1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document describes coding standards that are used in the LLVM project.
12Although no coding standards should be regarded as absolute requirements to be
13followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have special reasons to deviate
28from the coding standards.  For example, in the case of ``libc++``, this is
29because the naming and other conventions are dictated by the C++ standard.
30
31There are some conventions that are not uniformly followed in the code base
32(e.g. the naming convention).  This is because they are relatively new, and a
33lot of code was written before they were put in place.  Our long term goal is
34for the entire codebase to follow the convention, but we explicitly *do not*
35want patches that do large-scale reformatting of existing code.  On the other
36hand, it is reasonable to rename the methods of a class if you're about to
37change it in some other way.  Please commit such changes separately to
38make code review easier.
39
40The ultimate goal of these guidelines is to increase the readability and
41maintainability of our common source base.
42
43Languages, Libraries, and Standards
44===================================
45
46Most source code in LLVM and other LLVM projects using these coding standards
47is C++ code. There are some places where C code is used either due to
48environment restrictions, historical restrictions, or due to third-party source
49code imported into the tree. Generally, our preference is for standards
50conforming, modern, and portable C++ code as the implementation language of
51choice.
52
53C++ Standard Versions
54---------------------
55
56Unless otherwise documented, LLVM subprojects are written using standard C++14
57code and avoid unnecessary vendor-specific extensions.
58
59Nevertheless, we restrict ourselves to features which are available in the
60major toolchains supported as host compilers (see :doc:`GettingStarted` page,
61section `Software`).
62
63Each toolchain provides a good reference for what it accepts:
64
65* Clang: https://clang.llvm.org/cxx_status.html
66* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14
67* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
68
69
70C++ Standard Library
71--------------------
72
73Instead of implementing custom data structures, we encourage the use of C++
74standard library facilities or LLVM support libraries whenever they are
75available for a particular task. LLVM and related projects emphasize and rely
76on the standard library facilities and the LLVM support libraries as much as
77possible.
78
79LLVM support libraries (for example, `ADT
80<https://github.com/llvm/llvm-project/tree/master/llvm/include/llvm/ADT>`_)
81implement specialized data structures or functionality missing in the standard
82library. Such libraries are usually implemented in the ``llvm`` namespace and
83follow the expected standard interface, when there is one.
84
85When both C++ and the LLVM support libraries provide similar functionality, and
86there isn't a specific reason to favor the C++ implementation, it is generally
87preferable to use the LLVM library. For example, ``llvm::DenseMap`` should
88almost always be used instead of ``std::map`` or ``std::unordered_map``, and
89``llvm::SmallVector`` should usually be used instead of ``std::vector``.
90
91We explicitly avoid some standard facilities, like the I/O streams, and instead
92use LLVM's streams library (raw_ostream_). More detailed information on these
93subjects is available in the :doc:`ProgrammersManual`.
94
95For more information about LLVM's data structures and the tradeoffs they make,
96please consult [that section of the programmer's
97manual](https://llvm.org/docs/ProgrammersManual.html#picking-the-right-data-structure-for-a-task).
98
99Guidelines for Go code
100----------------------
101
102Any code written in the Go programming language is not subject to the
103formatting rules below. Instead, we adopt the formatting rules enforced by
104the `gofmt`_ tool.
105
106Go code should strive to be idiomatic. Two good sets of guidelines for what
107this means are `Effective Go`_ and `Go Code Review Comments`_.
108
109.. _gofmt:
110  https://golang.org/cmd/gofmt/
111
112.. _Effective Go:
113  https://golang.org/doc/effective_go.html
114
115.. _Go Code Review Comments:
116  https://github.com/golang/go/wiki/CodeReviewComments
117
118Mechanical Source Issues
119========================
120
121Source Code Formatting
122----------------------
123
124Commenting
125^^^^^^^^^^
126
127Comments are important for readability and maintainability. When writing comments,
128write them as English prose, using proper capitalization, punctuation, etc.
129Aim to describe what the code is trying to do and why, not *how* it does it at
130a micro level. Here are a few important things to document:
131
132.. _header file comment:
133
134File Headers
135""""""""""""
136
137Every source file should have a header on it that describes the basic purpose of
138the file. The standard header looks like this:
139
140.. code-block:: c++
141
142  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
143  //
144  // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
145  // See https://llvm.org/LICENSE.txt for license information.
146  // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
147  //
148  //===----------------------------------------------------------------------===//
149  ///
150  /// \file
151  /// This file contains the declaration of the Instruction class, which is the
152  /// base class for all of the VM instructions.
153  ///
154  //===----------------------------------------------------------------------===//
155
156A few things to note about this particular format: The "``-*- C++ -*-``" string
157on the first line is there to tell Emacs that the source file is a C++ file, not
158a C file (Emacs assumes ``.h`` files are C files by default).
159
160.. note::
161
162    This tag is not necessary in ``.cpp`` files.  The name of the file is also
163    on the first line, along with a very short description of the purpose of the
164    file.
165
166The next section in the file is a concise note that defines the license that the
167file is released under.  This makes it perfectly clear what terms the source
168code can be distributed under and should not be modified in any way.
169
170The main body is a `Doxygen <http://www.doxygen.nl/>`_ comment (identified by
171the ``///`` comment marker instead of the usual ``//``) describing the purpose
172of the file.  The first sentence (or a passage beginning with ``\brief``) is
173used as an abstract.  Any additional information should be separated by a blank
174line.  If an algorithm is based on a paper or is described in another source,
175provide a reference.
176
177Class overviews
178"""""""""""""""
179
180Classes are a fundamental part of an object-oriented design.  As such, a
181class definition should have a comment block that explains what the class is
182used for and how it works.  Every non-trivial class is expected to have a
183``doxygen`` comment block.
184
185Method information
186""""""""""""""""""
187
188Methods and global functions should also be documented.  A quick note about
189what it does and a description of the edge cases is all that is necessary here.
190The reader should be able to understand how to use interfaces without reading
191the code itself.
192
193Good things to talk about here are what happens when something unexpected
194happens, for instance, does the method return null?
195
196Comment Formatting
197^^^^^^^^^^^^^^^^^^
198
199In general, prefer C++-style comments (``//`` for normal comments, ``///`` for
200``doxygen`` documentation comments).  There are a few cases when it is
201useful to use C-style (``/* */``) comments however:
202
203#. When writing C code to be compatible with C89.
204
205#. When writing a header file that may be ``#include``\d by a C source file.
206
207#. When writing a source file that is used by a tool that only accepts C-style
208   comments.
