1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVM-dev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformatting of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformatting as a separate commit 40from the functionality change. 41 42The ultimate goal of these guidelines is to increase the readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:[email protected]>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in the minimum requirements described 87in the :doc:`GettingStarted` page, section `Software`. 88The ultimate definition of this set is what build bots with those respective 89toolchains accept. Don't argue with the build bots. However, we have some 90guidance below to help you know what to expect. 91 92Each toolchain provides a good reference for what it accepts: 93 94* Clang: http://clang.llvm.org/cxx_status.html 95* GCC: http://gcc.gnu.org/projects/cxx0x.html 96* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx 97 98In most cases, the MSVC list will be the dominating factor. Here is a summary 99of the features that are expected to work. Features not on this list are 100unlikely to be supported by our host compilers. 101 102* Rvalue references: N2118_ 103 104 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 105 106* Static assert: N1720_ 107* ``auto`` type deduction: N1984_, N1737_ 108* Trailing return types: N2541_ 109* Lambdas: N2927_ 110 111 * But *not* lambdas with default arguments. 112 113* ``decltype``: N2343_ 114* Nested closing right angle brackets: N1757_ 115* Extern templates: N1987_ 116* ``nullptr``: N2431_ 117* Strongly-typed and forward declarable enums: N2347_, N2764_ 118* Local and unnamed types as template arguments: N2657_ 119* Range-based for-loop: N2930_ 120 121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 122 ``{}`` are required around function-like macros inside range-based for 123 loops. 124 125* ``override`` and ``final``: N2928_, N3206_, N3272_ 126* Atomic operations and the C++11 memory model: N2429_ 127* Variadic templates: N2242_ 128* Explicit conversion operators: N2437_ 129* Defaulted and deleted functions: N2346_ 130* Initializer lists: N2627_ 131* Delegating constructors: N1986_ 132* Default member initializers (non-static data member initializers): N2756_ 133 134 * Feel free to use these wherever they make sense and where the `=` 135 syntax is allowed. Don't use braced initialization syntax. 136 137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf 157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf 158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm 159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm 160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf 161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm 162 163The supported features in the C++11 standard libraries are less well tracked, 164but also much greater. Most of the standard libraries implement most of C++11's 165library. The most likely lowest common denominator is Linux support. For 166libc++, the support is just poorly tested and undocumented but expected to be 167largely complete. YMMV. For libstdc++, the support is documented in detail in 168`the libstdc++ manual`_. There are some very minor missing facilities that are 169unlikely to be common problems, and there are a few larger gaps that are worth 170being aware of: 171 172* Not all of the type traits are implemented 173* No regular expression library. 174* While most of the atomics library is well implemented, the fences are 175 missing. Fortunately, they are rarely needed. 176* The locale support is incomplete. 177 178Other than these areas you should assume the standard library is available and 179working as expected until some build bot tells you otherwise. If you're in an 180uncertain area of one of the above points, but you cannot test on a Linux 181system, your best approach is to minimize your use of these features, and watch 182the Linux build bots to find out if your usage triggered a bug. For example, if 183you hit a type trait which doesn't work we can then add support to LLVM's 184traits header to emulate it. 185 186.. _the libstdc++ manual: 187 http://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011 188 189Other Languages 190--------------- 191 192Any code written in the Go programming language is not subject to the 193formatting rules below. Instead, we adopt the formatting rules enforced by 194the `gofmt`_ tool. 195 196Go code should strive to be idiomatic. Two good sets of guidelines for what 197this means are `Effective Go`_ and `Go Code Review Comments`_. 198 199.. _gofmt: 200 https://golang.org/cmd/gofmt/ 201 202.. _Effective Go: 203 https://golang.org/doc/effective_go.html 204 205.. _Go Code Review Comments: 206 https://github.com/golang/go/wiki/CodeReviewComments 207 208Mechanical Source Issues 209======================== 210 211Source Code Formatting 212---------------------- 213 214Commenting 215^^^^^^^^^^ 216 217Comments are one critical part of readability and maintainability. Everyone 218knows they should comment their code, and so should you. When writing comments, 219write them as English prose, which means they should use proper capitalization, 220punctuation, etc. Aim to describe what the code is trying to do and why, not 221*how* it does it at a micro level. Here are a few critical things to document: 222 223.. _header file comment: 224 225File Headers 226"""""""""""" 227 228Every source file should have a header on it that describes the basic purpose of 229the file. If a file does not have a header, it should not be checked into the 230tree. The standard header looks like this: 231 232.. code-block:: c++ 233 234 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 235 // 236 // The LLVM Compiler Infrastructure 237 // 238 // This file is distributed under the University of Illinois Open Source 239 // License. See LICENSE.TXT for details. 240 // 241 //===----------------------------------------------------------------------===// 242 /// 243 /// \file 244 /// This file contains the declaration of the Instruction class, which is the 245 /// base class for all of the VM instructions. 246 /// 247 //===----------------------------------------------------------------------===// 248 249A few things to note about this particular format: The "``-*- C++ -*-``" string 250on the first line is there to tell Emacs that the source file is a C++ file, not 251a C file (Emacs assumes ``.h`` files are C files by default). 252 253.. note:: 254 255 This tag is not necessary in ``.cpp`` files. The name of the file is also 256 on the first line, along with a very short description of the purpose of the 257 file. This is important when printing out code and flipping though lots of 258 pages. 259 260The next section in the file is a concise note that defines the license that the 261file is released under. This makes it perfectly clear what terms the source 262code can be distributed under and should not be modified in any way. 263 264The main body is a ``doxygen`` comment (identified by the ``///`` comment 265marker instead of the usual ``//``) describing the purpose of the file. The 266first sentence (or a passage beginning with ``\brief``) is used as an abstract. 267Any additional information should be separated by a blank line. If an 268algorithm is being implemented or something tricky is going on, a reference 269to the paper where it is published should be included, as well as any notes or 270*gotchas* in the code to watch out for. 271 272Class overviews 273""""""""""""""" 274 275Classes are one fundamental part of a good object oriented design. As such, a 276class definition should have a comment block that explains what the class is 277used for and how it works. Every non-trivial class is expected to have a 278``doxygen`` comment block. 