1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVMdev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformating of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformating as a separate commit from 40the functionality change. 41 42The ultimate goal of these guidelines is the increase readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in MSVC 2012, GCC 4.7, and Clang 3.1. 87The ultimate definition of this set is what build bots with those respective 88toolchains accept. Don't argue with the build bots. However, we have some 89guidance below to help you know what to expect. 90 91Each toolchain provides a good reference for what it accepts: 92 93* Clang: http://clang.llvm.org/cxx_status.html 94* GCC: http://gcc.gnu.org/projects/cxx0x.html 95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx 96 97In most cases, the MSVC list will be the dominating factor. Here is a summary 98of the features that are expected to work. Features not on this list are 99unlikely to be supported by our host compilers. 100 101* Rvalue references: N2118_ 102 103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 104 105* Static assert: N1720_ 106* ``auto`` type deduction: N1984_, N1737_ 107* Trailing return types: N2541_ 108* Lambdas: N2927_ 109 110 * But *not* lambdas with default arguments. 111 112* ``decltype``: N2343_ 113* Nested closing right angle brackets: N1757_ 114* Extern templates: N1987_ 115* ``nullptr``: N2431_ 116* Strongly-typed and forward declarable enums: N2347_, N2764_ 117* Local and unnamed types as template arguments: N2657_ 118* Range-based for-loop: N2930_ 119 120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 121 ``{}`` are required around function-like macros inside range-based for 122 loops. 123 124* ``override`` and ``final``: N2928_, N3206_, N3272_ 125* Atomic operations and the C++11 memory model: N2429_ 126 127.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 128.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 129.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 130.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 131.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 132.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 133.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 134.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 135.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 136.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 137.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 138.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 139.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 140.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 141.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 142.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 143.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 144.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 145.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 146.. _MSVC-compatible RTTI: http://llvm.org/PR18951 147 148The supported features in the C++11 standard libraries are less well tracked, 149but also much greater. Most of the standard libraries implement most of C++11's 150library. The most likely lowest common denominator is Linux support. For 151libc++, the support is just poorly tested and undocumented but expected to be 152largely complete. YMMV. For libstdc++, the support is documented in detail in 153`the libstdc++ manual`_. There are some very minor missing facilities that are 154unlikely to be common problems, and there are a few larger gaps that are worth 155being aware of: 156 157* Not all of the type traits are implemented 158* No regular expression library. 159* While most of the atomics library is well implemented, the fences are 160 missing. Fortunately, they are rarely needed. 161* The locale support is incomplete. 162* ``std::initializer_list`` (and the constructors and functions that take it as 163 an argument) are not always available, so you cannot (for example) initialize 164 a ``std::vector`` with a braced initializer list. 165* ``std::equal()`` (and other algorithms) incorrectly assert in MSVC when given 166 ``nullptr`` as an iterator. 167 168Other than these areas you should assume the standard library is available and 169working as expected until some build bot tells you otherwise. If you're in an 170uncertain area of one of the above points, but you cannot test on a Linux 171system, your best approach is to minimize your use of these features, and watch 172the Linux build bots to find out if your usage triggered a bug. For example, if 173you hit a type trait which doesn't work we can then add support to LLVM's 174traits header to emulate it. 175 176.. _the libstdc++ manual: 177 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011 178 179Other Languages 180--------------- 181 182Any code written in the Go programming language is not subject to the 183formatting rules below. Instead, we adopt the formatting rules enforced by 184the `gofmt`_ tool. 185 186Go code should strive to be idiomatic. Two good sets of guidelines for what 187this means are `Effective Go`_ and `Go Code Review Comments`_. 188 189.. _gofmt: 190 https://golang.org/cmd/gofmt/ 191 192.. _Effective Go: 193 https://golang.org/doc/effective_go.html 194 195.. _Go Code Review Comments: 196 https://code.google.com/p/go-wiki/wiki/CodeReviewComments 197 198Mechanical Source Issues 199======================== 200 201Source Code Formatting 202---------------------- 203 204Commenting 205^^^^^^^^^^ 206 207Comments are one critical part of readability and maintainability. Everyone 208knows they should comment their code, and so should you. When writing comments, 209write them as English prose, which means they should use proper capitalization, 210punctuation, etc. Aim to describe what the code is trying to do and why, not 211*how* it does it at a micro level. Here are a few critical things to document: 212 213.. _header file comment: 214 215File Headers 216"""""""""""" 217 218Every source file should have a header on it that describes the basic purpose of 219the file. If a file does not have a header, it should not be checked into the 220tree. The standard header looks like this: 221 222.. code-block:: c++ 223 224 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 225 // 226 // The LLVM Compiler Infrastructure 227 // 228 // This file is distributed under the University of Illinois Open Source 229 // License. See LICENSE.TXT for details. 230 // 231 //===----------------------------------------------------------------------===// 232 /// 233 /// \file 234 /// \brief This file contains the declaration of the Instruction class, which is 235 /// the base class for all of the VM instructions. 236 /// 237 //===----------------------------------------------------------------------===// 238 239A few things to note about this particular format: The "``-*- C++ -*-``" string 240on the first line is there to tell Emacs that the source file is a C++ file, not 241a C file (Emacs assumes ``.h`` files are C files by default). 242 243.. note:: 244 245 This tag is not necessary in ``.cpp`` files. The name of the file is also 246 on the first line, along with a very short description of the purpose of the 247 file. This is important when printing out code and flipping though lots of 248 pages. 