209
210#. When documenting the significance of constants used as actual parameters in
211   a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
212   ``nullptr``. The comment should contain the parameter name, which ought to be
213   meaningful. For example, it's not clear what the parameter means in this call:
214
215   .. code-block:: c++
216
217     Object.emitName(nullptr);
218
219   An in-line C-style comment makes the intent obvious:
220
221   .. code-block:: c++
222
223     Object.emitName(/*Prefix=*/nullptr);
224
225Commenting out large blocks of code is discouraged, but if you really have to do
226this (for documentation purposes or as a suggestion for debug printing), use
227``#if 0`` and ``#endif``. These nest properly and are better behaved in general
228than C style comments.
229
230Doxygen Use in Documentation Comments
231^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
232
233Use the ``\file`` command to turn the standard file header into a file-level
234comment.
235
236Include descriptive paragraphs for all public interfaces (public classes,
237member and non-member functions).  Avoid restating the information that can
238be inferred from the API name.  The first sentence (or a paragraph beginning
239with ``\brief``) is used as an abstract. Try to use a single sentence as the
240``\brief`` adds visual clutter.  Put detailed discussion into separate
241paragraphs.
242
243To refer to parameter names inside a paragraph, use the ``\p name`` command.
244Don't use the ``\arg name`` command since it starts a new paragraph that
245contains documentation for the parameter.
246
247Wrap non-inline code examples in ``\code ... \endcode``.
248
249To document a function parameter, start a new paragraph with the
250``\param name`` command.  If the parameter is used as an out or an in/out
251parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
252respectively.
253
254To describe function return value, start a new paragraph with the ``\returns``
255command.
256
257A minimal documentation comment:
258
259.. code-block:: c++
260
261  /// Sets the xyzzy property to \p Baz.
262  void setXyzzy(bool Baz);
263
264A documentation comment that uses all Doxygen features in a preferred way:
265
266.. code-block:: c++
267
268  /// Does foo and bar.
269  ///
270  /// Does not do foo the usual way if \p Baz is true.
271  ///
272  /// Typical usage:
273  /// \code
274  ///   fooBar(false, "quux", Res);
275  /// \endcode
276  ///
277  /// \param Quux kind of foo to do.
278  /// \param [out] Result filled with bar sequence on foo success.
279  ///
280  /// \returns true on success.
281  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
282
283Don't duplicate the documentation comment in the header file and in the
284implementation file.  Put the documentation comments for public APIs into the
285header file.  Documentation comments for private APIs can go to the
286implementation file.  In any case, implementation files can include additional
287comments (not necessarily in Doxygen markup) to explain implementation details
288as needed.
289
290Don't duplicate function or class name at the beginning of the comment.
291For humans it is obvious which function or class is being documented;
292automatic documentation processing tools are smart enough to bind the comment
293to the correct declaration.
294
295Avoid:
296
297.. code-block:: c++
298
299  // Example.h:
300
301  // example - Does something important.
302  void example();
303
304  // Example.cpp:
305
306  // example - Does something important.
307  void example() { ... }
308
309Preferred:
310
311.. code-block:: c++
312
313  // Example.h:
314
315  /// Does something important.
316  void example();
317
318  // Example.cpp:
319
320  /// Builds a B-tree in order to do foo.  See paper by...
321  void example() { ... }
322
323Error and Warning Messages
324^^^^^^^^^^^^^^^^^^^^^^^^^^
325
326Clear diagnostic messages are important to help users identify and fix issues in
327their inputs. Use succinct but correct English prose that gives the user the
328context needed to understand what went wrong. Also, to match error message
329styles commonly produced by other tools, start the first sentence with a
330lower-case letter, and finish the last sentence without a period, if it would
331end in one otherwise. Sentences which end with different punctuation, such as
332"did you forget ';'?", should still do so.
333
334For example this is a good error message:
335
336.. code-block:: none
337
338  error: file.o: section header 3 is corrupt. Size is 10 when it should be 20
339
340This is a bad message, since it does not provide useful information and uses the
341wrong style:
342
343.. code-block:: none
344
345  error: file.o: Corrupt section header.
346
347As with other coding standards, individual projects, such as the Clang Static
348Analyzer, may have preexisting styles that do not conform to this. If a
349different formatting scheme is used consistently throughout the project, use
350that style instead. Otherwise, this standard applies to all LLVM tools,
351including clang, clang-tidy, and so on.
352
353If the tool or project does not have existing functions to emit warnings or
354errors, use the error and warning handlers provided in ``Support/WithColor.h``
355to ensure they are printed in the appropriate style, rather than printing to
356stderr directly.
357
358When using ``report_fatal_error``, follow the same standards for the message as
359regular error messages. Assertion messages and ``llvm_unreachable`` calls do not
360necessarily need to follow these same styles as they are automatically
361formatted, and thus these guidelines may not be suitable.
362
363``#include`` Style
364^^^^^^^^^^^^^^^^^^
365
366Immediately after the `header file comment`_ (and include guards if working on a
367header file), the `minimal list of #includes`_ required by the file should be
368listed.  We prefer these ``#include``\s to be listed in this order:
369
370.. _Main Module Header:
371.. _Local/Private Headers:
372
373#. Main Module Header
374#. Local/Private Headers
375#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
376#. System ``#include``\s
377
378and each category should be sorted lexicographically by the full path.
379
380The `Main Module Header`_ file applies to ``.cpp`` files which implement an
381interface defined by a ``.h`` file.  This ``#include`` should always be included
382**first** regardless of where it lives on the file system.  By including a
383header file first in the ``.cpp`` files that implement the interfaces, we ensure
384that the header does not have any hidden dependencies which are not explicitly
385``#include``\d in the header, but should be. It is also a form of documentation
386in the ``.cpp`` file to indicate where the interfaces it implements are defined.
387
388LLVM project and subproject headers should be grouped from most specific to least
389specific, for the same reasons described above.  For example, LLDB depends on
390both clang and LLVM, and clang depends on LLVM.  So an LLDB source file should
391include ``lldb`` headers first, followed by ``clang`` headers, followed by
392``llvm`` headers, to reduce the possibility (for example) of an LLDB header
393accidentally picking up a missing include due to the previous inclusion of that
394header in the main source file or some earlier header file.  clang should
395similarly include its own headers before including llvm headers.  This rule
396applies to all LLVM subprojects.
397
398.. _fit into 80 columns:
399
400Source Code Width
401^^^^^^^^^^^^^^^^^
402
403Write your code to fit within 80 columns.
404
405There must be some limit to the width of the code in
406order to allow developers to have multiple files side-by-side in
407windows on a modest display.  If you are going to pick a width limit, it is
408somewhat arbitrary but you might as well pick something standard.  Going with 90
409columns (for example) instead of 80 columns wouldn't add any significant value
410and would be detrimental to printing out code.  Also many other projects have
411standardized on 80 columns, so some people have already configured their editors
412for it (vs something else, like 90 columns).
413
414Whitespace
415^^^^^^^^^^
416
417In all cases, prefer spaces to tabs in source files.  People have different
418preferred indentation levels, and different styles of indentation that they
419like; this is fine.  What isn't fine is that different editors/viewers expand
420tabs out to different tab stops.  This can cause your code to look completely
421unreadable, and it is not worth dealing with.