279 280Method information 281"""""""""""""""""" 282 283Methods defined in a class (as well as any global functions) should also be 284documented properly. A quick note about what it does and a description of the 285borderline behaviour is all that is necessary here (unless something 286particularly tricky or insidious is going on). The hope is that people can 287figure out how to use your interfaces without reading the code itself. 288 289Good things to talk about here are what happens when something unexpected 290happens: does the method return null? Abort? Format your hard disk? 291 292Comment Formatting 293^^^^^^^^^^^^^^^^^^ 294 295In general, prefer C++ style comments (``//`` for normal comments, ``///`` for 296``doxygen`` documentation comments). They take less space, require 297less typing, don't have nesting problems, etc. There are a few cases when it is 298useful to use C style (``/* */``) comments however: 299 300#. When writing C code: Obviously if you are writing C code, use C style 301 comments. 302 303#. When writing a header file that may be ``#include``\d by a C source file. 304 305#. When writing a source file that is used by a tool that only accepts C style 306 comments. 307 308Commenting out large blocks of code is discouraged, but if you really have to do 309this (for documentation purposes or as a suggestion for debug printing), use 310``#if 0`` and ``#endif``. These nest properly and are better behaved in general 311than C style comments. 312 313Doxygen Use in Documentation Comments 314^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 315 316Use the ``\file`` command to turn the standard file header into a file-level 317comment. 318 319Include descriptive paragraphs for all public interfaces (public classes, 320member and non-member functions). Don't just restate the information that can 321be inferred from the API name. The first sentence (or a paragraph beginning 322with ``\brief``) is used as an abstract. Try to use a single sentence as the 323``\brief`` adds visual clutter. Put detailed discussion into separate 324paragraphs. 325 326To refer to parameter names inside a paragraph, use the ``\p name`` command. 327Don't use the ``\arg name`` command since it starts a new paragraph that 328contains documentation for the parameter. 329 330Wrap non-inline code examples in ``\code ... \endcode``. 331 332To document a function parameter, start a new paragraph with the 333``\param name`` command. If the parameter is used as an out or an in/out 334parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 335respectively. 336 337To describe function return value, start a new paragraph with the ``\returns`` 338command. 339 340A minimal documentation comment: 341 342.. code-block:: c++ 343 344 /// Sets the xyzzy property to \p Baz. 345 void setXyzzy(bool Baz); 346 347A documentation comment that uses all Doxygen features in a preferred way: 348 349.. code-block:: c++ 350 351 /// Does foo and bar. 352 /// 353 /// Does not do foo the usual way if \p Baz is true. 354 /// 355 /// Typical usage: 356 /// \code 357 /// fooBar(false, "quux", Res); 358 /// \endcode 359 /// 360 /// \param Quux kind of foo to do. 361 /// \param [out] Result filled with bar sequence on foo success. 362 /// 363 /// \returns true on success. 364 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 365 366Don't duplicate the documentation comment in the header file and in the 367implementation file. Put the documentation comments for public APIs into the 368header file. Documentation comments for private APIs can go to the 369implementation file. In any case, implementation files can include additional 370comments (not necessarily in Doxygen markup) to explain implementation details 371as needed. 372 373Don't duplicate function or class name at the beginning of the comment. 374For humans it is obvious which function or class is being documented; 375automatic documentation processing tools are smart enough to bind the comment 376to the correct declaration. 377 378Wrong: 379 380.. code-block:: c++ 381 382 // In Something.h: 383 384 /// Something - An abstraction for some complicated thing. 385 class Something { 386 public: 387 /// fooBar - Does foo and bar. 388 void fooBar(); 389 }; 390 391 // In Something.cpp: 392 393 /// fooBar - Does foo and bar. 394 void Something::fooBar() { ... } 395 396Correct: 397 398.. code-block:: c++ 399 400 // In Something.h: 401 402 /// An abstraction for some complicated thing. 403 class Something { 404 public: 405 /// Does foo and bar. 406 void fooBar(); 407 }; 408 409 // In Something.cpp: 410 411 // Builds a B-tree in order to do foo. See paper by... 412 void Something::fooBar() { ... } 413 414It is not required to use additional Doxygen features, but sometimes it might 415be a good idea to do so. 416 417Consider: 418 419* adding comments to any narrow namespace containing a collection of 420 related functions or types; 421 422* using top-level groups to organize a collection of related functions at 423 namespace scope where the grouping is smaller than the namespace; 424 425* using member groups and additional comments attached to member 426 groups to organize within a class. 427 428For example: 429 430.. code-block:: c++ 431 432 class Something { 433 /// \name Functions that do Foo. 434 /// @{ 435 void fooBar(); 436 void fooBaz(); 437 /// @} 438 ... 439 }; 440 441``#include`` Style 442^^^^^^^^^^^^^^^^^^ 443 444Immediately after the `header file comment`_ (and include guards if working on a 445header file), the `minimal list of #includes`_ required by the file should be 446listed. We prefer these ``#include``\s to be listed in this order: 447 448.. _Main Module Header: 449.. _Local/Private Headers: 450 451#. Main Module Header 452#. Local/Private Headers 453#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc) 454#. System ``#include``\s 455 456and each category should be sorted lexicographically by the full path. 457 458The `Main Module Header`_ file applies to ``.cpp`` files which implement an 459interface defined by a ``.h`` file. This ``#include`` should always be included 460**first** regardless of where it lives on the file system. By including a 461header file first in the ``.cpp`` files that implement the interfaces, we ensure 462that the header does not have any hidden dependencies which are not explicitly 463``#include``\d in the header, but should be. It is also a form of documentation 464in the ``.cpp`` file to indicate where the interfaces it implements are defined. 465 466LLVM project and subproject headers should be grouped from most specific to least 467specific, for the same reasons described above. For example, LLDB depends on 468both clang and LLVM, and clang depends on LLVM. So an LLDB source file should 469include ``lldb`` headers first, followed by ``clang`` headers, followed by 470``llvm`` headers, to reduce the possibility (for example) of an LLDB header 471accidentally picking up a missing include due to the previous inclusion of that 472header in the main source file or some earlier header file. clang should 473similarly include its own headers before including llvm headers. This rule 474applies to all LLVM subprojects. 475 476.. _fit into 80 columns: 477 478Source Code Width 479^^^^^^^^^^^^^^^^^ 480 481Write your code to fit within 80 columns of text. This helps those of us who 482like to print out code and look at your code in an ``xterm`` without resizing 483it. 484 485The longer answer is that there must be some limit to the width of the code in 486order to reasonably allow developers to have multiple files side-by-side in 487windows on a modest display. If you are going to pick a width limit, it is 488somewhat arbitrary but you might as well pick something standard. Going with 90 489columns (for example) instead of 80 columns wouldn't add any significant value 490and would be detrimental to printing out code. Also many other projects have 491standardized on 80 columns, so some people have already configured their editors 492for it (vs something else, like 90 columns). 493 494This is one of many contentious issues in coding standards, but it is not up for 495debate. 