249 250The next section in the file is a concise note that defines the license that the 251file is released under. This makes it perfectly clear what terms the source 252code can be distributed under and should not be modified in any way. 253 254The main body is a ``doxygen`` comment describing the purpose of the file. It 255should have a ``\brief`` command that describes the file in one or two 256sentences. Any additional information should be separated by a blank line. If 257an algorithm is being implemented or something tricky is going on, a reference 258to the paper where it is published should be included, as well as any notes or 259*gotchas* in the code to watch out for. 260 261Class overviews 262""""""""""""""" 263 264Classes are one fundamental part of a good object oriented design. As such, a 265class definition should have a comment block that explains what the class is 266used for and how it works. Every non-trivial class is expected to have a 267``doxygen`` comment block. 268 269Method information 270"""""""""""""""""" 271 272Methods defined in a class (as well as any global functions) should also be 273documented properly. A quick note about what it does and a description of the 274borderline behaviour is all that is necessary here (unless something 275particularly tricky or insidious is going on). The hope is that people can 276figure out how to use your interfaces without reading the code itself. 277 278Good things to talk about here are what happens when something unexpected 279happens: does the method return null? Abort? Format your hard disk? 280 281Comment Formatting 282^^^^^^^^^^^^^^^^^^ 283 284In general, prefer C++ style (``//``) comments. They take less space, require 285less typing, don't have nesting problems, etc. There are a few cases when it is 286useful to use C style (``/* */``) comments however: 287 288#. When writing C code: Obviously if you are writing C code, use C style 289 comments. 290 291#. When writing a header file that may be ``#include``\d by a C source file. 292 293#. When writing a source file that is used by a tool that only accepts C style 294 comments. 295 296To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest 297properly and are better behaved in general than C style comments. 298 299Doxygen Use in Documentation Comments 300^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 301 302Use the ``\file`` command to turn the standard file header into a file-level 303comment. 304 305Include descriptive ``\brief`` paragraphs for all public interfaces (public 306classes, member and non-member functions). Explain API use and purpose in 307``\brief`` paragraphs, don't just restate the information that can be inferred 308from the API name. Put detailed discussion into separate paragraphs. 309 310To refer to parameter names inside a paragraph, use the ``\p name`` command. 311Don't use the ``\arg name`` command since it starts a new paragraph that 312contains documentation for the parameter. 313 314Wrap non-inline code examples in ``\code ... \endcode``. 315 316To document a function parameter, start a new paragraph with the 317``\param name`` command. If the parameter is used as an out or an in/out 318parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 319respectively. 320 321To describe function return value, start a new paragraph with the ``\returns`` 322command. 323 324A minimal documentation comment: 325 326.. code-block:: c++ 327 328 /// \brief Does foo and bar. 329 void fooBar(bool Baz); 330 331A documentation comment that uses all Doxygen features in a preferred way: 332 333.. code-block:: c++ 334 335 /// \brief Does foo and bar. 336 /// 337 /// Does not do foo the usual way if \p Baz is true. 338 /// 339 /// Typical usage: 340 /// \code 341 /// fooBar(false, "quux", Res); 342 /// \endcode 343 /// 344 /// \param Quux kind of foo to do. 345 /// \param [out] Result filled with bar sequence on foo success. 346 /// 347 /// \returns true on success. 348 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 349 350Don't duplicate the documentation comment in the header file and in the 351implementation file. Put the documentation comments for public APIs into the 352header file. Documentation comments for private APIs can go to the 353implementation file. In any case, implementation files can include additional 354comments (not necessarily in Doxygen markup) to explain implementation details 355as needed. 356 357Don't duplicate function or class name at the beginning of the comment. 358For humans it is obvious which function or class is being documented; 359automatic documentation processing tools are smart enough to bind the comment 360to the correct declaration. 361 362Wrong: 363 364.. code-block:: c++ 365 366 // In Something.h: 367 368 /// Something - An abstraction for some complicated thing. 369 class Something { 370 public: 371 /// fooBar - Does foo and bar. 372 void fooBar(); 373 }; 374 375 // In Something.cpp: 376 377 /// fooBar - Does foo and bar. 378 void Something::fooBar() { ... } 379 380Correct: 381 382.. code-block:: c++ 383 384 // In Something.h: 385 386 /// \brief An abstraction for some complicated thing. 387 class Something { 388 public: 389 /// \brief Does foo and bar. 390 void fooBar(); 391 }; 392 393 // In Something.cpp: 394 395 // Builds a B-tree in order to do foo. See paper by... 396 void Something::fooBar() { ... } 397 398It is not required to use additional Doxygen features, but sometimes it might 399be a good idea to do so. 400 401Consider: 402 403* adding comments to any narrow namespace containing a collection of 404 related functions or types; 405 406* using top-level groups to organize a collection of related functions at 407 namespace scope where the grouping is smaller than the namespace; 408 409* using member groups and additional comments attached to member 410 groups to organize within a class. 411 412For example: 413 414.. code-block:: c++ 415 416 class Something { 417 /// \name Functions that do Foo. 418 /// @{ 419 void fooBar(); 420 void fooBaz(); 421 /// @} 422 ... 423 }; 424 425``#include`` Style 426^^^^^^^^^^^^^^^^^^ 427 428Immediately after the `header file comment`_ (and include guards if working on a 429header file), the `minimal list of #includes`_ required by the file should be 430listed. We prefer these ``#include``\s to be listed in this order: 431 432.. _Main Module Header: 433.. _Local/Private Headers: 434 435#. Main Module Header 436#. Local/Private Headers 437#. ``llvm/...`` 438#. System ``#include``\s 439 440and each category should be sorted lexicographically by the full path. 441 442The `Main Module Header`_ file applies to ``.cpp`` files which implement an 443interface defined by a ``.h`` file. This ``#include`` should always be included 444**first** regardless of where it lives on the file system. By including a 445header file first in the ``.cpp`` files that implement the interfaces, we ensure 446that the header does not have any hidden dependencies which are not explicitly 447``#include``\d in the header, but should be. It is also a form of documentation 448in the ``.cpp`` file to indicate where the interfaces it implements are defined. 449 450.. _fit into 80 columns: 451 452Source Code Width 453^^^^^^^^^^^^^^^^^ 454 455Write your code to fit within 80 columns of text. This helps those of us who 456like to print out code and look at your code in an ``xterm`` without resizing 457it. 458 459The longer answer is that there must be some limit to the width of the code in 460order to reasonably allow developers to have multiple files side-by-side in 461windows on a modest display. If you are going to pick a width limit, it is 462somewhat arbitrary but you might as well pick something standard. Going with 90 463columns (for example) instead of 80 columns wouldn't add any significant value 464and would be detrimental to printing out code. Also many other projects have 465standardized on 80 columns, so some people have already configured their editors 466for it (vs something else, like 90 columns). 