422
423As always, follow the `Golden Rule`_ above: follow the style of existing code
424if you are modifying and extending it.
425
426Do not add trailing whitespace.  Some common editors will automatically remove
427trailing whitespace when saving a file which causes unrelated changes to appear
428in diffs and commits.
429
430Format Lambdas Like Blocks Of Code
431""""""""""""""""""""""""""""""""""
432
433When formatting a multi-line lambda, format it like a block of code. If there
434is only one multi-line lambda in a statement, and there are no expressions
435lexically after it in the statement, drop the indent to the standard two space
436indent for a block of code, as if it were an if-block opened by the preceding
437part of the statement:
438
439.. code-block:: c++
440
441  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
442    if (a.blah < b.blah)
443      return true;
444    if (a.baz < b.baz)
445      return true;
446    return a.bam < b.bam;
447  });
448
449To take best advantage of this formatting, if you are designing an API which
450accepts a continuation or single callable argument (be it a function object, or
451a ``std::function``), it should be the last argument if at all possible.
452
453If there are multiple multi-line lambdas in a statement, or additional
454parameters after the lambda, indent the block two spaces from the indent of the
455``[]``:
456
457.. code-block:: c++
458
459  dyn_switch(V->stripPointerCasts(),
460             [] (PHINode *PN) {
461               // process phis...
462             },
463             [] (SelectInst *SI) {
464               // process selects...
465             },
466             [] (LoadInst *LI) {
467               // process loads...
468             },
469             [] (AllocaInst *AI) {
470               // process allocas...
471             });
472
473Braced Initializer Lists
474""""""""""""""""""""""""
475
476Starting from C++11, there are significantly more uses of braced lists to
477perform initialization. For example, they can be used to construct aggregate
478temporaries in expressions. They now have a natural way of ending up nested
479within each other and within function calls in order to build up aggregates
480(such as option structs) from local variables.
481
482The historically common formatting of braced initialization of aggregate
483variables does not mix cleanly with deep nesting, general expression contexts,
484function arguments, and lambdas. We suggest new code use a simple rule for
485formatting braced initialization lists: act as-if the braces were parentheses
486in a function call. The formatting rules exactly match those already well
487understood for formatting nested function calls. Examples:
488
489.. code-block:: c++
490
491  foo({a, b, c}, {1, 2, 3});
492
493  llvm::Constant *Mask[] = {
494      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
495      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
496      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
497
498This formatting scheme also makes it particularly easy to get predictable,
499consistent, and automatic formatting with tools like `Clang Format`_.
500
501.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
502
503Language and Compiler Issues
504----------------------------
505
506Treat Compiler Warnings Like Errors
507^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
508
509Compiler warnings are often useful and help improve the code.  Those that are
510not useful, can be often suppressed with a small code change. For example, an
511assignment in the ``if`` condition is often a typo:
512
513.. code-block:: c++
514
515  if (V = getValue()) {
516    ...
517  }
518
519Several compilers will print a warning for the code above. It can be suppressed
520by adding parentheses:
521
522.. code-block:: c++
523
524  if ((V = getValue())) {
525    ...
526  }
527
528Write Portable Code
529^^^^^^^^^^^^^^^^^^^
530
531In almost all cases, it is possible to write completely portable code.  When
532you need to rely on non-portable code, put it behind a well-defined and
533well-documented interface.
534
535Do not use RTTI or Exceptions
536^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
537
538In an effort to reduce code and executable size, LLVM does not use exceptions
539or RTTI (`runtime type information
540<https://en.wikipedia.org/wiki/Run-time_type_information>`_, for example,
541``dynamic_cast<>``).
542
543That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
544templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
545This form of RTTI is opt-in and can be
546:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`.
547
548.. _static constructor:
549
550Do not use Static Constructors
551^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
552
553Static constructors and destructors (e.g., global variables whose types have a
554constructor or destructor) should not be added to the code base, and should be
555removed wherever possible.
556
557Globals in different source files are initialized in `arbitrary order
558<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`, making the code more
559difficult to reason about.
560
561Static constructors have negative impact on launch time of programs that use
562LLVM as a library. We would really like for there to be zero cost for linking
563in an additional LLVM target or other library into an application, but static
564constructors undermine this goal.
565
566Use of ``class`` and ``struct`` Keywords
567^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
568
569In C++, the ``class`` and ``struct`` keywords can be used almost
570interchangeably. The only difference is when they are used to declare a class:
571``class`` makes all members private by default while ``struct`` makes all
572members public by default.
573
574* All declarations and definitions of a given ``class`` or ``struct`` must use
575  the same keyword.  For example:
576
577.. code-block:: c++
578
579  // Avoid if `Example` is defined as a struct.
580  class Example;
581
582  // OK.
583  struct Example;
584
585  struct Example { ... };
586
587* ``struct`` should be used when *all* members are declared public.
588
589.. code-block:: c++
590
591  // Avoid using `struct` here, use `class` instead.
592  struct Foo {
593  private:
594    int Data;
595  public:
596    Foo() : Data(0) { }
597    int getData() const { return Data; }
598    void setData(int D) { Data = D; }
599  };
600
601  // OK to use `struct`: all members are public.
602  struct Bar {
603    int Data;
604    Bar() : Data(0) { }
605  };
606
607Do not use Braced Initializer Lists to Call a Constructor
608^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
609
610Starting from C++11 there is a "generalized initialization syntax" which allows
611calling constructors using braced initializer lists. Do not use these to call
612constructors with non-trivial logic or if you care that you're calling some
613*particular* constructor. Those should look like function calls using
614parentheses rather than like aggregate initialization. Similarly, if you need
615to explicitly name the type and call its constructor to create a temporary,
616don't use a braced initializer list. Instead, use a braced initializer list
617(without any type for temporaries) when doing aggregate initialization or
618something notionally equivalent. Examples:
619
620.. code-block:: c++
621
622  class Foo {
623  public:
624    // Construct a Foo by reading data from the disk in the whizbang format, ...
625    Foo(std::string filename);
626
627    // Construct a Foo by looking up the Nth element of some global data ...
628    Foo(int N);
629
630    // ...
631  };
632
633  // The Foo constructor call is reading a file, don't use braces to call it.
634  std::fill(foo.begin(), foo.end(), Foo("name"));
635
636  // The pair is being constructed like an aggregate, use braces.
637  bar_map.insert({my_key, my_value});
638
639If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
640
641.. code-block:: c++
642
643  int data[] = {0, 1, 2, 3};
644
645Use ``auto`` Type Deduction to Make Code More Readable
646^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
647
648Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
649uses a more moderate stance. Use ``auto`` if and only if it makes the code more
650readable or easier to maintain. Don't "almost always" use ``auto``, but do use
651``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
652type is already obvious from the context. Another time when ``auto`` works well
653for these purposes is when the type would have been abstracted away anyways,
654often behind a container's typedef such as ``std::vector<T>::iterator``.
