicBlock *BB = ... 1408 for (auto I = BB->begin(); I != BB->end(); ++I) 1409 ... use I ... 1410 1411The problem with this construct is that it evaluates "``BB->end()``" every time 1412through the loop. Instead of writing the loop like this, we strongly prefer 1413loops to be written so that they evaluate it once before the loop starts. A 1414convenient way to do this is like so: 1415 1416.. code-block:: c++ 1417 1418 BasicBlock *BB = ... 1419 for (auto I = BB->begin(), E = BB->end(); I != E; ++I) 1420 ... use I ... 1421 1422The observant may quickly point out that these two loops may have different 1423semantics: if the container (a basic block in this case) is being mutated, then 1424"``BB->end()``" may change its value every time through the loop and the second 1425loop may not in fact be correct. If you actually do depend on this behavior, 1426please write the loop in the first form and add a comment indicating that you 1427did it intentionally. 1428 1429Why do we prefer the second form (when correct)? Writing the loop in the first 1430form has two problems. First it may be less efficient than evaluating it at the 1431start of the loop. In this case, the cost is probably minor --- a few extra 1432loads every time through the loop. However, if the base expression is more 1433complex, then the cost can rise quickly. I've seen loops where the end 1434expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1435really aren't cheap. By writing it in the second form consistently, you 1436eliminate the issue entirely and don't even have to think about it. 1437 1438The second (even bigger) issue is that writing the loop in the first form hints 1439to the reader that the loop is mutating the container (a fact that a comment 1440would handily confirm!). If you write the loop in the second form, it is 1441immediately obvious without even looking at the body of the loop that the 1442container isn't being modified, which makes it easier to read the code and 1443understand what it does. 1444 1445While the second form of the loop is a few extra keystrokes, we do strongly 1446prefer it. 1447 1448``#include <iostream>`` is Forbidden 1449^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1450 1451The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1452because many common implementations transparently inject a `static constructor`_ 1453into every translation unit that includes it. 1454 1455Note that using the other stream headers (``<sstream>`` for example) is not 1456problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1457provides various APIs that are better performing for almost every use than 1458``std::ostream`` style APIs. 1459 1460.. note:: 1461 1462 New code should always use `raw_ostream`_ for writing, or the 1463 ``llvm::MemoryBuffer`` API for reading files. 1464 1465.. _raw_ostream: 1466 1467Use ``raw_ostream`` 1468^^^^^^^^^^^^^^^^^^^ 1469 1470LLVM includes a lightweight, simple, and efficient stream implementation in 1471``llvm/Support/raw_ostream.h``, which provides all of the common features of 1472``std::ostream``. All new code should use ``raw_ostream`` instead of 1473``ostream``. 1474 1475Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1476declared as ``class raw_ostream``. Public headers should generally not include 1477the ``raw_ostream`` header, but use forward declarations and constant references 1478to ``raw_ostream`` instances. 1479 1480Avoid ``std::endl`` 1481^^^^^^^^^^^^^^^^^^^ 1482 1483The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1484the output stream specified. In addition to doing this, however, it also 1485flushes the output stream. In other words, these are equivalent: 1486 1487.. code-block:: c++ 1488 1489 std::cout << std::endl; 1490 std::cout << '\n' << std::flush; 1491 1492Most of the time, you probably have no reason to flush the output stream, so 1493it's better to use a literal ``'\n'``. 1494 1495Don't use ``inline`` when defining a function in a class definition 1496^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1497 1498A member function defined in a class definition is implicitly inline, so don't 1499put the ``inline`` keyword in this case. 1500 1501Don't: 1502 1503.. code-block:: c++ 1504 1505 class Foo { 1506 public: 1507 inline void bar() { 1508 // ... 1509 } 1510 }; 1511 1512Do: 1513 1514.. code-block:: c++ 1515 1516 class Foo { 1517 public: 1518 void bar() { 1519 // ... 1520 } 1521 }; 1522 1523Microscopic Details 1524------------------- 1525 1526This section describes preferred low-level formatting guidelines along with 1527reasoning on why we prefer them. 1528 1529Spaces Before Parentheses 1530^^^^^^^^^^^^^^^^^^^^^^^^^ 1531 1532We prefer to put a space before an open parenthesis only in control flow 1533statements, but not in normal function call expressions and function-like 1534macros. For example, this is good: 1535 1536.. code-block:: c++ 1537 1538 if (X) ... 1539 for (I = 0; I != 100; ++I) ... 1540 while (LLVMRocks) ... 1541 1542 somefunc(42); 1543 assert(3 != 4 && "laws of math are failing me"); 1544 1545 A = foo(42, 92) + bar(X); 1546 1547and this is bad: 1548 1549.. code-block:: c++ 1550 1551 if(X) ... 1552 for(I = 0; I != 100; ++I) ... 1553 while(LLVMRocks) ... 