467 468This is one of many contentious issues in coding standards, but it is not up for 469debate. 470 471Use Spaces Instead of Tabs 472^^^^^^^^^^^^^^^^^^^^^^^^^^ 473 474In all cases, prefer spaces to tabs in source files. People have different 475preferred indentation levels, and different styles of indentation that they 476like; this is fine. What isn't fine is that different editors/viewers expand 477tabs out to different tab stops. This can cause your code to look completely 478unreadable, and it is not worth dealing with. 479 480As always, follow the `Golden Rule`_ above: follow the style of 481existing code if you are modifying and extending it. If you like four spaces of 482indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 483of indentation. Also, do not reindent a whole source file: it makes for 484incredible diffs that are absolutely worthless. 485 486Indent Code Consistently 487^^^^^^^^^^^^^^^^^^^^^^^^ 488 489Okay, in your first year of programming you were told that indentation is 490important. If you didn't believe and internalize this then, now is the time. 491Just do it. With the introduction of C++11, there are some new formatting 492challenges that merit some suggestions to help have consistent, maintainable, 493and tool-friendly formatting and indentation. 494 495Format Lambdas Like Blocks Of Code 496"""""""""""""""""""""""""""""""""" 497 498When formatting a multi-line lambda, format it like a block of code, that's 499what it is. If there is only one multi-line lambda in a statement, and there 500are no expressions lexically after it in the statement, drop the indent to the 501standard two space indent for a block of code, as if it were an if-block opened 502by the preceding part of the statement: 503 504.. code-block:: c++ 505 506 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 507 if (a.blah < b.blah) 508 return true; 509 if (a.baz < b.baz) 510 return true; 511 return a.bam < b.bam; 512 }); 513 514To take best advantage of this formatting, if you are designing an API which 515accepts a continuation or single callable argument (be it a functor, or 516a ``std::function``), it should be the last argument if at all possible. 517 518If there are multiple multi-line lambdas in a statement, or there is anything 519interesting after the lambda in the statement, indent the block two spaces from 520the indent of the ``[]``: 521 522.. code-block:: c++ 523 524 dyn_switch(V->stripPointerCasts(), 525 [] (PHINode *PN) { 526 // process phis... 527 }, 528 [] (SelectInst *SI) { 529 // process selects... 530 }, 531 [] (LoadInst *LI) { 532 // process loads... 533 }, 534 [] (AllocaInst *AI) { 535 // process allocas... 536 }); 537 538Braced Initializer Lists 539"""""""""""""""""""""""" 540 541With C++11, there are significantly more uses of braced lists to perform 542initialization. These allow you to easily construct aggregate temporaries in 543expressions among other niceness. They now have a natural way of ending up 544nested within each other and within function calls in order to build up 545aggregates (such as option structs) from local variables. To make matters 546worse, we also have many more uses of braces in an expression context that are 547*not* performing initialization. 548 549The historically common formatting of braced initialization of aggregate 550variables does not mix cleanly with deep nesting, general expression contexts, 551function arguments, and lambdas. We suggest new code use a simple rule for 552formatting braced initialization lists: act as-if the braces were parentheses 553in a function call. The formatting rules exactly match those already well 554understood for formatting nested function calls. Examples: 555 556.. code-block:: c++ 557 558 foo({a, b, c}, {1, 2, 3}); 559 560 llvm::Constant *Mask[] = { 561 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 562 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 563 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 564 565This formatting scheme also makes it particularly easy to get predictable, 566consistent, and automatic formatting with tools like `Clang Format`_. 567 568.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html 569 570Language and Compiler Issues 571---------------------------- 572 573Treat Compiler Warnings Like Errors 574^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 575 576If your code has compiler warnings in it, something is wrong --- you aren't 577casting values correctly, you have "questionable" constructs in your code, or 578you are doing something legitimately wrong. Compiler warnings can cover up 579legitimate errors in output and make dealing with a translation unit difficult. 580 581It is not possible to prevent all warnings from all compilers, nor is it 582desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 583good thorough set of warnings, and stick to it. At least in the case of 584``gcc``, it is possible to work around any spurious errors by changing the 585syntax of the code slightly. For example, a warning that annoys me occurs when 586I write code like this: 587 588.. code-block:: c++ 589 590 if (V = getValue()) { 591 ... 592 } 593 594``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 595probably mistyped it. In most cases, I haven't, and I really don't want the 596spurious errors. To fix this particular problem, I rewrite the code like 597this: 598 599.. code-block:: c++ 600 601 if ((V = getValue())) { 602 ... 603 } 604 605which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 606massaging the code appropriately. 607 608Write Portable Code 609^^^^^^^^^^^^^^^^^^^ 610 611In almost all cases, it is possible and within reason to write completely 612portable code. If there are cases where it isn't possible to write portable 613code, isolate it behind a well defined (and well documented) interface. 614 615In practice, this means that you shouldn't assume much about the host compiler 616(and Visual Studio tends to be the lowest common denominator). If advanced 617features are used, they should only be an implementation detail of a library 618which has a simple exposed API, and preferably be buried in ``libSystem``. 619 620Do not use RTTI or Exceptions 621^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 622 623In an effort to reduce code and executable size, LLVM does not use RTTI 624(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 625the general C++ principle of *"you only pay for what you use"*, causing 626executable bloat even if exceptions are never used in the code base, or if RTTI 627is never used for a class. Because of this, we turn them off globally in the 628code. 629 630That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 631templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 632This form of RTTI is opt-in and can be 633:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 634substantially more efficient than ``dynamic_cast<>``. 635 636.. _static constructor: 637 638Do not use Static Constructors 639^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 640 641Static constructors and destructors (e.g. global variables whose types have a 642constructor or destructor) should not be added to the code base, and should be 643removed wherever possible. Besides `well known problems 644<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 645initialization is undefined between globals in different source files, the 646entire concept of static constructors is at odds with the common use case of 647LLVM as a library linked into a larger application. 