655
656Similarly, C++14 adds generic lambda expressions where parameter types can be
657``auto``. Use these where you would have used a template.
658
659Beware unnecessary copies with ``auto``
660^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
661
662The convenience of ``auto`` makes it easy to forget that its default behavior
663is a copy.  Particularly in range-based ``for`` loops, careless copies are
664expensive.
665
666Use ``auto &`` for values and ``auto *`` for pointers unless you need to make a
667copy.
668
669.. code-block:: c++
670
671  // Typically there's no reason to copy.
672  for (const auto &Val : Container) observe(Val);
673  for (auto &Val : Container) Val.change();
674
675  // Remove the reference if you really want a new copy.
676  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
677
678  // Copy pointers, but make it clear that they're pointers.
679  for (const auto *Ptr : Container) observe(*Ptr);
680  for (auto *Ptr : Container) Ptr->change();
681
682Beware of non-determinism due to ordering of pointers
683^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
684
685In general, there is no relative ordering among pointers. As a result,
686when unordered containers like sets and maps are used with pointer keys
687the iteration order is undefined. Hence, iterating such containers may
688result in non-deterministic code generation. While the generated code
689might work correctly, non-determinism can make it harder to reproduce bugs and
690debug the compiler.
691
692In case an ordered result is expected, remember to
693sort an unordered container before iteration. Or use ordered containers
694like ``vector``/``MapVector``/``SetVector`` if you want to iterate pointer
695keys.
696
697Beware of non-deterministic sorting order of equal elements
698^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
699
700``std::sort`` uses a non-stable sorting algorithm in which the order of equal
701elements is not guaranteed to be preserved. Thus using ``std::sort`` for a
702container having equal elements may result in non-deterministic behavior.
703To uncover such instances of non-determinism, LLVM has introduced a new
704llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
705shuffle the container before sorting. Default to using ``llvm::sort`` instead
706of ``std::sort``.
707
708Style Issues
709============
710
711The High-Level Issues
712---------------------
713
714Self-contained Headers
715^^^^^^^^^^^^^^^^^^^^^^
716
717Header files should be self-contained (compile on their own) and end in ``.h``.
718Non-header files that are meant for inclusion should end in ``.inc`` and be
719used sparingly.
720
721All header files should be self-contained. Users and refactoring tools should
722not have to adhere to special conditions to include the header. Specifically, a
723header should have header guards and include all other headers it needs.
724
725There are rare cases where a file designed to be included is not
726self-contained. These are typically intended to be included at unusual
727locations, such as the middle of another file. They might not use header
728guards, and might not include their prerequisites. Name such files with the
729.inc extension. Use sparingly, and prefer self-contained headers when possible.
730
731In general, a header should be implemented by one or more ``.cpp`` files.  Each
732of these ``.cpp`` files should include the header that defines their interface
733first.  This ensures that all of the dependences of the header have been
734properly added to the header itself, and are not implicit.  System headers
735should be included after user headers for a translation unit.
736
737Library Layering
738^^^^^^^^^^^^^^^^
739
740A directory of header files (for example ``include/llvm/Foo``) defines a
741library (``Foo``). Dependencies between libraries are defined by the
742``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both
743its headers and implementation) should only use things from the libraries
744listed in its dependencies.
745
746Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
747linkers, as well as lld, do not enforce this constraint). A Unix linker
748searches left to right through the libraries specified on its command line and
749never revisits a library. In this way, no circular dependencies between
750libraries can exist.
751
752This doesn't fully enforce all inter-library dependencies, and importantly
753doesn't enforce header file circular dependencies created by inline functions.
754A good way to answer the "is this layered correctly" would be to consider
755whether a Unix linker would succeed at linking the program if all inline
756functions were defined out-of-line. (& for all valid orderings of dependencies
757- since linking resolution is linear, it's possible that some implicit
758dependencies can sneak through: A depends on B and C, so valid orderings are
759"C B A" or "B C A", in both cases the explicit dependencies come before their
760use. But in the first case, B could still link successfully if it implicitly
761depended on C, or the opposite in the second case)
762
763.. _minimal list of #includes:
764
765``#include`` as Little as Possible
766^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
767
768``#include`` hurts compile time performance.  Don't do it unless you have to,
769especially in header files.
770
771But wait! Sometimes you need to have the definition of a class to use it, or to
772inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
773aware however that there are many cases where you don't need to have the full
774definition of a class.  If you are using a pointer or reference to a class, you
775don't need the header file.  If you are simply returning a class instance from a
776prototyped function or method, you don't need it.  In fact, for most cases, you
777simply don't need the definition of a class. And not ``#include``\ing speeds up
778compilation.
779
780It is easy to try to go too overboard on this recommendation, however.  You
781**must** include all of the header files that you are using --- you can include
782them either directly or indirectly through another header file.  To make sure
783that you don't accidentally forget to include a header file in your module
784header, make sure to include your module header **first** in the implementation
785file (as mentioned above).  This way there won't be any hidden dependencies that
786you'll find out about later.
787
788Keep "Internal" Headers Private
789^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
790
791Many modules have a complex implementation that causes them to use more than one
792implementation (``.cpp``) file.  It is often tempting to put the internal
793communication interface (helper classes, extra functions, etc) in the public
794module header file.  Don't do this!
795
796If you really need to do something like this, put a private header file in the
797same directory as the source files, and include it locally.  This ensures that
798your private interface remains private and undisturbed by outsiders.
799
800.. note::
801
802    It's okay to put extra implementation methods in a public class itself. Just
803    make them private (or protected) and all is well.
804
805Use Namespace Qualifiers to Implement Previously Declared Functions
806^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
807
808When providing an out of line implementation of a function in a source file, do
809not open namespace blocks in the source file. Instead, use namespace qualifiers
810to help ensure that your definition matches an existing declaration. Do this:
811
812.. code-block:: c++
813
814  // Foo.h
815  namespace llvm {
816  int foo(const char *s);
817  }
818
819  // Foo.cpp
820  #include "Foo.h"
821  using namespace llvm;
822  int llvm::foo(const char *s) {
823    // ...
824  }
825
826Doing this helps to avoid bugs where the definition does not match the
827declaration from the header. For example, the following C++ code defines a new
828overload of ``llvm::foo`` instead of providing a definition for the existing
829function declared in the header:
830
831.. code-block:: c++
832
833  // Foo.cpp
834  #include "Foo.h"
835  namespace llvm {
836  int foo(char *s) { // Mismatch between "const char *" and "char *"
837  }
838  } // end namespace llvm
839
840This error will not be caught until the build is nearly complete, when the
841linker fails to find a definition for any uses of the original function.  If the
842function were instead defined with a namespace qualifier, the error would have
843been caught immediately when the definition was compiled.