1554 1555 somefunc (42); 1556 assert (3 != 4 && "laws of math are failing me"); 1557 1558 A = foo (42, 92) + bar (X); 1559 1560The reason for doing this is not completely arbitrary. This style makes control 1561flow operators stand out more, and makes expressions flow better. The function 1562call operator binds very tightly as a postfix operator. Putting a space after a 1563function name (as in the last example) makes it appear that the code might bind 1564the arguments of the left-hand-side of a binary operator with the argument list 1565of a function and the name of the right side. More specifically, it is easy to 1566misread the "``A``" example as: 1567 1568.. code-block:: c++ 1569 1570 A = foo ((42, 92) + bar) (X); 1571 1572when skimming through the code. By avoiding a space in a function, we avoid 1573this misinterpretation. 1574 1575Prefer Preincrement 1576^^^^^^^^^^^^^^^^^^^ 1577 1578Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1579(``X++``) and could very well be a lot faster than it. Use preincrementation 1580whenever possible. 1581 1582The semantics of postincrement include making a copy of the value being 1583incremented, returning it, and then preincrementing the "work value". For 1584primitive types, this isn't a big deal. But for iterators, it can be a huge 1585issue (for example, some iterators contains stack and set objects in them... 1586copying an iterator could invoke the copy ctor's of these as well). In general, 1587get in the habit of always using preincrement, and you won't have a problem. 1588 1589 1590Namespace Indentation 1591^^^^^^^^^^^^^^^^^^^^^ 1592 1593In general, we strive to reduce indentation wherever possible. This is useful 1594because we want code to `fit into 80 columns`_ without wrapping horribly, but 1595also because it makes it easier to understand the code. To facilitate this and 1596avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1597helps readability, feel free to add a comment indicating what namespace is 1598being closed by a ``}``. For example: 1599 1600.. code-block:: c++ 1601 1602 namespace llvm { 1603 namespace knowledge { 1604 1605 /// This class represents things that Smith can have an intimate 1606 /// understanding of and contains the data associated with it. 1607 class Grokable { 1608 ... 1609 public: 1610 explicit Grokable() { ... } 1611 virtual ~Grokable() = 0; 1612 1613 ... 1614 1615 }; 1616 1617 } // end namespace knowledge 1618 } // end namespace llvm 1619 1620 1621Feel free to skip the closing comment when the namespace being closed is 1622obvious for any reason. For example, the outer-most namespace in a header file 1623is rarely a source of confusion. But namespaces both anonymous and named in 1624source files that are being closed half way through the file probably could use 1625clarification. 1626 1627.. _static: 1628 1629Anonymous Namespaces 1630^^^^^^^^^^^^^^^^^^^^ 1631 1632After talking about namespaces in general, you may be wondering about anonymous 1633namespaces in particular. Anonymous namespaces are a great language feature 1634that tells the C++ compiler that the contents of the namespace are only visible 1635within the current translation unit, allowing more aggressive optimization and 1636eliminating the possibility of symbol name collisions. Anonymous namespaces are 1637to C++ as "static" is to C functions and global variables. While "``static``" 1638is available in C++, anonymous namespaces are more general: they can make entire 1639classes private to a file. 1640 1641The problem with anonymous namespaces is that they naturally want to encourage 1642indentation of their body, and they reduce locality of reference: if you see a 1643random function definition in a C++ file, it is easy to see if it is marked 1644static, but seeing if it is in an anonymous namespace requires scanning a big 1645chunk of the file. 1646 1647Because of this, we have a simple guideline: make anonymous namespaces as small 1648as possible, and only use them for class declarations. For example, this is 1649good: 1650 1651.. code-block:: c++ 1652 1653 namespace { 1654 class StringSort { 1655 ... 1656 public: 1657 StringSort(...) 1658 bool operator<(const char *RHS) const; 1659 }; 1660 } // end anonymous namespace 1661 1662 static void runHelper() { 1663 ... 1664 } 1665 1666 bool StringSort::operator<(const char *RHS) const { 1667 ... 1668 } 1669 1670This is bad: 1671 1672.. code-block:: c++ 1673 1674 namespace { 1675 1676 class StringSort { 1677 ... 1678 public: 1679 StringSort(...) 1680 bool operator<(const char *RHS) const; 1681 }; 1682 1683 void runHelper() { 1684 ... 1685 } 1686 1687 bool StringSort::operator<(const char *RHS) const { 1688 ... 1689 } 1690 1691 } // end anonymous namespace 1692 1693This is bad specifically because if you're looking at "``runHelper``" in the middle 1694of a large C++ file, that you have no immediate way to tell if it is local to 1695the file. When it is marked static explicitly, this is immediately obvious. 1696Also, there is no reason to enclose the definition of "``operator<``" in the 1697namespace just because it was declared there. 1698 1699See Also 1700======== 1701 1702A lot of these comments and recommendations have been culled from other sources. 1703Two particularly important books for our work are: 1704 1705#. `Effective C++ 1706 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1707 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1708 "Effective STL" by the same author. 1709 1710#. `Large-Scale C++ Software Design 1711 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_ 1712 by John Lakos 1713 1714If you get some free time, and you haven't read them: do so, you might learn 1715something. 1716