648 649Consider the use of LLVM as a JIT linked into another application (perhaps for 650`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies 651<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 652design of static constructors, they must be executed at startup time of the 653entire application, regardless of whether or how LLVM is used in that larger 654application. There are two problems with this: 655 656* The time to run the static constructors impacts startup time of applications 657 --- a critical time for GUI apps, among others. 658 659* The static constructors cause the app to pull many extra pages of memory off 660 the disk: both the code for the constructor in each ``.o`` file and the small 661 amount of data that gets touched. In addition, touched/dirty pages put more 662 pressure on the VM system on low-memory machines. 663 664We would really like for there to be zero cost for linking in an additional LLVM 665target or other library into an application, but static constructors violate 666this goal. 667 668That said, LLVM unfortunately does contain static constructors. It would be a 669`great project <http://llvm.org/PR11944>`_ for someone to purge all static 670constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 671flag (when building with Clang) to ensure we do not regress in the future. 672 673Use of ``class`` and ``struct`` Keywords 674^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 675 676In C++, the ``class`` and ``struct`` keywords can be used almost 677interchangeably. The only difference is when they are used to declare a class: 678``class`` makes all members private by default while ``struct`` makes all 679members public by default. 680 681Unfortunately, not all compilers follow the rules and some will generate 682different symbols based on whether ``class`` or ``struct`` was used to declare 683the symbol (e.g., MSVC). This can lead to problems at link time. 684 685* All declarations and definitions of a given ``class`` or ``struct`` must use 686 the same keyword. For example: 687 688.. code-block:: c++ 689 690 class Foo; 691 692 // Breaks mangling in MSVC. 693 struct Foo { int Data; }; 694 695* As a rule of thumb, ``struct`` should be kept to structures where *all* 696 members are declared public. 697 698.. code-block:: c++ 699 700 // Foo feels like a class... this is strange. 701 struct Foo { 702 private: 703 int Data; 704 public: 705 Foo() : Data(0) { } 706 int getData() const { return Data; } 707 void setData(int D) { Data = D; } 708 }; 709 710 // Bar isn't POD, but it does look like a struct. 711 struct Bar { 712 int Data; 713 Foo() : Data(0) { } 714 }; 715 716Do not use Braced Initializer Lists to Call a Constructor 717^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 718 719In C++11 there is a "generalized initialization syntax" which allows calling 720constructors using braced initializer lists. Do not use these to call 721constructors with any interesting logic or if you care that you're calling some 722*particular* constructor. Those should look like function calls using 723parentheses rather than like aggregate initialization. Similarly, if you need 724to explicitly name the type and call its constructor to create a temporary, 725don't use a braced initializer list. Instead, use a braced initializer list 726(without any type for temporaries) when doing aggregate initialization or 727something notionally equivalent. Examples: 728 729.. code-block:: c++ 730 731 class Foo { 732 public: 733 // Construct a Foo by reading data from the disk in the whizbang format, ... 734 Foo(std::string filename); 735 736 // Construct a Foo by looking up the Nth element of some global data ... 737 Foo(int N); 738 739 // ... 740 }; 741 742 // The Foo constructor call is very deliberate, no braces. 743 std::fill(foo.begin(), foo.end(), Foo("name")); 744 745 // The pair is just being constructed like an aggregate, use braces. 746 bar_map.insert({my_key, my_value}); 747 748If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 749 750.. code-block:: c++ 751 752 int data[] = {0, 1, 2, 3}; 753 754Use ``auto`` Type Deduction to Make Code More Readable 755^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 756 757Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 758uses a more moderate stance. Use ``auto`` if and only if it makes the code more 759readable or easier to maintain. Don't "almost always" use ``auto``, but do use 760``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 761type is already obvious from the context. Another time when ``auto`` works well 762for these purposes is when the type would have been abstracted away anyways, 763often behind a container's typedef such as ``std::vector<T>::iterator``. 764 765Beware unnecessary copies with ``auto`` 766^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 767 768The convenience of ``auto`` makes it easy to forget that its default behavior 769is a copy. Particularly in range-based ``for`` loops, careless copies are 770expensive. 771 772As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 773``auto *`` when copying pointers. 774 775.. code-block:: c++ 776 777 // Typically there's no reason to copy. 778 for (const auto &Val : Container) { observe(Val); } 779 for (auto &Val : Container) { Val.change(); } 780 781 // Remove the reference if you really want a new copy. 782 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 783 784 // Copy pointers, but make it clear that they're pointers. 785 for (const auto *Ptr : Container) { observe(*Ptr); } 786 for (auto *Ptr : Container) { Ptr->change(); } 787 788Style Issues 789============ 790 791The High-Level Issues 792--------------------- 793 794A Public Header File **is** a Module 795^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 796 797C++ doesn't do too well in the modularity department. There is no real 798encapsulation or data hiding (unless you use expensive protocol classes), but it 799is what we have to work with. When you write a public header file (in the LLVM 800source tree, they live in the top level "``include``" directory), you are 801defining a module of functionality. 802 803Ideally, modules should be completely independent of each other, and their 804header files should only ``#include`` the absolute minimum number of headers 805possible. A module is not just a class, a function, or a namespace: it's a 806collection of these that defines an interface. This interface may be several 807functions, classes, or data structures, but the important issue is how they work 808together. 809 810In general, a module should be implemented by one or more ``.cpp`` files. Each 811of these ``.cpp`` files should include the header that defines their interface 812first. This ensures that all of the dependences of the module header have been 813properly added to the module header itself, and are not implicit. System 814headers should be included after user headers for a translation unit. 815 816.. _minimal list of #includes: 817 818``#include`` as Little as Possible 819^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 820 821``#include`` hurts compile time performance. Don't do it unless you have to, 822especially in header files. 823 824But wait! Sometimes you need to have the definition of a class to use it, or to 825inherit from it. In these cases go ahead and ``#include`` that header file. Be 826aware however that there are many cases where you don't need to have the full 827definition of a class. If you are using a pointer or reference to a class, you 828don't need the header file. If you are simply returning a class instance from a 829prototyped function or method, you don't need it. In fact, for most cases, you 830simply don't need the definition of a class. And not ``#include``\ing speeds up 831compilation. 