844
845Class method implementations must already name the class and new overloads
846cannot be introduced out of line, so this recommendation does not apply to them.
847
848.. _early exits:
849
850Use Early Exits and ``continue`` to Simplify Code
851^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
852
853When reading code, keep in mind how much state and how many previous decisions
854have to be remembered by the reader to understand a block of code.  Aim to
855reduce indentation where possible when it doesn't make it more difficult to
856understand the code.  One great way to do this is by making use of early exits
857and the ``continue`` keyword in long loops. Consider this code that does not
858use an early exit:
859
860.. code-block:: c++
861
862  Value *doSomething(Instruction *I) {
863    if (!I->isTerminator() &&
864        I->hasOneUse() && doOtherThing(I)) {
865      ... some long code ....
866    }
867
868    return 0;
869  }
870
871This code has several problems if the body of the ``'if'`` is large.  When
872you're looking at the top of the function, it isn't immediately clear that this
873*only* does interesting things with non-terminator instructions, and only
874applies to things with the other predicates.  Second, it is relatively difficult
875to describe (in comments) why these predicates are important because the ``if``
876statement makes it difficult to lay out the comments.  Third, when you're deep
877within the body of the code, it is indented an extra level.  Finally, when
878reading the top of the function, it isn't clear what the result is if the
879predicate isn't true; you have to read to the end of the function to know that
880it returns null.
881
882It is much preferred to format the code like this:
883
884.. code-block:: c++
885
886  Value *doSomething(Instruction *I) {
887    // Terminators never need 'something' done to them because ...
888    if (I->isTerminator())
889      return 0;
890
891    // We conservatively avoid transforming instructions with multiple uses
892    // because goats like cheese.
893    if (!I->hasOneUse())
894      return 0;
895
896    // This is really just here for example.
897    if (!doOtherThing(I))
898      return 0;
899
900    ... some long code ....
901  }
902
903This fixes these problems.  A similar problem frequently happens in ``for``
904loops.  A silly example is something like this:
905
906.. code-block:: c++
907
908  for (Instruction &I : BB) {
909    if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
910      Value *LHS = BO->getOperand(0);
911      Value *RHS = BO->getOperand(1);
912      if (LHS != RHS) {
913        ...
914      }
915    }
916  }
917
918When you have very, very small loops, this sort of structure is fine. But if it
919exceeds more than 10-15 lines, it becomes difficult for people to read and
920understand at a glance. The problem with this sort of code is that it gets very
921nested very quickly. Meaning that the reader of the code has to keep a lot of
922context in their brain to remember what is going immediately on in the loop,
923because they don't know if/when the ``if`` conditions will have ``else``\s etc.
924It is strongly preferred to structure the loop like this:
925
926.. code-block:: c++
927
928  for (Instruction &I : BB) {
929    auto *BO = dyn_cast<BinaryOperator>(&I);
930    if (!BO) continue;
931
932    Value *LHS = BO->getOperand(0);
933    Value *RHS = BO->getOperand(1);
934    if (LHS == RHS) continue;
935
936    ...
937  }
938
939This has all the benefits of using early exits for functions: it reduces nesting
940of the loop, it makes it easier to describe why the conditions are true, and it
941makes it obvious to the reader that there is no ``else`` coming up that they
942have to push context into their brain for.  If a loop is large, this can be a
943big understandability win.
944
945Don't use ``else`` after a ``return``
946^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
947
948For similar reasons as above (reduction of indentation and easier reading), please
949do not use ``'else'`` or ``'else if'`` after something that interrupts control
950flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For example:
951
952.. code-block:: c++
953
954  case 'J': {
955    if (Signed) {
956      Type = Context.getsigjmp_bufType();
957      if (Type.isNull()) {
958        Error = ASTContext::GE_Missing_sigjmp_buf;
959        return QualType();
960      } else {
961        break; // Unnecessary.
962      }
963    } else {
964      Type = Context.getjmp_bufType();
965      if (Type.isNull()) {
966        Error = ASTContext::GE_Missing_jmp_buf;
967        return QualType();
968      } else {
969        break; // Unnecessary.
970      }
971    }
972  }
973
974It is better to write it like this:
975
976.. code-block:: c++
977
978  case 'J':
979    if (Signed) {
980      Type = Context.getsigjmp_bufType();
981      if (Type.isNull()) {
982        Error = ASTContext::GE_Missing_sigjmp_buf;
983        return QualType();
984      }
985    } else {
986      Type = Context.getjmp_bufType();
987      if (Type.isNull()) {
988        Error = ASTContext::GE_Missing_jmp_buf;
989        return QualType();
990      }
991    }
992    break;
993
994Or better yet (in this case) as:
995
996.. code-block:: c++
997
998  case 'J':
999    if (Signed)
1000      Type = Context.getsigjmp_bufType();
1001    else
1002      Type = Context.getjmp_bufType();
1003
1004    if (Type.isNull()) {
1005      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1006                       ASTContext::GE_Missing_jmp_buf;
1007      return QualType();
1008    }
1009    break;
1010
1011The idea is to reduce indentation and the amount of code you have to keep track
1012of when reading the code.
1013
1014Turn Predicate Loops into Predicate Functions
1015^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1016
1017It is very common to write small loops that just compute a boolean value.  There
1018are a number of ways that people commonly write these, but an example of this
1019sort of thing is:
1020
1021.. code-block:: c++
1022
1023  bool FoundFoo = false;
1024  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1025    if (BarList[I]->isFoo()) {
1026      FoundFoo = true;
1027      break;
1028    }
1029
1030  if (FoundFoo) {
1031    ...
1032  }
1033
1034Instead of this sort of loop, we prefer to use a predicate function (which may
1035be `static`_) that uses `early exits`_:
1036
1037.. code-block:: c++
1038
1039  /// \returns true if the specified list has an element that is a foo.
1040  static bool containsFoo(const std::vector<Bar*> &List) {
1041    for (unsigned I = 0, E = List.size(); I != E; ++I)
1042      if (List[I]->isFoo())
1043        return true;
1044    return false;
1045  }
1046  ...
1047
1048  if (containsFoo(BarList)) {
1049    ...
1050  }
1051
1052There are many reasons for doing this: it reduces indentation and factors out
1053code which can often be shared by other code that checks for the same predicate.
1054More importantly, it *forces you to pick a name* for the function, and forces
1055you to write a comment for it.  In this silly example, this doesn't add much
1056value.  However, if the condition is complex, this can make it a lot easier for
1057the reader to understand the code that queries for this predicate.  Instead of
1058being faced with the in-line details of how we check to see if the BarList
1059contains a foo, we can trust the function name and continue reading with better
1060locality.