496 497Use Spaces Instead of Tabs 498^^^^^^^^^^^^^^^^^^^^^^^^^^ 499 500In all cases, prefer spaces to tabs in source files. People have different 501preferred indentation levels, and different styles of indentation that they 502like; this is fine. What isn't fine is that different editors/viewers expand 503tabs out to different tab stops. This can cause your code to look completely 504unreadable, and it is not worth dealing with. 505 506As always, follow the `Golden Rule`_ above: follow the style of 507existing code if you are modifying and extending it. If you like four spaces of 508indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 509of indentation. Also, do not reindent a whole source file: it makes for 510incredible diffs that are absolutely worthless. 511 512Indent Code Consistently 513^^^^^^^^^^^^^^^^^^^^^^^^ 514 515Okay, in your first year of programming you were told that indentation is 516important. If you didn't believe and internalize this then, now is the time. 517Just do it. With the introduction of C++11, there are some new formatting 518challenges that merit some suggestions to help have consistent, maintainable, 519and tool-friendly formatting and indentation. 520 521Format Lambdas Like Blocks Of Code 522"""""""""""""""""""""""""""""""""" 523 524When formatting a multi-line lambda, format it like a block of code, that's 525what it is. If there is only one multi-line lambda in a statement, and there 526are no expressions lexically after it in the statement, drop the indent to the 527standard two space indent for a block of code, as if it were an if-block opened 528by the preceding part of the statement: 529 530.. code-block:: c++ 531 532 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 533 if (a.blah < b.blah) 534 return true; 535 if (a.baz < b.baz) 536 return true; 537 return a.bam < b.bam; 538 }); 539 540To take best advantage of this formatting, if you are designing an API which 541accepts a continuation or single callable argument (be it a functor, or 542a ``std::function``), it should be the last argument if at all possible. 543 544If there are multiple multi-line lambdas in a statement, or there is anything 545interesting after the lambda in the statement, indent the block two spaces from 546the indent of the ``[]``: 547 548.. code-block:: c++ 549 550 dyn_switch(V->stripPointerCasts(), 551 [] (PHINode *PN) { 552 // process phis... 553 }, 554 [] (SelectInst *SI) { 555 // process selects... 556 }, 557 [] (LoadInst *LI) { 558 // process loads... 559 }, 560 [] (AllocaInst *AI) { 561 // process allocas... 562 }); 563 564Braced Initializer Lists 565"""""""""""""""""""""""" 566 567With C++11, there are significantly more uses of braced lists to perform 568initialization. These allow you to easily construct aggregate temporaries in 569expressions among other niceness. They now have a natural way of ending up 570nested within each other and within function calls in order to build up 571aggregates (such as option structs) from local variables. To make matters 572worse, we also have many more uses of braces in an expression context that are 573*not* performing initialization. 574 575The historically common formatting of braced initialization of aggregate 576variables does not mix cleanly with deep nesting, general expression contexts, 577function arguments, and lambdas. We suggest new code use a simple rule for 578formatting braced initialization lists: act as-if the braces were parentheses 579in a function call. The formatting rules exactly match those already well 580understood for formatting nested function calls. Examples: 581 582.. code-block:: c++ 583 584 foo({a, b, c}, {1, 2, 3}); 585 586 llvm::Constant *Mask[] = { 587 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 588 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 589 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 590 591This formatting scheme also makes it particularly easy to get predictable, 592consistent, and automatic formatting with tools like `Clang Format`_. 593 594.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html 595 596Language and Compiler Issues 597---------------------------- 598 599Treat Compiler Warnings Like Errors 600^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 601 602If your code has compiler warnings in it, something is wrong --- you aren't 603casting values correctly, you have "questionable" constructs in your code, or 604you are doing something legitimately wrong. Compiler warnings can cover up 605legitimate errors in output and make dealing with a translation unit difficult. 606 607It is not possible to prevent all warnings from all compilers, nor is it 608desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 609good thorough set of warnings, and stick to it. At least in the case of 610``gcc``, it is possible to work around any spurious errors by changing the 611syntax of the code slightly. For example, a warning that annoys me occurs when 612I write code like this: 613 614.. code-block:: c++ 615 616 if (V = getValue()) { 617 ... 618 } 619 620``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 621probably mistyped it. In most cases, I haven't, and I really don't want the 622spurious errors. To fix this particular problem, I rewrite the code like 623this: 624 625.. code-block:: c++ 626 627 if ((V = getValue())) { 628 ... 629 } 630 631which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 632massaging the code appropriately. 633 634Write Portable Code 635^^^^^^^^^^^^^^^^^^^ 636 637In almost all cases, it is possible and within reason to write completely 638portable code. If there are cases where it isn't possible to write portable 639code, isolate it behind a well defined (and well documented) interface. 640 641In practice, this means that you shouldn't assume much about the host compiler 642(and Visual Studio tends to be the lowest common denominator). If advanced 643features are used, they should only be an implementation detail of a library 644which has a simple exposed API, and preferably be buried in ``libSystem``. 645 646Do not use RTTI or Exceptions 647^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 648 649In an effort to reduce code and executable size, LLVM does not use RTTI 650(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 651the general C++ principle of *"you only pay for what you use"*, causing 652executable bloat even if exceptions are never used in the code base, or if RTTI 653is never used for a class. Because of this, we turn them off globally in the 654code. 655 656That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 657templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 658This form of RTTI is opt-in and can be 659:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 660substantially more efficient than ``dynamic_cast<>``. 661 662.. _static constructor: 663 664Do not use Static Constructors 665^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 666 667Static constructors and destructors (e.g. global variables whose types have a 668constructor or destructor) should not be added to the code base, and should be 669removed wherever possible. Besides `well known problems 670<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 671initialization is undefined between globals in different source files, the 672entire concept of static constructors is at odds with the common use case of 673LLVM as a library linked into a larger application. 674 675Consider the use of LLVM as a JIT linked into another application (perhaps for 676`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies 677<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 678design of static constructors, they must be executed at startup time of the 679entire application, regardless of whether or how LLVM is used in that larger 680application. There are two problems with this: 681 682* The time to run the static constructors impacts startup time of applications 683 --- a critical time for GUI apps, among others. 