832 833It is easy to try to go too overboard on this recommendation, however. You 834**must** include all of the header files that you are using --- you can include 835them either directly or indirectly through another header file. To make sure 836that you don't accidentally forget to include a header file in your module 837header, make sure to include your module header **first** in the implementation 838file (as mentioned above). This way there won't be any hidden dependencies that 839you'll find out about later. 840 841Keep "Internal" Headers Private 842^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 843 844Many modules have a complex implementation that causes them to use more than one 845implementation (``.cpp``) file. It is often tempting to put the internal 846communication interface (helper classes, extra functions, etc) in the public 847module header file. Don't do this! 848 849If you really need to do something like this, put a private header file in the 850same directory as the source files, and include it locally. This ensures that 851your private interface remains private and undisturbed by outsiders. 852 853.. note:: 854 855 It's okay to put extra implementation methods in a public class itself. Just 856 make them private (or protected) and all is well. 857 858.. _early exits: 859 860Use Early Exits and ``continue`` to Simplify Code 861^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 862 863When reading code, keep in mind how much state and how many previous decisions 864have to be remembered by the reader to understand a block of code. Aim to 865reduce indentation where possible when it doesn't make it more difficult to 866understand the code. One great way to do this is by making use of early exits 867and the ``continue`` keyword in long loops. As an example of using an early 868exit from a function, consider this "bad" code: 869 870.. code-block:: c++ 871 872 Value *doSomething(Instruction *I) { 873 if (!isa<TerminatorInst>(I) && 874 I->hasOneUse() && doOtherThing(I)) { 875 ... some long code .... 876 } 877 878 return 0; 879 } 880 881This code has several problems if the body of the ``'if'`` is large. When 882you're looking at the top of the function, it isn't immediately clear that this 883*only* does interesting things with non-terminator instructions, and only 884applies to things with the other predicates. Second, it is relatively difficult 885to describe (in comments) why these predicates are important because the ``if`` 886statement makes it difficult to lay out the comments. Third, when you're deep 887within the body of the code, it is indented an extra level. Finally, when 888reading the top of the function, it isn't clear what the result is if the 889predicate isn't true; you have to read to the end of the function to know that 890it returns null. 891 892It is much preferred to format the code like this: 893 894.. code-block:: c++ 895 896 Value *doSomething(Instruction *I) { 897 // Terminators never need 'something' done to them because ... 898 if (isa<TerminatorInst>(I)) 899 return 0; 900 901 // We conservatively avoid transforming instructions with multiple uses 902 // because goats like cheese. 903 if (!I->hasOneUse()) 904 return 0; 905 906 // This is really just here for example. 907 if (!doOtherThing(I)) 908 return 0; 909 910 ... some long code .... 911 } 912 913This fixes these problems. A similar problem frequently happens in ``for`` 914loops. A silly example is something like this: 915 916.. code-block:: c++ 917 918 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 919 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { 920 Value *LHS = BO->getOperand(0); 921 Value *RHS = BO->getOperand(1); 922 if (LHS != RHS) { 923 ... 924 } 925 } 926 } 927 928When you have very, very small loops, this sort of structure is fine. But if it 929exceeds more than 10-15 lines, it becomes difficult for people to read and 930understand at a glance. The problem with this sort of code is that it gets very 931nested very quickly. Meaning that the reader of the code has to keep a lot of 932context in their brain to remember what is going immediately on in the loop, 933because they don't know if/when the ``if`` conditions will have ``else``\s etc. 934It is strongly preferred to structure the loop like this: 935 936.. code-block:: c++ 937 938 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 939 BinaryOperator *BO = dyn_cast<BinaryOperator>(II); 940 if (!BO) continue; 941 942 Value *LHS = BO->getOperand(0); 943 Value *RHS = BO->getOperand(1); 944 if (LHS == RHS) continue; 945 946 ... 947 } 948 949This has all the benefits of using early exits for functions: it reduces nesting 950of the loop, it makes it easier to describe why the conditions are true, and it 951makes it obvious to the reader that there is no ``else`` coming up that they 952have to push context into their brain for. If a loop is large, this can be a 953big understandability win. 954 955Don't use ``else`` after a ``return`` 956^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 957 958For similar reasons above (reduction of indentation and easier reading), please 959do not use ``'else'`` or ``'else if'`` after something that interrupts control 960flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 961example, this is *bad*: 962 963.. code-block:: c++ 964 965 case 'J': { 966 if (Signed) { 967 Type = Context.getsigjmp_bufType(); 968 if (Type.isNull()) { 969 Error = ASTContext::GE_Missing_sigjmp_buf; 970 return QualType(); 971 } else { 972 break; 973 } 974 } else { 975 Type = Context.getjmp_bufType(); 976 if (Type.isNull()) { 977 Error = ASTContext::GE_Missing_jmp_buf; 978 return QualType(); 979 } else { 980 break; 981 } 982 } 983 } 984 985It is better to write it like this: 986 987.. code-block:: c++ 988 989 case 'J': 990 if (Signed) { 991 Type = Context.getsigjmp_bufType(); 992 if (Type.isNull()) { 993 Error = ASTContext::GE_Missing_sigjmp_buf; 994 return QualType(); 995 } 996 } else { 997 Type = Context.getjmp_bufType(); 998 if (Type.isNull()) { 999 Error = ASTContext::GE_Missing_jmp_buf; 1000 return QualType(); 1001 } 1002 } 1003 break; 1004 1005Or better yet (in this case) as: 1006 1007.. code-block:: c++ 1008 1009 case 'J': 1010 if (Signed) 1011 Type = Context.getsigjmp_bufType(); 1012 else 1013 Type = Context.getjmp_bufType(); 1014 1015 if (Type.isNull()) { 1016 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1017 ASTContext::GE_Missing_jmp_buf; 1018 return QualType(); 1019 } 1020 break; 1021 1022The idea is to reduce indentation and the amount of code you have to keep track 1023of when reading the code. 1024 1025Turn Predicate Loops into Predicate Functions 1026^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1027 1028It is very common to write small loops that just compute a boolean value. There 1029are a number of ways that people commonly write these, but an example of this 1030sort of thing is: 1031 1032.. code-block:: c++ 1033 1034 bool FoundFoo = false; 1035 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1036 if (BarList[I]->isFoo()) { 1037 FoundFoo = true; 1038 break; 1039 } 1040 1041 if (FoundFoo) { 1042 ... 1043 } 1044 1045This sort of code is awkward to write, and is almost always a bad sign. Instead 1046of this sort of loop, we strongly prefer to use a predicate function (which may 1047be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1048code to be structured like this: 1049 1050.. code-block:: c++ 1051 1052 /// \returns true if the specified list has an element that is a foo. 1053 static bool containsFoo(const std::vector<Bar*> &List) { 1054 for (unsigned I = 0, E = List.size(); I != E; ++I) 1055 if (List[I]->isFoo()) 1056 return true; 1057 return false; 1058 } 1059 ... 1060 1061 if (containsFoo(BarList)) { 1062 ... 