1061
1062The Low-Level Issues
1063--------------------
1064
1065Name Types, Functions, Variables, and Enumerators Properly
1066^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1067
1068Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1069enough how important it is to use *descriptive* names.  Pick names that match
1070the semantics and role of the underlying entities, within reason.  Avoid
1071abbreviations unless they are well known.  After picking a good name, make sure
1072to use consistent capitalization for the name, as inconsistency requires clients
1073to either memorize the APIs or to look it up to find the exact spelling.
1074
1075In general, names should be in camel case (e.g. ``TextFileReader`` and
1076``isLValue()``).  Different kinds of declarations have different rules:
1077
1078* **Type names** (including classes, structs, enums, typedefs, etc) should be
1079  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1080
1081* **Variable names** should be nouns (as they represent state).  The name should
1082  be camel case, and start with an upper case letter (e.g. ``Leader`` or
1083  ``Boats``).
1084
1085* **Function names** should be verb phrases (as they represent actions), and
1086  command-like function should be imperative.  The name should be camel case,
1087  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1088
1089* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1090  follow the naming conventions for types.  A common use for enums is as a
1091  discriminator for a union, or an indicator of a subclass.  When an enum is
1092  used for something like this, it should have a ``Kind`` suffix
1093  (e.g. ``ValueKind``).
1094
1095* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1096  should start with an upper-case letter, just like types.  Unless the
1097  enumerators are defined in their own small namespace or inside a class,
1098  enumerators should have a prefix corresponding to the enum declaration name.
1099  For example, ``enum ValueKind { ... };`` may contain enumerators like
1100  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
1101  convenience constants are exempt from the requirement for a prefix.  For
1102  instance:
1103
1104  .. code-block:: c++
1105
1106      enum {
1107        MaxSize = 42,
1108        Density = 12
1109      };
1110
1111As an exception, classes that mimic STL classes can have member names in STL's
1112style of lower-case words separated by underscores (e.g. ``begin()``,
1113``push_back()``, and ``empty()``). Classes that provide multiple
1114iterators should add a singular prefix to ``begin()`` and ``end()``
1115(e.g. ``global_begin()`` and ``use_begin()``).
1116
1117Here are some examples:
1118
1119.. code-block:: c++
1120
1121  class VehicleMaker {
1122    ...
1123    Factory<Tire> F;            // Avoid: a non-descriptive abbreviation.
1124    Factory<Tire> Factory;      // Better: more descriptive.
1125    Factory<Tire> TireFactory;  // Even better: if VehicleMaker has more than one
1126                                // kind of factories.
1127  };
1128
1129  Vehicle makeVehicle(VehicleType Type) {
1130    VehicleMaker M;                         // Might be OK if scope is small.
1131    Tire Tmp1 = M.makeTire();               // Avoid: 'Tmp1' provides no information.
1132    Light Headlight = M.makeLight("head");  // Good: descriptive.
1133    ...
1134  }
1135
1136Assert Liberally
1137^^^^^^^^^^^^^^^^
1138
1139Use the "``assert``" macro to its fullest.  Check all of your preconditions and
1140assumptions, you never know when a bug (not necessarily even yours) might be
1141caught early by an assertion, which reduces debugging time dramatically.  The
1142"``<cassert>``" header file is probably already included by the header files you
1143are using, so it doesn't cost anything to use it.
1144
1145To further assist with debugging, make sure to put some kind of error message in
1146the assertion statement, which is printed if the assertion is tripped. This
1147helps the poor debugger make sense of why an assertion is being made and
1148enforced, and hopefully what to do about it.  Here is one complete example:
1149
1150.. code-block:: c++
1151
1152  inline Value *getOperand(unsigned I) {
1153    assert(I < Operands.size() && "getOperand() out of range!");
1154    return Operands[I];
1155  }
1156
1157Here are more examples:
1158
1159.. code-block:: c++
1160
1161  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1162
1163  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1164
1165  assert(idx < getNumSuccessors() && "Successor # out of range!");
1166
1167  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1168
1169  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1170
1171You get the idea.
1172
1173In the past, asserts were used to indicate a piece of code that should not be
1174reached.  These were typically of the form:
1175
1176.. code-block:: c++
1177
1178  assert(0 && "Invalid radix for integer literal");
1179
1180This has a few issues, the main one being that some compilers might not
1181understand the assertion, or warn about a missing return in builds where
1182assertions are compiled out.
1183
1184Today, we have something much better: ``llvm_unreachable``:
1185
1186.. code-block:: c++
1187
1188  llvm_unreachable("Invalid radix for integer literal");
1189
1190When assertions are enabled, this will print the message if it's ever reached
1191and then exit the program. When assertions are disabled (i.e. in release
1192builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1193code for this branch. If the compiler does not support this, it will fall back
1194to the "abort" implementation.
1195
1196Use ``llvm_unreachable`` to mark a specific point in code that should never be
1197reached. This is especially desirable for addressing warnings about unreachable
1198branches, etc., but can be used whenever reaching a particular code path is
1199unconditionally a bug (not originating from user input; see below) of some kind.
1200Use of ``assert`` should always include a testable predicate (as opposed to
1201``assert(false)``).
1202
1203If the error condition can be triggered by user input then the
1204recoverable error mechanism described in :doc:`ProgrammersManual` should be
1205used instead. In cases where this is not practical, ``report_fatal_error`` may
1206be used.
1207
1208Another issue is that values used only by assertions will produce an "unused
1209value" warning when assertions are disabled.  For example, this code will warn:
1210
1211.. code-block:: c++
1212
1213  unsigned Size = V.size();
1214  assert(Size > 42 && "Vector smaller than it should be");
1215
1216  bool NewToSet = Myset.insert(Value);
1217  assert(NewToSet && "The value shouldn't be in the set yet");
1218
1219These are two interesting different cases. In the first case, the call to
1220``V.size()`` is only useful for the assert, and we don't want it executed when
1221assertions are disabled.  Code like this should move the call into the assert
1222itself.  In the second case, the side effects of the call must happen whether
1223the assert is enabled or not.  In this case, the value should be cast to void to
1224disable the warning.  To be specific, it is preferred to write the code like
1225this:
1226
1227.. code-block:: c++
1228
1229  assert(V.size() > 42 && "Vector smaller than it should be");
1230
1231  bool NewToSet = Myset.insert(Value); (void)NewToSet;
1232  assert(NewToSet && "The value shouldn't be in the set yet");
1233
1234Do Not Use ``using namespace std``
1235^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1236
1237In LLVM, we prefer to explicitly prefix all identifiers from the standard
1238namespace with an "``std::``" prefix, rather than rely on "``using namespace
1239std;``".
1240
1241In header files, adding a ``'using namespace XXX'`` directive pollutes the
1242namespace of any source file that ``#include``\s the header, creating
1243maintenance issues.