684 685* The static constructors cause the app to pull many extra pages of memory off 686 the disk: both the code for the constructor in each ``.o`` file and the small 687 amount of data that gets touched. In addition, touched/dirty pages put more 688 pressure on the VM system on low-memory machines. 689 690We would really like for there to be zero cost for linking in an additional LLVM 691target or other library into an application, but static constructors violate 692this goal. 693 694That said, LLVM unfortunately does contain static constructors. It would be a 695`great project <http://llvm.org/PR11944>`_ for someone to purge all static 696constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 697flag (when building with Clang) to ensure we do not regress in the future. 698 699Use of ``class`` and ``struct`` Keywords 700^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 701 702In C++, the ``class`` and ``struct`` keywords can be used almost 703interchangeably. The only difference is when they are used to declare a class: 704``class`` makes all members private by default while ``struct`` makes all 705members public by default. 706 707Unfortunately, not all compilers follow the rules and some will generate 708different symbols based on whether ``class`` or ``struct`` was used to declare 709the symbol (e.g., MSVC). This can lead to problems at link time. 710 711* All declarations and definitions of a given ``class`` or ``struct`` must use 712 the same keyword. For example: 713 714.. code-block:: c++ 715 716 class Foo; 717 718 // Breaks mangling in MSVC. 719 struct Foo { int Data; }; 720 721* As a rule of thumb, ``struct`` should be kept to structures where *all* 722 members are declared public. 723 724.. code-block:: c++ 725 726 // Foo feels like a class... this is strange. 727 struct Foo { 728 private: 729 int Data; 730 public: 731 Foo() : Data(0) { } 732 int getData() const { return Data; } 733 void setData(int D) { Data = D; } 734 }; 735 736 // Bar isn't POD, but it does look like a struct. 737 struct Bar { 738 int Data; 739 Bar() : Data(0) { } 740 }; 741 742Do not use Braced Initializer Lists to Call a Constructor 743^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 744 745In C++11 there is a "generalized initialization syntax" which allows calling 746constructors using braced initializer lists. Do not use these to call 747constructors with any interesting logic or if you care that you're calling some 748*particular* constructor. Those should look like function calls using 749parentheses rather than like aggregate initialization. Similarly, if you need 750to explicitly name the type and call its constructor to create a temporary, 751don't use a braced initializer list. Instead, use a braced initializer list 752(without any type for temporaries) when doing aggregate initialization or 753something notionally equivalent. Examples: 754 755.. code-block:: c++ 756 757 class Foo { 758 public: 759 // Construct a Foo by reading data from the disk in the whizbang format, ... 760 Foo(std::string filename); 761 762 // Construct a Foo by looking up the Nth element of some global data ... 763 Foo(int N); 764 765 // ... 766 }; 767 768 // The Foo constructor call is very deliberate, no braces. 769 std::fill(foo.begin(), foo.end(), Foo("name")); 770 771 // The pair is just being constructed like an aggregate, use braces. 772 bar_map.insert({my_key, my_value}); 773 774If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 775 776.. code-block:: c++ 777 778 int data[] = {0, 1, 2, 3}; 779 780Use ``auto`` Type Deduction to Make Code More Readable 781^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 782 783Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 784uses a more moderate stance. Use ``auto`` if and only if it makes the code more 785readable or easier to maintain. Don't "almost always" use ``auto``, but do use 786``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 787type is already obvious from the context. Another time when ``auto`` works well 788for these purposes is when the type would have been abstracted away anyways, 789often behind a container's typedef such as ``std::vector<T>::iterator``. 790 791Beware unnecessary copies with ``auto`` 792^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 793 794The convenience of ``auto`` makes it easy to forget that its default behavior 795is a copy. Particularly in range-based ``for`` loops, careless copies are 796expensive. 797 798As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 799``auto *`` when copying pointers. 800 801.. code-block:: c++ 802 803 // Typically there's no reason to copy. 804 for (const auto &Val : Container) { observe(Val); } 805 for (auto &Val : Container) { Val.change(); } 806 807 // Remove the reference if you really want a new copy. 808 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 809 810 // Copy pointers, but make it clear that they're pointers. 811 for (const auto \*Ptr : Container) { observe(\*Ptr); } 812 for (auto \*Ptr : Container) { Ptr->change(); } 813 814Beware of non-determinism due to ordering of pointers 815^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 816 817In general, there is no relative ordering among pointers. As a result, 818when unordered containers like sets and maps are used with pointer keys 819the iteration order is undefined. Hence, iterating such containers may 820result in non-deterministic code generation. While the generated code 821might not necessarily be "wrong code", this non-determinism might result 822in unexpected runtime crashes or simply hard to reproduce bugs on the 823customer side making it harder to debug and fix. 824 825As a rule of thumb, in case an ordered result is expected, remember to 826sort an unordered container before iteration. Or use ordered containers 827like vector/MapVector/SetVector if you want to iterate pointer keys. 828 829Style Issues 830============ 831 832The High-Level Issues 833--------------------- 834 835Self-contained Headers 836^^^^^^^^^^^^^^^^^^^^^^ 837 838Header files should be self-contained (compile on their own) and end in .h. 839Non-header files that are meant for inclusion should end in .inc and be used 840sparingly. 841 842All header files should be self-contained. Users and refactoring tools should 843not have to adhere to special conditions to include the header. Specifically, a 844header should have header guards and include all other headers it needs. 845 846There are rare cases where a file designed to be included is not 847self-contained. These are typically intended to be included at unusual 848locations, such as the middle of another file. They might not use header 849guards, and might not include their prerequisites. Name such files with the 850.inc extension. Use sparingly, and prefer self-contained headers when possible. 851 852In general, a header should be implemented by one or more ``.cpp`` files. Each 853of these ``.cpp`` files should include the header that defines their interface 854first. This ensures that all of the dependences of the header have been 855properly added to the header itself, and are not implicit. System headers 856should be included after user headers for a translation unit. 857 858Library Layering 859^^^^^^^^^^^^^^^^ 860 861A directory of header files (for example ``include/llvm/Foo``) defines a 862library (``Foo``). Dependencies between libraries are defined by the 863``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both 864its headers and implementation) should only use things from the libraries 865listed in its dependencies. 866 867Some of this constraint can be enforced by classic Unix linkers (Mac & Windows 868linkers, as well as lld, do not enforce this constraint). A Unix linker 869searches left to right through the libraries specified on its command line and 870never revisits a library. In this way, no circular dependencies between 871libraries can exist. 872 873This doesn't fully enforce all inter-library dependencies, and importantly 874doesn't enforce header file circular dependencies created by inline functions. 