1063 } 1064 1065There are many reasons for doing this: it reduces indentation and factors out 1066code which can often be shared by other code that checks for the same predicate. 1067More importantly, it *forces you to pick a name* for the function, and forces 1068you to write a comment for it. In this silly example, this doesn't add much 1069value. However, if the condition is complex, this can make it a lot easier for 1070the reader to understand the code that queries for this predicate. Instead of 1071being faced with the in-line details of how we check to see if the BarList 1072contains a foo, we can trust the function name and continue reading with better 1073locality. 1074 1075The Low-Level Issues 1076-------------------- 1077 1078Name Types, Functions, Variables, and Enumerators Properly 1079^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1080 1081Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1082enough how important it is to use *descriptive* names. Pick names that match 1083the semantics and role of the underlying entities, within reason. Avoid 1084abbreviations unless they are well known. After picking a good name, make sure 1085to use consistent capitalization for the name, as inconsistency requires clients 1086to either memorize the APIs or to look it up to find the exact spelling. 1087 1088In general, names should be in camel case (e.g. ``TextFileReader`` and 1089``isLValue()``). Different kinds of declarations have different rules: 1090 1091* **Type names** (including classes, structs, enums, typedefs, etc) should be 1092 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1093 1094* **Variable names** should be nouns (as they represent state). The name should 1095 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1096 ``Boats``). 1097 1098* **Function names** should be verb phrases (as they represent actions), and 1099 command-like function should be imperative. The name should be camel case, 1100 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1101 1102* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1103 follow the naming conventions for types. A common use for enums is as a 1104 discriminator for a union, or an indicator of a subclass. When an enum is 1105 used for something like this, it should have a ``Kind`` suffix 1106 (e.g. ``ValueKind``). 1107 1108* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1109 should start with an upper-case letter, just like types. Unless the 1110 enumerators are defined in their own small namespace or inside a class, 1111 enumerators should have a prefix corresponding to the enum declaration name. 1112 For example, ``enum ValueKind { ... };`` may contain enumerators like 1113 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1114 convenience constants are exempt from the requirement for a prefix. For 1115 instance: 1116 1117 .. code-block:: c++ 1118 1119 enum { 1120 MaxSize = 42, 1121 Density = 12 1122 }; 1123 1124As an exception, classes that mimic STL classes can have member names in STL's 1125style of lower-case words separated by underscores (e.g. ``begin()``, 1126``push_back()``, and ``empty()``). Classes that provide multiple 1127iterators should add a singular prefix to ``begin()`` and ``end()`` 1128(e.g. ``global_begin()`` and ``use_begin()``). 1129 1130Here are some examples of good and bad names: 1131 1132.. code-block:: c++ 1133 1134 class VehicleMaker { 1135 ... 1136 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1137 Factory<Tire> Factory; // Better. 1138 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1139 // kind of factories. 1140 }; 1141 1142 Vehicle MakeVehicle(VehicleType Type) { 1143 VehicleMaker M; // Might be OK if having a short life-span. 1144 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1145 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1146 ... 1147 } 1148 1149Assert Liberally 1150^^^^^^^^^^^^^^^^ 1151 1152Use the "``assert``" macro to its fullest. Check all of your preconditions and 1153assumptions, you never know when a bug (not necessarily even yours) might be 1154caught early by an assertion, which reduces debugging time dramatically. The 1155"``<cassert>``" header file is probably already included by the header files you 1156are using, so it doesn't cost anything to use it. 1157 1158To further assist with debugging, make sure to put some kind of error message in 1159the assertion statement, which is printed if the assertion is tripped. This 1160helps the poor debugger make sense of why an assertion is being made and 1161enforced, and hopefully what to do about it. Here is one complete example: 1162 1163.. code-block:: c++ 1164 1165 inline Value *getOperand(unsigned I) { 1166 assert(I < Operands.size() && "getOperand() out of range!"); 1167 return Operands[I]; 1168 } 1169 1170Here are more examples: 1171 1172.. code-block:: c++ 1173 1174 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1175 1176 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1177 1178 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1179 1180 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1181 1182 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1183 1184You get the idea. 1185 1186In the past, asserts were used to indicate a piece of code that should not be 1187reached. These were typically of the form: 1188 1189.. code-block:: c++ 1190 1191 assert(0 && "Invalid radix for integer literal"); 1192 1193This has a few issues, the main one being that some compilers might not 1194understand the assertion, or warn about a missing return in builds where 1195assertions are compiled out. 1196 1197Today, we have something much better: ``llvm_unreachable``: 1198 1199.. code-block:: c++ 1200 1201 llvm_unreachable("Invalid radix for integer literal"); 1202 1203When assertions are enabled, this will print the message if it's ever reached 1204and then exit the program. When assertions are disabled (i.e. in release 1205builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1206code for this branch. If the compiler does not support this, it will fall back 1207to the "abort" implementation. 1208 1209Another issue is that values used only by assertions will produce an "unused 1210value" warning when assertions are disabled. For example, this code will warn: 1211 1212.. code-block:: c++ 1213 1214 unsigned Size = V.size(); 1215 assert(Size > 42 && "Vector smaller than it should be"); 1216 1217 bool NewToSet = Myset.insert(Value); 1218 assert(NewToSet && "The value shouldn't be in the set yet"); 1219 1220These are two interesting different cases. In the first case, the call to 1221``V.size()`` is only useful for the assert, and we don't want it executed when 1222assertions are disabled. Code like this should move the call into the assert 1223itself. In the second case, the side effects of the call must happen whether 1224the assert is enabled or not. In this case, the value should be cast to void to 1225disable the warning. To be specific, it is preferred to write the code like 1226this: 1227 1228.. code-block:: c++ 1229 1230 assert(V.size() > 42 && "Vector smaller than it should be"); 1231 1232 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1233 assert(NewToSet && "The value shouldn't be in the set yet"); 1234 1235Do Not Use ``using namespace std`` 1236^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1237 1238In LLVM, we prefer to explicitly prefix all identifiers from the standard 1239namespace with an "``std::``" prefix, rather than rely on "``using namespace 1240std;``". 1241 1242In header files, adding a ``'using namespace XXX'`` directive pollutes the 1243namespace of any source file that ``#include``\s the header. This is clearly a 1244bad thing. 