1244
1245In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1246rule, but is still important.  Basically, using explicit namespace prefixes
1247makes the code **clearer**, because it is immediately obvious what facilities
1248are being used and where they are coming from. And **more portable**, because
1249namespace clashes cannot occur between LLVM code and other namespaces.  The
1250portability rule is important because different standard library implementations
1251expose different symbols (potentially ones they shouldn't), and future revisions
1252to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
1253never use ``'using namespace std;'`` in LLVM.
1254
1255The exception to the general rule (i.e. it's not an exception for the ``std``
1256namespace) is for implementation files.  For example, all of the code in the
1257LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
1258ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1259llvm;'`` directive at the top, after the ``#include``\s.  This reduces
1260indentation in the body of the file for source editors that indent based on
1261braces, and keeps the conceptual context cleaner.  The general form of this rule
1262is that any ``.cpp`` file that implements code in any namespace may use that
1263namespace (and its parents'), but should not use any others.
1264
1265Provide a Virtual Method Anchor for Classes in Headers
1266^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1267
1268If a class is defined in a header file and has a vtable (either it has virtual
1269methods or it derives from classes with virtual methods), it must always have at
1270least one out-of-line virtual method in the class.  Without this, the compiler
1271will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1272header, bloating ``.o`` file sizes and increasing link times.
1273
1274Don't use default labels in fully covered switches over enumerations
1275^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1276
1277``-Wswitch`` warns if a switch, without a default label, over an enumeration
1278does not cover every enumeration value. If you write a default label on a fully
1279covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1280when new elements are added to that enumeration. To help avoid adding these
1281kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1282off by default but turned on when building LLVM with a version of Clang that
1283supports the warning.
1284
1285A knock-on effect of this stylistic requirement is that when building LLVM with
1286GCC you may get warnings related to "control may reach end of non-void function"
1287if you return from each case of a covered switch-over-enum because GCC assumes
1288that the enum expression may take any representable value, not just those of
1289individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1290the switch.
1291
1292Use range-based ``for`` loops wherever possible
1293^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1294
1295The introduction of range-based ``for`` loops in C++11 means that explicit
1296manipulation of iterators is rarely necessary. We use range-based ``for``
1297loops wherever possible for all newly added code. For example:
1298
1299.. code-block:: c++
1300
1301  BasicBlock *BB = ...
1302  for (Instruction &I : *BB)
1303    ... use I ...
1304
1305Usage of ``std::for_each()``/``llvm::for_each()`` functions is discouraged,
1306unless the the callable object already exists.
1307
1308Don't evaluate ``end()`` every time through a loop
1309^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1310
1311In cases where range-based ``for`` loops can't be used and it is necessary
1312to write an explicit iterator-based loop, pay close attention to whether
1313``end()`` is re-evaluated on each loop iteration. One common mistake is to
1314write a loop in this style:
1315
1316.. code-block:: c++
1317
1318  BasicBlock *BB = ...
1319  for (auto I = BB->begin(); I != BB->end(); ++I)
1320    ... use I ...
1321
1322The problem with this construct is that it evaluates "``BB->end()``" every time
1323through the loop.  Instead of writing the loop like this, we strongly prefer
1324loops to be written so that they evaluate it once before the loop starts.  A
1325convenient way to do this is like so:
1326
1327.. code-block:: c++
1328
1329  BasicBlock *BB = ...
1330  for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
1331    ... use I ...
1332
1333The observant may quickly point out that these two loops may have different
1334semantics: if the container (a basic block in this case) is being mutated, then
1335"``BB->end()``" may change its value every time through the loop and the second
1336loop may not in fact be correct.  If you actually do depend on this behavior,
1337please write the loop in the first form and add a comment indicating that you
1338did it intentionally.
1339
1340Why do we prefer the second form (when correct)?  Writing the loop in the first
1341form has two problems. First it may be less efficient than evaluating it at the
1342start of the loop.  In this case, the cost is probably minor --- a few extra
1343loads every time through the loop.  However, if the base expression is more
1344complex, then the cost can rise quickly.  I've seen loops where the end
1345expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1346really aren't cheap.  By writing it in the second form consistently, you
1347eliminate the issue entirely and don't even have to think about it.
1348
1349The second (even bigger) issue is that writing the loop in the first form hints
1350to the reader that the loop is mutating the container (a fact that a comment
1351would handily confirm!).  If you write the loop in the second form, it is
1352immediately obvious without even looking at the body of the loop that the
1353container isn't being modified, which makes it easier to read the code and
1354understand what it does.
1355
1356While the second form of the loop is a few extra keystrokes, we do strongly
1357prefer it.
1358
1359``#include <iostream>`` is Forbidden
1360^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1361
1362The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1363because many common implementations transparently inject a `static constructor`_
1364into every translation unit that includes it.
1365
1366Note that using the other stream headers (``<sstream>`` for example) is not
1367problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1368provides various APIs that are better performing for almost every use than
1369``std::ostream`` style APIs.
1370
1371.. note::
1372
1373  New code should always use `raw_ostream`_ for writing, or the
1374  ``llvm::MemoryBuffer`` API for reading files.
1375
1376.. _raw_ostream:
1377
1378Use ``raw_ostream``
1379^^^^^^^^^^^^^^^^^^^
1380
1381LLVM includes a lightweight, simple, and efficient stream implementation in
1382``llvm/Support/raw_ostream.h``, which provides all of the common features of
1383``std::ostream``.  All new code should use ``raw_ostream`` instead of
1384``ostream``.
1385
1386Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1387declared as ``class raw_ostream``.  Public headers should generally not include
1388the ``raw_ostream`` header, but use forward declarations and constant references
1389to ``raw_ostream`` instances.
1390
1391Avoid ``std::endl``
1392^^^^^^^^^^^^^^^^^^^
1393
1394The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1395the output stream specified.  In addition to doing this, however, it also
1396flushes the output stream.  In other words, these are equivalent:
1397
1398.. code-block:: c++
1399
1400  std::cout << std::endl;
1401  std::cout << '\n' << std::flush;
1402
1403Most of the time, you probably have no reason to flush the output stream, so
1404it's better to use a literal ``'\n'``.
1405
1406Don't use ``inline`` when defining a function in a class definition
1407^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1408
1409A member function defined in a class definition is implicitly inline, so don't
1410put the ``inline`` keyword in this case.
1411
1412Don't:
1413
1414.. code-block:: c++
1415
1416  class Foo {
1417  public:
1418    inline void bar() {
1419      // ...
1420    }
1421  };
1422
1423Do:
1424
1425.. code-block:: c++
1426
1427  class Foo {
1428  public:
1429    void bar() {
1430      // ...
1431    }
1432  };
1433
1434Microscopic Details
1435-------------------
1436
1437This section describes preferred low-level formatting guidelines along with
1438reasoning on why we prefer them.