875A good way to answer the "is this layered correctly" would be to consider 876whether a Unix linker would succeed at linking the program if all inline 877functions were defined out-of-line. (& for all valid orderings of dependencies 878- since linking resolution is linear, it's possible that some implicit 879dependencies can sneak through: A depends on B and C, so valid orderings are 880"C B A" or "B C A", in both cases the explicit dependencies come before their 881use. But in the first case, B could still link successfully if it implicitly 882depended on C, or the opposite in the second case) 883 884.. _minimal list of #includes: 885 886``#include`` as Little as Possible 887^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 888 889``#include`` hurts compile time performance. Don't do it unless you have to, 890especially in header files. 891 892But wait! Sometimes you need to have the definition of a class to use it, or to 893inherit from it. In these cases go ahead and ``#include`` that header file. Be 894aware however that there are many cases where you don't need to have the full 895definition of a class. If you are using a pointer or reference to a class, you 896don't need the header file. If you are simply returning a class instance from a 897prototyped function or method, you don't need it. In fact, for most cases, you 898simply don't need the definition of a class. And not ``#include``\ing speeds up 899compilation. 900 901It is easy to try to go too overboard on this recommendation, however. You 902**must** include all of the header files that you are using --- you can include 903them either directly or indirectly through another header file. To make sure 904that you don't accidentally forget to include a header file in your module 905header, make sure to include your module header **first** in the implementation 906file (as mentioned above). This way there won't be any hidden dependencies that 907you'll find out about later. 908 909Keep "Internal" Headers Private 910^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 911 912Many modules have a complex implementation that causes them to use more than one 913implementation (``.cpp``) file. It is often tempting to put the internal 914communication interface (helper classes, extra functions, etc) in the public 915module header file. Don't do this! 916 917If you really need to do something like this, put a private header file in the 918same directory as the source files, and include it locally. This ensures that 919your private interface remains private and undisturbed by outsiders. 920 921.. note:: 922 923 It's okay to put extra implementation methods in a public class itself. Just 924 make them private (or protected) and all is well. 925 926.. _early exits: 927 928Use Early Exits and ``continue`` to Simplify Code 929^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 930 931When reading code, keep in mind how much state and how many previous decisions 932have to be remembered by the reader to understand a block of code. Aim to 933reduce indentation where possible when it doesn't make it more difficult to 934understand the code. One great way to do this is by making use of early exits 935and the ``continue`` keyword in long loops. As an example of using an early 936exit from a function, consider this "bad" code: 937 938.. code-block:: c++ 939 940 Value *doSomething(Instruction *I) { 941 if (!isa<TerminatorInst>(I) && 942 I->hasOneUse() && doOtherThing(I)) { 943 ... some long code .... 944 } 945 946 return 0; 947 } 948 949This code has several problems if the body of the ``'if'`` is large. When 950you're looking at the top of the function, it isn't immediately clear that this 951*only* does interesting things with non-terminator instructions, and only 952applies to things with the other predicates. Second, it is relatively difficult 953to describe (in comments) why these predicates are important because the ``if`` 954statement makes it difficult to lay out the comments. Third, when you're deep 955within the body of the code, it is indented an extra level. Finally, when 956reading the top of the function, it isn't clear what the result is if the 957predicate isn't true; you have to read to the end of the function to know that 958it returns null. 959 960It is much preferred to format the code like this: 961 962.. code-block:: c++ 963 964 Value *doSomething(Instruction *I) { 965 // Terminators never need 'something' done to them because ... 966 if (isa<TerminatorInst>(I)) 967 return 0; 968 969 // We conservatively avoid transforming instructions with multiple uses 970 // because goats like cheese. 971 if (!I->hasOneUse()) 972 return 0; 973 974 // This is really just here for example. 975 if (!doOtherThing(I)) 976 return 0; 977 978 ... some long code .... 979 } 980 981This fixes these problems. A similar problem frequently happens in ``for`` 982loops. A silly example is something like this: 983 984.. code-block:: c++ 985 986 for (Instruction &I : BB) { 987 if (auto *BO = dyn_cast<BinaryOperator>(&I)) { 988 Value *LHS = BO->getOperand(0); 989 Value *RHS = BO->getOperand(1); 990 if (LHS != RHS) { 991 ... 992 } 993 } 994 } 995 996When you have very, very small loops, this sort of structure is fine. But if it 997exceeds more than 10-15 lines, it becomes difficult for people to read and 998understand at a glance. The problem with this sort of code is that it gets very 999nested very quickly. Meaning that the reader of the code has to keep a lot of 1000context in their brain to remember what is going immediately on in the loop, 1001because they don't know if/when the ``if`` conditions will have ``else``\s etc. 1002It is strongly preferred to structure the loop like this: 1003 1004.. code-block:: c++ 1005 1006 for (Instruction &I : BB) { 1007 auto *BO = dyn_cast<BinaryOperator>(&I); 1008 if (!BO) continue; 1009 1010 Value *LHS = BO->getOperand(0); 1011 Value *RHS = BO->getOperand(1); 1012 if (LHS == RHS) continue; 1013 1014 ... 1015 } 1016 1017This has all the benefits of using early exits for functions: it reduces nesting 1018of the loop, it makes it easier to describe why the conditions are true, and it 1019makes it obvious to the reader that there is no ``else`` coming up that they 1020have to push context into their brain for. If a loop is large, this can be a 1021big understandability win. 1022 1023Don't use ``else`` after a ``return`` 1024^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1025 1026For similar reasons above (reduction of indentation and easier reading), please 1027do not use ``'else'`` or ``'else if'`` after something that interrupts control 1028flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 1029example, this is *bad*: 1030 1031.. code-block:: c++ 1032 1033 case 'J': { 1034 if (Signed) { 1035 Type = Context.getsigjmp_bufType(); 1036 if (Type.isNull()) { 1037 Error = ASTContext::GE_Missing_sigjmp_buf; 1038 return QualType(); 1039 } else { 1040 break; 1041 } 1042 } else { 1043 Type = Context.getjmp_bufType(); 1044 if (Type.isNull()) { 1045 Error = ASTContext::GE_Missing_jmp_buf; 1046 return QualType(); 1047 } else { 1048 break; 1049 } 1050 } 1051 } 1052 1053It is better to write it like this: 1054 1055.. code-block:: c++ 1056 1057 case 'J': 1058 if (Signed) { 1059 Type = Context.getsigjmp_bufType(); 1060 if (Type.isNull()) { 1061 Error = ASTContext::GE_Missing_sigjmp_buf; 1062 return QualType(); 1063 } 1064 } else { 1065 Type = Context.getjmp_bufType(); 1066 if (Type.isNull()) { 1067 Error = ASTContext::GE_Missing_jmp_buf; 1068 return QualType(); 1069 } 1070 } 1071 break; 1072 1073Or better yet (in this case) as: 1074 1075.. code-block:: c++ 1076 1077 case 'J': 1078 if (Signed) 1079 Type = Context.getsigjmp_bufType(); 1080 else 1081 Type = Context.getjmp_bufType(); 1082 1083 if (Type.isNull()) { 1084 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1085 ASTContext::GE_Missing_jmp_buf; 1086 return QualType(); 1087 } 1088 break; 1089 1090The idea is to reduce indentation and the amount of code you have to keep track 1091of when reading the code. 1092 1093Turn Predicate Loops into Predicate Functions 1094^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1095 1096It is very common to write small loops that just compute a boolean value. There 1097are a number of ways that people commonly write these, but an example of this 1098sort of thing is: 1099 1100.. code-block:: c++ 1101 1102 bool FoundFoo = false; 1103 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1104 if (BarList[I]->isFoo()) { 1105 FoundFoo = true; 1106 break; 1107 } 1108 1109 if (FoundFoo) { 1110 ... 