1245 1246In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1247rule, but is still important. Basically, using explicit namespace prefixes 1248makes the code **clearer**, because it is immediately obvious what facilities 1249are being used and where they are coming from. And **more portable**, because 1250namespace clashes cannot occur between LLVM code and other namespaces. The 1251portability rule is important because different standard library implementations 1252expose different symbols (potentially ones they shouldn't), and future revisions 1253to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1254never use ``'using namespace std;'`` in LLVM. 1255 1256The exception to the general rule (i.e. it's not an exception for the ``std`` 1257namespace) is for implementation files. For example, all of the code in the 1258LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1259ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1260llvm;'`` directive at the top, after the ``#include``\s. This reduces 1261indentation in the body of the file for source editors that indent based on 1262braces, and keeps the conceptual context cleaner. The general form of this rule 1263is that any ``.cpp`` file that implements code in any namespace may use that 1264namespace (and its parents'), but should not use any others. 1265 1266Provide a Virtual Method Anchor for Classes in Headers 1267^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1268 1269If a class is defined in a header file and has a vtable (either it has virtual 1270methods or it derives from classes with virtual methods), it must always have at 1271least one out-of-line virtual method in the class. Without this, the compiler 1272will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1273header, bloating ``.o`` file sizes and increasing link times. 1274 1275Don't use default labels in fully covered switches over enumerations 1276^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1277 1278``-Wswitch`` warns if a switch, without a default label, over an enumeration 1279does not cover every enumeration value. If you write a default label on a fully 1280covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1281when new elements are added to that enumeration. To help avoid adding these 1282kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1283off by default but turned on when building LLVM with a version of Clang that 1284supports the warning. 1285 1286A knock-on effect of this stylistic requirement is that when building LLVM with 1287GCC you may get warnings related to "control may reach end of non-void function" 1288if you return from each case of a covered switch-over-enum because GCC assumes 1289that the enum expression may take any representable value, not just those of 1290individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1291the switch. 1292 1293Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods 1294^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1295 1296Prior to C++11, a common pattern to make a class uncopyable was to declare an 1297unimplemented copy constructor and copy assignment operator and make them 1298private. This would give a compiler error for accessing a private method or a 1299linker error because it wasn't implemented. 1300 1301With C++11, we can mark methods that won't be implemented with ``= delete``. 1302This will trigger a much better error message and tell the compiler that the 1303method will never be implemented. This enables other checks like 1304``-Wunused-private-field`` to run correctly on classes that contain these 1305methods. 1306 1307For compatibility with MSVC, ``LLVM_DELETED_FUNCTION`` should be used which 1308will expand to ``= delete`` on compilers that support it. These methods should 1309still be declared private. Example of the uncopyable pattern: 1310 1311.. code-block:: c++ 1312 1313 class DontCopy { 1314 private: 1315 DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION; 1316 DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION; 1317 public: 1318 ... 1319 }; 1320 1321Don't evaluate ``end()`` every time through a loop 1322^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1323 1324Because C++ doesn't have a standard "``foreach``" loop (though it can be 1325emulated with macros and may be coming in C++'0x) we end up writing a lot of 1326loops that manually iterate from begin to end on a variety of containers or 1327through other data structures. One common mistake is to write a loop in this 1328style: 1329 1330.. code-block:: c++ 1331 1332 BasicBlock *BB = ... 1333 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) 1334 ... use I ... 1335 1336The problem with this construct is that it evaluates "``BB->end()``" every time 1337through the loop. Instead of writing the loop like this, we strongly prefer 1338loops to be written so that they evaluate it once before the loop starts. A 1339convenient way to do this is like so: 1340 1341.. code-block:: c++ 1342 1343 BasicBlock *BB = ... 1344 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 1345 ... use I ... 1346 1347The observant may quickly point out that these two loops may have different 1348semantics: if the container (a basic block in this case) is being mutated, then 1349"``BB->end()``" may change its value every time through the loop and the second 1350loop may not in fact be correct. If you actually do depend on this behavior, 1351please write the loop in the first form and add a comment indicating that you 1352did it intentionally. 1353 1354Why do we prefer the second form (when correct)? Writing the loop in the first 1355form has two problems. First it may be less efficient than evaluating it at the 1356start of the loop. In this case, the cost is probably minor --- a few extra 1357loads every time through the loop. However, if the base expression is more 1358complex, then the cost can rise quickly. I've seen loops where the end 1359expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1360really aren't cheap. By writing it in the second form consistently, you 1361eliminate the issue entirely and don't even have to think about it. 1362 1363The second (even bigger) issue is that writing the loop in the first form hints 1364to the reader that the loop is mutating the container (a fact that a comment 1365would handily confirm!). If you write the loop in the second form, it is 1366immediately obvious without even looking at the body of the loop that the 1367container isn't being modified, which makes it easier to read the code and 1368understand what it does. 1369 1370While the second form of the loop is a few extra keystrokes, we do strongly 1371prefer it. 1372 1373``#include <iostream>`` is Forbidden 1374^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1375 1376The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1377because many common implementations transparently inject a `static constructor`_ 1378into every translation unit that includes it. 1379 1380Note that using the other stream headers (``<sstream>`` for example) is not 1381problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1382provides various APIs that are better performing for almost every use than 1383``std::ostream`` style APIs. 1384 1385.. note:: 1386 1387 New code should always use `raw_ostream`_ for writing, or the 1388 ``llvm::MemoryBuffer`` API for reading files. 1389 1390.. _raw_ostream: 1391 1392Use ``raw_ostream`` 1393^^^^^^^^^^^^^^^^^^^ 1394 1395LLVM includes a lightweight, simple, and efficient stream implementation in 1396``llvm/Support/raw_ostream.h``, which provides all of the common features of 1397``std::ostream``. All new code should use ``raw_ostream`` instead of 1398``ostream``. 