1439
1440Spaces Before Parentheses
1441^^^^^^^^^^^^^^^^^^^^^^^^^
1442
1443Put a space before an open parenthesis only in control flow statements, but not
1444in normal function call expressions and function-like macros.  For example:
1445
1446.. code-block:: c++
1447
1448  if (X) ...
1449  for (I = 0; I != 100; ++I) ...
1450  while (LLVMRocks) ...
1451
1452  somefunc(42);
1453  assert(3 != 4 && "laws of math are failing me");
1454
1455  A = foo(42, 92) + bar(X);
1456
1457The reason for doing this is not completely arbitrary.  This style makes control
1458flow operators stand out more, and makes expressions flow better.
1459
1460Prefer Preincrement
1461^^^^^^^^^^^^^^^^^^^
1462
1463Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1464(``X++``) and could very well be a lot faster than it.  Use preincrementation
1465whenever possible.
1466
1467The semantics of postincrement include making a copy of the value being
1468incremented, returning it, and then preincrementing the "work value".  For
1469primitive types, this isn't a big deal. But for iterators, it can be a huge
1470issue (for example, some iterators contains stack and set objects in them...
1471copying an iterator could invoke the copy ctor's of these as well).  In general,
1472get in the habit of always using preincrement, and you won't have a problem.
1473
1474
1475Namespace Indentation
1476^^^^^^^^^^^^^^^^^^^^^
1477
1478In general, we strive to reduce indentation wherever possible.  This is useful
1479because we want code to `fit into 80 columns`_ without excessive wrapping, but
1480also because it makes it easier to understand the code. To facilitate this and
1481avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1482helps readability, feel free to add a comment indicating what namespace is
1483being closed by a ``}``.  For example:
1484
1485.. code-block:: c++
1486
1487  namespace llvm {
1488  namespace knowledge {
1489
1490  /// This class represents things that Smith can have an intimate
1491  /// understanding of and contains the data associated with it.
1492  class Grokable {
1493  ...
1494  public:
1495    explicit Grokable() { ... }
1496    virtual ~Grokable() = 0;
1497
1498    ...
1499
1500  };
1501
1502  } // end namespace knowledge
1503  } // end namespace llvm
1504
1505
1506Feel free to skip the closing comment when the namespace being closed is
1507obvious for any reason. For example, the outer-most namespace in a header file
1508is rarely a source of confusion. But namespaces both anonymous and named in
1509source files that are being closed half way through the file probably could use
1510clarification.
1511
1512.. _static:
1513
1514Anonymous Namespaces
1515^^^^^^^^^^^^^^^^^^^^
1516
1517After talking about namespaces in general, you may be wondering about anonymous
1518namespaces in particular.  Anonymous namespaces are a great language feature
1519that tells the C++ compiler that the contents of the namespace are only visible
1520within the current translation unit, allowing more aggressive optimization and
1521eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1522to C++ as "static" is to C functions and global variables.  While "``static``"
1523is available in C++, anonymous namespaces are more general: they can make entire
1524classes private to a file.
1525
1526The problem with anonymous namespaces is that they naturally want to encourage
1527indentation of their body, and they reduce locality of reference: if you see a
1528random function definition in a C++ file, it is easy to see if it is marked
1529static, but seeing if it is in an anonymous namespace requires scanning a big
1530chunk of the file.
1531
1532Because of this, we have a simple guideline: make anonymous namespaces as small
1533as possible, and only use them for class declarations.  For example:
1534
1535.. code-block:: c++
1536
1537  namespace {
1538  class StringSort {
1539  ...
1540  public:
1541    StringSort(...)
1542    bool operator<(const char *RHS) const;
1543  };
1544  } // end anonymous namespace
1545
1546  static void runHelper() {
1547    ...
1548  }
1549
1550  bool StringSort::operator<(const char *RHS) const {
1551    ...
1552  }
1553
1554Avoid putting declarations other than classes into anonymous namespaces:
1555
1556.. code-block:: c++
1557
1558  namespace {
1559
1560  // ... many declarations ...
1561
1562  void runHelper() {
1563    ...
1564  }
1565
1566  // ... many declarations ...
1567
1568  } // end anonymous namespace
1569
1570When you are looking at "``runHelper``" in the middle of a large C++ file,
1571you have no immediate way to tell if this function is local to the file.  In
1572contrast, when the function is marked static, you don't need to cross-reference
1573faraway places in the file to tell that the function is local.
1574
1575Don't Use Braces on Simple Single-Statement Bodies of if/else/loop Statements
1576^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1577
1578When writing the body of an ``if``, ``else``, or loop statement, omit the braces to
1579avoid unnecessary line noise. However, braces should be used in cases where the
1580omission of braces harm the readability and maintainability of the code.
1581
1582Readability is harmed when a single statement is accompanied by a comment that loses
1583its meaning if hoisted above the ``if`` or loop statement. Similarly, braces should
1584be used when single-statement body is complex enough that it becomes difficult to see
1585where the block containing the following statement began. An ``if``/``else`` chain or
1586a loop is considered a single statement for this rule, and this rule applies recursively.
1587This list is not exhaustive, for example, readability is also harmed if an
1588``if``/``else`` chain starts using braced bodies partway through and does not continue
1589on with braced bodies.
1590
1591Maintainability is harmed if the body of an ``if`` ends with a (directly or indirectly)
1592nested ``if`` statement with no ``else``. Braces on the outer ``if`` would help to avoid
1593running into a "dangling else" situation.
1594
1595
1596Note that comments should only be hoisted for loops and
1597``if``, and not in ``else if`` or ``else``, where it would be unclear whether the comment
1598belonged to the preceeding condition, or the ``else``.
1599
1600.. code-block:: c++
1601
1602  // Omit the braces, since the body is simple and clearly associated with the if.
1603  if (isa<FunctionDecl>(D))
1604    handleFunctionDecl(D);
1605  else if (isa<VarDecl>(D))
1606    handleVarDecl(D);
1607  else {
1608    // In this else case, it is necessary that we explain the situation with this
1609    // surprisingly long comment, so it would be unclear without the braces whether
1610    // the following statement is in the scope of the else.
1611    handleOtherDecl(D);
1612  }
1613
1614  // This should also omit braces.  The for loop contains only a single statement,
1615  // so it shouldn't have braces.  The if also only contains a single statement (the
1616  // for loop), so it also should omit braces.
1617  if (isa<FunctionDecl>(D))
1618    for (auto *A : D.attrs())
1619      handleAttr(A);
1620
1621
1622See Also
1623========
1624
1625A lot of these comments and recommendations have been culled from other sources.
1626Two particularly important books for our work are:
1627
1628#. `Effective C++
1629   <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1630   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1631   "Effective STL" by the same author.
1632
1633#. `Large-Scale C++ Software Design
1634   <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
1635   by John Lakos
1636
1637If you get some free time, and you haven't read them: do so, you might learn
1638something.
1639