1111 } 1112 1113This sort of code is awkward to write, and is almost always a bad sign. Instead 1114of this sort of loop, we strongly prefer to use a predicate function (which may 1115be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1116code to be structured like this: 1117 1118.. code-block:: c++ 1119 1120 /// \returns true if the specified list has an element that is a foo. 1121 static bool containsFoo(const std::vector<Bar*> &List) { 1122 for (unsigned I = 0, E = List.size(); I != E; ++I) 1123 if (List[I]->isFoo()) 1124 return true; 1125 return false; 1126 } 1127 ... 1128 1129 if (containsFoo(BarList)) { 1130 ... 1131 } 1132 1133There are many reasons for doing this: it reduces indentation and factors out 1134code which can often be shared by other code that checks for the same predicate. 1135More importantly, it *forces you to pick a name* for the function, and forces 1136you to write a comment for it. In this silly example, this doesn't add much 1137value. However, if the condition is complex, this can make it a lot easier for 1138the reader to understand the code that queries for this predicate. Instead of 1139being faced with the in-line details of how we check to see if the BarList 1140contains a foo, we can trust the function name and continue reading with better 1141locality. 1142 1143The Low-Level Issues 1144-------------------- 1145 1146Name Types, Functions, Variables, and Enumerators Properly 1147^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1148 1149Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1150enough how important it is to use *descriptive* names. Pick names that match 1151the semantics and role of the underlying entities, within reason. Avoid 1152abbreviations unless they are well known. After picking a good name, make sure 1153to use consistent capitalization for the name, as inconsistency requires clients 1154to either memorize the APIs or to look it up to find the exact spelling. 1155 1156In general, names should be in camel case (e.g. ``TextFileReader`` and 1157``isLValue()``). Different kinds of declarations have different rules: 1158 1159* **Type names** (including classes, structs, enums, typedefs, etc) should be 1160 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1161 1162* **Variable names** should be nouns (as they represent state). The name should 1163 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1164 ``Boats``). 1165 1166* **Function names** should be verb phrases (as they represent actions), and 1167 command-like function should be imperative. The name should be camel case, 1168 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1169 1170* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1171 follow the naming conventions for types. A common use for enums is as a 1172 discriminator for a union, or an indicator of a subclass. When an enum is 1173 used for something like this, it should have a ``Kind`` suffix 1174 (e.g. ``ValueKind``). 1175 1176* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1177 should start with an upper-case letter, just like types. Unless the 1178 enumerators are defined in their own small namespace or inside a class, 1179 enumerators should have a prefix corresponding to the enum declaration name. 1180 For example, ``enum ValueKind { ... };`` may contain enumerators like 1181 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1182 convenience constants are exempt from the requirement for a prefix. For 1183 instance: 1184 1185 .. code-block:: c++ 1186 1187 enum { 1188 MaxSize = 42, 1189 Density = 12 1190 }; 1191 1192As an exception, classes that mimic STL classes can have member names in STL's 1193style of lower-case words separated by underscores (e.g. ``begin()``, 1194``push_back()``, and ``empty()``). Classes that provide multiple 1195iterators should add a singular prefix to ``begin()`` and ``end()`` 1196(e.g. ``global_begin()`` and ``use_begin()``). 1197 1198Here are some examples of good and bad names: 1199 1200.. code-block:: c++ 1201 1202 class VehicleMaker { 1203 ... 1204 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1205 Factory<Tire> Factory; // Better. 1206 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1207 // kind of factories. 1208 }; 1209 1210 Vehicle makeVehicle(VehicleType Type) { 1211 VehicleMaker M; // Might be OK if having a short life-span. 1212 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1213 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1214 ... 1215 } 1216 1217Assert Liberally 1218^^^^^^^^^^^^^^^^ 1219 1220Use the "``assert``" macro to its fullest. Check all of your preconditions and 1221assumptions, you never know when a bug (not necessarily even yours) might be 1222caught early by an assertion, which reduces debugging time dramatically. The 1223"``<cassert>``" header file is probably already included by the header files you 1224are using, so it doesn't cost anything to use it. 1225 1226To further assist with debugging, make sure to put some kind of error message in 1227the assertion statement, which is printed if the assertion is tripped. This 1228helps the poor debugger make sense of why an assertion is being made and 1229enforced, and hopefully what to do about it. Here is one complete example: 1230 1231.. code-block:: c++ 1232 1233 inline Value *getOperand(unsigned I) { 1234 assert(I < Operands.size() && "getOperand() out of range!"); 1235 return Operands[I]; 1236 } 1237 1238Here are more examples: 1239 1240.. code-block:: c++ 1241 1242 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1243 1244 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1245 1246 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1247 1248 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1249 1250 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1251 1252You get the idea. 1253 1254In the past, asserts were used to indicate a piece of code that should not be 1255reached. These were typically of the form: 1256 1257.. code-block:: c++ 1258 1259 assert(0 && "Invalid radix for integer literal"); 1260 1261This has a few issues, the main one being that some compilers might not 1262understand the assertion, or warn about a missing return in builds where 1263assertions are compiled out. 1264 1265Today, we have something much better: ``llvm_unreachable``: 1266 1267.. code-block:: c++ 1268 1269 llvm_unreachable("Invalid radix for integer literal"); 1270 1271When assertions are enabled, this will print the message if it's ever reached 1272and then exit the program. When assertions are disabled (i.e. in release 1273builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1274code for this branch. If the compiler does not support this, it will fall back 1275to the "abort" implementation. 