1399 1400Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1401declared as ``class raw_ostream``. Public headers should generally not include 1402the ``raw_ostream`` header, but use forward declarations and constant references 1403to ``raw_ostream`` instances. 1404 1405Avoid ``std::endl`` 1406^^^^^^^^^^^^^^^^^^^ 1407 1408The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1409the output stream specified. In addition to doing this, however, it also 1410flushes the output stream. In other words, these are equivalent: 1411 1412.. code-block:: c++ 1413 1414 std::cout << std::endl; 1415 std::cout << '\n' << std::flush; 1416 1417Most of the time, you probably have no reason to flush the output stream, so 1418it's better to use a literal ``'\n'``. 1419 1420Don't use ``inline`` when defining a function in a class definition 1421^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1422 1423A member function defined in a class definition is implicitly inline, so don't 1424put the ``inline`` keyword in this case. 1425 1426Don't: 1427 1428.. code-block:: c++ 1429 1430 class Foo { 1431 public: 1432 inline void bar() { 1433 // ... 1434 } 1435 }; 1436 1437Do: 1438 1439.. code-block:: c++ 1440 1441 class Foo { 1442 public: 1443 void bar() { 1444 // ... 1445 } 1446 }; 1447 1448Microscopic Details 1449------------------- 1450 1451This section describes preferred low-level formatting guidelines along with 1452reasoning on why we prefer them. 1453 1454Spaces Before Parentheses 1455^^^^^^^^^^^^^^^^^^^^^^^^^ 1456 1457We prefer to put a space before an open parenthesis only in control flow 1458statements, but not in normal function call expressions and function-like 1459macros. For example, this is good: 1460 1461.. code-block:: c++ 1462 1463 if (X) ... 1464 for (I = 0; I != 100; ++I) ... 1465 while (LLVMRocks) ... 1466 1467 somefunc(42); 1468 assert(3 != 4 && "laws of math are failing me"); 1469 1470 A = foo(42, 92) + bar(X); 1471 1472and this is bad: 1473 1474.. code-block:: c++ 1475 1476 if(X) ... 1477 for(I = 0; I != 100; ++I) ... 1478 while(LLVMRocks) ... 1479 1480 somefunc (42); 1481 assert (3 != 4 && "laws of math are failing me"); 1482 1483 A = foo (42, 92) + bar (X); 1484 1485The reason for doing this is not completely arbitrary. This style makes control 1486flow operators stand out more, and makes expressions flow better. The function 1487call operator binds very tightly as a postfix operator. Putting a space after a 1488function name (as in the last example) makes it appear that the code might bind 1489the arguments of the left-hand-side of a binary operator with the argument list 1490of a function and the name of the right side. More specifically, it is easy to 1491misread the "``A``" example as: 1492 1493.. code-block:: c++ 1494 1495 A = foo ((42, 92) + bar) (X); 1496 1497when skimming through the code. By avoiding a space in a function, we avoid 1498this misinterpretation. 1499 1500Prefer Preincrement 1501^^^^^^^^^^^^^^^^^^^ 1502 1503Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1504(``X++``) and could very well be a lot faster than it. Use preincrementation 1505whenever possible. 1506 1507The semantics of postincrement include making a copy of the value being 1508incremented, returning it, and then preincrementing the "work value". For 1509primitive types, this isn't a big deal. But for iterators, it can be a huge 1510issue (for example, some iterators contains stack and set objects in them... 1511copying an iterator could invoke the copy ctor's of these as well). In general, 1512get in the habit of always using preincrement, and you won't have a problem. 1513 1514 1515Namespace Indentation 1516^^^^^^^^^^^^^^^^^^^^^ 1517 1518In general, we strive to reduce indentation wherever possible. This is useful 1519because we want code to `fit into 80 columns`_ without wrapping horribly, but 1520also because it makes it easier to understand the code. To facilitate this and 1521avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1522helps readability, feel free to add a comment indicating what namespace is 1523being closed by a ``}``. For example: 1524 1525.. code-block:: c++ 1526 1527 namespace llvm { 1528 namespace knowledge { 1529 1530 /// This class represents things that Smith can have an intimate 1531 /// understanding of and contains the data associated with it. 1532 class Grokable { 1533 ... 1534 public: 1535 explicit Grokable() { ... } 1536 virtual ~Grokable() = 0; 1537 1538 ... 1539 1540 }; 1541 1542 } // end namespace knowledge 1543 } // end namespace llvm 1544 1545 1546Feel free to skip the closing comment when the namespace being closed is 1547obvious for any reason. For example, the outer-most namespace in a header file 1548is rarely a source of confusion. But namespaces both anonymous and named in 1549source files that are being closed half way through the file probably could use 1550clarification. 1551 1552.. _static: 1553 1554Anonymous Namespaces 1555^^^^^^^^^^^^^^^^^^^^ 1556 1557After talking about namespaces in general, you may be wondering about anonymous 1558namespaces in particular. Anonymous namespaces are a great language feature 1559that tells the C++ compiler that the contents of the namespace are only visible 1560within the current translation unit, allowing more aggressive optimization and 1561eliminating the possibility of symbol name collisions. Anonymous namespaces are 1562to C++ as "static" is to C functions and global variables. While "``static``" 1563is available in C++, anonymous namespaces are more general: they can make entire 1564classes private to a file. 1565 1566The problem with anonymous namespaces is that they naturally want to encourage 1567indentation of their body, and they reduce locality of reference: if you see a 1568random function definition in a C++ file, it is easy to see if it is marked 1569static, but seeing if it is in an anonymous namespace requires scanning a big 1570chunk of the file. 1571 1572Because of this, we have a simple guideline: make anonymous namespaces as small 1573as possible, and only use them for class declarations. For example, this is 1574good: 1575 1576.. code-block:: c++ 1577 1578 namespace { 1579 class StringSort { 1580 ... 1581 public: 1582 StringSort(...) 1583 bool operator<(const char *RHS) const; 1584 }; 1585 } // end anonymous namespace 1586 1587 static void runHelper() { 1588 ... 1589 } 1590 1591 bool StringSort::operator<(const char *RHS) const { 1592 ... 1593 } 1594 1595This is bad: 1596 1597.. code-block:: c++ 1598 1599 namespace { 1600 1601 class StringSort { 1602 ... 1603 public: 1604 StringSort(...) 1605 bool operator<(const char *RHS) const; 1606 }; 1607 1608 void runHelper() { 1609 ... 1610 } 1611 1612 bool StringSort::operator<(const char *RHS) const { 1613 ... 1614 } 1615 1616 } // end anonymous namespace 1617 1618This is bad specifically because if you're looking at "``runHelper``" in the middle 1619of a large C++ file, that you have no immediate way to tell if it is local to 1620the file. When it is marked static explicitly, this is immediately obvious. 1621Also, there is no reason to enclose the definition of "``operator<``" in the 1622namespace just because it was declared there. 1623 1624See Also 1625======== 1626 1627A lot of these comments and recommendations have been culled from other sources. 1628Two particularly important books for our work are: 1629 1630#. `Effective C++ 1631 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1632 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1633 "Effective STL" by the same author. 1634 1635#. `Large-Scale C++ Software Design 1636 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ 1637 by John Lakos 1638 1639If you get some free time, and you haven't read them: do so, you might learn 1640something. 1641