1276 1277Neither assertions or ``llvm_unreachable`` will abort the program on a release 1278build. If the error condition can be triggered by user input then the 1279recoverable error mechanism described in :doc:`ProgrammersManual` should be 1280used instead. In cases where this is not practical, ``report_fatal_error`` may 1281be used. 1282 1283Another issue is that values used only by assertions will produce an "unused 1284value" warning when assertions are disabled. For example, this code will warn: 1285 1286.. code-block:: c++ 1287 1288 unsigned Size = V.size(); 1289 assert(Size > 42 && "Vector smaller than it should be"); 1290 1291 bool NewToSet = Myset.insert(Value); 1292 assert(NewToSet && "The value shouldn't be in the set yet"); 1293 1294These are two interesting different cases. In the first case, the call to 1295``V.size()`` is only useful for the assert, and we don't want it executed when 1296assertions are disabled. Code like this should move the call into the assert 1297itself. In the second case, the side effects of the call must happen whether 1298the assert is enabled or not. In this case, the value should be cast to void to 1299disable the warning. To be specific, it is preferred to write the code like 1300this: 1301 1302.. code-block:: c++ 1303 1304 assert(V.size() > 42 && "Vector smaller than it should be"); 1305 1306 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1307 assert(NewToSet && "The value shouldn't be in the set yet"); 1308 1309Do Not Use ``using namespace std`` 1310^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1311 1312In LLVM, we prefer to explicitly prefix all identifiers from the standard 1313namespace with an "``std::``" prefix, rather than rely on "``using namespace 1314std;``". 1315 1316In header files, adding a ``'using namespace XXX'`` directive pollutes the 1317namespace of any source file that ``#include``\s the header. This is clearly a 1318bad thing. 1319 1320In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1321rule, but is still important. Basically, using explicit namespace prefixes 1322makes the code **clearer**, because it is immediately obvious what facilities 1323are being used and where they are coming from. And **more portable**, because 1324namespace clashes cannot occur between LLVM code and other namespaces. The 1325portability rule is important because different standard library implementations 1326expose different symbols (potentially ones they shouldn't), and future revisions 1327to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1328never use ``'using namespace std;'`` in LLVM. 1329 1330The exception to the general rule (i.e. it's not an exception for the ``std`` 1331namespace) is for implementation files. For example, all of the code in the 1332LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1333ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1334llvm;'`` directive at the top, after the ``#include``\s. This reduces 1335indentation in the body of the file for source editors that indent based on 1336braces, and keeps the conceptual context cleaner. The general form of this rule 1337is that any ``.cpp`` file that implements code in any namespace may use that 1338namespace (and its parents'), but should not use any others. 1339 1340Provide a Virtual Method Anchor for Classes in Headers 1341^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1342 1343If a class is defined in a header file and has a vtable (either it has virtual 1344methods or it derives from classes with virtual methods), it must always have at 1345least one out-of-line virtual method in the class. Without this, the compiler 1346will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1347header, bloating ``.o`` file sizes and increasing link times. 1348 1349Don't use default labels in fully covered switches over enumerations 1350^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1351 1352``-Wswitch`` warns if a switch, without a default label, over an enumeration 1353does not cover every enumeration value. If you write a default label on a fully 1354covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1355when new elements are added to that enumeration. To help avoid adding these 1356kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1357off by default but turned on when building LLVM with a version of Clang that 1358supports the warning. 1359 1360A knock-on effect of this stylistic requirement is that when building LLVM with 1361GCC you may get warnings related to "control may reach end of non-void function" 1362if you return from each case of a covered switch-over-enum because GCC assumes 1363that the enum expression may take any representable value, not just those of 1364individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1365the switch. 1366 1367Use range-based ``for`` loops wherever possible 1368^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1369 1370The introduction of range-based ``for`` loops in C++11 means that explicit 1371manipulation of iterators is rarely necessary. We use range-based ``for`` 1372loops wherever possible for all newly added code. For example: 1373 1374.. code-block:: c++ 1375 1376 BasicBlock *BB = ... 1377 for (Instruction &I : *BB) 1378 ... use I ... 1379 1380Don't evaluate ``end()`` every time through a loop 1381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1382 1383In cases where range-based ``for`` loops can't be used and it is necessary 1384to write an explicit iterator-based loop, pay close attention to whether 1385``end()`` is re-evaluted on each loop iteration. One common mistake is to 1386write a loop in this style: 1387 1388.. code-block:: c++ 1389 1390 BasicBlock *BB = ... 1391 for (auto I = BB->begin(); I != BB->end(); ++I) 1392 ... use I ... 1393 1394The problem with this construct is that it evaluates "``BB->end()``" every time 1395through the loop. Instead of writing the loop like this, we strongly prefer 1396loops to be written so that they evaluate it once before the loop starts. A 1397convenient way to do this is like so: 1398 1399.. code-block:: c++ 1400 1401 BasicBlock *BB = ... 1402 for (auto I = BB->begin(), E = BB->end(); I != E; ++I) 1403 ... use I ... 1404 1405The observant may quickly point out that these two loops may have different 1406semantics: if the container (a basic block in this case) is being mutated, then 1407"``BB->end()``" may change its value every time through the loop and the second 1408loop may not in fact be correct. If you actually do depend on this behavior, 1409please write the loop in the first form and add a comment indicating that you 1410did it intentionally. 1411 1412Why do we prefer the second form (when correct)? Writing the loop in the first 1413form has two problems. First it may be less efficient than evaluating it at the 1414start of the loop. In this case, the cost is probably minor --- a few extra 1415loads every time through the loop. However, if the base expression is more 1416complex, then the cost can rise quickly. I've seen loops where the end 1417expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1418really aren't cheap. By writing it in the second form consistently, you 1419eliminate the issue entirely and don't even have to think about it. 1420 1421The second (even bigger) issue is that writing the loop in the first form hints 1422to the reader that the loop is mutating the container (a fact that a comment 1423would handily confirm!). If you write the loop in the second form, it is 1424immediately obvious without even looking at the body of the loop that the 1425container isn't being modified, which makes it easier to read the code and 1426understand what it does. 1427 1428While the second form of the loop is a few extra keystrokes, we do strongly 1429prefer it. 1430 1431``#include <iostream>`` is Forbidden 1432^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1433 1434The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1435because many common implementations transparently inject a `static constructor`_ 1436into every translation unit that includes it. 1437 1438Note that using the other stream headers (``<sstream>`` for example) is not 1439problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1440provides various APIs that are better performing for almost every use than 1441``std::ostream`` style APIs. 1442 1443.. note:: 1444 1445 New code should always use `raw_ostream`_ for writing, or the 1446 ``llvm::MemoryBuffer`` API for reading files. 1447 1448.. _raw_ostream: 1449 1450Use ``raw_ostream`` 1451^^^^^^^^^^^^^^^^^^^ 1452 1453LLVM includes a lightweight, simple, and efficient stream implementation in 1454``llvm/Support/raw_ostream.h``, which provides all of the common features of 1455``std::ostream``. All new code should use ``raw_ostream`` instead of 1456``ostream``. 1457 1458Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1459declared as ``class raw_ostream``. Public headers should generally not include 1460the ``raw_ostream`` header, but use forward declarations and constant references 1461to ``raw_ostream`` instances. 1462 1463Avoid ``std::endl`` 1464^^^^^^^^^^^^^^^^^^^ 1465 1466The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1467the output stream specified. In addition to doing this, however, it also 1468flushes the output stream. In other words, these are equivalent: 1469 1470.. code-block:: c++ 1471 1472 std::cout << std::endl; 1473 std::cout << '\n' << std::flush; 1474 1475Most of the time, you probably have no reason to flush the output stream, so 1476it's better to use a literal ``'\n'``. 1477 1478Don't use ``inline`` when defining a function in a class definition 1479^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1480 1481A member function defined in a class definition is implicitly inline, so don't 1482put the ``inline`` keyword in this case. 1483 1484Don't: 1485 1486.. code-block:: c++ 1487 1488 class Foo { 1489 public: 1490 inline void bar() { 1491 // ... 1492 } 1493 }; 1494 1495Do: 1496 1497.. code-block:: c++ 1498 1499 class Foo { 1500 public: 1501 void bar() { 1502 // ... 1503 } 1504 }; 1505 1506Microscopic Details 1507------------------- 1508 1509This section describes preferred low-level formatting guidelines along with 1510reasoning on why we prefer them. 1511 1512Spaces Before Parentheses 1513^^^^^^^^^^^^^^^^^^^^^^^^^ 1514 1515We prefer to put a space before an open parenthesis only in control flow 1516statements, but not in normal function call expressions and function-like 1517macros. For example, this is good: 1518 1519.. code-block:: c++ 1520 1521 if (X) ... 1522 for (I = 0; I != 100; ++I) ... 1523 while (LLVMRocks) ... 1524 1525 somefunc(42); 1526 assert(3 != 4 && "laws of math are failing me"); 1527 1528 A = foo(42, 92) + bar(X); 1529 1530and this is bad: 1531 1532.. code-block:: c++ 1533 1534 if(X) ... 1535 for(I = 0; I != 100; ++I) ... 1536 while(LLVMRocks) ... 1537 1538 somefunc (42); 1539 assert (3 != 4 && "laws of math are failing me"); 1540 1541 A = foo (42, 92) + bar (X); 1542 1543The reason for doing this is not completely arbitrary. This style makes control 1544flow operators stand out more, and makes expressions flow better. The function 1545call operator binds very tightly as a postfix operator. Putting a space after a 1546function name (as in the last example) makes it appear that the code might bind 1547the arguments of the left-hand-side of a binary operator with the argument list 1548of a function and the name of the right side. More specifically, it is easy to 1549misread the "``A``" example as: 1550 1551.. code-block:: c++ 1552 1553 A = foo ((42, 92) + bar) (X); 1554 1555when skimming through the code. By avoiding a space in a function, we avoid 1556this misinterpretation. 1557 1558Prefer Preincrement 1559^^^^^^^^^^^^^^^^^^^ 1560 1561Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1562(``X++``) and could very well be a lot faster than it. Use preincrementation 1563whenever possible. 1564 1565The semantics of postincrement include making a copy of the value being 1566incremented, returning it, and then preincrementing the "work value". For 1567primitive types, this isn't a big deal. But for iterators, it can be a huge 1568issue (for example, some iterators contains stack and set objects in them... 1569copying an iterator could invoke the copy ctor's of these as well). In general, 1570get in the habit of always using preincrement, and you won't have a problem. 1571 1572 1573Namespace Indentation 1574^^^^^^^^^^^^^^^^^^^^^ 1575 1576In general, we strive to reduce indentation wherever possible. This is useful 1577because we want code to `fit into 80 columns`_ without wrapping horribly, but 1578also because it makes it easier to understand the code. To facilitate this and 1579avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1580helps readability, feel free to add a comment indicating what namespace is 1581being closed by a ``}``. For example: 1582 1583.. code-block:: c++ 1584 1585 namespace llvm { 1586 namespace knowledge { 1587 1588 /// This class represents things that Smith can have an intimate 1589 /// understanding of and contains the data associated with it. 1590 class Grokable { 1591 ... 1592 public: 1593 explicit Grokable() { ... } 1594 virtual ~Grokable() = 0; 1595 1596 ... 1597 1598 }; 1599 1600 } // end namespace knowledge 1601 } // end namespace llvm 1602 1603 1604Feel free to skip the closing comment when the namespace being closed is 1605obvious for any reason. For example, the outer-most namespace in a header file 1606is rarely a source of confusion. But namespaces both anonymous and named in 1607source files that are being closed half way through the file probably could use 1608clarification. 1609 1610.. _static: 1611 1612Anonymous Namespaces 1613^^^^^^^^^^^^^^^^^^^^ 1614 1615After talking about namespaces in general, you may be wondering about anonymous 1616namespaces in particular. Anonymous namespaces are a great language feature 1617that tells the C++ compiler that the contents of the namespace are only visible 1618within the current translation unit, allowing more aggressive optimization and 1619eliminating the possibility of symbol name collisions. Anonymous namespaces are 1620to C++ as "static" is to C functions and global variables. While "``static``" 1621is available in C++, anonymous namespaces are more general: they can make entire 1622classes private to a file. 1623 1624The problem with anonymous namespaces is that they naturally want to encourage 1625indentation of their body, and they reduce locality of reference: if you see a 1626random function definition in a C++ file, it is easy to see if it is marked 1627static, but seeing if it is in an anonymous namespace requires scanning a big 1628chunk of the file. 1629 1630Because of this, we have a simple guideline: make anonymous namespaces as small 1631as possible, and only use them for class declarations. For example, this is 1632good: 1633 1634.. code-block:: c++ 1635 1636 namespace { 1637 class StringSort { 1638 ... 1639 public: 1640 StringSort(...) 1641 bool operator<(const char *RHS) const; 1642 }; 1643 } // end anonymous namespace 1644 1645 static void runHelper() { 1646 ... 1647 } 1648 1649 bool StringSort::operator<(const char *RHS) const { 1650 ... 1651 } 1652 1653This is bad: 1654 1655.. code-block:: c++ 1656 1657 namespace { 1658 1659 class StringSort { 1660 ... 1661 public: 1662 StringSort(...) 1663 bool operator<(const char *RHS) const; 1664 }; 1665 1666 void runHelper() { 1667 ... 1668 } 1669 1670 bool StringSort::operator<(const char *RHS) const { 1671 ... 1672 } 1673 1674 } // end anonymous namespace 1675 1676This is bad specifically because if you're looking at "``runHelper``" in the middle 1677of a large C++ file, that you have no immediate way to tell if it is local to 1678the file. When it is marked static explicitly, this is immediately obvious. 1679Also, there is no reason to enclose the definition of "``operator<``" in the 1680namespace just because it was declared there. 1681 1682See Also 1683======== 1684 1685A lot of these comments and recommendations have been culled from other sources. 1686Two particularly important books for our work are: 1687 1688#. `Effective C++ 1689 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1690 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1691 "Effective STL" by the same author. 1692 1693#. `Large-Scale C++ Software Design 1694 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ 1695 by John Lakos 1696 1697If you get some free time, and you haven't read them: do so, you might learn 1698something. 1699